Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 21:25:30 Player: rogue-rat Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (139) 695 Value Destroyed (3432) 3432 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (3800) 3800 TOTAL SCORE: 16667 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1571/1600 Matter 198/300 Energy 63/220 System Corruption 0% Temperature Warning (360) Movement Flying (14) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (8) --- Improved Flight Unit Cooled Cesium-ion Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Power Amplifier Structural Scanner Machine Analyzer Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Layered Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Ionic Axe Vibroblade > --- INVENTORY (5) ---- Impulse Thruster Array Advanced ECM Suite Layered Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Flight Unit Cooled Cesium-ion Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Power Amplifier Structural Scanner Machine Analyzer Advanced Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Layered Light Armor Plating Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Ionic Axe Vibroblade > --- INVENTORY -------- Impulse Thruster Array Advanced ECM Suite Layered Light Armor Plating [Rating: 146] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 . . . 1 . . . . 1 1 . . 1 1 Utility 11 | . . 1 . . . 1 2 . . . 1 1 1 2 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 126 | 8 16 15 . 1 5 23 5 1 1 3 15 8 9 6 10 . Power 20 | 1 3 3 . 1 1 3 . . 1 . 4 1 2 . . . Engine 11 | 1 3 3 . . . 2 . . 1 . 1 . . . . . Core 8 | . . . . 1 1 1 . . . . 3 1 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 . . . Propulsion 40 | 2 4 4 . . 2 11 3 . . 1 3 1 1 1 7 . Treads 5 | . . . . . . 5 . . . . . . . . . . Leg 13 | . 4 3 . . 2 4 . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 2 | . . 1 . . . 1 . . . . . . . . . . Flight 18 | . . . . . . 1 3 . . 1 3 1 1 1 7 . Utility 44 | 2 3 6 . . . 5 2 1 . 1 7 6 5 3 3 . Device 15 | 2 1 3 . . . 2 . . . 1 2 1 1 1 1 . Storage 4 | . 2 . . . . 1 . . . . 1 . . . . . Processor 11 | . . 2 . . . 1 1 . . . 1 2 1 1 2 . Hackware 7 | . . . . . . . 1 . . . 1 3 1 1 . . Protection 7 | . . 1 . . . 1 . 1 . . 2 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 22 | 3 6 2 . . 2 4 . . . 1 1 . 1 2 . . Energy Gun 7 | 1 2 2 . . . 1 . . . . . . . 1 . . Energy Cannon 1 | . . . . . . 1 . . . . . . . . . . Ballistic Gun 4 | 2 1 . . . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . 1 . . . . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 1 . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . . 1 . . . . 1 1 1 2 1 . Parts Lost 27 | . 10 4 1 . 3 7 . . . 1 . . . 1 . . Power 5 | . 1 2 1 . . 1 . . . . . . . . . . Propulsion 12 | . 4 2 . . 2 4 . . . . . . . . . . Utility 4 | . 1 . . . . 1 . . . 1 . . . 1 . . Weapon 6 | . 4 . . . 1 1 . . . . . . . . . . Highest Loss Streak 7 | . 7 2 1 . 2 5 . . . 1 . . . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 7 | 2 6 9 10 10 10 9 9 5 4 4 5 7 4 4 4 3 Power . | . 1 1 1 . . . . . . . . 1 . 1 . . Propulsion 1 | 1 1 . 3 3 3 3 1 . . . 1 1 1 . . 1 Utility 3 | . 2 3 4 4 5 4 2 2 3 3 3 3 2 2 3 2 Weapon 1 | . 2 3 2 2 2 2 4 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 24 | . 2 2 . . . 1 . 1 . . 3 5 4 1 3 2 Power 4 | . . 1 . . . . . . . . . 2 . . 1 . Propulsion 3 | . 2 . . . . . . . . . . . 1 . . . Utility 14 | . . . . . . . . . . . 3 3 3 1 2 2 Weapon 3 | . . 1 . . . 1 . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 90 97 88 94 98 88 64 67 73 78 95 93 88 91 96 96 Engine 3 | . 13 9 . . . 5 . . . . . . . . . . Core 3 | . . . . 6 11 2 . . . . 3 4 6 3 8 8 Treads 2 | . . . . . . 10 . . . . . . . . . . Leg 10 | . 