Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 16:48:13 Player: WayneKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (194) 970 Value Destroyed (6526) 6526 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (3312) 3312 TOTAL SCORE: 19568 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1404/1600 Matter 40/300 Energy 44/100 System Corruption 4% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Nuclear Pulse Thruster Improved Q-thruster > --- UTILITY (14) ----- Large Storage Unit Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Improved Core Analyzer Advanced Reaction Control System Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (10) --- Light Quantum Reactor Nuclear Pulse Array Q-thruster Cooled Q-thruster Advanced Signal Interpreter Heavy Phase Cannon Greatsword Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array Field Propulsion Array Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Improved Core Analyzer Improved Stasis Canceller Advanced Reaction Control System Experimental Propulsion Shielding Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Lance Force Lance > --- INVENTORY -------- Light Quantum Reactor Cooled Nuclear Pulse Thruster Nuclear Pulse Array Q-thruster Advanced Signal Interpreter Heavy Phase Cannon Greatsword Lance [Rating: 163] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Launcher Improved Grenade Launcher Slashing Weapon Longsword +1 Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . . 1 . 1 . . 1 . 1 1 . . Utility 12 | . . . 2 . . . 1 2 1 . . . 2 1 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 272 | 4 10 . 14 10 3 5 23 32 44 1 23 43 33 5 7 13 2 Power 36 | . 2 . 1 . . . 2 3 8 . 1 7 5 . 1 6 . Engine 15 | . 2 . 1 . . . 2 2 4 . 1 2 . . . 1 . Core 13 | . . . . . . . . 1 4 . . 5 3 . . . . Reactor 8 | . . . . . . . . . . . . . 2 . 1 5 . Propulsion 77 | 2 2 . 4 1 . 1 11 9 9 . 8 18 8 1 2 1 . Treads 24 | 2 2 . 2 1 . 1 10 5 1 . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 2 . . . . . . . . . Hover 18 | . . . . . . . 1 1 4 . 7 5 . . . . . Flight 31 | . . . . . . . . 1 4 . 1 13 8 1 2 1 . Utility 106 | 1 2 . 4 2 3 . 4 11 22 1 10 17 15 4 4 4 2 Device 50 | . . . . . . . 1 2 8 1 6 12 10 2 4 3 1 Storage 17 | 1 2 . 2 . 3 . 2 1 3 . 1 2 . . . . . Processor 6 | . . . 1 . . . . 2 . . . 1 1 . . . 1 Hackware 11 | . . . . . . . 1 2 1 . 2 . 3 1 . 1 . Protection 22 | . . . 1 2 . . . 4 10 . 1 2 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | 1 4 . 5 7 . 4 6 9 5 . 4 1 5 . . 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . 1 1 1 . . . 2 . . . . Ballistic Gun 28 | 1 4 . 5 5 . 2 5 6 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 2 . 2 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 2 4 . 4 1 2 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 2 3 1 . 1 1 . . 1 . . Parts Lost 48 | . . . 1 4 . 1 6 5 . . 4 8 6 1 . 4 8 Power 7 | . . . . . . . . . . . . 2 1 . . 2 2 Propulsion 14 | . . . . 1 . 1 3 2 . . 2 3 . . . . 2 Utility 20 | . . . . 2 . . 1 2 . . 1 3 5 1 . 2 3 Weapon 7 | . . . 1 1 . . 2 1 . . 1 . . . . . 1 Highest Loss Streak 8 | . . . 1 2 . 1 3 3 . . 2 3 2 1 . 2 8 Average Slot Usage (%) 91 | . 99 100 97 99 100 100 99 89 77 79 85 85 87 86 84 84 87 Engine 7 | . 14 14 11 11 11 11 9 3 5 6 5 4 2 . . . . Core 1 | . . . . . . . . 3 . . . 4 5 4 . . . Treads 9 | . 27 28 5 21 22 22 26 6 . . . . . . . . . Leg 2 | . . . 16 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . 11 . 17 2 . . . . . Flight 7 | . . . . . . . . . 14 26 4 20 20 23 21 20 19 Device 5 | . . . . . . . 1 3 7 12 15 13 11 11 15 16 15 Storage 19 | . 28 28 33 33 33 33 34 23 6 6 6 5 5 4 4 4 4 Processor 6 | . . . 1 . . . . 8 13 13 13 12 13 9 8 8 9 Hackware 6 | . . . . . . . 6 10 9 13 16 7 12 18 17 19 20 Protection 4 | . . . 7 10 11 11 1 5 1 . . 1 6 3 4 4 3 Ballistic Gun 10 | . 