Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.01 @ 16:25:15 Player: Figgis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1556) 1556 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 6411 Bonus ------- Follower Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 159/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Scrap Engine Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Matter Compressor (0) Experimental Sensor Array Drone Bay (2/2) Carbide Saw Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium-Nuclear Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Armored Leg FC-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Modified TNC Shield Generator > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer Reaction Control System Hardlight Generator Improved Shield Generator Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Improved Assault Rifle High-powered Shotgun Improved Grenade Launcher Katana Katana Carbide Saw [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Modified TNC Protection Reflective Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . 2 Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 54 | 3 5 4 . 2 10 5 6 19 Power 7 | 1 . 1 . . 1 . 1 3 Engine 6 | 1 . 1 . . 1 . 1 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 . 2 3 2 2 3 Treads . | . . . . . . . . . Leg 16 | 2 . 2 . 2 3 2 2 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 3 1 . . 4 1 1 6 Device 8 | . 1 . . . 2 . 1 4 Storage 3 | . 2 . . . . 1 . . Processor 3 | . . . . . 1 . . 2 Hackware . | . . . . . . . . . Protection 2 | . . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 15 | . 2 . . . 2 2 2 7 Energy Gun 1 | . 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 1 . . . 2 2 2 4 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Parts Lost 18 | . . . . . 2 . . 16 Power 3 | . . . . . . . . 3 Propulsion 5 | . . . . . . . . 5 Utility 7 | . . . . . 1 . . 6 Weapon 3 | . . . . . 1 . . 2 Highest Loss Streak 5 | . . . . . 2 . . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 100 100 98 99 88 75 Engine 10 | . 14 14 14 14 9 9 9 8 Leg 31 | . 28 28 28 28 36 35 36 28 Device 8 | . 13 6 . . 6 9 9 11 Storage 10 | . 13 14 14 14 9 9 9 5 Processor 5 | . . . . . 9 9 9 6 Protection 4 | . . 7 14 14 9 9 . . Energy Gun 5 | . 13 14 14 14 6 . . . Ballistic Gun 14 | . 13 14 14 14 11 18 16 10 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 3 28 33 33 33 38 96 96 106 Greatest Support 91 | 3 20 20 20 23 43 43 50 91 Greatest Overweight (x) 29 | . 1 2 1 1 . 2 2 29 Average Overweight (x) 1 | . . 1 1 1 . 1 1 1 Largest Inventory Capacity 25 | 5 15 15 15 15 15 25 25 25 Average Capacity 20 | 5 10 15 15 15 15 24 25 23 Most Carried 25 | 5 7 15 15 15 15 25 25 25 Average Carried 17 | 3 4 12 14 14 13 18 23 21 Final Capacity 25 | 5 15 15 15 15 15 25 25 5 Final Carried 25 | 5 7 15 15 15 15 25 21 5 Scrap Engine Consumption 40 | . . . . . . . 17 23 Constructs Created 7 | . . . . . . . . 7 Constructs Modified 6 | . . . . . . . . 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1522 | 188 182 70 . 59 205 185 224 409 Remotely . | . . . . . . . . . Salvage Created 1812 | . 274 . . 47 285 289 401 516 Parts 117 | . 27 . . 6 20 22 16 26 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 39 | . 8 . . 3 8 4 5 11 Guns 35 | . 8 . . 3 8 4 5 7 AOE 4 | . . . . . . . . 4 Classes Destroyed 11 | . 4 . . . 3 . 1 3 Builder 1 | . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 3 | . 1 . . . . 1 1 . Watcher 4 | . 2 . . . . 1 . 1 Swarmer 13 | . 6 . . 3 4 . . . Grunt 10 | . 2 . . . 2 1 . 5 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . . . 1 2 5 1 Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 7 . . 3 6 4 5 5 Combat Bots Only 7 | . 7 . . 3 6 2 3 4 Max Kills in Single Turn 2 | . 2 . . 1 2 2 2 2 Gunslinging 1 | . 1 . . . . 1 . 1 Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Damage Taken 5175 | . 202 23 . 295 389 258 337 3671 Core 1090 | . 31 . . 35 56 54 60 854 Absorbed by Shields 115 | . . . . . . . . 115 Regen/Repaired (Parts) 249 | . . . . . . . 30 219 Core Remaining (%) 80 | 100 . . . 73 . . 69 . Volleys Fired 172 | . 37 3 . 13 24 21 21 53 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 75 | . 70 70 . 70 75 51 51 64 Shots Fired 331 | . 68 6 . 25 47 40 42 103 Gun 327 | . 68 6 . 25 47 40 42 99 Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 265 | . 37 3 . 13 33 40 42 97 Thermal 60 | . 31 3 . 12 14 . . . Explosive 4 | . . . . . . . . 4 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 20 | . 8 2 . 2 8 9 16 20 Robot Miss Streak 7 | . 4 2 . 5 3 3 2 7 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 7 | . 2 . . . 3 1 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 Shots Hit Robots 213 | . 35 3 . 8 34 23 34 76 Core Hits 92 | . 14 1 . 3 15 11 11 37 Critical Kills 2 | . . . . . 