17 32 22 22 31 17 1 . . . . . . . . . Flight 13 | . . . . . . . 21 23 23 24 31 34 26 22 26 28 Device 10 | . 9 12 3 11 11 3 3 7 7 9 15 13 14 13 13 20 Storage 5 | . 13 11 11 11 11 9 7 1 . . . 2 . . . . Processor 7 | . . 8 11 11 11 14 12 15 15 11 7 3 . 4 11 8 Hackware 8 | . . . . . . . 6 7 7 7 12 21 21 22 17 16 Protection 5 | . . . 7 . . 7 7 11 15 15 8 3 9 9 8 8 Energy Gun 4 | . 8 16 22 22 3 2 . . . . . . . . . . Ballistic Gun 3 | . 13 1 . . . 7 . . . . . . . . . . Launcher 1 | . . 4 . . 9 1 . . . 1 2 . . . . . Impact Weapon 1 | . . . . . 8 2 . . 4 7 2 . . . . . Slashing Weapon 2 | . . . . . . . . . . . 5 5 5 7 8 8 Peak Build Rating 146 | 9 9 14 14 16 18 24 24 21 24 33 56 66 87 109 143 146 Average Rating 44 | 5 7 12 13 14 15 20 18 20 22 26 50 62 80 104 121 146 On Entrance 38 | . 9 9 14 13 16 18 23 20 21 23 31 56 64 87 107 140 Avg Prop Armor Cover (%) 2 | . . 4 4 5 . 5 . . . . 4 1 . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 38 | 8 21 25 19 22 23 31 16 6 15 16 28 28 34 38 34 35 Greatest Support 60 | 20 20 30 20 20 35 60 18 15 15 18 30 34 40 44 55 58 Greatest Overweight (x) 6 | . 1 1 . 1 1 6 . . . . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 5 5 10 10 5 5 5 5 Average Capacity 7 | 5 8 10 10 10 10 10 10 5 5 5 5 7 5 5 5 5 Most Carried 10 | 5 10 10 10 10 10 10 10 8 5 5 10 10 5 5 5 5 Average Carried 7 | 2 6 9 10 9 10 9 8 5 4 4 5 7 4 4 4 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 5 5 5 10 5 5 5 5 5 Final Carried 10 | 5 10 10 10 10 10 10 9 5 4 5 10 5 5 5 5 5 Class Distribution -------------------- 41% | Scavenger-Mutant 25% | Hacker-Sprinter 10% | Hacker-Ninja 9% | Mutant 5% | Hacker-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Scout | -7/DSF Hacker-Ninja | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Matter Collected 2567 | 335 229 378 10 . 116 567 . 86 . . 297 150 150 171 78 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5572 | 120 563 662 88 . 264 1283 . . . 14 361 596 698 414 509 . Parts 278 | 13 34 45 1 . 25 52 . . . 8 23 17 28 15 17 . Haulers Intercepted 22 | . 1 2 . . . 5 . . . . 2 4 2 2 4 . Recyclers Shooed 4 | . . 4 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 60 | 1 11 14 2 . 11 14 . . . 3 . . 2 2 . . Melee 4 | . . . . . . . . . . . . . 2 2 . . Guns 27 | 1 8 6 1 . 3 8 . . . . . . . . . . Cannons 4 | . . . . . . 4 . . . . . . . . . . AOE 21 | . 3 7 . . 8 . . . . 3 . . . . . . Classes Destroyed 15 | 2 6 2 . . 1 2 . . . 1 . . . 1 . . Worker 6 | . 1 . . . . . . . . . 3 . 1 . 1 . Builder 5 | . . 3 . . . 2 . . . . . . . . . . Tunneler 8 | 3 . 1 . . 3 . . . . . 1 . . . . . Hauler 22 | . 1 2 . . . 5 . . . . 2 4 2 2 4 . Recycler 7 | . 2 1 . . . 2 . . . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 10 | . 1 1 . . . . . . . . 2 3 1 1 1 . Watcher 20 | . 2 3 . . . 4 . . . . 1 3 4 1 2 . Swarmer 13 | . 3 4 . . 6 . . . . . . . . . . . Cutter 5 | . . . . . . . . . . 3 . . 2 . . . Grunt 30 | 1 8 6 2 . 4 9 . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . Sentry 8 | . . 4 . . . 4 . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . 2 . . Best Kill Streak 12 | 4 4 12 1 . 6 3 . . . 3 3 1 5 2 4 . Combat Bots Only 7 | 1 3 7 2 . 6 3 . . . 3 . . 1 1 . . Max Kills in Single Turn 4 | 1 4 2 1 . 4 2 . . . 2 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 . . 2 . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Hostile Shots Fired 336 | 11 83 62 12 . 31 73 . . . 2 21 2 20 12 5 2 Missed 125 | 3 24 28 4 . 10 17 . . . 1 18 1 9 5 4 1 Hits 211 | 8 59 34 8 . 21 56 . . . 1 3 1 11 7 1 1 Melee 7 | . . . . . . . . . . . . . 7 . . . Projectile 204 | 8 59 34 8 . 21 56 . . . 1 3 1 4 7 1 1 AOE 2 | . . . . . . . . . . 1 . . 1 . . . Critical Strikes 11 | . 1 2 . . 2 2 . . . 1 . . 3 . . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 . . Damage Taken 3777 | 91 809 636 112 . 347 930 . . . 90 50 25 302 173 183 29 Core 597 | 24 153 37 16 . 103 90 . . . 63 12 . . . 70 29 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 188 | . . . . . . . . . . . 13 . 82 19 74 . Regen/Repaired (Parts) 369 | . . . . . . . . . . . 22 2 202 143 . . Core Remaining (%) 85 | 90 29 . . . 61 83 . . . 91 98 100 100 100 95 98 Volleys Fired 207 | 16 58 49 9 . 23 50 . . . 2 . . . . . . Largest 2 | 2 2 2 2 . 2 2 . . . 1 . . . . . . Hottest 121 | 60 100 121 112 . 112 119 . . . 33 . . . . . . Shots Fired 315 | 32 74 64 18 . 29 96 . . . 2 . . . . . . Gun 247 | 32 72 46 18 . 18 61 . . . . . . . . . . Cannon 33 | . . . . . . 33 . . . . . . . . . . Launcher 34 | . 1 18 . . 11 2 . . . 2 . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 114 | 23 45 . . . . 46 . . . . . . . . . . Thermal 108 | . 25 46 18 . 18 1 . . . . . . . . . . Explosive 34 | . 1 18 . . 11 2 . . . 2 . . . . . . Electromagnetic 59 | 9 3 . . . . 47 . . . . . . . . . . Robot Hit Streak 22 | 13 19 22 15 . 8 6 . . . 2 . . . . . . Robot Miss Streak 6 | 3 3 6 2 . 1 2 . . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 327 | 21 52 47 14 . 19 77 . . . 1 13 20 34 13 16 . Core Hits 178 | 7 28 32 4 . 23 40 . . . 7 8 6 12 7 4 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 5 . . . . . . . . . . Critical Strikes 15 | . . . 1 . 2 5 . . . . 1 . 3 2 1 . Burn 3 | . . . 1 . 2 . . . . . . . . . . . Destroy 2 | . . . . . . 2 . . . . . . . . . . Smash 3 | . . . . . . 3 . . . . . . . . . . Sever 7 | . . . . . . . . . . . 1 . 3 2 1 . Melee Attacks 231 | . . . . . . 17 . . . . 38 34 74 27 40 1 Impact 20 | . . . . . . 17 . . . . 3 . . . . . Slashing 211 | . . . . . . . . . . . 35 34 74 27 40 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . . . . . . . 9 7 7 4 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Follow-up Attacks 4 | . . . . . . . . . . . 1 . . 2 1 . Damage Inflicted 12708 | 241 1009 1597 211 . 916 1893 . . . 134 986 1260 2008 1040 1413 . Guns 2652 | 241 579 566 202 . 200 864 . . . . . . . . . . Cannons 670 | . . . . . . 670 . . . . . . . . . . Explosions 2364 | . 430 993 . . 716 91 . . . 134 . . . . . . Melee 6975 | . . . . . . 268 . . . . 986 1260 2008 1040 1413 . Ramming 47 | . . 38 9 . . . . . . . . . . . . . Kinetic 1102 | 162 275 . . . . 665 . . . . . . . . . . Thermal 1341 | . 292 566 202 . 200 81 . . . . . . . . . . Explosive 2283 | . 430 993 . . 716 10 . . . 134 . . . . . . Electromagnetic 960 | 79 12 . . . . 869 . . . . . . . . . . Impact 311 | . . . . . . 268 . . . . 43 . . . . . Slashing 6664 | . . . . . . . . . . . 943 1260 2008 1040 1413 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . 1 . . . . 3 . . . . . . . 1 . . Average Corruption 2 | . 1 . . . . 2 . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 43 | . 9 . . . . 29 . . . . . . . 5 . . Message Errors 13 | . 4 . . . . 8 . . . . . . . 1 . . Matter Fused 7 | . 2 . . . . 4 . . . . . . . 1 . . Heat Flow Errors 5 | . . . . . . 5 . . . . . . . . . . Energy Discharges 5 | . . . . . . 4 . . . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . . . . . . . Data Loss (major) 5 | . 1 . . . . 2 . . . . . . . 2 . . Weapon Failures 3 | . 1 . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1275 | . 78 77 . . . 136 . . . . 200 342 169 31 242 . Projectiles 11 | . . . . . . 11 . . . . . . . . . . Explosions 173 | . 78 77 . . . 18 . . . . . . . . . . Melee 1091 | . . . . . . 107 . . . . 200 342 169 31 242 . Knockbacks 2 | . . . . . . 2 . . . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 421 | . 113 197 . . 39 72 . . . . . . . . . . Shots 9 | . 1 5 . . 1 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . 6 3 . . . . . . . . . . . . . Kicked 9 | . . 6 3 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 442 | 48 168 309 237 . 442 262 . . . . 46 139 316 243 309 342 Average Temperature 76 | 26 43 88 119 . 171 72 . . . . 10 38 94 48 104 125 Received Heat Transfer 1395 | 48 405 183 66 . 198 441 . . . . 18 . 18 9 . 9 Effects 9 | . . 1 . . 1 . . . . . . . 4 1 1 1 Shutdowns 2 | . . . . . 1 . . . . . . . . . . 1 Energy Bleed 4 | . . 1 . . . . . . . . . . 1 1 1 . Interference 3 | . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . Parts Fried 8 | . . . . . . 6 . . . . . . . 2 . . Impact Corruptions 6 | . . . . . . 6 . . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . . Parts Melted 7 | . . 3 3 . 1 . . . . . . . . . . . Heat Transferred 3504 | . 703 1443 592 . 666 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . 1 . . 1 . . . . . . . . . . . Low Security (%) 97 | 100 100 72 100 . 94 100 100 100 100 100 100 100 100 100 100 100 Level 1 2 | . . 27 . . 5 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 315 | 25 148 315 149 . 215 106 23 . 8 83 66 78 76 50 94 39 Initial 119 | . 6 49 119 . . 77 23 . . . 37 22 3 1 18 31 Average 34 | 7 32 123 74 . 51 41 5 . 1 48 14 19 12 10 35 31 Influence Increases 3574 | 35 467 600 50 . 387 545 12 . 8 83 283 252 306 212 316 18 Destroy 0b10 Robot/C 1200 | 20 220 280 40 . 220 280 . . . 60 . . 40 40 . . Destroy 0b10 Robot/NC 395 | 15 35 55 . . 15 70 . . . . 45 50 50 20 40 . Destroy Leader 354 | . 46 80 10 . 40 98 . . . 10 6 14 22 16 12 . Successful Hack 289 | . 20 . . . . 17 12 . 8 . 93 62 26 . 36 15 Disable Machine 210 | . 60 30 . . 45 . . . . . . 30 45 . . . Destroy Structure 436 | . 26 140 . . 67 35 . . . 13 19 6 48 16 63 3 Partial Spotted 330 | . 15 . . . . . . . . . 30 90 60 105 30 . Lose Combat Pursuer 360 | . 45 15 . . . 45 . . . . 90 . 15 15 135 . Influence Decreases 3535 | 25 359 411 357 . 188 692 64 . 8 10 310 290 310 184 296 31 Entered New Map 515 | . 4 69 188 . . 122 29 . . . 36 24 5 3 14 21 Time Decay 2785 | 25 275 302 159 . 158 515 35 . 8 . 274 266 305 171 282 10 Lost Part 235 | . 80 40 10 . 30 55 . . . 10 . . . 10 . . Squads Dispatched 34 | . 2 1 . . . 3 1 . 1 1 9 2 7 4 3 . Investigation 8 | . 1 . . . . 1 1 . 1 . 3 1 . . . . Extermination 14 | . . . . . . . . . . . 3 1 5 3 2 . Reinforcement 12 | . 1 1 . . . 2 . . . 1 3 . 2 1 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 2 . . . 2 . . . . . . . . 1 . Communications Jammed 3 | . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . 3 Times Spotted 137 | 1 21 20 2 . 11 25 . 1 . 3 10 10 16 7 8 2 Peak Tracking Total 6 | 1 5 5 2 . 3 3 . 1 . 3 3 2 3 2 6 2 Tactical Retreats 21 | . 2 1 . . . 3 . . . . 4 1 3 2 5 . ECM-based Alert Blocks 5 | . . . . . . . . . . . . 1 3 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . . 3 1 . . . 1 . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Disabled 14 | . 4 2 . . 3 . . . . . . 2 3 . . . Max in Single Turn 2 | . 2 1 . . 1 . . . . . . 1 1 . . . Garrison Access 3 | . . . . . . . . . 1 . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Accessed 90 | . 6 4 . 5 . 5 4 . 6 . 16 14 13 6 9 2 Terminals 46 | . 5 4 . . . 4 2 . 3 . 6 8 6 2 4 2 Fabricators 7 | . . . . . . . . . 1 . 2 1 1 . 2 . Repair Stations 7 | . . . . . . . . . . . 2 1 2 2 . . Recycling Units 9 | . 1 . . . . . 1 . . . 2 1 1 2 1 . Scanalyzers 10 | . . . . . . . 1 . 1 . 4 2 1 . 1 . Garrison Access 6 | . . . . . . 1 . . 1 . . 1 2 . 1 . Total Hacks 262 | . 15 11 . 50 . 13 9 . 9 . 35 48 38 17 14 3 Successful 184 | . 7 3 . 50 . 7 5 . 4 . 27 29 30 14 7 1 Failed 78 | . 8 8 . . . 6 4 . 5 . 8 19 8 3 7 2 Catastrophic 22 | . 1 1 . . . 2 1 . 2 . 3 6 3 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 49 | . 8 2 . 1 . 3 2 . 3 . 3 15 5 3 2 2 Terminals 112 | . 