Cogmind - Beta 17 --- EXPLORER MODE // 2026.06.25 @ 21:44:25 Player: NeoBioHazard Result: Destroyed by S7 Guard with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (124) 620 Value Destroyed (4759) 4759 Prototype IDs (7) 140 Alien Tech Used (5) 1000 Bonus (3540) 3540 TOTAL SCORE: 15559 Bonus ------- High Alert Combat Kills 40 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 316/425 Energy 345/350 System Corruption 11% +Membrane Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Gravity Flail > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Melee Analysis Suite Improved Target Analyzer Core Analyzer Improved Weapon Shielding > --- WEAPON ----------- Gravity Flail Axe Heavy Pick Force Lance > --- INVENTORY -------- Light Antimatter Reactor Field Propulsion Drive Electron Diverter Electron Diverter Advanced Heat Sink [Rating: 145] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Titanium Leg Leg Titanium Leg Hover Unit Improved Antigrav System Flight Unit Electron Diverter Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Mace Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 8 | . 1 2 1 . 2 . 2 . . . Utility 4 | . . . . 2 . 2 . . . . Weapon 2 | . . . . . . . . 2 . . Parts Attached 123 | 7 . 11 17 12 3 4 12 36 6 15 Power 18 | 1 . 1 4 2 . 1 4 5 . . Engine 7 | 1 . 1 3 2 . . . . . . Core 4 | . . . 1 . . 1 2 . . . Reactor 7 | . . . . . . . 2 5 . . Propulsion 69 | 2 . 4 11 3 3 2 6 20 3 15 Treads . | . . . . . . . . . . . Leg 43 | 2 . 4 11 3 3 2 6 12 . . Wheel . | . . . . . . . . . . . Hover 23 | . . . . . . . . 8 3 12 Flight 3 | . . . . . . . . . . 3 Utility 21 | 2 . 1 2 6 . 1 1 7 1 . Device 4 | . . . . 1 . . . 3 . . Storage 1 | 1 . . . . . . . . . . Processor 6 | . . . . 2 . 1 . 2 1 . Hackware . | . . . . . . . . . . . Protection 10 | 1 . 1 2 3 . . 1 2 . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 . 5 . 1 . . 1 4 2 . Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon 4 | . . 4 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . 1 1 . Slashing Weapon 4 | . . . . 1 . . . 3 . . Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . 1 2 2 Parts Lost 48 | . . 1 1 4 . . 17 8 3 14 Power 4 | . . . . 2 . . 2 . . . Propulsion 29 | . . . . . . . 11 4 3 11 Utility 12 | . . 1 . 2 . . 2 4 . 3 Weapon 3 | . . . 1 . . . 2 . . . Highest Loss Streak 11 | . . 1 1 2 . . 11 6 2 10 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Backups 7 | 1 4 7 9 9 7 9 6 4 4 4 Power 1 | . 1 1 1 1 1 1 2 2 1 1 Propulsion 1 | . . . 3 3 1 4 2 . 1 2 Utility 2 | . 2 3 4 4 5 3 2 . 1 1 Weapon . | . 1 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 4 5 . . . . 2 1 2 Power 3 | . . . . . . . . 1 1 1 Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . 3 . . . . . . 1 Weapon 5 | . . 4 . . . . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 87 99 91 96 99 99 84 83 96 66 Engine 6 | . 12 10 12 9 12 6 1 . . . Core 1 | . . . 1 3 . 4 5 . . . Reactor 2 | . . . . . . . 3 9 9 5 Leg 38 | . 25 49 47 42 49 44 38 35 . . Hover 4 | . . . . . . . . 4 41 26 Device 1 | . . . . 3 . . . 1 8 3 Storage 5 | . 12 10 8 7 6 5 5 . . . Processor 7 | . . . . 8 12 16 15 13 13 11 Protection 7 | . 12 9 8 6 6 10 9 5 4 1 Energy Cannon 3 | . . 16 4 . . . . . . . Impact Weapon 4 | . . 3 8 7 6 5 2 1 3 3 Slashing Weapon 3 | . . . . 6 6 5 2 6 6 3 Piercing Weapon 1 | . . . . . . . 