1 . 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 . . Critical Strikes 10 | . 1 1 . 2 3 1 1 1 Burn 5 | . 1 1 . 1 2 . . . Destroy 4 | . . . . 1 1 1 1 . Sever 1 | . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4498 | . 462 45 . 111 561 430 611 2278 Guns 3537 | . 462 45 . 111 561 430 611 1317 Cannons . | . . . . . . . . . Explosions 848 | . . . . . . . . 848 Melee 93 | . . . . . . . . 93 Ramming 20 | . . . . . . . . 20 Kinetic 3165 | . 261 31 . 98 458 430 611 1276 Thermal 331 | . 201 14 . 13 103 . . . Explosive 848 | . . . . . . . . 848 Electromagnetic 41 | . . . . . . . . 41 Impact . | . . . . . . . . . Slashing 93 | . . . . . . . . 93 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . . . 24 Message Errors 2 | . . . . . . . . 2 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 48 | . . . . . . . . 48 Projectiles . | . . . . . . . . . Explosions 48 | . . . . . . . . 48 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 154 | . . . . . . . . 154 Shots 2 | . . . . . . . . 2 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 221 | . 81 42 . 216 103 2 7 221 Average Temperature 45 | . 20 19 . 111 31 1 7 62 Received Heat Transfer 1461 | . 48 15 . 33 108 63 117 1077 Effects 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 2 . . . 3 . . . Heat Transferred 1295 | . 629 111 . 111 444 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Peak Influence 278 | . 210 74 . 70 278 145 101 273 Initial 117 | . . 39 . . 27 117 12 . Average 53 | . 74 23 . 59 126 82 15 73 Maximum Alert Level 1 | . 1 . . . 1 . . 1 Low Security (%) 96 | 100 85 100 . 100 76 100 100 95 Level 1 3 | . 14 . . . 23 . . 4 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 1 . . . . . 8 Investigation 3 | . 1 1 . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . 1 . . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Distress Signals 4 | . . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 16 5 . 5 11 6 5 30 Peak Tracking Total 8 | . 4 3 . 3 8 2 3 8 Tactical Retreats 5 | . . . . . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 4 | . 1 . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 7 | . . . . . . 2 1 4 Max in Single Turn 3 | . . . . . . 1 1 3 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 34 | . 5 1 2 . 2 5 11 8 Terminals 20 | . 5 . . . 1 4 6 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . 1 . . Recycling Units 5 | . . . . . . . 5 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 Total Hacks 75 | . 14 1 2 . 6 12 22 18 Successful 37 | . 7 1 2 . 3 7 13 4 Failed 37 | . 7 . . . 3 5 8 14 Catastrophic 7 | . . . . . . 1 1 5 Database Lockouts 1 | . . . . . . . 1 . Manual 16 | . 8 . 1 . . 2 4 1 Terminals 50 | . 14 . . . 3 10 16 7 Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . . . . 2 . . Recycling Units 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access 10 | . . . . . 3 . . 7 Terminal Hacks 27 | . 7 1 2 . 2 5 8 2 Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . . . . . 1 . Robot Schematic 1 | . . . . . . . 1 . Robot Analysis 4 | . 3 . . . . . 1 . Prototype ID Bank 2 | . 1 . . . . . 1 . Open Door 4 | . . 1 . . . 3 . . Branch Access Points 2 | . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 3 | . 1 . . . . 1 . 1 Dispatch Records 1 | . . . . . . . 1 . Maintenance Status 2 | . . . . . 1 . 1 . Security Status 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . . . 5 . Report Inventory 5 | . . . . . . . 5 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 5 . . . 2 4 7 8 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 32 | . . . . . . 32 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . Total Damage 82 | . . 82 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 3 | . 2 . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 9 | . . . . . . . . 9 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Turns Passed 7341 | 28 741 1295 391 234 317 1082 1648 1605 Spaces Moved 3242 | 34 436 654 206 100 131 283 651 747 Core 149 | 34 5 . . . . . . 110 Treads . | . . . . . . . . . Legs 3093 | . 431 654 206 100 131 283 651 637 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 190 190 190 120 120 190 50 Average Speed 190 | 50 134 190 190 190 120 243 236 181 Slowest Speed 1500 | 50 190 260 190 190 120 260 260 1500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 73 98 58 23 12 31 99 21 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 58 | . . . . . . . 1 57 Melee 1 | . . . . . . . . 1 Projectile 2 | . . . . . . . 1 1 AOE 55 | . . . . . . . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Total 4104 | 44 524 704 207 121 248 639 717 900 Wait 503 | . 40 19 . 1 69 310 27 37 Move 3234 | 33 435 653 205 99 130 282 650 747 Hop . | . . . . . . . . . Pick Up 76 | 8 6 15 1 2 10 16 4 14 Fast Attach 2 | . 1 1 . . . . . . Attach 28 | 3 3 . . . 