Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 20:16:34 Player: blelm Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (404) 2020 Value Destroyed (20676) 20676 Prototype IDs (300) 6000 Alien Tech Used (12) 2400 Bonus (55431) 55431 TOTAL SCORE: 98027 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 1351 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 840 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met R17 at Research 2000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -3755 Cogmind --------- Core Integrity 1095/1600 Matter 284/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Omega Cannon Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Advanced Terrain Scan Processor Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Powered Armor SHELL Armor Advanced Force Field AEGIS Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Omega Cannon > --- INVENTORY -------- Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Cooling System Energy Well Advanced Energy Well Medium Matter Pod Advanced Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Advanced Particle Charger Advanced Weapon Cycler Advanced Weapon Cycler Experimental Weapon Shielding Heavy Regenerative Plating Graphene Brace Experimental Force Field Long-range Tractor Beam Transdimensional Reconstructor Point Singularity Launcher [Rating: 256] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Spectral Analyzer Hackware Deep Network Scanner Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Advanced KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Omega Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Utility 10 | . . . 1 . . . 1 2 . . . . 1 . . . . . . 2 . . . . . . . 1 . . 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 862 | 4 17 5 26 7 5 10 45 44 9 . 2 13 3 4 6 23 16 9 22 39 14 11 16 8 23 54 7 12 76 47 61 50 29 109 36 Power 42 | . 1 . 2 . . . 2 2 . . . . 1 . . 2 3 1 . 1 . . 1 . . 2 . 1 . 1 6 2 2 11 1 Engine 9 | . 1 . 2 . . . 2 2 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . 3 1 . 1 . . 1 . . 2 . 1 . 1 6 2 2 11 1 Propulsion 70 | 2 1 1 5 . 4 2 9 11 . . . . . 1 . . 2 . . 1 . . . . 2 5 . 2 6 4 2 . 3 7 . Treads 56 | 1 . . 3 . 2 2 4 9 . . . . . 1 . . 2 . . 1 . . . . 2 5 . 2 6 4 2 . 3 7 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 1 1 1 2 . 2 . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 512 | 1 2 . 5 4 . 2 7 20 7 . . 6 1 1 4 12 7 5 10 24 11 7 9 3 13 32 4 9 60 41 46 38 22 72 27 Device 403 | 1 1 . 3 3 . 1 2 13 7 . . 6 . 1 1 6 3 4 6 16 11 7 8 2 11 30 . 3 48 39 39 34 22 50 25 Storage 16 | . 1 . . 1 . . . 1 . . . . . . . . . 1 . 4 . . 1 . . . . . 1 . 1 2 . 3 . Processor 26 | . . . . . . . 1 1 . . . . . . . 1 1 . . 3 . . . . 1 . . 3 2 . 2 2 . 9 . Hackware 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . 2 . 1 . . . . Protection 60 | . . . 2 . . 1 3 5 . . . . 1 . 2 5 3 . 4 1 . . . 1 . 2 4 3 6 2 3 . . 10 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 238 | 1 13 4 14 3 1 6 27 11 2 . 2 7 1 2 2 9 4 3 12 13 3 4 6 5 8 15 3 . 10 1 7 10 2 19 8 Energy Gun 27 | 1 7 . 4 2 . 3 2 . . . . . . . 1 2 1 . . . . . . 1 . . 1 . . . . . . 2 . Energy Cannon 86 | . . . . . . . 2 1 . . . 5 . 1 1 6 1 1 5 5 2 3 1 3 6 7 2 . 7 1 5 8 . 9 4 Ballistic Gun 59 | . 2 2 4 . . . 14 5 1 . 1 1 . . . . 2 2 6 7 . . 2 . 1 8 . . . . 1 . . . . Ballistic Cannon 15 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 8 4 Launcher 34 | . 1 2 6 1 1 3 2 1 1 . 1 1 1 1 . 1 . . 1 . 1 . 3 . 1 . . . 2 . 1 1 1 . . Special Weapon 10 | . 3 . . . . . 4 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . 1 . 2 1 . . 1 . . . . . . . 3 . 4 3 . 2 . . 4 . . . 3 . 9 3 2 5 . 6 . Corrupted Parts 13 | . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . . 1 . . . . 6 . . . . . System Corruption 69 | . . . . . . . . . . . . 3 . . . . 27 . 8 . . . . . 3 . . . . 28 . . . . . Parts Lost 30 | . 1 1 3 . . 4 7 1 . . . 1 . . . . 3 . 1 . . . . . . 3 . . . . . . . 3 2 Power 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 10 | . . 1 3 . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . . . 1 1 . . . . 1 . . . . 3 . 1 . . . . . . 3 . . . . . . . 1 2 Weapon 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 1 1 . . 4 2 1 . . . 1 . . . . 2 . 1 . . . . . . 1 . . . . . . . 3 1 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 99 99 100 100 100 99 89 84 84 70 83 86 83 80 80 80 85 85 85 82 81 79 76 73 76 77 77 71 70 74 77 79 73 67 Engine 3 | . 14 14 11 11 11 11 9 7 7 7 7 7 13 13 13 12 1 . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 5 12 13 11 11 11 8 5 5 5 5 9 9 9 9 13 15 14 7 Treads 14 | . 14 14 26 33 31 33 17 15 15 15 15 15 13 9 6 6 11 13 13 11 11 11 11 11 15 14 15 14 13 13 13 13 12 12 11 Wheel 2 | . 14 13 5 . 1 . 17 12 7 7 7 7 6 6 6 6 1 . . . . . . . . . . . . . . . . . . Device 13 | . 14 14 13 11 11 11 9 14 15 15 15 14 13 13 13 15 10 12 12 17 17 16 16 17 11 16 21 19 15 14 16 16 15 8 11 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 11 | . . . . . . . 1 7 7 7 7 7 6 6 6 6 9 13 13 14 17 17 17 17 15 15 10 14 14 14 13 13 12 18 17 Protection 7 | . . . 8 11 11 11 11 7 7 7 7 7 13 13 12 10 12 13 13 9 5 5 5 5 5 4 9 5 1 2 4 4 4 6 6 Energy Gun 1 | . 20 . 7 6 10 7 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 5 3 3 10 10 5 . 1 2 4 4 3 4 6 4 6 9 7 7 7 7 8 4 6 Ballistic Gun 5 | . 5 16 13 11 11 11 14 13 12 7 . 7 6 6 2 . 6 12 10 7 6 5 5 5 3 5 3 . . . . . . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 269 | 12 34 34 38 98 98 101 105 122 121 119 119 128 145 144 149 151 155 154 158 161 164 171 159 153 163 167 161 178 213 217 198 199 230 269 235 Greatest Support 265 | 20 20 16 60 60 60 60 26 28 28 28 28 28 28 28 28 28 160 160 160 160 160 160 160 160 240 235 230 235 250 265 260 260 260 255 250 Greatest Overweight (x) 50 | . 2 2 3 1 3 1 6 4 4 4 4 4 5 5 5 5 5 50 . 1 1 1 . . . . . . 1 . . . . 1 . Average Overweight (x) 1 | . 1 2 . . 1 1 3 4 4 4 4 4 4 4 4 4 . 4 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 11 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 14 15 15 20 21 22 25 25 25 25 25 25 23 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 8 13 14 17 20 21 23 24 24 24 25 24 22 22 24 24 24 24 24 24 25 24 24 25 24 24 23 24 24 24 24 24 24 23 24 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 13 15 15 20 21 19 24 25 25 25 25 24 22 23 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 4 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Generator-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Generator-Mutant | -3/Section 7 Generator-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 16739 | 253 387 86 625 224 13 238 1116 859 249 140 . 240 . 300 60 160 362 442 619 757 399 218 1114 96 337 1102 . 