Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 20:16:34

Player: blelm

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (404)     2020
Value Destroyed (20676)    20676
Prototype IDs (300)        6000
Alien Tech Used (12)       2400
Bonus (55431)              55431
              TOTAL SCORE: 98027

 Bonus
-------
High Alert Combat Kills    595
Follower Combat Kills      1351
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       840
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met R17 at Research        2000
Met Warlord at Research    2000
Invited to Help at Command 2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3755

 Cogmind 
---------
Core Integrity             1095/1600
Matter                     284/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>   --- POWER (4) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Vortex Chain Reactor
    Omega Cannon

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
  Experimental Biometal Heavy Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Spectral Analyzer
      Advanced Terrain Scan Processor
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Powered Armor
               SHELL Armor
      Advanced Force Field
               AEGIS Remote Shield
>              --- WEAPON -----------
        Cooled Nova Cannon
               Omega Cannon
>              --- INVENTORY --------
       Armored Heavy Treads
      Enhanced Armored Heavy Treads
      Enhanced Armored Heavy Treads
  Experimental Cooling System
               Energy Well
      Advanced Energy Well
        Medium Matter Pod
      Advanced Terrain Scanner
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Particle Charger
      Advanced Particle Charger
      Advanced Weapon Cycler
      Advanced Weapon Cycler
  Experimental Weapon Shielding
         Heavy Regenerative Plating
               Graphene Brace
  Experimental Force Field
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Point Singularity Launcher
[Rating: 256]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Experimental Biometal Heavy Treads
  Treads                   Experimental Biometal Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Deep Network Scanner
  Protection               Hardened Heavy Armor Plating
  Artifact                 Phase Armor
Weapon                     Advanced KE Penetrator
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Omega Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   2   .   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             862  | 4   17  5   26  7   5   10  45  44  9   .   2   13  3   4   6   23  16  9   22  39  14  11  16  8   23  54  7   12  76  47  61  50  29  109 36  
  Power                    42   | .   1   .   2   .   .   .   2   2   .   .   .   .   1   .   .   2   3   1   .   1   .   .   1   .   .   2   .   1   .   1   6   2   2   11  1   
    Engine                 9    | .   1   .   2   .   .   .   2   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   1   .   .   2   .   1   .   1   6   2   2   11  1   
  Propulsion               70   | 2   1   1   5   .   4   2   9   11  .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   2   5   .   2   6   4   2   .   3   7   .   
    Treads                 56   | 1   .   .   3   .   2   2   4   9   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   2   5   .   2   6   4   2   .   3   7   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | 1   1   1   2   .   2   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  512  | 1   2   .   5   4   .   2   7   20  7   .   .   6   1   1   4   12  7   5   10  24  11  7   9   3   13  32  4   9   60  41  46  38  22  72  27  
    Device                 403  | 1   1   .   3   3   .   1   2   13  7   .   .   6   .   1   1   6   3   4   6   16  11  7   8   2   11  30  .   3   48  39  39  34  22  50  25  
    Storage                16   | .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   .   .   1   .   1   2   .   3   .   
    Processor              26   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   3   .   .   .   .   1   .   .   3   2   .   2   2   .   9   .   
    Hackware               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   
    Protection             60   | .   .   .   2   .   .   1   3   5   .   .   .   .   1   .   2   5   3   .   4   1   .   .   .   1   .   2   4   3   6   2   3   .   .   10  2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   238  | 1   13  4   14  3   1   6   27  11  2   .   2   7   1   2   2   9   4   3   12  13  3   4   6   5   8   15  3   .   10  1   7   10  2   19  8   
    Energy Gun             27   | 1   7   .   4   2   .   3   2   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   
    Energy Cannon          86   | .   .   .   .   .   .   .   2   1   .   .   .   5   .   1   1   6   1   1   5   5   2   3   1   3   6   7   2   .   7   1   5   8   .   9   4   
    Ballistic Gun          59   | .   2   2   4   .   .   .   14  5   1   .   1   1   .   .   .   .   2   2   6   7   .   .   2   .   1   8   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   8   4   
    Launcher               34   | .   1   2   6   1   1   3   2   1   1   .   1   1   1   1   .   1   .   .   1   .   1   .   3   .   1   .   .   .   2   .   1   1   1   .   .   
    Special Weapon         10   | .   3   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   3   .   4   3   .   2   .   .   4   .   .   .   3   .   9   3   2   5   .   6   .   
  Corrupted Parts          13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   
    System Corruption      69   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   27  .   8   .   .   .   .   .   3   .   .   .   .   28  .   .   .   .   .   
Parts Lost                 30   | .   1   1   3   .   .   4   7   1   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   2   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               10   | .   .   1   3   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   2   
  Weapon                   4    | .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   1   1   .   .   4   2   1   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   99  99  99  100 100 100 99  89  84  84  70  83  86  83  80  80  80  85  85  85  82  81  79  76  73  76  77  77  71  70  74  77  79  73  67  
  Engine                   3    | .   14  14  11  11  11  11  9   7   7   7   7   7   13  13  13  12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   12  13  11  11  11  8   5   5   5   5   9   9   9   9   13  15  14  7   
  Treads                   14   | .   14  14  26  33  31  33  17  15  15  15  15  15  13  9   6   6   11  13  13  11  11  11  11  11  15  14  15  14  13  13  13  13  12  12  11  
  Wheel                    2    | .   14  13  5   .   1   .   17  12  7   7   7   7   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   14  14  13  11  11  11  9   14  15  15  15  14  13  13  13  15  10  12  12  17  17  16  16  17  11  16  21  19  15  14  16  16  15  8   11  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   3   
  Processor                11   | .   .   .   .   .   .   .   1   7   7   7   7   7   6   6   6   6   9   13  13  14  17  17  17  17  15  15  10  14  14  14  13  13  12  18  17  
  Protection               7    | .   .   .   8   11  11  11  11  7   7   7   7   7   13  13  12  10  12  13  13  9   5   5   5   5   5   4   9   5   1   2   4   4   4   6   6   
  Energy Gun               1    | .   20  .   7   6   10  7   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   5   3   3   10  10  5   .   1   2   4   4   3   4   6   4   6   9   7   7   7   7   8   4   6   
  Ballistic Gun            5    | .   5   16  13  11  11  11  14  13  12  7   .   7   6   6   2   .   6   12  10  7   6   5   5   5   3   5   3   .   .   .   .   .   .   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             269  | 12  34  34  38  98  98  101 105 122 121 119 119 128 145 144 149 151 155 154 158 161 164 171 159 153 163 167 161 178 213 217 198 199 230 269 235 
  Greatest Support         265  | 20  20  16  60  60  60  60  26  28  28  28  28  28  28  28  28  28  160 160 160 160 160 160 160 160 240 235 230 235 250 265 260 260 260 255 250 
  Greatest Overweight (x)  50   | .   2   2   3   1   3   1   6   4   4   4   4   4   5   5   5   5   5   50  .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Average Overweight (x)   1    | .   1   2   .   .   1   1   3   4   4   4   4   4   4   4   4   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   11  15  15  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 7   14  15  15  20  21  22  25  25  25  25  25  25  23  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 5   8   13  14  17  20  21  23  24  24  24  25  24  22  22  24  24  24  24  24  24  25  24  24  25  24  24  23  24  24  24  24  24  24  23  24  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 7   13  15  15  20  21  19  24  25  25  25  25  24  22  23  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  4   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 36% | Generator-Mutant
 19% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
 Scavenger-Mutant | -6/Archives
 Scavenger-Mutant | -6/Hub_04(d)
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Armory
 Scavenger-Mutant | -4/Lab
 Generator-Mutant | -3/Research
 Generator-Mutant | -3/Quarantine
 Generator-Mutant | -3/Section 7
 Generator-Mutant | -2/Research
 Generator-Mutant | -2/Testing
 Generator-Mutant | -1/Access
 Generator-Mutant | -1/Command
 Generator-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           16739 | 253  387  86   625  224  13   238  1116 859  249  140  .    240  .    300  60   160  362  442  619  757  399  218  1114 96   337  1102 .    235  1018 541  673  393  266  2189 1028 
  Remotely                 2340  | 29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  97   205  .    756  .    .    171  .    .    .    .    .    .    .    422  505  
Salvage Created            24281 | 111  701  116  850  138  .    370  1512 712  43   92   .    287  57   1023 219  474  733  750  1757 1049 22   100  345  .    602  1539 .    109  945  1409 628  1182 874  4702 830  
  Parts                    1092  | 7    42   9    50   21   .    17   69   44   6    3    .    13   7    3    11   26   31   51   74   47   1    6    16   .    43   84   .    4    32   78   22   54   38   159  24   
Haulers Intercepted        14    | .    1    .    4    .    .    .    .    4    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           17    | .    1    1    1    .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    1    .    .    1    .    .    .    .    2    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      102   | .    .    .    .    .    .    .    .    .    11   3    .    6    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                37    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    6    21   .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  291  | .   13  4   19  7   .   10  24  5   1   7   .   4   4   4   .   3   10  1   21  13  5   1   9   .   9   22  .   .   11  18  7   16  6   22  15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     116  | .   10  2   10  1   .   5   20  5   1   .   .   1   .   .   .   1   7   1   16  12  .   .   3   .   2   19  .   .   .   .   .   .   .   .   .   
