Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.10 @ 21:28:50 Player: Fgdfgfthgr Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (231) 1155 Value Destroyed (6198) 6198 Prototype IDs (75) 1500 Alien Tech Used (0) 0 Bonus (1944) 1944 TOTAL SCORE: 17097 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 757 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 952/1000 Matter 270/300 Energy 94/100 System Corruption 1% Temperature Cool (6) Movement Flying (27) Location -5/Factory Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Improved Flight Unit Cooled VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY (9) ------ Small Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Power Shielding Advanced System Shield Trap Reconfigurator > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Fission Core Improved Flight Unit Improved Trap Scanner Advanced Terrain Scan Processor Improved Reaction Control System Improved Trap Extractor (6/6 Dirty Bomb) Neutron Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Flight Unit Cooled VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Power Shielding Advanced System Shield Trap Reconfigurator > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Light Fission Core Improved Flight Unit Advanced Terrain Scan Processor Precision Matter Filter Improved Reaction Control System Improved Trap Extractor Neutron Cannon Precision Rocket Launcher [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Makeshift Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 Utility 7 | . . . 1 . . . 1 . 2 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 212 | . 10 3 21 7 1 7 37 22 37 8 5 3 1 21 5 . . 15 9 Power 14 | . 1 1 2 . 1 . 1 1 2 . 1 1 . 2 . . . . 1 Engine 10 | . 1 1 2 . 1 . 1 1 1 . 1 1 . . . . . . . Core 3 | . . . . . . . . . 1 . . . . 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 40 | . 3 . 4 1 . 4 11 7 6 . . . . 3 . . . . 1 Treads 17 | . . . . . . . 10 7 . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . Wheel 12 | . 2 . 4 1 . 4 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . 6 . . . . 3 . . . . 1 Utility 75 | . 2 . 4 2 . 1 7 2 13 4 2 1 . 13 4 . . 13 7 Device 44 | . 1 . 1 1 . 1 2 1 9 4 2 . . 5 4 . . 7 6 Storage 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . Processor 8 | . . . . . . . . . 2 . . . . 5 . . . . 1 Hackware 7 | . . . . . . . 1 . 1 . . 1 . 3 . . . 1 . Protection 13 | . . . 3 1 . . 3 1 . . . . . . . . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 83 | . 4 2 11 4 . 2 18 12 16 4 2 1 1 3 1 . . 2 . Energy Gun 17 | . 1 . . . . . 7 6 1 . . . . 2 . . . . . Energy Cannon 8 | . . . 6 1 . 1 . . . . . . . . . . . . . Ballistic Gun 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Ballistic Cannon 18 | . 2 1 2 1 . . 7 5 . . . . . . . . . . . Launcher 25 | . . 1 2 2 . 1 3 1 8 2 1 . 1 . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 11 | . . . . . . . . . 6 2 1 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . . . 1 1 2 . . . . 3 . . . 1 3 Parts Lost 17 | . . 1 1 2 . . 5 . 2 . 1 . 1 2 . . . 1 1 Power 5 | . . 1 . . . . 1 . 1 . 1 . . 1 . . . . . Propulsion 5 | . . . 1 1 . . 3 . . . . . . . . . . . . Utility 5 | . . . . 1 . . 1 . . . . . 1 1 . . . 1 . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . 1 Highest Loss Streak 5 | . . 1 1 1 . . 5 . 1 . 1 . 1 2 . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 99 100 100 98 99 94 92 92 92 90 89 98 100 100 93 92 Engine 7 | . 14 14 11 11 11 11 8 9 2 . 3 7 7 3 . . . . . Core 1 | . . . . . . . . . 4 7 3 . . 2 6 6 6 6 2 Treads 12 | . . . . . . . 31 36 . . . . . . . . . . . Wheel 9 | . 13 28 32 32 33 33 4 . . . . . . . . . . . . Flight 9 | . . . . . . . . . 30 30 30 30 30 26 26 26 26 26 29 Device 10 | . 13 14 12 11 11 11 8 9 15 15 15 15 9 8 6 6 6 6 16 Storage 9 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 Processor 5 | . . . . . . . . . 14 15 15 15 15 20 26 26 26 20 17 Hackware 6 | . . . . . . . 9 9 7 7 7 7 7 10 13 13 13 6 5 Protection 5 | . . . 9 11 11 11 8 8 . . . . . . . . . 