Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 16:05:39 Player: QWERTYbot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (31) 155 Value Destroyed (1173) 1173 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1569) 1569 TOTAL SCORE: 9997 Bonus ------- Follower Combat Kills 469 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Small Storage Unit 0b10 Decoder Chip [Looter] Advanced Salvage Targeting Computer Heavy Servo Lattice Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- VSS Leg Shield Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System Field Propulsion Drive > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System IFF Parser 0b10 Decoder Chip [Skirmisher] Improved Salvage Targeting Computer Improved Reaction Control System Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Lance Lance > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Fission Core Small Storage Unit 0b10 Decoder Chip [Looter] Advanced Salvage Targeting Computer Heavy Servo Lattice Nanoactuators Advanced Thermal Shield Improved Proton Missile Launcher Micro-nuke Launcher Improved Remote Datajack [Rating: 107] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Improved Salvage Targeting Computer Device IFF Parser Storage Small Storage Unit Processor Improved Salvage Targeting Computer Protection Light Armor Plating Weapon Lance Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Slots Evolved 14 | . . . 2 . 2 2 2 . . . . . 2 . 2 . . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . 1 . . . Utility 7 | . . . . . 2 1 1 . . . . . 1 . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 92 | 6 1 6 5 4 10 6 5 3 16 1 3 2 3 . 7 4 2 8 Power 14 | 1 . . 1 1 2 3 . . 1 . . 1 1 . . . 1 2 Engine 8 | 1 . . 1 1 1 2 . . . . . 1 . . . . . 1 Core 4 | . . . . . 1 1 . . 1 . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 Propulsion 25 | 2 . 1 2 2 1 1 1 . 6 1 . 1 . . 2 1 . 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 13 | 2 . 1 2 2 1 1 1 . 1 . . . . . 2 . . . Wheel 1 | . . . . . . . . . 1 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 4 Flight 7 | . . . . . . . . . 4 1 . 1 . . . 1 . . Utility 27 | 1 1 2 . 1 4 1 2 1 5 . 3 . 1 . 4 1 . . Device 12 | . 1 1 . . 1 1 1 . 1 . 1 . 1 . 4 . . . Storage 5 | 1 . . . 1 1 . . . 1 . . . . . . 1 . . Processor 8 | . . 1 . . 1 . . 1 3 . 2 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 . 3 2 . 3 1 2 2 4 . . . 1 . 1 2 1 2 Energy Gun 9 | 1 . 1 . . 2 1 2 . 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 2 . . . . . 1 . . . . . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . 1 . . . Launcher 3 | . . 1 . . . . . 1 . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Parts Lost 34 | . . . . . 3 . . 8 6 . . 1 2 2 . . . 12 Power 4 | . . . . . . . . 2 . . . 1 . . . . . 1 Propulsion 14 | . . . . . 1 . . 2 3 . . . 1 1 . . . 6 Utility 9 | . . . . . 1 . . 2 1 . . . 1 1 . . . 3 Weapon 7 | . . . . . 1 . . 2 2 . . . . . . . . 2 Highest Loss Streak 12 | . . . . . 2 . . 8 3 . . 1 2 2 . . . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 5 7 7 8 9 9 9 8 4 7 6 7 6 8 6 7 12 13 Power 1 | . 1 1 1 . 1 1 . 1 . . . . . 1 . . 3 3 Propulsion . | 1 2 1 . . 1 1 1 1 . 1 . . . . . . . . Utility 3 | . . 2 4 4 2 2 2 1 . 3 3 3 4 5 4 4 4 5 Weapon 3 | 1 1 2 2 3 3 4 5 4 3 3 3 3 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . 5 2 . . 