  Cannons                  65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   .   7   12  2   9   5   19  7   
  AOE                      67   | .   2   2   9   6   .   5   3   .   .   7   .   .   4   4   .   1   .   .   2   .   5   .   6   .   4   .   .   .   2   1   .   .   .   .   4   
Classes Destroyed          23   | 2   5   1   3   .   .   1   2   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   1   .   .   .   .   
  Worker                   20   | .   .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   4   .   .   .   1   .   .   .   .   3   .   
  Builder                  9    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 3    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   1   .   4   .   .   .   .   4   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 19   | 1   1   .   1   1   .   .   3   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   1   5   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  24   | .   3   .   1   .   .   .   2   1   .   .   .   .   .   .   .   1   1   .   2   1   .   .   .   .   1   3   .   .   2   2   .   .   4   .   .   
  Swarmer                  45   | .   6   .   4   7   .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   5   .   2   .   .   3   .   .   .   7   .   3   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    97   | .   7   4   9   .   .   9   16  .   .   3   .   1   .   .   .   .   4   .   15  9   .   .   3   .   3   2   .   .   4   .   3   3   1   1   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   .   5   .   .   .   7   3   .   .   .   1   .   .   .   1   .   1   3   1   .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   19   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   3   2   .   .   .   2   .   3   .   5   .   
  Programmer               53   | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   3   .   .   1   .   3   10  .   .   5   5   1   5   5   11  .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   3   4   7   7   .   3   5   2   1   4   .   1   4   3   1   2   5   6   7   6   5   1   5   .   6   3   .   1   4   4   3   5   2   7   5   
  Combat Bots Only         7    | .   3   2   6   7   .   3   4   2   1   4   .   1   4   3   .   1   4   1   4   6   5   1   5   .   4   3   .   .   4   4   3   5   2   7   5   
Max Kills in Single Turn   5    | 1   2   2   3   3   .   2   2   1   1   2   .   1   4   2   1   1   2   1   5   2   2   1   2   .   3   1   .   1   2   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   3   3   .   2   1   .   .   2   .   .   4   1   .   1   .   .   2   .   2   .   2   .   2   .   .   .   2   1   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               23333 | .     435   107   536   92    .     684   1531  511   47    250   .     406   76    38    .     499   1500  83    1317  785   127   48    100   .     1232  1184  .     21    780   990   464   648   285   3811  4746  
  Core                     1738  | .     35    14    40    24    .     144   223   5     .     20    .     45    9     .     .     31    45    31    70    30    .     .     1     .     62    74    .     .     216   150   16    2     2     38    411   
  Absorbed by Shields      11199 | .     .     .     .     .     .     .     .     136   12    91    .     80    30    17    .     206   491   30    358   284   135   50    100   .     475   866   .     .     280   423   167   510   78    1979  4401  
  Reduced by Siege Mode    1196  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    5     55    46    .     .     3     .     58    146   .     .     18    34    7     46    2     484   253   
  Redirected to Core       297   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     196   101   .     .     .     .     .     
  Redirected to Shielding  159   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     159   
  Regen/Repaired (Parts)   6848  | .     .     .     49    .     .     .     167   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     468   456   .     .     .     227   180   231   65    3717  1288  
Core Remaining (%)         79    | 100   .     80    .     .     .     48    59    .     .     .     .     90    .     .     .     .     .     .     78    .     .     .     .     96    .     .     88    .     .     71    .     98    .     .     68    
Volleys Fired              1881  | 13    56    12    60    9     3     29    120   50    4     13    .     34    2     20    16    36    33    31    72    61    16    37    63    24    68    116   10    16    77    110   42    117   75    335   101   
  Largest                  2     | 2     2     2     2     2     1     2     2     2     2     1     .     2     1     1     2     2     2     2     2     2     1     1     2     2     2     2     1     1     1     1     1     1     2     2     1     
  Hottest                  200   | 70    100   46    79    79    23    79    100   69    48    30    .     85    30    85    120   175   120   70    90    90    90    90    90    123   90    155   120   120   120   120   120   200   144   200   200   
Shots Fired                2397  | 26    96    16    105   14    3     43    211   92    7     12    .     41    2     20    17    70    53    62    118   91    16    37    86    26    73    171   9     16    76    106   42    117   77    345   101   
  Gun                      1097  | 26    90    8     90    10    3     34    182   84    7     .     .     9     .     .     .     25    32    62    95    63    .     .     48    2     10    118   1     .     .     .     .     .     .     98    .     
  Cannon                   1166  | .     .     .     .     .     .     .     4     7     .     .     .     30    .     10    17    45    21    .     23    28    11    23    24    24    60    53    8     16    73    105   42    117   77    247   101   
  Launcher                 94    | .     .     8     15    4     .     9     6     .     .     12    .     2     2     10    .     .     .     .     .     .     5     .     14    .     3     .     .     .     3     1     .     .     .     .     .     
  Special                  40    | .     6     .     .     .     .     .     19    1     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  882   | 13    16    8     64    5     3     20    174   84    7     .     .     9     .     .     .     .     32    62    95    63    .     .     48    2     10    118   1     .     .     .     .     .     .     20    28    
  Thermal                  1059  | 13    27    .     26    5     .     14    27    .     .     .     .     8     .     10    17    70    8     .     16    28    11    10    24    24    36    37    8     13    59    64    18    57    68    304   57    
  Explosive                94    | .     .     8     15    4     .     9     6     .     .     12    .     2     2     10    .     .     .     .     .     .     5     .     14    .     3     .     .     .     3     1     .     .     .     .     .     
  Electromagnetic          347   | .     53    .     .     .     .     .     4     7     .     .     .     22    .     .     .     .     13    .     7     .     .     13    .     .     24    16    .     3     14    41    24    60    9     21    16    
  Robot Hit Streak         62    | 3     9     9     26    3     .     14    19    21    2     1     .     23    .     14    3     6     11    17    11    14    7     19    6     .     13    19    .     4     9     10    11    9     13    62    14    
  Robot Miss Streak        8     | 1     4     2     4     2     .     3     4     3     2     2     .     5     2     4     4     3     2     4     4     1     2     1     3     .     6     3     .     2     3     2     3     8     3     3     2     
  Penetration Max          2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     2     .     1     2     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     2     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     
  Capacitor                576   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    73    105   42    117   75    150   .     
Shots Hit Robots           1378  | 16    59    10    70    6     .     29    139   61    4     2     .     30    .     17    5     41    42    38    75    48    2     25    34    .     27    100   .     4     31    58    24    44    26    239   72    
  Core Hits                801   | 4     29    14    45    12    .     28    61    26    2     12    .     15    7     20    5     13    21    24    51    31    4     2     56    .     27    46    .     1     22    26    9     16    10    110   52    
  Critical Kills           43    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     1     1     3     5     7     6     .     .     3     .     2     10    .     .     .     .     .     .     .     2     .     