1 4 6 7 Peak Build Rating 145 | 7 7 16 33 44 52 66 82 130 138 145 Average Rating 54 | 5 7 14 27 41 50 64 70 106 129 114 On Entrance 49 | . 7 7 16 32 43 52 66 70 130 124 Avg Prop Armor Cover (%) 5 | . . . . 4 11 6 5 9 3 4 Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 74 | 19 19 28 41 39 37 51 55 74 61 61 Greatest Support 231 | 20 20 56 102 111 140 143 180 231 127 130 Greatest Overweight (x) 4 | . . . . . . . . 4 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 10 10 10 10 10 10 10 5 5 5 Most Carried 10 | 4 5 10 10 10 10 10 10 5 5 5 Average Carried 7 | 1 4 7 9 9 7 9 6 4 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 5 8 10 9 10 10 4 1 5 2 Class Distribution -------------------- 53% | Hacker-Mutant 22% | Hacker-Gladiator 9% | Scavenger-Mutant 8% | Scavenger-Gladiator 3% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Scavenger-Gladiator | -3/Research Scavenger-Sprinter | -3/Quarantine Hacker-Gladiator | -3/Section 7 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Matter Collected 1758 | 181 82 112 175 152 20 54 221 375 141 245 Remotely . | . . . . . . . . . . . Salvage Created 5631 | . 23 1033 568 825 . . 1443 953 497 289 Parts 241 | . 2 58 24 21 . . 48 52 20 16 Haulers Intercepted 7 | . . 1 3 1 . . 1 . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 84 | . . 20 9 11 . . 25 13 3 3 Melee 50 | . . 4 6 8 . . 13 13 3 3 Cannons 12 | . . 12 . . . . . . . . Classes Destroyed 15 | . 1 8 2 2 . . . 1 1 . Worker 7 | . . 1 1 1 . . 1 . 3 . Builder 4 | . . . 1 1 . . 1 1 . . Tunneler 3 | . . 1 1 . . . . 1 . . Hauler 7 | . . 1 3 1 . . 1 . . 1 Recycler 7 | . . 3 . 3 . . . . 1 . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . . . . . 1 . Watcher 10 | . 1 3 2 1 . . 1 . 1 1 Swarmer 28 | . . 10 2 1 . . 10 4 . 1 Grunt 15 | . . 3 3 2 . . 4 2 1 . Brawler 3 | . . . . 2 . . . 1 . . Duelist 2 | . . 1 . . . . . . 1 . Sentry 15 | . . 6 3 3 . . 1 2 . . Hunter 13 | . . . 1 . . . 10 2 . . Programmer 8 | . . . . 3 . . . 2 1 2 Best Kill Streak 8 | . 1 4 5 8 . . 5 6 5 2 Combat Bots Only 8 | . . 3 4 3 . . 8 6 2 2 Max Kills in Single Turn 2 | . 1 2 1 2 . . 1 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 2 | . . 1 1 1 . . 1 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Hostile Shots Fired 1564 | . . 86 74 279 26 . 501 162 68 368 Missed 532 | . . 25 14 91 10 . 195 42 21 134 Hits 1032 | . . 61 60 188 16 . 306 120 47 234 Melee 24 | . . 4 . 11 . . 1 . 3 5 Projectile 1008 | . . 57 60 177 16 . 305 120 44 229 AOE 1 | . . . . 1 . . . . . . Critical Strikes 43 | . . 1 4 2 1 . 11 3 6 15 Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 10593 | . . 487 507 1330 122 . 3236 1472 626 2813 Core 1971 | . . 66 78 172 . . 340 203 55 1057 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . 9 35 61 Ignored by Resistances 6441 | . . 313 316 874 76 . 1951 880 365 1666 Core Remaining (%) 89 | 100 100 83 85 75 100 100 70 . . . Volleys Fired 30 | . 1 29 . . . . . . . . Largest 2 | . 2 2 . . . . . . . . Hottest 136 | . 90 136 . . . . . . . . Shots Fired 60 | . 2 58 . . . . . . . . Gun 2 | . 2 . . . . . . . . . Cannon 58 | . . 58 . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 34 | . 2 32 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 26 | . . 26 . . . . . . . . Robot Hit Streak 13 | . 1 13 . . . . . . . . Robot Miss Streak 2 | . . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 361 | . 1 63 45 70 . . 82 48 26 26 Core Hits 114 | . 