Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 12:58:40

Player: TheRandomBlokkieZ

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (82)      410
Value Destroyed (3086)     3086
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1123)               1123
              TOTAL SCORE: 9399

 Bonus
-------
High Alert Combat Kills    23
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     132/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Heat Sink
           System Shield

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Nuclear Pulse Thruster
>          --- UTILITY ----------
           Power Amplifier
           Seismic Detector
           Shield Generator
           Hacking Suite
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           Cesium-ion Thruster
           Cryofiber Web
           Cryofiber Web
           Microactuators
           Grenade Launcher
[Rating: 66]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   2   .   .   1   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             69   | 7   3   3   3   2   16  2   4   8   .   1   20  
  Power                    12   | 1   .   1   .   1   4   .   2   1   .   .   2   
    Engine                 8    | 1   .   1   .   1   3   .   2   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   1   .   .   9   .   2   5   .   .   9   
    Treads                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   5   .   2   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 9    | .   .   .   .   .   4   .   .   1   .   .   4   
  Utility                  15   | 1   1   1   1   1   2   2   .   2   .   .   4   
    Device                 10   | .   1   1   1   1   .   2   .   2   .   .   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   2   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 3   2   .   2   .   1   .   .   .   .   1   5   
    Energy Gun             3    | .   2   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 3   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   1   .   .   .   
Parts Lost                 55   | .   1   3   .   .   10  .   5   4   1   8   23  
  Power                    11   | .   .   1   .   .   4   .   1   1   .   1   3   
  Propulsion               23   | .   .   1   .   .   3   .   3   2   1   4   9   
  Utility                  10   | .   .   .   .   .   .   .   1   1   .   1   7   
  Weapon                   11   | .   1   1   .   .   3   .   .   .   .   2   4   
  Highest Loss Streak      11   | .   1   2   .   .   5   .   3   2   1   8   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            4    | 2   5   7   7   7   3   4   5   5   5   4   1   
  Power                    .    | .   1   1   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   2   2   2   .   1   1   1   1   2   .   
  Utility                  1    | .   .   .   1   .   .   2   3   3   2   2   1   
  Weapon                   1    | .   3   2   3   3   2   1   1   1   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             4    | .   .   .   .   1   .   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   95  98  99  100 81  75  59  65  82  55  46  
  Engine                   10   | .   14  13  14  14  12  7   6   12  6   6   1   
  Core                     1    | .   .   .   .   .   2   .   .   1   6   2   3   
  Treads                   11   | .   28  27  28  28  .   .   .   .   .   .   .   
  Leg                      8    | .   .   .   .   .   12  30  17  18  33  19  .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   8   
  Flight                   4    | .   .   .   .   .   18  .   .   3   2   .   7   
  Device                   13   | .   9   14  14  14  9   13  15  17  20  15  9   
  Storage                  6    | .   14  14  14  14  2   .   .   .   .   .   .   
  Hackware                 4    | .   .   .   .   .   9   15  11  6   6   6   4   
  Energy Gun               1    | .   17  7   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   3   7   7   6   6   2   .   
  Ballistic Gun            11   | .   10  21  27  28  9   .   .   .   .   .   .   
Peak Build Rating          66   | 6   7   9   27  13  41  42  43  66  66  61  55  
  Average Rating           27   | 4   6   7   9   11  25  40  38  50  62  31  34  
  On Entrance              26   | .   6   7   9   11  12  40  41  43  66  61  20  
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             48   | 11  13  14  14  15  26  24  39  48  39  37  35  
  Greatest Support         85   | 40  40  40  40  40  52  52  52  85  85  65  31  
  Greatest Overweight (x)  6    | 1   .   .   .   .   2   .   2   6   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   8   8   8   5   5   5   5   5   5   
  Average Carried          5    | 2   5   7   7   7   3   4   5   5   4   4   1   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   7   8   8   4   5   5   5   5   5   3   

 Class Distribution 
--------------------
 64% | Mutant
 20% | Scavenger-Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Matter Collected           1062 | 251 .   150 .   102 301 .   5   58  23  .   172 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3077 | .   279 193 .   65  971 .   577 570 19  123 280 
  Parts                    129  | .   20  10  .   7   38  .   20  20  .   3   11  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   .   3   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Combat Hostiles Destroyed  63   | .   7   6   .   4   17  .   8   8   1   5   7   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     17   | .   3   6   .   4   4   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   4   .   1   3   1   .   3   
  AOE                      29   | .   4   .   .   .   8   .   7   4   .   5   1   
Classes Destroyed          18   | .   3   .   .   .   7   .   4   2   .   1   1   
  Worker                   4    | .   .   .   .   .   1   .   .   1   .   .   2   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 5    | .   3   .   .   .   2   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   2   .   .   .   