235 1018 541 673 393 266 2189 1028 Remotely 2340 | 29 . . . . . . . . . . . . . . . . . . 155 97 205 . 756 . . 171 . . . . . . . 422 505 Salvage Created 24281 | 111 701 116 850 138 . 370 1512 712 43 92 . 287 57 1023 219 474 733 750 1757 1049 22 100 345 . 602 1539 . 109 945 1409 628 1182 874 4702 830 Parts 1092 | 7 42 9 50 21 . 17 69 44 6 3 . 13 7 3 11 26 31 51 74 47 1 6 16 . 43 84 . 4 32 78 22 54 38 159 24 Haulers Intercepted 14 | . 1 . 4 . . . . 4 . . . . . . 1 1 . . . 2 . . . . . . . . . . . . 1 . . Recyclers Shooed 17 | . 1 1 1 . . . . 3 . . . . . . . 2 . . 2 . . . . . 1 . . 1 . . . . 2 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . . 11 3 . 6 . . . . . . . . . . 82 . . . . . . . . . . . . Prevented 37 | . . . . . . . . . . . . 10 . . . . . . . . . 6 21 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 291 | . 13 4 19 7 . 10 24 5 1 7 . 4 4 4 . 3 10 1 21 13 5 1 9 . 9 22 . . 11 18 7 16 6 22 15 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 116 | . 10 2 10 1 . 5 20 5 1 . . 1 . . . 1 7 1 16 12 . . 3 . 2 19 . . . . . . . . . Cannons 65 | . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . . 7 12 2 9 5 19 7 AOE 67 | . 2 2 9 6 . 5 3 . . 7 . . 4 4 . 1 . . 2 . 5 . 6 . 4 . . . 2 1 . . . . 4 Classes Destroyed 23 | 2 5 1 3 . . 1 2 1 . . . 1 . 2 . . . . . . . . 2 . . 1 . . 1 . 1 . . . . Worker 20 | . . 2 1 1 . 1 . . . . . . . . . . . . 7 . . . . . 4 . . . 1 . . . . 3 . Builder 9 | . 2 1 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . Tunneler 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 4 . . . . 4 . . . . . . 1 1 . . . 2 . . . . . . . . . . . . 1 . . Recycler 19 | 1 1 . 1 1 . . 3 2 . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 . . 1 5 . Mechanic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 12 | . . . 1 . . . 1 . . . . . . . . . . 9 1 . . . . . . . . . . . . . . . . Watcher 24 | . 3 . 1 . . . 2 1 . . . . . . . 1 1 . 2 1 . . . . 1 3 . . 2 2 . . 4 . . Swarmer 45 | . 6 . 4 7 . . . . . 4 . . 4 . . . . . . . 5 . 2 . . 3 . . . 7 . 3 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Grunt 97 | . 7 4 9 . . 9 16 . . 3 . 1 . . . . 4 . 15 9 . . 3 . 3 2 . . 4 . 3 3 1 1 . Brawler 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Duelist 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 27 | . . . 5 . . . 7 3 . . . 1 . . . 1 . 1 3 1 . . . . . 2 . . . 2 1 . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 19 | . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . 3 2 . . . 2 . 3 . 5 . Programmer 53 | . . . . . . . . 2 1 . . . . . . . . . 1 3 . . 1 . 3 10 . . 5 5 1 5 5 11 . Behemoth 4 | . . . . . . . . . . . . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . Compactor 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Cetus Guard 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 8 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wasp 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 3 4 7 7 . 3 5 2 1 4 . 1 4 3 1 2 5 6 7 6 5 1 5 . 6 3 . 1 4 4 3 5 2 7 5 Combat Bots Only 7 | . 3 2 6 7 . 3 4 2 1 4 . 1 4 3 . 1 4 1 4 6 5 1 5 . 4 3 . . 4 4 3 5 2 7 5 Max Kills in Single Turn 5 | 1 2 2 3 3 . 2 2 1 1 2 . 1 4 2 1 1 2 1 5 2 2 1 2 . 3 1 . 1 2 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 3 3 . 2 1 . . 2 . . 4 1 . 1 . . 2 . 2 . 2 . 2 . . . 2 1 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 23333 | . 435 107 536 92 . 684 1531 511 47 250 . 406 76 38 . 499 1500 83 1317 785 127 48 100 . 1232 1184 . 21 780 990 464 648 285 3811 4746 Core 1738 | . 35 14 40 24 . 144 223 5 . 20 . 45 9 . . 31 45 31 70 30 . . 1 . 62 74 . . 216 150 16 2 2 38 411 Absorbed by Shields 11199 | . . . . . . . . 136 12 91 . 80 30 17 . 206 491 30 358 284 135 50 100 . 475 866 . . 280 423 167 510 78 1979 4401 Reduced by Siege Mode 1196 | . . . . . . . . . . . . . . . . . 39 5 55 46 . . 3 . 58 146 . . 18 34 7 46 2 484 253 Redirected to Core 297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 101 . . . . . Redirected to Shielding 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Regen/Repaired (Parts) 6848 | . . . 49 . . . 167 . . . . . . . . . . . . . . . . . 468 456 . . . 227 180 231 65 3717 1288 Core Remaining (%) 79 | 100 . 80 . . . 48 59 . . . . 90 . . . . . . 78 . . . . 96 . . 88 . . 71 . 98 . . 68 Volleys Fired 1881 | 13 56 12 60 9 3 29 120 50 4 13 . 34 2 20 16 36 33 31 72 61 16 37 63 24 68 116 10 16 77 110 42 117 75 335 101 Largest 2 | 2 2 2 2 2 1 2 2 2 2 1 . 2 1 1 2 2 2 2 2 2 1 1 2 2 2 2 1 1 1 1 1 1 2 2 1 Hottest 200 | 70 100 46 79 79 23 79 100 69 48 30 . 85 30 85 120 175 120 70 90 90 90 90 90 123 90 155 120 120 120 120 120 200 144 200 200 Shots Fired 2397 | 26 96 16 105 14 3 43 211 92 7 12 . 41 2 20 17 70 53 62 118 91 16 37 86 26 73 171 9 16 76 106 42 117 77 345 101 Gun 1097 | 26 90 8 90 10 3 34 182 84 7 . . 9 . . . 25 32 62 95 63 . . 48 2 10 118 1 . . . . . . 98 . Cannon 1166 | . . . . . . . 4 7 . . . 30 . 10 17 45 21 . 23 28 11 23 24 24 60 53 8 16 73 105 42 117 77 247 101 Launcher 94 | . . 8 15 4 . 9 6 . . 12 . 2 2 10 . . . . . . 5 . 14 . 3 . . . 3 1 . . . . . Special 40 | . 6 . . . . . 19 1 . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Kinetic 882 | 13 16 8 64 5 3 20 174 84 7 . . 9 . . . . 32 62 95 63 . . 48 2 10 118 1 . . . . . . 20 28 Thermal 1059 | 13 27 . 26 5 . 14 27 . . . . 8 . 10 17 70 8 . 16 28 11 10 24 24 36 37 8 13 59 64 18 57 68 304 57 Explosive 94 | . . 8 15 4 . 9 6 . . 12 . 2 2 10 . . . . . . 5 . 14 . 3 . . . 3 1 . . . . . Electromagnetic 347 | . 53 . . . . . 4 7 . . . 22 . . . . 13 . 7 . . 13 . . 24 16 . 3 14 41 24 60 9 21 16 Robot Hit Streak 62 | 3 9 9 26 3 . 14 19 21 2 1 . 23 . 14 3 6 11 17 11 14 7 19 6 . 13 19 . 4 9 10 11 9 13 62 14 Robot Miss Streak 8 | 1 4 2 4 2 . 3 4 3 2 2 . 5 2 4 4 3 2 4 4 1 2 1 3 . 6 3 . 2 3 2 3 8 3 3 2 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . 1 1 1 1 . . 2 . 1 2 . . . . . . . . . Secondary Targets 8 | . 1 . . . . . 1 . . . . . . . . . 1 . 2 1 . . 1 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . 1 . 1 1 . . 1 . . 1 . . . . . . . . . Capacitor 576 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 73 105 42 117 75 150 . Shots Hit Robots 1378 | 16 59 10 70 6 . 29 139 61 4 2 . 30 . 17 5 41 42 38 75 48 2 25 34 . 27 100 . 4 31 58 24 44 26 239 72 Core Hits 801 | 4 29 14 45 12 . 28 61 26 2 12 . 15 7 20 5 13 21 24 51 31 4 2 56 . 27 46 . 1 22 26 9 16 10 110 52 Critical Kills 43 | . . . . . . . 2 . . . . . . 1 1 1 3 5 7 6 . . 3 . 2 10 . . . . . . . 2 . Critical Parts Destroyed 60 | . . . . . . 1 1 . . . . . . . . 4 2 5 7 4 . . 11 . 1 24 . . . . . . . . . Critical Strikes 122 | . 5 . . 1 . 3 6 1 . . . 1 . 1 1 7 5 10 15 11 . . 14 . 3 34 . . . . . . . 2 2 Burn 10 | . 5 . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . Destroy 102 | . . . . . . 1 3 . . . . . . . . 7 5 10 14 11 . . 14 . 3 34 . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corrupt 4 | . . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 22 | . . . . . . . 4 16 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Impact 19 | . . . . . . . 3 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 65713 | 146 997 539 1907 453 . 1011 2799 1052 77 857 . 650 199 2693 221 1398 1239 1169 3764 1254 610 232 2195 . 2025 2662 . 296 2305 2521 1037 2046 1461 11791 14107 Guns 17355 | 146 910 92 986 113 . 414 2215 930 77 . . 96 . . . 510 790 1169 2275 1184 . . 267 . 104 2153 . . . . . . . 2924 . Cannons 30101 | . . . . . . . 125 117 . . . 405 . 280 221 888 426 . 292 . . 232 . . 812 479 . 201 1448 2429 999 1913 1362 7939 9533 Explosions 17163 | . 86 441 901 336 . 595 434 . . 857 . 149 199 2413 . . . . 1117 . 610 . 1928 . 923 . . . 799 47 . . . 754 4574 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 1094 | . 1 6 20 4 . 2 25 5 . . . . . . . . 23 . 80 70 . . . . 186 30 . 95 58 45 38 133 99 174 . Kinetic 15818 | 97 95 92 650 60 . 213 2109 930 77 . . 96 . . . . 790 1169 2275 1184 . . 267 . 104 2153 . . . . . . . 1477 1980 Thermal 29277 | 49 271 . 336 53 . 201 106 . . . . . . 280 221 1398 186 . 159 . . . . . 413 42 . 133 1027 1249 210 676 1016 9609 11642 Explosive 10255 | . . 441 901 336 . 595 434 . . 857 . 149 199 2413 . . . . . . 610 . 1928 . 546 . . . 799 47 . . . . . Electromagnetic 9269 | . 630 . . . . . 125 117 . . . 405 . . . . 240 . 1250 . . 232 . . 776 437 . 68 421 1180 789 1237 346 531 485 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . 3 3 3 3 6 . . . . 27 27 24 . . . 1 1 5 17 17 . 4 34 . . 2 15 . Average Corruption 7 | . . . . . . . . 2 3 3 3 3 . . . . 21 17 17 . . . 1 1 4 11 17 . 3 11 . . 1 3 . Corruption Purged 30 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . 2 15 . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 18 . Effects 397 | . . . . . . . . 22 14 8 4 13 . . . . 17 70 48 . . . . 9 18 62 19 . 11 39 . . 5 38 . Message Errors 89 | . . . . . . . . 5 3 3 1 . . . . . 6 18 12 . . . . 3 3 16 7 . 2 3 . . . 7 . Matter Fused 78 | . . . . . . . . 3 2 . 2 4 . . . . . 14 5 . . . . 2 7 15 2 . 1 8 . . 2 11 . Heat Flow Errors 56 | . . . . . . . . 6 4 1 1 . . . . . . 12 4 . . . . 1 3 8 3 . 1 7 . . . 5 . Energy Discharges 49 | . . . . . . . . 3 2 . . 2 . . . . 2 7 7 . . . . 2 2 6 1 . 2 8 . . 1 4 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Data Loss (minor) 45 | . . . . . . . . 4 1 1 . 2 . . . . 5 8 6 . . . . 1 2 3 2 . 3 3 . . . 4 . Data Loss (major) 28 | . . . . . . . . 1 . 2 . 2 . . . . 2 5 2 . . . . . 1 4 1 . . 4 . . . 4 . Misfires 14 | . . . . . . . . . . . . 3 . . . . 1 2 4 . . . . . . 1 1 . . . . . 1 1 . Alerts 9 | . . . . . . . . . 1 . . . . . . . 1 1 2 . . . . . . . . . 1 1 . . 1 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . Weapon Failures 24 | . . . . . . . . . 1 1 . . . . . . . 2 5 . . . . . . 7 2 . 1 4 . . . 1 . Overload Shots 5 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 2 . Overflow Damage 1965 | . . 38 8 5 . . 8 3 . 17 . . . 7 21 10 . . 134 8 138 . 20 . 193 46 . 91 154 186 6 93 154 285 340 Projectiles 1169 | . . . . . . . . 3 . . . . . . 21 10 . . 40 . . . . . 113 46 . 41 106 186 6 40 104 217 236 Explosions 533 | . . 38 8 5 . . 8 . . 17 . . . 7 . . . . 88 . 138 . 20 . 64 . . . 36 . . . . . 104 Melee 263 | . . . . . . . . . . . . . . . . . . . 6 8 . . . . 16 . . 50 12 . . 53 50 68 . Knockbacks 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 . 10 17 Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 . . . Kinetic 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 17 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1196 | . 42 39 1 29 . 73 49 . . 48 . 23 29 58 . . . . 108 163 61 . 8 . 86 . . . . 15 . . . 112 252 Shots 29 | . 2 1 . 1 . 4 1 . . 1 . 1 1 3 . . . . 1 2 1 . 1 . 1 . . . . 1 . . . 3 4 Rammed 51 | . 1 1 7 1 . 1 3 2 . . . . . . . . 2 . 3 2 . . . . 7 3 . 2 3 3 1 3 2 4 . Targets Rammed 55 | . 1 1 7 1 . 1 3 2 . . . . . . . . 2 . 3 3 . . . . 8 3 . 2 3 3 1 3 2 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . Highest Temperature 457 | 100 310 7 191 80 4 231 100 243 238 204 100 72 . 168 88 303 327 267 265 136 160 96 163 243 339 255 180 300 256 457 181 181 178 178 90 Average Temperature 77 | 33 88 4 54 30 4 74 30 89 89 114 64 23 . 102 35 90 137 109 59 25 64 39 49 78 81 76 65 90 75 113 88 93 41 84 21 Received Heat Transfer 3319 | . 189 39 213 . . 315 684 116 . 24 . 125 . . . 153 385 . 434 197 . . 4 . 91 8 . . 114 45 75 47 4 57 . Effects 6 | . 2 . . . . 1 . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Interference 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 79 | . . . . . . . . . . . . . . . . . 3 3 10 3 . . 4 . 4 9 . . 4 9 3 8 2 10 7 Total Turns 1344 | . . . . . . . . . . . . . . . . . 59 35 117 69 . . 94 . 42 163 . . 54 83 45 78 9 381 115 Longest Duration 191 | . . . . . . . . . . . . . . . . . 39 20 25 40 . . 35 . 14 32 . . 21 21 26 14 5 191 47 Robots Corrupted 41 | . . . . . . . 1 . . . . 3 . . . . 2 . 3 . . 1 . . 2 3 . . 2 5 5 7 2 1 4 Combat Hostiles 38 | . . . . . . . 1 . . . . 3 . . . . 2 . 2 . . 1 . . 2 3 . . 1 5 5 7 1 1 4 Parts Fried 86 | . 2 . . . . . 1 2 . . . 7 . . . . 2 . 6 . . 1 . . 4 7 . . 9 15 7 8 5 1 9 Impact Corruptions 15 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 3 1 . . 2 2 4 . Robots Melted 5 | . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Melted 26 | . 2 . 2 . . 1 2 . . . . . . . 1 . . . . . . . . . . . . 1 . 4 . . 3 10 . Heat Transferred 18186 | 136 1025 . 740 185 . 592 370 . . . . . . 333 259 1841 261 . 150 . . . . . 250 37 . 111 777 925 148 481 740 4581 4244 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 786 | 10 269 313 653 216 . 172 294 161 . . . . 167 132 476 297 463 419 786 745 . . . . 459 644 . 62 357 438 588 392 363 294 . Initial 340 | . 6 104 43 175 . . 50 109 . . . . 18 58 . 140 . 158 . 340 . . . . . 224 . . . 135 246 119 112 183 . Average 207 | 5 113 210 393 152 . 122 132 63 . . . . 91 50 310 137 242 149 438 610 . . . . 131 367 . 24 173 277 326 199 225 175 . Maximum Alert Level 3 | . 1 1 2 1 . . 1 . . . . . . . 2 1 2 2 3 3 . . . . 2 2 . . 1 2 2 1 1 2 . Low Security (%) 43 | 100 80 47 10 66 . 100 73 100 . . . . 100 100 18 72 42 56 19 . . . . . 69 9 . 100 61 21 . 54 38 13 . Level 1 35 | . 19 52 30 33 . . 26 . . . . . . . 59 27 48 30 30 13 . . . . 28 46 . . 38 67 90 45 61 43 . Level 2 19 | . . . 58 . . . . . . . . . . . 22 . 8 12 26 52 . . . . 1 43 . . . 11 9 . . 42 . Level 3 1 | . . . . . . . . . . . . . . . . . . . 23 34 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 4 . 5 1 . 1 4 2 . . . . . . 1 1 . . 8 9 . . . . 5 6 . 2 4 2 1 5 4 7 . Investigation 13 | . 2 . 2 1 . . 2 . . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 . . 