Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 17:10:45

Player: Dosh

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (109)     545
Value Destroyed (2295)     2295
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (4517)               4517
              TOTAL SCORE: 16177

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    217
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1325/1600
Matter                     98/300
Energy                     136/150
System Corruption          9%
Temperature                Cool (11)
Movement                   Treading (152)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Micro Antimatter Reactor
>              --- PROPULSION (7) ---
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
>              --- UTILITY (13) -----
        Medium Storage Unit
      Advanced Weight Redist. System
               Structural Scanner
               Spectral Analyzer
      Advanced Terrain Scan Processor
      Improved Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
               Linear Accelerator
>              --- INVENTORY (10) ---
      Advanced Heavy Siege Treads
               Backup Laser VII
    Long-range Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Backup Power VII
               Backup Power VII
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
>              --- UTILITY ----------
      Advanced Power Amplifier
        Medium Storage Unit
      Advanced Weight Redist. System
               Spectral Analyzer
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
               Cloak of Protection
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
>              --- WEAPON -----------
               Backup Laser VII
               Kinetic Spear
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
               Structural Scanner
      Advanced Reaction Control System
      Improved Phase Shifter
       Layered Medium Armor Plating
      Enhanced Nova Cannon
    Long-range Missile Launcher
[Rating: 170]

 Favorites 
-----------
Power                      Backup Power VII
  Engine                   Light Ion Engine
  Power Core               Backup Power VII
  Reactor                  Light Quantum Reactor
Propulsion                 Cooled Field Propulsion Drive
  Treads                   Biometal Heavy Treads
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Advanced Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Advanced Hacking Suite
  Protection               Experimental Utility Shielding
Weapon                     Kinetic Spear
  Energy Gun               Backup Laser VII
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Utility                  11   | .   .   .   .   .   .   .   2   2   .   .   1   .   .   .   1   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             196  | 1   3   5   17  1   1   .   11  26  .   15  8   .   20  12  10  17  9   40  
  Power                    31   | 1   .   1   1   .   .   .   2   2   .   .   1   .   3   1   3   6   1   9   
    Engine                 5    | 1   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   .   1   1   .   .   1   .   3   1   2   2   .   2   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   7   
  Propulsion               49   | .   1   2   7   .   .   .   2   7   .   5   3   .   8   7   1   1   .   5   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 47   | .   1   2   7   .   .   .   2   7   .   5   3   .   8   7   1   1   .   3   
  Utility                  74   | .   .   .   4   .   1   .   3   12  .   6   4   .   8   3   5   9   5   14  
    Device                 33   | .   .   .   .   .   .   .   .   7   .   2   1   .   2   3   1   6   4   7   
    Storage                4    | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   
    Hackware               19   | .   .   .   .   .   .   .   2   5   .   3   2   .   3   .   2   .   1   1   
    Protection             13   | .   .   .   1   .   .   .   1   .   .   .   1   .   2   .   2   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   2   2   5   1   .   .   4   5   .   4   .   .   1   1   1   1   3   12  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
    Ballistic Gun          6    | .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               10   | .   .   .   1   1   .   .   .   3   .   1   .   .   .   1   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   4   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   1   .   5   .   .   .   .   .   1   .   .   
Parts Lost                 35   | .   .   .   2   .   .   .   3   .   .   .   2   .   4   .   .   5   .   19  
  Power                    12   | .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   4   .   4   
  Propulsion               9    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   5   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   9   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   1   .   .   .   3   .   .   .   1   .   3   .   .   4   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   30  61  96  97  100 100 80  86  92  92  92  93  86  93  93  94  91  91  
  Engine                   1    | .   14  14  11  11  11  11  8   .   .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   .   .   4   7   7   6   6   5   11  11  11  4   7   
  Flight                   30   | .   10  21  43  44  44  44  36  27  30  30  33  33  32  34  31  28  26  26  
  Device                   6    | .   .   .   .   .   .   .   .   4   7   6   5   6   5   4   10  11  17  14  
  Storage                  6    | .   .   .   7   11  11  11  9   7   7   7   6   6   6   5   5   4   4   4   
  Processor                2    | .   .   .   10  11  11  11  8   .   .   .   .   .   .   .   .   7   8   8   
  Hackware                 23   | .   .   .   .   .   .   .   1   29  30  30  32  33  27  29  22  19  21  17  
  Protection               1    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   3   .   4   
  Ballistic Gun            1    | .   6   25  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   6   7   6   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   6   6   5   5   5   3   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 3   6   6   17  16  16  16  20  21  17  19  17  17  29  33  42  43  44  58  
  Greatest Support         164  | 3   4   8   20  20  20  20  20  24  28  28  29  29  40  42  54  57  51  164 
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   5   5   7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 3   4   5   9   9   10  9   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          8    | 1   2   4   6   8   9   9   9   9   9   9   8   9   8   9   9   8   8   9   
  Final Capacity           10   | 5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 3   3   5   9   9   9   9   9   10  10  10  9   10  10  10  10  7   10  4   

 Class Distribution 
--------------------
 42% | Hacker-Sprinter
 23% | Wizard-Sprinter
  9% | Sprinter
  8% | Hacker-Mutant
  5% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
         Sprinter | -9/Materials
         Sprinter | -9/Mines
         Sprinter | -9/Exiles
         Sprinter | -8/Mines
         Sprinter | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
  Hacker-Sprinter | -7/Factory
  Wizard-Sprinter | -6/Factory
  Wizard-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
  Wizard-Sprinter | -5/Factory
  Hacker-Sprinter | -4/Factory
     Hacker-Ninja | -3/Research
     Wizard-Ninja | -2/Research
     Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Matter Collected           2464 | 169 83  90  319 22  .   36  28  263 .   328 135 .   114 123 256 3   191 304 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3048 | .   42  88  420 13  .   58  154 353 .   336 391 .   140 160 219 .   191 483 
  Parts                    203  | .   3   3   27  4   .   2   15  24  .   31  21  .   8   19  12  .   7   27  
Haulers Intercepted        5    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  53   | .   3   1   10  3   .   3   3   3   .   4   2   .   2   4   4   .   .   11  
  Melee                    8    | .   .   .   .   .   .   1   .   .   .   1   2   .   2   1   1   .   .   .   
