Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:48:32

Player: paplal

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (71)      355
Value Destroyed (1045)     1045
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3040

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     286/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Wheel
>          --- UTILITY (3) ------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
           Wheel
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Cooling System
           Microactuators
           Hacking Suite
>          --- WEAPON -----------
           Particle Cannon
           Plasma Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Small Laser
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             67   | 6   6   33  22  
  Power                    6    | 1   .   2   3   
    Engine                 5    | 1   .   2   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   1   12  3   
    Treads                 2    | .   .   1   1   
    Leg                    8    | .   .   8   .   
    Wheel                  5    | 2   1   .   2   
    Hover                  3    | .   .   3   .   
    Flight                 .    | .   .   .   .   
  Utility                  23   | 2   3   7   11  
    Device                 9    | 1   1   3   4   
    Storage                1    | 1   .   .   .   
    Processor              7    | .   .   2   5   
    Hackware               1    | .   .   .   1   
    Protection             5    | .   2   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 1   2   12  5   
    Energy Gun             3    | .   1   1   1   
    Energy Cannon          10   | .   .   7   3   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 22   | .   .   6   16  
  Power                    4    | .   .   .   4   
  Propulsion               5    | .   .   1   4   
  Utility                  6    | .   .   2   4   
  Weapon                   7    | .   .   3   4   
  Highest Loss Streak      9    | .   .   2   9   
  To Critical Strikes      2    | .   .   .   2   
Average Slot Usage (%)     72   | .   97  77  51  
  Engine                   9    | .   14  11  4   
  Leg                      18   | .   .   31  6   
  Wheel                    5    | .   27  .   4   
  Device                   8    | .   14  8   6   
  Processor                6    | .   .   4   11  
  Protection               3    | .   12  2   .   
  Energy Gun               3    | .   12  1   3   
  Energy Cannon            8    | .   .   11  7   
  Ballistic Gun            1    | .   1   2   .   
  Launcher                 2    | .   12  .   .   
  Special Weapon           1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 7   12  19  31  
  Greatest Support         39   | 20  20  39  36  
  Greatest Overweight (x)  5    | .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          2    | 4   4   2   2   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   1   3   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1243 | 352  110  473  308  
  Remotely                 .    | .    .    .    .    
Salvage Created            2010 | 88   448  1109 365  
  Parts                    153  | 14   26   86   27   
Haulers Intercepted        3    | .    1    1    1    
Recyclers Shooed           5    | .    2    3    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  24   | 1   3   11  9   
  Guns                     8    | 1   1   4   2   
  Cannons                  11   | .   .   5   6   
  AOE                      5    | .   2   2   1   
Classes Destroyed          11   | 3   4   3   1   
  Worker                   19   | 1   4   11  3   
  Builder                  9    | .   1   7   1   
  Tunneler                 5    | 2   .   2   1   
  Hauler                   3    | .   1   1   1   
  Recycler                 4    | .   2   2   .   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   2   3   1   
  Swarmer                  9    | .   .   2   7   
  Grunt                    9    | 1   3   5   .   
  Sentry                   5    | .   .   4   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | 2   3   6   5   
  Combat Bots Only         5    | 1   2   5   4   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        320  | 5    15   114  186  
  Missed                   111  | 3    3    44   61   
Damage Taken               2809 | 21   137  1000 1651 
  Core                     836  | .    10   273  553  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  96   31   .    
Volleys Fired              270  | 14   60   131  65   
  Largest                  2    | 1    1    2    2    
  Hottest                  155  | 20   50   124  155  
Shots Fired                335  | 14   60   176  85   
  Gun                      167  | 14   53   67   33   
  Cannon                   153  | .    .    103  50   
  Launcher                 13   | .    7    4    2    
  Special                  2    | .    .    2    .    
  Kinetic                  58   | 14   2    42   .    
  Thermal                  216  | .    51   82   83   
  Explosive                13   | .    7    4    2    
  Electromagnetic          48   | .    .    48   .    
  Robot Hit Streak         14   | 6    14   12   9    
  Robot Miss Streak        8    | 1    2    6    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           199  | 12   43   100  44   
  Core Hits                94   | 4    20   50   20   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 2    | 1    .    1    .    
  Critical Strikes         9    | 1    3    3    2    
    Burn                   5    | .    3    .    2    
    Meltdown               1    | .    .    1    .    
    Destroy                2    | 1    .    1    .    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4291 | 164  739  2155 1233 
  Guns                     1475 | 164  448  505  358  
  Cannons                  2004 | .    .    1340 664  
  Explosions               780  | .    291  286  203  
  Melee                    .    | .    .    .    .    
  Ramming                  22   | .    .    14   8    
  Kinetic                  541  | 164  12   365  .    
  Thermal                  2298 | .    436  840  1022 
  Explosive                703  | .    291  209  203  
  Electromagnetic          727  | .    .    727  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    .    5    
    Message Errors         2    | .    .    .    2    
    Matter Fused           3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            106  | .    7    33   66   
  Projectiles              73   | .    .    28   45   
  Explosions               33   | .    7    5    21   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      84   | .    .    71   13   
  Shots                    3    | .    .    2    1    
  Rammed                   3    | .    .    .    3    
Targets Rammed             5    | .    .    2    3    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        631  | .    237  404  631  
  Average Temperature      128  | .    73   107  209  
  Received Heat Transfer   579  | 12   78   345  144  
  Effects                  23   | .    .    4    19   
    Shutdowns              8    | .    .    .    8    
