Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 21:49:10 Player: Morgh Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3441) 3441 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 6717 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Remote Datajack > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Matter Filter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Terrain Scanner Seismic Detector Targeting Computer > --- WEAPON ----------- Pulse Rifle Precision Assault Rifle Remote Datajack > --- INVENTORY -------- Advanced Weight Redist. System Trap Scanner Visual Processing Unit Recoil Stabilizer ECM Suite Improved Shield Generator System Shield Beam Rifle Particle Gun Heavy Particle Cannon Datajack Mining Laser EMP Trap EMP Trap [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 105 | 8 17 28 2 19 31 Power 19 | 1 3 5 . 2 8 Engine 13 | 1 3 5 . 1 3 Core 6 | . . . . 1 5 Reactor . | . . . . . . Propulsion 35 | 4 6 12 . 3 10 Treads 3 | 2 . . . . 1 Leg 22 | 2 2 10 . 3 5 Wheel 1 | . . . . . 1 Hover 2 | . . 2 . . . Flight 7 | . 4 . . . 3 Utility 22 | 1 3 3 2 6 7 Device 11 | . 2 1 . 5 3 Storage 3 | 1 . . 2 . . Processor 7 | . 1 2 . 1 3 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 29 | 2 5 8 . 8 6 Energy Gun 12 | 2 2 1 . 4 3 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 9 | . 3 2 . 3 1 Ballistic Cannon 4 | . . 4 . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 . 3 1 Parts Lost 37 | . . 5 . 6 26 Power 3 | . . . . . 3 Propulsion 19 | . . 4 . 4 11 Utility 7 | . . . . 2 5 Weapon 8 | . . 1 . . 7 Highest Loss Streak 9 | . . 2 . 2 9 To Critical Strikes . | . . . . . . Average Backups 7 | 2 5 4 8 11 9 Power . | . . . . . . Propulsion . | 1 1 . . 1 . Utility 3 | . 1 2 5 4 4 Weapon 2 | . 1 . 2 3 2 Tool/Special . | . . . . . . Unused Backups 16 | . 2 1 . 4 9 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 9 | . . 1 . 2 6 Weapon 5 | . 1 . . 2 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 92 | . 98 97 100 96 74 Engine 7 | . 14 11 11 3 1 Core 2 | . . . . 5 5 Leg 22 | . 15 28 33 25 13 Flight 3 | . 12 . . . 4 Device 17 | . 16 12 11 24 20 Storage 4 | . 3 . 9 9 4 Processor 9 | . 6 19 12 1 8 Energy Gun 6 | . 16 3 . 7 6 Energy Cannon 3 | . . 1 11 9 . Ballistic Gun 7 | . 11 3 11 9 4 Ballistic Cannon 3 | . . 13 . . . Peak Build Rating 34 | 6 10 24 23 32 34 Average Rating 21 | 4 8 19 22 28 26 On Entrance 13 | . 6 8 22 23 21 Avg Prop Armor Cover (%) 7 | . 4 4 . . 13 Naked Turns . | . . . . . . Heaviest Build 44 | 14 16 17 35 44 41 Greatest Support 45 | 40 20 45 43 45 44 Greatest Overweight (x) 9 | 3 3 1 . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 5 15 15 15 Average Capacity 9 | 7 5 5 13 15 11 Most Carried 15 | 5 8 5 14 15 15 Average Carried 8 | 2 5 4 10 13 10 Final Capacity 15 | 8 5 5 15 15 5 Final Carried 15 | 3 5 5 14 15 3 Class Distribution -------------------- 29% | Scavenger-Mutant 24% | Skirmisher 15% | Scavenger-Skirmisher 15% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2789 | 179 356 818 84 513 839 Remotely 145 | . . 145 . . . Salvage Created 3517 | . 480 664 140 856 1377 Parts 207 | . 39 54 12 44 58 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 81 | . 14 22 5 15 25 Guns 47 | . 14 5 . 8 20 Cannons 30 | . . 17 5 6 2 AOE 3 | . . . . . 3 Classes Destroyed 14 | . 6 3 1 2 2 Worker 5 | . 1 2 . . 2 Builder 2 | . . 1 . 1 . Tunneler 1 | . 1 . . . . Recycler 5 | . 1 . . . 4 Operator 3 | . . 1 . 1 1 Watcher 10 | . 