28 28 21 21 22 20 17 7 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 3 . 5 5 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 14 45 45 69 69 113 116 118 120 95 31 39 58 49 50 67 71 66 Greatest Support 80 | 40 40 40 43 43 40 40 60 28 46 32 53 69 52 63 68 80 80 Greatest Overweight (x) 20 | . 1 1 20 1 2 2 2 5 3 . 2 2 . . . . . Average Overweight (x) . | . . 1 1 1 1 2 1 3 . . . . . . . . . Largest Inventory Capacity 28 | 8 16 16 22 22 28 28 28 28 26 10 10 16 10 10 10 10 10 Average Capacity 18 | 6 12 16 22 22 26 28 28 27 10 10 10 10 10 10 10 10 10 Most Carried 28 | 6 13 15 22 22 27 28 28 28 26 10 10 12 10 10 10 10 10 Average Carried 17 | 5 10 13 20 20 22 27 27 27 10 9 9 9 9 9 9 9 9 Final Capacity 28 | 8 16 16 22 22 28 28 28 26 10 10 10 10 10 10 10 10 10 Final Carried 28 | 5 13 15 22 18 27 27 28 26 10 9 9 10 10 10 9 10 10 Class Distribution -------------------- 46% | Hauler-Mutant 23% | Hacker-Scout 8% | Scout 7% | Mutant 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Scout | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Matter Collected 5134 | 220 407 161 648 227 181 288 842 655 460 . 277 415 232 34 . 87 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6647 | 69 772 348 1075 171 . 148 1233 922 469 . 365 745 209 34 . 87 . Parts 465 | 3 49 27 73 21 . 18 81 54 35 . 19 53 21 1 . 10 . Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 163 | . 18 11 27 20 . 10 26 19 7 . 5 13 6 . . 1 . Melee 32 | . . . . . . . . 5 7 . 4 13 2 . . 1 . Guns 107 | . 18 11 27 9 . 5 25 12 . . . . . . . . . AOE 23 | . . . . 11 . 5 . 2 . . 1 . 4 . . . . Classes Destroyed 15 | 1 5 . 3 2 . . 2 2 . . . . . . . . . Worker 4 | . . . . 1 . 2 1 . . . . . . . . . . Builder 2 | . . . . . . . 1 . . . . . 1 . . . . Tunneler 2 | . 1 . . . . . . . . . . . 1 . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Operator 4 | . . . 1 . . . . . . . 1 . 1 . . 1 . Watcher 25 | . 2 . 2 . . . 4 1 3 . 5 6 1 1 . . . Swarmer 48 | . 3 6 6 10 . 7 3 3 . . 3 3 4 . . . . Grunt 57 | . 15 5 15 . . 3 13 4 2 . . . . . . . . Brawler 4 | . . . 2 . . . 2 . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . Sentry 15 | . . . 4 . . . 7 3 1 . . . . . . . . Hunter 5 | . . . . . . . 1 3 . . 1 . . . . . . Programmer 23 | . . . . . . . . 5 4 . 1 10 2 . . 1 . Assembled 10 | . . . . 10 . . . . . . . . . . . . . Best Kill Streak 8 | 1 6 5 3 8 . 4 4 3 2 . 3 3 5 1 . 1 . Combat Bots Only 8 | . 5 5 3 8 . 4 4 3 2 . 3 3 4 . . 1 . Max Kills in Single Turn 3 | 1 2 2 2 3 . 2 2 2 1 . 1 1 2 1 . 1 . Gunslinging 1 | . 1 . 1 1 . 1 . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . 2 . . 1 . 2 . . . . Melee 1 | . . . . . . . . 1 1 . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Damage Taken 10316 | . 363 436 643 826 . 176 1720 1623 214 . 602 1089 913 98 292 643 678 Core 1532 | . 65 112 80 106 . 28 155 237 25 . 121 194 169 . 44 121 75 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . 25 Core Remaining (%) 76 | 100 . 29 . . . 46 71 66 . . 82 80 85 100 96 . 87 Volleys Fired 377 | 5 44 23 69 36 . 12 87 45 4 . . . 34 9 9 . . Largest 2 | 2 2 2 2 2 . 2 2 2 1 . . . 1 1 1 . . Hottest 98 | 40 46 46 50 46 . 46 86 86 80 . . . 98 98 98 . . Shots Fired 682 | 10 88 46 136 65 . 17 174 90 4 . . . 34 9 9 . . Gun 603 | 10 88 46 136 59 . 10 167 87 . . . . . . . . . Cannon 61 | . . . . . . . 7 3 4 . . . 29 9 9 . . Launcher 18 | . . . . 6 . 7 . . . . . . 5 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 603 | 10 88 46 136 59 . 10 167 87 . . . . . . . . . Thermal 51 | . . . . . . . . . 4 . . . 29 9 9 . . Explosive 18 | . . . . 6 . 7 . . . . . . 5 . . . . Electromagnetic 10 | . . . . . . . 7 3 . . . . . . . . . Robot Hit Streak 15 | 4 12 11 14 6 . 6 15 9 . . . . 2 4 . . . Robot Miss Streak 8 | 2 4 4 8 5 . 2 5 6 . . . . 4 1 . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 11 | . 1 4 3 1 . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 596 | 6 53 30 101 34 . 