13 11 . . . 11 3 . 4 . 8 33 17 3 6 3 Fabricators 12 | . . . . . . . . . 3 . 3 3 1 . 2 . Repair Stations 34 | . . . . . . . . . . . 7 3 14 10 . . Recycling Units 19 | . 2 . . . . . 3 . . . 5 1 1 4 3 . Scanalyzers 24 | . . . . . . . 3 . 1 . 12 4 2 . 2 . Garrison Access 11 | . . . . . . 2 . . 1 . . 4 3 . 1 . Terminal Hacks 113 | . 5 3 . 50 . 7 1 . 2 . 8 20 12 1 3 1 Record 66 | . 2 3 . 49 . 2 . . . . 1 5 3 . 1 . Prototype ID Bank 9 | . 2 . . . . . 1 . . . 2 3 1 . . . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 Open DSF 2 | . . . . . . . . . 1 . 1 . . . . . Level Access Points 6 | . 1 . . . . . . . 1 . 1 1 . 1 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . . . . . . 1 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . . . . 2 . . . . 1 . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . Patrol Status 3 | . . . . . . . . . . . 1 . 1 . 1 . Transport Status 1 | . . . . . . . . . . . . 1 . . . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . . . . . . 1 . . . . . 1 1 . . . Registered Components 2 | . . . . . . . . . . . . 1 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . . . 1 . . . . . 2 1 . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 . 2 2 1 . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . . 1 . 1 1 . . . . Build 2 | . . . . . . . . . . . 1 1 . . . . Repair Station Hacks 30 | . . . . . . . . . . . 5 2 13 10 . . Scan Component 16 | . . . . . . . . . . . 3 1 7 5 . . Repair 14 | . . . . . . . . . . . 2 1 6 5 . . Recycling Unit Hacks 12 | . 2 . . . . . 1 . . . 2 1 1 3 2 . Report Inventory 8 | . 1 . . . . . 1 . . . 1 1 1 2 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . . . 1 1 . Scanalyzer 20 | . . . . . . . 3 . . . 10 4 2 . 1 . Insert Component 5 | . . . . . . . 1 . . . 3 1 . . . . Analyze 5 | . . . . . . . 1 . . . 3 1 . . . . Retrieve Study 10 | . . . . . . . 1 . . . 4 2 2 . 1 . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . 1 . 1 . Seal Access 3 | . . . . . . . . . 1 . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . . . . . . 1 . 1 1 . Used 3 | . . 1 . . . . . . . . . 1 . . 1 . Hacking Detections 59 | . 2 4 . . . 4 3 . 3 . 9 13 7 5 7 2 Full Trace Events 10 | . 2 . . . . 2 1 . 1 . 3 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . 3 1 . . . . Parts Built 2 | . . . . . . . . . . . 1 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 148 | . . . . . . . . . . . 49 99 . . . . Total Part Build Rating 4 | . . . . . . . . . . . 2 2 . . . . Part Studies Acquired 10 | . . . . . . . 1 . . . 4 2 2 . 1 . Parts Repaired 14 | . . . . . . . . . . . 2 1 6 5 . . Time 697 | . . . . . . . . . . . 102 80 276 239 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 1 . . . . . . . . . . . . 2 3 . Parts Scanalyzed 5 | . . . . . . . 1 . . . 3 1 . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . 3 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . . . . . . . . Total Damage 22 | . . . . . . . . 22 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Active Infowar (turns) 9761 | 33 675 657 103 453 427 2331 117 43 90 23 1263 812 1186 840 686 22 Optics 1953 | . . . . . . . 111 43 90 23 1263 423 . . . . Sensors 104 | . . 104 . . . . . . . . . . . . . . Terrain 96 | 33 63 . . . . . . . . . . . . . . . Structural 6899 | . 320 553 . . 275 927 90 43 90 23 1078 766 1186 840 686 22 Seismic 1173 | 21 355 89 103 453 152 . . . . . . . . . . . T.N.C. 1674 | . . . . . . 1404 6 . . . 264 . . . . . Machine Analysis 582 | . . . . . . . . . . . . . . . 560 22 Jamming 2745 | . . . . . . . . . . . . 228 1063 747 685 22 ECM 152 | . . . . . . 1 . . . . 1 7 74 69 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Turns Passed 10573 | 133 1056 679 345 453 427 2331 170 43 90 23 1263 812 1200 840 686 22 Spaces Moved 12847 | 90 599 387 224 293 290 933 333 123 265 42 2367 1800 2244 1144 1597 116 Core 48 | 21 2 . . . . 