3 1 1 1 . 3 . 1 . 2 1 . 9 Power 3 | . . 1 . . . . . . . . . . . . . . . 2 Propulsion 3 | . . 2 . . . . . . . . . . . . 1 . . . Utility 15 | . . 2 2 . . 1 1 . . . 2 . 1 . 1 . . 5 Weapon 7 | . . . . . . 2 . 1 1 . 1 . . . . 1 . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 81 100 97 91 93 92 95 66 20 60 69 70 73 62 64 78 84 70 Engine 3 | . 14 14 9 2 7 . . . . . . 2 4 . 4 5 . . Core 3 | . . . . . 1 8 13 8 5 6 6 1 1 5 2 4 . . Leg 14 | . 28 28 33 33 26 23 23 16 3 . . . . . 4 10 10 8 Flight 9 | . . . . . . . . . 1 26 26 26 26 23 15 15 21 15 Device 14 | . 3 6 . . 11 22 23 14 . 6 11 13 14 9 19 21 21 17 Storage 6 | . 6 14 11 11 13 7 6 4 . 6 6 6 5 5 5 5 5 3 Processor 7 | . . 7 11 11 4 . . 4 4 13 18 20 14 11 10 10 10 8 Protection 1 | . . . . . 4 7 6 4 . . . . . . . . . . Energy Gun 4 | . 14 7 11 11 11 9 13 5 2 . . . . . . . . . Ballistic Gun 4 | . 14 20 21 22 5 7 6 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . 7 5 . . . . . . . . 2 3 . . Piercing Weapon 1 | . . . . . . . . . . . . . 4 5 . . 9 8 Peak Build Rating 107 | 6 7 9 13 13 22 34 46 51 30 31 46 44 57 48 72 80 83 107 Average Rating 41 | 3 5 8 11 12 19 27 42 33 13 31 39 41 52 44 58 71 80 77 On Entrance 32 | . 6 7 9 12 13 22 34 46 1 30 31 43 44 48 36 72 75 81 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . 9 . . 5 5 7 7 Naked Turns 135 | . . . . . . . . 33 70 . . . . . . . . 32 Heaviest Build 65 | 13 14 15 18 22 40 37 47 50 18 17 18 21 25 20 45 45 46 65 Greatest Support 53 | 20 20 20 33 33 33 38 53 53 20 21 21 22 28 23 46 46 46 46 Greatest Overweight (x) 4 | . . . . . 1 1 1 1 4 . . 2 . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 10 8 8 8 8 8 8 8 15 15 15 Average Capacity 9 | 6 6 8 8 9 10 10 10 8 5 8 8 8 8 8 8 8 14 14 Most Carried 15 | 5 7 8 8 10 10 10 10 10 7 7 8 8 8 8 8 8 13 15 Average Carried 8 | 3 5 7 7 8 9 9 9 8 4 7 7 7 6 8 6 7 12 13 Final Capacity 15 | 8 8 8 8 10 10 10 10 5 8 8 8 8 8 8 8 8 15 15 Final Carried 13 | 4 7 8 8 10 10 10 10 5 7 7 7 7 8 8 7 8 13 13 Class Distribution -------------------- 33% | Derelict-Mutant 20% | Scavenger-Tank 18% | Mutant 10% | Gunner 10% | Sprinter 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Sprinter | -5/DSF Derelict-Mutant | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Matter Collected 1909 | 243 . 231 86 40 275 60 54 . 241 . 168 . . . 56 340 30 85 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1284 | . . 75 90 10 439 58 54 . 196 . . . . . . 108 . 254 Parts 70 | . . 5 4 3 24 7 2 . 3 . . . . . . 6 . 16 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . 2 . . . 7 . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Combat Hostiles Destroyed 23 | . . 2 1 . 9 2 1 . 4 . . . . . . 2 . 2 Melee 3 | . . . . . . . . . 1 . . . . . . . . 2 Guns 9 | . . 1 1 . 3 1 1 . 2 . . . . . . . . . Cannons 6 | . . . . . 3 1 . . . . . . . . . 2 . . AOE 4 | . . 1 . . 3 . . . . . . . . . . . . . Classes Destroyed 10 | . . 1 2 . 4 1 . . 2 . . . . . . . . . Worker 3 | . . . 1 1 . . . . 1 . . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . . . . . . Recycler 2 | . . . . . 1 . . . . . . . . . . . . 1 Watcher 2 | . . . 1 . 1 . . . . . . . . . . . . . Swarmer 3 | . . . . . 2 . . . 1 . . . . . . . . . Grunt 8 | . . 2 1 . 2 1 1 . 1 . . . . . . . . . Brawler 2 | . . . . . 1 . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 5 | . . . . . 4 . . . . . . . . . . 