Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.11 @ 09:46:11 Player: Koznoz Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (798) 798 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2613 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Compact Battery Advanced ECM Suite > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Compact Battery (88) Core Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Targeting Computer Core Shielding > --- WEAPON ----------- Particle Gun Autogun Light Cannon > --- INVENTORY -------- Advanced ECM Suite Shield Generator Hacking Suite CR-A16's Pointy Stick [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Core Shielding Device Tractor Beam Storage Compact Battery Processor Targeting Computer Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher EMP Blaster Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 34 | 5 7 2 10 . 1 9 Power 4 | 1 1 . 2 . . . Engine 3 | 1 1 . 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 1 2 . . 3 Treads . | . . . . . . . Leg 7 | 2 1 1 2 . . 1 Wheel 1 | . 1 . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 10 | . 4 1 1 . . 4 Device 6 | . 3 . . . . 3 Storage 1 | . . . . . . 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 10 | 2 . . 5 . 1 2 Energy Gun 3 | 1 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 1 . 1 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 5 | . . . 5 . . . Parts Lost 16 | . . 1 4 . . 11 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 4 | . . 1 1 . . 2 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 8 | . . 1 3 . . 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 87 | . 77 99 92 100 99 72 Engine 10 | . 14 14 11 11 11 7 Core 5 | . . . 6 11 11 . Leg 20 | . 27 27 22 22 22 14 Device 3 | . 4 14 4 . . 3 Processor 7 | . . . 5 11 11 7 Protection 9 | . 1 13 11 11 11 8 Energy Gun 13 | . 14 14 14 22 17 7 Ballistic Gun 8 | . 14 14 7 . 4 10 Ballistic Cannon 6 | . . . 2 11 11 7 Launcher 1 | . . . 5 . . . Piercing Weapon 1 | . . . . . . 3 Peak Build Rating 16 | 5 7 7 14 14 16 16 Average Rating 11 | 3 5 6 11 14 14 12 On Entrance 9 | . 5 7 7 14 14 16 Naked Turns . | . . . . . . . Heaviest Build 22 | 6 8 8 21 21 22 22 Greatest Support 23 | 20 20 20 23 23 23 23 Greatest Overweight (x) 3 | . . . . . . 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 4 3 Class Distribution -------------------- 37% | Scavenger-Gunner 32% | Mutant 24% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 827 | 255 . 95 229 . 42 206 Remotely 205 | . . 95 110 . . . Salvage Created 771 | 48 . 95 315 . . 313 Parts 48 | 1 . 3 24 . . 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | 1 . 2 6 . . 12 Melee 5 | . . . . . . 5 Guns 7 | 1 . 2 1 . . 3 Cannons 5 | . . . 1 . . 4 AOE 3 | . . . 3 . . . Classes Destroyed 6 | 1 . . 2 . . 3 Drone 2 | . . . . . . 2 Watcher 2 | . . . 2 . . . Swarmer 7 | . . . . . . 7 Grunt 9 | 1 . 2 4 . . 2 Brawler 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 4 | 1 . 2 3 . . 4 Combat Bots Only 4 | 1 . 2 2 . . 4 Max Kills in Single Turn 2 | 1 . 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 213 | 5 . 31 34 . . 143 Missed 74 | 2 . 6 12 . . 54 Damage Taken 1812 | 25 . 243 443 . . 1101 Core 491 | 9 . 57 88 . . 337 Absorbed by Shields 46 | . . . . . . 46 Redirected to Shielding 41 | . . 2 18 . . 21 Ignored by Resistances 533 | 8 . 75 125 . . 325 Core Remaining (%) 84 | 96 . 73 . . . . Volleys Fired 62 | 5 . 12 16 . . 29 Largest 3 | 2 . 2 3 . . 3 Hottest 140 | 70 . 70 140 . . 123 Shots Fired 132 | 10 . 24 46 1 . 51 Gun 93 | 10 . 24 29 . . 30 Cannon 26 | . . . 4 1 . 21 Launcher 13 | . . . 13 . . . Special . | . . . . . . . Kinetic 77 | 5 . 12 15 1 . 44 Thermal 38 | 5 . 12 14 . . 7 Explosive . | . . . . . . . Electromagnetic 17 | . . . 17 . . . Robot Hit Streak 21 | 7 . 13 21 . . 3 Robot Miss Streak 7 | . . 1 2 . . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 89 | 7 . 20 35 . . 27 Core Hits 42 | 3 . 5 14 . . 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 2 . . 4 Burn 2 | . . 1 1 . . . Blast 2 | . . . . . . 2 Corrupt 1 | . . . 1 . . . Impale 2 | . . . . . . 2 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 9 | . . . . . . 9 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1671 | 73 . 207 765 . . 626 Guns 702 | 73 . 207 219 . . 203 Cannons 201 | . . . 51 . . 150 Explosions 495 | . . . 495 . . . Melee 273 | . . . . . . 273 Ramming . | . . . . . . . Kinetic 581 | 23 . 104 118 . . 336 Thermal 311 | 50 . 103 141 . . 17 Explosive 71 | . . . 71 . . . Electromagnetic 435 | . . . 435 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 273 | . . . . . . 273 Highest Corruption 10 | . . . 10 10 10 . Average Corruption 8 | . . . 7 10 10 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 10 6 8 . Message Errors 7 | . . . 4 1 2 . Matter Fused 6 | . . . 2 1 3 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . 1 2 . . Data Loss (minor) 3 | . . . 1 1 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . 1 1 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . 19 . . 11 Projectiles . | . . . . . . . Explosions 19 | . . . 19 . . . Melee 11 | . . . . . . 11 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 224 | . . . 224 . . . Shots 9 | . . . 9 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 298 | 92 . 298 272 8 164 156 Average Temperature 84 | 46 . 146 87 6 84 51 Received Heat Transfer 495 | 18 . 177 156 . . 144 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 975 | 148 . 370 420 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 283 | 20 11 65 283 45 . . Initial 45 | . 