  Guns                     10   | .   3   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      35   | .   .   .   4   3   .   2   3   3   .   3   .   .   .   3   3   .   .   11  
Classes Destroyed          11   | .   1   1   4   .   .   1   .   1   .   2   1   .   .   .   .   .   .   .   
  Worker                   7    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   2   .   1   .   
  Builder                  12   | .   .   .   .   .   .   2   .   3   .   4   .   .   1   2   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 10   | .   .   1   1   .   .   .   1   3   .   .   1   .   .   .   .   .   1   2   
  Operator                 5    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  16   | .   .   .   .   .   .   .   .   2   .   4   4   .   1   3   1   .   .   1   
  Swarmer                  44   | .   3   1   9   3   .   3   3   3   .   .   .   .   .   4   4   .   .   11  
  Grunt                    5    | .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | .   3   1   6   3   .   4   3   4   .   7   2   .   1   6   3   .   1   6   
  Combat Bots Only         6    | .   3   1   5   3   .   3   3   3   .   3   2   .   1   4   3   .   .   6   
Max Kills in Single Turn   4    | .   1   1   2   2   .   2   3   1   .   3   1   .   1   2   2   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   2   .   2   3   1   .   2   .   .   .   2   2   .   .   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   1   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        641  | .    14   7    55   4    .    2    41   57   .    37   8    .    74   13   6    51   .    272  
  Missed                   299  | .    4    .    25   .    .    1    22   34   .    21   2    .    38   4    3    31   .    114  
Damage Taken               5566 | .    80   62   392  33   .    49   290  228  .    228  209  .    520  200  139  555  .    2581 
  Core                     1091 | .    31   22   112  15   .    49   73   103  .    95   38   .    148  62   .    68   .    275  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  524  | .    .    .    11   .    .    .    12   22   .    .    .    .    .    .    44   156  .    279  
  Regen/Repaired (Parts)   563  | .    .    .    17   .    .    .    .    26   .    .    19   .    134  293  74   .    .    .    
Core Remaining (%)         85   | 100  .    78   .    .    .    56   86   .    .    71   .    .    78   93   100  94   100  82   
Volleys Fired              100  | .    8    5    37   2    .    1    1    6    .    3    .    .    .    4    2    .    5    26   
  Largest                  2    | .    2    2    2    1    .    1    1    1    .    1    .    .    .    1    1    .    1    2    
  Hottest                  186  | .    40   40   65   30   .    30   30   30   .    45   .    .    .    43   43   .    120  186  
Shots Fired                141  | .    16   10   63   2    .    1    1    6    .    3    .    .    .    4    2    .    5    28   
  Gun                      83   | .    16   10   57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   30   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    5    22   
  Launcher                 28   | .    .    .    3    2    .    1    1    6    .    3    .    .    .    4    2    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  91   | .    16   10   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Thermal                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    17   
  Explosive                28   | .    .    .    3    2    .    1    1    6    .    3    .    .    .    4    2    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    2    4    10   .    .    .    1    .    .    4    .    .    .    1    .    .    .    1    
  Robot Miss Streak        3    | .    2    1    3    .    .    1    .    .    .    2    .    .    .    1    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           154  | .    7    7    41   .    .    3    6    14   .    15   15   .    12   9    13   .    3    9    
  Core Hits                116  | .    3    3    20   3    .    2    3    11   .    22   8    .    3    7    10   .    2    19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    .    .    .    .    .    1    .    .    2    2    .    1    .    1    .    .    1    
    Smash                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Impale                 5    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    1    
Melee Attacks              388  | .    .    .    14   .    .    4    21   61   .    59   44   .    56   28   50   7    12   32   
  Impact                   36   | .    .    .    14   .    .    4    18   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 119  | .    .    .    .    .    .    .    2    61   .    56   .    .    .    .    .    .    .    .    
