Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 00:05:29 Player: harambe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (3870) 3870 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 10012 Bonus ------- High Alert Combat Kills 72 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 161/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Airjet Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Improved Airjet VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Plasma Rifle Phase Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Gravmag System Coolant Injector Seismic Detector Microactuators Reaction Control System Layered Medium Armor Plating Layered Medium Armor Plating Improved Hacking Suite Heavy Plasma Cannon Hypervelocity Gauss Rifle Missile Launcher Greatsword [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . . . 1 1 . . Utility 4 | . . 1 1 1 . . . . . 1 . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 140 | . 9 7 45 8 2 9 . 9 37 4 3 7 Power 23 | . . 1 6 1 . 2 . 2 8 . 1 2 Engine 6 | . . 1 3 . . . . . 2 . . . Core 17 | . . . 3 1 . 2 . 2 6 . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 61 | . 4 1 20 4 . 4 . 3 16 3 2 4 Treads 4 | . . . 1 . . 2 . 1 . . . . Leg 19 | . 2 . 12 3 . . . 2 . . . . Wheel 15 | . 2 1 6 . . 1 . . 1 3 1 . Hover 4 | . . . . . . . . . 3 . . 1 Flight 19 | . . . 1 1 . 1 . . 12 . 1 3 Utility 19 | . 3 2 6 2 . 1 . . 3 1 . 1 Device 11 | . 1 . 4 1 . 1 . . 3 . . 1 Storage 5 | . 2 1 2 . . . . . . . . . Processor 2 | . . 1 . 1 . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | . 2 3 13 1 2 2 . 4 10 . . . Energy Gun 11 | . 1 1 7 . . . . . 2 . . . Energy Cannon 5 | . . 1 . . . . . 1 3 . . . Ballistic Gun 12 | . 1 1 6 1 1 2 . . . . . . Ballistic Cannon 3 | . . . . . . . . 2 1 . . . Launcher 3 | . . . . . 1 . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . 2 . . . Parts Lost 60 | . . . 12 2 . 7 . 6 18 5 . 10 Power 9 | . . . 3 . . . . 1 3 1 . 1 Propulsion 30 | . . . 4 1 . 5 . 2 9 2 . 7 Utility 5 | . . . 1 1 . . . . 1 . . 2 Weapon 16 | . . . 4 . . 2 . 3 5 2 . . Highest Loss Streak 12 | . . . 6 1 . 4 . 3 12 3 . 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 99 100 92 92 92 88 86 76 61 Engine 2 | . 14 11 5 . . . . . . . . . Core 5 | . . . 2 7 7 7 7 7 7 5 5 4 Treads 3 | . . . . . . 12 15 8 1 . . . Leg 10 | . 22 . 19 29 30 5 . 8 3 . . . Wheel 3 | . 5 22 6 . . . . . . 9 11 5 Flight 8 | . . . . . . 4 7 7 21 15 11 17 Device 14 | . 13 11 18 14 15 15 15 15 13 11 11 7 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 3 Processor 11 | . . 11 9 15 15 15 15 15 13 11 11 8 Energy Gun 7 | . 14 11 14 7 7 7 7 2 3 4 . . Energy Cannon 2 | . . 11 . . . . . 2 4 4 . . Ballistic Gun 8 | . 14 11 11 15 14 15 15 12 . . . . Ballistic Cannon 2 | . . . . . . . . 2 6 5 5 3 Peak Build Rating 54 | . 9 15 25 30 28 31 31 34 54 52 41 52 Average Rating 29 | . 8 14 21 27 27 29 31 30 41 48 39 35 On Entrance 26 | 6 6 9 15 25 28 28 31 31 34 48 36 41 Naked Turns 18 | . . . . . . . . . . . . 18 Heaviest Build 48 | 13 31 36 38 37 39 37 37 43 48 44 31 31 Greatest Support 48 | 20 26 26 36 40 40 40 40 40 30 48 32 32 Greatest Overweight (x) 4 | . 1 1 3 1 . 1 . 2 4 2 . 2 Average Overweight (x) . | . . . 1 . . . . . 1 . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 14 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 10 15 15 15 15 15 15 15 15 15 14 15 Average Carried 13 | . 8 13 14 14 15 14 15 14 13 14 13 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 15 15 15 11 14 15 12 3 Class Distribution -------------------- 65% | Scavenger-Skirmisher 13% | Mutant 7% | Skirmisher 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 2734 | 199 120 143 862 112 46 413 . 