Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 01:55:50 Player: Mozco Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2201) 2201 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 4946 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 145 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Improved Grenade Launcher Heavy Mace > --- INVENTORY (8) ---- Aluminum Leg Trap Scanner Medium Armor Plating Shield Generator Improved Grenade Launcher Hammer Hammer Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Grenade Launcher Hammer > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Shield Generator Grenade Launcher Hammer Hammer Hammer Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Hammer Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 98 | 12 20 7 51 7 1 . Power 10 | 2 2 . 5 1 . . Engine 10 | 2 2 . 5 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 28 | 5 5 2 16 . . . Treads . | . . . . . . . Leg 21 | . 3 2 16 . . . Wheel 5 | 5 . . . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 22 | 2 4 3 12 1 . . Device 8 | 1 2 1 4 . . . Storage 4 | 1 2 . 1 . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . 1 . . . Protection 8 | . . 1 6 1 . . Artifact . | . . . . . . . Weapon 38 | 3 9 2 18 5 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 3 4 . . . . . Ballistic Cannon . | . . . . . . . Launcher 12 | . 1 1 7 3 . . Special Weapon . | . . . . . . . Impact Weapon 19 | . 4 1 11 2 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . . 2 . . . . System Corruption 4 | . . 4 . . . . Parts Lost 16 | . 1 2 12 . . 1 Power 4 | . . . 4 . . . Propulsion 8 | . . 2 6 . . . Utility 3 | . 1 . 1 . . 1 Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . 1 2 2 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 95 95 93 100 98 Engine 10 | . 14 14 8 5 11 11 Leg 22 | . 21 27 21 22 22 22 Device 8 | . 10 . 8 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . 4 11 11 11 11 Hackware 1 | . . . 5 . . . Protection 6 | . . 6 6 11 11 9 Ballistic Gun 2 | . 14 . . . . . Launcher 4 | . . 1 1 8 11 11 Impact Weapon 16 | . 13 26 20 13 11 11 Naked Turns . | . . . . . . . Heaviest Build 32 | 15 20 20 32 25 25 25 Greatest Support 26 | 26 20 20 25 20 20 20 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 Average Capacity 9 | 7 9 10 9 8 8 8 Most Carried 10 | 8 10 10 10 8 8 8 Average Carried 8 | 5 9 9 8 8 8 8 Final Capacity 10 | 8 10 10 8 8 8 8 Final Carried 10 | 8 10 10 8 8 8 8 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1869 | 370 580 80 620 88 131 . Remotely 167 | 151 16 . . . . . Salvage Created 3045 | 149 891 390 1433 116 . 66 Parts 156 | 10 45 18 67 10 . 6 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed 3 | . 2 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 70 | . 17 6 38 6 . 3 Melee 17 | . 4 1 12 . . . Guns 9 | . 9 . . . . . AOE 28 | . . 3 17 5 . 3 Classes Destroyed 11 | 3 5 1 2 . . . Worker 7 | 2 2 1 1 1 . . Builder 5 | . . 3 1 1 . . Tunneler 8 | 2 1 4 1 . . . Hauler 6 | . 2 . 4 . . . Recycler 7 | 1 2 1 2 1 . . Operator 5 | . 2 . 3 . . . Watcher 2 | . 1 . 1 . . . Swarmer 28 | . 6 3 12 4 . 3 Grunt 33 | . 11 3 17 2 . . Protector 1 | . . . 1 . . . Sentry 8 | . . . 8 . . . Decomposer 1 | . . . . . . 1 Best Kill Streak 8 | 3 4 3 8 5 . 3 Combat Bots Only 6 | . 4 3 6 4 . 3 Max Kills in Single Turn 3 | 1 2 3 3 2 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 2 . 3 Melee 1 | . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 3133 | . 699 170 2005 23 42 194 Core 611 | . 173 27 372 . . 39 Absorbed by Shields 170 | . . . 170 . . . Redirected to Shielding 82 | . . 32 50 . . . Regen/Repaired (Parts) 119 | . . . 112 . 7 . Core Remaining (%) 60 | 100 . 20 . . . . Volleys Fired 92 | 10 61 1 15 4 . 1 Largest 2 | 2 2 1 2 2 . 1 Hottest 72 | 40 40 30 72 72 . 36 Shots Fired 165 | 20 121 1 16 6 . 1 Gun 140 | 20 120 . . . . . Cannon . | . . . . . . . Launcher 25 | . 1 1 16 6 . 1 Special . | . . . . . . . Kinetic 140 | 20 120 . . . . . Thermal . | . . . . . . . Explosive 25 | . 1 1 16 6 . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 3 10 . 6 2 . . Robot Miss Streak 4 | 2 4 . 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 241 | 11 100 26 94 9 . 1 Core Hits 93 | 5 27 8 41 8 . 4 Critical Kills 8 | . 1 1 5 1 . . Critical Parts Destroyed 32 | . 8 4 19 1 . . Critical Strikes 41 | . 9 5 25 2 . . Destroy 1 | . 1 . . . . . Smash 40 | . 8 5 25 2 . . Melee Attacks 188 | . 39 31 106 10 1 1 Impact 188 | . 39 31 106 10 1 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 34 | . 4 11 15 3 . 1 Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks 30 | . 6 4 19 1 . . Damage Inflicted 8300 | 152 1828 1138 4063 844 . 