  Critical Parts Destroyed 60    | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     4     2     5     7     4     .     .     11    .     1     24    .     .     .     .     .     .     .     .     .     
  Critical Strikes         122   | .     5     .     .     1     .     3     6     1     .     .     .     1     .     1     1     7     5     10    15    11    .     .     14    .     3     34    .     .     .     .     .     .     .     2     2     
    Burn                   10    | .     5     .     .     1     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Destroy                102   | .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     7     5     10    14    11    .     .     14    .     3     34    .     .     .     .     .     .     .     .     .     
    Blast                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Corrupt                4     | .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              22    | .     .     .     .     .     .     .     4     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Impact                   19    | .     .     .     .     .     .     .     3     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           65713 | 146   997   539   1907  453   .     1011  2799  1052  77    857   .     650   199   2693  221   1398  1239  1169  3764  1254  610   232   2195  .     2025  2662  .     296   2305  2521  1037  2046  1461  11791 14107 
  Guns                     17355 | 146   910   92    986   113   .     414   2215  930   77    .     .     96    .     .     .     510   790   1169  2275  1184  .     .     267   .     104   2153  .     .     .     .     .     .     .     2924  .     
  Cannons                  30101 | .     .     .     .     .     .     .     125   117   .     .     .     405   .     280   221   888   426   .     292   .     .     232   .     .     812   479   .     201   1448  2429  999   1913  1362  7939  9533  
  Explosions               17163 | .     86    441   901   336   .     595   434   .     .     857   .     149   199   2413  .     .     .     .     1117  .     610   .     1928  .     923   .     .     .     799   47    .     .     .     754   4574  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  1094  | .     1     6     20    4     .     2     25    5     .     .     .     .     .     .     .     .     23    .     80    70    .     .     .     .     186   30    .     95    58    45    38    133   99    174   .     
  Kinetic                  15818 | 97    95    92    650   60    .     213   2109  930   77    .     .     96    .     .     .     .     790   1169  2275  1184  .     .     267   .     104   2153  .     .     .     .     .     .     .     1477  1980  
  Thermal                  29277 | 49    271   .     336   53    .     201   106   .     .     .     .     .     .     280   221   1398  186   .     159   .     .     .     .     .     413   42    .     133   1027  1249  210   676   1016  9609  11642 
  Explosive                10255 | .     .     441   901   336   .     595   434   .     .     857   .     149   199   2413  .     .     .     .     .     .     610   .     1928  .     546   .     .     .     799   47    .     .     .     .     .     
  Electromagnetic          9269  | .     630   .     .     .     .     .     125   117   .     .     .     405   .     .     .     .     240   .     1250  .     .     232   .     .     776   437   .     68    421   1180  789   1237  346   531   485   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         34    | .     .     .     .     .     .     .     .     3     3     3     3     6     .     .     .     .     27    27    24    .     .     .     1     1     5     17    17    .     4     34    .     .     2     15    .     
  Average Corruption       7     | .     .     .     .     .     .     .     .     2     3     3     3     3     .     .     .     .     21    17    17    .     .     .     1     1     4     11    17    .     3     11    .     .     1     3     .     
  Corruption Purged        30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     15    .     
  Corruption Blocked       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     
  Effects                  397   | .     .     .     .     .     .     .     .     22    14    8     4     13    .     .     .     .     17    70    48    .     .     .     .     9     18    62    19    .     11    39    .     .     5     38    .     
    Message Errors         89    | .     .     .     .     .     .     .     .     5     3     3     1     .     .     .     .     .     6     18    12    .     .     .     .     3     3     16    7     .     2     3     .     .     .     7     .     
    Matter Fused           78    | .     .     .     .     .     .     .     .     3     2     .     2     4     .     .     .     .     .     14    5     .     .     .     .     2     7     15    2     .     1     8     .     .     2     11    .     
    Heat Flow Errors       56    | .     .     .     .     .     .     .     .     6     4     1     1     .     .     .     .     .     .     12    4     .     .     .     .     1     3     8     3     .     1     7     .     .     .     5     .     
    Energy Discharges      49    | .     .     .     .     .     .     .     .     3     2     .     .     2     .     .     .     .     2     7     7     .     .     .     .     2     2     6     1     .     2     8     .     .     1     4     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      45    | .     .     .     .     .     .     .     .     4     1     1     .     2     .     .     .     .     5     8     6     .     .     .     .     1     2     3     2     .     3     3     .     .     .     4     .     
    Data Loss (major)      28    | .     .     .     .     .     .     .     .     1     .     2     .     2     .     .     .     .     2     5     2     .     .     .     .     .     1     4     1     .     .     4     .     .     .     4     .     
    Misfires               14    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     2     4     .     .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     
    Alerts                 9     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     .     .     .     1     1     .     .     1     1     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     
    Weapon Failures        24    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     2     5     .     .     .     .     .     .     7     2     .     1     4     .     .     .     1     .     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Overflow Damage            1965  | .     .     38    8     5     .     .     8     3     .     17    .     .     .     7     21    10    .     .     134   8     138   .     20    .     193   46    .     91    154   186   6     93    154   285   340   
  Projectiles              1169  | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     21    10    .     .     40    .     .     .     .     .     113   46    .     41    106   186   6     40    104   217   236   
  Explosions               533   | .     .     38    8     5     .     .     8     .     .     17    .     .     .     7     .     .     .     .     88    .     138   .     20    .     64    .     .     .     36    .     .     .     .     .     104   
  Melee                    263   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     .     .     .     .     16    .     .     50    12    .     .     53    50    68    .     
Knockbacks                 32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     2     .     10    17    
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     2     .     .     .     
  Kinetic                  27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    17    
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1196  | .     42    39    1     29    .     73    49    .     .     48    .     23    29    58    .     .     .     .     108   163   61    .     8     .     86    .     .     .     .     15    .     .     .     112   252   
  Shots                    29    | .     2     1     .     1     .     4     1     .     .     1     .     1     1     3     .     .     .     .     1     2     1     .     1     .     1     .     .     .     .     1     .     .     .     3     4     
  Rammed                   51    | .     1     1     7     1     .     1     3     2     .     .     .     .     .     .     .     .     2     .     3     2     .     .     .     .     7     3     .     2     3     3     1     3     2     4     .     
Targets Rammed             55    | .     1     1     7     1     .     1     3     2     .     .     .     .     .     .     .     .     2     .     3     3     .     .     .     .     8     3     .     2     3     3     1     3     2     6     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     
Highest Temperature        457   | 100   310   7     191   80    4     231   100   243   238   204   100   72    .     168   88    303   327   267   265   136   160   96    163   243   339   255   180   300   256   457   181   181   178   178   90    
  Average Temperature      77    | 33    88    4     54    30    4     74    30    89    89    114   64    23    .     102   35    90    137   109   59    25    64    39    49    78    81    76    65    90    75    113   88    93    41    84    21    
  Received Heat Transfer   3319  | .     189   39    213   .     .     315   684   116   .     24    .     125   .     .     .     153   385   .     434   197   .     .     4     .     91    8     .     .     114   45    75    47    4     57    .     
  Effects                  6     | .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          79    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     10    3     .     .     4     .     4     9     .     .     4     9     3     8     2     10    7     
  Total Turns              1344  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    35    117   69    .     .     94    .     42    163   .     .     54    83    45    78    9     381   115   
  Longest Duration         191   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    20    25    40    .     .     35    .     14    32    .     .     21    21    26    14    5     191   47    
Robots Corrupted           41    | .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     2     .     3     .     .     1     .     .     2     3     .     .     2     5     5     7     2     1     4     
  Combat Hostiles          38    | .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     2     .     2     .     .     1     .     .     2     3     .     .     1     5     5     7     1     1     4     
  Parts Fried              86    | .     2     .     .     .     .     .     1     2     .     .     .     7     .     .     .     .     2     .     6     .     .     1     .     .     4     7     .     .     9     15    7     8     5     1     9     
  Impact Corruptions       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     3     1     .     .     2     2     4     .     
