Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 18:22:27 Player: Xight Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2358) 2358 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 5099 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (20) --- Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Small Matter Pod (50) Medium Matter Pod (0) Improved Sensor Array Particle Charger Light Armor Plating Light Armor Plating Pulse Rifle Heavy Assault Rifle Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Machine Analyzer Targeting Computer > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Advanced Treads Heat Sink Improved Heat Sink Improved Heat Sink Medium Storage Unit Small Matter Pod Improved Sensor Array Particle Charger Light Armor Plating Light Armor Plating Beam Rifle Heavy Assault Rifle Mini Assault Cannon Heavy Rocket Launcher Axe [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 62 | 15 3 15 15 14 Power 21 | 12 . 4 2 3 Engine 19 | 12 . 3 1 3 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 14 | 2 . 6 5 1 Treads 12 | 2 . 4 5 1 Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 1 4 . Device . | . . . . . Storage 4 | 1 1 1 1 . Processor 3 | . . . 3 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | . 2 4 4 10 Energy Gun 6 | . 1 2 1 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | . 1 1 2 4 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 26 | . . 11 3 12 Power 9 | . . 4 1 4 Propulsion 6 | . . 4 . 2 Utility 3 | . . 1 . 2 Weapon 8 | . . 2 2 4 Highest Loss Streak 8 | . . 6 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 93 68 93 74 Engine 9 | . 14 9 8 9 Core 2 | . . . 4 2 Treads 17 | . 28 15 17 13 Storage 19 | . 22 21 18 14 Processor 10 | . . . 17 14 Energy Gun 10 | . 14 11 10 4 Energy Cannon 2 | . . . 4 4 Ballistic Gun 9 | . 13 6 11 7 Peak Build Rating 35 | 4 7 12 32 35 Average Rating 13 | 2 6 8 23 26 On Entrance 10 | . 4 7 11 31 Naked Turns . | . . . . . Heaviest Build 89 | 10 32 40 83 89 Greatest Support 42 | 40 40 40 42 42 Greatest Overweight (x) 22 | 1 . 10 22 21 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 14 | 6 12 15 20 20 Most Carried 20 | 5 6 15 20 20 Average Carried 10 | 2 2 12 17 16 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 3 6 13 20 13 Class Distribution -------------------- 57% | Mutant 20% | Gunner 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1125 | 223 237 184 287 194 Remotely . | . . . . . Salvage Created 2344 | . 169 578 933 664 Parts 129 | . 9 34 56 30 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 2 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 4 12 17 18 Melee 7 | . . 7 . . Guns 26 | . 4 5 13 4 Cannons 8 | . . . 4 4 AOE 10 | . . . . 10 Classes Destroyed 10 | . 2 4 2 2 Worker 3 | . 1 . 1 1 Builder 3 | . . . . 3 Recycler 3 | . . 1 1 1 Watcher 3 | . . 1 2 . Swarmer 3 | . . . 3 . Grunt 33 | . 4 7 5 17 Brawler 2 | . . 2 . . Sentry 9 | . . 3 6 . Hunter 3 | . . . 3 . Programmer 1 | . . . . 1 Best Kill Streak 11 | . 2 6 5 11 Combat Bots Only 8 | . 2 6 3 8 Max Kills in Single Turn 6 | . 1 1 1 6 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 479 | . 37 148 109 185 Missed 125 | . 7 34 31 53 Damage Taken 5091 | . 380 1395 1096 2220 Core 1462 | . 85 399 274 704 Absorbed by Shields . | . . . . . Core Remaining (%) 54 | 100 66 . 50 . Volleys Fired 153 | . 30 32 52 39 Largest 4 | . 2 3 3 4 Hottest 172 | . 60 103 156 172 Shots Fired 315 | . 60 57 122 76 Gun 262 | . 60 57 100 45 Cannon 46 | . . . 22 24 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 132 | . 30 23 54 25 Thermal 176 | . 30 34 68 44 Explosive 7 | . . . . 7 Electromagnetic . | . . . . . Robot Hit Streak 16 | . 7 12 16 16 Robot Miss Streak 7 | . 5 2 7 4 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 198 | . 36 35 76 51 Core Hits 110 | . 13 23 39 35 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 1 3 Burn 1 | . . . . 1 Destroy 2 | . . . 1 1 Blast 1 | . . . . 1 Melee Attacks 11 | . . 11 . . Impact . | . . . . . Slashing 11 | . . 11 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4825 | . 354 584 1178 2709 Guns 1972 | . 354 304 868 446 Cannons 749 | . . . 310 439 Explosions 1807 | . . . . 1807 Melee 247 | . . 247 . . Ramming 50 | . . 33 . 17 Kinetic 1086 | . 143 63 536 344 Thermal 2015 | . 211 241 642 921 Explosive 1427 | . . . . 1427 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 247 | . . 247 . . Piercing . | . . . . . Highest Corruption 8 | . . 8 2 2 Average Corruption 4 | . . 7 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . 20 3 4 Message Errors 7 | . . 3 3 1 Matter Fused 9 | . . 7 . 2 Heat Flow Errors 4 | . . 4 . . Energy Discharges 4 | . . 4 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 129 | . . . . 129 Projectiles . | . . . . . Explosions 129 | . . . . 129 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 175 | . . . . 175 Shots 3 | . . . . 3 Rammed 15 | . . 12 . 3 Targets Rammed 16 | . . 