  Piercing                 232  | .    .    .    .    .    .    .    .    .    .    3    44   .    56   28   50   7    12   32   
  Sneak Attacks            37   | .    .    .    3    .    .    2    5    8    .    4    3    .    1    2    4    .    3    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9700 | .    81   57   1017 181  .    326  428  984  .    1175 808  .    564  953  1328 .    292  1506 
  Guns                     526  | .    81   57   388  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3565 | .    .    .    350  181  .    166  160  235  .    590  .    .    .    411  456  .    .    1016 
  Melee                    5609 | .    .    .    279  .    .    160  268  749  .    585  808  .    564  542  872  .    292  490  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  526  | .    81   57   388  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3565 | .    .    .    350  181  .    166  160  235  .    590  .    .    .    411  456  .    .    1016 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   707  | .    .    .    279  .    .    160  268  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1334 | .    .    .    .    .    .    .    .    749  .    585  .    .    .    .    .    .    .    .    
  Piercing                 3568 | .    .    .    .    .    .    .    .    .    .    .    808  .    564  542  872  .    292  490  
Highest Corruption         9    | .    1    1    .    .    .    .    .    2    .    .    1    1    2    .    .    1    .    9    
  Average Corruption       1    | .    1    1    .    .    .    .    .    1    .    .    1    1    1    .    .    1    .    5    
  Corruption Purged        4    | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    6    
    Message Errors         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1382 | .    .    .    175  .    .    79   127  112  .    165  147  .    146  196  80   .    58   97   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               145  | .    .    .    44   .    .    .    26   2    .    16   .    .    .    13   8    .    .    36   
  Melee                    1237 | .    .    .    131  .    .    79   101  110  .    149  147  .    146  183  72   .    58   61   
Knockbacks                 3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    .    .    .    41   .    .    .    62   .    .    .    58   .    .    .    .    
  Shots                    5    | .    .    .    .    .    .    1    .    .    .    3    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        353  | .    .    6    26   .    .    .    22   175  8    100  .    .    201  13   67   251  156  353  
  Average Temperature      47   | .    .    4    4    .    .    .    11   63   6    46   .    .    66   3    16   67   75   81   
  Received Heat Transfer   696  | .    .    9    75   6    .    .    171  48   .    .    54   .    207  .    9    18   .    99   
  Effects                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    2    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       12   | .    .    .    5    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1946 | .    115  84   600  332  .    120  498  446  112  445  216  102  428  241  207  332  287  1946 
  Initial                  234  | .    .    44   32   234  .    .    46   186  92   78   118  72   71   21   4    108  175  172  
  Average                  204  | .    75   73   305  297  .    115  223  268  103  177  129  86   109  89   91   164  229  555  
Maximum Alert Level        5    | .    .    .    2    1    .    .    2    2    .    2    1    .    2    1    1    1    1    5    
  Low Security (%)         57   | 100  100  100  23   .    .    100  53   13   100  59   92   100  88   87   99   87   9    16   
  Level 1                  34   | .    .    .    37   100  .    .    22   78   .    34   7    .    11   12   .    12   90   55   
  Level 2                  6    | .    .    .    38   .    .    .    24   8    .    5    .    .    .    .    .    .    .    9    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Squads Dispatched          67   | .    .    .    3    .    .    .    4    10   .    12   6    .    9    4    6    .    .    13   
  Investigation            36   | .    .    .    .    .    .    .    .    7    .    8    5    .    6    3    4    .    .    3    
  Extermination            12   | .    .    .    .    .    .    .    .    2    .    2    1    .    2    1    1    .    .    3    
  Reinforcement            12   | .    .    .    2    .    .    .    4    1    .    2    .    .    1    .    1    .    .    1    
  Assault                  7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           21   | .   2   .   5   .   .   .   2   2   .   2   2   .   3   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              298  | .   7   5   40  5   .   1   31  36  6   26  11  6   41  9   10  18  1   45  
  Peak Tracking Total      17   | .   5   3   10  5   .   1   14  6   6   7   5   6   17  4   3   10  .   16  
  Tactical Retreats        60   | .   1   1   9   1   .   .   7   10  .   7   2   .   8   .   1   2   .   11  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            16   | .   1   .   .   .   .   .   .   3   .   .   2   .   2   1   2   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         34   | .   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   .   .   .   .   .   6   .   6   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Traps Extracted            6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   6   6   6   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          14   | .   .   .   2   .   .   1   .   2   .   .   .   .   1   4   .   .   1   3   