Robots Melted              5     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Combat Hostiles          3     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Parts Melted             26    | .     2     .     2     .     .     1     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     3     10    .     
  Heat Transferred         18186 | 136   1025  .     740   185   .     592   370   .     .     .     .     .     .     333   259   1841  261   .     150   .     .     .     .     .     250   37    .     111   777   925   148   481   740   4581  4244  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Peak Influence             786  | 10  269 313 653 216 .   172 294 161 .   .   .   .   167 132 476 297 463 419 786 745 .   .   .   .   459 644 .   62  357 438 588 392 363 294 .   
  Initial                  340  | .   6   104 43  175 .   .   50  109 .   .   .   .   18  58  .   140 .   158 .   340 .   .   .   .   .   224 .   .   .   135 246 119 112 183 .   
  Average                  207  | 5   113 210 393 152 .   122 132 63  .   .   .   .   91  50  310 137 242 149 438 610 .   .   .   .   131 367 .   24  173 277 326 199 225 175 .   
Maximum Alert Level        3    | .   1   1   2   1   .   .   1   .   .   .   .   .   .   .   2   1   2   2   3   3   .   .   .   .   2   2   .   .   1   2   2   1   1   2   .   
  Low Security (%)         43   | 100 80  47  10  66  .   100 73  100 .   .   .   .   100 100 18  72  42  56  19  .   .   .   .   .   69  9   .   100 61  21  .   54  38  13  .   
  Level 1                  35   | .   19  52  30  33  .   .   26  .   .   .   .   .   .   .   59  27  48  30  30  13  .   .   .   .   28  46  .   .   38  67  90  45  61  43  .   
  Level 2                  19   | .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   22  .   8   12  26  52  .   .   .   .   1   43  .   .   .   11  9   .   .   42  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          72   | .   4   .   5   1   .   1   4   2   .   .   .   .   .   .   1   1   .   .   8   9   .   .   .   .   5   6   .   2   4   2   1   5   4   7   .   
  Investigation            13   | .   2   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   
  Extermination            25   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   5   .   .   3   2   .   2   3   4   .   
  Reinforcement            24   | .   2   .   3   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   6   2   .   .   .   .   3   .   .   1   .   .   .   1   1   1   .   
  Assault                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   5   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   
Construction Impeded       4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           48   | .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   2   3   2   .   1   .   .   .   .   .   1   .   .   5   .   4   .   1   .   23  .   
Communications Jammed      299  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  122 .   .   1   11  .   9   35  54  .   
  Distress Signals         299  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  122 .   .   1   11  .   9   35  54  .   
Times Spotted              577  | .   23  4   32  7   .   13  35  13  1   6   .   7   6   4   1   16  22  18  31  18  5   4   65  .   30  34  .   4   16  32  9   22  15  50  34  
  Peak Tracking Total      11   | .   3   2   7   7   9   4   6   2   1   4   .   3   5   1   1   3   8   1   6   4   3   1   8   .   8   4   .   1   4   8   3   3   3   11  4   
  Tactical Retreats        22   | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   4   1   .   .   2   .   .   2   .   .   .   3   1   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            14   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   1   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          73   | .   1   .   1   .   1   1   1   2   .   .   .   .   1   .   1   .   2   4   10  5   .   .   .   .   .   7   1   .   7   8   .   10  1   8   1   
  Max in Single Turn       5    | .   1   .   1   .   1   1   1   1   .   .   .   .   1   .   .   .   1   1   5   3   .   .   .   .   .   1   1   .   1   1   .   2   1   2   1   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   3   1   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          112  | .   4   .   5   3   2   .   10  10  .   1   4   .   1   .   4   3   1   .   2   4   1   .   1   .   2   8   .   5   10  6   4   11  5   5   .   
  Terminals                62   | .   2   .   3   1   .   .   4   7   .   .   .   .   1   .   2   3   1   .   2   1   .   .   .   .   .   6   .   1   7   5   .   7   4   5   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   
  Repair Stations          8    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   1   1   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   1   1   .   .   
Total Hacks                317  | .   11  .   12  5   2   .   23  15  .   1   28  .   3   .   11  11  1   .   8   18  1   .   5   .   6   41  .   13  28  14  8   23  13  16  .   
  Successful               165  | .   6   .   5   3   2   .   16  5   .   1   28  .   1   .   6   5   .   .   2   5   1   .   5   .   3   22  .   5   11  2   4   13  9   5   .   
  Failed                   152  | .   5   .   7   2   .   .   7   10  .   .   .   .   2   .   5   6   1   .   6   13  .   .   .   .   3   19  .   8   17  12  4   10  4   11  .   
    Catastrophic           28   | .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   1   1   1   .   .   3   .   .   .   .   1   2   .   1   7   6   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   130  | .   10  .   6   3   1   .   14  9   .   .   .   .   3   .   5   9   1   .   6   9   .   .   1   .   .   19  .   1   11  7   1   6   5   3   .   
  Terminals                188  | .   8   .   7   3   .   .   13  10  .   .   .   .   3   .   7   11  1   .   8   9   .   .   .   .   .   29  .   3   19  12  .   17  12  16  .   
  Fabricators              22   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   6   .   4   .   .   .   4   .   .   .   
  Repair Stations          27   | .   .   .   4   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   2   5   .   .   .   .   .   .   
  Recycling Units          9    | .   3   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   2   2   1   1   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   2   .   7   1   1   .   .   
Terminal Hacks             100  | .   4   .   2   3   2   .   5   1   .   1   28  .   .   .   3   2   .   .   2   2   1   .   5   .   .   13  .   1   6   2   .   8   6   3   .   
  Record                   13   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           12   | .   2   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           6    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   .   1   1   .   .   
  Unreport Threat          10   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   3   .   .   .   
  Locate Traps             10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   2   .   .   1   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         10   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   
  Network Status           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   1   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   
  Repair                   5    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
Unauthorized Hacks         33   | .   2   .   1   .   .   .   4   3   .   .   .   .   1   .   2   3   .   .   .   2   .   .   .   .   .   4   .   1   3   .   1   2   2   2   .   
  Terminals                21   | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   1   3   .   .   .   1   .   .   .   .   .   3   .   .   3   .   .   2   2   2   .   
    Botnet                 11   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   1   1   1   .   
    Operators              10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   1   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Haulers                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         78   | .   2   .   4   1   .   .   4   9   .   .   .   .   1   .   3   3   1   .   2   4   .   .   .   .   1   8   .   4   10  6   2   5   4   4   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   2   .   .   .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   286  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  .   222 .   .   .   .   .   .   .   
  Total Part Build Rating  25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   9   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Time                     384  | .   .   .   26  .   .   .   196 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  108 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               34   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    20   .    4    5    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    19   17   8    5    5    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      702  | .    .    .    .    .    .    .    .    .    .    .    .    96   .    702  602  268  480  480  .    .    .    85   .    .    138  .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    96   .    50   46   159  159  96   .    .    .    85   .    .    46   .    .    .    .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               327  | .    .    .    .    .    .    .    .    .    .    .    .    20   .    42   67   61   36   31   .    .    .    18   .    .    48   .    .    .    .    .    .    4    .    .    .    
  Total Damage             8046 | .    .    .    .    .    .    .    .    .    .    .    .    712  .    965  1298 1128 1589 1286 .    .    .    131  .    .    911  .    .    .    .    .    .    26   .    .    .    
  Kills                    45   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    11   10   13   4    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             50   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   22  .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   4   .   .   .   