11 138 86 31 . 25 57 12 3 . 9 . Core Hits 320 | 2 30 14 44 33 . 15 66 51 11 . 11 21 16 2 . 4 . Critical Hits 14 | . 1 . 2 . . . 2 1 2 . 1 2 2 . . 1 . Critical Kills 8 | . 1 . 1 . . . 2 1 1 . . . 1 . . 1 . Critical Parts Destroyed 5 | . . . . . . . . . 1 . 1 2 1 . . . . Melee Attacks 346 | . . . . . . . . 23 40 . 55 121 54 . . 43 10 Impact . | . . . . . . . . . . . . . . . . . . Slashing 293 | . . . . . . . . 23 40 . 55 121 54 . . . . Piercing 53 | . . . . . . . . . . . . . . . . 43 10 Sneak Attacks 4 | . . . . . . . . . . . 1 2 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . . . . Damage Inflicted 17233 | 52 779 522 1530 1310 . 719 2590 1958 1491 . 1434 3020 1307 132 . 389 . Guns 6938 | 52 779 522 1530 522 . 112 2366 1055 . . . . . . . . . Cannons 387 | . . . . . . . 177 42 . . . . 36 132 . . . Explosions 2138 | . . . . 773 . 550 . 244 . . . . 571 . . . . Melee 7651 | . . . . . . . . 617 1491 . 1434 3020 700 . . 389 . Ramming 119 | . . . . 15 . 57 47 . . . . . . . . . . Kinetic 6938 | 52 779 522 1530 522 . 112 2366 1055 . . . . . . . . . Thermal 412 | . . . . . . . . 244 . . . . 36 132 . . . Explosive 1894 | . . . . 773 . 550 . . . . . . 571 . . . . Electromagnetic 219 | . . . . . . . 177 42 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 7262 | . . . . . . . . 617 1491 . 1434 3020 700 . . . . Piercing 389 | . . . . . . . . . . . . . . . . 389 . Highest Corruption 10 | . . . . . . . . 1 1 10 10 4 5 . . 4 4 Average Corruption 2 | . . . . . . . . 1 1 7 5 1 2 . . 3 4 Corruption Purged 25 | . . . . . . . . . . . 10 7 8 . . . . Effects 101 | . . . . . . . . 11 4 2 40 10 18 . . 10 6 Message Errors 37 | . . . . . . . . 6 2 1 13 6 5 . . 2 2 Matter Fused 15 | . . . . . . . . . . 1 8 . 2 . . 3 1 Heat Flow Errors 11 | . . . . . . . . . . . 7 . 4 . . . . Energy Discharges 13 | . . . . . . . . 2 2 . 3 2 3 . . 1 . Data Loss (minor) 15 | . . . . . . . . 3 . . 4 1 3 . . 2 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . . . Targeting Errors 8 | . . . . . . . . . . . 3 1 1 . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1189 | . . . . 36 . 29 23 104 132 . 317 414 101 9 . 24 . Projectiles 32 | . . . . . . . 23 . . . . . . 9 . . . Explosions 253 | . . . . 36 . 29 . 104 . . . . 84 . . . . Melee 904 | . . . . . . . . . 132 . 317 414 17 . . 24 . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 230 | . . . . 56 . 38 . 95 . . . . 41 . . . . Shots 5 | . . . . 2 . 1 . 1 . . . . 1 . . . . Rammed 9 | . 1 . . 2 . 2 4 . . . . . . . . . . Targets Rammed 13 | . 1 . . 3 . 4 5 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . 1 . 2 1 . . . . . . . . . . Highest Temperature 329 | . 65 49 16 22 . 7 117 112 199 . 274 6 329 172 255 4 . Average Temperature 48 | . 17 19 3 2 . 2 39 35 38 . 106 2 117 51 93 4 . Received Heat Transfer 1738 | . 195 135 207 40 . 27 639 297 39 . 18 33 45 . 45 18 . Effects 4 | . . . . . . . . . . . . . 4 . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 335 | . . . . . . . . 150 . . . . 37 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Peak Influence 445 | 5 350 299 271 173 . 126 354 242 190 66 132 258 443 96 74 367 445 Initial 234 | . 3 104 81 78 . . 1 161 66 66 32 43 126 38 11 44 234 Average 107 | 2 168 215 117 81 . 43 82 114 73 56 52 122 173 52 22 141 322 Maximum Alert Level 2 | . 1 1 1 . . . 1 1 . . . 1 2 . . 1 2 Low Security (%) 82 | 100 64 22 74 100 . 100 85 93 100 100 100 73 63 100 100 74 . Level 1 17 | . 35 77 25 . . . 14 6 . . . 26 35 . . 25 83 Level 2 . | . . . . . . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 1 2 . . . 6 6 7 . 1 9 8 . 2 5 2 Investigation 14 | . 2 1 . . . . 2 . . . . 4 1 . 1 2 1 Extermination 19 | . . . . . . . . 5 5 . 1 4 3 . . 1 . Reinforcement 18 | . 2 . 2 . . . 3 1 2 . . . 4 . 1 2 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Distress Signals 21 | . 1 . 