261 575 3 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3971 | . 244 287 1437 123 43 723 . 356 716 42 . . Parts 179 | . 8 14 76 11 3 25 . 11 30 1 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 5 21 . 11 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 84 | . 6 4 31 3 3 14 . 7 15 1 . . Melee 4 | . . . . . . . . . 4 . . . Guns 61 | . 6 3 30 3 . 14 . 5 . . . . Cannons 10 | . . 1 . . . . . 1 7 1 . . AOE 8 | . . . . . 3 . . 1 4 . . . Classes Destroyed 12 | . 1 3 6 . . 1 . . 1 . . . Worker 2 | . . . 1 . . . . . 1 . . . Builder 2 | . . . 1 . . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 3 | . . 1 1 . . . . . 1 . . . Operator 2 | . . 1 . . . . . . 1 . . . Swarmer 14 | . . . 7 1 3 . . . 3 . . . Grunt 45 | . 6 1 18 1 . 8 . 5 6 . . . Brawler 4 | . . . 1 . . 3 . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . Sentry 13 | . . 3 4 1 . 2 . 1 2 . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 5 | . . . . . . . . . 4 1 . . Best Kill Streak 9 | . 2 3 9 2 3 6 . 3 6 1 . . Combat Bots Only 6 | . 2 1 6 2 3 6 . 3 3 1 . . Max Kills in Single Turn 3 | . 1 2 2 1 2 1 . 1 3 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 2 . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Hostile Shots Fired 728 | . 34 16 168 25 2 82 . 62 154 47 . 138 Missed 227 | . 7 3 47 12 2 27 . 19 44 15 . 51 Damage Taken 7853 | . 368 184 1817 145 . 930 . 599 1828 517 . 1465 Core 1948 | . 87 63 224 6 . 119 . 52 385 158 . 854 Absorbed by Shields 89 | . . . . . . . . . . . . 89 Core Remaining (%) 72 | 100 65 84 59 . . . . 74 54 . . . Volleys Fired 235 | . 24 11 86 6 2 40 . 19 42 5 . . Largest 3 | . 2 3 3 3 1 3 . 3 3 3 . . Hottest 208 | . 85 148 175 116 36 118 . 148 208 208 . . Shots Fired 600 | . 47 30 239 18 2 120 . 48 82 14 . . Gun 488 | . 47 19 235 18 . 120 . 30 14 5 . . Cannon 97 | . . 11 4 . . . . 16 57 9 . . Launcher 15 | . . . . . 2 . . 2 11 . . . Special . | . . . . . . . . . . . . . Kinetic 297 | . 23 11 106 12 . 80 . 33 27 5 . . Thermal 249 | . 24 14 100 6 . 40 . 13 43 9 . . Explosive 15 | . . . . . 2 . . 2 11 . . . Electromagnetic 39 | . . 5 33 . . . . . 1 . . . Robot Hit Streak 19 | . 11 4 19 5 6 13 . 4 13 4 . . Robot Miss Streak 7 | . 1 3 6 1 . 5 . 7 5 2 . . Penetration Max 1 | . . . 1 . . 1 . . . . . . Secondary Targets 7 | . 1 . 3 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . Shots Hit Robots 405 | . 36 18 149 13 1 89 . 32 58 9 . . Core Hits 209 | . 14 9 68 7 3 49 . 29 28 2 . . Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Critical Strikes 12 | . 1 . 3 . . 4 . . 4 . . . Burn 7 | . 1 . 2 . . 3 . . 1 . . . Destroy 2 | . . . 1 . . 1 . . . . . . Blast 2 | . . . . . . . . . 2 . . . Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 27 | . . . . . . . . . 27 . . . Impact . | . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . 27 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 . . . Damage Inflicted 9150 | . 525 319 2517 240 150 1564 . 819 2721 287 . 8 Guns 5647 | . 525 177 2465 240 . 1564 . 338 231 107 . . Cannons 1411 | . . 142 18 . . . . 275 796 180 . . Explosions 1443 | . . . 34 . 150 . . 206 1053 . . . Melee 641 | . . . . . . . . . 641 . . . Ramming 8 | . . . . . . . . . . . . 8 Kinetic 3667 | . 226 111 1067 160 . 1144 . 395 458 106 . . Thermal 3390 | . 299 159 936 80 . 420 . 218 1097 181 . . Explosive 861 | . . . . . 150 . . 206 505 . . . Electromagnetic 583 | . . 49 514 . . . . . 20 . . . Impact . | . . . . . . . . . . . . . Slashing 641 | . . . . . . . . . 641 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 . . . Average Corruption 4 | . . . . . . . . . 4 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . . . . . 30 . . . Message Errors 6 | . . . . . . . . . 6 . . . Matter Fused 6 | . . . . . . . . . 