  Drone Recoveries         49   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   21  .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   4   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               43610 | 80   1059 701  960  1188 675  592  2085 2157 1062 350  152  546  100  1008 433  1204 483  1733 931  1121 1671 1083 1339 1094 1025 1543 436  850  1356 1047 1299 1165 1159 9195 728  
Spaces Moved               21254 | 35   609  507  415  528  284  205  1081 1200 640  202  93   272  56   414  220  582  200  385  364  514  682  569  679  631  449  663  149  544  726  509  767  585  643  4555 297  
  Core                     49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   15220 | .    113  .    279  528  266  205  .    .    .    .    .    .    .    .    .    .    167  351  364  514  682  569  679  631  449  663  149  544  726  509  767  585  643  4555 282  
  Legs                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5983  | 33   496  507  136  .    18   .    1081 1200 640  202  93   272  56   414  220  582  33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 100  100  130  125  160  135  240  135  150  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  150  150  141  141  143  143  143  138  143  50   
  Average Speed            163   | 101  136  130  149  204  233  240  136  152  160  160  160  160  167  174  174  174  162  371  160  161  160  161  160  160  165  157  150  146  142  146  143  143  141  172  138  
  Slowest Speed            2550  | 120  240  130  160  240  240  240  190  160  160  160  160  160  175  175  175  175  175  2550 160  240  240  240  160  160  166  166  150  153  220  151  151  143  143  240  143  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       57    | 4    91   98   36   91   69   53   63   36   85   41   74   57   3    95   9    61   70   100  34   17   81   67   84   82   16   61   96   15   80   33   34   89   29   93   22   
  Regions Visited          35
    Branch Regions         23
  Pre-discovered Areas     7     | .    2    .    1    .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      15    | 1    1    .    1    1    1    .    1    1    1    1    1    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             11    | .    .    1    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 495   | .    5    .    12   32   .    14   12   14   .    6    .    7    .    .    5    .    .    .    13   23   23   7    33   24   22   29   .    9    23   23   6    38   36   62   17   
Terrain Destroyed          2057  | .    18   42   68   41   .    65   106  14   .    86   .    18   14   159  8    12   9    17   225  60   59   10   133  24   63   36   .    9    56   44   8    43   46   136  428  
  Melee                    18    | .    .    .    .    .    .    .    4    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               532   | .    6    .    .    .    .    .    19   .    .    .    .    8    .    1    8    12   9    17   38   38   11   10   20   24   32   35   .    9    27   30   8    34   46   63   27   
  AOE                      1505  | .    12   42   68   41   .    65   83   .    .    86   .    10   14   158  .    .    .    .    187  22   48   .    113  .    30   .    .    .    29   14   .    9    .    73   401  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      28169 | 56   731  531  655  624  292  264  1460 1428 668  216  96   342  61   671  251  693  309  629  581  723  1237 701  845  683  637  997  358  598  1035 794  967  906  884  5733 513  
  Wait                     3266  | .    18   4    122  67   .    17   170  51   14   .    .    21   .    230  2    38   27   187  113  73   524  80   76   16   80   132  178  12   77   99   41   114  116  534  33   
  Move                     21221 | 34   608  506  414  527  283  204  1080 1199 639  201  92   271  56   413  219  581  199  384  363  514  681  568  678  630  449  662  148  543  725  508  766  584  642  4554 296  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  265   | 3    16   3    13   8    1    2    24   22   1    1    .    1    .    1    4    5    13   6    3    10   .    1    2    .    3    14   5    1    8    6    9    6    2    51   20   
  Fast Attach              298   | 1    3    .    4    1    .    .    1    4    .    .    2    1    .    2    2    5    7    8    2    11   2    3    5    5    4    8    3    9    51   12   38   20   18   59   7    
  Attach                   119   | 2    2    1    6    .    .    5    12   6    .    .    .    1    2    .    1    2    5    .    2    8    .    1    .    .    1    7    3    2    5    3    6    4    1    23   8    
  Detach                   73    | .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    1    .    1    1    1    7    .    .    1    .    1    1    2    5    11   2    5    5    .    21   4    
  Swap                     456   | 1    12   4    16   6    5    5    32   34   9    .    .    11   1    2    3    16   4    1    18   20   12   7    11   3    18   39   2    1    22   34   17   26   10   31   23   
  Drop                     486   | 2    15   .    13   5    .    .    13   34   1    1    2    2    .    3    3    10   18   11   4    17   2    4    9    5    6    15   7    7    54   17   42   27   18   98   21   
  Fire                     1881  | 13   56   12   60   9    3    29   120  50   4    13   .    34   2    20   16   36   33   31   72   61   16   37   63   24   68   116  10   16   77   110  42   117  75   335  101  
  Melee                    22    | .    .    .    .    .    .    .    4    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    52    | .    1    1    6    1    .    1    3    2    .    .    .    .    .    .    .    .    2    .    3    2    .    .    .    .    7    3    .    2    3    3    1    3    2    6    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / [*Low])
-7/Lower Caves (discovered 2 exits: *Low / *Dat)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 2)
    81 | -11/Scrapyard      | Entered Materials
   192 | -10/Materials      | Discovered new exit (range 14)
   303 | -10/Materials      | Build established: Mutant
   417 | -10/Materials      | Discovered new exit (range 15)
   521 | -10/Materials      | Discovered new exit (range 11)
   638 | -10/Materials      | Discovered new exit (range 8)
  1140 | -10/Materials      | Entered Mines
  1303 | -10/Mines          | Identified exit to Materials
  1405 | -10/Mines          | Found a hidden stash of uninstalled traps
  1431 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1447 | -10/Mines          | Learned Materials garrison access intel
  1531 | -10/Mines          | Discovered exit to Materials (range 11)
  1841 | -10/Mines          | Entered Materials
  1841 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2194 | -9/Materials       | Repaired Grenade Launcher
  2354 | -9/Materials       | Discovered new exit (range 4)
  2771 | -9/Materials       | Discovered new exit (range 12)
  2801 | -9/Materials       | Entered Mines
  2828 | -9/Mines           | Met a Derelict bent on vengeance
  2861 | -9/Mines           | Identified exit to Materials
  2871 | -9/Mines           | Found the Drone Emporium
  2885 | -9/Mines           | Found Prototype Device
  2885 | -9/Mines           | Identified Splice Drone Bay
  2913 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3156 | -9/Mines           | Learned Materials terminal intel
  3168 | -9/Mines           | Discovered exit to Materials (range 8)
  3229 | -9/Mines           | Destroyed 7 combat bots
  3266 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3271 | -9/Mines           | Found Prototype Device
  3979 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3979 | -9/Mines           | Discovered new exit (range 5)
  3989 | -9/Mines           | Entered Exiles
  3996 | -9/Exiles          | Build established: Scavenger-Mutant
  4025 | -9/Exiles          | Discovered new exit (range 15)
  4054 | -9/Exiles          | Met 8R-AWN
  4088 | -9/Exiles          | Met EX-HEX
  4221 | -9/Exiles          | Met EX-DEC
  4259 | -9/Exiles          | Learned location of Zion (-6)
  4298 | -9/Exiles          | Met EX-BIN
  4331 | -9/Exiles          | Aligned with FarCom system
  4334 | -9/Exiles          | Given EX-Vault access code
  4394 | -9/Exiles          | Opened EX-Vault
  4446 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4637 | -9/Exiles          | Attacked by the Exiles
  4648 | -9/Exiles          | Discovered new exit (range 10)
  4664 | -9/Exiles          | Entered Mines
  5187 | -8/Mines           | Lost 4 parts (2n1u1w)
  5252 | -8/Mines           | Discovered exit to Materials (range 3)
  5256 | -8/Mines           | Core integrity fell below 50%
  5256 | -8/Mines           | Entered Materials
  5256 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5257 | -8/Materials       | Loaded intel: 12 terminal locations
  5258 | -8/Materials       | Loaded intel: 1 garrison access location