1 . . Programmer 4 | . . . . . . 1 . . . . . . . . . 1 . 2 Best Kill Streak 5 | . . 2 2 1 5 1 1 . 3 . . . . . . 1 . 2 Combat Bots Only 4 | . . 2 1 . 4 1 1 . 2 . . . . . . 1 . 1 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 . 1 . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Hostile Shots Fired 413 | . . 15 13 4 46 6 3 7 77 . . 16 . 12 . 11 . 203 Missed 139 | . . 7 5 1 12 1 . . 25 . . 10 . 8 . 3 . 67 Hits 274 | . . 8 8 3 34 5 3 7 52 . . 6 . 4 . 8 . 136 Melee 18 | . . . . 2 2 . . 7 4 . . . . 3 . . . . Projectile 256 | . . 8 8 1 32 5 3 . 48 . . 6 . 1 . 8 . 136 AOE 4 | . . . . . . 1 . . 2 . . . . 1 . . . . Critical Strikes 27 | . . 1 . . 5 1 . 6 4 . . . . 1 . 2 . 7 Damage Taken 5496 | . . 107 154 94 491 337 58 327 1126 . . 68 139 189 . 72 . 2334 Core 2453 | . . 40 24 12 80 147 . 190 543 . . 33 33 12 . 25 . 1314 Absorbed by Shields 317 | . . . . . . . . 23 . . . 24 49 . . 26 . 195 Core Remaining (%) 80 | 100 . 84 . 91 85 79 . . . . . 9 . 95 . . 97 . Volleys Fired 85 | . . 7 10 4 23 4 2 4 21 . . . . . . 5 . 5 Largest 3 | . . 2 3 3 3 3 3 2 1 . . . . . . 1 . 1 Hottest 183 | . . 85 108 108 137 123 183 69 69 . . . . . . 47 . 75 Shots Fired 177 | . . 14 30 12 64 12 6 7 21 . . . . . . 6 . 5 Gun 141 | . . 13 30 12 43 11 6 . 21 . . . . . . . . 5 Cannon 24 | . . . . . 17 1 . . . . . . . . . 6 . . Launcher 12 | . . 1 . . 4 . . 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 85 | . . 12 20 8 27 5 2 . 5 . . . . . . 6 . . Thermal 35 | . . 1 10 4 . . 4 . 16 . . . . . . . . . Explosive 8 | . . 1 . . 4 . . 3 . . . . . . . . . . Electromagnetic 49 | . . . . . 33 7 . 4 . . . . . . . . . 5 Robot Hit Streak 15 | . . 3 7 6 15 6 5 12 14 . . . . . . 2 . 1 Robot Miss Streak 7 | . . 1 4 2 7 2 2 . 5 . . . . . . 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 123 | . . 9 18 9 31 9 5 7 21 . . . . . . 3 . 11 Core Hits 66 | . . 6 7 3 20 4 4 2 12 . . . . . . 3 . 5 Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Critical Strikes 6 | . . . . . 1 . . . 3 . . . . . . 1 . 1 Burn 1 | . . . . . . . . . 1 . . . . . . . . . Blast 2 | . . . . . 1 . . . . . . . . . . 1 . . Smash 2 | . . . . . . . . . 2 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 51 | . . . . . . . . . 14 . . . 21 . . . . 16 Impact 14 | . . . . . . . . . 14 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . . 21 . . . . 16 Sneak Attacks 2 | . . . . . . . . . 1 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 3142 | . . 166 245 130 853 209 66 328 593 . . . . . . 116 . 436 Guns 1274 | . . 96 245 128 321 130 66 . 228 . . . . . . . . 60 Cannons 402 | . . . . . 254 32 . . . . . . . . . 116 . . Explosions 723 | . . 70 . . 278 47 . 328 . . . . . . . . . . Melee 728 | . . . . . . . . . 361 . . . . . . . . 367 Ramming 15 | . . . . 2 . . . . 4 . . . . . . . . 9 Kinetic 884 | . . 78 144 94 298 82 14 . 58 . . . . . . 116 . . Thermal 496 | . . 18 101 34 74 47 52 . 170 . . . . . . . . . Explosive 588 | . . 70 . . 204 . . 314 . . . . . . . . . . Electromagnetic 431 | . . . . . 277 80 . 14 . . . . . . . . . 60 Impact 361 | . . . . . . . . . 361 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 367 | . . . . . . . . . . . . . . . . . . 367 Highest Corruption 10 | . . . . . . . . 5 9 9 9 . 8 8 . 1 1 10 Average Corruption 3 | . . . . . . . . 5 6 9 9 . 8 8 . 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . 3 17 . 1 . 