9 5 Energy Gun 1 | . 11 . . . . . 4 1 . . . . . . . . . . . Energy Cannon 2 | . . . 10 11 11 11 . . . . . . . . . . . . . Ballistic Cannon 8 | . 4 27 11 10 11 11 10 16 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 4 6 6 7 7 6 6 6 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 11 50 52 64 64 64 64 108 102 20 19 18 15 20 20 22 22 22 24 24 Greatest Support 89 | 20 20 20 32 38 38 38 80 89 20 20 20 20 20 23 23 23 23 23 28 Greatest Overweight (x) 9 | . 2 2 3 2 1 1 9 1 . . . . . 4 . . . 1 . Average Overweight (x) . | . 1 2 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 8 8 8 8 8 8 8 8 8 8 Average Capacity 17 | 8 13 20 20 20 20 20 24 25 8 8 8 8 8 8 8 8 8 8 8 Most Carried 25 | 6 17 20 20 20 20 20 25 25 25 8 8 8 8 8 8 8 8 8 8 Average Carried 16 | 6 9 19 19 18 19 20 24 24 7 7 7 8 7 7 7 7 8 7 7 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 8 8 8 8 8 8 8 8 8 8 8 Final Carried 25 | 6 17 19 19 18 20 20 25 25 8 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 29% | Hacker-Scout 26% | Mutant 26% | Hacker-Mutant 7% | Commander-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Scout | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4587 | 200 168 112 487 193 10 154 949 958 476 120 70 21 19 205 103 22 . 255 65 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7243 | . 528 120 1304 298 40 305 1879 886 603 69 161 . 62 487 51 . . 414 36 Parts 441 | . 25 18 103 33 . 26 96 67 31 1 3 . 2 16 5 . . 13 2 Haulers Intercepted 21 | . 2 . 5 . . . 6 4 1 . . . . 2 . . . 1 . Recyclers Shooed 3 | . . . . . . . 1 . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 1 9 . 8 . 9 . . 9 . Prevented 17 | . . . . . . . . . . . 6 . 3 . 6 . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 148 | . 6 6 28 17 . 10 36 21 6 3 2 . 1 1 4 . . 7 . Melee 11 | . . . . . . . . . 3 . 2 . 1 1 1 . . 3 . Guns 15 | . 3 . . . . . 12 . . . . . . . . . . . . Cannons 82 | . . 4 20 11 . 7 19 21 . . . . . . . . . . . AOE 40 | . 3 2 8 6 . 3 5 . 3 3 . . . . 3 . . 4 . Classes Destroyed 15 | . 5 1 3 1 . . 1 1 1 1 1 . . . . . . . . Worker 10 | . . . 2 1 . 2 2 1 2 . . . . . . . . . . Builder 7 | . . . 2 . . 1 1 1 2 . . . . . . . . . . Tunneler 5 | . 1 2 . . . 1 . . 1 . . . . . . . . . . Hauler 21 | . 2 . 5 . . . 6 4 1 . . . . 2 . . . 1 . Recycler 11 | . 1 . 3 . . 1 3 1 1 . . . . 1 . . . . . Minesweeper 4 | . . . . . . . . . . 1 1 . . . . . . 2 . Operator 3 | . . . . . . . . 2 1 . . . . . . . . . . Watcher 22 | . 2 . 3 . . . 5 1 7 . . . . 3 . . . . 1 Swarmer 50 | . . 4 11 11 . 7 4 4 3 3 . . . . 3 . . . . Grunt 65 | . 6 2 9 5 . 3 20 13 . . 1 . . . 1 . . 5 . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . 1 . Sentry 26 | . . . 8 . . . 11 4 2 . . . 1 . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . 1 . . . . 1 . . . 1 . Best Kill Streak 9 | . 4 3 6 4 . 6 9 7 4 3 2 . 1 2 3 . . 4 1 Combat Bots Only 7 | . 4 3 5 4 . 3 7 7 3 3 1 . 1 1 3 . . 4 . Max Kills in Single Turn 4 | . 3 2 4 3 . 2 2 2 3 2 1 . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 4 3 . 2 2 . 2 2 . . . . 1 . . 1 . Melee 1 | . . . . . . . . . 1 . 1 . 1 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 4609 | . 229 133 322 333 . 100 1488 658 354 . 52 . 170 275 69 . . 309 117 Core 887 | . 49 15 47 26 . 5 247 53 77 . . . 69 84 12 . . 155 48 Absorbed by Shields 24 | . . . . . . . . . . . . . . . . . . . 24 Redirected to Shielding 52 | . . . . . . . . . . . . . . . . . . 46 6 Regen/Repaired (Parts) 39 | . . . . . . . 27 . 12 . . . . . . . . . . Core Remaining (%) 74 | 100 . 74 . . . 80 . 45 . . . . 79 . . . . 70 . Volleys Fired 384 | . 33 11 61 26 17 20 109 85 6 3 1 . . . 5 . . 7 . Largest 2 | . 2 2 2 2 1 2 2 2 1 1 1 . . . 1 . . 1 . Hottest 136 | . 70 70 136 107 68 107 122 122 43 43 36 . . . 43 . . 43 . Shots Fired 695 | . 66 20 115 48 17 38 210 159 6 3 1 . . . 5 . . 7 . Gun 167 | . 56 . . . . . 96 15 . . . . . . . . . . . Cannon 488 | . 10 19 112 44 17 36 106 144 . . . . . . . . . . . Launcher 40 | . . 1 3 4 . 2 8 . 6 3 1 . . . 5 . . 