  5533 | -8/Materials       | Discovered new exit (range 14)
  5719 | -8/Materials       | Identified Exp. Sensor Array
  5911 | -8/Materials       | Repaired Broken Exp. Sensor Array
  6934 | -8/Materials       | Repaired Enh. Autogun
  7341 | -8/Materials       | Entered Factory
  7341 | -7/Factory         | Evolved 2 slots: Utility x2
  8011 | -7/Factory         | Discovered new exit (range 4)
  8046 | -7/Factory         | Identified exit to Factory
  8257 | -7/Factory         | Discovered exit to Factory (range 5)
  8715 | -7/Factory         | Discovered exit to Factory (range 4)
  8802 | -7/Factory         | Found Prototype Launcher
  8870 | -7/Factory         | Identified Rocket Array
  9210 | -7/Factory         | Discovered new exit (range 7)
  9214 | -7/Factory         | Build established: Mutant
  9498 | -7/Factory         | Entered Lower Caves
 10134 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10161 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10209 | -7/Lower Caves     | Learned Factory emergency access door positions
 10455 | -7/Lower Caves     | Discovered new exit (range 8)
 10489 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10560 | -7/Lower Caves     | Entered another Lower Caves area
 10897 | -7/Lower Caves     | Discovered new exit (range 7)
 10910 | -7/Lower Caves     | Entered Data Miner
 10911 | -7/Data Miner      | Discovered new exit (range 6)
 10935 | -7/Data Miner      | Met Data Miner
 10977 | -7/Data Miner      | Learned location of Section 7 (-3)
 10977 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10999 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11062 | -7/Data Miner      | Entered Proximity Caves
 11097 | -6/Proximity Caves | Escorted by Enhanced Grunt
 11102 | -6/Proximity Caves | Spotted B-75 Beast
 11176 | -6/Proximity Caves | Destroyed B-75 Beast
 11328 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11581 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 11608 | -6/Proximity Caves | Entered Factory
 11608 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11708 | -6/Factory         | Sucked down chute
 11708 | -6/Factory         | Entered Waste
 11709 | -6/Waste           | Met a frightened Derelict
 11742 | -6/Waste           | Spotted C-40 Crusher
 11747 | -6/Waste           | Spotted C-40 Crusher
 11748 | -6/Waste           | Destroyed C-40 Crusher
 11754 | -6/Waste           | Destroyed C-40 Crusher
 11757 | -6/Waste           | Spotted C-40 Crusher
 11768 | -6/Waste           | Destroyed C-40 Crusher
 11794 | -6/Waste           | Spotted C-40 Crusher
 11807 | -6/Waste           | Destroyed C-40 Crusher
 11811 | -6/Waste           | Spotted C-40 Crusher
 12138 | -6/Waste           | Warlord forces began an assault
 12160 | -6/Waste           | Spotted C-40 Crusher
 12169 | -6/Waste           | Allies destroyed C-40 Crusher
 12459 | -6/Waste           | Discovered new exit (range 20)
 12716 | -6/Waste           | Entered Factory
 12716 | -6/Factory         | Accompanied by 17 allies
 12860 | -6/Factory         | Discovered new exit (range 20)
 12876 | -6/Factory         | Identified exit to Lower Caves
 12876 | -6/Factory         | Identified exit to Extension
 13066 | -6/Factory         | First assault squad dispatched
 13089 | -6/Factory         | Incoming assault squad redirected
 13149 | -6/Factory         | Entered Extension
 13149 | -6/Extension       | Accompanied by 8 allies
 13443 | -6/Extension       | Build established: Scavenger-Mutant
 13751 | -6/Extension       | Spotted B-75 Beast
 13761 | -6/Extension       | Spotted B-75 Beast
 13900 | -6/Extension       | Destroyed B-75 Beast
 13990 | -6/Extension       | Destroyed B-75 Beast
 14057 | -6/Extension       | Build established: Mutant
 14128 | -6/Extension       | Rescued A7
 14299 | -6/Extension       | Discovered new exit (range 22)
 14299 | -6/Extension       | Discovered new exit (range 22)
 14353 | -6/Extension       | Entered Cetus
 14353 | -6/Cetus           | Accompanied by 1 ally (A7)
 14358 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14369 | -6/Cetus           | Spotted Cetus Guard
 14371 | -6/Cetus           | Spotted Cetus Guard
 14374 | -6/Cetus           | Spotted Cetus Guard
 14383 | -6/Cetus           | Destroyed Cetus Guard
 14383 | -6/Cetus           | Spotted Cetus Guard
 14392 | -6/Cetus           | Allies destroyed Cetus Guard
 14393 | -6/Cetus           | Destroyed Cetus Guard
 14401 | -6/Cetus           | Allies destroyed Cetus Guard
 14447 | -6/Cetus           | System corruption reached 10%
 14515 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 14535 | -6/Cetus           | Discovered new exit (range 21)
 14609 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 14642 | -6/Cetus           | Started Cetus Manufacturing Module
 14667 | -6/Cetus           | Manufactured an Enhanced Grunt
 14682 | -6/Cetus           | Spotted Cetus Guard
 14684 | -6/Cetus           | Spotted Cetus Guard
 14688 | -6/Cetus           | Spotted Cetus Guard
 14691 | -6/Cetus           | Spotted Cetus Guard
 14692 | -6/Cetus           | Manufactured an Enhanced Grunt
 14696 | -6/Cetus           | Destroyed Cetus Guard
 14708 | -6/Cetus           | Destroyed Cetus Guard
 14717 | -6/Cetus           | Manufactured an Enhanced Grunt
 14723 | -6/Cetus           | Destroyed Cetus Guard
 14729 | -6/Cetus           | Destroyed Cetus Guard
 14737 | -6/Cetus           | Discovered new exit (range 22)
 14742 | -6/Cetus           | Manufactured an Enhanced Grunt
 14743 | -6/Cetus           | Build established: Scavenger-Mutant
 14765 | -6/Cetus           | Met Revision 17
 14767 | -6/Cetus           | Manufactured an Enhanced Grunt
 14836 | -6/Cetus           | Entered Archives
 14836 | -6/Archives        | Accompanied by 5 allies
 14923 | -6/Archives        | Discovered new exit (range 21)
 14947 | -6/Archives        | Found Prototype Device
 14947 | -6/Archives        | Identified Exp. Thermal Shield
 14972 | -6/Archives        | Discovered new exit (range 15)
 15045 | -6/Archives        | Discovered new exit (range 14)
 16569 | -6/Archives        | Entered Hub_04(d)
 16737 | -6/Hub_04(d)       | Discovered new exit (range 3)
 16787 | -6/Hub_04(d)       | Incoming investigation squad redirected
 17149 | -6/Hub_04(d)       | Network Hub disabled
 17500 | -6/Hub_04(d)       | Entered Factory
 17500 | -5/Factory         | Evolved 2 slots: Utility x2
 17625 | -5/Factory         | Identified exit to Upper Caves
 17785 | -5/Factory         | Incoming investigation squad redirected
 17800 | -5/Factory         | First assault squad dispatched
 17827 | -5/Factory         | Incoming assault squad redirected
 17841 | -5/Factory         | Incoming assault squad redirected
 18125 | -5/Factory         | Incoming assault squad redirected
 18130 | -5/Factory         | Incoming assault squad redirected
 18601 | -5/Factory         | Cargo convoy interrupted
 18621 | -5/Factory         | Entered Upper Caves
 18881 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20211 | -5/Upper Caves     | Discovered new exit (range 7)
 20219 | -5/Upper Caves     | Identified exit to Upper Caves
 20292 | -5/Upper Caves     | Entered another Upper Caves area
 20628 | -5/Upper Caves     | Spotted B-75 Beast
 20704 | -5/Upper Caves     | Destroyed B-75 Beast
 20899 | -5/Upper Caves     | Learned Factory security intel
 20908 | -5/Upper Caves     | Learned Factory stockpile data
 20910 | -5/Upper Caves     | Discovered new exit (range 12)
 21127 | -5/Upper Caves     | Identified exit to Warlord
 21375 | -5/Upper Caves     | Entered Warlord
 21438 | -5/Warlord         | Discovered new exit (range 9)
 22215 | -5/Warlord         | Met Warlord
 22221 | -5/Warlord         | Warlord's base attacked by MAIN.C
 22233 | -5/Warlord         | Opened Warlord's prototype stash
 22240 | -5/Warlord         | Found Prototype Device
 22240 | -5/Warlord         | Identified Thermal Barrier
 22254 | -5/Warlord         | Found Prototype Device
 22254 | -5/Warlord         | Identified Exp. Phase Shifter
 22260 | -5/Warlord         | Found Prototype Reactor
 22260 | -5/Warlord         | Identified Vortex Chain Reactor
 22268 | -5/Warlord         | Found Prototype Processor
 22571 | -5/Warlord         | Warlord forces counterattacked
 22608 | -5/Warlord         | Spotted Striker
 22712 | -5/Warlord         | Identified exit to Proximity Caves
 22714 | -5/Warlord         | Entered Proximity Caves
 23011 | -4/Proximity Caves | Spotted B-86 Titan
 23306 | -4/Proximity Caves | Learned Research terminal intel
 23670 | -4/Proximity Caves | Discovered new exit (range 6)
 23678 | -4/Proximity Caves | Identified exit to Factory
 23808 | -4/Proximity Caves | Entered Factory
 23808 | -4/Factory         | Evolved 2 slots: Propulsion x2
 23998 | -4/Factory         | Found Quantum Capacitor
 24053 | -4/Factory         | Identified Spectral Analyzer
 24212 | -4/Factory         | Repaired Centrium Medium Armor Plating?