4 . . 8 3 5 Message Errors 14 | . . . . . . . . 2 4 . . . 2 . . 3 . 3 Matter Fused 7 | . . . . . . . . . 3 . 1 . . . . 2 1 . Heat Flow Errors 5 | . . . . . . . . . 4 . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . . 3 . . . . . . 1 . . Parts Fused 2 | . . . . . . . . 1 . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . . 1 . . . . . Data Loss (major) 3 | . . . . . . . . . 2 . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 218 | . . . . . 34 . . . 121 . . . . . . . . 63 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 34 | . . . . . 34 . . . . . . . . . . . . . Melee 184 | . . . . . . . . . 121 . . . . . . . . 63 Knockbacks 3 | . . . . . . . . . 3 . . . . . . . . . Impact 3 | . . . . . . . . . 3 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . 10 . 41 . . . . . . . . . 4 Shots 4 | . . . . . . 1 . 3 . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . . . 1 . . . . 1 . . . . . . . . 3 Kicked 2 | . . . . 1 . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | . . 51 108 63 25 37 48 . 210 . . . . . . 234 262 90 Average Temperature 62 | . . 25 41 32 19 21 29 . 85 . . . . . . 103 144 37 Received Heat Transfer 1135 | . . 72 57 15 252 57 27 . 299 . . 6 . . . 256 . 94 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . Heat Transferred 1002 | . . 37 259 74 50 50 125 . 407 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Maximum Alert Level 1 | . . . 1 . 1 . . . . . . . . . . . . . Low Security (%) 99 | 100 100 100 94 100 97 100 100 100 100 . . . 100 100 100 . . 100 Level 1 . | . . . 5 . 2 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 239 | . 5 65 239 93 200 46 20 8 45 . . . 15 3 . . . 54 Initial 93 | . . . 12 93 25 46 . . . . . . . 3 . . . . Average 25 | . . 13 105 74 87 7 . . 9 . . . 1 1 . . . 4 Influence Increases 1783 | . 5 120 409 62 414 81 20 14 190 . . 120 41 . . 143 . 164 Destroy 0b10 Robot/C 800 | . . 80 220 40 200 40 20 . 80 . . . . . . 80 . 40 Destroy 0b10 Robot/NC 50 | . . . 20 5 10 . . . 10 . . . . . . . . 5 Destroy Leader 218 | . . 20 76 10 62 10 . . 10 . . . . . . 20 . 10 Allied During Kill 139 | . . 15 87 7 2 . . . . . . . . . . 28 . . Successful Hack 19 | . 5 . 5 . 4 . . . . . . . 5 . . . . . Disable Machine 30 | . . . . . 30 . . . . . . . . . . . . . Destroy Structure 77 | . . 5 1 . 46 1 . 14 . . . . 6 . . . . 4 Partial Spotted 60 | . . . . . 15 . . . . . . . 30 . . . . 15 Lose Combat Pursuer 390 | . . . . . 45 30 . . 90 . . 120 . . . 15 . 90 Influence Decreases 1727 | . 5 87 203 236 375 185 20 14 182 4 4 120 36 5 . 143 . 108 Entered New Map 275 | . . . 21 146 40 58 . . . 4 4 . . 2 . . . . Time Decay 1136 | . 5 87 162 50 285 127 20 6 160 . . 45 36 . . 105 . 48 Lost Part 113 | . . . . . 30 . . 8 22 . . . . 3 . . . 50 Lost Ally 203 | . . . 20 40 20 . . . . . . 75 . . . 38 . 10 Squads Dispatched 14 | . 1 . 1 . 3 3 . . 1 . . . 1 1 . . . 3 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . 1 . . 1 . . . 1 . . . . 2 Reinforcement 6 | . 1 . 1 . . 2 . . . . . . . 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Distress Signals 7 | . . . 5 . 1 . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 109 | . 2 6 13 2 19 4 1 6 14 . . 10 . 4 . 5 . 23 Peak Tracking Total 15 | . 2 2 7 2 4 2 1 6 4 . . 8 . 4 . 2 . 15 Tactical Retreats 12 | . . . . . 2 1 . . 2 . . 3 . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Traps Triggered 4 | . . . . . 