7 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 424 | . 38 19 62 22 . 18 121 144 . . . . . . . . . . . Thermal 209 | . 6 . 50 22 17 18 81 15 . . . . . . . . . . . Explosive 39 | . . 1 3 4 . 2 8 . 6 3 . . . . 5 . . 7 . Electromagnetic 23 | . 22 . . . . . . . . . 1 . . . . . . . . Robot Hit Streak 31 | . 22 6 12 9 12 20 31 22 26 . . . . . 27 . . 4 . Robot Miss Streak 5 | . 1 2 2 3 1 3 5 5 . . . . . . 1 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 567 | . 51 12 79 31 16 25 154 107 26 2 5 . 4 18 3 . . 32 2 Core Hits 329 | . 22 9 40 20 4 18 107 44 27 2 3 . 2 7 6 . . 17 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . . . . . . . . Critical Strikes 24 | . . . 3 . . 2 7 8 3 . . . . . . . . 1 . Burn 7 | . . . . . . . 5 2 . . . . . . . . . . . Blast 13 | . . . 3 . . 2 2 6 . . . . . . . . . . . Smash 3 | . . . . . . . . . 3 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 142 | . . . . . . . . . 59 2 7 1 6 27 4 . . 32 4 Impact 27 | . . . . . . . . . 27 . . . . . . . . . . Slashing 115 | . . . . . . . . . 32 2 7 1 6 27 4 . . 32 4 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . 3 1 1 . . 3 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18738 | . 762 324 2104 1138 330 782 4079 2627 2213 391 389 . 138 913 393 . . 2064 91 Guns 2040 | . 456 . . . . . 1404 180 . . . . . . . . . . . Cannons 7829 | . 154 200 1616 665 330 601 1820 2443 . . . . . . . . . . . Explosions 4547 | . 152 124 488 473 . 181 855 . 786 235 74 . . . 355 . . 824 . Melee 4318 | . . . . . . . . . 1427 156 315 . 138 913 38 . . 1240 91 Ramming 4 | . . . . . . . . 4 . . . . . . . . . . . Kinetic 6043 | . 307 200 736 250 . 306 1801 2443 . . . . . . . . . . . Thermal 3713 | . 190 . 880 415 330 295 1423 180 . . . . . . . . . . . Explosive 4084 | . . 124 488 473 . 181 855 . 549 235 . . . . 355 . . 824 . Electromagnetic 576 | . 265 . . . . . . . 237 . 74 . . . . . . . . Impact 635 | . . . . . . . . . 635 . . . . . . . . . . Slashing 3683 | . . . . . . . . . 792 156 315 . 138 913 38 . . 1240 91 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 1 . . . . 2 . . . 2 1 Average Corruption 1 | . . . . . . . . . 1 . . . . 1 . . . 1 1 Corruption Purged 3 | . . . . . . . . . 1 . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . 1 . . . . . . . . 4 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 1 . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1208 | . . 2 90 2 3 24 20 45 473 115 92 . . 83 18 . . 241 . Projectiles 98 | . . . 21 2 3 7 20 45 . . . . . . . . . . . Explosions 254 | . . 2 69 . . 17 . . 50 20 . . . . 18 . . 78 . Melee 856 | . . . . . . . . . 423 95 92 . . 83 . . . 163 . Knockbacks 68 | . 1 4 4 4 . 3 19 31 2 . . . . . . . . . . Impact 2 | . . . . . . . . . 2 . . . . . . . . . . Kinetic 61 | . 1 4 4 4 . 3 17 28 . . . . . . . . . . . Secondary 5 | . . . . . . . 2 3 . . . . . . . . . . . Self-Inflicted Damage 186 | . 41 24 . 31 . . 35 . 28 . . . . . . . . 27 . Shots 8 | . 1 1 . 1 . . 3 . 1 . . . . . . . . 1 . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 237 | . 18 2 117 213 68 54 46 16 1 . 11 . 3 . . . . 237 . Average Temperature 30 | . 9 2 26 49 34 20 15 7 1 . 7 . 3 . . . . 124 . Received Heat Transfer 2157 | . 135 27 111 183 . 36 855 486 75 . 45 . 12 48 9 . . 126 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . 1 . . . . . . . 13 . . . . . 1 . . . . Impact Corruptions 16 | . . . . . . . . . 16 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 4 . . . 3 . . . 3 . 1 . . . . . . Heat Transferred 7130 | . 211 . 1554 703 592 518 3071 481 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 887 | . 195 180 887 512 . 170 490 279 654 . . . . 313 . . . . 138 Initial 185 | . . 25 7 185 . . 40 2 1 . . . . 42 . . . . 9 Average 201 | . 70 75 533 426 . 96 142 110 284 . . . . 133 . . . . 81 Maximum Alert Level 3 | . . . 3 2 . . 2 1 2 . . . . 1 . . . . . Low Security (%) 65 | 100 100 100 6 3 . 100 73 87 31 . . . . 79 . . . . 100 Level 1 15 | . . . 11 16 . . 20 12 38 . . . . 20 . . . . . Level 2 16 | . . . 61 79 . . 5 . 29 . . . . . . . . . . Level 3 2 | . . . 