11 3 21 45 . . Average 69 | 2 11 42 137 45 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 91 | 100 100 100 78 100 . . Level 1 8 | . . . 21 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | 1 . 12 12 . . 13 Peak Tracking Total 15 | 1 . 15 5 . . 4 Tactical Retreats 3 | . . 2 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . 5 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . . . 6 . . . Max in Single Turn 3 | . . . 3 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . 5 . . . Successful 3 | . . . 3 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . . . . . 5 . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 3 . . . Record 2 | . . . 2 . . . Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2984 | 123 307 158 494 120 843 939 Spaces Moved 2032 | 93 228 97 351 101 691 471 Core 170 | 26 . . . . . 144 Treads . | . . . . . . . Legs 1860 | 67 228 97 351 101 691 325 Wheels . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 131 | 100 120 120 120 120 120 172 Slowest Speed 200 | 120 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 21 24 32 31 48 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 46 | . . . 46 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 46 | . . . 46 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2225 | 113 262 117 393 100 708 532 Wait 31 | 2 15 1 2 . 5 6 Move 2026 | 92 227 96 350 100 690 471 Hop . | . . . . . . . Pick Up 34 | 9 7 2 6 . 5 5 Fast Attach 5 | . . . 5 . . . Attach 20 | 5 3 2 2 . 1 7 Detach 6 | . 1 1 1 . 1 2 Swap 9 | . 4 . 3 . . 2 Drop 21 | . 5 1 8 . 6 1 Fire 62 | 5 . 12 16 . . 29 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered Mines 504 | -10/Mines | Assembled infested the area 509 | -10/Mines | Assisted by a Guerilla fighting off Assembled 584 | -10/Mines | Discovered new exit (range 5) 589 | -10/Mines | Entered Materials 589 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 836 | -9/Materials | Lost 3 parts (1u2w) 885 | -9/Materials | System corruption reached 10% 1037 | -9/Materials | Discovered new exit (range 16) 1083 | -9/Materials | Entered Mines 1110 | -9/Mines | Met a Derelict bent on vengeance 1194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1203 | -9/Mines | Entered Zion 1300 | -7/Zion | Build established: Scavenger-Gunner 1354 | -7/Zion | Discovered new exit (range 16) 1356 | -7/Zion | Found CR-A16's Pointy Stick 1427 | -7/Zion | System corruption cleaned by Quarantine Array 1703 | -7/Zion | Learned location of Extension (-5) 1851 | -7/Zion | Received a hallucinogenic algorithm 2046 | -7/Zion | Entered Proximity Caves 2047 | -6/Proximity Caves | Identified exit to Factory 2049 | -6/Proximity Caves | Spotter reported a threat 2404 | -6/Proximity Caves | Build established: Gunner 2729 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 2789 | -6/Proximity Caves | Core integrity fell below 50% 2825 | -6/Proximity Caves | Core integrity fell below 20% 2951 | -6/Proximity Caves | Build established: Mutant 2969 | -6/Proximity Caves | Spotted B-75 Beast 2985 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Acquired 27 matter. G-50 Soldier destroyed. Mace fries itself beyond repair. Imp. Light Armor Plating fries itself beyond repair. Rnf. Deuterium Engine fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Lgt. Treads fries itself beyond repair. G-50 Soldier suffers critical hit (Impale). G-50 Soldier destroyed. Hvy. Laser fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Autogun destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????????## #???????????????????? | | ?#???#??????????????????? ####????????????????? | | ? ?#? ?????????????????## ???????????????? | | ?? # ????????????????## ???????????????? | | ?? #????????????????? BB ????????????????? | | ?? # ##???????????????? B ?????????????????? | | ??? ####??????????### ??????????????????? | | ??? ?????####?? ## ???????????????????? | | ???# ?????## ##?# ## ????????????????????? | | ???# #?????## #?# ## ;#?????????????????????? | | #### ####### #?# ## ;??????????????????????? | | ## #?## ##?????????????????????? | | % % # #?# @ ##????????????????????? | | #### ### % #????????????????????? | | ### ## ### #???????????????????? | | ## "%" % ##?# #???????????????????? | | " #? ##???????????????????? | | #" ####? ##????????????????????? | | ### % ### #????# ##?????????????????????? | | ??## ##?# #????###??????????????????????? | | ???### % ##??# ##????????????????????????????? | | ###??## ## #???# ##???????????????????????????? | | #???##### ##??# #???????????????????????????? | | #???????# #### ##???????????????????????????? | | #??????## % ## #????????????????????????????? | | #???#### #????????????????????????????? | | #??## #????????????????????????????? | | #?## #????????????????????????????? | | ### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ##### ####### ##????????????????????????????? | | ##???#####?????####?????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Plasma Cutter | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness I Survived The Infestation Power Corrupts Robot Respite Slippery One Storm Trooper System Compromised Tourist Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed PointTerrainShockpuncher Manual? 0 Play Time 01:48:33 Cumulative 1.7 hours Start 2025.04.10 @ 14:37:34 End 2025.04.11 @ 09:46:11 Sessions 22 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 10% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 72de22d2-5698-4319-9a7e-f0c5e3b83e9f