1 . 1 . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Machines Disabled 3 | . . . 1 . 2 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Machines Accessed 15 | . 2 . 2 . 3 2 1 . 1 . . . 2 . 1 1 . . Terminals 10 | . 2 . 1 . 2 1 1 . 1 . . . 1 . . 1 . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . 1 . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 27 | . 2 . 4 . 7 4 2 . 1 . . . 5 . 1 1 . . Successful 16 | . 1 . 3 . 6 1 . . . . . . 3 . 1 1 . . Failed 11 | . 1 . 1 . 1 3 2 . 1 . . . 2 . . . . . Catastrophic 2 | . . . . . . . . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 13 | . . . . . . . . . . . . . . . 8 . . 5 Terminals 19 | . 2 . 2 . 6 3 2 . 1 . . . 2 . . 1 . . Fabricators 4 | . . . . . . 1 . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . 1 . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 . 1 . 5 . . . . . . . 1 . . 1 . . Record 1 | . . . . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . 2 . . . . . Network Status 2 | . . . . . . 1 . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . 1 . . . . . . . . . 1 . . . Report Inventory 2 | . . . 1 . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 . 2 2 1 . 1 . . . 2 . 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . 139 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . 4 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Total Allies 16 | . . 5 . . . . . 1 . . 4 . . . 3 . . 3 Largest Group 5 | . . 5 5 4 1 . . 1 . . 4 4 . . 3 3 . 1 Highest-Rated Group 156 | . . 94 94 78 31 . . 31 . . 156 156 . . 117 117 . 31 Highest-Rated Ally 41 | . . 31 31 31 31 . . 31 . . 41 41 . . 39 39 . 31 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 1 . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 120 | . . 5 69 11 9 . . 17 . . . . . . . 7 . 2 Total Damage 1633 | . . 49 844 187 84 . . 357 . . . . . . . 112 . . Kills 19 | . . 2 12 2 1 . . . . . . . . . . 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Active Infowar (turns) 4804 | . . . . . . 920 395 79 . . 485 122 270 25 273 1154 442 639 Sensors 1394 | . . . . . . 920 395 79 . . . . . . . . . . IFF 3324 | . . . . . . . . . . . 484 41 270 25 273 1154 442 635 Decoding 3409 | . . . . . . . . . . . 484 122 270 25 273 1154 442 639 Cloaking 278 | . . . . . . . . . . . . . 264 14 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 1 . . . . . . 3 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . 9 1 3 . . 15 Items 1 | . . . . . . . . . . . . . 1 . . . . . Garrisons 2 | . . . . . . . . . . . . . . . 1 . . 1 Patrols 10 | . . . . . . . . . . . . . . . . . . 10 Reinforcements 3 | . . . . . . . . . . . . . . 1 . . . 2 Guards 12 | . . . . . . . . . . . . . 8 . 2 . . 2 Zionite Intel Received 2 | . . . . . . . . . . . . . . . 2 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Turns Passed 7597 | 52 102 536 348 111 699 967 395 112 666 11 641 122 270 25 273 1154 442 671 Spaces Moved 6703 | 34 81 378 251 74 402 442 245 113 567 28 1229 290 368 82 441 943 348 387 Core 306 | 9 . . . . . . . 64 148 . . 10 . . . . . 75 Treads . | . . . . . . . . . . . . . . . . . . . Legs 3878 | 25 81 378 251 74 402 442 245 49 267 . . . . . 101 936 348 279 Wheels 55 | . . . . . . . . . 55 . . . . . . . . . Hover 33 | . . . . . . . . . . . . . . . . . . 33 Flight 2431 | . . . . . . . . . 