20 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 7 . . . 5 4 4 . . . . 5 . . . . . Investigation 17 | . 2 . 5 . . . 3 1 3 . . . . 3 . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 . . . . . Reinforcement 5 | . . . 1 . . . . 3 . . . . . 1 . . . . . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 9 | . . . 2 . . . 4 1 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 8 6 46 17 . 10 52 40 36 3 16 . 8 26 6 . . 24 9 Peak Tracking Total 15 | . 5 3 7 4 . 4 5 7 5 3 7 . 3 10 4 . . 15 4 Tactical Retreats 29 | . . . 2 . . 1 1 1 8 . 4 . 1 5 2 . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . 3 . . . 1 . 2 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . 2 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . . . . 1 . 3 . . 1 2 . . 1 3 Traps Reconfigurated 20 | . . . . . . . . . 5 . . . . 1 . . . . 14 Traps Extracted 2 | . . . . . . . . . . 2 . . . . . . . . . Installed 14 | . . . . . . . . . . . 8 . . . 3 . . 3 . Triggered 13 | . . 1 . . . . . . 2 . 3 . . 1 2 . . 1 3 Most Traps Carried 6 | . . . . . . . . . . 4 6 6 6 6 6 3 3 6 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 24 | . . . 1 2 . 1 5 6 7 . . . . . . . . . 2 Max in Single Turn 2 | . . . 1 1 . 1 1 1 2 . . . . . . . . . 1 Garrison Access 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 83 | . 7 1 10 . 2 . 17 14 19 . . 1 . 6 1 1 3 . 1 Terminals 48 | . 5 . 8 . . . 11 13 11 . . . . . . . . . . Fabricators 10 | . . . . . . . . . 4 . . . . 6 . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 Total Hacks 235 | . 17 1 29 . 2 . 55 29 55 . . 4 . 14 2 1 23 . 3 Successful 176 | . 14 1 23 . 2 . 38 16 39 . . 4 . 12 2 1 23 . 1 Failed 56 | . 2 . 5 . . . 16 13 16 . . . . 2 . . . . 2 Catastrophic 1 | . . . . . . . . . 1 . . . . . . . . . . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Manual 124 | . 11 . 15 . 1 . 23 2 22 . . . . 40 . . . . 10 Terminals 143 | . 15 . 27 . . . 38 28 35 . . . . . . . . . . Fabricators 27 | . . . . . . . . . 13 . . . . 14 . . . . . Repair Stations 4 | . . . . . . . 2 . 2 . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . Scanalyzers 15 | . . . . . . . 12 . 3 . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 2 . . . . . . . . . 3 Terminal Hacks 106 | . 9 1 18 . 2 . 17 14 15 . . 4 . . 2 1 23 . . Record 11 | . . . . . 1 . 1 1 . . . . . . 2 . 6 . . Part Schematic 19 | . . . . . . . 2 1 3 . . 4 . . . . 9 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . Robot Analysis 3 | . 2 . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 16 | . 2 . 6 . . . 2 . 3 . . . . . . . 3 . . Open Door 9 | . . 1 . . . . . 7 . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . 3 1 1 . . . . . . . . . . Unreport Threat 4 | . . . 2 . . . 2 . . . . . . . . . . . . Locate Traps 13 | . 3 . 3 . . . 1 2 4 . . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . 1 . . . 2 . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . 2 . . . . . . . . . . Registered Components 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . 7 . . . . 7 . . . . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . . . Load Schematic 8 | . . . . . . . . . 4 . . . . 4 . . . . . Build 4 | . . . . . . . . . 2 . . . . 2 . . . . . Repair Station Hacks 4 | . . . . . . . 2 . 2 . . . . . . . . . . Scan Component 2 | . . . . . . . 1 . 1 . . . . . . . . . . Repair 2 | . . . . . . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . 12 . 2 . . . . . . . . . . Insert Component 6 | . . . . . . . 5 . 1 . . . . . . . . . . Analyze 8 | . . . . . . . 7 . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 Seal Access 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 Unauthorized Hacks 34 | . 5 . 5 . . . 6 2 11 . . . . 5 . . . . . Terminals 17 | . 3 . 3 . . . 4 1 6 . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . Botnet 11 | . 2 . 2 . . . 3 1 3 . . . . . . . . . . Detonate 2 | . . . . . . . 1 . 1 . . . . . . . . . . Operators 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Fabricators 10 | . . . . . . . . . 5 . . . . 5 . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . . . Liberate 2 | . . . . . . . . . 1 . . . . 1 . . . . . Fabnet 2 | . . . . . . . . . 1 . . . . 1 . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . 1 . . . . . Recompile 3 | . . . . . . . . . 1 . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . Tunnel 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . 6 . . . 12 7 15 . . . . 2 . . . . 1 Full Trace Events 3 | . . . 1 . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . 2 . 4 . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 88 | . . . . . . . 6 1 4 . . 20 . 32 . . 9 . 16 Parts Built 6 | . . . . . . . . . 3 . . . . 3 . . . . . Authchips 3 | . . . . . . . . . 1 . . . . 2 . . . . . Time 219 | . . . . . . . . . 137 . . . . 82 . . . . . Total Part Build Rating 30 | . . . . . . . . . 14 . . . . 16 . . . . . Parts Repaired 2 | . . . . . . . 1 . 1 . . . . . . . . . . Time 76 | . . . . . . . 38 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 4 . 1 . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 4 . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . 3 3 3 3 3 4 4 Autooverrided 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 3 | . . . . . 2 . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 30 | . . 3 . . 2 . . 10 2 . . 7 . 2 . . . 1 3 Largest Group 10 | . . 3 3 . 2 2 . 10 7 . . 7 7 4 . . . 1 3 Highest-Rated Group 237 | . . 40 40 . 16 16 . 173 125 . . 237 237 123 . . . 96 210 Highest-Rated Ally 96 | . . 16 16 . 8 8 . 29 29 . . 42 42 40 . . . 96 70 Zionite Dispatches 2 | . . . . . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 153 | . . . 38 . . 1 . 38 18 . . . 39 6 . . . 1 12 Total Damage 2530 | . . . 396 . . 10 . 527 270 . . . 958 113 . . . 45 211 Kills 35 | . . . 12 . . . . 9 4 . . . 7 1 . . . 1 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . . . 3 2 2 1 . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . 9 . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . Component Schematics 2 | . . . . . . . . . . . . . . 1 . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . 2 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14537 | 8 580 604 1290 618 492 609 2953 2425 1270 503 431 479 492 532 375 226 24 415 211 Spaces Moved 15796 | 7 396 505 1027 514 418 533 1095 845 2850 661 869 826 717 1370 1058 775 81 681 568 Core 7 | . . . . . . . . . . . . . . 7 . . . . . Treads 1786 | . . . . . . . 941 845 . . . . . . . . . . . Legs 201 | 7 194 . . . . . . . . . . . . . . . . . . Wheels 3353 | . 202 505 1027 514 418 533 154 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 10449 | . . . . . . . . . 2850 661 869 826 717 1363 1058 775 81 681 568 Fastest Speed 27 | 120 110 110 95 98 105 98 97 242 27 27 27 27 27 27 29 29 29 29 27 Average Speed 69 | 120 114 110 99 101 105 99 223 244 27 27 27 27 27 28 29 29 29 29 27 Slowest Speed 250 | 120 120 110 125 115 105 105 242 250 28 27 27 27 27 250 29 29 29 94 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . 6 . . . . 6 . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 75 | 2 68 97 87 96 88 99 97 96 77 77 81 90 74 42 91 85 74 73 17 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 21 | . 2 . 2 2 1 . 2 1 . 1 1 1 . 6 1 . 1 . . Known Exits Taken 12 | . . . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . 1 . . . 3 2 4 4 . 4 3 . 1 . Spaces Dug 115 | . . . . . . 9 . . 49 15 2 . . 4 18 . . 18 . Terrain Destroyed 407 | . 2 11 27 40 . 17 48 13 81 33 2 . . 4 64 . . 65 . Melee 41 | . . . . . . . . . 32 . 2 . . 4 2 . . 1 . Projectile 23 | . . . 3 2 . . 5 13 . . . . . . . . . . . AOE 343 | . 2 11 24 38 . 17 43 . 49 33 . . . . 62 . . 64 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 18502 | 6 462 533 1185 558 454 575 1392 1053 3252 976 1050 1080 1008 1481 1113 776 80 855 613 Wait 1707 | . 5 9 40 8 . 11 111 72 253 299 156 248 284 47 38 . . 106 20 Move 15738 | 6 395 504 1026 513 417 532 1094 844 2837 660 868 825 716 1357 1057 774 80 680 553 Hop 19 | . . . . . . . . . 6 . . . . 6 . . . . 7 Pick Up 85 | . 10 4 12 1 4 . 