Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.04 @ 18:53:54 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (58) 290 Value Destroyed (3626) 3626 Prototype IDs (278) 5560 Alien Tech Used (12) 2400 Bonus (58566) 58566 TOTAL SCORE: 78542 Bonus ------- Pacifist 200 Triggered Max Security 4000 High Alert Combat Kills 2237 Follower Combat Kills 139 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Win Speed 4603 Friendly Fire -713 Cogmind --------- Core Integrity 827/1600 Matter 395/425 Energy 244/340 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Advanced Phase Shifter Graphene Brace AEGIS Remote Shield > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (9) ---- Compact Battery (0) Experimental Energy Well (24) Quantum Shading Machine Sigix Sheargun Cooled Nova Cannon Sigix Shearcannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Advanced Phase Shifter Graphene Brace AEGIS Remote Shield Ghost Barrier > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Compact Battery Experimental Energy Well Advanced Weight Redist. System Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Sheargun Cooled Nova Cannon Core Cannon [Rating: 257] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Reaction Control System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon Sigix Shearcannon Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 . . 4 2 . 2 2 . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . 2 . . 1 1 . 1 . . 1 . . . . . . . Utility 11 | . . . . . 3 1 . . 2 . 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 146 | . 1 9 7 2 9 2 2 12 4 1 5 17 26 3 11 19 14 2 Power 15 | . . . 1 . 1 . . 1 . . 1 2 6 . . 2 1 . Engine 1 | . . . 1 . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . 1 . . . 1 1 . . . . . Reactor 10 | . . . . . . . . . . . 1 1 5 . . 2 1 . Propulsion 22 | . . 6 4 . 3 1 . 2 . . 1 4 1 . . . . . Treads 5 | . . 5 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17 | . . 1 4 . 3 1 . 2 . . 1 4 1 . . . . . Utility 86 | . 1 2 . 1 5 1 2 7 4 . 3 11 14 3 7 13 11 1 Device 54 | . . 1 . 1 3 1 . 2 2 . 2 6 14 2 5 8 6 1 Storage 9 | . . . . . . . . . . . . 1 . . 2 3 3 . Processor 9 | . 1 . . . . . . 1 1 . 1 1 . 1 . 1 2 . Hackware 3 | . . 1 . . 1 . . . . . . . . . . 1 . . Protection 11 | . . . . . 1 . 2 4 1 . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 23 | . . 1 2 1 . . . 2 . 1 . . 5 . 4 4 2 1 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . Energy Cannon 13 | . . . . . . . . . . . . . 3 . 3 4 2 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . . . . . 1 . . 2 . . 3 1 5 . Parts Lost 5 | . . . . . . 1 1 . . . . . 3 . . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . 1 1 . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 1 . . . . . 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 52 75 90 100 93 98 94 98 100 97 98 94 85 63 71 73 75 76 Core 2 | . . . . . 5 6 6 11 10 10 7 3 . . . . . . Reactor 4 | . . . . . . . . . . . 1 4 8 9 9 7 7 7 Treads 2 | . . 33 9 . . . . . . . . . . . . . . . Leg 4 | . 28 9 . . . . . . . . . . 2 9 9 7 7 7 Flight 19 | . . . 34 44 38 40 40 40 36 36 36 32 25 . . . . . Device 18 | . . 8 . 6 15 20 18 11 15 15 19 14 17 30 34 29 33 30 Storage 2 | . . . . . . . . . . . . 3 3 . . 6 3 . Processor 7 | . 9 11 11 4 . . . 4 10 10 9 9 6 5 9 7 11 23 Hackware 4 | . . 1 11 11 13 11 6 5 5 5 4 4 3 . . 5 3 . Protection 4 | . . . . . 3 6 9 10 10 10 9 8 6 . . . . . Energy Gun 1 | . 14 11 . . . . . . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . . . . . . . . 1 9 9 6 7 7 Launcher 1 | . . . 