Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 20:29:16 Player: Ender Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1632) 1632 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 5068 Bonus ------- Follower Combat Kills 91 Aligned with FarCom 300 Cogmind --------- Core Integrity 523/550 Matter 248/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink Transport Network Coupler Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Rocket Launcher Rocket Launcher > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core System Shield Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Transport Network Coupler Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core System Shield Heavy Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Transport Network Coupler Device Heat Sink Processor Transport Network Coupler Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Parts Attached 43 | 9 1 24 2 . . 7 Power 5 | 2 . 3 . . . . Engine 5 | 2 . 3 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 6 1 . . 3 Treads 11 | 2 . 5 1 . . 3 Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 3 1 6 . . . 1 Device 9 | 3 1 4 . . . 1 Storage . | . . . . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 15 | 2 . 9 1 . . 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 . 9 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 4 | . . 4 . . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 2 . . . . Weapon 1 | . . 1 . . . . Highest Loss Streak 4 | . . 4 . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 93 100 100 100 98 Engine 10 | . 14 11 11 11 11 9 Treads 24 | . 28 21 22 22 22 34 Device 15 | . 28 20 11 11 11 9 Processor 7 | . . 5 11 11 11 9 Protection 6 | . . . 11 11 11 9 Energy Gun 2 | . 14 4 . . . . Ballistic Gun 21 | . 14 28 22 22 22 9 Launcher 7 | . . . 10 11 11 17 Naked Turns . | . . . . . . . Heaviest Build 25 | 11 11 23 24 24 24 25 Greatest Support 92 | 40 40 46 46 46 46 92 Greatest Overweight (x) 1 | . . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 5 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 Class Distribution -------------------- 47% | Scavenger-Mutant 19% | Scavenger-Skirmisher 14% | Mutant 11% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1298 | 265 116 589 114 . 6 208 Remotely . | . . . . . . . Salvage Created 2114 | 149 494 777 161 . 58 475 Parts 142 | 12 23 49 17 . 4 37 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 46 | . 9 18 9 . 1 9 Guns 34 | . 8 18 3 . 1 4 AOE 12 | . 1 . 6 . . 5 Classes Destroyed 12 | 2 4 4 . . 1 1 Worker 2 | . 1 . . . . 1 Builder 5 | . . 1 . . . 4 Tunneler 3 | 3 . . . . . . Hauler 1 | . . 1 . . . . Recycler 2 | 1 1 . . . . . Watcher 6 | . 2 3 . . . 1 Swarmer 17 | . 3 7 7 . . . Grunt 17 | . 6 5 2 . . 4 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 8 | . . 5 . . . 3 Hunter 2 | . . . . . 1 1 Best Kill Streak 5 | 3 4 4 4 . 1 5 Combat Bots Only 4 | . 4 4 4 . 1 2 Max Kills in Single Turn 5 | 1 1 2 4 . 1 5 Gunslinging 1 | . . 1 1 . . . Exploded 4 | . 1 . 4 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 1200 | . 325 489 31 . 4 351 Core 202 | . 90 85 . . . 27 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 64 . . . 78 . Volleys Fired 130 | 7 27 49 12 . 1 34 Largest 3 | 1 2 3 3 . 2 3 Hottest 89 | 40 60 83 79 . 46 89 Shots Fired 272 | 7 54 141 26 . 2 42 Gun 262 | 7 54 141 24 . 2 34 Cannon . | . . . . . . . Launcher 10 | . . . 2 . . 8 Special . | . . . . . . . Kinetic 224 | . 27 137 24 . 2 34 Thermal . | . . . . . . . Explosive 10 | . . . 2 . . 8 Electromagnetic 38 | 7 27 4 . . . . Robot Hit Streak 24 | 6 24 19 12 . 4 10 Robot Miss Streak 2 | . 2 2 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 185 | 6 42 100 6 . 1 30 Core Hits 99 | 5 20 34 9 . 1 30 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 2 | . 