  Max in Single Turn       4    | .   .   .   2   .   .   1   .   1   .   .   .   .   1   4   .   .   1   1   
  Garrison Access          23   | .   .   .   .   .   .   .   .   4   .   2   3   .   4   .   2   1   1   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          160  | .   1   .   8   .   2   .   6   25  .   24  15  .   25  12  18  6   4   14  
  Terminals                88   | .   1   .   7   .   .   .   6   13  .   13  5   .   14  6   10  4   3   6   
  Fabricators              27   | .   .   .   .   .   .   .   .   6   .   6   4   .   5   2   3   .   .   1   
  Repair Stations          16   | .   .   .   1   .   .   .   .   2   .   1   2   .   2   4   2   1   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Garrison Access          23   | .   .   .   .   .   .   .   .   4   .   2   3   .   4   .   2   1   1   6   
Total Hacks                412  | .   1   .   17  .   2   .   13  58  .   60  34  .   82  41  56  11  5   32  
  Successful               297  | .   .   .   10  .   2   .   5   45  .   48  26  .   54  36  43  6   2   20  
  Failed                   114  | .   1   .   7   .   .   .   8   13  .   12  8   .   28  4   13  5   3   12  
    Catastrophic           16   | .   .   .   2   .   .   .   2   1   .   1   1   .   4   1   .   .   1   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   179  | .   1   .   10  .   1   .   6   30  .   18  12  .   37  19  31  4   1   9   
  Terminals                238  | .   1   .   14  .   .   .   13  29  .   35  13  .   50  18  35  7   4   19  
  Fabricators              79   | .   .   .   .   .   .   .   .   17  .   14  11  .   17  9   9   .   .   2   
  Repair Stations          54   | .   .   .   3   .   .   .   .   5   .   1   6   .   11  14  7   3   .   4   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   
  Garrison Access          28   | .   .   .   .   .   .   .   .   7   .   2   3   .   4   .   3   1   1   7   
Terminal Hacks             112  | .   .   .   3   .   2   .   4   13  .   19  8   .   21  11  19  3   1   8   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   .   1   
  Branch Access Points     8    | .   .   .   1   .   .   .   1   .   .   1   1   .   1   .   1   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            8    | .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   1   1   .   1   
  Terminal Index           3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Alert Level              10   | .   .   .   .   .   .   .   1   2   .   2   .   .   1   1   2   .   .   1   
  Unreport Threat          10   | .   .   .   .   .   .   .   1   1   .   3   .   .   4   1   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   
  Recall Investigation     28   | .   .   .   .   .   .   .   .   3   .   7   4   .   4   3   5   .   .   2   
  Recall Extermination     12   | .   .   .   .   .   .   .   .   2   .   2   1   .   2   1   1   .   .   3   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           56   | .   .   .   .   .   .   .   .   11  .   12  9   .   10  5   7   .   .   2   
  Network Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Load Schematic           27   | .   .   .   .   .   .   .   .   5   .   6   5   .   5   2   3   .   .   1   
  Build                    26   | .   .   .   .   .   .   .   .   5   .   6   4   .   5   2   3   .   .   1   
Repair Station Hacks       44   | .   .   .   2   .   .   .   .   5   .   1   3   .   10  13  7   1   .   2   
  Scan Component           18   | .   .   .   1   .   .   .   .   2   .   .   1   .   5   6   3   .   .   .   
  Repair                   18   | .   .   .   1   .   .   .   .   2   .   .   1   .   5   6   3   .   .   .   
  Refit                    8    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   1   1   .   2   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   2   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
Garrison Access Hacks      23   | .   .   .   .   .   .   .   .   4   .   2   3   .   4   .   2   1   1   6   
  Seal Access              23   | .   .   .   .   .   .   .   .   4   .   2   3   .   4   .   2   1   1   6   
Unauthorized Hacks         51   | .   .   .   5   .   .   .   1   12  .   6   2   .   9   7   6   1   .   2   
  Terminals                33   | .   .   .   5   .   .   .   1   6   .   5   1   .   5   3   4   1   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             15   | .   .   .   2   .   .   .   .   3   .   3   1   .   3   1   .   1   .   1   
    Botnet                 14   | .   .   .   2   .   .   .   .   3   .   2   .   .   2   2   2   .   .   1   
    Operators              3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   .   .   6   .   1   1   .   4   4   2   .   .   .   
    Prioritize             11   | .   .   .   .   .   .   .   .   3   .   1   1   .   3   2   1   .   .   .   
    Liberate               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         111  | .   1   .   6   .   .   .   6   17  .   16  10  .   21  9   9   5   2   9   
  Full Trace Events        36   | .   .   .   1   .   .   .   .   7   .   7   5   .   6   3   4   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   2   .   4   .   .   1   1   3   .   .   .   
  Parts Built              26   | .   .   .   .   .   .   .   .   5   .   6   4   .   5   2   3   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1736 | .   .   .   .   .   .   .   .   304 .   448 294 .   331 82  227 .   .   50  
  Total Part Build Rating  152  | .   .   .   .   .   .   .   .   24  .   32  28  .   31  13  19  .   .   5   
Parts Repaired             18   | .   .   .   1   .   .   .   .   2   .   .   1   .   5   6   3   .   .   .   