2 . Extermination 25 | . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . 2 5 . . 3 2 . 2 3 4 . Reinforcement 24 | . 2 . 3 . . 1 2 . . . . . . . . 1 . . 6 2 . . . . 3 . . 1 . . . 1 1 1 . Assault 8 | . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . 1 . . 1 . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 11 | . . . . . . . . . . . . . . . 1 . . . 1 5 . . . . . 1 . . 1 . . . . 2 . Construction Impeded 4 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 48 | . . . 1 . . . 5 . . . . . . . 2 3 2 . 1 . . . . . 1 . . 5 . 4 . 1 . 23 . Communications Jammed 299 | . . . . . . . . . . . . . . . . . . . . . . . . . 67 122 . . 1 11 . 9 35 54 . Distress Signals 299 | . . . . . . . . . . . . . . . . . . . . . . . . . 67 122 . . 1 11 . 9 35 54 . Times Spotted 577 | . 23 4 32 7 . 13 35 13 1 6 . 7 6 4 1 16 22 18 31 18 5 4 65 . 30 34 . 4 16 32 9 22 15 50 34 Peak Tracking Total 11 | . 3 2 7 7 9 4 6 2 1 4 . 3 5 1 1 3 8 1 6 4 3 1 8 . 8 4 . 1 4 8 3 3 3 11 4 Tactical Retreats 22 | . 1 . . . . 1 . . . . . 1 . . . . 2 . 4 1 . . 2 . . 2 . . . 3 1 1 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 14 | . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . . 2 1 . . . . . . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 8 . . 1 . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 73 | . 1 . 1 . 1 1 1 2 . . . . 1 . 1 . 2 4 10 5 . . . . . 7 1 . 7 8 . 10 1 8 1 Max in Single Turn 5 | . 1 . 1 . 1 1 1 1 . . . . 1 . . . 1 1 5 3 . . . . . 1 1 . 1 1 . 2 1 2 1 Garrison Access 11 | . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . . . . 1 1 . 3 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 112 | . 4 . 5 3 2 . 10 10 . 1 4 . 1 . 4 3 1 . 2 4 1 . 1 . 2 8 . 5 10 6 4 11 5 5 . Terminals 62 | . 2 . 3 1 . . 4 7 . . . . 1 . 2 3 1 . 2 1 . . . . . 6 . 1 7 5 . 7 4 5 . Fabricators 7 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . 2 . . . Repair Stations 8 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . . . . Recycling Units 7 | . 2 . 1 . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 1 1 1 1 . . . Garrison Access 9 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 3 1 1 . . Total Hacks 317 | . 11 . 12 5 2 . 23 15 . 1 28 . 3 . 11 11 1 . 8 18 1 . 5 . 6 41 . 13 28 14 8 23 13 16 . Successful 165 | . 6 . 5 3 2 . 16 5 . 1 28 . 1 . 6 5 . . 2 5 1 . 5 . 3 22 . 5 11 2 4 13 9 5 . Failed 152 | . 5 . 7 2 . . 7 10 . . . . 2 . 5 6 1 . 6 13 . . . . 3 19 . 8 17 12 4 10 4 11 . Catastrophic 28 | . . . . . . . 1 2 . . . . 1 . 1 1 1 . . 3 . . . . 1 2 . 1 7 6 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 130 | . 10 . 6 3 1 . 14 9 . . . . 3 . 5 9 1 . 6 9 . . 1 . . 19 . 1 11 7 1 6 5 3 . Terminals 188 | . 8 . 7 3 . . 13 10 . . . . 3 . 7 11 1 . 8 9 . . . . . 29 . 3 19 12 . 17 12 16 . Fabricators 22 | . . . . . . . . 2 . . . . . . 3 . . . . 3 . . . . . 6 . 4 . . . 4 . . . Repair Stations 27 | . . . 4 . . . 5 1 . . . . . . . . . . . . . . . . 4 6 . 2 5 . . . . . . Recycling Units 9 | . 3 . 1 . . . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . 4 2 2 1 1 . . . Garrison Access 18 | . . . . . . . 1 . . . . . . . 1 . . . . 5 . . . . . . . . 2 . 7 1 1 . . Terminal Hacks 100 | . 4 . 2 3 2 . 5 1 . 1 28 . . . 3 2 . . 2 2 1 . 5 . . 13 . 1 6 2 . 8 6 3 . Record 13 | . . . . . 1 . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematic 12 | . 2 . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . . . Open Door 5 | . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 . 1 1 . . Unreport Threat 10 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . 1 . 3 . . . Locate Traps 10 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . 3 . . 2 . . 1 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 10 | . . . 1 . . . 1 . . . . . . . 1 1 . . 1 . . . . . . . . . 2 . . 2 1 . . Zone Layout 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 7 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . 2 . . . 1 . . . Network Status 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 . . . 1 . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Repair Station Hacks 12 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . 2 3 . . 1 . . . . . . Scan Component 7 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . Repair 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 . . . Insert Component 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 1 . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 1 . . Seal Access 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 1 . . Unauthorized Hacks 33 | . 2 . 1 . . . 4 3 . . . . 1 . 2 3 . . . 2 . . . . . 4 . 1 3 . 1 2 2 2 . Terminals 21 | . . . . . . . 2 1 . . . . 1 . 1 3 . . . 1 . . . . . 3 . . 3 . . 2 2 2 . Botnet 11 | . . . . . . . 1 . . . . . 1 . . 2 . . . . . . . . . 2 . . 2 . . 1 1 1 . Operators 10 | . . . . . . . 1 1 . . . . . . 1 1 . . . 1 . . . . . 1 . . 1 . . 1 1 1 . Fabricators 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . Haulers 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 2 . 4 1 . . 4 9 . . . . 1 . 3 3 1 . 2 4 . . . . 1 8 . 4 10 6 2 5 4 4 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 2 . . . . . 1 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . 222 . . . . . . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 9 . . . . . . . Parts Repaired 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Time 384 | . . . 26 . . . 196 . . . . . . . . . . . . . . . . . 54 108 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 6 3 . . . . . . Machine Destruction 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 3 . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 34 | . . . . . . . . . . . . 1 . 20 . 4 5 . . . . 1 . . 3 . . . . . . . . . . Largest Group 19 | . . . . . . . . . . . . 1 . 19 17 8 5 5 . . . 1 . . 3 . . . . . . . . . . Highest-Rated Group 702 | . . . . . . . . . . . . 96 . 702 602 268 480 480 . . . 85 . . 138 . . . . . . . . . . Highest-Rated Ally 159 | . . . . . . . . . . . . 96 . 50 46 159 159 96 . . . 85 . . 46 . . . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . 2 3 2 . . . . . . . . . . . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks 327 | . . . . . . . . . . . . 20 . 42 67 61 36 31 . . . 18 . . 48 . . . . . . 4 . . . Total Damage 8046 | . . . . . . . . . . . . 712 . 965 1298 1128 1589 1286 . . . 131 . . 911 . . . . . . 26 . . . Kills 45 | . . . . . . . . . . . . 2 . 2 11 10 13 4 . . . . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . 2 . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Drone Launches 50 | . . . . . . . . . . . . 6 . . . 22 . . . . . 18 . . . . . . . . . 4 . . . Drone Recoveries 49 | . . . . . . . . . . . . 6 . . . 21 . . . . . 18 . . . . . . . . . 