97 28 1229 280 368 82 340 7 . . Fastest Speed 26 | 50 120 120 120 120 120 120 120 50 27 27 27 27 26 29 34 54 115 50 Average Speed 86 | 101 120 120 120 120 144 144 134 82 88 27 27 31 27 30 53 114 115 109 Slowest Speed 250 | 120 120 120 120 120 190 190 190 190 250 27 27 150 29 34 180 115 115 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 1 1 . 2 . . 3 . . . Potential Cave-ins 27 | . . . . . . . . 1 . . . . 26 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 36 | 4 26 69 29 18 32 8 7 89 13 6 92 59 8 90 10 90 41 6 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 13 | . . 1 . 1 . . . . . . 3 2 . . 5 . 1 . Known Exits Taken 2 | . . . . . . . . . . . 1 . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 . 1 . . 1 1 1 . Scrap Searched 12 | . . 1 . 1 . . . . . . 3 2 . . . 3 2 . Spaces Dug 21 | . . . . . . . . . . . . . 21 . . . . . Terrain Destroyed 93 | . . 5 . . 48 1 . 14 . . . . 21 . . 4 . . Melee 21 | . . . . . . . . . . . . . 21 . . . . . Projectile 8 | . . . . . 4 . . . . . . . . . . 4 . . AOE 64 | . . 5 . . 44 1 . 14 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac DSF Fac Upp Upp Res Total 8241 | 51 86 450 280 89 467 764 306 121 681 29 1541 315 494 82 476 1013 389 607 Wait 1101 | 2 . 42 4 1 15 284 43 1 34 2 286 21 93 . 20 44 33 176 Move 6671 | 33 80 377 250 73 401 441 245 112 564 25 1228 285 366 81 434 942 347 387 Hop 7 | . . . . . . . . . 1 1 . 2 . . 3 . . . Pick Up 102 | 10 3 9 5 3 7 12 5 . 12 . 12 2 5 . 5 2 4 6 Fast Attach 30 | . 1 . . . 2 1 1 . 10 . . . 1 . 4 8 2 . Attach 50 | 6 1 . 2 1 5 4 1 1 13 . 3 1 3 . 5 1 . 3 Detach 16 | . 1 . . . . 2 . . 6 . 1 . 1 . 1 3 1 . Swap 50 | . . 6 3 3 10 6 4 3 . 1 2 3 . . . 1 1 7 Drop 73 | . . 9 6 3 4 10 5 . 5 . 9 1 3 1 3 7 1 6 Fire 85 | . . 7 10 4 23 4 2 4 21 . . . . . . 5 . 5 Melee 48 | . . . . . . . . . 14 . . . 21 . . . . 13 Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 2 | . . . . 1 . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 12) 53 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 16) 155 | -10/Materials | Entered Mines 221 | -10/Mines | Discovered new exit (range 15) 239 | -10/Mines | Learned location of Mines (-8) 239 | -10/Mines | Discovered new exit (range 5) 316 | -10/Mines | Build established: Mutant 374 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 442 | -10/Mines | Learned 2 Materials zone layouts 583 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 691 | -10/Mines | Entered Materials 691 | -9/Materials | Accompanied by 5 allies 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 696 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 998 | -9/Materials | Discovered new exit (range 15) 1002 | -9/Materials | Build established: Gunner 1039 | -9/Materials | Entered Mines 1039 | -9/Mines | Accompanied by 4 allies 1059 | -9/Mines | Met a Derelict bent on vengeance 1071 | -9/Mines | Learned location of Storage (-8) 1126 | -9/Mines | Discovered new exit (range 15) 1150 | -9/Mines | Entered Materials 1150 | -8/Materials | Accompanied by 1 ally 1150 | -8/Materials | Evolved 2 slots: Utility x2 1544 | -8/Materials | Garrison activated, responded to threat 1845 | -8/Materials | Discovered new exit (range 4) 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2050 | -7/Factory | Build established: Scavenger-Tank 2617 | -7/Factory | Discovered new exit (range 16) 2816 | -7/Factory | Entered another Factory