22 13 7 6 6 3 . . . . . . . . . . Impact Weapon 2 | . . . . 8 7 6 6 5 5 5 4 4 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 4 4 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 2 2 2 9 11 16 17 20 28 29 28 34 44 57 58 58 59 60 59 Greatest Support 80 | 3 3 80 20 20 24 25 29 36 36 36 42 50 60 60 60 60 80 60 Greatest Overweight (x) 1 | . . . . . . . 1 . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 5 5 5 5 5 5 5 5 5 5 5 10 14 9 9 24 9 9 Average Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 9 11 9 9 9 9 9 Most Carried 14 | 5 5 5 5 5 5 5 5 5 5 5 5 10 14 9 9 9 9 8 Average Carried 7 | 3 3 4 5 4 4 4 5 4 4 5 4 8 10 8 8 8 8 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 9 9 9 9 9 9 Final Carried 10 | 3 5 5 5 5 5 5 5 5 5 5 5 10 9 9 9 8 8 7 Class Distribution -------------------- 33% | Alien-Sigix 20% | Scout 14% | Mutant 11% | Sprinter 9% | Alien-Scout 6% | Hacker-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -9/Recycling Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Mutant | -6/DSF Sprinter | -5/Factory Sprinter | -4/Factory Scavenger-Scout | -4/DSF Scavenger-Scout | -3/Research Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1946 | 200 . 50 110 . 63 79 . 33 . . 229 201 515 20 73 180 173 20 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4433 | . . 268 2 24 88 79 . 33 . . 257 143 692 . 71 213 2217 346 Parts 203 | . . 28 3 . 10 2 . 2 . . 13 10 34 . 7 9 72 13 Haulers Intercepted 4 | . . 3 . . . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 37 | . . 2 3 . 4 . . . . . . . 4 . . 2 18 4 Melee 1 | . . . . . . . . . . . . . 1 . . . . . Guns 2 | . . 2 . . . . . . . . . . . . . . . . Cannons 27 | . . . . . . . . . . . . . 3 . . 2 18 4 AOE 7 | . . . 3 . 4 . . . . . . . . . . . . . Classes Destroyed 14 | . . 3 1 . 2 . . . . . 1 . 3 . . 1 3 . Worker 1 | . . . . . . . . . . . . . . . . . 1 . Builder 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 4 | . . 3 . . . 1 . . . . . . . . . . . . Recycler 4 | . . . . . . . . . . . 1 1 2 . . . . . Operator 3 | . . 1 . . . . . . . . . 1 . . . 1 . . Watcher 6 | . . . . . 1 . . 1 . . 3 . 1 . . . . . Swarmer 10 | . . . 3 . 4 . . . . . . . . . . . 3 . Grunt 4 | . . . . . . . . . . . . . . . . . 4 . Researcher 2 | . . . . . . . . . . . . . 1 . 1 . . . Sentry 2 | . . 2 . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . . 2 4 . Programmer 3 | . . . . . . . . . . . . . 2 . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . 2 . . . . . Assembled 4 | . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 7 | . . 3 3 . 5 1 . 1 . . 2 1 2 . 1 2 7 3 Combat Bots Only 7 | . . 2 3 . 4 . . . . . . . 2 . . 2 7 3 Max Kills in Single Turn 6 | . . 1 3 . 2 1 . 1 . . 1 1 1 . 1 2 6 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 3887 | . 184 143 144 . 124 . 237 33 . 196 81 152 1034 81 36 17 1123 302 Core 1064 | . 68 45 93 . 67 . 5 . . 28 . 15 250 24 11 9 338 111 Absorbed by Shields 900 | . . . . . . . . . . . . . 319 90 40 18 363 70 Redirected to Shielding 252 | . . . . . . . 43 21 . 62 . 36 90 . . . . . Regen/Repaired (Parts) 119 | . . . . . . . . 119 . . . . . . . . . . Core Remaining (%) 82 | 100 72 . . 65 90 . 99 100 . 97 . . 49 . 97 . . 51 Volleys Fired 90 | . . 7 1 . 5 . . . . . . . 9 2 8 6 41 11 Largest 2 | . . 1 2 . 1 . . . . . . . 2 1 1 1 1 1 Hottest 300 | . . 40 60 . 30 . . . . . . . 200 180 180 300 300 300 Shots Fired 94 | . . 7 3 . 5 . . . . . . . 11 2 8 6 41 11 Gun 11 | . . 7 . . . . . . . . . . 4 . . . . . Cannon 74 | . . . . . . . . . . . . . 6 2 8 6 41 11 Launcher 8 | . . . 3 . 5 . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal 10 | . . . . . . . . . . . . . . . . 2 2 6 Explosive 8 | . . . 3 . 5 . . . . . . . . . . . . . Electromagnetic 7 | . . 7 . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . . . . . . . 10 2 8 4 39 5 Robot Hit Streak 24 | . . 7 . . . . . . . . . . 8 . . 3 24 22 Robot Miss Streak 10 | . . . . . . . . . . . . . 3 . . 2 10 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 87 | . . 7 . 1 4 1 . 1 . . 5 2 21 . . 1 33 11 Core Hits 150 | . . 8 3 . 11 . . 1 . . 3 1 10 . 2 5 88 18 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 . . . . . . . 1 . . . . . Critical Strikes 14 | . . . . 1 1 . . . . . 1 . 4 . . . 2 5 Destroy 4 | . . . . . . . . . . . . . . . . . . 4 Smash 3 | . . . . 1 1 . . . . . . . 1 . . . . . Sever 7 | . . . . . . . . . . . 1 . 3 . . . 2 1 Melee Attacks 102 | . . . . 1 8 1 . 5 . . 16 21 50 . . . . . Impact 42 | . . . . 1 8 1 . 5 . . 3 9 15 . . . . . Slashing 60 | . . . . . . . . . . . 13 12 35 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 1 1 . . . . 1 2 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . Damage Inflicted 17746 | . . 110 333 79 557 104 . 83 . . 263 181 2675 32 218 321 8883 3907 Guns 213 | . . 88 . . . . . . . . . . 125 . . . . . Cannons 14733 | . . . . . . . . . . . . . 1537 . 160 321 8808 3907 Explosions 607 | . . . 333 . 274 . . . . . . . . . . . . . Melee 1890 | . . . . 79 283 104 . 83 . . 263 181 897 . . . . . Ramming 303 | . . 22 . . . . . . . . . . 116 32 58 . 75 . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal 2400 | . . . . . . . . . . . . . . . . . . 2400 Explosive 607 | . . . 333 . 274 . . . . . . . . . . . . . Electromagnetic 88 | . . 88 . . . . . . . . . . . . . . . . Impact 776 | . . . . 79 283 104 . 83 . . 39 . 188 . . . . . Slashing 13572 | . . . . . . . . . . . 224 181 2371 . 160 321 8808 1507 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 1 1 1 . . . . . . . . 9 . . . 3 4 Average Corruption 2 | . . 1 1 1 . . . . . . . . 6 . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . 15 . . . . . Effects 10 | . . . 2 . . . . . . . . . 5 . . . 1 2 Message Errors 2 | . . . . . . . . . . . . . . . . . 1 1 Matter Fused 1 | . . . 1 . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 2 . . . . 1 Misfires 1 | . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 808 | . . . 45 79 65 34 . . . . 81 70 331 . 18 . 80 5 Projectiles 111 | . . . . . . . . . . . . . 46 . . . 60 5 Explosions 45 | . . . 45 . . . . . . . . . . . . . . . Melee 652 | . . . . 79 65 34 . . . . 81 70 285 . 18 . 20 . Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 37 | . . . 37 . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . Rammed 28 | . . 28 . . . . . . . . . . . . . . . . Targets Rammed 38 | . . 32 . . . . . . . . . . 2 1 1 . 2 . Kicked 7 | . . 1 . . . . . . . . . . 2 1 1 . 2 . Crushed 3 | . . 3 . . . . . . . . . . . . . . . . Highest Temperature 137 | . . 1 6 . 31 . . 4 . . . 7 126 20 20 137 135 95 Average Temperature 25 | . . 1 2 . 12 . . 2 . . . 5 60 20 20 57 26 95 Received Heat Transfer 454 | . 99 51 30 . 18 . 6 12 . 24 . 21 60 24 4 . 105 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . 2 3 1 . . . . 2 . 1 . . . . . Impact Corruptions 13 | . . . . 3 1 2 . . . . 1 . 3 . 2 . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2005 | . 135 232 415 278 1315 651 448 318 163 116 242 498 2005 1759 1674 1738 1938 . Initial 1127 | . . 56 97 153 1003 644 448 229 163 116 65 135 113 1127 1100 1100 1112 . Average 663 | . 