  Swarmer                  13   | .   6   3   .   4   .   .   .   .   .   .   .   
  Grunt                    35   | .   1   3   .   .   13  .   4   6   .   4   4   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   .   .   3   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   1   1   .   2   
  Heavy                    2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           10   | .   5   3   .   4   10  .   7   6   1   3   3   
  Combat Bots Only         6    | .   4   3   .   4   5   .   6   4   1   3   3   
Max Kills in Single Turn   5    | .   5   1   .   2   3   .   4   3   1   2   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   2   .   3   1   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Hostile Shots Fired        459   | .    37   52   .    22   91   .    26   22   6    69   134  
  Missed                   132   | .    9    16   .    3    30   .    13   10   2    21   28   
  Hits                     327   | .    28   36   .    19   61   .    13   12   4    48   106  
    Projectile             327   | .    28   36   .    19   61   .    13   12   4    48   106  
  Critical Strikes         12    | .    .    .    .    1    3    .    1    2    .    2    3    
Damage Taken               5824  | .    361  364  .    155  1102 21   369  271  92   733  2356 
  Core                     1613  | .    106  82   .    29   234  .    14   18   .    130  1000 
  Absorbed by Shields      160   | .    .    .    .    .    .    .    .    58   32   70   .    
Core Remaining (%)         70    | 100  .    .    .    13   57   .    98   .    .    82   .    
Volleys Fired              133   | .    11   19   .    8    55   .    6    10   4    10   10   
  Largest                  3     | .    2    2    .    2    2    .    1    1    1    1    3    
  Hottest                  124   | .    80   60   .    40   100  .    100  100  100  100  124  
Shots Fired                225   | .    22   38   .    16   91   .    6    10   4    10   28   
  Gun                      162   | .    22   38   .    16   77   .    .    .    .    .    9    
  Cannon                   55    | .    .    .    .    .    14   .    6    10   4    2    19   
  Launcher                 8     | .    .    .    .    .    .    .    .    .    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  148   | .    1    36   .    16   67   .    .    .    .    .    28   
  Thermal                  36    | .    .    .    .    .    14   .    6    10   4    2    .    
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    8    .    
  Electromagnetic          33    | .    21   2    .    .    10   .    .    .    .    .    .    
  Robot Hit Streak         12    | .    11   7    .    4    12   .    5    3    4    7    5    
  Robot Miss Streak        7     | .    3    7    .    4    4    .    1    1    .    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    2    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           149   | .    15   20   .    8    58   .    5    6    1    6    30   
  Core Hits                119   | .    12   10   .    5    35   .    12   11   .    14   20   
  Critical Kills           2     | .    .    .    .    .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         4     | .    .    .    .    .    2    .    .    1    .    .    1    
    Meltdown               2     | .    .    .    .    .    1    .    .    1    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              16    | .    .    .    .    .    .    .    .    .    .    .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    .    .    .    .    .    .    16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10700 | .    714  234  .    92   3235 .    1634 1644 288  1113 1746 
  Guns                     1228  | .    169  234  .    90   606  .    .    .    .    .    129  
  Cannons                  3025  | .    .    .    .    .    1006 .    534  849  157  113  366  
  Explosions               5860  | .    545  .    .    .    1618 .    1100 795  131  1000 671  
  Melee                    580   | .    .    .    .    .    .    .    .    .    .    .    580  
  Ramming                  7     | .    .    .    .    2    5    .    .    .    .    .    .    