25 . . . . . . . . . . Treads 285 | . . . . . . 285 . . . . . . . . . . Legs 2245 | . 441 387 224 293 290 610 . . . . . . . . . . Wheels 225 | 69 156 . . . . . . . . . . . . . . . Hover 13 | . . . . . . 13 . . . . . . . . . . Flight 10031 | . . . . . . . 333 123 265 42 2367 1800 2244 1144 1597 116 Fastest Speed 5 | 50 80 120 120 120 120 120 28 30 30 27 21 21 21 22 5 6 Average Speed 47 | 73 111 122 120 152 122 148 29 30 30 28 25 22 24 26 23 13 Slowest Speed 350 | 80 190 190 120 190 190 350 30 30 30 30 105 25 28 101 95 16 Overloaded Moves 201 | . . . . . . . . . . . 9 . 61 91 14 26 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . . . . . 2 . 8 21 8 12 9 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 81 35 40 68 70 58 11 83 8 49 45 38 47 27 25 4 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 87 | . 1 . . . . 8 . . . . 20 3 24 8 22 1 Terrain Destroyed 383 | . 25 151 . . 80 34 . . . 15 20 3 24 8 22 1 Melee 86 | . . . . . . 8 . . . . 20 3 24 8 22 1 Projectile 1 | . 1 . . . . . . . . . . . . . . . AOE 296 | . 24 151 . . 80 26 . . . 15 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total 16536 | 125 920 524 281 299 329 1743 408 130 273 50 2958 2129 2773 1627 1847 120 Wait 2912 | . 212 45 42 5 9 693 57 . 6 . 508 278 423 443 189 2 Move 12718 | 89 598 386 223 292 289 932 333 122 260 41 2350 1761 2227 1120 1580 115 Hop 53 | . . . . . . . . . 2 . 8 17 8 11 7 . Pick Up 108 | 12 22 10 1 1 . 4 2 1 . 3 18 9 10 7 7 1 Fast Attach 69 | . 4 6 . . 3 15 . 1 1 . 8 4 13 6 8 . Attach 62 | 7 11 2 . 1 . 2 7 . 2 3 7 7 2 5 5 1 Detach 12 | . . . . . . 1 4 . 1 1 3 1 . 1 . . Swap 56 | 1 6 9 2 . 4 14 . . . . 6 4 4 5 1 . Drop 106 | . 9 11 1 . 1 15 5 6 1 . 15 14 12 4 12 . Fire 207 | 16 58 49 9 . 23 50 . . . 2 . . . . . . Melee 224 | . . . . . . 17 . . . . 35 34 74 25 38 1 Ram . | . . . . . . . . . . . . . . . . . Kick 9 | . . 6 3 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / DSF) -7/DSF -6/Factory (discovered 7 exits: *Fac x4 / [*Low x2] / [*Ext]) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 421 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Lost 7 parts (1p2n1u3w) 536 | -10/Materials | Core integrity fell below 50% 892 | -10/Materials | Build established: Scavenger-Mutant 1190 | -10/Materials | Entered another Materials area 1190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -9/Materials | Discovered new exit (range 15) 1734 | -9/Materials | Destroyed 7 combat bots 1810 | -9/Materials | Discovered new exit (range 7) 1869 | -9/Materials | Entered Mines 1945 | -9/Mines | Assembled infested the area 2070 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2178 | -9/Mines | Discovered new exit (range 7) 2209 | -9/Mines | Discovered new exit (range 5) 2214 | -9/Mines | Entered Exiles 2244 | -9/Exiles | Met 8R-AWN 2264 | -9/Exiles | Met EX-HEX 2321 | -9/Exiles | Met EX-BIN 2338 | -9/Exiles | Aligned with FarCom system 2339 | -9/Exiles | Given EX-Vault access code 2398 | -9/Exiles | Opened EX-Vault 2408 | -9/Exiles | Found Modified TNC 2447 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2500 | -9/Exiles | Met EX-DEC 2553 | -9/Exiles | Learned location of Zion (-7) 2644 | -9/Exiles | Discovered new exit (range 12) 2667 | -9/Exiles | Left Exiles lab with Modified TNC 2667 | -9/Exiles | Entered Mines 3043 | -8/Mines | Discovered new exit (range 10) 3094 | -8/Mines | Entered Materials 3094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3486 | -8/Materials | Lost 5 parts (1p2n1u1w) 3758 | -8/Materials | Build established: Mutant 3865 | -8/Materials | Discovered new exit (range 16) 4099 | -8/Materials | Build