45 121 244 214 1158 647 445 253 163 116 144 320 548 1406 1240 1220 1633 . Maximum Alert Level 5 | . . 1 2 1 4 2 2 1 . . 1 2 5 5 5 5 5 . Low Security (%) 24 | 100 100 87 50 40 . . . . 100 100 73 19 24 . . . . . Level 1 31 | . . 12 44 59 . . . 100 . . 26 64 54 . . . . . Level 2 5 | . . . 5 . . 100 100 . . . . 15 . . . . . . Level 3 3 | . . . . . 17 . . . . . . . . 15 27 . . . Level 4 19 | . . . . . 82 . . . . . . . . 32 45 87 19 . Level 5 7 | . . . . . . . . . . . . . . . . . 80 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . 21 51 26 12 . . Squads Dispatched 42 | . 1 . 2 . 1 1 1 . . 1 1 . 14 7 6 7 . . Investigation 2 | . . . . . . 1 . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . 1 . . Reinforcement 5 | . 1 . . . 1 . 1 . . 1 . . 1 . . . . . Assault 33 | . . . 2 . . . . . . . . . 12 7 6 6 . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 25 | . 1 2 1 . . . . 1 . . 1 . 5 2 . 1 11 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 12 7 19 4 10 . 4 5 . 4 12 19 103 19 22 5 29 6 Peak Tracking Total 60 | . 9 8 13 3 4 . 4 4 . 5 8 12 60 25 21 10 12 4 Tactical Retreats 18 | . 1 2 . . 2 . . 1 . . . 5 5 2 . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . . 1 . . 1 . . . . . . 3 . 1 4 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 33 | . . . 2 . . . . . . . . 5 10 . 11 1 4 . Max in Single Turn 3 | . . . 1 . . . . . . . . 1 2 . 3 1 1 . Garrison Access 3 | . . . . . 1 . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 46 | . . 1 5 8 5 2 . 3 1 . 3 5 3 1 2 4 3 . Terminals 32 | . . 1 5 2 4 1 . 2 1 . 3 4 2 . 1 3 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 . . . . . 1 1 1 1 1 . . Total Hacks 108 | . . 3 8 16 9 3 . 16 2 . 9 8 3 2 8 13 8 . Successful 51 | . . 1 6 12 4 1 . 8 1 . 3 4 3 . 2 4 2 . Failed 57 | . . 2 2 4 5 2 . 8 1 . 6 4 . 2 6 9 6 . Catastrophic 13 | . . 1 . . 2 . . . . . 2 1 . 1 . 6 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 45 | . . 3 4 11 . . . 8 . . 4 5 . . 5 3 2 . Terminals 83 | . . 3 8 6 7 1 . 14 2 . 9 7 2 . 5 11 8 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . . Recycling Units 10 | . . . . 10 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 2 2 . . . . . 1 1 2 3 2 . . Terminal Hacks 31 | . . 1 6 2 3 1 . 5 1 . 2 1 2 . 2 3 2 . Open Door 7 | . . . 4 . . . . . . . . . 2 . . . 1 . Open DSF 2 | . . . . . . 1 . . 1 . . . . . . . . . Level Access Points 3 | . . . . . 1 . . 1 . . . . . . 1 . . . Branch Access Points 3 | . . 1 1 . . . . . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . 1 . . . . . . . . 1 . Unreport Threat 2 | . . . . 1 . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . Zone Layout 6 | . . . 1 . 1 . . 2 . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . . . . . Retrieve Components 3 | . . . . 3 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 1 . . . . . Seal Access 3 | . . . . . 1 . . . . . . 1 1 . . . . . Unauthorized Hacks 12 | . . . . 7 . . . 1 . . 1 2 . . . 1 . . Terminals 6 | . . . . 1 . . . 1 . . 1 2 . . . 1 . . Track 1 | . . . . . . . . . . . . 1 . . . . . . Botnet 5 | . . . . 1 . . . 1 . . 1 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 6 . . . . . . . . . . . . . . Tunnel 6 | . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . 1 1 3 5 1 . 2 1 . 3 4 1 1 2 4 3 . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 2 . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 4 . 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . Time 32 | . . . . . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Total Allies 37 | . . . 2 . . . . . . . . . . 16 . 6 13 . Largest Group 9 | . . . 