area 2816 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -6/Factory | Sucked down chute 3211 | -6/Factory | Entered Waste 3212 | -6/Waste | Met a frightened Derelict 3223 | -6/Waste | Spotted C-40 Crusher 3226 | -6/Waste | EMP discharged 3237 | -6/Waste | Spotted C-40 Crusher 3258 | -6/Waste | Spotted C-40 Crusher 3275 | -6/Waste | Spotted C-40 Crusher 3279 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3283 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3286 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3287 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3289 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3290 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3302 | -6/Waste | Spotted C-40 Crusher 3302 | -6/Waste | Spotted C-40 Crusher 3317 | -6/Waste | Discovered new exit (range 12) 3321 | -6/Waste | Lost 8 parts (2p2n2u2w) 3323 | -6/Waste | Entered Factory 3585 | -6/Factory | Build established: Mutant 3625 | -6/Factory | Core integrity fell below 50% 3906 | -6/Factory | Core integrity fell below 20% 3934 | -6/Factory | Lost 3 parts (1n1u1w) 3984 | -6/Factory | Discovered new exit (range 15) 3989 | -6/Factory | Entered Lower Caves 3998 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4000 | -6/Lower Caves | Entered Zion 4042 | -6/Zion | System corruption cleaned by Quarantine Array 4078 | -6/Zion | Learned Factory emergency access door positions 4140 | -6/Zion | Identified exit to Proximity Caves 4221 | -6/Zion | Met Imprinter 4236 | -6/Zion | Build established: Sprinter 4238 | -6/Zion | Imprinted 4243 | -6/Zion | Declared Zion's savior 4434 | -6/Zion | Found CR-A16's Pointy Stick 4464 | -6/Zion | Given A8's code to call for help 4641 | -6/Zion | Entered Proximity Caves 4641 | -5/Proximity Caves | Accompanied by 4 allies 4645 | -5/Proximity Caves | Spotted B-75 Beast 4668 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4672 | -5/Proximity Caves | Found DCF Scrap (14 items) 4714 | -5/Proximity Caves | Learned location of Armory (-4) 4753 | -5/Proximity Caves | Discovered new exit (range 13) 4763 | -5/Proximity Caves | Entered Factory 4763 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4908 | -5/Factory | Crushed by falling debris 5032 | -5/Factory | Identified exit to DSF 5033 | -5/Factory | Entered DSF 5053 | -5/DSF | Additional patrols routed to DSF 5054 | -5/DSF | Discovered new exit (range 15) 5058 | -5/DSF | Entered Factory 5058 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5078 | -4/Factory | Found Heavy Servo Lattice 5098 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5170 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5230 | -4/Factory | Zion Fire squad teleported in 5305 | -4/Factory | Discovered new exit (range 6) 5331 | -4/Factory | Entered Upper Caves 5331 | -4/Upper Caves | Accompanied by 3 allies 5367 | -4/Upper Caves | Build established: Derelict-Mutant 5621 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5711 | -4/Upper Caves | Spotted B-86 Titan 6314 | -4/Upper Caves | Discovered new exit (range 8) 6485 | -4/Upper Caves | Entered another Upper Caves area 6506 | -4/Upper Caves | Learned Research emergency access door positions 6859 | -4/Upper Caves | Encountered a Warlord checkpoint 6921 | -4/Upper Caves | Discovered new exit (range 5) 6927 | -4/Upper Caves | Entered Research 