  Time                     943  | .   .   .   51  .   .   .   .   42  .   .   49  .   385 223 193 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Total Allies               17   | .   .   .   1   .   .   .   .   3   .   3   1   .   3   1   3   1   .   1   
  Largest Group            3    | .   .   .   1   .   .   .   .   2   1   2   1   .   2   1   3   1   .   1   
  Highest-Rated Group      144  | .   .   .   10  .   .   .   .   52  10  52  26  .   52  26  144 45  .   45  
  Highest-Rated Ally       48   | .   .   .   10  .   .   .   .   26  10  26  26  .   26  26  48  45  .   45  
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   
  Total Damage             664  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   664 .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               10209 | 21   144  116  559  42   76   158  308  2310 29   1117 785  105  1277 660  1176 326  205  795  
Spaces Moved               20572 | 34   277  219  1014 115  235  252  632  3550 105  2803 2004 312  2441 1247 2566 723  404  1639 
  Core                     74    | 34   32   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   20491 | .    245  211  1014 115  235  252  632  3550 105  2803 2004 312  2441 1247 2566 723  404  1632 
  Fastest Speed            5     | 50   40   37   31   31   31   31   31   21   14   14   24   25   13   23   13   5    25   5    
  Average Speed            27    | 50   41   39   31   31   31   31   31   30   25   25   24   25   26   24   24   31   25   22   
  Slowest Speed            152   | 50   100  100  34   31   31   31   34   104  26   94   25   25   29   28   25   90   25   152  
  Overloaded Moves         183   | .    .    .    .    .    .    .    .    20   3    45   .    .    22   .    5    43   .    45   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            98    | .    1    .    11   .    .    .    8    20   .    5    10   .    20   1    7    6    .    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    64   54   67   48   60   33   73   82   83   72   48   83   71   29   56   23   11   49   
  Regions Visited          18
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    .    .    .    .    .    1    .    .    .    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 278   | .    .    .    6    .    .    1    11   43   .    44   21   .    37   24   32   6    13   40   
Terrain Destroyed          421   | .    .    .    20   16   .    13   17   55   .    58   21   .    37   30   47   6    13   88   
  Melee                    248   | .    .    .    6    .    .    1    11   43   .    44   21   .    37   16   32   6    8    23   
  Projectile               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    13   
  AOE                      155   | .    .    .    14   16   .    12   6    12   .    14   .    .    .    14   15   .    .    52   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      24337 | 37   290  238  1163 118  238  323  702  4674 106  3095 2217 338  2972 1555 3017 806  483  1965 
  Wait                     2941  | .    .    4    72   .    .    67   31   990  .    198  159  26   459  247  362  52   47   227  
  Move                     20372 | 33   274  218  992  114  234  251  617  3511 104  2792 1985 311  2403 1244 2552 711  403  1623 
  Hop                      85    | .    1    .    10   .    .    .    6    19   .    5    9    .    17   1    6    5    .    6    
  Pick Up                  86    | 3    1    4    11   1    1    .    5    10   1    5    5    1    8    9    8    4    4    5    
  Fast Attach              53    | 1    1    1    5    .    .    .    4    5    .    6    .    .    11   4    2    4    1    8    
  Attach                   61    | .    2    3    3    1    .    .    2    7    .    .    4    .    4    3    5    9    4    14   
  Detach                   37    | .    2    1    1    .    .    .    2    6    .    1    2    .    2    4    4    5    3    4    
  Swap                     82    | .    .    1    9    .    1    .    5    14   .    9    4    .    5    5    3    4    4    18   
  Drop                     74    | .    1    1    9    .    2    .    8    11   1    11   5    .    7    6    5    5    .    2    
  Fire                     100   | .    8    5    37   2    .    1    1    6    .    3    .    .    .    4    2    .    5    26   
  Melee                    388   | .    .    .    14   .    .    4    21   61   .    59   44   .    56   28   50   7    12   32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     40    | .    .    .    .    .    .    .    .    34   .    6    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / *Sto)
-7/Waste
-7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm)
-3/Research (discovered 5 exits: *Res x3 / Qua x2)
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
    22 | -11/Scrapyard | Entered Materials
   128 | -10/Materials | Discovered new exit (range 5)
   154 | -10/Materials | Discovered new exit (range 12)
   166 | -10/Materials | Entered Mines
   167 | -10/Mines     | Met a Derelict testing a Signal Generator
   169 | -10/Mines     | Found Signal Generator
   175 | -10/Mines     | Learned Materials terminal intel
   279 | -10/Mines     | Discovered new exit (range 10)
   282 | -10/Mines     | Entered Materials
   282 | -9/Materials  | Evolved 2 slots: Propulsion x2
   283 | -9/Materials  | Loaded intel: 12 terminal locations
   380 | -9/Materials  | Discovered new exit (range 16)
   479 | -9/Materials  | Repaired Imp. Flight Unit
   539 | -9/Materials  | Discovered new exit (range 8)
   605 | -9/Materials  | Discovered new exit (range 9)
   625 | -9/Materials  | Identified exit to Mines
   760 | -9/Materials  | Build established: Sprinter
   841 | -9/Materials  | Entered Mines
   881 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
   882 | -9/Mines      | Discovered new exit (range 5)
   883 | -9/Mines      | Entered Exiles
   891 | -9/Exiles     | Met 8R-AWN
   897 | -9/Exiles     | Met EX-HEX
   906 | -9/Exiles     | Met EX-BIN
   910 | -9/Exiles     | Aligned with FarCom system
   910 | -9/Exiles     | Given EX-Vault access code
   918 | -9/Exiles     | Opened EX-Vault
   919 | -9/Exiles     | Found Cloak of Protection
   927 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
   937 | -9/Exiles     | Met EX-DEC
   938 | -9/Exiles     | Learned location of Zion (-7)
   956 | -9/Exiles     | Discovered new exit (range 12)
   959 | -9/Exiles     | Left Exiles lab with Cloak of Protection
   959 | -9/Exiles     | Entered Mines
  1115 | -8/Mines      | Discovered new exit (range 7)
  1117 | -8/Mines      | Entered Materials
  1117 | -8/Materials  | Evolved 2 slots: Utility x2
  1424 | -8/Materials  | Discovered new exit (range 5)
  1425 | -8/Materials  | Entered Factory
  1425 | -7/Factory    | Evolved 2 slots: Utility x2
  1451 | -7/Factory    | Lost 3 parts (3n)
  1657 | -7/Factory    | Build established: Hacker-Mutant
  1967 | -7/Factory    | Found Prototype Launcher
  1967 | -7/Factory    | Identified Rocket Array
  2089 | -7/Factory    | Fabricated Cld. VTOL Module?