4 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 43610 | 80 1059 701 960 1188 675 592 2085 2157 1062 350 152 546 100 1008 433 1204 483 1733 931 1121 1671 1083 1339 1094 1025 1543 436 850 1356 1047 1299 1165 1159 9195 728 Spaces Moved 21254 | 35 609 507 415 528 284 205 1081 1200 640 202 93 272 56 414 220 582 200 385 364 514 682 569 679 631 449 663 149 544 726 509 767 585 643 4555 297 Core 49 | . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . 15 Treads 15220 | . 113 . 279 528 266 205 . . . . . . . . . . 167 351 364 514 682 569 679 631 449 663 149 544 726 509 767 585 643 4555 282 Legs 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5983 | 33 496 507 136 . 18 . 1081 1200 640 202 93 272 56 414 220 582 33 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 100 100 130 125 160 135 240 135 150 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 150 150 141 141 143 143 143 138 143 50 Average Speed 163 | 101 136 130 149 204 233 240 136 152 160 160 160 160 167 174 174 174 162 371 160 161 160 161 160 160 165 157 150 146 142 146 143 143 141 172 138 Slowest Speed 2550 | 120 240 130 160 240 240 240 190 160 160 160 160 160 175 175 175 175 175 2550 160 240 240 240 160 160 166 166 150 153 220 151 151 143 143 240 143 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 57 | 4 91 98 36 91 69 53 63 36 85 41 74 57 3 95 9 61 70 100 34 17 81 67 84 82 16 61 96 15 80 33 34 89 29 93 22 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 7 | . 2 . 1 . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 18 | . . 1 . . . 1 . . . . . 1 . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 15 | 1 1 . 1 1 1 . 1 1 1 1 1 . . . . 1 1 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 11 | . . 1 . 2 . . . . 3 . . . . . . . . . . . . 2 . 3 . . . . . . . . . . . Spaces Dug 495 | . 5 . 12 32 . 14 12 14 . 6 . 7 . . 5 . . . 13 23 23 7 33 24 22 29 . 9 23 23 6 38 36 62 17 Terrain Destroyed 2057 | . 18 42 68 41 . 65 106 14 . 86 . 18 14 159 8 12 9 17 225 60 59 10 133 24 63 36 . 9 56 44 8 43 46 136 428 Melee 18 | . . . . . . . 4 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 532 | . 6 . . . . . 19 . . . . 8 . 1 8 12 9 17 38 38 11 10 20 24 32 35 . 9 27 30 8 34 46 63 27 AOE 1505 | . 12 42 68 41 . 65 83 . . 86 . 10 14 158 . . . . 187 22 48 . 113 . 30 . . . 29 14 . 9 . 73 401 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 28169 | 56 731 531 655 624 292 264 1460 1428 668 216 96 342 61 671 251 693 309 629 581 723 1237 701 845 683 637 997 358 598 1035 794 967 906 884 5733 513 Wait 3266 | . 18 4 122 67 . 17 170 51 14 . . 21 . 230 2 38 27 187 113 73 524 80 76 16 80 132 178 12 77 99 41 114 116 534 33 Move 21221 | 34 608 506 414 527 283 204 1080 1199 639 201 92 271 56 413 219 581 199 384 363 514 681 568 678 630 449 662 148 543 725 508 766 584 642 4554 296 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 265 | 3 16 3 13 8 1 2 24 22 1 1 . 1 . 1 4 5 13 6 3 10 . 1 2 . 3 14 5 1 8 6 9 6 2 51 20 Fast Attach 298 | 1 3 . 4 1 . . 1 4 . . 2 1 . 2 2 5 7 8 2 11 2 3 5 5 4 8 3 9 51 12 38 20 18 59 7 Attach 119 | 2 2 1 6 . . 5 12 6 . . . 1 2 . 1 2 5 . 2 8 . 1 . . 1 7 3 2 5 3 6 4 1 23 8 Detach 73 | . . . . . . 1 1 2 . . . . . . 1 . 1 1 1 7 . . 1 . 1 1 2 5 11 2 5 5 . 21 4 Swap 456 | 1 12 4 16 6 5 5 32 34 9 . . 11 1 2 3 16 4 1 18 20 12 7 11 3 18 39 2 1 22 34 17 26 10 31 23 Drop 486 | 2 15 . 13 5 . . 13 34 1 1 2 2 . 3 3 10 18 11 4 17 2 4 9 5 6 15 7 7 54 17 42 27 18 98 21 Fire 1881 | 13 56 12 60 9 3 29 120 50 4 13 . 34 2 20 16 36 33 31 72 61 16 37 63 24 68 116 10 16 77 110 42 117 75 335 101 Melee 22 | . . . . . . . 4 16 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 52 | . 1 1 6 1 . 1 3 2 . . . . . . . . 2 . 3 2 . . . . 7 3 . 2 3 3 1 3 2 6 . Escape Stasis 14 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Rewire 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 81 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Discovered new exit (range 11) 638 | -10/Materials | Discovered new exit (range 8) 1140 | -10/Materials | Entered Mines 1303 | -10/Mines | Identified exit to Materials 1405 | -10/Mines | Found a hidden stash of uninstalled traps 1431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1447 | -10/Mines | Learned Materials garrison access intel 1531 | -10/Mines | Discovered exit to Materials (range 11) 1841 | -10/Mines | Entered Materials 1841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -9/Materials | Repaired Grenade Launcher 2354 | -9/Materials | Discovered new exit (range 4) 2771 | -9/Materials | Discovered new exit (range 12) 2801 | -9/Materials | Entered Mines 2828 | -9/Mines | Met a Derelict bent on vengeance 2861 | -9/Mines | Identified exit to Materials 2871 | -9/Mines | Found the Drone Emporium 2885 | -9/Mines | Found Prototype Device 2885 | -9/Mines | Identified Splice Drone Bay 2913 | -9/Mines | Met a Derelict shopkeep closing up shop 3156 | -9/Mines | Learned Materials terminal intel 3168 | -9/Mines | Discovered exit to Materials (range 8) 3229 | -9/Mines | Destroyed 7 combat bots 3266 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3271 | -9/Mines | Found Prototype Device 3979 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3979 | -9/Mines | Discovered new exit (range 5) 3989 | -9/Mines | Entered Exiles 3996 | -9/Exiles | Build established: Scavenger-Mutant 4025 | -9/Exiles | Discovered new exit (range 15) 4054 | -9/Exiles | Met 8R-AWN 4088 | -9/Exiles | Met EX-HEX 4221 | -9/Exiles | Met EX-DEC 4259 | -9/Exiles | Learned location of Zion (-6) 4298 | -9/Exiles | Met EX-BIN 4331 | -9/Exiles | Aligned with FarCom system 4334 | -9/Exiles | Given EX-Vault access code 4394 | -9/Exiles | Opened EX-Vault 4446 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4637 | -9/Exiles | Attacked by the Exiles 4648 | -9/Exiles | Discovered new exit (range 10) 4664 | -9/Exiles | Entered Mines 5187 | -8/Mines | Lost 4 parts (2n1u1w) 5252 | -8/Mines | Discovered exit to Materials (range 3) 5256 | -8/Mines | Core integrity fell below 50% 5256 | -8/Mines | Entered Materials 5256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5257 | -8/Materials | Loaded intel: 12 terminal locations 5258 | -8/Materials | Loaded intel: 1 garrison access location 5533 | -8/Materials | Discovered new exit (range 14) 5719 | -8/Materials | Identified Exp. Sensor Array 5911 | -8/Materials | Repaired Broken Exp. Sensor Array 6934 | -8/Materials | Repaired Enh. Autogun 7341 | -8/Materials | Entered Factory 7341 | -7/Factory | Evolved 2 slots: Utility x2 8011 | -7/Factory | Discovered new exit (range 4) 8046 | -7/Factory | Identified exit to Factory 8257 | -7/Factory | Discovered exit to Factory (range 5) 8715 | -7/Factory | Discovered exit to Factory (range 4) 8802 | -7/Factory | Found Prototype Launcher 8870 | -7/Factory | Identified