6 . . . 6 3 . . 1 . 2 . . 2 . Communications Jammed 42 | . . . . . . . 42 . . . . . . . . . . Distress Signals 42 | . . . . . . . 42 . . . . . . . . . . Times Spotted 409 | . 29 12 38 33 . 11 53 35 23 6 22 41 50 2 10 26 18 Peak Tracking Total 16 | . 3 5 4 11 . 4 5 3 6 6 4 6 7 1 9 10 16 Tactical Retreats 52 | . 1 1 1 2 . 1 10 3 5 . 3 7 10 . . 7 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Traps Triggered 29 | . 1 . . . . . 2 6 3 . 2 3 2 1 2 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Machines Disabled 6 | . . . 1 1 . . 2 2 . . . . . . . . . Max in Single Turn 2 | . . . 1 1 . . 1 2 . . . . . . . . . Garrison Access 15 | . . . . . . . . 1 2 . 4 3 3 . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Machines Accessed 147 | . 7 1 12 . 2 . 7 17 15 . 18 25 18 6 4 8 7 Terminals 93 | . 5 . 8 . . . 4 9 11 . 12 14 11 4 2 6 7 Fabricators 10 | . . . . . . . . 3 . . . 4 2 1 . . . Repair Stations 11 | . 1 . 1 . . . . 3 . . 2 2 1 1 . . . Recycling Units 8 | . 1 . 1 . . . 1 . 1 . . 1 1 . 1 1 . Scanalyzers 6 | . . . 2 . . . 2 1 . . . 1 . . . . . Garrison Access 16 | . . . . . . . . 1 3 . 4 3 3 . 1 1 . Total Hacks 501 | . 23 1 43 . 2 . 16 82 35 . 62 97 74 19 8 17 22 Successful 313 | . 18 1 30 . 2 . 11 49 15 . 35 65 45 15 4 10 13 Failed 187 | . 5 . 13 . . . 5 33 20 . 27 31 29 4 4 7 9 Catastrophic 23 | . 2 . . . . . . 3 7 . 3 3 4 . . 1 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . Manual 284 | . 17 . 23 . 1 . 6 47 25 . 29 51 53 10 2 5 15 Terminals 356 | . 17 . 31 . . . 10 59 27 . 48 60 52 12 5 13 22 Fabricators 46 | . . . . . . . . 13 . . . 19 11 3 . . . Repair Stations 27 | . 4 . 1 . . . . 5 . . 5 5 3 4 . . . Recycling Units 15 | . 2 . 1 . . . 1 . 1 . . 1 5 . 2 2 . Scanalyzers 24 | . . . 10 . . . 5 2 . . . 7 . . . . . Garrison Access 30 | . . . . . . . . 3 7 . 9 5 3 . 1 2 . Terminal Hacks 111 | . 6 1 12 . 2 . 3 17 5 . 16 15 18 3 1 5 7 Record 1 | . . . . . 1 . . . . . . . . . . . . Part Schematic 13 | . . . 1 . . . . 5 1 . 2 3 1 . . . . Robot Analysis 9 | . 4 . 3 . . . . 1 . . . . 1 . . . . Prototype ID Bank 4 | . 1 . . . . . . 1 . . 1 1 . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . 1 . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . Terminal Index 3 | . . . . . . . . . . . . 1 1 . . . 1 Fabricator Index 3 | . . . . . . . . 1 . . . 1 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . . Garrison Index 4 | . . . . . . . . . . . . . 1 . 1 1 1 Alert Level 9 | . 1 . 1 . . . 1 2 1 . 1 1 1 . . . . Unreport Threat 10 | . . . 2 . . . 1 2 . . 1 1 3 . . . . Locate Traps 21 | . . . 2 . . . 1 3 1 . 5 3 3 2 . . 1 Recall Extermination 2 | . . . . . . . . . . . . . 1 . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 20 | . . . 2 . . . . 1 2 . 4 4 3 1 . . 3 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 27 | . . . . . . . . 8 . . . 12 5 2 . . . Network Status 7 | . . . . . . . . 2 . . . 4 1 . . . . Load Schematic 11 | . . . . . . . . 3 . . . 5 2 1 . . . Build 9 | . . . . . . . . 3 . . . 3 2 1 . . . Repair Station Hacks 22 | . 4 . . . . . . 4 . . 4 4 2 4 . . . Scan Component 11 | . 2 . . . . . . 2 . . 2 2 1 2 . . . Repair 11 | . 2 . . . . . . 2 . . 2 2 1 2 . . . Recycling Unit Hacks 6 | . 1 . 1 . . . 1 . . . . 1 . . 1 1 . Report Inventory 6 | . 1 . 1 . . . 1 . . . . 1 . . 1 1 . Scanalyzer 23 | . . . 10 . . . 5 2 . . . 6 . . . . . Insert Component 9 | . . . 4 . . . 2 1 . . . 2 . . . . . Analyze 14 | . . . 6 . . . 3 1 . . . 4 . . . . . Garrison Access Hacks 15 | . . . . . . . . 1 2 . 4 3 3 . 1 1 . Seal Access 15 | . . . . . . . . 1 2 . 4 3 3 . 1 1 . Unauthorized Hacks 109 | . 7 . 7 . . . 2 17 8 . 11 24 17 6 1 3 6 Terminals 98 | . 6 . 7 . . . 2 15 7 . 11 22 14 6 . 2 6 Track 40 | . 3 . 3 . . . . 7 3 . 1 9 6 2 . 1 5 Assimilate 5 | . . . . . . . . . . . 1 2 1 . . 1 . Botnet 51 | . 3 . 3 . . . 2 7 4 . 9 11 7 4 . . 1 Operators 2 | . . . 