16 8 13 . 2 . 1 6 1 1 . 3 3 Fast Attach 58 | . 4 . 7 . . . 12 3 9 2 1 2 . 13 . . . 4 1 Attach 51 | . 1 1 3 2 . . 3 1 21 2 2 . 1 5 1 . . 4 4 Detach 24 | . 4 . 3 . . . . 1 6 2 1 . . 4 . . . 2 1 Swap 104 | . 5 2 11 5 1 7 22 18 8 4 2 1 . 3 4 . . 7 4 Drop 138 | . 5 1 22 1 2 5 25 20 26 2 2 3 . 13 . 1 . 7 3 Fire 384 | . 33 11 61 26 17 20 109 85 6 3 1 . . . 5 . . 7 . Melee 142 | . . . . . . . . . 59 2 7 1 6 27 4 . . 32 4 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . 13 Rewire 24 | . . 1 . 2 13 . . . 8 . . . . . . . . . . Trap 14 | . . . . . . . . . . . 8 . . . 3 . . 3 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Central database locked down 88 | -10/Materials | Discovered new exit (range 2) 270 | -10/Materials | Discovered new exit (range 4) 333 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Discovered new exit (range 11) 589 | -10/Materials | Entered Mines 600 | -10/Mines | Learned Materials stockpile data 633 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 826 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 879 | -10/Mines | Discovered new exit (range 3) 928 | -10/Mines | Discovered new exit (range 16) 1100 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1193 | -10/Mines | Entered Materials 1193 | -9/Materials | Accompanied by 3 allies 1193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1538 | -9/Materials | Discovered new exit (range 12) 1593 | -9/Materials | Central database locked down 1780 | -9/Materials | Build established: Scavenger-Mutant 1788 | -9/Materials | Discovered new exit (range 5) 1953 | -9/Materials | Discovered new exit (range 15) 2015 | -9/Materials | Identified exit to Mines 2099 | -9/Materials | Build established: Mutant 2393 | -9/Materials | First assault squad dispatched 2483 | -9/Materials | Entered Mines 2559 | -9/Mines | Discovered new exit (range 5) 2653 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2668 | -9/Mines | Discovered new exit (range 5) 2982 | -9/Mines | Learned location of Storage (-8) 3002 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3097 | -9/Mines | Discovered new exit (range 5) 3101 | -9/Mines | Entered Exiles 3101 | -9/Exiles | Found Exiles lab destroyed 3209 | -9/Exiles | Opened EX-Vault 3216 | -9/Exiles | Found Trap Reconfigurator 3349 | -9/Exiles | Learned location of Zion (-7) 3578 | -9/Exiles | Discovered new exit (range 14) 3593 | -9/Exiles | Entered Mines 3593 | -8/Mines | Accompanied by 2 allies 3750 | -8/Mines | Discovered new exit (range 8) 3929 | -8/Mines | Discovered new exit (range 4) 4202 | -8/Mines | Entered Materials 4202 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4497 | -8/Materials | Build established: Hacker-Mutant 4559 | -8/Materials | Lost 5 parts (1p3n1u) 4573 | -8/Materials | Destroyed 7 combat bots 4677 | -8/Materials | Identified exit to Storage 4854 | -8/Materials | Build established: Scavenger-Mutant 5031 | -8/Materials | Central database locked down 5162 | -8/Materials | Discovered new exit (range 16) 5388 | -8/Materials | Build established: Hacker-Mutant 5848 | -8/Materials | Garrison activated, responded to threat 6203 | -8/Materials | Discovered new exit (range 15) 6432 | -8/Materials | Discovered new exit (range 15) 6750 | -8/Materials | Repaired Imp. Heat Sink 7155 | -8/Materials | Entered Storage 7245 | -8/Storage | Destroyed 7 combat bots 8411 | -8/Storage | Discovered new exit (range 16) 8503 | -8/Storage | Core integrity fell below 50% 8535 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8833 | -8/Storage | Build established: Commander-Mutant 9580 | -8/Storage | Entered Factory 9580 | -7/Factory | Accompanied by 6 allies 9580 | -7/Factory | Evolved 2 slots: Utility x2 9805 | -7/Factory | Found Prototype Launcher 9805 | -7/Factory | Identified Rocket Array 9828 | -7/Factory | Discovered new exit (range 9) 9839 | -7/Factory | Identified exit to Factory 9872 | -7/Factory | Fabricated Adv. System Shield? 