Rocket Array 9210 | -7/Factory | Discovered new exit (range 7) 9214 | -7/Factory | Build established: Mutant 9498 | -7/Factory | Entered Lower Caves 10134 | -7/Lower Caves | Encountered a Warlord checkpoint 10161 | -7/Lower Caves | Learned 4 Factory zone layouts 10209 | -7/Lower Caves | Learned Factory emergency access door positions 10455 | -7/Lower Caves | Discovered new exit (range 8) 10489 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10560 | -7/Lower Caves | Entered another Lower Caves area 10897 | -7/Lower Caves | Discovered new exit (range 7) 10910 | -7/Lower Caves | Entered Data Miner 10911 | -7/Data Miner | Discovered new exit (range 6) 10935 | -7/Data Miner | Met Data Miner 10977 | -7/Data Miner | Learned location of Section 7 (-3) 10977 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10999 | -7/Data Miner | Received God Mode back door access code from Data Miner 11062 | -7/Data Miner | Entered Proximity Caves 11097 | -6/Proximity Caves | Escorted by Enhanced Grunt 11102 | -6/Proximity Caves | Spotted B-75 Beast 11176 | -6/Proximity Caves | Destroyed B-75 Beast 11328 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11581 | -6/Proximity Caves | Discovered exit to Factory (range 14) 11608 | -6/Proximity Caves | Entered Factory 11608 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11708 | -6/Factory | Sucked down chute 11708 | -6/Factory | Entered Waste 11709 | -6/Waste | Met a frightened Derelict 11742 | -6/Waste | Spotted C-40 Crusher 11747 | -6/Waste | Spotted C-40 Crusher 11748 | -6/Waste | Destroyed C-40 Crusher 11754 | -6/Waste | Destroyed C-40 Crusher 11757 | -6/Waste | Spotted C-40 Crusher 11768 | -6/Waste | Destroyed C-40 Crusher 11794 | -6/Waste | Spotted C-40 Crusher 11807 | -6/Waste | Destroyed C-40 Crusher 11811 | -6/Waste | Spotted C-40 Crusher 12138 | -6/Waste | Warlord forces began an assault 12160 | -6/Waste | Spotted C-40 Crusher 12169 | -6/Waste | Allies destroyed C-40 Crusher 12459 | -6/Waste | Discovered new exit (range 20) 12716 | -6/Waste | Entered Factory 12716 | -6/Factory | Accompanied by 17 allies 12860 | -6/Factory | Discovered new exit (range 20) 12876 | -6/Factory | Identified exit to Lower Caves 12876 | -6/Factory | Identified exit to Extension 13066 | -6/Factory | First assault squad dispatched 13089 | -6/Factory | Incoming assault squad redirected 13149 | -6/Factory | Entered Extension 13149 | -6/Extension | Accompanied by 8 allies 13443 | -6/Extension | Build established: Scavenger-Mutant 13751 | -6/Extension | Spotted B-75 Beast 13761 | -6/Extension | Spotted B-75 Beast 13900 | -6/Extension | Destroyed B-75 Beast 13990 | -6/Extension | Destroyed B-75 Beast 14057 | -6/Extension | Build established: Mutant 14128 | -6/Extension | Rescued A7 14299 | -6/Extension | Discovered new exit (range 22) 14299 | -6/Extension | Discovered new exit (range 22) 14353 | -6/Extension | Entered Cetus 14353 | -6/Cetus | Accompanied by 1 ally (A7) 14358 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 14369 | -6/Cetus | Spotted Cetus Guard 14371 | -6/Cetus | Spotted Cetus Guard 14374 | -6/Cetus | Spotted Cetus Guard 14383 | -6/Cetus | Destroyed Cetus Guard 14383 | -6/Cetus | Spotted Cetus Guard 14392 | -6/Cetus | Allies destroyed Cetus Guard 14393 | -6/Cetus | Destroyed Cetus Guard 14401 | -6/Cetus | Allies destroyed Cetus Guard 14447 | -6/Cetus | System corruption reached 10% 14515 | -6/Cetus | Escorted A7 to Cetus Mainframe 14535 | -6/Cetus | Discovered new exit (range 21) 14609 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 14642 | -6/Cetus | Started Cetus Manufacturing Module 14667 | -6/Cetus | Manufactured an Enhanced Grunt 14682 | -6/Cetus | Spotted Cetus Guard 14684 | -6/Cetus | Spotted Cetus Guard 14688 | -6/Cetus | Spotted Cetus Guard 14691 | -6/Cetus | Spotted Cetus Guard 14692 | -6/Cetus | Manufactured an Enhanced Grunt 14696 | -6/Cetus | Destroyed Cetus Guard 14708 | -6/Cetus | Destroyed Cetus Guard 14717 | -6/Cetus | Manufactured an Enhanced Grunt 14723 | -6/Cetus | Destroyed Cetus Guard 14729 | -6/Cetus | Destroyed Cetus Guard 14737 | -6/Cetus | Discovered new exit (range 22) 14742 | -6/Cetus | Manufactured an Enhanced Grunt 14743 | -6/Cetus | Build established: Scavenger-Mutant 14765 | -6/Cetus | Met Revision 17 14767 | -6/Cetus | Manufactured an Enhanced Grunt 14836 | -6/Cetus | Entered Archives 14836 | -6/Archives | Accompanied by 5 allies 14923 | -6/Archives | Discovered new exit (range 21) 14947 | -6/Archives | Found Prototype Device 14947 | -6/Archives | Identified Exp. Thermal Shield 14972 | -6/Archives | Discovered new exit (range 15) 15045 | -6/Archives | Discovered new exit (range 14) 16569 | -6/Archives | Entered Hub_04(d) 16737 | -6/Hub_04(d) | Discovered new exit (range 3) 16787 | -6/Hub_04(d) | Incoming investigation squad redirected 17149 | -6/Hub_04(d) | Network Hub disabled 17500 | -6/Hub_04(d) | Entered Factory 17500 | -5/Factory | Evolved 2 slots: Utility x2 17625 | -5/Factory | Identified exit to Upper Caves 17785 | -5/Factory | Incoming investigation squad redirected 17800 | -5/Factory | First assault squad dispatched 17827 | -5/Factory | Incoming assault squad redirected 17841 | -5/Factory | Incoming assault squad redirected 18125 | -5/Factory | Incoming assault squad redirected 18130 | -5/Factory | Incoming assault squad redirected 18601 | -5/Factory | Cargo convoy interrupted 18621 | -5/Factory | Entered Upper Caves 18881 | -5/Upper Caves | Encountered a Warlord checkpoint 20211 | -5/Upper Caves | Discovered new exit (range 7) 20219 | -5/Upper Caves | Identified exit to Upper Caves 20292 | -5/Upper Caves | Entered another Upper Caves area 20628 | -5/Upper Caves | Spotted B-75 Beast 20704 | -5/Upper Caves | Destroyed B-75 Beast 20899 | -5/Upper Caves | Learned Factory security intel 20908 | -5/Upper Caves | Learned Factory stockpile data 20910 | -5/Upper Caves | Discovered new exit (range 12) 21127 | -5/Upper Caves | Identified exit to Warlord 21375 | -5/Upper Caves | Entered Warlord 21438 | -5/Warlord | Discovered new exit (range 9) 22215 | -5/Warlord | Met Warlord 22221 | -5/Warlord | Warlord's base attacked by MAIN.C 22233 | -5/Warlord | Opened Warlord's prototype stash 22240 | -5/Warlord | Found Prototype Device 22240 | -5/Warlord | Identified Thermal Barrier 22254 | -5/Warlord | Found Prototype Device 22254 | -5/Warlord | Identified Exp. Phase Shifter 22260 | -5/Warlord | Found Prototype Reactor 22260 | -5/Warlord | Identified Vortex Chain Reactor 22268 | -5/Warlord | Found Prototype Processor 22571 | -5/Warlord | Warlord forces counterattacked 22608 | -5/Warlord | Spotted Striker 22712 | -5/Warlord | Identified exit to Proximity Caves 22714 | -5/Warlord | Entered Proximity Caves 23011 | -4/Proximity Caves | Spotted B-86 Titan 23306 | -4/Proximity Caves | Learned Research terminal intel 23670 | -4/Proximity Caves | Discovered new exit (range 6) 23678 | -4/Proximity Caves | Identified exit to Factory 23808 | -4/Proximity Caves | Entered Factory 23808 | -4/Factory | Evolved 2 slots: Propulsion x2 23998 | -4/Factory | Found Quantum Capacitor 24053 | -4/Factory | Identified Spectral Analyzer 24212 | -4/Factory | Repaired Centrium Medium Armor Plating? 