2 . . . . . . . . . . 5 . 4 9 . Highest-Rated Group 124 | . . . 62 . . . . . . . . . . 68 . 56 124 . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . 15 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . 15 . . . . . . . . . . 8 . 1 24 . Total Damage 710 | . . . 228 . . . . . . . . . . 131 . . 351 . Kills 6 | . . . 3 . . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 3123 | 4 93 243 92 82 211 44 44 186 21 21 129 451 586 70 191 303 286 66 Spaces Moved 6347 | 1 178 294 196 241 557 140 73 420 59 83 360 921 1021 175 505 664 425 34 Core 495 | 1 178 285 31 . . . . . . . . . . . . . . . Treads 9 | . . 9 . . . . . . . . . . . . . . . . Legs 2093 | . . . . . . . . . . . . . 290 175 505 664 425 34 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3750 | . . . 165 241 557 140 73 420 59 83 360 921 731 . . . . . Fastest Speed 18 | 50 50 50 31 31 26 27 23 20 22 22 18 18 21 30 30 30 30 30 Average Speed 28 | 50 50 53 36 31 27 27 37 21 22 22 20 21 23 30 30 30 30 30 Slowest Speed 160 | 50 50 160 80 31 31 27 105 22 22 101 22 28 30 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . 7 2 3 . 1 1 . 1 2 9 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . 1 4 . . . 1 1 Exploration Rate (%) 34 | 2 51 33 38 59 22 5 73 13 2 86 19 75 71 8 60 19 18 4 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 6 | . . . . 6 . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 . 1 1 . 1 1 . 1 1 . . 1 . . . Unknown Exits Taken 6 | 1 . . . 1 . . . . . . . . 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 191 | . . . 17 . 1 . . 2 . . 8 10 16 26 42 36 33 . Terrain Destroyed 400 | . . . 23 . 29 . . 2 . . 8 10 27 26 72 54 99 50 Melee 24 | . . . . . 1 . . 2 . . 8 10 3 . . . . . Projectile 325 | . . . . . . . . . . . . . 24 26 72 54 99 50 AOE 51 | . . . 23 . 28 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Rec Fac Fac DSF Fac Fac DSF Res Qua Sec Res Tes Acc Com Ac0 Total 7437 | 7 180 354 207 244 596 144 86 506 67 83 389 1131 1302 191 540 767 560 83 Wait 565 | . . 2 4 . 10 . 13 57 . . 11 160 153 7 3 57 58 30 Move 6280 | . 177 293 184 236 551 140 70 417 59 80 355 903 1015 175 505 663 424 33 Hop 24 | . . . 4 2 2 . 1 1 . 1 2 8 3 . . . . . Pick Up 55 | . 2 3 1 1 5 1 . 5 2 . 1 8 14 1 2 1 5 3 Fast Attach 101 | . 1 6 7 1 4 1 2 5 1 1 3 17 21 2 10 12 7 . Attach 46 | . . 3 . 1 3 1 . 3 3 . 1 3 12 1 1 7 5 2 Detach 32 | 1 . 2 . 1 . . . 1 1 . . 3 7 1 . 10 5 . Swap 15 | . . . . . 2 . . 4 . . 1 . 4 . . . 3 1 Drop 102 | 6 . 6 6 1 6 . . 8 1 1 2 11 17 2 11 11 10 3 Fire 90 | . . 7 1 . 5 . . . . . . . 9 2 8 6 41 11 Melee 92 | . . . . 1 8 1 . 5 . . 13 18 46 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . . 1 . . . . . . . . . . 1 . . . 2 . Crush 31 | . . 31 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Discovered new exit (range 12) 43 | -10/Materials | Identified exit to Mines 86 | -10/Materials | Discovered new exit (range 6) 97 | -10/Materials | Identified exit to Materials 98 | -10/Materials | Entered another Materials area 98 | -9/Materials | Evolved 2 slots: Propulsion x2 277 | -9/Materials | Discovered new exit (range 16) 319 | -9/Materials | Discovered new exit (range 16) 320 | -9/Materials | Identified exit to Mines 320 | -9/Materials | Identified exit to Storage 324 | -9/Materials | Build established: Mutant 341 | -9/Materials | Entered Storage 378 | -9/Storage | Identified exit to Recycling 394 | -9/Storage | Met a pair of Derelict thieves 432 | -9/Storage | Used back door to open Recycling access 433 | -9/Storage | Entered Recycling 442 | -9/Recycling | Spotter reported a