6 1 2 13 Detach 2 | . . . . . . . . 2 Swap 24 | . 1 3 . 2 4 4 4 6 Drop 51 | . 1 10 1 4 5 5 9 16 Fire 172 | . 37 3 . 13 24 21 21 53 Melee 6 | . . . . . . . . 6 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . . . . . . . 3 Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 29 | -11/Junkyard | Entered Materials 295 | -10/Materials | Destroyed 7 combat bots 303 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 8) 465 | -10/Materials | Discovered new exit (range 12) 709 | -10/Materials | Discovered new exit (range 16) 770 | -10/Materials | Entered Mines 871 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 875 | -10/Mines | Found Prototype Device 1007 | -10/Mines | Learned location of 1 exit from Materials 1108 | -10/Mines | Escorted by a lone wolf Derelict 1128 | -10/Mines | Learned location of Storage (-8) 1321 | -10/Mines | Met a Derelict shopkeep closing up shop 1589 | -10/Mines | Discovered new exit (range 7) 1661 | -10/Mines | Found a hidden stash of uninstalled traps 1796 | -10/Mines | Discovered new exit (range 7) 2057 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2057 | -10/Mines | Discovered new exit (range 5) 2065 | -10/Mines | Entered Exiles 2065 | -10/Exiles | Accompanied by 1 ally 2111 | -10/Exiles | Met 8R-AWN 2145 | -10/Exiles | Met EX-HEX 2198 | -10/Exiles | Met EX-BIN 2219 | -10/Exiles | Aligned with FarCom system 2221 | -10/Exiles | Given EX-Vault access code 2265 | -10/Exiles | Opened EX-Vault 2277 | -10/Exiles | Found Modified TNC 2314 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2343 | -10/Exiles | Exiles lab attacked by MAIN.C 2382 | -10/Exiles | Learned location of Zion (-7) 2437 | -10/Exiles | Discovered new exit (range 10) 2456 | -10/Exiles | Left Exiles lab with Modified TNC 2456 | -10/Exiles | Entered Mines 2579 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2614 | -9/Mines | Discovered new exit (range 3) 2690 | -9/Mines | Entered Materials 2690 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2691 | -8/Materials | Identified exit to Factory 2743 | -8/Materials | Identified exit to Storage 2981 | -8/Materials | Build established: Scavenger-Mutant 3007 | -8/Materials | Entered Storage 3965 | -8/Storage | Identified exit to Recycling 4060 | -8/Storage | Learned location of Armory (-3) 4084 | -8/Storage | Used back door to open Recycling access 4089 | -8/Storage | Entered Recycling 4090 | -8/Recycling | Found Scrap Engine 4509 | -8/Recycling | Discovered new exit (range 7) 5737 | -8/Recycling | Entered Factory 5737 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 6534 | -6/Factory | Lost 5 parts (1p2n2u) 6763 | -6/Factory | Build established: Mutant 6993 | -6/Factory | Garrison activated, responded to threat 7241 | -6/Factory | Core integrity fell below 50% 7277 | -6/Factory | Lost 5 parts (1n2u2w) 7324 | -6/Factory | Core integrity fell below 20% 7342 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07256_ U-05 Engineer builds a Door. 07257_ K-01 Serf latches onto Drone. 07257_ K-01 Serf pushes Drone. 07260_ Slammed into K-01 Serf. 07261_ Destabilizing: System corrupted (+1). 07265_ Slammed into K-01 Serf. 07269_ System corrupted: Matter fused (-9). 07283_ Triggered Heavy Explosive Trap. 07283_ An explosion rips through the floor. 07310_ C-30 ARC bursts open, deploying its payload. 07310_ S-27 Virus unfolds itself. 07314_ System corrupted: Matter fused (-7). 07320_ Arm. Scrap Engine constructs Deuterium-Nuclear Engine. 07325_ Arm. Scrap Engine consumes Minigun. 07335_ Arm. Scrap Engine destroyed. 07335_ Scrap Engine core remains intact and functional. 07340_ Discarded Deuterium-Nuclear Engine. 07340_ Scrap Engine damaged due to network destabilization (-5). 07342_ FC-Armored Exoskeleton destroyed. 07342_ Scrap Engine damaged due to network destabilization (-8). Map ----- +----------------------------------------------------+ | ?????????????????????# """ """ | | ?????????????????????# """ """ "" | | ?????????????????????# """ """ "" | | ????????????####+##### # "" | | ???????????# ####/############# | | ???????????# ######### "" | | ???????????# "" | | ???????????# "" | | ???????????# | | ???????????? | | ???????????? " | | ???????????? %" ############# | | ????????????? ## #? 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"??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 566 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 59 Targeting Accuracy 8 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ S-10 Pest | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoSchematicCycler Manual? 0 Play Time 00:41:38 Cumulative 94.0 hours Start 2023.11.01 @ 15:41:30 End 2023.11.01 @ 16:25:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 154 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ba5e529-4e6d-4682-b7ea-ab9517403ef5