1 . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . 2 2 . . . . Prioritize 2 | . . . . . . . . 1 . . . . 1 . . . . Siphon 4 | . . . . . . . . 1 . . . 2 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 1 . . . 1 . 1 1 . Recyclers 4 | . . . . . . . . . 1 . . . 1 . 1 1 . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . 1 . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . 1 . Hacking Detections 113 | . 6 . 11 . . . 5 11 14 . 12 21 14 5 3 5 6 Full Trace Events 8 | . . . . . . . . . . . . 4 1 . . 2 1 Feedback Events 2 | . . . . . . . . . . . . 1 1 . . . . Corruption 2 | . . . . . . . . . . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 5 . . . 2 6 1 . 2 4 1 . . . . Parts Built 14 | . . . . . . . . 5 . . . 4 3 2 . . . Matter 1692 | . . . . . . . . 484 . . . 624 372 212 . . . Time 572 | . . . . . . . . 172 . . . 236 129 35 . . . Total Part Build Rating 69 | . . . . . . . . 22 . . . 18 17 12 . . . Parts Repaired 10 | . 2 . . . . . . 1 . . 2 2 1 2 . . . Time 428 | . 52 . . . . . . 82 . . 68 62 40 124 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 4 . . . 2 1 . . . 2 . . . . . Part Schematics Acquired 8 | . . . 4 . . . 2 1 . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Total Allies 3 | . . . . . . . . . . 1 . 2 . . . . . Largest Group 1 | . . . . . . . . . . 1 . 1 . . . . . Highest-Rated Group 31 | . . . . . . . . . . 31 . 10 . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . 10 . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . STAY 2 | . . . . . . . . . . . . 2 . . . . . Ally Attacks 8 | . . . . . . . . . . 8 . . . . . . . Total Damage 86 | . . . . . . . . . . 86 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Robot Analysis Total 9 | . 4 . 3 . . . . 1 . . . . 1 . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Turns Passed 29320 | 27 1498 713 3664 1162 767 2141 3015 3829 2727 66 1882 4276 1907 495 322 638 191 Spaces Moved 23129 | 7 715 334 1280 550 389 744 844 1972 2674 122 2244 5434 2528 861 696 1307 428 Core 1 | . . . 1 . . . . . . . . . . . . . . Treads 3967 | 1 715 334 258 550 389 744 844 132 . . . . . . . . . Legs 1027 | 6 . . 1021 . . . . . . . . . . . . . . Wheels 1850 | . . . . . . . . 1840 10 . . . . . . . . Hover 3647 | . . . . . . . . . 1093 . 2017 537 . . . . . Flight 12637 | . . . . . . . . . 1571 122 227 4897 2528 861 696 1307 428 Fastest Speed 20 | 120 160 180 160 180 180 200 180 130 31 31 31 28 27 20 28 25 25 Average Speed 74 | 125 162 180 178 180 193 200 180 144 51 31 42 30 27 26 28 25 25 Slowest Speed 1050 | 160 180 180 1050 180 200 200 200 260 130 31 197 184 32 27 28 25 32 Overloaded Moves 43 | . . . . . . . . . . . . . . 43 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 114 | . . . . . . . . . 20 . . 53 23 4 2 8 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 2 96 91 73 99 70 99 48 45 70 80 62 76 55 16 13 28 22 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . 1 . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . . . . . . . . . Spaces Dug 193 | . . . . . . . . 2 8 . 25 53 58 4 9 26 8 Terrain Destroyed 385 | . . . . 55 . 88 . 24 8 . 25 53 85 4 9 26 8 Melee 152 | . . . . . . . . 2 8 . 25 53 30 . . 26 8 Projectile 41 | . . . . . . . . . . . . . 28 4 9 . . AOE 192 | . . . . 55 . 88 . 22 . . . . 27 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc Com Total 33995 | 16 980 405 2544 663 401 1376 2167 2853 3968 149 3077 7858 3577 1112 813 1545 491 Wait 9579 | . 182 44 1149 65 4 611 1173 703 1151 27 740 2276 899 236 88 178 53 Move 22894 | 6 714 333 1279 549 388 743 843 1971 2634 121 2243 5334 2483 852 691 1290 420 Hop 104 | . . . . . . . . . 20 . . 46 21 4 2 8 3 Pick Up 154 | . 15 3 16 . 6 1 15 33 15 . 5 16 13 4 5 6 1 Fast Attach 74 | 1 2 . 5 . . . 5 9 10 . 9 13 9 2 3 4 2 Attach 80 | . . . 2 4 . 1 7 9 15 1 7 11 14 3 2 4 . Detach 35 | . . . 4 . . . . 2 11 . 