threat 445 | -9/Recycling | Spotter reported a threat 449 | -9/Recycling | Spotter reported a threat 490 | -9/Recycling | Spotter reported a threat 492 | -9/Recycling | Spotter reported a threat 509 | -9/Recycling | Discovered new exit (range 16) 515 | -9/Recycling | Entered Factory 515 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 657 | -7/Factory | Identified exit to Factory 726 | -7/Factory | Entered another Factory area 726 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 764 | -6/Factory | Hacking Suite fried by hacking feedback 770 | -6/Factory | Identified exit to DSF 770 | -6/Factory | Entered DSF 800 | -6/DSF | Additional patrols routed to DSF 804 | -6/DSF | Discovered new exit (range 16) 814 | -6/DSF | Entered Factory 814 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 875 | -5/Factory | Repaired Hrd. Light Armor Plating 903 | -5/Factory | Identified exit to Factory 986 | -5/Factory | Spotted B-75 Beast 1000 | -5/Factory | Entered another Factory area 1000 | -4/Factory | Evolved 2 slots: Utility x2 1021 | -4/Factory | Identified exit to DSF 1021 | -4/Factory | Entered DSF 1034 | -4/DSF | Additional patrols routed to DSF 1037 | -4/DSF | Discovered new exit (range 18) 1042 | -4/DSF | Identified exit to Research 1042 | -4/DSF | Entered Research 1042 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -3/Research | Spotted B-86 Titan 1120 | -3/Research | Spotted B-86 Titan 1149 | -3/Research | Identified exit to Armory 1149 | -3/Research | Identified exit to Quarantine 1157 | -3/Research | Discovered new exit (range 13) 1171 | -3/Research | Entered Quarantine 1215 | -3/Quarantine | Found Alien Artifact 1244 | -3/Quarantine | Cryocooling Duct disabled 1259 | -3/Quarantine | Ambient heat levels rising (+20) 1259 | -3/Quarantine | Non-combat units ordered to evacuate 1260 | -3/Quarantine | Found Alien Artifact 1260 | -3/Quarantine | Identified Core Reset Matrix 1260 | -3/Quarantine | Identified Subatomic Replicator 1260 | -3/Quarantine | Used Core Reset Matrix 1264 | -3/Quarantine | Detected hypermatrix surge 1264 | -3/Quarantine | Sensed 12 artifacts in vicinity 1375 | -3/Quarantine | Found Dimensional Node Initializer 1375 | -3/Quarantine | Initialized slip node 1381 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1381 | -3/Quarantine | Warped through subspace to slip node 1383 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1385 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1387 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1421 | -3/Quarantine | Search patrols dispatched 1427 | -3/Quarantine | Build established: Scout 1518 | -3/Quarantine | Found Core Cannon 1607 | -3/Quarantine | Spotted Fortress 1621 | -3/Quarantine | Discovered new exit (range 6) 1622 | -3/Quarantine | Identified exit to Section 7 1622 | -3/Quarantine | Entered Section 7 1623 | -3/Section 7 | Sensed 23 artifacts in vicinity 1670 | -3/Section 7 | Spotted B-86 Titan 1680 | -3/Section 7 | Found Integrated Dissipator 1680 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 1707 | -3/Section 7 | Warped through subspace 1755 | -3/Section 7 | Spotted Striker 1755 | -3/Section 7 | Spotted Striker 1757 | -3/Section 7 | Warped through subspace 1757 | -3/Section 7 | Spotted Striker 1757 | -3/Section 7 | Spotted Striker 1760 | -3/Section 7 | Found Sigix Shearcannon 1776 | -3/Section 7 | Found Transdimensional Reconstructor 1784 | -3/Section 7 | Warped through subspace 1792 | -3/Section 7 | Found Transdimensional Reconstructor 1797 | -3/Section 7 | Spotted