24540 | -4/Factory | Allied Derelicts emerged from ambush trap array 24811 | -4/Factory | Discovered new exit (range 14) 24831 | -4/Factory | Identified exit to Armory 24833 | -4/Factory | Entered Armory 25236 | -4/Armory | Fabricated Adv. Weapon Cycler (x2) 25397 | -4/Armory | System corruption reached 10% 25867 | -4/Armory | First assault squad dispatched 25892 | -4/Armory | Incoming assault squad redirected 26145 | -4/Armory | Discovered new exit (range 9) 26145 | -4/Armory | Discovered new exit (range 15) 26166 | -4/Armory | Identified exit to Research 26309 | -4/Armory | Repaired Centrium Medium Armor Plating 26375 | -4/Armory | Identified exit to Lab 26376 | -4/Armory | Entered Lab 26376 | -4/Lab | Discovered exit to Research (range 9) 26393 | -4/Lab | Hidden lab's door opened automatically 26393 | -4/Lab | Sensor layout match revealed 26394 | -4/Lab | Gained access to the hidden lab's interior 26596 | -4/Lab | Found Alien Artifact 26596 | -4/Lab | Identified Integrated Reactor 26596 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 26606 | -4/Lab | Found Alien Artifact 26621 | -4/Lab | Found Alien Artifact 26674 | -4/Lab | Found Prototype Hackware 26728 | -4/Lab | Found Prototype Protection 26732 | -4/Lab | Found Prototype Energy Cannon 26739 | -4/Lab | Identified Exp. Powered Armor 26744 | -4/Lab | Found Prototype Energy Gun 26744 | -4/Lab | Identified Tachyon Dispersion Ray 26812 | -4/Lab | Entered Research 26812 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26813 | -3/Research | Loaded intel: 21 terminal locations 26826 | -3/Research | Identified Core Regenerator 26895 | -3/Research | Found Quantum Capacitor 26919 | -3/Research | Discovered new exit (range 11) 26934 | -3/Research | Identified exit to Quarantine 27012 | -3/Research | Revision forces began assault on 0b10 27038 | -3/Research | Met up with Revision 17++ 27122 | -3/Research | Build established: Generator-Mutant 27133 | -3/Research | Fabricated Exp. Biometal Heavy Treads (x1) 27512 | -3/Research | Research terminal network offline 27662 | -3/Research | Entered Quarantine 27716 | -3/Quarantine | Found Alien Artifact 27716 | -3/Quarantine | Identified Subatomic Replicator 27898 | -3/Quarantine | Found Alien Impact Weapon 27944 | -3/Quarantine | Incoming assault squad redirected 27984 | -3/Quarantine | Found Alien Artifact 27984 | -3/Quarantine | Identified Core Reset Matrix 27984 | -3/Quarantine | Identified Transdimensional Reconstructor 27984 | -3/Quarantine | Identified Core Stripper 27984 | -3/Quarantine | Used Core Reset Matrix 27988 | -3/Quarantine | Detected hypermatrix surge 27988 | -3/Quarantine | Sensed 4 artifacts in vicinity 28048 | -3/Quarantine | Found Phase Armor 28093 | -3/Quarantine | Found Unknown Launcher 28093 | -3/Quarantine | Identified Gamma Bomb Array 28237 | -3/Quarantine | Identified Deep Network Scanner 28559 | -3/Quarantine | Discovered new exit (range 18) 28803 | -3/Quarantine | Spotted Fortress 28809 | -3/Quarantine | Destroyed Fortress 28826 | -3/Quarantine | Found Prototype Device 28826 | -3/Quarantine | Identified Exp. Force Field 28830 | -3/Quarantine | Found Prototype Device 28830 | -3/Quarantine | Identified Thermal Barrier 28836 | -3/Quarantine | Found Unknown Device 28836 | -3/Quarantine | Identified Antimissile System 28846 | -3/Quarantine | Found Prototype Device 28846 | -3/Quarantine | Identified Exp. EM Disruption Field 28998 | -3/Quarantine | Discovered new exit (range 14) 29016 | -3/Quarantine | Identified exit to Section 7 29018 | -3/Quarantine | Entered Section 7 29019 | -3/Section 7 | Sensed 16 artifacts in vicinity 29141 | -3/Section 7 | Found Integrated Dissipator 29141 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29496 | -3/Section 7 | Spotted S7 Guard 29513 | -3/Section 7 | Destroyed S7 Guard 29528 | -3/Section 7 | Found Corrupted Prototype Protection 29528 | -3/Section 7 | Identified Hvy. Regenerative Plating 29529 | -3/Section 7 | System corruption reached 10% 29544 | -3/Section 7 | Found Core Regenerator 29734 | -3/Section 7 | Spotted B-86 Titan 29800 | -3/Section 7 | Spotted S7 Guard 29812 | -3/Section 7 | Found Integrated Thermoelectric Network 29812 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 29823 | -3/Section 7 | Destroyed S7 Guard 29858 | -3/Section 7 | Found Corrupted Hvy. Regenerative Plating 29980 | -3/Section 7 | Discovered new exit (range 16) 30022 | -3/Section 7 | Found Integrity Redistributor 30056 | -3/Section 7 | Identified exit to Research 30061 | -3/Section 7 | System corruption reached 30% 30065 | -3/Section 7 | Entered Research 30065 | -2/Research | Warlord forces began assault on 0b10 30065 | -2/Research | Evolved 2 slots: Utility x2 30104 | -2/Research | Identified Potential Cannon 30128 | -2/Research | Discovered new exit (range 16) 30175 | -2/Research | Research machine network offline 30183 | -2/Research | Identified exit to Access 30258 | -2/Research | Discovered exit to Access (range 18) 30427 | -2/Research | Discovered new exit (range 11) 30442 | -2/Research | Identified exit to Testing 30446 | -2/Research | Found Quantum Capacitor 30514 | -2/Research | Borebot progress halted 30653 | -2/Research | Found Prototype Device 30653 | -2/Research | Identified Exp. Thermal Shield 30923 | -2/Research | Borebot progress halted 30926 | -2/Research | Met up with Warlord 30938 | -2/Research | Found Prototype Processor 30955 | -2/Research | Build established: Generator-Skirmisher 30965 | -2/Research | Identified Exp. Melee Analysis Suite 31026 | -2/Research | Borebot progress halted 31040 | -2/Research | Found Prototype Processor 31046 | -2/Research | Identified Exp. Core Analyzer 31077 | -2/Research | Found Exp. Core Analyzer 31081 | -2/Research | Warlord invited to help at Command 31091 | -2/Research | Found Prototype Device 31187 | -2/Research | Spotted Striker 31204 | -2/Research | Destroyed Striker 31292 | -2/Research | Build established: Generator-Mutant 31349 | -2/Research | Spotted Striker 31364 | -2/Research | Entered Testing 31435 | -2/Testing | Garrison activated, responded to threat 31485 | -2/Testing | Found Prototype Protection 32058 | -2/Testing | Found Prototype Ballistic Cannon 32058 | -2/Testing | Identified Omega Cannon 32078 | -2/Testing | Discovered exit to Access (range 12) 32122 | -2/Testing | Found Prototype Launcher 32127 | -2/Testing | Identified Point Singularity Launcher 32188 | -2/Testing | Found Prototype Energy Cannon 32188 | -2/Testing | Identified Cld. Nova Cannon 32254 | -2/Testing | Found Prototype Device 32254 | -2/Testing | Identified Exp. Shock Absorption System 32529 | -2/Testing | Entered Access 32529 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 32996 | -1/Access | Spotted B-99 Colossus 33350 | -1/Access | Identified exit to Command 33688 | -1/Access | Entered Command 33692 | -1/Command | Identified SHELL Armor 34242 | -1/Command | Found Prototype Processor 34242 | -1/Command | Identified Exp. Signal Interpreter 34275 | -1/Command | Spotted B-99 Colossus 34363 | -1/Command | Disengaged cave seal 34367 | -1/Command | Welcomed Warlord to Command 34381 | -1/Command | Incoming investigation squad redirected 34663 | -1/Command | Incoming investigation squad redirected 34741 | -1/Command | Derelicts emerged from the dark tunnel 35021 | -1/Command | Spotted M Guard 35022 | -1/Command | Spotted M Guard 35027 | -1/Command | Warlord commented on Warlord statues 35027 | -1/Command | Spotted Combat Programmer 35027 | -1/Command | Spotted Combat Programmer 35043 | -1/Command | Destroyed Combat Programmer 35051 | -1/Command | Destroyed Combat Programmer 35065 | -1/Command | Destroyed M Guard 35065 | -1/Command | All MAIN.C guards destroyed 35088 | -1/Command | Found Prototype Device 35088 | -1/Command | Identified AEGIS Remote Shield 35394 | -1/Command | Met MAIN.C 35404 | -1/Command | 0b10 Conduit disabled 35417 | -1/Command | Destroyed MAIN.C Shell 35418 | -1/Command | MAIN.C activated Command garrisons 35421 | -1/Command | Identified Adv. Kinecellerator 35452 | -1/Command | Destroyed MAIN.C 35477 | -1/Command | Lost 3 parts (2p1u) 35481 | -1/Command | Discovered new exit (range 30) 35481 | -1/Command | Discovered new exit (range 113) 35481 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35650 | -1/Command | System corruption reached 10% 35652 | -1/Command | P-80 Master assimilated allied X-87 Electro 35716 | -1/Command | Destroyed 7 combat bots 35859 | -1/Command | Found Exp. System Purifier 35978 | -1/Command | Found Adv. Kinecellerator 36842 | -1/Command | Attacked by Warlord forces 36916 | -1/Command | Found Blast Cannon 37511 | -1/Command | Found Exp. Powered Armor 37718 | -1/Command | Found Exp. Targeting Computer 37811 | -1/Command | Found Exp. Core Analyzer 37838 | -1/Command | Found Exp. Core Analyzer 39012 | -1/Command | Phase Generator disabled 41755 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 41830 | -1/Command | Found Singularity Reactor 42064 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-304) 42109 | -1/Command | Found Zero-point Reactor 42111 | -1/Command | Found Vortex Chain Reactor 42116 | -1/Command | Found Adv. Particle Accelerator 42872 | -1/Command | Warped through subspace to slip node 42872 | -1/Command | Discovered new exit (range 4) 42878 | -1/Command | Used Core Regenerator, restored core integrity (+400) 42883 | -1/Command | Entered Access_0 42884 | -1/Access_0 | Sensed 4 artifacts in vicinity 42886 | -1/Access_0 | Met Architect 42888 | -1/Access_0 | Destroyed A8 42917 | -1/Access_0 | Architect warped through subspace 42971 | -1/Access_0 | Architect warped through subspace 42992 | -1/Access_0 | Found Integrated Mediator 42992 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency. 43017 | -1/Access_0 | Architect warped through subspace 43079 | -1/Access_0 | Architect warped through subspace 43119 | -1/Access_0 | Architect warped through subspace 43140 | -1/Access_0 | Found Corrupted Prototype Device 43172 | -1/Access_0 | Architect warped through subspace 43210 | -1/Access_0 | Architect warped through subspace 43268 | -1/Access_0 | Architect warped through subspace 43297 | -1/Access_0 | Architect warped through subspace 43324 | -1/Access_0 | Architect warped through subspace 43331 | -1/Access_0 | A6 warped into view 43336 | -1/Access_0 | Destroyed A6 43347 | -1/Access_0 | Architect warped through subspace 43369 | -1/Access_0 | Architect warped through subspace 43396 | -1/Access_0 | Architect warped through subspace 43424 | -1/Access_0 | Architect warped through subspace 43453 | -1/Access_0 | Architect warped through subspace 43487 | -1/Access_0 | Architect warped through subspace 43521 | -1/Access_0 | Architect warped through subspace 43552 | -1/Access_0 | Architect warped through subspace 43600 | -1/Access_0 | Destroyed Architect 43601 | -1/Access_0 | Architect triggered a singularity event 43602 | -1/Access_0 | Released all parts (17) 43606 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 43606 | -1/Access_0 | Warped through subspace to slip node 43606 | -1/Access_0 | Discovered new exit (range 8) 43611 | *** | Escaped singularity! Last Messages --------------- 43602_ Released Exp. Core Analyzer. 43602_ Released Imp. Armor Integrity Analyzer. 43602_ Released Exp. Biometal Heavy Treads. 43602_ Released Singularity Reactor. 43602_ Released Exp. Biometal Heavy Treads. 43602_ Released Exp. Targeting Computer. 43602_ Released Com. HERF Cannon. 43603_ A0_COM: 9. 43604_ A0_COM: 8. 43605_ A0_COM: 7. 43605_ Acquired 169 matter. 43606_ A0_COM: 6. 43606_ Acquired Hpw. Transdimensional Reconstructor. 43606_ Warped through subspace, drawn to slip node. 43606_ EXIT=FOUND 43607_ A0_COM: 5. 43608_ A0_COM: 4. 43609_ A0_COM: 3. 43610_ A0_COM: 2. 43611_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 113 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 40 Armor Coverage 3000 Resistance: TH 15 Resistance: EM 75 Weapon Shielding 90 Point Defense Rating 320 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 6 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 12 Matter Filtering 30 Particle Charging 50 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Weapon Cycler | x2 | -4/Armory | Preloaded Exp. Biometal Heavy Treads | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Subatomic Replicator Core Reset Matrix Phase Armor Core Stripper Integrated Dissipator Integrated Thermoelectric Network Integrity Redistributor Transdimensional Reconstructor Core Regenerator Integrated Mediator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ControlRecoilStripper Manual? 0 Play Time 15:06:32 Cumulative 509.3 hours Start 2022.04.26 @ 20:34:57 End 2022.05.10 @ 20:16:34 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type 6 Total 24 Types 1/5/4/1/1/1/9/1/1 Lore% 90 Gallery% 91 Achievement% 75 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8deb4318-89cd-4a08-a23f-25e25e7947bb