4 5 7 1 1 . . Swap 118 | 3 8 . 7 6 3 4 11 14 19 . 7 19 10 . 2 5 . Drop 175 | 1 14 1 13 . . . 21 37 31 . 7 17 15 1 7 7 3 Fire 377 | 5 44 23 69 36 . 12 87 45 4 . . . 34 9 9 . . Melee 340 | . . . . . . . . 20 40 . 55 121 54 . . 42 8 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 13 | . 1 . . 3 . 4 5 . . . . . . . . . . Escape Stasis 51 | . . . . . . . . 10 18 . . . 18 . 3 1 1 Rewire 1 | . . 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 6 exits: *Fac x3 / [*Low] / *Ext x2) -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 28 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 692 | -10/Materials | Discovered new exit (range 14) 909 | -10/Materials | Discovered new exit (range 16) 1057 | -10/Materials | Repaired Lgt. Treads 1095 | -10/Materials | Repaired Lgt. Treads 1170 | -10/Materials | Discovered new exit (range 10) 1526 | -10/Materials | Entered Mines 1540 | -10/Mines | Core integrity fell below 50% 1851 | -10/Mines | Discovered new exit (range 16) 1870 | -10/Mines | Met a Derelict shopkeep closing up shop 2021 | -10/Mines | Learned Materials security intel 2071 | -10/Mines | Learned Materials security intel 2133 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2188 | -10/Mines | Discovered new exit (range 5) 2239 | -10/Mines | Entered Materials 2239 | -9/Materials | Evolved 2 slots: Utility x2 2538 | -9/Materials | Build established: Hauler-Mutant 2830 | -9/Materials | Discovered new exit (range 11) 4329 | -9/Materials | Discovered new exit (range 11) 4682 | -9/Materials | Discovered new exit (range 13) 5903 | -9/Materials | Entered Mines 5963 | -9/Mines | Discovered new exit (range 10) 6003 | -9/Mines | Learned location of 1 exit from Lower Caves 6172 | -9/Mines | Assembled infested the area 6230 | -9/Mines | Destroyed 8 combat bots 6469 | -9/Mines | Discovered new exit (range 7) 6840 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7056 | -9/Mines | Discovered new exit (range 5) 7065 | -9/Mines | Entered Exiles 7109 | -9/Exiles | Met 8R-AWN 7139 | -9/Exiles | Met EX-HEX 7191 | -9/Exiles | Met EX-BIN 7329 | -9/Exiles | Met EX-DEC 7365 | -9/Exiles | Learned location of Zion (-6) 7548 | -9/Exiles | Aligned with FarCom system 7550 | -9/Exiles | Given EX-Vault access code 7602 | -9/Exiles | Opened EX-Vault 7628 | -9/Exiles | Found Longsword +1 7635 | -9/Exiles | Found Deploy-a-Sentry 7638 | -9/Exiles | Found Deploy-a-Sentry 7641 | -9/Exiles | Found Deploy-a-Sentry 7678 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7806 | -9/Exiles | Discovered new exit (range 14) 7832 | -9/Exiles | Stole two prototypes: Longsword +1, Deploy-a-Sentry 7832 | -9/Exiles | Entered Mines 8051 | -8/Mines | Discovered new exit (range 8) 8244 | -8/Mines | Discovered new exit (range 6) 8751 | -8/Mines | Core integrity fell below 50% 9973 | -8/Mines | Entered Materials 9973 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9974 | -8/Materials | Identified exit to Factory 10779 | -8/Materials | Discovered exit to Factory (range 13) 12670 | -8/Materials | Garrison activated, responded to threat 12742 | -8/Materials | Lost 3 parts (2n1w) 12959 | -8/Materials | Discovered exit to Factory (range 15) 12988 | -8/Materials | Entered Factory 12988 | -7/Factory | Evolved 2 slots: Utility x2 12990 | -7/Factory | FarCom data flow suspended 13347 | -7/Factory | DAS Turret deployed 13772 | -7/Factory | Lost 3 parts (1n2u) 14729 | -7/Factory | Discovered new exit (range 8) 15206 | -7/Factory | Repaired Insulated Plating 15405 | -7/Factory | Fabricated Lrn. Sensor Array? 15733 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 16042 | -7/Factory | Build established: Hauler-Assassin 16250 | -7/Factory | Discovered new exit (range 19) 16329 | -7/Factory | Fabricated Linear Gravjet? 