Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 07:35:03 Player: Ev Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1886) 1886 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 6692 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 220 Friendly Fire -20 Cogmind --------- Core Integrity 725/1000 Matter 230/300 Energy 340/340 System Corruption 0% Temperature Warning (382) Movement Flying (170) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Angular Momentum Engine > --- PROPULSION (7) --- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Power Amplifier Medium Storage Unit Core Analyzer Core Analyzer Improved Focal Shield Hacking Suite > --- WEAPON (2) ------- Advanced Plasma Cannon > --- INVENTORY (10) --- Advanced Terrain Scanner Improved Reaction Control System EM Disruption Field System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Trap Scanner Core Analyzer Energy Filter Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Improved Flight Unit Power Amplifier Improved Thermal Generator System Restoration Module Heavy Particle Gun [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 5 | . . 2 . . . 2 1 Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 76 | 7 9 3 13 24 . 11 9 Power 11 | 2 1 1 . 2 . 2 3 Engine 11 | 2 1 1 . 2 . 2 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 5 9 . 3 . Treads . | . . . . . . . . Leg 12 | 2 . 2 5 3 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 9 | . . . . 6 . 3 . Utility 21 | 1 3 . 7 3 . 4 3 Device 13 | . 2 . 5 2 . 2 2 Storage 2 | 1 . . . . . 1 . Processor 4 | . 1 . 1 . . 1 1 Hackware 1 | . . . . 1 . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 23 | 2 5 . 1 10 . 2 3 Energy Gun 12 | . 3 . . 7 . 1 1 Energy Cannon 4 | . 2 . . . . . 2 Ballistic Gun 7 | 2 . . 1 3 . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . 1 1 . 8 . 1 . Parts Lost 15 | . . . 2 4 . . 9 Power 2 | . . . . 1 . . 1 Propulsion 6 | . . . 1 2 . . 3 Utility 5 | . . . 1 1 . . 3 Weapon 2 | . . . . . . . 2 Highest Loss Streak 9 | . . . 2 2 . . 9 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 94 | . 93 100 99 97 84 99 67 Engine 9 | . 14 11 9 8 7 6 3 Leg 25 | . 28 44 35 20 . . . Flight 7 | . . . . 14 30 40 27 Device 13 | . 7 11 18 17 15 21 9 Storage 10 | . 14 11 9 9 7 6 5 Processor 3 | . . . 4 5 . 4 5 Hackware 1 | . . . . 3 7 6 5 Energy Gun 12 | . 23 . . 16 15 12 6 Energy Cannon 5 | . 2 22 13 . . . . Ballistic Gun 1 | . 1 . 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 29 | 12 22 22 27 23 20 29 28 Greatest Support 60 | 20 20 40 60 60 20 30 30 Greatest Overweight (x) 1 | . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 9 10 Most Carried 10 | 4 7 7 8 8 8 9 10 Average Carried 5 | 1 4 5 5 5 7 6 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 Final Carried 9 | 2 7 6 6 7 8 9 5 Class Distribution -------------------- 68% | Mutant 15% | Sprinter 8% | Scavenger-Mutant 6% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Matter Collected 994 | 196 172 66 205 270 . 22 63 Remotely . | . . . . . . . . Salvage Created 2827 | . 260 138 886 1140 . 22 381 Parts 121 | . 19 10 29 51 . 3 9 Haulers Intercepted 9 | . 1 1 3 4 . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 39 | . 4 2 11 16 . . 6 Guns 26 | . 4 . 2 16 . . 4 Cannons 12 | . . 2 9 . . . 1 Classes Destroyed 10 | . 6 1 2 1 . . . Worker 1 | . . . 1 . . . . Builder 2 | . 1 . . 1 . . . Hauler 9 | . 1 1 3 4 . . . Recycler 5 | . . . 2 3 . . . Operator 3 | . 1 . . 1 . 1 . Watcher 5 | . 3 . 1 1 . . . Swarmer 7 | . 2 . . 5 . . . Grunt 27 | . 2 1 11 8 . . 5 Sentry 3 | . . 1 . 1 . . 1 Hunter 2 | . . . . 2 . . . Best Kill Streak 8 | . 2 1 4 8 . 1 4 Combat Bots Only 5 | . 2 1 4 5 . . 