1 24 6 18 . . 24 25 8 8 Critical Kills 7 | . . 2 2 1 . . 1 . . 1 Critical Parts Destroyed 27 | . . 4 8 4 . . 7 1 2 1 Critical Strikes 54 | . . 7 10 11 . . 10 6 5 5 Corrupt 1 | . . 1 . . . . . . . . Smash 36 | . . 6 10 7 . . 8 1 2 2 Sever 5 | . . . . 4 . . 1 . . . Impale 12 | . . . . . . . 1 5 3 3 Melee Attacks 370 | . . 23 46 73 . . 96 54 36 42 Impact 203 | . . 23 46 45 . . 58 4 14 13 Slashing 72 | . . . . 28 . . 16 13 10 5 Piercing 95 | . . . . . . . 22 37 12 24 Sneak Attacks 30 | . . 3 6 7 . . 4 4 4 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 42 | . . . . 9 . . 8 10 5 10 Damage Inflicted 13431 | . 12 1743 1560 2098 . . 3005 2119 1614 1280 Guns 12 | . 12 . . . . . . . . . Cannons 890 | . . 890 . . . . . . . . Explosions 97 | . . 97 . . . . . . . . Melee 12432 | . . 756 1560 2098 . . 3005 2119 1614 1280 Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 579 | . 12 567 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 420 | . . 420 . . . . . . . . Impact 6810 | . . 756 1560 1130 . . 1794 161 858 551 Slashing 1829 | . . . . 968 . . 256 317 168 120 Piercing 3793 | . . . . . . . 955 1641 588 609 Highest Corruption 11 | . . . . 4 . . 1 2 2 11 Average Corruption 2 | . . . . 3 . . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . 11 . . 3 2 2 11 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 7 | . . . . 3 . . . 1 1 2 Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 9 | . . . . 6 . . 1 1 . 1 Parts Rejected 2 | . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 2561 | . . 241 627 282 . . 416 166 522 307 Projectiles 4 | . . . . 4 . . . . . . Explosions . | . . . . . . . . . . . Melee 2557 | . . 241 627 278 . . 416 166 522 307 Knockbacks 33 | . . 1 6 3 . . 13 2 7 1 Impact 32 | . . 1 6 2 . . 13 2 7 1 Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 20 | . . 20 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 587 | . 39 361 27 9 . . 232 126 19 587 Average Temperature 100 | . 22 104 9 4 . . 64 51 10 169 Received Heat Transfer 2184 | . . 192 279 516 12 . 657 90 60 378 Effects 8 | . . 2 . . . . . . . 6 Shutdowns 1 | . . 1 . . . . . . . . Energy Bleed 2 | . . 1 . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 34 | . . 5 8 5 . . 13 1 2 . Combat Hostiles 21 | . . 4 3 2 . . 12 . . . Parts Fried 34 | . . 8 7 3 . . 14 . 1 1 Impact Corruptions 79 | . . 11 20 9 . . 23 3 10 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 2 . 2 . . . . . . Heat Transferred 988 | . 37 951 . . . . . . . . Parts Sabotaged 3 | . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Maximum Alert Level 2 | . . . . . . . 1 . . 2 Low Security (%) 86 | 100 100 100 100 100 100 100 36 100 100 35 Level 1 12 | . . . . . . . 63 . . 37 Level 2 1 | . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 529 | . 7 92 65 55 . 30 365 115 68 529 Initial 98 | . . . . . . . 5 98 14 14 Average 58 | . 1 25 9 8 . 2 197 35 24 249 Influence Increases 3683 | . 7 613 284 350 . 30 999 337 220 843 Destroy 0b10 Robot/C 1680 | . . 400 180 220 . . 500 260 60 60 Destroy 0b10 Robot/NC 200 | . 5 45 40 35 . . 20 15 30 10 Destroy Leader 454 | . 2 128 60 64 . . 104 60 12 24 Successful Hack 26 | . . . . . . . . . 26 . Disable Machine 16 | . . 4 4 . . . . . . 8 Anti-Garrison Action 300 | . . . . . . . 150 . . 150 Destroy Structure 17 | . . 6 . 1 . . . 2 2 6 Partial Spotted 30 | . . . . . . . . . . 