  Kinetic                  1257  | .    6    213  .    90   453  .    .    .    .    .    495  
  Thermal                  7068  | .    169  .    .    .    2560 .    1634 1644 288  655  118  
  Explosive                1425  | .    376  .    .    .    64   .    .    .    .    458  527  
  Electromagnetic          363   | .    163  21   .    .    153  .    .    .    .    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 580   | .    .    .    .    .    .    .    .    .    .    .    580  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    2    .    .    .    1    6    2    
  Average Corruption       1     | .    .    .    .    .    2    .    .    .    1    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    10   .    .    .    4    .    8    
    Message Errors         5     | .    .    .    .    .    1    .    .    .    1    .    3    
    Matter Fused           7     | .    .    .    .    .    3    .    .    .    1    .    3    
    Heat Flow Errors       3     | .    .    .    .    .    1    .    .    .    2    .    .    
    Energy Discharges      5     | .    .    .    .    .    3    .    .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1181  | .    74   .    .    .    382  .    74   217  154  4    276  
  Projectiles              594   | .    .    .    .    .    266  .    60   153  112  3    .    
  Explosions               488   | .    74   .    .    .    116  .    14   64   42   1    177  
  Melee                    99    | .    .    .    .    .    .    .    .    .    .    .    99   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      663   | .    118  .    .    .    149  .    .    35   63   .    298  
  Shots                    12    | .    2    .    .    .    3    .    .    1    1    .    5    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    1    2    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        504   | .    2    2    .    .    242  .    504  15   256  10   55   
  Average Temperature      95    | .    2    1    .    .    86   .    182  5    110  6    23   
  Received Heat Transfer   1103  | .    36   102  .    .    531  .    90   44   .    90   210  
  Effects                  7     | .    .    .    .    .    .    .    7    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    .    1    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    1    .    .    .    
  Parts Melted             10    | .    .    .    .    .    4    .    3    3    .    .    .    
  Heat Transferred         6670  | .    250  .    .    .    2320 .    1600 1440 240  720  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Maximum Alert Level        2    | .   .   .   .   .   2   1   1   .   .   .   1   
  Low Security (%)         89   | 100 100 100 .   100 76  90  45  100 .   .   90  
  Level 1                  9    | .   .   .   .   .   17  9   54  .   .   .   9   
  Level 2                  .    | .   .   .   .   .   5   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Peak Influence             467  | .   198 70  .   82  467 208 313 197 .   .   220 
  Initial                  208  | .   .   69  .   .   6   208 71  163 .   .   18  
  Average                  89   | .   59  28  .   15  107 157 214 106 .   .   108 
Influence Increases        2378 | .   228 140 .   90  721 4   292 308 30  90  475 
  Destroy 0b10 Robot/C     1260 | .   140 120 .   80  340 .   180 160 20  80  140 
  Destroy 0b10 Robot/NC    110  | .   15  .   .   .   40  .   20  20  .   .   15  
  Destroy Leader           278  | .   30  20  .   10  84  .   40  44  10  10  30  
  Successful Hack          4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Disable Machine          330  | .   30  .   .   .   90  .   .   60  .   .   150 
  Destroy Structure        321  | .   13  .   .   .   137 .   37  24  .   .   110 
  Lose Combat Pursuer      75   | .   .   .   .   .   30  .   15  .   .   .   30  
Influence Decreases        2371 | .   50  314 4   72  280 361 81  440 211 60  498 
  Entered New Map          637  | .   .   109 4   .   12  251 31  150 68  .   12  
  Time Decay               1248 | .   40  175 .   72  192 110 .   250 133 20  256 
  Lost Part                480  | .   10  30  .   .   70  .   50  40  10  40  230 
  Purge Threat             6    | .   .   .   .   .   6   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   1   3   1   2   2   .   .   6   
  Investigation            5    | .   1   .   .   1   1   1   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            9    | .   .   .   .   .   2   .   2   1   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Distress Signals           5    | .   .   .   .   .   1   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   8   6   .   4   23  .   9   8   1   4   15  
  Peak Tracking Total      5    | .   4   3   .   4   5   .   4   4   1   4   5   
  Tactical Retreats        5    | .   .   .   .   .   2   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Traps Triggered            4    | .   .   .   .   .   1   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Machines Disabled          22   | .   2   .   .   .   6   .   .   4   .   .   10  
  Max in Single Turn       3    | .   1   .   .   .   2   .   .   2   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Machines Accessed          19   | .   2   .   4   2   2   3   .   1   .   .   5   
  Terminals                12   | .   2   .   .   1   2   2   .   1   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                84   | .   8   .   49  5   10  6   .   1   .   .   5   
  Successful               54   | .   .   .   49  2   1   2   .   .   .   .   .   