10106 | -7/Factory | Build established: Hacker-Scout 10116 | -7/Factory | Identified exit to Lower Caves 10145 | -7/Factory | Repaired Imp. Sensor Array 10232 | -7/Factory | Discovered exit to Factory (range 6) 10706 | -7/Factory | Fabricated Imp. Trap Extractor (x2) 10728 | -7/Factory | Discovered exit to Factory (range 5) 10780 | -7/Factory | Search patrols dispatched 10850 | -7/Factory | Entered Lower Caves 10868 | -7/Lower Caves | Identified exit to Lower Caves 11285 | -7/Lower Caves | Learned Factory emergency access door positions 11353 | -7/Lower Caves | Entered another Lower Caves area 11357 | -7/Lower Caves | Discovered exit to Factory (range 8) 11358 | -7/Lower Caves | Encountered a Warlord checkpoint 11764 | -7/Lower Caves | Discovered new exit (range 7) 11766 | -7/Lower Caves | Identified exit to Zion 11784 | -7/Lower Caves | Entered Zion 11798 | -7/Zion | Discovered new exit (range 20) 11821 | -7/Zion | Learned Factory stockpile data 11829 | -7/Zion | Given A8's code to call for help 11862 | -7/Zion | Gained Derelict followers 11865 | -7/Zion | Given the Hacking Drone Bay 11924 | -7/Zion | Received a visual enhancement algorithm 11960 | -7/Zion | Learned location of Warlord (-5) 11994 | -7/Zion | Imprinted 11996 | -7/Zion | Declared Zion's savior 12039 | -7/Zion | Identified exit to Proximity Caves 12263 | -7/Zion | Entered Proximity Caves 12263 | -6/Proximity Caves | Accompanied by 7 allies 12376 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12580 | -6/Proximity Caves | Learned Factory terminal intel 12729 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12755 | -6/Proximity Caves | Entered Factory 12755 | -6/Factory | Accompanied by 3 allies 12755 | -6/Factory | Evolved 2 slots: Utility x2 12758 | -6/Factory | Loaded intel: 26 terminal locations 12761 | -6/Factory | Discovered new exit (range 17) 12793 | -6/Factory | Spotted B-75 Beast 12805 | -6/Factory | Identified exit to Factory 12829 | -6/Factory | Retrieved Zion intel report: Branch Access 12829 | -6/Factory | Identified exit to Lower Caves 12830 | -6/Factory | Zion Thermal Resupply teleported in 12930 | -6/Factory | Fabricated Adv. Signal Interpreter? 12965 | -6/Factory | Fabricated Adv. System Shield? 13001 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13065 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13072 | -6/Factory | Retrieved Zion intel report: Active Garrisons 13077 | -6/Factory | Discovered exit to Factory (range 12) 13085 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13118 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13125 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13133 | -6/Factory | Retrieved Zion intel report: Component Schematics 13168 | -6/Factory | Discovered exit to Factory (range 20) 13253 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13287 | -6/Factory | Entered Lower Caves 13555 | -6/Lower Caves | Learned 4 Factory zone layouts 13623 | -6/Lower Caves | Discovered new exit (range 7) 13625 | -6/Lower Caves | Identified exit to Lower Caves 13662 | -6/Lower Caves | Entered another Lower Caves area 13676 | -6/Lower Caves | Learned Factory emergency access door positions 13683 | -6/Lower Caves | Discovered exit to Factory (range 8) 13828 | -6/Lower Caves | Discovered new exit (range 8) 13835 | -6/Lower Caves | Identified exit to Data Miner 13888 | -6/Lower Caves | Entered Data Miner 13888 | -6/Data Miner | Discovered new exit (range 6) 13892 | -6/Data Miner | Met Data Miner 13900 | -6/Data Miner | Learned location of Section 7 (-2) 13900 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13904 | -6/Data Miner | Received God Mode back door access code from Data Miner 13911 | -6/Data Miner | Identified exit to Proximity Caves 13912 | -6/Data Miner | Entered Proximity Caves 13941 | -5/Proximity Caves | Escorted by Enhanced Grunt 13986 | -5/Proximity Caves | Learned Factory emergency access door positions 14222 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14324 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14326 | -5/Proximity Caves | Spotted B-75 Beast 14327 | -5/Proximity Caves | Entered Factory 14327 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14328 | -5/Factory | Identified exit to Extension 14329 | -5/Factory | Identified exit to Factory 14385 | -5/Factory | Zion Light squad teleported in 14449 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14459 | -5/Factory | Retrieved Zion intel report: Component Schematics 14463 | -5/Factory | P-70 Sage assimilated allied 2F-HTG(z) 14518 | -5/Factory | Discovered new exit (range 7) 14519 | -5/Factory | Identified exit to Upper Caves 14538 | -5/Factory | Self-destructed Last Messages --------------- 14501_ P-70 Sage triggered Chute Trap. 14501_ A hatch slides open and sucks a vortex of air into the floor. 14501_ P-70 Sage sucked into the hatch. 14502_ Field strength at 39. 14503_ Field strength at 25. 14503_ Y-64 Sentinel triggered Chute Trap. 14503_ A hatch slides open and sucks a vortex of air into the floor. 14503_ Y-64 Sentinel sucked into the hatch. 14504_ Field strength at 20. 14505_ Field strength at 15. 14505_ Mak. Sword destroyed. 14506_ Stasis field depleted. 14508_ Identified Prc. Matter Filter. 14508_ Malfunction: Enh. Optical Array damaged (-10). 14510_ Dropped Faulty Prc. Matter Filter. 14518_ EXIT=FOUND 14519_ EXIT=IDENTIFIED: UPPER CAVES 14521_ QEW5T2RRTMNJYKBI MJQVWUG I=BYD:=Z 14533_ U-05 Engineer lays Concrete. 14533_ Field strength at 23. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ """ ! #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# "" "" !#????????????? | | ???????????????????????# "" "" #????????????? | | ?????????????>?????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ##############################+#############?????? | | #???# # ! #?????? | | ^ ^ ##### # #?????? | | """ """ """ """ # #?????? | | ! """ """ """ """ + #?????? | | """ """ """ """ # > #?????? | | ! @ # ! #?????? | | ! # ! #?????? | | ! # #?????? | | t + #?????? | | ############################################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 64 Melee Accuracy 11 Recoil Reduction 4 Offensive Hacking 21 Defensive Hacking 21 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Mak. Hammer | -8/Materials | Scanalyzed Mak. Power Source | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Imp. Shield Generator | -8/Storage | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Adv. System Shield | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Hacked Imp. Cesium-ion Thruster | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Mak. Leg | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Power Maul | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Antigrav System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Gravity Neutralizer | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Phase Shifter | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Flak Cannon | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Adv. Melee Analysis Suite | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Gauss Rifle | -5/Factory | Z-intel Adv. Salvage Targeting Computer | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Sml. Storage Unit | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Remote Shield | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-22 Extractor | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel R-10 Processor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Adv. System Shield | x1 | -7/Factory Imp. Trap Extractor | x2 | -7/Factory | Authchip Adv. Signal Interpreter | x2 | -6/Factory | Authchip Adv. System Shield | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingGrenadeSink Manual? 0 Play Time 02:09:25 Cumulative 175.0 hours Start 2022.05.10 @ 16:13:50 End 2022.05.10 @ 21:28:50 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 79 Rogue 0 Adventurer 79 Explorer 0 Win Type - Total 13 Types 7/1/1/1/1/0/0/1/1 Lore% 88 Gallery% 83 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e2d8eaa-69ea-4007-825f-a96a3045716a