  2402 | -7/Factory    | Discovered new exit (range 14)
  2447 | -7/Factory    | Discovered new exit (range 13)
  2585 | -7/Factory    | Fabricated Cld. VTOL Module (x1)
  2647 | -7/Factory    | Build established: Hacker-Sprinter
  2681 | -7/Factory    | Repaired Cld. VTOL Module
  2718 | -7/Factory    | Discovered new exit (range 14)
  2775 | -7/Factory    | Repaired Scythe
  2858 | -7/Factory    | Fabricated Cld. VTOL Module?
  3322 | -7/Factory    | Fabricated Adv. Hacking Suite (x1)
  3464 | -7/Factory    | Fabricated Adv. Hacking Suite?
  3735 | -7/Factory    | Sucked down chute
  3735 | -7/Factory    | Entered Waste
  3740 | -7/Waste      | 1 allies followed down the chute
  3741 | -7/Waste      | Spotted C-40 Crusher
  3755 | -7/Waste      | Spotted C-40 Crusher
  3756 | -7/Waste      | Spotted C-40 Crusher
  3759 | -7/Waste      | Spotted C-40 Crusher
  3760 | -7/Waste      | Discovered new exit (range 16)
  3760 | -7/Waste      | Spotted C-40 Crusher
  3762 | -7/Waste      | Spotted C-40 Crusher
  3764 | -7/Waste      | Entered Factory
  3926 | -7/Factory    | Fabricated Adv. Hacking Suite?
  4021 | -7/Factory    | Discovered new exit (range 10)
  4085 | -7/Factory    | Fabricated Adv. Hacking Suite?
  4123 | -7/Factory    | Discovered new exit (range 6)
  4150 | -7/Factory    | Fabricated Adv. Hacking Suite?
  4157 | -7/Factory    | Fabricated Adv. Hacking Suite?
  4183 | -7/Factory    | Fabricated Cld. VTOL Module (x1)
  4233 | -7/Factory    | Discovered new exit (range 10)
  4234 | -7/Factory    | Identified exit to Factory
  4380 | -7/Factory    | Identified exit to Storage
  4380 | -7/Factory    | Identified exit to Lower Caves
  4511 | -7/Factory    | Fabricated Cld. VTOL Module?
  4823 | -7/Factory    | Cargo convoy interrupted
  4881 | -7/Factory    | Entered another Factory area
  4881 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4914 | -6/Factory    | Discovered new exit (range 15)
  4953 | -6/Factory    | Discovered new exit (range 5)
  4972 | -6/Factory    | Identified exit to Lower Caves
  5044 | -6/Factory    | Fabricated Cld. Field Propulsion Drive?
  5142 | -6/Factory    | Build established: Wizard-Sprinter
  5202 | -6/Factory    | Fabricated Cld. Field Propulsion Drive?
  5271 | -6/Factory    | Fabricated Cld. Field Propulsion Drive?
  5420 | -6/Factory    | Repaired Cld. Field Propulsion Drive?
  5635 | -6/Factory    | Fabricated Cld. Field Propulsion Drive?
  5666 | -6/Factory    | Manually triggered Chute Trap
  5666 | -6/Factory    | Sucked down chute
  5666 | -6/Factory    | Entered Waste
  5679 | -6/Waste      | Spotted C-40 Crusher
  5682 | -6/Waste      | Spotted C-40 Crusher
  5682 | -6/Waste      | Spotted C-40 Crusher
  5696 | -6/Waste      | Spotted C-40 Crusher
  5696 | -6/Waste      | Spotted C-40 Crusher
  5759 | -6/Waste      | Spotted C-40 Crusher
  5769 | -6/Waste      | Discovered new exit (range 10)
  5771 | -6/Waste      | Entered Factory
  6025 | -6/Factory    | Lost 3 parts (1p1n1u)
  6040 | -6/Factory    | Discovered exit to Lower Caves (range 12)
  6047 | -6/Factory    | Discovered new exit (range 4)
  6125 | -6/Factory    | Fabricated Adv. Hacking Suite?
  6250 | -6/Factory    | Repaired Cld. Field Propulsion Drive?
  6280 | -6/Factory    | Build established: Hacker-Sprinter
  6359 | -6/Factory    | Repaired Cld. Field Propulsion Drive
  6449 | -6/Factory    | Repaired Kinetic Spear
  6495 | -6/Factory    | Spotted B-75 Beast
  6552 | -6/Factory    | Fabricated Adv. Hacking Suite?