30 Lose Combat Pursuer 960 | . . 30 . 30 . 30 225 . 90 555 Influence Decreases 3275 | . 7 613 284 350 . 15 760 556 220 470 Entered New Map 208 | . . . . . . . 10 156 21 21 Time Decay 2550 | . 7 603 274 350 . 15 590 330 172 209 Search Patrol Dispatched 100 | . . . . . . . . . . 100 Lost Part 417 | . . 10 10 . . . 160 70 27 140 Squads Dispatched 24 | . . 1 . 3 1 1 7 3 3 5 Investigation 2 | . . . . . . . 1 . . 1 Extermination 9 | . . . . 3 . . 1 2 2 1 Reinforcement 10 | . . 1 . . 1 1 3 1 1 2 Assault 2 | . . . . . . . 1 . . 1 Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Distress Signals 7 | . . . . . . . 3 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 2 29 14 15 4 2 48 16 18 69 Peak Tracking Total 29 | . 1 3 4 3 4 2 9 5 7 29 Tactical Retreats 21 | . . 1 . 1 . 1 5 . 4 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Traps Triggered 4 | . . 2 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Machines Disabled 6 | . . 1 1 . . . 1 . . 3 Max in Single Turn 1 | . . 1 1 . . . 1 . . 1 Garrison Access 3 | . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Machines Accessed 6 | . . . . . . . 1 . 3 2 Terminals 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access 3 | . . . . . . . 1 . 1 1 Total Hacks 12 | . . . . . . . 3 . 6 3 Successful 4 | . . . . . . . . . 3 1 Failed 8 | . . . . . . . 3 . 3 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . Garrison Access 6 | . . . . . . . 3 . 1 2 Terminal Hacks 1 | . . . . . . . . . . 1 Open Door 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 1 . 2 1 Full Trace Events 2 | . . . . . . . 1 . . 1 Feedback Events 2 | . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 2 . . 2 Machine Destruction 4 | . . . . . . . 2 . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Active Infowar (turns) 610 | . . . . 609 . . . 1 . . Sensors 609 | . . . . 609 . . . . . . ECM 1 | . . . . . . . . 1 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Turns Passed 5695 | 73 98 1064 788 1243 164 114 875 664 277 335 Spaces Moved 4368 | 54 79 658 504 813 128 93 511 490 519 519 Core 30 | 8 . . . . . . . . . 22 Treads . | . . . . . . . . . . . Legs 3198 | 46 79 658 504 813 128 93 511 366 . . Wheels . | . . . . . . . . . . . Hover 1089 | . . . . . . . . 124 519 446 Flight 51 | . . . . . . . . . . 51 Fastest Speed 25 | 50 120 120 115 130 114 115 113 52 25 32 Average Speed 99 | 109 120 120 121 130 119 115 120 95 33 40 Slowest Speed 380 | 120 120 120 130 130 125 116 126 380 52 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 25 60 46 29 6 3 16 15 77 42 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 6 | . . . . 1 . . . 1 1 3 Terrain Destroyed 12 | . . 6 . 1 . . . 1 1 3 Melee 6 | . . . . 1 . . . 1 1 3 Projectile . | . . . . . . . . . . . AOE 6 | . . 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Total 5057 | 64 80 830 603 891 138 98 616 592 569 576 Wait 126 | . . 101 14 . 6 . . . 4 1 Move 4350 | 53 78 657 503 812 127 92 510 489 518 511 Hop 3 | . . . . . . . . . . 3 Pick Up 27 | 4 1 5 4 . . . . 7 5 1 Fast Attach 64 | 7 . 4 4 4 . . 8 18 5 14 Attach 27 | . . . 1 3 2 2 10 5 . 4 Detach 1 | . . . . . . . . 1 . . Swap 65 | . . 7 14 6 3 3 6 14 9 3 Drop 57 | . . 4 17 4 . 1 2 19 4 6 Fire 30 | . 1 29 . . . . . . . . Melee 301 | . . 23 46 62 . . 