2 4 . 3 1 Swarmer 22 | . 9 7 3 . 3 Grunt 36 | . 5 9 1 10 11 Brawler 1 | . . . 1 . . Duelist 4 | . . . . 2 2 Sentry 9 | . . 6 . 1 2 Specialist 2 | . . . . 2 . Hunter 3 | . . . . . 3 Programmer 4 | . . . . . 4 Best Kill Streak 9 | . 5 4 2 3 9 Combat Bots Only 4 | . 4 4 2 3 4 Max Kills in Single Turn 3 | . 1 2 1 1 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 481 | . 58 127 25 90 181 Missed 112 | . 14 34 6 20 38 Hits 369 | . 44 93 19 70 143 Melee 13 | . . . 1 7 5 Projectile 356 | . 44 93 18 63 138 Critical Strikes 17 | . 2 3 . 5 7 Damage Taken 5792 | . 375 1254 168 1284 2711 Core 1311 | . 84 215 34 277 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 200 | . 10 39 . 151 . Core Remaining (%) 63 | 100 66 . 37 49 . Volleys Fired 267 | . 34 90 14 44 85 Largest 3 | . 2 2 2 3 3 Hottest 240 | . 105 93 91 203 240 Shots Fired 548 | . 68 177 28 125 150 Gun 377 | . 68 83 14 83 129 Cannon 158 | . . 94 14 42 8 Launcher 4 | . . . . . 4 Special 9 | . . . . . 9 Kinetic 273 | . 25 164 14 48 22 Thermal 243 | . 24 13 14 77 115 Explosive 4 | . . . . . 4 Electromagnetic 19 | . 19 . . . . Robot Hit Streak 22 | . 4 10 3 14 22 Robot Miss Streak 4 | . 4 3 3 3 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 4 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 353 | . 32 111 11 81 118 Core Hits 192 | . 24 45 5 35 83 Critical Kills 3 | . . 1 . 2 . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 16 | . 1 9 . 5 1 Burn 8 | . 1 4 . 2 1 Meltdown 1 | . . . . 1 . Destroy 4 | . . 2 . 2 . Blast 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6903 | . 448 1823 229 1599 2804 Guns 4170 | . 448 500 25 954 2243 Cannons 2247 | . . 1323 204 645 75 Explosions 482 | . . . . . 482 Melee . | . . . . . . Ramming 4 | . . . . . 4 Kinetic 2693 | . 153 1685 25 498 332 Thermal 3881 | . 129 138 204 1101 2309 Explosive 159 | . . . . . 159 Electromagnetic 166 | . 166 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . . 25 Message Errors 8 | . . . . . 8 Matter Fused 6 | . . . . . 6 Energy Discharges 4 | . . . . . 4 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 77 | . . 15 . 2 60 Projectiles 17 | . . 15 . 2 . Explosions 60 | . . . . . 60 Melee . | . . . . . . Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 7 | . . 7 . . . Secondary . | . . . . . . Self-Inflicted Damage 152 | . . . . . 152 Shots 3 | . . . . . 3 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 833 | . 362 164 120 424 833 Average Temperature 150 | . 106 30 44 138 314 Received Heat Transfer 1542 | . 54 411 12 522 543 Effects 41 | . 1 . . 1 39 Shutdowns 6 | . . . . 1 5 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 5 | . . . . . 5 Short Circuit 4 | . 1 . . . 3 Damage (minor) 4 | . . . . . 4 Damage (major) 13 | . . . . . 13 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 12 | . . . . 5 7 Heat Transferred 8232 | . 407 592 370 2183 4680 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 96 | 100 100 100 100 100 85 Level 1 2 | . . . . . 9 Level 2 1 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 459 | . 153 191 128 92 459 Initial 53 | . . 25 53 . 18 Average 61 | . 55 99 31 34 63 Influence Increases 2700 | . 434 659 165 496 946 Destroy 0b10 Robot/C 1620 | . 280 440 100 300 500 Destroy 0b10 Robot/NC 130 | . 25 40 . 25 40 Destroy Leader 370 | . 54 128 20 56 112 Successful Hack 43 | . 13 5 . 13 12 Disable Machine 75 | . . 15 . 15 45 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 72 | . 2 16 . 