6927 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6950 | -3/Research | Zion Zionite Resupply teleported in 7566 | -3/Research | Released all parts (6) 7571 | -3/Research | Core integrity fell below 50% 7572 | -3/Research | System corruption reached 10% 7577 | -3/Research | Core integrity fell below 20% 7593 | -3/Research | Lost 12 parts (1p6n3u2w) 7596 | -3/Research | Enhanced Grunt warped into view, answering call for help 7598 | -3/Research | Enhanced Grunt warped into view, answering call for help 7598 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 07572_ Slug penetrates Wall. 07573_ P-80 Master resets S-43 Plague, system corruption cleaned. 07575_ Critical hit (Burn: +50). 07582_ OSKG,RV5Y1O3=1TXFY/QFO2,RD0YMB%DA23& 07582_ Dropped Lgt. Angular Momentum Engine. 07582_ Acquired Mic. Antimatter Reactor. 07589_ Detecting system override signal. 07593_ Connecting with Terminal... 07593_ Transmitting encrypted signal... >>\\94G4 Transmitting encrypted signal... >>\\ZION-SEEK-2 [ Targeting Guard Positions... ] 07596_ Enhanced Grunt warps into view. [Achievement: Help From High Places] 07598_ Enhanced Grunt warps into view. 07598_ Terminal disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????+????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????+??????###########???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# """"" #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????? ????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????###+##?????? ##?????????????? | | ???????????+??##+##"## @##### #?????????????? | | ??????????????+ s " #?????????????? | | ??????????????# p ssgT" #?????????????? | | ??????????????# ####; g ##### #?????????????? | | ??????????????# #?########??????###???+?????????? | | ??????????????# #? #????????????????????????? | | ??????????????# # #????????????????????????? | | ??????????????# # +??+???????????+?????????? | | ??????????????# / #????????????????????????? | | ??????????????# # = #????????????????????????? | | ??????#+###+### # #????????????????????????? | | ??????# #?######????????????????????????? | | ???##?# #???????????????????????????????? | | ?### ##### ### ##???????????????????????????????? | | ?# ???# ###+#######??????????????????????????? | | ?# ??# # #??????????????????????????? | | ??""" ??# # * ###########????????????????? | | ?#"R ?# # ## #????????????????? | | ?#""" ?# + ## ! #????????????????? | | ?#""" # ########+### #????????????????? | | ?# # # #????????????????? | | ?# + # #????????????????? | | ?# # # #????????????????? | | ?# !! # + ########?????????? | | ?# !! ?# !! # / [#?????#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 35 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 73 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 8 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Dangerous Findings Fancy Inventory Help From High Places I'm Back, Baby! Leap Before You Look Live, Flee, And Rebuild Overwhelming Part-time Excavator Resistances Are Futile Respectable Loadout Serviceable Loadout The One Window Shopping Challenges ------------ None Game ------ Seed SigixChainComputer Manual? 0 Play Time 04:23:33 Cumulative 11.1 hours Start 2025.11.01 @ 00:07:39 End 2025.11.01 @ 16:05:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3466a6a-ec6c-4cf6-8a72-85c2aed74c1a