  Failed                   30   | .   8   .   .   3   9   4   .   1   .   .   5   
    Catastrophic           13   | .   3   .   .   .   3   2   .   1   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   7   .   2   .   10  3   .   2   .   .   4   
  Terminals                31   | .   8   .   .   4   10  4   .   1   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             53   | .   .   .   49  2   1   1   .   .   .   .   .   
  Record                   49   | .   .   .   49  .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   .   1   2   1   .   1   .   .   5   
  Full Trace Events        4    | .   2   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   
Initial Warlord ECA Mod    35   | .   .   .   .   .   .   .   .   9   9   9   8   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac 
Active Infowar (turns)     1392 | .   .   .   .   .   .   16  .   520 474 62  320 
  Seismic                  1392 | .   .   .   .   .   .   16  .   520 474 62  320 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Turns Passed               5513 | 72   217  436  1034 582  692  221  233  545  474  62   945  
Spaces Moved               3612 | 54   108  236  639  334  336  173  111  254  361  29   977  
  Core                     38   | 27   .    .    .    .    .    .    .    .    .    .    11   
  Treads                   1346 | 27   108  236  639  334  2    .    .    .    .    .    .    
  Legs                     1062 | .    .    .    .    .    139  173  111  246  361  29   3    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    299  | .    .    .    .    .    .    .    .    .    .    .    299  
  Flight                   867  | .    .    .    .    .    195  .    .    8    .    .    664  
  Fastest Speed            31   | 50   160  160  160  160  31   120  120  120  120  120  39   
  Average Speed            126  | 105  160  160  160  160  112  120  157  194  120  120  69   
  Slowest Speed            540  | 160  160  160  160  160  197  120  260  540  120  120  355  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    31   53   93   68   30   4    76   7    61   8    18   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    1    1    1    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             5    | .    .    1    .    4    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          432  | .    13   .    .    .    158  .    37   33   55   72   64   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    4    .    1    2    3    1    3    
  AOE                      418  | .    13   .    .    .    154  .    36   31   52   71   61   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Total                      4247 | 67   130  260  653  368  540  186  149  271  390  42   1191 
  Wait                     343  | 1    .    .    .    16   112  10   26   .    24   2    152  
  Move                     3595 | 53   107  235  638  333  335  172  110  253  360  28   971  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  55   | 6    8    2    3    4    12   2    .    .    1    1    16   
  Fast Attach              21   | 2    .    .    2    .    3    .    4    8    .    .    2    
  Attach                   47   | 4    2    3    4    .    14   1    .    .    .    1    18   
  Detach                   2    | .    .    .    1    .    .    .    .    .    .    .    1    
  Swap                     8    | 1    2    1    .    2    1    1    .    .    .    .    .    