16452 | -7/Factory | Identified exit to Factory 16817 | -7/Factory | Entered another Factory area 16817 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17310 | -6/Factory | Discovered new exit (range 15) 18076 | -6/Factory | Discovered new exit (range 22) 18651 | -6/Factory | Build established: Hacker-Scout 18673 | -6/Factory | Discovered new exit (range 20) 18834 | -6/Factory | Identified exit to Factory 19032 | -6/Factory | Discovered new exit (range 21) 19164 | -6/Factory | Discovered exit to Factory (range 14) 19430 | -6/Factory | Spotted B-75 Beast 19492 | -6/Factory | Discovered new exit (range 12) 19495 | -6/Factory | Identified exit to Extension 19544 | -6/Factory | Sucked down chute 19544 | -6/Factory | Entered Waste 19545 | -6/Waste | Met a frightened Derelict 19549 | -6/Waste | Spotted C-40 Crusher 19559 | -6/Waste | EMP discharged 19559 | -6/Waste | System corruption reached 10% 19570 | -6/Waste | Spotted C-40 Crusher 19571 | -6/Waste | Spotted C-40 Crusher 19572 | -6/Waste | Spotted C-40 Crusher 19574 | -6/Waste | Spotted C-40 Crusher 19581 | -6/Waste | Spotted C-40 Crusher 19606 | -6/Waste | Discovered new exit (range 13) 19610 | -6/Waste | Identified exit to Factory 19610 | -6/Waste | Entered Factory 20530 | -6/Factory | Discovered exit to Factory (range 9) 20956 | -6/Factory | Repaired Linear Gravjet 21470 | -6/Factory | Repaired F-cell Engine 21480 | -6/Factory | Discovered exit to Factory (range 19) 21492 | -6/Factory | Entered another Factory area 21492 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 22323 | -5/Factory | Discovered new exit (range 22) 22345 | -5/Factory | Central database locked down 22677 | -5/Factory | Fabricated Exp. Sensor Array? 22679 | -5/Factory | Discovered new exit (range 17) 22844 | -5/Factory | Repaired System Backup Module 23485 | -5/Factory | Build established: Scout 23619 | -5/Factory | Fabricated Greatsword? 23870 | -5/Factory | Lost 3 parts (1p2n) 24159 | -5/Factory | Repaired F-cell Engine 24206 | -5/Factory | Garrison activated, responded to threat 24399 | -5/Factory | Discovered new exit (range 19) 24486 | -5/Factory | Identified exit to Factory 24877 | -5/Factory | Fabricated Exp. Propulsion Shielding? 25597 | -5/Factory | Discovered new exit (range 4) 25598 | -5/Factory | Identified exit to Upper Caves 25768 | -5/Factory | Entered another Factory area 25768 | -4/Factory | Evolved 2 slots: Utility x2 25890 | -4/Factory | Repaired Exp. Sensor Array 25953 | -4/Factory | Discovered new exit (range 21) 26177 | -4/Factory | Build established: Hacker-Scout 26309 | -4/Factory | Spotted B-86 Titan 26843 | -4/Factory | Discovered new exit (range 9) 26871 | -4/Factory | Identified exit to Research 27295 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 27393 | -4/Factory | Fabricated Lance? 27675 | -4/Factory | Entered Research 27675 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 27676 | -3/Research | Discovered new exit (range 13) 27679 | -3/Research | Identified exit to Research 27852 | -3/Research | Repaired Exp. Propulsion Shielding? 27905 | -3/Research | Repaired Greatsword 27948 | -3/Research | Fabricated Lance (x2) 28109 | -3/Research | Discovered exit to Research (range 14) 28170 | -3/Research | Entered another Research area 28170 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28483 | -2/Research | Discovered new exit (range 16) 28491 | -2/Research | Identified exit to Access 28492 | -2/Research | Entered Access 28492 | -1/Access | Evolved 2 slots: Utility x2 28856 | -1/Access | Build established: Wizard-Scout 29128 | -1/Access | Discovered new exit (range 7) 29130 | -1/Access | Identified exit to Command 29130 | -1/Access | Entered Command 29260 | -1/Command | Disengaged cave seal 29260 | -1/Command | Wild derelicts emerged from the dark tunnel 29298 | -1/Command | Spotted Alpha 7 29298 | -1/Command | Spotted Striker 29298 | -1/Command | Spotted Executioner 29299 | -1/Command | Spotted Executioner 29299 | -1/Command | Spotted Striker 29299 | -1/Command | Spotted Executioner 29299 | -1/Command | Spotted Executioner 29300 | -1/Command | Spotted Alpha 7 29315 | -1/Command | Spotted B-99 Colossus 29319 | -1/Command | Spotted B-99 Colossus 29319 | -1/Command | Discovered new exit (range 7) 29321 | -1/Command | Identified exit to Surface 29321 | *** | Escaped! Last Messages --------------- 29319_ Triggered Stasis Trap. 29319_ A bubble of rippling energy engulfs the area. 29319_ Field strength at 13. 