13 . 3 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 502 | . 120 206 406 502 Average Temperature 103 | . 44 40 112 174 Received Heat Transfer 2253 | . 195 654 333 1071 Effects 12 | . . . 6 6 Shutdowns 4 | . . . 1 3 Interference 5 | . . . 3 2 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 3764 | . 475 550 1305 1434 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 529 | . 80 191 294 529 Initial 95 | . . 29 5 95 Average 93 | . 52 70 137 281 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 86 | 100 100 100 79 36 Level 1 10 | . . . 20 32 Level 2 3 | . . . . 30 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 4 1 2 5 Investigation 5 | . 3 . 1 1 Extermination 2 | . . . . 2 Reinforcement 5 | . 1 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 12 15 28 27 Peak Tracking Total 9 | . 4 6 5 9 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 1 9 Max in Single Turn 8 | . . . 1 8 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 1 7 1 Terminals 5 | . 1 . 4 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 6 2 19 2 Successful 13 | . . 2 9 2 Failed 16 | . 6 . 10 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 4 . 10 . Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers 7 | . . 2 5 . Garrison Access 2 | . . . 2 . Terminal Hacks 2 | . . . 2 . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 2 4 . Insert Component 3 | . . 1 2 . Analyze 3 | . . 1 2 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 4 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time 117 | . . . . 117 Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5365 | 1466 562 1042 1703 592 Spaces Moved 2058 | 584 286 441 579 168 Core 276 | 243 . 27 3 3 Treads 1754 | 341 286 386 576 165 Legs 28 | . . 28 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 237 237 Average Speed 189 | 114 160 188 257 265 Slowest Speed 1150 | 160 160 550 1150 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 41 35 25 55 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . . . . 37 Melee . | . . . . . Projectile . | . . . . . AOE 37 | . . . . 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3242 | 1391 337 566 705 243 Wait 822 | 757 13 29 22 1 Move 2054 | 583 285 440 578 168 Hop . | . . . . . Pick Up 73 | 16 6 21 26 4 Fast Attach . | . . . . . Attach 62 | 15 3 15 15 14 Detach 26 | 11 . 3 4 8 Swap . | . . . . . Drop 25 | 9 . 2 8 6 Fire 153 | . 30 32 52 39 Melee 11 | . . 11 . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 15 | . . 13 . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 1467 | -11/Scrapyard | Entered Materials 1468 | -10/Materials | Build established: Mutant 1868 | -10/Materials | Discovered new exit (range 3) 2029 | -10/Materials | Entered another Materials area 2029 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2501 | -9/Materials | Lost 4 parts (1p2n1w) 2509 | -9/Materials | Core integrity fell below 50% 2545 | -9/Materials | Core integrity fell below 20% 2589 | -9/Materials | Lost 6 parts (3p2n1u) 2832 | -9/Materials | Discovered new exit (range 8) 3067 | -9/Materials | Build established: Scavenger-Gunner 3071 | -9/Materials | Entered another Materials area 3071 | -8/Materials | Evolved 2 slots: Utility x2 3444 | -8/Materials | Discovered new exit (range 9) 4286 | -8/Materials | Build established: Gunner 4470 | -8/Materials | Identified exit to Garrison 4769 | -8/Materials | Discovered new exit (range 3) 4774 | -8/Materials | Entered Factory 4774 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5023 | -7/Factory | Destroyed 8 combat bots 5340 | -7/Factory | Core integrity fell below 50% 5358 | -7/Factory | Core integrity fell below 20% 5366 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05354_ Critical hit (Burn: +37). 05354_ U-05 Engineer lays Concrete. 05356_ Acquired Hvy. Assault Rifle. 05357_ U-05 Engineer lays Concrete. 05357_ G-47 Trooper destroyed. 05357_ Lrg. Storage Unit destroyed. 05357_ Destroyed Lrg. Storage Unit. 05357_ G-47 Trooper destroyed. 05357_ U-05 Engineer destroyed. 05358_ U-05 Engineer lays Concrete. 05360_ K-01 Serf collects debris. 05360_ Critical hit (Burn: +37). 05361_ U-05 Engineer lays Concrete. 05363_ K-01 Serf cleans the Neutrino Reactor. 05363_ U-05 Engineer lays Concrete. 05364_ M-28 Smith repairs G-47 Trooper. 05364_ U-05 Engineer lays Concrete. 05366_ M-28 Smith repairs Aluminum Leg. 05366_ Hvy. Rocket Launcher destroyed. 05366_ U-05 Engineer lays Concrete. 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"""""" % "" ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Party Time Quick And Dirty Safety First Challenges ------------ None Game ------ Seed ScrapThermalBoregun Manual? 0 Play Time 01:39:15 Cumulative 11.5 hours Start 2025.01.11 @ 15:06:20 End 2025.01.11 @ 18:22:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 10 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 480002a0-28be-481a-843e-544d4a3e2ef9