275 Guns 1093 | 152 941 . . . . . Cannons . | . . . . . . . Explosions 1921 | . 21 90 1143 492 . 175 Melee 5286 | . 866 1048 2920 352 . 100 Ramming . | . . . . . . . Kinetic 1093 | 152 941 . . . . . Thermal 79 | . . . 79 . . . Explosive 1842 | . 21 90 1064 492 . 175 Electromagnetic . | . . . . . . . Impact 5286 | . 866 1048 2920 352 . 100 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 . . . . Average Corruption 3 | . . 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 2 | . . 2 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 1834 | . 302 329 925 182 . 96 Projectiles . | . . . . . . . Explosions 108 | . . . 71 37 . . Melee 1726 | . 302 329 854 145 . 96 Knockbacks 14 | . 1 3 9 1 . . Impact 14 | . 1 3 9 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 125 | . . . 98 . . 27 Shots 4 | . . . 3 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 13 | . 13 . 7 8 . . Average Temperature 2 | . 1 . 3 8 . . Received Heat Transfer 1129 | . 237 96 775 9 . 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 42 | . 7 10 21 4 . . Impact Corruptions 71 | . 14 15 35 6 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 741 | 25 302 246 741 488 . . Initial 285 | . 16 73 . 285 . . Average 294 | 8 190 121 415 437 . . Maximum Alert Level 3 | . 1 1 3 2 . . Low Security (%) 41 | 100 60 85 15 . . . Level 1 26 | . 39 14 25 33 . . Level 2 26 | . . . 45 66 . . Level 3 6 | . . . 13 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 4 . 10 . . . Investigation 7 | . 2 . 5 . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 4 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 27 6 54 6 1 8 Peak Tracking Total 7 | . 5 3 7 4 1 6 Tactical Retreats 4 | . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 4 | . . . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 8 | . 2 2 4 . . . Max in Single Turn 2 | . 1 2 2 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 20 | . 8 . 11 1 . . Terminals 14 | . 6 . 8 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 28 . 36 1 . . Successful 35 | . 13 . 21 1 . . Failed 28 | . 14 . 14 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 22 | . 13 . 9 . . . Terminals 42 | . 21 . 21 . . . Fabricators . | . . . . . . . Repair Stations 9 | . . . 9 . . . Recycling Units 7 | . 7 . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 . 7 1 . . Robot Analysis 4 | . 3 . 1 . . . Prototype ID Bank 4 | . 3 . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 4 | . 1 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 7 . . . Scan Component 4 | . . . 4 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . Terminals 2 | . 1 . 1 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 6 . 10 . . . Full Trace Events 5 | . 1 . 4 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . 3 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 96 | . . . 96 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 5 | . . 3 . . 2 . Largest Group 3 | . . 3 1 . 2 2 Highest-Rated Group 72 | . . 72 31 . 56 56 Highest-Rated Ally 31 | . . 31 31 . 28 28 Total Orders . | . . . . . . . Ally Attacks 37 | . . 3 25 . . 9 Total Damage 638 | . . 43 420 . . 175 Kills 7 | . . 1 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 3 . 1 . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 7013 | 157 1202 935 2264 391 1859 205 Spaces Moved 4218 | 125 795 687 1340 197 964 110 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 3920 | . 622 687 1340 197 964 110 Wheels 144 | 123 21 . . . . . Hover 152 | . 152 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 120 120 120 190 120 Average Speed 143 | 84 110 120 139 166 190 183 Slowest Speed 260 | 90 120 190 260 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 5 95 89 78 43 79 22 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . 1 4 1 Spaces Dug 39 | . 3 . 22 14 . . Terrain Destroyed 205 | . 3 3 122 65 . 12 Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 204 | . 3 3 121 65 . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4738 | 153 946 748 1551 237 991 112 Wait 97 | . 3 22 29 18 25 . Move 4212 | 124 794 686 1339 196 963 110 Hop . | . . . . . . . Pick Up 36 | 5 12 3 15 1 . . Fast Attach 33 | 7 11 3 11 1 . . Attach 17 | . 3 2 12 . . . Detach 2 | . . 1 1 . . . Swap 49 | 5 6 2 29 6 1 . Drop 47 | 2 24 3 15 2 1 . Fire 92 | 10 61 1 15 4 . 1 Melee 153 | . 