80 39 24 27 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Propulsion x1 154 | -10/Materials | Identified exit to Materials 154 | -10/Materials | Discovered exit to Materials (range 16) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Hacker-Mutant 736 | -9/Materials | Identified exit to Materials 736 | -9/Materials | Discovered exit to Materials (range 12) 1215 | -9/Materials | Discovered exit to Materials (range 13) 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1271 | -8/Materials | Identified exit to Storage 1271 | -8/Materials | Discovered exit to Storage (range 10) 2017 | -8/Materials | Identified exit to Factory 2017 | -8/Materials | Discovered exit to Factory (range 8) 2024 | -8/Materials | Entered Factory 2024 | -7/Factory | Evolved 2 slots: Utility x2 3195 | -7/Factory | Identified exit to Factory 3195 | -7/Factory | Discovered exit to Factory (range 16) 3231 | -7/Factory | Build established: Hacker-Gladiator 3267 | -7/Factory | Entered another Factory area 3267 | -6/Factory | Evolved 2 slots: Propulsion x2 3388 | -6/Factory | Identified exit to Factory 3388 | -6/Factory | Discovered exit to Factory (range 6) 3431 | -6/Factory | Entered another Factory area 3431 | -5/Factory | Evolved 2 slots: Utility x2 3530 | -5/Factory | Identified exit to Factory 3530 | -5/Factory | Discovered exit to Factory (range 13) 3536 | -5/Factory | Discovered exit to Factory (range 9) 3545 | -5/Factory | Entered another Factory area 3545 | -4/Factory | Evolved 2 slots: Propulsion x2 3783 | -4/Factory | Garrison activated, responded to threat 4018 | -4/Factory | Destroyed 8 combat bots 4054 | -4/Factory | Lost 11 parts (8n1u2w) 4188 | -4/Factory | Lost 4 parts (1p3n) 4396 | -4/Factory | Build established: Scavenger-Mutant 4398 | -4/Factory | Identified exit to Research 4398 | -4/Factory | Discovered exit to Research (range 16) 4420 | -4/Factory | Entered Research 4420 | -3/Research | Evolved 2 slots: Weapon x2 4519 | -3/Research | Lost 6 parts (3n3u) 4965 | -3/Research | Build established: Scavenger-Gladiator 5082 | -3/Research | Identified exit to Quarantine 5082 | -3/Research | Discovered exit to Quarantine (range 5) 5084 | -3/Research | Entered Quarantine 5192 | -3/Quarantine | Found Alien Artifact 5192 | -3/Quarantine | Identified Core Reset Matrix 5192 | -3/Quarantine | Used Core Reset Matrix 5196 | -3/Quarantine | Detected hypermatrix surge 5196 | -3/Quarantine | Sensed 13 artifacts in vicinity 5327 | -3/Quarantine | Spotted Fortress 5356 | -3/Quarantine | Identified exit to Section 7 5356 | -3/Quarantine | Discovered exit to Section 7 (range 6) 5356 | -3/Quarantine | Identified exit to Protoforge 5356 | -3/Quarantine | Discovered exit to Protoforge (range 6) 5361 | -3/Quarantine | Entered Section 7 5362 | -3/Section 7 | Detected hypermatrix surge 5362 | -3/Section 7 | Sensed 21 artifacts in vicinity 5422 | -3/Section 7 | Spotted S7 Guard 5483 | -3/Section 7 | Found Integrated Reactor 5483 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5497 | -3/Section 7 | Scanned by Researcher 5532 | -3/Section 7 | Spotted Alpha 7 5532 | -3/Section 7 | Spotted Alpha 7 5551 | -3/Section 7 | Spotted B-99 Colossus 5574 | -3/Section 7 | Lost 3 parts (1n2u) 5583 | -3/Section 7 | Found LRC Energy Well 5583 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 5588 | -3/Section 7 | Found LRC Matter Compressor 5588 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 5611 | -3/Section 7 | Search patrols dispatched 5633 | -3/Section 7 | Core integrity fell below 50% 5637 | -3/Section 7 | System corruption reached 10% 5657 | -3/Section 7 | Released all parts (11) 5669 | -3/Section 7 | Core integrity fell below 20% 5686 | -3/Section 7 | Spotted S7 Guard 5692 | -3/Section 7 | Found Core Membrane 5692 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 5696 | -3/Section 7 | Destroyed by S7 Guard with Hardcell Cannon Last Messages --------------- 05669_ Penetrated by Slug. 05669_ U-05 Engineer destroyed. 