  6584 | -6/Factory    | Fabricated Cld. Field Propulsion Drive?
  6603 | -6/Factory    | Fabricated Adv. System Shield?
  6658 | -6/Factory    | Discovered new exit (range 6)
  6772 | -6/Factory    | Fabricated Adv. Hacking Suite?
  6901 | -6/Factory    | Discovered new exit (range 13)
  6976 | -6/Factory    | Repaired Cld. Field Propulsion Drive
  7027 | -6/Factory    | Repaired Cld. Field Propulsion Drive?
  7048 | -6/Factory    | Entered another Factory area
  7048 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  7137 | -5/Factory    | Build established: Wizard-Sprinter
  7145 | -5/Factory    | Spotted B-75 Beast
  7238 | -5/Factory    | Fabricated Adv. Hacking Suite?
  7305 | -5/Factory    | Repaired Broken Lrn. Terrain Scanner
  7355 | -5/Factory    | Repaired Cld. Field Propulsion Drive
  7420 | -5/Factory    | Identified exit to Factory
  7439 | -5/Factory    | Central database locked down
  7477 | -5/Factory    | Fabricated Adv. Reaction Control System (x1)
  7570 | -5/Factory    | Repaired Cld. Field Propulsion Drive
  7597 | -5/Factory    | Repaired Lrn. Missile Launcher
  7620 | -5/Factory    | Repaired Imp. Medium Armor Plating
  7670 | -5/Factory    | Repaired Cld. VTOL Module
  7708 | -5/Factory    | Entered another Factory area
  7708 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  7762 | -4/Factory    | Identified exit to Research
  7820 | -4/Factory    | Repaired Mic. Nuclear Core
  7839 | -4/Factory    | Identified exit to Upper Caves
  7839 | -4/Factory    | Identified exit to Armory
  7974 | -4/Factory    | Spotted B-86 Titan
  8051 | -4/Factory    | Fabricated Exp. Utility Shielding?
  8052 | -4/Factory    | Fabricated Adv. Power Amplifier?
  8100 | -4/Factory    | Fabricated Cld. Field Propulsion Drive (x1)
  8189 | -4/Factory    | Found Prototype Hackware
  8294 | -4/Factory    | Identified Exp. System Shield
  8410 | -4/Factory    | Build established: Hacker-Sprinter
  8568 | -4/Factory    | Repaired Cld. Field Propulsion Drive?
  8658 | -4/Factory    | Repaired Exp. Utility Shielding
  8884 | -4/Factory    | Entered Research
  8884 | -3/Research   | Evolved 2 slots: Utility x2
  9004 | -3/Research   | Identified exit to Quarantine
  9149 | -3/Research   | Found Prototype Processor
  9149 | -3/Research   | Identified Spectral Analyzer
  9150 | -3/Research   | Spotted B-86 Titan
  9180 | -3/Research   | Spotted B-86 Titan
  9197 | -3/Research   | Identified exit to Research
  9210 | -3/Research   | Entered another Research area
  9210 | -2/Research   | Evolved 2 slots: Utility x2
  9239 | -2/Research   | Lost 4 parts (3p1u)
  9307 | -2/Research   | Spotted B-90 Cyclops
  9334 | -2/Research   | Discovered new exit (range 6)
  9385 | -2/Research   | Identified exit to Testing
  9415 | -2/Research   | Entered Access
  9415 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
  9502 | -1/Access     | Spotted B-99 Colossus
  9549 | -1/Access     | Identified exit to Surface
  9642 | -1/Access     | Fabricated Exp. Utility Shielding (x1)
  9995 | -1/Access     | Lost 4 parts (4u)
 10019 | -1/Access     | Spotted B-99 Colossus
 10019 | -1/Access     | Spotted B-99 Colossus
 10066 | -1/Access     | Maximum security lockdown engaged
 10210 | ***           | Escaped!

 Last Messages 
---------------
10191_ Kinetic Spear destroyed.
10191_ Cld. Field Propulsion Drive destroyed.
10191_ Slug penetrates Sealed Heavy Doors. <x2>
10191_ Penetrated by Slug. <x2>
10191_ Slug penetrates Sealed Heavy Doors.
10191_ Penetrated by Slug.
10191_ Slug penetrates Sealed Heavy Doors.
10192_ Acquired 8 matter.
10192_ Slug penetrates Reinforced Barrier.
10192_ Slug penetrates Sealed Heavy Doors.
10193_ Cld. Field Propulsion Drive destroyed.
10195_ Penetrated by Slug. <x2>
10195_ Slug penetrates Sealed Heavy Doors.
10195_ Penetrated by Slug. <x3>
10195_ Slug penetrates Sealed Heavy Doors.
10198_ Acquired 6 matter.
10199_ Slug penetrates Sealed Heavy Doors. <x2>
10199_ Main Access Shell breached.
10199_ Slug penetrates Sealed Heavy Doors. <x2>
10204_ Cld. Field Propulsion Drive destroyed.