 24540 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 24811 | -4/Factory         | Discovered new exit (range 14)
 24831 | -4/Factory         | Identified exit to Armory
 24833 | -4/Factory         | Entered Armory
 25236 | -4/Armory          | Fabricated Adv. Weapon Cycler (x2)
 25397 | -4/Armory          | System corruption reached 10%
 25867 | -4/Armory          | First assault squad dispatched
 25892 | -4/Armory          | Incoming assault squad redirected
 26145 | -4/Armory          | Discovered new exit (range 9)
 26145 | -4/Armory          | Discovered new exit (range 15)
 26166 | -4/Armory          | Identified exit to Research
 26309 | -4/Armory          | Repaired Centrium Medium Armor Plating
 26375 | -4/Armory          | Identified exit to Lab
 26376 | -4/Armory          | Entered Lab
 26376 | -4/Lab             | Discovered exit to Research (range 9)
 26393 | -4/Lab             | Hidden lab's door opened automatically
 26393 | -4/Lab             | Sensor layout match revealed
 26394 | -4/Lab             | Gained access to the hidden lab's interior
 26596 | -4/Lab             | Found Alien Artifact
 26596 | -4/Lab             | Identified Integrated Reactor
 26596 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 26606 | -4/Lab             | Found Alien Artifact
 26621 | -4/Lab             | Found Alien Artifact
 26674 | -4/Lab             | Found Prototype Hackware
 26728 | -4/Lab             | Found Prototype Protection
 26732 | -4/Lab             | Found Prototype Energy Cannon
 26739 | -4/Lab             | Identified Exp. Powered Armor
 26744 | -4/Lab             | Found Prototype Energy Gun
 26744 | -4/Lab             | Identified Tachyon Dispersion Ray
 26812 | -4/Lab             | Entered Research
 26812 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 26813 | -3/Research        | Loaded intel: 21 terminal locations
 26826 | -3/Research        | Identified Core Regenerator
 26895 | -3/Research        | Found Quantum Capacitor
 26919 | -3/Research        | Discovered new exit (range 11)
 26934 | -3/Research        | Identified exit to Quarantine
 27012 | -3/Research        | Revision forces began assault on 0b10
 27038 | -3/Research        | Met up with Revision 17++
 27122 | -3/Research        | Build established: Generator-Mutant
 27133 | -3/Research        | Fabricated Exp. Biometal Heavy Treads (x1)
 27512 | -3/Research        | Research terminal network offline
 27662 | -3/Research        | Entered Quarantine
 27716 | -3/Quarantine      | Found Alien Artifact
 27716 | -3/Quarantine      | Identified Subatomic Replicator
 27898 | -3/Quarantine      | Found Alien Impact Weapon
 27944 | -3/Quarantine      | Incoming assault squad redirected
 27984 | -3/Quarantine      | Found Alien Artifact
 27984 | -3/Quarantine      | Identified Core Reset Matrix
 27984 | -3/Quarantine      | Identified Transdimensional Reconstructor
 27984 | -3/Quarantine      | Identified Core Stripper
 27984 | -3/Quarantine      | Used Core Reset Matrix
 27988 | -3/Quarantine      | Detected hypermatrix surge
 27988 | -3/Quarantine      | Sensed 4 artifacts in vicinity
 28048 | -3/Quarantine      | Found Phase Armor
 28093 | -3/Quarantine      | Found Unknown Launcher
 28093 | -3/Quarantine      | Identified Gamma Bomb Array
 28237 | -3/Quarantine      | Identified Deep Network Scanner
 28559 | -3/Quarantine      | Discovered new exit (range 18)
 28803 | -3/Quarantine      | Spotted Fortress
 28809 | -3/Quarantine      | Destroyed Fortress
 28826 | -3/Quarantine      | Found Prototype Device
 28826 | -3/Quarantine      | Identified Exp. Force Field
 28830 | -3/Quarantine      | Found Prototype Device
 28830 | -3/Quarantine      | Identified Thermal Barrier
 28836 | -3/Quarantine      | Found Unknown Device
 28836 | -3/Quarantine      | Identified Antimissile System
 28846 | -3/Quarantine      | Found Prototype Device
 28846 | -3/Quarantine      | Identified Exp. EM Disruption Field
 28998 | -3/Quarantine      | Discovered new exit (range 14)
 29016 | -3/Quarantine      | Identified exit to Section 7
 29018 | -3/Quarantine      | Entered Section 7
 29019 | -3/Section 7       | Sensed 16 artifacts in vicinity
 29141 | -3/Section 7       | Found Integrated Dissipator
 29141 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29496 | -3/Section 7       | Spotted S7 Guard
 29513 | -3/Section 7       | Destroyed S7 Guard
 29528 | -3/Section 7       | Found Corrupted Prototype Protection
 29528 | -3/Section 7       | Identified Hvy. Regenerative Plating
 29529 | -3/Section 7       | System corruption reached 10%
 29544 | -3/Section 7       | Found Core Regenerator
 29734 | -3/Section 7       | Spotted B-86 Titan
 29800 | -3/Section 7       | Spotted S7 Guard
 29812 | -3/Section 7       | Found Integrated Thermoelectric Network
 29812 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 29823 | -3/Section 7       | Destroyed S7 Guard
 29858 | -3/Section 7       | Found Corrupted Hvy. Regenerative Plating
 29980 | -3/Section 7       | Discovered new exit (range 16)
 30022 | -3/Section 7       | Found Integrity Redistributor
 30056 | -3/Section 7       | Identified exit to Research
 30061 | -3/Section 7       | System corruption reached 30%
 30065 | -3/Section 7       | Entered Research
 30065 | -2/Research        | Warlord forces began assault on 0b10
 30065 | -2/Research        | Evolved 2 slots: Utility x2
 30104 | -2/Research        | Identified Potential Cannon
 30128 | -2/Research        | Discovered new exit (range 16)
 30175 | -2/Research        | Research machine network offline
 30183 | -2/Research        | Identified exit to Access
 30258 | -2/Research        | Discovered exit to Access (range 18)
 30427 | -2/Research        | Discovered new exit (range 11)
 30442 | -2/Research        | Identified exit to Testing
 30446 | -2/Research        | Found Quantum Capacitor
 30514 | -2/Research        | Borebot progress halted
 30653 | -2/Research        | Found Prototype Device
 30653 | -2/Research        | Identified Exp. Thermal Shield
 30923 | -2/Research        | Borebot progress halted
 30926 | -2/Research        | Met up with Warlord
 30938 | -2/Research        | Found Prototype Processor
 30955 | -2/Research        | Build established: Generator-Skirmisher
 30965 | -2/Research        | Identified Exp. Melee Analysis Suite
 31026 | -2/Research        | Borebot progress halted
 31040 | -2/Research        | Found Prototype Processor
 31046 | -2/Research        | Identified Exp. Core Analyzer
 31077 | -2/Research        | Found Exp. Core Analyzer
 31081 | -2/Research        | Warlord invited to help at Command
 31091 | -2/Research        | Found Prototype Device
 31187 | -2/Research        | Spotted Striker
 31204 | -2/Research        | Destroyed Striker
 31292 | -2/Research        | Build established: Generator-Mutant
 31349 | -2/Research        | Spotted Striker
 31364 | -2/Research        | Entered Testing
 31435 | -2/Testing         | Garrison activated, responded to threat
 31485 | -2/Testing         | Found Prototype Protection
 32058 | -2/Testing         | Found Prototype Ballistic Cannon
 32058 | -2/Testing         | Identified Omega Cannon
 32078 | -2/Testing         | Discovered exit to Access (range 12)
 32122 | -2/Testing         | Found Prototype Launcher
 32127 | -2/Testing         | Identified Point Singularity Launcher
 32188 | -2/Testing         | Found Prototype Energy Cannon
 32188 | -2/Testing         | Identified Cld. Nova Cannon
 32254 | -2/Testing         | Found Prototype Device