established: Scavenger-Mutant 4573 | -8/Materials | Discovered new exit (range 7) 4882 | -8/Materials | Discovered new exit (range 3) 5131 | -8/Materials | Identified exit to Storage 5137 | -8/Materials | Discovered new exit (range 16) 5425 | -8/Materials | Entered Factory 5425 | -7/Factory | Evolved 2 slots: Utility x2 5595 | -7/Factory | Sucked down chute 5595 | -7/Factory | Entered Waste 5595 | -7/Waste | The area was eerily silent 5596 | -7/Waste | Met a frightened Derelict 5625 | -7/Waste | A Compactor rumbled back to life 5625 | -7/Waste | Spotted C-40 Crusher 5633 | -7/Waste | Discovered new exit (range 14) 5638 | -7/Waste | Entered Factory 5660 | -7/Factory | Identified exit to Factory 5728 | -7/Factory | Identified exit to DSF 5728 | -7/Factory | Entered DSF 5733 | -7/DSF | Discovered exit to Factory (range 19) 5750 | -7/DSF | Additional patrols routed to DSF 5751 | -7/DSF | Entered Factory 5751 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5899 | -6/Factory | Build established: Scavenger-Scout 5931 | -6/Factory | Identified exit to Factory 6151 | -6/Factory | Repaired VTOL Module+ 6253 | -6/Factory | Fabricated Imp. Flight Unit? 6462 | -6/Factory | Build established: Hacker-Ninja 6680 | -6/Factory | Discovered new exit (range 10) 6790 | -6/Factory | Repaired Broken Adv. Reaction Control System? 6890 | -6/Factory | Discovered new exit (range 16) 6922 | -6/Factory | Discovered new exit (range 19) 7014 | -6/Factory | Entered another Factory area 7014 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7113 | -5/Factory | Discovered new exit (range 19) 7262 | -5/Factory | Identified exit to Factory 7318 | -5/Factory | Fabricated Imp. Flight Unit? 7368 | -5/Factory | Build established: Hacker-Scout 7576 | -5/Factory | Repaired Cld. Cesium-ion Thruster? 7658 | -5/Factory | Discovered new exit (range 16) 7740 | -5/Factory | Build established: Hacker-Sprinter 7826 | -5/Factory | Entered another Factory area 7826 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8001 | -4/Factory | Spotted B-86 Titan 8124 | -4/Factory | Discovered new exit (range 5) 8247 | -4/Factory | Repaired Imp. Propulsion Shielding 8301 | -4/Factory | Repaired Lgt. Fission Core+? 8355 | -4/Factory | Repaired Nuclear Pulse Thruster+ 8390 | -4/Factory | Watched by a mysterious "MATRIX" hacker 8440 | -4/Factory | Repaired Lgt. Fission Core+ 8479 | -4/Factory | Repaired Imp. Propulsion Shielding 8503 | -4/Factory | Discovered new exit (range 10) 8666 | -4/Factory | Repaired Lgt. Fission Core+? 8803 | -4/Factory | Discovered new exit (range 5) 8954 | -4/Factory | Identified exit to Upper Caves 8955 | -4/Factory | Discovered exit to Upper Caves (range 16) 9026 | -4/Factory | Identified exit to Research 9026 | -4/Factory | Entered Research 9026 | -3/Research | Evolved 2 slots: Utility x2 9063 | -3/Research | Spotted B-86 Titan 9188 | -3/Research | Repaired Cld. Cesium-ion Thruster 9397 | -3/Research | Repaired Nuclear Pulse Thruster+ 9631 | -3/Research | Repaired Imp. Flight Unit? 9716 | -3/Research | Repaired Adv. Reaction Control System? 9786 | -3/Research | Repaired Lgt. Fission Core+ 9835 | -3/Research | Identified exit to Research 9866 | -3/Research | Entered another Research area 9866 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10050 | -2/Research | Identified exit to Access 10292 | -2/Research | Build established: Hacker-Ninja 10552 | -2/Research | Entered Access 10552 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10573 | -1/Access | Discovered new exit (range 6) 10574 | -1/Access | Identified exit to Surface 10574 | *** | Escaped! Last Messages --------------- 10554_ Terminal x2 [Achievement: We Love MA] 10556_ Connecting with Terminal... 