    Energy Bleed           1    | .    .    1    .    
    Interference           4    | .    .    2    2    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    1    1    
    Damage (major)         3    | .    .    .    3    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    .    5    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             13   | .    4    1    8    
  Heat Transferred         5115 | .    1517 1607 1991 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             351  | 35  108 351 332 
  Initial                  113  | .   22  .   113 
  Average                  146  | 15  59  173 159 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         74   | 100 100 64  75  
  Level 1                  25   | .   .   35  24  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   .   5   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | 1   8   32  32  
  Peak Tracking Total      8    | 1   2   5   8   
  Tactical Retreats        6    | .   .   2   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          8    | .   .   5   3   
  Max in Single Turn       3    | .   .   3   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   2   1   4   
  Terminals                4    | .   1   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   10  6   8   
  Successful               11   | .   4   3   4   
  Failed                   13   | .   6   3   4   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   7   6   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          5    | .   3   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   2   3   3   
  Record                   4    | .   .   2   2   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Assault Status           1    | .   1   .   .   
  Registered Components    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   1   3   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3001 | 118  427  1497 959  
Spaces Moved               1906 | 105  369  761  671  
  Core                     175  | 33   .    .    142  
  Treads                   97   | .    .    .    97   
  Legs                     907  | .    .    747  160  
  Wheels                   722  | 72   369  9    272  
  Hover                    5    | .    .    5    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            46   | 50   80   46   50   
  Average Speed            106  | 70   80   119  112  
  Slowest Speed            300  | 80   80   120  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       38   | 5    47   44   58   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          125  | .    22   79   24   
  Melee                    .    | .    .    .    .    
  Projectile               14   | .    .    .    14   
  AOE                      111  | .    22   79   10   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2544 | 134  439  1177 794  
  Wait                     204  | .    .    204  .    
  Move                     1903 | 104  368  760  671  
  Hop                      .    | .    .    .    .    
  Pick Up                  56   | 10   2    21   23   
  Fast Attach              7    | 1    4    2    .    
  Attach                   47   | 5    .    22   20   
  Detach                   6    | .    .    4    2    
  Swap                     13   | .    2    9    2    
  Drop                     30   | .    3    19   8    
  Fire                     270  | 14   60   131  65   
  Melee                    .    | .    .    .    .    
  Ram                      3    | .    .    .    3    
  Kick                     2    | .    .    2    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            3    | .    .    3    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
  119 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 11)
  546 | -10/Materials | Entered another Materials area
  546 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1924 | -9/Materials  | Core integrity fell below 50%
 2019 | -9/Materials  | Discovered new exit (range 9)
 2043 | -9/Materials  | Entered another Materials area
 2043 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2398 | -8/Materials  | Crushed by falling debris
 2466 | -8/Materials  | Core integrity fell below 50%
 2480 | -8/Materials  | Lost 9 parts (3p1n3u2w)
 2690 | -8/Materials  | Core integrity fell below 20%
 3002 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02940_ QULFMAH%5XLGYZM<VQHISCLFV<UR,0HRLZ
02949_ K-01 Serf cleans the Purification
  Channel.
02960_ K-01 Serf cleans the Electrolysis
  Chamber.
02972_ Triggered Alarm Trap.
02972_ An alarm sounds.
02972_ ALERT: Alarm triggered, dispatching
  investigation squad.
02976_ U-05 Engineer lays Concrete.
02982_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M002.
02990_ Field Laser destroyed.
02992_ Wheel destroyed.
Hold RMB on a map location to designate it as a
  relative view centerpoint. This is especially
  useful while zoomed, in order to see further
  in your current direction of exploration. Try
  it now.
02997_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????# #           #    |
| ????????????????????????????????# #  """ """  #    |
| ????????????????????????????????# #  """ """  +    |
| ????????????????????????????????# #  """ """  #    |
| ????????????????????????????????# #           +    |
| ????????????????????????????????# #  """      #### |
| ??????????????????????########### #  """      #??? |
| ????????????????#?????#         # #  """  "T" #??? |
| ????????????????# ????#         # #       """ #??? |
| ????????????????#  ???#         # #####+#######??? |
| ????????????????#   ??#         + #???# #????????? |
| ???????????????##   #?########### #???# #????????? |
| ???????????#+###     ############ ##### ###??????? |
| ??????????                                #??????? |
| ??????????       Y   u                    #??????? |
| ??????????             Y                  #??????? |
| ???????????????#     ###/################+####??#? |
| ???????????????????????#s       #??#         #? +? |
| ???????????????????????#ss  ""  #??# """     #? #? |
| ???????????????????????#    """ #??# """     #  ## |
| ?????????????????????s?#     R" #??# """     #     |
| ???????????????????????#    """ #??# """     +     |
| ???????????????????????#        #??# """     #     |
| ???????????????????????#        #??#     "T" ##### |
| ???????????????????????#        #??#     """ #???? |
| ???????????????????????# @     !#??###########???? |
| ???????????????????????##########????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          24
Energy Capacity            330
Matter Stores              350
Matter Capacity            350
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                55
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hey, That's Mine!
I Spy
It's Just You
Risk Taker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SignalChargeNukerbomber
  Manual?         0
Play Time         01:03:57
  Cumulative      1.9 hours
  Start           2024.04.11 @ 23:29:41
  End             2024.04.13 @ 15:48:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          25x22
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ee8d515-69fa-436a-889f-3abcb56731b7