4 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Damage Taken 3017 | . 174 61 513 993 . 24 1252 Core 515 | . 31 . 16 193 . . 275 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 176 | . . . 69 107 . . . Core Remaining (%) 91 | 100 87 100 . 62 100 100 . Volleys Fired 181 | . 31 11 51 60 . 4 24 Largest 2 | . 2 2 2 2 . 2 2 Hottest 136 | . 112 136 136 122 . 122 122 Shots Fired 348 | . 59 22 102 120 . 8 37 Gun 239 | . 59 . 23 119 . 8 30 Cannon 109 | . . 22 79 1 . . 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 32 | . 8 . 23 1 . . . Thermal 316 | . 51 22 79 119 . 8 37 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 5 6 11 19 . 5 19 Robot Miss Streak 4 | . 4 1 4 3 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . . 3 . . 4 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 237 | . 31 17 67 84 . 5 33 Core Hits 106 | . 13 3 34 38 . 3 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . . 2 . . 4 Burn 7 | . 1 . . 2 . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4622 | . 463 351 1398 1624 . 92 694 Guns 2860 | . 463 . 183 1624 . 92 498 Cannons 1762 | . . 351 1215 . . . 196 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 224 | . 41 . 183 . . . . Thermal 4398 | . 422 351 1215 1624 . 92 694 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . 13 . . . . . Projectiles 13 | . . 13 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 516 | . 516 395 429 54 . . 382 Average Temperature 160 | . 228 141 173 11 . . 92 Received Heat Transfer 1265 | . 96 12 288 405 . . 464 Effects 17 | . 8 2 5 . . . 2 Shutdowns 5 | . 2 1 1 . . . 1 Energy Bleed 3 | . . . 2 . . . 1 Interference 4 | . 4 . . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 3 | . 2 . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 25 | . 3 1 2 14 . . 5 Heat Transferred 9180 | . 1147 629 2183 3441 . 185 1595 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Peak Influence 560 | . 247 96 305 560 254 152 156 Initial 254 | . . 39 40 84 254 123 74 Average 159 | . 108 68 154 296 254 139 87 Maximum Alert Level 2 | . 1 . 1 2 1 . . Low Security (%) 70 | 100 85 100 74 23 . 100 100 Level 1 24 | . 14 . 25 57 100 . . Level 2 4 | . . . . 18 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 1 4 . 1 1 Investigation 3 | . . . 1 2 . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . 1 . . 2 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Distress Signals 4 | . 1 1 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 12 5 13 21 . 6 10 Peak Tracking Total 5 | . 3 3 4 5 . 4 5 Tactical Retreats 2 | . 1 . . 1 . . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Machines Disabled 5 | . . . 1 4 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Machines Accessed 17 | . 5 . 3 7 . 2 . Terminals 14 | . 5 . 2 6 . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 1 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 20 . 11 26 . 3 . Successful 37 | . 14 . 7 14 . 2 . Failed 23 | . 6 . 4 12 . 1 . Catastrophic 3 | . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . Manual 13 | . 8 . . 3 1 1 . Terminals 51 | . 20 . 6 24 . 1 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . 5 2 . 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 9 . 4 10 . . . Record 1 | . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 3 | . . . 1 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . . . 1 1 . . . Zone Layout 6 | . 3 . 1 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . 3 2 . 1 . Scan Component 4 | . . . 2 1 . 1 . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 . . 2 . 1 . Terminals 8 | . 5 . . 2 . 1 . Track 4 | . 3 . . 1 . . . Operators 4 | . 2 . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 . 2 6 . 