  Drop                     18   | .    .    .    5    4    6    .    .    .    1    .    2    
  Fire                     133  | .    11   19   .    8    55   .    6    10   4    10   10   
  Melee                    16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   73 | -11/Scrapyard  | Entered Materials
  267 | -10/Materials  | Discovered new exit (range 10)
  290 | -10/Materials  | Entered Mines
  312 | -10/Mines      | Build established: Mutant
  369 | -10/Mines      | Met a Derelict bent on vengeance
  452 | -10/Mines      | Discovered new exit (range 6)
  518 | -10/Mines      | Core integrity fell below 50%
  553 | -10/Mines      | Discovered new exit (range 8)
  587 | -10/Mines      | Escorted by a lone wolf Derelict
  677 | -10/Mines      | Learned location of Zion (-7)
  718 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  720 | -10/Mines      | Discovered new exit (range 5)
  726 | -10/Mines      | Entered Exiles
  726 | -10/Exiles     | Accompanied by 1 ally
  750 | -10/Exiles     | Discovered new exit (range 14)
  770 | -10/Exiles     | Met 8R-AWN
  798 | -10/Exiles     | Met EX-HEX
  890 | -10/Exiles     | Met EX-DEC
  961 | -10/Exiles     | Visited The Gauntlet
 1245 | -10/Exiles     | Discovered new exit (range 14)
 1402 | -10/Exiles     | Met EX-BIN
 1430 | -10/Exiles     | Aligned with FarCom system
 1432 | -10/Exiles     | Given EX-Vault access code
 1544 | -10/Exiles     | Opened EX-Vault
 1550 | -10/Exiles     | Found Prototype Device
 1552 | -10/Exiles     | Identified PSU Rigger
 1561 | -10/Exiles     | Found Prototype Energy Cannon
 1561 | -10/Exiles     | Identified YOLO Cannon
 1568 | -10/Exiles     | Found Prototype Special Weapon
 1568 | -10/Exiles     | Identified Field Lobotomy Kit
 1622 | -10/Exiles     | Exiles lab attacked by MAIN.C
 1760 | -10/Exiles     | Left Exiles lab with YOLO Cannon
 1760 | -10/Exiles     | Entered Mines
 1906 | -9/Mines       | Learned 8 Materials zone layouts
 1909 | -9/Mines       | Met a Derelict shopkeep closing up shop
 2064 | -9/Mines       | Learned location of Storage (-7)
 2173 | -9/Mines       | Core integrity fell below 20%
 2329 | -9/Mines       | Discovered new exit (range 9)
 2342 | -9/Mines       | Entered Materials
 2342 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 2343 | -8/Materials   | Identified exit to Factory
 2687 | -8/Materials   | Build established: Scavenger-Mutant
 2774 | -8/Materials   | Lost 5 parts (1p1n3w)
 3034 | -8/Materials   | Entered Factory
 3034 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3047 | -7/Factory     | Build established: Hacker-Mutant
 3254 | -7/Factory     | Identified exit to DSF
 3255 | -7/Factory     | Entered DSF
 3275 | -7/DSF         | Additional patrols routed to DSF
 3319 | -7/DSF         | Lost 3 parts (1p2n)
 3390 | -7/DSF         | Sterilization system engaged
 3410 | -7/DSF         | Ambient heat levels rising (+10)
 3425 | -7/DSF         | Ambient heat levels rising (+10)
 3440 | -7/DSF         | Ambient heat levels rising (+10)
 3455 | -7/DSF         | Ambient heat levels rising (+10)
 3456 | -7/DSF         | Discovered new exit (range 16)
 3470 | -7/DSF         | Ambient heat levels rising (+10)
 3485 | -7/DSF         | Ambient heat levels rising (+10)
 3488 | -7/DSF         | Entered Factory
 3488 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3665 | -6/Factory     | Build established: Mutant
 4020 | -6/Factory     | Discovered new exit (range 12)
 4033 | -6/Factory     | Entered Lower Caves
 4038 | -6/Lower Caves | Encountered a Warlord checkpoint
 4039 | -6/Lower Caves | Met a Warlord Commander
 4040 | -6/Lower Caves | Learned location of Warlord (-4)
 4041 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 4176 | -6/Lower Caves | Build established: Scavenger-Mutant
 4449 | -6/Lower Caves | Discovered new exit (range 7)
 4507 | -6/Lower Caves | Entered another Lower Caves area
 4519 | -6/Lower Caves | Discovered new exit (range 9)
 4569 | -6/Lower Caves | Entered Factory
 4569 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4585 | -5/Factory     | Lost 8 parts (1p4n1u2w)
 4941 | -5/Factory     | Lost 4 parts (1p2n1u)
 5060 | -5/Factory     | Lost 7 parts (1n3u3w)
 5216 | -5/Factory     | Core integrity fell below 50%
 5300 | -5/Factory     | Cargo convoy interrupted
 5301 | -5/Factory     | Build established: Mutant
 5512 | -5/Factory     | Core integrity fell below 20%
 5514 | -5/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Antigrav System destroyed.