05669_ C-55 Analyst calibrates the Thrusters. 05670_ K-01 Serf collects debris. 05671_ Field Propulsion Drive destroyed. 05672_ K-01 Serf collects debris. 05673_ Slug penetrates Wall. 05673_ K-01 Serf collects debris. 05674_ Penetrated by Slug. 05674_ Slug penetrates Wall. 05674_ R-10 Processor collects Unknown Engine. 05675_ K-01 Serf collects debris. 05677_ Slug penetrates G-67 Veteran. 05677_ G-67 Veteran destroyed. 05679_ System corrupted: Electron Diverter rejected. 05680_ R-10 Processor collects Unknown Energy Gun. 05689_ Suspension Chamber breached. 05692_ S7 Guard springs to life. 05692_ Acquired Core Membrane. 05692_ Core Membrane installed, core corruption filter active. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????!?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????+ ########??????????????????? | | ???????????????!??# # "#??????????????????? | | ??????????????????# # ""#??????????????????? | | ??????????????????# # """#??????????????????? | | ??????????????????# # Y""""#??????????????????? | | ??????????????????# # ""#??????????????????? | | ??????????????????# #s@""""#??????????????????? | | ??????????????????# +% """#??#####???????????? | | ??????????????????+ ########??? ????????????? | | ??????????????????# #??????#? ??????????? | | ??????????????????# ######## #?????????? | | ??????????????????# ## #?????????? | | ??????????????????# ## #?????????? | | ????????????????### + """"" #?????????? | | ???????????# ## ""!"" #?????????? | | ???????????# """ #? """ #?????????? | | ???????????# """ #??? ???????????? | | ???????????# """ ######+############## | | ???????????# """ | | ???????????# """ = | | ??????###??# """ [%* | | ????###"#### """ = % = | | ????# # % ####+################ | | ????# # """ #?? ??????????????? | | ????# " "" # """ #??"""??????????????? | | ????# ""* # """ #?"""""?????????????? | | ????# " "" # """ #?"""""?????????????? | | ????# "" # """ # ????????????? | | ????# "" / """ # """""""????#??????? | | ????# "% """ #??"""""" #??????? | | ????# "[ #?""""""" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 575 Matter Stores 402 Matter Capacity 425 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 70 Melee Accuracy 5 Target Analysis 6 Core Analysis 9 Offensive Hacking 20 Item Schematics ----------------- Exp. Coolant Injector | -3/Section 7 | Archive Thunder Hammer | -3/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor LRC Energy Well LRC Matter Compressor Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed GunImpulseCarapace Manual? 0 Play Time 00:44:02 Cumulative 239.5 hours Start 2026.06.25 @ 21:00:33 End 2026.06.25 @ 21:44:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 378 Rogue 216 Adventurer 15 Explorer 147 Win Type - Total 26 Types 25/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67421953-053a-42c5-9de2-ca739f7a8396