 32254 | -2/Testing         | Identified Exp. Shock Absorption System
 32529 | -2/Testing         | Entered Access
 32529 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 32996 | -1/Access          | Spotted B-99 Colossus
 33350 | -1/Access          | Identified exit to Command
 33688 | -1/Access          | Entered Command
 33692 | -1/Command         | Identified SHELL Armor
 34242 | -1/Command         | Found Prototype Processor
 34242 | -1/Command         | Identified Exp. Signal Interpreter
 34275 | -1/Command         | Spotted B-99 Colossus
 34363 | -1/Command         | Disengaged cave seal
 34367 | -1/Command         | Welcomed Warlord to Command
 34381 | -1/Command         | Incoming investigation squad redirected
 34663 | -1/Command         | Incoming investigation squad redirected
 34741 | -1/Command         | Derelicts emerged from the dark tunnel
 35021 | -1/Command         | Spotted M Guard
 35022 | -1/Command         | Spotted M Guard
 35027 | -1/Command         | Warlord commented on Warlord statues
 35027 | -1/Command         | Spotted Combat Programmer
 35027 | -1/Command         | Spotted Combat Programmer
 35043 | -1/Command         | Destroyed Combat Programmer
 35051 | -1/Command         | Destroyed Combat Programmer
 35065 | -1/Command         | Destroyed M Guard
 35065 | -1/Command         | All MAIN.C guards destroyed
 35088 | -1/Command         | Found Prototype Device
 35088 | -1/Command         | Identified AEGIS Remote Shield
 35394 | -1/Command         | Met MAIN.C
 35404 | -1/Command         | 0b10 Conduit disabled
 35417 | -1/Command         | Destroyed MAIN.C Shell
 35418 | -1/Command         | MAIN.C activated Command garrisons
 35421 | -1/Command         | Identified Adv. Kinecellerator
 35452 | -1/Command         | Destroyed MAIN.C
 35477 | -1/Command         | Lost 3 parts (2p1u)
 35481 | -1/Command         | Discovered new exit (range 30)
 35481 | -1/Command         | Discovered new exit (range 113)
 35481 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 35650 | -1/Command         | System corruption reached 10%
 35652 | -1/Command         | P-80 Master assimilated allied X-87 Electro
 35716 | -1/Command         | Destroyed 7 combat bots
 35859 | -1/Command         | Found Exp. System Purifier
 35978 | -1/Command         | Found Adv. Kinecellerator
 36842 | -1/Command         | Attacked by Warlord forces
 36916 | -1/Command         | Found Blast Cannon
 37511 | -1/Command         | Found Exp. Powered Armor
 37718 | -1/Command         | Found Exp. Targeting Computer
 37811 | -1/Command         | Found Exp. Core Analyzer
 37838 | -1/Command         | Found Exp. Core Analyzer
 39012 | -1/Command         | Phase Generator disabled
 41755 | -1/Command         | Used Subatomic Replicator to replicate Integrity Redistributor
 41830 | -1/Command         | Found Singularity Reactor
 42064 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-304)
 42109 | -1/Command         | Found Zero-point Reactor
 42111 | -1/Command         | Found Vortex Chain Reactor
 42116 | -1/Command         | Found Adv. Particle Accelerator
 42872 | -1/Command         | Warped through subspace to slip node
 42872 | -1/Command         | Discovered new exit (range 4)
 42878 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 42883 | -1/Command         | Entered Access_0
 42884 | -1/Access_0        | Sensed 4 artifacts in vicinity
 42886 | -1/Access_0        | Met Architect
 42888 | -1/Access_0        | Destroyed A8
 42917 | -1/Access_0        | Architect warped through subspace
 42971 | -1/Access_0        | Architect warped through subspace
 42992 | -1/Access_0        | Found Integrated Mediator
 42992 | -1/Access_0        | Installed Integrated Mediator, increased core attachment efficiency.
 43017 | -1/Access_0        | Architect warped through subspace
 43079 | -1/Access_0        | Architect warped through subspace
 43119 | -1/Access_0        | Architect warped through subspace
 43140 | -1/Access_0        | Found Corrupted Prototype Device
 43172 | -1/Access_0        | Architect warped through subspace
 43210 | -1/Access_0        | Architect warped through subspace
 43268 | -1/Access_0        | Architect warped through subspace
 43297 | -1/Access_0        | Architect warped through subspace
 43324 | -1/Access_0        | Architect warped through subspace
 43331 | -1/Access_0        | A6 warped into view
 43336 | -1/Access_0        | Destroyed A6
 43347 | -1/Access_0        | Architect warped through subspace
 43369 | -1/Access_0        | Architect warped through subspace
 43396 | -1/Access_0        | Architect warped through subspace
 43424 | -1/Access_0        | Architect warped through subspace
 43453 | -1/Access_0        | Architect warped through subspace
 43487 | -1/Access_0        | Architect warped through subspace
 43521 | -1/Access_0        | Architect warped through subspace
 43552 | -1/Access_0        | Architect warped through subspace
 43600 | -1/Access_0        | Destroyed Architect
 43601 | -1/Access_0        | Architect triggered a singularity event
 43602 | -1/Access_0        | Released all parts (17)
 43606 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 43606 | -1/Access_0        | Warped through subspace to slip node
 43606 | -1/Access_0        | Discovered new exit (range 8)
 43611 | ***                | Escaped singularity!

 Last Messages 
---------------
43602_ Released Exp. Core Analyzer.
43602_ Released Imp. Armor Integrity Analyzer.
43602_ Released Exp. Biometal Heavy Treads.
43602_ Released Singularity Reactor.
43602_ Released Exp. Biometal Heavy Treads.
43602_ Released Exp. Targeting Computer.
43602_ Released Com. HERF Cannon.
43603_ A0_COM: 9.
43604_ A0_COM: 8.
43605_ A0_COM: 7.
43605_ Acquired 169 matter.
43606_ A0_COM: 6.
43606_ Acquired Hpw. Transdimensional Reconstructor.
43606_ Warped through subspace, drawn to slip node.
43606_ EXIT=FOUND
43607_ A0_COM: 5.
43608_ A0_COM: 4.
43609_ A0_COM: 3.
43610_ A0_COM: 2.
43611_ A0_COM: 1.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# <  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          113
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Power Amplification        40
Armor Coverage             3000
Resistance: TH             15
Resistance: EM             75
Weapon Shielding           90
Point Defense Rating       320
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Target Analysis            6
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           12
Matter Filtering           30
Particle Charging          50
Kinecelleration            50
Salvage Targeting          3
Offensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
         Adv. Weapon Cycler | x2 | -4/Armory   | Preloaded
 Exp. Biometal Heavy Treads | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Subatomic Replicator
Core Reset Matrix
Phase Armor
Core Stripper
Integrated Dissipator
Integrated Thermoelectric Network
Integrity Redistributor
Transdimensional Reconstructor
Core Regenerator
Integrated Mediator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlRecoilStripper
  Manual?         0
Play Time         15:06:32
  Cumulative      509.3 hours
  Start           2022.04.26 @ 20:34:57
  End             2022.05.10 @ 20:16:34
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          265
  Rogue           265
  Adventurer      0
  Explorer        0
Win Type          6
  Total           24
  Types           1/5/4/1/1/1/9/1/1
Lore%             90
Gallery%          91
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8deb4318-89cd-4a08-a23f-25e25e7947bb