 Map 
-----
+----------------------------------------------------+
| #??################      +                      T" |
| #??????? #        #      #                      "" |
| #??????? #        #      ##          ##########    |
| #??????? #   "    #      ##          ###########?? |
| ####???? #  """   #      ##          ##??????????? |
|    +???? #   """  #      ###########/##??????????? |
|    #???? #    "   #      #########     ??????????? |
|    #???? #        #      ##?????##      !????????? |
|    #???? #        "########?????##      !!!##????? |
|    #######        ################      !!!##????? |
|    ############+#############################????? |
|                        h                     ????? |
|                   p     h                   ???? ] |
| #+#############+#####        ""#####+#??????????   |
|      #####        ###        ""###    ??????????   |
|      ##?##        ###        ""##???????????????   |
|      ##?##    "   ###         T##?????????????##   |
|      ##?##   """  ###        ""##?????????????##   |
|      ##?##  """   ###        ""##?????????????##   |
|      ##?##   "    ###        ""##?????????????##   |
|     =#####        ##""""""""""""#?????????????##   |
|    ! #####        ### ????????????????????????##   |
| ####=#   #        ### ????????????????????????##   |
| ####   #    ######### ?""""""?????????????????##   |
| ###     #   ######### ?"    "?????????????????##   |
| =       w    ##?????#  " @" "?????????????????##   |
|        =     ##?????#  " "" "????????????????? #   |
|       [    # ###????#  "    "????????????????? #   |
|              ###????#  ""p"""  #?????????????? #   |
|              ###????#   p      #?????????????? #   |
|            #  ##????#"" """""""#?????????????? #   |
|            #####????#" ""????????????????????? +   |
| #######+########????# ""?????????????????????? #   |
| ####### #####???????# """""""""#?????????????? #   |
|     ### ##??????????# %   BB   #?????????????? #   |
|     ### ###?????????# BB  BB   #?????????????? #   |
|     ### ############# BB       #?????????????? #   |
|     ###+"############          #?????????????? #   |
|     ##            ###          #??????????????##   |
|     ""            ###          #??????????????##   |
|     ##"" =    "   ###          ############??###   |
|     ##""     ""   ###"##    ####################   |
|     ##""    """"  ######    #  """T"""   ######    |
|  [  ##G      """  ##??##    #            +      "  |
|     ##""    """"  ##??##  % +            ###### "T |
|     ##""    """"  ##??##    #            ######    |
|     ##""     """  ##??##    #            ##??##### |
|     ##       ""   ##??##    #            ##??      |
|     ##            ##??##    #       ==   ##??????? |
|     ##            ######    #       =    ##??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          64
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             5
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          90
Phase Shifting             10
Evasion (%)                87
Targeting Accuracy         6
Recoil Reduction           4
Offensive Hacking          56
Defensive Hacking          16
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Cld. VTOL Module | -7/Factory | Hacked
           Adv. Hacking Suite | -7/Factory | Hacked
       Field Propulsion Drive | -7/Factory | Scanalyzed
                 Rocket Array | -7/Factory | Scanalyzed
  Cld. Field Propulsion Drive | -7/Factory | Scanalyzed
           Exp. Optical Array | -7/Factory | Scanalyzed
           Adv. System Shield | -6/Factory | Hacked
 Adv. Reaction Control System | -5/Factory | Hacked
         Adv. Power Amplifier | -4/Factory | Hacked
       Exp. Utility Shielding | -4/Factory | Hacked
           Exp. System Shield | -4/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
             Cld. VTOL Module | x1 | -7/Factory 
             Cld. VTOL Module | x1 | -7/Factory 
             Cld. VTOL Module | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -7/Factory 
             Cld. VTOL Module | x1 | -7/Factory 
             Cld. VTOL Module | x1 | -7/Factory 
  Cld. Field Propulsion Drive | x1 | -6/Factory 
  Cld. Field Propulsion Drive | x1 | -6/Factory 
  Cld. Field Propulsion Drive | x1 | -6/Factory 
  Cld. Field Propulsion Drive | x1 | -6/Factory 
           Adv. Hacking Suite | x1 | -6/Factory 
           Adv. Hacking Suite | x1 | -6/Factory 
  Cld. Field Propulsion Drive | x1 | -6/Factory 
           Adv. System Shield | x1 | -6/Factory 
           Adv. Hacking Suite | x1 | -6/Factory 
           Adv. Hacking Suite | x1 | -5/Factory 
 Adv. Reaction Control System | x1 | -5/Factory 
       Exp. Utility Shielding | x1 | -4/Factory 
         Adv. Power Amplifier | x1 | -4/Factory 
  Cld. Field Propulsion Drive | x1 | -4/Factory 
       Exp. Utility Shielding | x1 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shutout

 Challenges 
------------
None

 Game 
------
Seed              MasterDisruptorLauncher
  Manual?         0
Play Time         02:37:32
  Cumulative      274.7 hours
  Start           2024.03.07 @ 14:09:29
  End             2024.03.07 @ 17:10:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           187
  Adventurer      0
  Explorer        0
Win Type          0
  Total           11
  Types           7/1/1/1/0/0/0/1/0
Lore%             69
Gallery%          79
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9e83a8b-06b0-456a-9c1d-89b364727f7e