12 42 Partial Spotted 45 | . 30 . . . 15 Lose Combat Pursuer 195 | . 30 15 45 75 30 Influence Decreases 2267 | . 373 583 302 454 555 Entered New Map 144 | . . 36 84 . 24 Time Decay 1820 | . 373 506 218 404 319 Lost Part 303 | . . 41 . 50 212 Squads Dispatched 16 | . 2 2 . 2 10 Investigation 3 | . . 1 . 1 1 Extermination 3 | . . . . . 3 Reinforcement 7 | . 2 1 . 1 3 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 23 32 7 27 38 Peak Tracking Total 6 | . 5 4 3 3 6 Tactical Retreats 9 | . 1 1 2 3 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . . 4 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . 3 3 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 . 1 4 Max in Single Turn 3 | . . 1 . 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 26 | . 7 6 1 6 6 Terminals 14 | . 5 2 1 3 3 Fabricators . | . . . . . . Repair Stations 5 | . 1 2 . 1 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 4 | . . 1 . 2 1 Garrison Access 1 | . . . . . 1 Total Hacks 66 | . 17 10 2 26 11 Successful 37 | . 8 6 . 18 5 Failed 28 | . 9 4 2 7 6 Catastrophic 4 | . 2 . . 1 1 Database Lockouts 1 | . . . . 1 . Manual 3 | . 2 . . 1 . Terminals 33 | . 13 5 2 7 6 Fabricators . | . . . . . . Repair Stations 13 | . 2 3 . 7 1 Recycling Units 3 | . 2 1 . . . Scanalyzers 16 | . . 1 . 12 3 Garrison Access 1 | . . . . . 1 Terminal Hacks 14 | . 6 3 . 3 2 Record 2 | . . . . 1 1 Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 3 | . 2 . . . 1 Locate Traps 2 | . 1 . . 1 . Dispatch Records 2 | . 1 1 . . . Transport Status 1 | . . 1 . . . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 2 2 . 5 1 Scan Component 6 | . 1 1 . 3 1 Repair 4 | . 1 1 . 2 . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 12 | . . . . 10 2 Insert Component 5 | . . . . 5 . Analyze 3 | . . . . 3 . Retrieve Study 4 | . . . . 2 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 19 | . 3 4 1 5 6 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . . 2 2 Parts Repaired 4 | . 1 1 . 2 . Time 140 | . 38 26 . 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . . . 3 parse_system 1 | . . . . . 1 find_chute 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 4 | . . . . 4 . Total Damage 63 | . . . . 63 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 7161 | . 1161 2062 712 1672 1554 Optics 2735 | . 571 2062 102 . . Terrain 4340 | . 591 1564 712 530 943 Structural 712 | . . . . 712 . Traps 610 | . . . . 293 317 Seismic 4602 | . 921 498 . 1645 1538 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 7622 | 98 1258 2062 712 1687 1805 Spaces Moved 5370 | 67 1370 1281 519 1031 1102 Core 62 | 15 3 1 . . 43 Treads 8 | 5 . . . . 3 Legs 4086 | 47 484 1262 519 1031 743 Wheels 1 | . . . . . 1 Hover . | . . . . . . Flight 1213 | . 883 18 . . 312 Fastest Speed 29 | 50 37 37 120 105 29 Average Speed 104 | 121 66 120 120 119 110 Slowest Speed 500 | 200 200 190 120 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . 3 . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 87 59 70 39 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . 13 . 7 39 Melee . | . . . . . . Projectile 20 | . . 13 . 7 . AOE 39 | . . . . . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 6889 | 83 1651 1641 579 1393 1542 Wait 946 | . 197 201 36 242 270 Move 5359 | 66 1363 1280 518 1030 1102 Hop 3 | . 3 . . . . Pick Up 46 | 7 9 6 8 8 8 Fast Attach 77 | 2 7 19 1 19 29 Attach 39 | 6 5 3 . 10 15 Detach 28 | 2 5 . 1 11 9 Swap 35 | . 