B-99 Colossus 1813 | -3/Section 7 | Found LRC Matter Compressor 1813 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 1816 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 1817 | -3/Section 7 | Found LRC Storage 1817 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 1818 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 1879 | -3/Section 7 | Found Transdimensional Reconstructor 1880 | -3/Section 7 | Found Transdimensional Reconstructor 1886 | -3/Section 7 | Found Terrabomb 1888 | -3/Section 7 | Found Terrabomb 1890 | -3/Section 7 | Spotted Executioner 1890 | -3/Section 7 | Spotted Executioner 1970 | -3/Section 7 | Spotted Executioner 1970 | -3/Section 7 | Spotted Executioner 2074 | -3/Section 7 | Integrated with Sigix Exoskeleton 2087 | -3/Section 7 | Warped through subspace 2117 | -3/Section 7 | Destroyed Executioner 2118 | -3/Section 7 | Destroyed Executioner 2121 | -3/Section 7 | Found Exp. Core Analyzer 2151 | -3/Section 7 | Spotted Executioner 2154 | -3/Section 7 | Spotted Alpha 7 2155 | -3/Section 7 | Spotted Alpha 7 2174 | -3/Section 7 | Discovered new exit (range 18) 2184 | -3/Section 7 | Found Integrated Dissipator 2184 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2192 | -3/Section 7 | Found Integrated Dissipator 2192 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2201 | -3/Section 7 | Spotted Executioner 2203 | -3/Section 7 | Spotted Striker 2208 | -3/Section 7 | Core integrity fell below 50% 2208 | -3/Section 7 | Entered Research 2208 | -2/Research | Evolved 2 slots: Utility x2 2213 | -2/Research | Emitted hypermatrix ping 2218 | -2/Research | Assembled emerged from beneath the floor 2220 | -2/Research | Spotted B-90 Cyclops 2259 | -2/Research | Assembled emerged from beneath the floor 2273 | -2/Research | Discovered new exit (range 17) 2278 | -2/Research | Entered Testing 2285 | -2/Testing | Identified exit to Access 2298 | -2/Testing | Found Prototype Hackware 2341 | -2/Testing | Found Prototype Ballistic Cannon 2341 | -2/Testing | Identified Omega Cannon 2351 | -2/Testing | Found Prototype Energy Cannon 2351 | -2/Testing | Identified Cld. Nova Cannon 2400 | -2/Testing | Build established: Alien-Sigix 2469 | -2/Testing | Entered Access 2469 | -1/Access | Evolved 2 slots: Utility x2 2474 | -1/Access | Emitted hypermatrix ping 2479 | -1/Access | Assembled emerged from beneath the floor 2525 | -1/Access | Identified Ghost Barrier 2750 | -1/Access | Discovered new exit (range 17) 2772 | -1/Access | Entered Command 2777 | -1/Command | Emitted hypermatrix ping 2782 | -1/Command | Assembled emerged from beneath the floor 2800 | -1/Command | Assembled emerged from beneath the floor 2839 | -1/Command | Spotted M Guard 2839 | -1/Command | Spotted M Guard 2839 | -1/Command | Spotted Combat Programmer 2840 | -1/Command | Spotted Combat Programmer 2849 | -1/Command | Destroyed 7 combat bots 2857 | -1/Command | Destroyed Combat Programmer 2858 | -1/Command | Destroyed Combat Programmer 2883 | -1/Command | Destroyed M Guard 2895 | -1/Command | Destroyed M Guard 2895 | -1/Command | All MAIN.C guards destroyed 2899 | -1/Command | Found Prototype Reactor 2899 | -1/Command | Identified Zero-point Reactor 2908 | -1/Command | Found Prototype Device 2908 | -1/Command | Identified Thermal Barrier 2913 | -1/Command | Found Prototype Device 2913 | -1/Command | Identified AEGIS Remote Shield 2918 | -1/Command | Found Exp. Targeting Computer 2968 | -1/Command | Met MAIN.C 2969 | -1/Command | 0b10 Conduit disabled 3006 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3006 | -1/Command | Destroyed MAIN.C Shell 3006 | -1/Command | Spotted M Shell/Def 3006 | -1/Command | Spotted M Shell/Atk 3006 | -1/Command | Spotted M Shell/Def 3006 | -1/Command | Spotted M Shell/Atk 3006 | -1/Command | Spotted M Shell/Atk 3006 | -1/Command | Spotted M Shell/Def 3006 | -1/Command | Spotted M Shell/Atk 3006 | -1/Command | Spotted M Shell/Def 3008 | -1/Command | MAIN.C activated Command garrisons 3010 | -1/Command | Discovered new exit (range 18) 3024 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3034 | -1/Command | Destroyed MAIN.C 3038 | -1/Command | Discovered new exit (range 19) 3038 | -1/Command | Discovered new exit (range 96) 3038 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3039 | -1/Command | Found Exp. Targeting Computer 3054 | -1/Command | Warped through subspace to slip node 3054 | -1/Command | Discovered new exit (range 5) 3058 | -1/Command | Entered Access_0 3059 | -1/Access_0 | Sensed 4 artifacts in vicinity 3059 | -1/Access_0 | Met Architect 3062 | -1/Access_0 | Architect warped through subspace 3063 | -1/Access_0 | Destroyed A8 3117 | -1/Access_0 | Destroyed Architect 3118 | -1/Access_0 | Architect triggered a singularity event 3119 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 3120 | -1/Access_0 | Warped through subspace to slip node 3120 | -1/Access_0 | Discovered new exit (range 8) 3124 | *** | Escaped singularity! Last Messages --------------- 03109_ Architect suffers critical hit (Destroy). 03109_ Destroyed Prototype Protection. 03111_ Dropped Com. Battery. 03112_ Extracted 200 energy. 03112_ Beam penetrates Architect. 03114_ Acquired Com. Battery. 03115_ Quantum Shear penetrates Wall. 03117_ Beam penetrates Architect. 03117_ Architect: "If I can't win, no one wins!" 03117_ Architect destroyed. 03118_ A0_COM: Initiating irreversible singularity event. Goodbye. 03119_ A0_COM: 10. 03119_ Acquired data core, extracted unknown sensor trigger ID. 03120_ A0_COM: 9. 03120_ Warped through subspace, drawn to slip node. 03120_ EXIT=FOUND 03121_ A0_COM: 8. 03122_ A0_COM: 7. 03123_ A0_COM: 6. 03124_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# ! ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 69 Energy Capacity 540 Matter Stores 425 Matter Capacity 425 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Point Defense Rating 160 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 24 Core Analysis 11 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Exp. Field Recycling Unit | -3/Section 7 | Archive Enh. Fission Core | -3/Section 7 | Archive Adv. KE Penetrator | -3/Section 7 | Archive Cld. Nuclear Pulse Thruster | -3/Section 7 | Archive Adv. Plasma Rifle | -2/Testing | Archive Hvy. Neutron Cannon | -2/Testing | Archive Lgt. Antimatter Cannon | -2/Testing | Archive Robot Schematics ------------------ S-43 Plague | -3/Section 7 | Archive L-61 Swordsman | -3/Section 7 | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Dimensional Node Initializer High-powered Transdimensional Reconstructor Integrated Dissipator Transdimensional Reconstructor LRC Matter Compressor Subatomic Replicator LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed TargetGyrokineticRouter Manual? 0 Play Time 01:03:40 Cumulative 780.0 hours Start 2022.08.04 @ 17:51:36 End 2022.08.04 @ 18:53:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 344 Adventurer 1 Explorer 0 Win Type 6 Total 98 Types 24/9/16/3/2/1/41/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfb2eed9-97de-41af-aabb-c5bf7e219aa1