2 . Full Trace Events 5 | . 1 . 1 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . Time 104 | . . . 44 60 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 6 . . Highest-Rated Group 173 | . . . . 173 96 . . Highest-Rated Ally 29 | . . . . 29 16 . . Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . 51 . . . Total Damage 640 | . . . . 640 . . . Kills 8 | . . . . 8 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Turns Passed 2872 | 76 784 304 583 755 11 95 264 Spaces Moved 1748 | 53 452 144 174 413 37 231 244 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 1003 | 49 452 144 174 184 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 741 | . . . . 229 37 231 244 Fastest Speed 21 | 50 120 120 120 26 26 21 22 Average Speed 83 | 114 135 120 120 68 26 21 25 Slowest Speed 190 | 120 190 120 120 120 26 22 30 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 1 . 1 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 62 17 14 65 1 5 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Total 2822 | 67 574 253 450 765 37 266 410 Wait 696 | . 47 91 197 230 . 9 122 Move 1735 | 52 451 143 173 410 36 228 242 Hop 3 | . . . . 1 . 1 1 Pick Up 82 | 8 21 3 10 23 1 9 7 Fast Attach 1 | . . . . 1 . . . Attach 46 | 6 7 2 5 11 . 6 9 Detach . | . . . . . . . . Swap 29 | 1 2 1 8 12 . 5 . Drop 49 | . 15 2 6 17 . 4 5 Fire 181 | . 31 11 51 60 . 4 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 77 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 341 | -10/Materials | Identified exit to Mines 347 | -10/Materials | Discovered new exit (range 3) 571 | -10/Materials | Discovered new exit (range 7) 707 | -10/Materials | Discovered new exit (range 5) 861 | -10/Materials | Entered another Materials area 861 | -9/Materials | Evolved 2 slots: Propulsion x2 1147 | -9/Materials | Discovered new exit (range 16) 1165 | -9/Materials | Entered another Materials area 1165 | -8/Materials | Evolved 2 slots: Utility x2 1558 | -8/Materials | Repaired Broken Particle Cannon 1711 | -8/Materials | Discovered new exit (range 18) 1748 | -8/Materials | Entered Storage 2301 | -8/Storage | Repaired Prc. Beam Rifle 2338 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2390 | -8/Storage | Discovered new exit (range 19) 2503 | -8/Storage | Entered Factory 2503 | -7/Factory | Accompanied by 6 allies 2503 | -7/Factory | Evolved 2 slots: Utility x2 2509 | -7/Factory | Discovered new exit (range 16) 2514 | -7/Factory | Entered another Factory area 2514 | -6/Factory | Evolved 2 slots: Propulsion x2 2527 | -6/Factory | Discovered new exit (range 11) 2587 | -6/Factory | Spotted B-75 Beast 2609 | -6/Factory | Entered another Factory area 2609 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2650 | -5/Factory | Discovered new exit (range 4) 2802 | -5/Factory | Lost 9 parts (1p3n3u2w) 2873 | -5/Factory | Self-destructed Last Messages --------------- 02821_ Dropped Adv. Plasma Cannon. 02822_ Acquired Adv. Plasma Cannon. 02827_ Acquired Imp. Reaction Control System. 02844_ Acquired Core Analyzer. 02849_ C-30 ARC bursts open, deploying its payload. 02849_ H-66 Slayer unfolds itself. 02859_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Q. 02860_ Penetrated by Slug. 02860_ Slug penetrates Wall. 02860_ Slug penetrates Y-64 Sentinel. 02863_ Slug penetrates Wall. 02865_ Wall collapses. 02866_ Overheating: Energy bleed (-51). 02866_ Y-64 Sentinel heat spikes uncontrollably. 02866_ Slug penetrates Y-64 Sentinel. 02867_ Adv. Heat Sink melted. 02867_ Y-64 Sentinel destroyed. 02870_ Penetrated by Slug. 02872_ U-05 Engineer builds a Wall. 02873_ Power failure, Angular Momentum Engine shutdown. 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