32 25 85 9 1 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 158 | -11/Junkyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 7) 962 | -10/Materials | Discovered new exit (range 13) 1079 | -10/Materials | Core integrity fell below 50% 1237 | -10/Materials | Discovered new exit (range 16) 1263 | -10/Materials | Central database locked down 1360 | -10/Materials | Entered Mines 1465 | -10/Mines | Discovered new exit (range 5) 1586 | -10/Mines | Learned Materials security intel 1648 | -10/Mines | Discovered new exit (range 6) 1914 | -10/Mines | Received a Mining Laser from a helpful Derelict 2295 | -10/Mines | Entered Materials 2295 | -9/Materials | Accompanied by 1 ally 2295 | -9/Materials | Evolved 2 slots: Utility x2 2300 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2648 | -9/Materials | Build established: Scavenger-Mutant 2703 | -9/Materials | Discovered new exit (range 8) 2828 | -9/Materials | Central database locked down 2875 | -9/Materials | Identified exit to Mines 3180 | -9/Materials | Discovered new exit (range 14) 3430 | -9/Materials | Repaired Imp. Terrain Scanner? 3457 | -9/Materials | Core integrity fell below 50% 3779 | -9/Materials | Discovered new exit (range 3) 3831 | -9/Materials | Build established: Mutant 4042 | -9/Materials | Repaired Hammer 4083 | -9/Materials | Repaired Shield Generator? 4295 | -9/Materials | First assault squad dispatched 4352 | -9/Materials | Core integrity fell below 20% 4559 | -9/Materials | Entered Mines 4696 | -9/Mines | Build established: Scavenger-Mutant 4847 | -9/Mines | Found the Drone Emporium 4924 | -9/Mines | Discovered new exit (range 5) 4934 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4950 | -9/Mines | Entered Zion 4983 | -7/Zion | Given A8's code to call for help 5275 | -7/Zion | Identified exit to Deep Caves 5437 | -7/Zion | Learned location of Recycling (-7) 5739 | -7/Zion | Learned 4 Factory zone layouts 6718 | -7/Zion | Discovered new exit (range 13) 6754 | -7/Zion | Gained Derelict followers 6809 | -7/Zion | Entered Proximity Caves 6809 | -6/Proximity Caves | Accompanied by 2 allies 6849 | -6/Proximity Caves | Spotted B-75 Beast 6901 | -6/Proximity Caves | Spotter reported a threat 6963 | -6/Proximity Caves | Spotter reported a threat 6983 | -6/Proximity Caves | Spotter reported a threat 7014 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06901_ N-01 Spotter sends a signal. 06901_ ALERT: Unidentified potential threat approaching Complex 0b10. 06903_ Sneak attack on 9E-ACL(k). 06903_ Destroyed Sml. Matter Pod. 06903_ 9E-ACL(k) system corrupted by crushing effect. 06903_ 9E-ACL(k) destroyed. 06930_ Searching scrap... 06930_ Found Imp. Cooling System. 06930_ Found Imp. Weapon Shielding. 06930_ Found Thermic Laser. 06930_ Found Mak. Spear. 06930_ Found 31 Matter. 06963_ ALERT: Unidentified potential threat approaching Complex 0b10. 06990_ Penetrated by Slug. 06999_ Slug penetrates Wall. 06999_ Critical hit (Destroy). 06999_ Med. Armor Plating destroyed. 07010_ BW-8EI(S) destroyed. 07014_ S-27 Virus destroyed. 07014_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????#????????????????????????????? | | ##??? ?#? ????#?#??#?????????????????????????????? | | ?#??? ??? ???# ???????????????????????????????? | | ?? ? ??# ??# ##??#???? ?????????????????????? | | ???# ## ?? ????????????? ????????????????? | | ##??# ?? ??????????????????????????????? | | #???? ?##? ????????? ?#??????????????????? | | ##?### #??#?# #?? ???#????????? ????????????? | | ##?### #?##### #?##?##????????? ??????????????? | | ??#### ### #?#????????????????????????????? | | ?## ## ##????????????????#????????????? | | ### ## #???#?#???????????????????????? | | ## #????#??#?####????????????????? | | # #?# ####### # ##?#???????????????? | | # ### ## # ##????????????????? | | h @[ [ #??????????????????? | | %%= #?#???????????????? | | # % #?????????????????? | | ##### ##s% #????? ??????????? | | ????## ######?= #?#???????????????? | | ?????# ## ##??#???? ????????????????? | | ##??## ### #### #?#??????? ???????????????? | | ?#???###?#####?### #??##?????## ??????????????? | | ?#?###??#?#??????####????#?? ???## ????????????? | | ??????? ???? ??? ? ?? ?????????????# #???????????? | | ??## ?? ? ? ??????? ?????? ??????????????????????? | | #?#???????#?#?????? ??? ?????????????????????????? | | ??#?? ??????#????#? ???????????????????????????? | | #??##?????#??????????????????????????????????????? | | ?#?##??#?#????????? ???????????????????????????? | | ???? ??#??????#???#???#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hammer | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Mak. Axe | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationSiegeMembrane Manual? 0 Play Time 00:50:43 Cumulative 74.4 hours Start 2023.11.26 @ 00:01:34 End 2023.11.26 @ 01:55:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 63 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69ec488e-51d8-47f8-ae71-321bb246a3e1