6 . . . Heat Flow Errors 2 | . . . . . . . . . 2 . . . Energy Discharges 8 | . . . . . . . . . 8 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . 4 . . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 278 | . . . . . 23 . . . 233 22 . . Projectiles 25 | . . . . . . . . . 3 22 . . Explosions 159 | . . . . . 23 . . . 136 . . . Melee 94 | . . . . . . . . . 94 . . . Knockbacks 5 | . . . . . . . . . 3 2 . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 3 2 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . 52 . . . . . . . . 4 Shots 1 | . . . 1 . . . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . . . . . . 1 Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 529 | . 264 270 529 19 . 19 . 20 501 299 . 14 Average Temperature 135 | . 127 106 166 6 . 2 . 6 129 144 . 14 Received Heat Transfer 2490 | . 243 54 909 81 . 327 . 264 234 167 . 211 Effects 16 | . . . 12 . . . . . 4 . . . Shutdowns 3 | . . . 2 . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 5 | . . . 5 . . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (major) 4 | . . . 2 . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . 1 1 2 . . 1 . . 5 1 . . Heat Transferred 6776 | . 766 333 2394 185 . 1221 . 296 1307 274 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 581 | . 182 190 581 343 . . . . 332 188 73 157 Initial 263 | . . 1 79 263 . . . . 25 143 58 51 Average 191 | . 76 78 296 307 . . . . 182 151 60 82 Maximum Alert Level 2 | . . . 2 1 . . . . 1 . . . Low Security (%) 60 | . 100 100 39 . . . . . 49 100 100 100 Level 1 30 | . . . 27 100 . . . . 50 . . . Level 2 8 | . . . 32 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . 6 . . 1 . . 5 1 . 1 Investigation 4 | . . . 3 . . . . . . . . 1 Extermination 4 | . . . . . . . . . 3 1 . . Reinforcement 5 | . . . 3 . . . . . 2 . . . Assault 1 | . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 9 | . 2 . 6 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 153 | . 10 5 49 4 6 17 . 8 25 7 3 19 Peak Tracking Total 10 | . 4 3 7 2 4 10 . 3 5 6 3 10 Tactical Retreats 20 | . . 1 3 . 2 3 . 2 4 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 7 | . . . 1 1 . . . . 1 1 . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 9 | . . . 1 . . . . . 6 2 . . Max in Single Turn 4 | . . . 1 . . . . . 4 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 27 | . 5 4 6 1 . . 4 . 4 1 . 2 Terminals 18 | . 5 4 3 1 . . . . 3 1 . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 63 | . 6 7 11 1 . . 29 . 5 1 . 3 Successful 44 | . 2 4 5 1 . . 29 . 1 . . 2 Failed 19 | . 4 3 6 . . . . . 4 1 . 1 Catastrophic 2 | . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . 1 1 . . . . . . . . . Terminals 25 | . 6 7 5 1 . . . . 4 1 . 1 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . 1 . . . Garrison Access 2 | . . . 2 . . . . . . . . . Terminal Hacks 40 | . 2 4 3 1 . . 29 . 1 . . . Record 11 | . . . . . . . 11 . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . Prototype ID Bank 6 | . . 1 1 1 . . 3 . . . . . Locate Traps 5 | . 2 2 . . . . . . 1 . . . Zone Layout 3 | . . 1 2 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . . . 5 1 . . . . 3 1 . 2 Full Trace Events 3 | . . . 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 8 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 35 | . . . . . . . . . . . . 35 Total Part Build Rating 6 | . . . . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . 2 2 2 . . . . Highest-Rated Group 32 | . . . . . . 32 32 32 . . . . Highest-Rated Ally 16 | . . . . . . 16 16 16 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 5844 | . 469 316 1124 207 254 777 148 525 1514 250 72 188 Spaces Moved 3438 | 1 312 254 428 143 196 413 93 240 810 185 64 299 Core 33 | . . . . . . . . . . . . 