1 1 . . . . Destroy 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3754 | 80 702 1393 403 . 13 1163 Guns 2558 | 80 600 1393 64 . 13 408 Cannons . | . . . . . . . Explosions 1196 | . 102 . 339 . . 755 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2094 | . 255 1354 64 . 13 408 Thermal 102 | . 102 . . . . . Explosive 1094 | . . . 339 . . 755 Electromagnetic 464 | 80 345 39 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . . . 23 . . 4 Projectiles . | . . . . . . . Explosions 27 | . . . 23 . . 4 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . 31 . . . . 24 Shots 2 | . 1 . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 103 | . 72 103 9 . . 9 Average Temperature 32 | . 31 36 9 . . 6 Received Heat Transfer 627 | . 171 222 9 . . 225 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 373 | 20 344 222 373 . 265 371 Initial 39 | . 11 . 39 . . 21 Average 124 | 8 161 69 221 . 185 129 Maximum Alert Level 1 | . 1 1 1 . 1 1 Low Security (%) 73 | 100 47 91 47 . 42 87 Level 1 26 | . 52 8 52 . 57 12 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 2 . . . 2 Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 8 | . 2 4 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 15 24 7 . 11 26 Peak Tracking Total 6 | . 5 5 4 . 4 6 Tactical Retreats 4 | . 1 1 . . 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 7 | . . . 1 . 1 5 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 17 | . 4 6 . 3 . 4 Terminals 11 | . 4 4 . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 75 | . 12 22 . 33 . 8 Successful 55 | . 7 13 . 33 . 2 Failed 19 | . 4 9 . . . 6 Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual 31 | . 14 14 . 1 . 2 Terminals 31 | . 12 14 . . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 46 | . 7 5 . 33 . 1 Record 32 | . . . . 32 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 2 | . 1 1 . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . 1 1 . . . . Dispatch Records 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 5 6 . . . 3 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 1 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 3 2 Highest-Rated Group 40 | . . . 40 40 40 32 Highest-Rated Ally 16 | . . . 16 16 16 16 Total Orders 1 | . . . . . . 1 FOLLOW 1 | . . . . . . 1 Ally Attacks 55 | . . . 5 . 33 17 Total Damage 475 | . . . 12 . 273 190 Kills 10 | . . . 1 . 7 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 4447 | 175 466 1308 407 796 532 763 Spaces Moved 2119 | 93 212 450 228 498 295 343 Core 4 | 4 . . . . . . Treads 2109 | 89 212 444 228 498 295 343 Legs 6 | . . 6 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 160 Average Speed 159 | 155 160 160 160 160 160 160 Slowest Speed 190 | 160 160 190 160 160 160 162 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 46 43 52 91 79 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 116 | . 7 . 21 . . 88 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 116 | . 7 . 21 . . 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 2952 | 113 287 940 245 497 353 517 Wait 622 | . 41 392 4 . 58 127 Move 2113 | 92 211 449 227 497 294 343 Hop . | . . . . . . . Pick Up 15 | 4 3 6 . . . 2 Fast Attach 16 | 8 1 6 . . . 1 Attach 6 | . . 4 . . . 2 Detach 2 | . . 1 . . . 1 Swap 21 | 1 . 14 2 . . 4 Drop 27 | 1 4 19 . . . 3 Fire 130 | 7 27 49 12 . 