8 13 1 7 6 Drop 89 | . 20 29 . 22 18 Fire 267 | . 34 90 14 44 85 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 491 | -10/Materials | Build established: Scavenger-Mutant 534 | -10/Materials | Discovered new exit (range 8) 746 | -10/Materials | Discovered new exit (range 14) 878 | -10/Materials | Repaired Imp. Terrain Scanner 989 | -10/Materials | Discovered new exit (range 16) 1266 | -10/Materials | Discovered new exit (range 13) 1357 | -10/Materials | Entered another Materials area 1357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1608 | -9/Materials | Repaired Aluminum Leg 2098 | -9/Materials | Discovered new exit (range 15) 2424 | -9/Materials | Build established: Skirmisher 2535 | -9/Materials | Discovered new exit (range 17) 2972 | -9/Materials | Core integrity fell below 50% 3314 | -9/Materials | Build established: Scavenger-Skirmisher 3419 | -9/Materials | Entered Mines 3429 | -9/Mines | Learned 2 Materials zone layouts 3502 | -9/Mines | Discovered new exit (range 5) 3675 | -9/Mines | Found a hidden stash of uninstalled traps 3817 | -9/Mines | Build established: Mutant 4085 | -9/Mines | Discovered new exit (range 7) 4091 | -9/Mines | Received a Mining Laser from a helpful Derelict 4131 | -9/Mines | Entered Materials 4131 | -8/Materials | Accompanied by 1 ally 4131 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4296 | -8/Materials | Central database locked down 4541 | -8/Materials | Repaired Carbon-fiber Leg+ 4582 | -8/Materials | Repaired Carbon-fiber Leg+ 4927 | -8/Materials | Build established: Scavenger-Skirmisher 4942 | -8/Materials | Discovered new exit (range 15) 5292 | -8/Materials | Build established: Skirmisher 5741 | -8/Materials | Core integrity fell below 50% 5818 | -8/Materials | Entered Factory 5818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6694 | -7/Factory | Build established: Scavenger-Gunner 6988 | -7/Factory | Lost 7 parts (1p3n3w) 7336 | -7/Factory | Garrison activated, responded to threat 7412 | -7/Factory | Lost 9 parts (4n3u2w) 7561 | -7/Factory | Core integrity fell below 50% 7584 | -7/Factory | Core integrity fell below 20% 7623 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Short circuit. Carbon-fiber Leg+ broken. Overheating: Short circuit. System corrupted: Component data lost. Overheating: Imp. Deuterium Engine damaged (-2). Overheating: Matter decay (-56). Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-47 Trooper... Command string: stop No effect. Imp. Deuterium Engine destroyed. Jacked G-47 Trooper... Command string: \\stop No effect. Acquired 111 matter. System corrupted: Matter fused (-9). Broken Gatling Laser destroyed. Slammed into G-47 Trooper. 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Nuclear Core | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 54% | -10/Materials Aluminum Leg | 56% | -9/Materials Carbon-fiber Leg | 30% | -8/Materials Carbon-fiber Leg | 32% | -8/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Aluminum Leg | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Crack Shot Heavy Suspicion It's Just You Item+ Not Today, Chutes Novice Programmer Resistances Are Futile Troublemaker Use The Force Well Done Challenges ------------ None Game ------ Seed OpticalGravjetModule Manual? 0 Play Time 01:59:05 Cumulative 6.1 hours Start 2026.10.09 @ 19:15:30 End 2026.10.10 @ 21:49:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7cf4152-2743-4981-81fa-1596fff0f7f2