29319_ Lgt. Quantum Reactor destroyed. 29319_ Imp. Stasis Canceller destroyed. 29319_ Knocked back. 29319_ Triggered Stasis Trap. 29319_ A bubble of rippling energy engulfs the area. 29319_ Field strength at 51. 29319_ Slug penetrates Wall. 29319_ Stasis field depleted. 29319_ The Access Shell folds into the floor. 29319_ EXIT=FOUND 29320_ Knocked back. 29320_ Slug penetrates Wall. 29320_ Penetrated by Slug. 29320_ Slug penetrates Wall. 29321_ Field Propulsion Array destroyed. 29321_ Slug penetrates Wall. 29321_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????# #?????# #?# #?#"T # #??# | | ????????# ####### ### ##### * #####??## | | ????????# h %* =##???????? | | ????w???# h #????????? | | ????????# E k #????##??? | | ????????# 77 #????????? | | ????????# ##### ## ## = #######+########??????? | | ????????# k #??##?## ##%/ #?????# #??????? | | ????????# #????????# ]/K//####??# ! #?#????? | | ????????# #????????## ###??#] "" #??????? | | ?????#?## ##???????## ^ ###??# """ #??????? | | ???????# #???#???# ##??# "R #??????? | | ???????# "" #???????## ^###??# """ #??????? | | ???????# T" #???????# ##??# "" #??????? | | ???????# #???????## ###??# #??????# | | ???????## ##???????# BB^ ^ #?## ! #??????? | | ????????# #????????##BB ^ # ##?##########??????? | | ????????# #????????# ##??????????????????? | | ????????# #??????#### ####?????????????????? | | ????????# #??????# BB#?????????????????? | | ????????#+##??????# BB#?????????????????? | | ??????? ??????# #?????????????????? | | ??????# ????# #?????????????????? | | ??????# #??# #?????????????????? | | ??????#!!= #??# "" #?????????????????? | | ??????#!!= #??# "@ #?????????????????? | | ??????#!! #??# #?????????????????? | | ?#????# #??# #?????????????????? | | ??????#= #??# ^ #?????????????????? | | ??????##########??# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????########;;;###?????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 1000 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 300 Resistance: EM 25 Propulsion Shielding 90 Evasion (%) 79 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 3 Stasis Canceling 3 Offensive Hacking 52 Defensive Hacking 22 Item Schematics ----------------- Mak. Spear | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Nuclear Pulse Thruster | -7/Factory | Hacked Proton Cannon | -7/Factory | Hacked Linear Gravjet | -7/Factory | Hacked System Backup Module | -7/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Hacked Greatsword | -6/Factory | Hacked Gravmag Array | -6/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Exp. Propulsion Shielding | -5/Factory | Hacked Lance | -5/Factory | Hacked Field Propulsion Drive | -5/Factory | Scanalyzed Exp. Signal Interpreter | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Linear Gravjet | x2 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Greatsword | x2 | -5/Factory Exp. Propulsion Shielding | x1 | -5/Factory Exp. Signal Interpreter | x1 | -4/Factory Lance | x2 | -4/Factory Lance | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionFireShielding Manual? 0 Play Time 04:55:03 Cumulative 211.2 hours Start 2021.01.15 @ 03:02:49 End 2021.01.15 @ 16:48:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e248e2f-3164-45e2-8a25-759bab4db4cf