1 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 560 | -10/Materials | Central database locked down 618 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 930 | -9/Materials | Build established: Skirmisher 1163 | -9/Materials | Lost 4 parts (1n2u1w) 1267 | -9/Materials | Discovered new exit (range 16) 1543 | -9/Materials | Build established: Scavenger-Skirmisher 1880 | -9/Materials | Discovered new exit (range 4) 1950 | -9/Materials | Entered Mines 1962 | -9/Mines | Learned location of Zion (-7) 1988 | -9/Mines | Learned location of Storage (-9) 2019 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2080 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2096 | -9/Mines | Learned Materials stockpile data 2351 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2351 | -9/Mines | Discovered new exit (range 5) 2357 | -9/Mines | Entered Exiles 2357 | -9/Exiles | Accompanied by 3 allies 2381 | -9/Exiles | Discovered new exit (range 15) 2399 | -9/Exiles | Met 8R-AWN 2426 | -9/Exiles | Met EX-HEX 2461 | -9/Exiles | Build established: Scavenger-Mutant 2501 | -9/Exiles | Met EX-DEC 2542 | -9/Exiles | Visited The Gauntlet 2748 | -9/Exiles | Met EX-BIN 2765 | -9/Exiles | Aligned with FarCom system 2767 | -9/Exiles | Given EX-Vault access code 2858 | -9/Exiles | Opened EX-Vault 2887 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3135 | -9/Exiles | Discovered new exit (range 12) 3153 | -9/Exiles | Entered Mines 3153 | -8/Mines | Accompanied by 3 allies 3675 | -8/Mines | Discovered new exit (range 6) 3685 | -8/Mines | Entered Materials 3685 | -8/Materials | Accompanied by 2 allies 3685 | -8/Materials | Evolved 2 slots: Propulsion x2 3693 | -8/Materials | Identified exit to Garrison 4018 | -8/Materials | Garrison activated, responded to threat 4448 | -8/Materials | Self-destructed Last Messages --------------- 04361_ U-05 Engineer destroyed. 04361_ G-50 Soldier destroyed. 04361_ U-05 Engineer destroyed. 04362_ K-01 Serf collects debris. 04367_ The unstable cave ceiling collapses. 04369_ K-01 Serf collects debris. 04386_ G-47 Trooper destroyed. 04389_ K-01 Serf collects debris. 04391_ Acquired 50 matter. 04393_ K-01 Serf collects debris. 04408_ Atomic Centrifuge disabled. 04410_ K-01 Serf collects debris. 04414_ R-06 Scavenger collects Particle Gun. 04416_ Y-45 Defender destroyed. 04417_ K-01 Serf collects debris. 04418_ Acquired 55 matter. 04420_ K-01 Serf collects debris. 04425_ R-06 Scavenger collects Imp. Ion Engine. 04425_ K-01 Serf collects debris. 04432_ W-25 Informer distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ??? ??????????????????????????? | | ????????????????" "?" ????? ???????????????????? | | ??????????""????" "?" "???? #?????????????????? | | ?????????? a?"" 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[ + # ????????????????????? | | ?????????????#"""! # # ??????????????????? | | ?????????????#""" # # ??????????????? | | ?????????????# # # ??????????????? | | ??????????]??##+#### # = #????????????? | | ??????????????# #??# # % #????????????? | | ???????######## #??# % # ! #??????????????? | | ???????# ## #### %% =%%! #????????????? | | ???????# # *!# #??????????????????? | | ???????# += [ # #?????????????? | | ???????#]!! # = # #####?????????????? | | ???????#!! ##+#### ###?##?????????????????? | | ???????#!! ] # # a ##??????????????????????? | | ???????# # w #??????????????????????? | | ???????# # "" #######????????????/????? | | ???????# """ #! T" # #??????##?????????? | | ???????# """ #! "" # #?##### #?????????? | | ???????# """ # # #? #?????????? | | ???????# ############### ## #?????????? | | ???????????##??????????????# ##!!! #?????????? | | ???????????????????????????# ##!!! #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 100 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Grenade Launcher | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicBattleDoublenader Manual? 0 Play Time 00:40:42 Cumulative 70.7 hours Start 2022.04.15 @ 19:10:24 End 2022.04.15 @ 20:29:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 1 Adventurer 20 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e81b1dee-c8b0-45dd-a4d6-efef5d7bb146