Slug penetrates H-66 Slayer.
Penetrated by Slug.
Slug penetrates H-66 Slayer.
Cryofiber Web destroyed.
U-05 Engineer builds a Door.
Penetrated by Slug.
Linear Gravjet destroyed. <x2>
Penetrated by Slug. <x2>
Axe destroyed.
Penetrated by Slug. <x3>
Linear Gravjet destroyed.
Penetrated by Slug.
W-25 Informer destroyed.
Mic. Fission Core destroyed.
Penetrated by Slug. <x2>
Mic. Fission Core destroyed.
Penetrated by Slug. <x2>
System Shield destroyed.
Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#         #   """       #?? |
| ???????????????????????#         #   """       #?? |
| ???????????????????????#         ##  """       #?? |
| ???????????????????????#  !     !##  """       ### |
| ???????????????????????############                |
| ???????????????????????##########?#                |
| ????????????????????????        ###   #####        |
| ???????????????????????# """""  #       #??####### |
| ???????????????????????# """"" !#       #????????# |
| ???????????????????????# """    #  "    ########## |
| ???????????????????????#        +  "T         +    |
| ???????????????????????# """""  #      !#######    |
| ???????????????????????? """""  #       #?????# /! |
| ?????????????????????????"""    #       #?????# /! |
| ?????????????????????????    !  ##     ##?????#  ! |
| ???????????????????????###########     #??????#    |
| ???????????????????????#     !!  #     #??????#    |
| ???????????????????????#     !!  #     #??????#    |
| ???????????????????????#     !   #     #??????#    |
| ???????????????????????#         #     #??????#### |
| ???????????????????????##;##+#####     #?????????? |
| ????????????????????????#%             #?????????? |
| ????????????????????????#=             #?????????? |
| ????????????????????????#   t""" """   #?????????? |
| ????????????????????????#    """ """   #?????????? |
| ????????????????????????#@   """ """   #?????????? |
| ????????????????????????#hh       u    #?????????? |
| ???????????????????????   h            #?????????? |
| ??????????????????????###;########## ###?????????? |
| ????????????????????????   ????????? #???????????? |
| ???????????????????????    ????????? #???????????? |
| ??????????????????????     ?????????  ???????????? |
| ??????????????????????    h?????????? ???????????? |
| ?????????????????????#     ?????????? ???????????? |
| ?????????????????????? ?   ??????????#???????????? |
| ???????????????????????    #?????????????????????? |
| ???????????????????????    #????????????????????## |
| ???????????????????????#####????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????######??#  |
| ????????????????????????????????????????      ??#  |
| ???????????????????????????????????????? """   ?#  |
| ???????????????????????????????????????" """   ?#  |
| ???????????????????????????????????# """ """    #  |
| ????????????????????????????????????            #  |
| ???????????????????????????????????????" """    +  |
| ???????????????????????????????????????" """    #  |
| ???????????????????????????????????????? """    #  |
| ???????????????????????????????????????        ?#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          35
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Melee Speed Boost          20
Evasion (%)                62
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Preemptive Strike
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              SmartFocalRipper
  Manual?         0
Play Time         00:49:30
  Cumulative      5.1 hours
  Start           2025.05.20 @ 12:11:23
  End             2025.05.20 @ 12:58:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd30b25e-7ab0-4681-ab1d-c1ae35c8982b