33 Treads 734 | . . . 1 . . 338 93 138 164 . . . Legs 1030 | 1 220 . 293 143 196 75 . 102 . . . . Wheels 802 | . 92 254 134 . . . . . 32 139 64 87 Hover 5 | . . . . . . . . . . . . 5 Flight 834 | . . . . . . . . . 614 46 . 174 Fastest Speed 25 | 120 90 90 95 120 120 120 160 160 28 100 100 25 Average Speed 133 | 120 112 102 162 120 120 153 160 187 146 122 100 52 Slowest Speed 330 | 120 190 105 330 190 120 190 160 260 320 187 100 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 1 63 27 41 5 46 60 73 48 24 7 62 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 3 | . . . . . . 2 . 1 . . . . Spaces Dug 14 | . . . . . . . . . 14 . . . Terrain Destroyed 96 | . . . 6 . 15 2 . 20 53 . . . Melee 3 | . . . . . . . . . 3 . . . Projectile 20 | . . . . . . 2 . 3 15 . . . AOE 73 | . . . 6 . 15 . . 17 35 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Total 4206 | . 385 289 691 163 212 471 92 277 1028 198 71 329 Wait 170 | . 24 . 78 . 11 . . 5 47 . 5 . Move 3423 | . 311 253 427 142 195 412 92 239 809 185 63 295 Hop 2 | . . . . . . . . . . . . 2 Pick Up 84 | . 9 11 25 4 1 3 . 2 26 2 . 1 Fast Attach 35 | . 2 . 8 2 . . . 3 16 2 . 2 Attach 48 | . . 2 11 3 . 6 . 5 13 1 3 4 Detach 11 | . . . . . . . . 1 5 1 . 4 Swap 57 | . 7 5 26 3 2 3 . 1 8 1 . 1 Drop 72 | . 8 7 29 3 1 . . 2 21 1 . . Fire 235 | . 24 11 86 6 2 40 . 19 42 5 . . Melee 23 | . . . . . . . . . 23 . . . Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . 18 . . 19 Rewire 7 | . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 5) 453 | -10/Materials | Discovered new exit (range 11) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Build established: Skirmisher 784 | -9/Materials | Discovered new exit (range 3) 785 | -9/Materials | Identified exit to Materials 786 | -9/Materials | Entered another Materials area 786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -8/Materials | Lost 3 parts (1p1n1w) 1223 | -8/Materials | Build established: Scavenger-Skirmisher 1647 | -8/Materials | Lost 6 parts (1p2n3w) 1881 | -8/Materials | Discovered new exit (range 16) 1908 | -8/Materials | Identified exit to Factory 1910 | -8/Materials | Entered Factory 1910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2113 | -7/Factory | Discovered new exit (range 3) 2115 | -7/Factory | Identified exit to Lower Caves 2117 | -7/Factory | Entered Lower Caves 2163 | -7/Lower Caves | Identified exit to Lower Caves 2371 | -7/Lower Caves | Entered another Lower Caves area 2458 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2595 | -7/Lower Caves | Lost 4 parts (2n2w) 2839 | -7/Lower Caves | Learned Factory emergency access door positions 2840 | -7/Lower Caves | Encountered a Warlord checkpoint 2905 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3124 | -7/Lower Caves | Discovered new exit (range 16) 3146 | -7/Lower Caves | Identified exit to Data Miner 3148 | -7/Lower Caves | Entered Data Miner 3148 | -7/Data Miner | Accompanied by 2 allies 3148 | -7/Data Miner | Discovered new exit (range 6) 3179 | -7/Data Miner | Met Data Miner 3227 | -7/Data Miner | Learned location of Section 7 (-2) 3227 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3259 | -7/Data Miner | Received God Mode back door access code from Data Miner 3294 | -7/Data Miner | Identified exit to Proximity Caves 3296 | -7/Data Miner | Entered Proximity Caves 3296 | -6/Proximity Caves | Accompanied by 2 allies 3445 | -6/Proximity Caves | Learned 4 Factory zone layouts 3496 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3587 | -6/Proximity Caves | Learned 4 Factory zone layouts 3759 | -6/Proximity Caves | Lost 3 parts (1p2w) 3774 | -6/Proximity Caves | Discovered new exit (range 10) 3802 | -6/Proximity Caves | Identified exit to Factory 3821 | -6/Proximity Caves | Entered Factory 3821 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4299 | -6/Factory | Lost 12 parts (2p5n1u4w) 4515 | -6/Factory | Lost 4 parts (1p3n) 5101 | -6/Factory | Discovered new exit (range 9) 5120 | -6/Factory | Identified exit to Factory 5335 | -6/Factory | Entered another Factory area 5335 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5336 | -5/Factory | Identified exit to Upper Caves 5508 | -5/Factory | Build established: Scavenger-Gunner 5571 | -5/Factory | Lost 3 parts (1n2w) 5585 | -5/Factory | Sucked down chute 5585 | -5/Factory | Entered Waste 5604 | -5/Waste | Spotted C-40 Crusher 5619 | -5/Waste | Spotted C-40 Crusher 5642 | -5/Waste | Spotted C-40 Crusher 5645 | -5/Waste | Spotted C-40 Crusher 5647 | -5/Waste | Discovered new exit (range 10) 5655 | -5/Waste | Identified exit to Factory 5657 | -5/Waste | Entered Factory 5728 | -5/Factory | Fabricated Nuclear Pulse Array? 5806 | -5/Factory | Released all parts (6) 5829 | -5/Factory | Core integrity fell below 50% 5839 | -5/Factory | Core integrity fell below 20% 5845 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05806_ Released Imp. Hacking Suite. 05806_ Stasis field depleted. 05807_ Acquired Nuclear Pulse Array. 05819_ Connecting with Terminal... 05823_ Nuclear Pulse Array destroyed. 05831_ Slammed into Drone. 05831_ Drone sends a signal. 05831_ H-66 Slayer retrieves Drone. 05832_ Penetrated by Slug. 05835_ Slug penetrates Wall. 05836_ Penetrated by Slug. 05838_ Critical hit (Burn: +50). 05840_ Triggered Fusion Bomb Trap. 05840_ An explosion rips through the floor. 05840_ K-01 Serf collects debris. 05841_ Penetrated by Slug. 05841_ Nuclear Core destroyed. 05842_ Penetrated by Slug. 05842_ Imp. Gravmag System destroyed. 05845_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????######## | | ???????##############???????########### | | ???????# #????? # | | ???????# #????# # | | ???????# #????# # | | ???????# #????# [ # | | ???????# #????# # #####+ | | ???????# #????# # #??? | | ???????# #????# # #?? | | ???????# #????# # # """ | | ???????# #?????? # + """ | | ???????? #???????? # # """ | | ????????? ##????????? # #? """ | | ??????????? ##?????????? # # ? | | ??????????### #############+### # ???" | | ??????????# k #??""" | | ??????????# gggu # """ | | ??????????# g t + """ | | ########### @ # | | ! """ # R k #??### | | "R" # hs s ###################+#+#????? | | " " " " " # h # = ???????????????? ??????? | | " " " # %# ?????????????? ??????? | | " " " + # """"""??????????? ?????? | | " " " # # """""" #?????????""" "?????? | | " " " # # """""" #???????? """ ""????? | | " " " # # """""" ????????? """ ""????? | | " " " # # ! ????????????? ???? | | " " " # # ????????????? ?"" ""????? | | " " " # # ????????????" ???? "?????? | | # # ????????????"????? "?????? | | ########### # "????????????????? ?????? | | #?????????# # / / ??????????????????? ?????? | | #?????????# ########???????????????????#?????? | | #?????????# #????????????????????????????????? | | ########### % #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | """" #????????????????????????????????? | | """" #????????????????????????????????? | | """" !*#????????????????????????????????? | | ]#????????????????????????????????? | | ###### """" #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 73 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nuclear Pulse Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityBarrageBiocell Manual? 0 Play Time 01:51:58 Cumulative 122.3 hours Start 2024.09.19 @ 21:43:04 End 2024.09.20 @ 00:05:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf3e3870-3a38-470d-af6e-e371e828ebf2