10566_ Acquired Hacking Suite. 10569_ W-44 Eye distress signal jammed. 10571_ Power failure, Lgt. Fission Core+ shutdown. 10572_ >> Machine Analyzer network decryption results: 10572_ Terminal x1 10572_ W-44 Eye distress signal jammed. 10573_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10573_ The Access Shell folds into the floor. 10573_ EXIT=FOUND 10574_ EXIT=IDENTIFIED: SURFACE [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????""?????????? | | ?"????????????????????????????????????T"?????????? | | ?""??????????????????????????????????????????????? | | ?""??????????????????????????????????????????????? | | ?""??????????????????????????????????? ##???????? | | ?""??????????????????????????????????? ##???????? | | ?"T??????????????????????????????????? ##???????? | | ?""??????????????????????????????????? ##???????? | | ?""??????????????????????????????????? ##???????? | | ?""?????????????????????????#####????? ##???????? | | ?""????????????????################### ##???????? | | ?"?????????????????########### ####### ##???????? | | ???????????????????"" ##???????? | | # ## ???BB????" ##???????? | | ######+### ?BB????" ##???????? | | ???????" ##???????? | | ??????" "@ ##???????? | | ??????" "" ##???????? | | ??????" ##???????? | | ########??????BB????" ##???????? | | ###??????BB????" """ """ ##???????? | | ##????????????"" """T""" ##???????? | | ##????????????########### ####### ##???????? | | #########?????################### ##???????? | | #########??????????????#####???## ##???????? | | # ##??????????????????????## w# ???????? | | # ##???????????########???## # ???????? | | # ########################## / ???????? | | # ############### ####### # ??????? | | # + Y # ?""""" | | # # + """"" | | # ############### ########## """"" | | #####" ############################# ? """"" | | ###### !! ##???????????########??????????? """"" | | ???### !! ##?????????????????????????????? ??? | | ????## ! ##??????????????????????????????? ??? | | ????## ##???????????????????????????????? ?? | | ????## ##???????????????????????????????????? | | ????##########???????????????????????????????????? | | ????##########???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 78 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 44 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Nuclear Core | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Xenon Bombardment Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Imp. Flight Unit | x1 | -5/Factory Repaired ---------- VTOL Module | 72% | -6/Factory Adv. Reaction Control System | 70% | -6/Factory | Broken Cld. Cesium-ion Thruster | 95% | -5/Factory Imp. Propulsion Shielding | 44% | -4/Factory Lgt. Fission Core | 60% | -4/Factory Nuclear Pulse Thruster | 70% | -4/Factory Lgt. Fission Core | 31% | -4/Factory Imp. Propulsion Shielding | 74% | -4/Factory Lgt. Fission Core | 23% | -4/Factory Cld. Cesium-ion Thruster | 40% | -3/Research Nuclear Pulse Thruster | 63% | -3/Research Imp. Flight Unit | 67% | -3/Research Adv. Reaction Control System | 10% | -3/Research Lgt. Fission Core | 21% | -3/Research Studied --------- VTOL Module | -7/Factory | Hacked Nuclear Core | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Rocket Launcher | -6/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Xenon Bombardment Thruster | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Catch Me Crack Shot Dangerous Findings Deadly Force Denied? Dodgeball, But With Guns Dynamic Key Epsilon Run For Emergencies Only Ghost 'Em GoHome() Heavy Suspicion I Have A Map? I Laugh At Your Crits It's Just You Item+ Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Excavator Part-time Mechanic Party Time Power Corrupts Professional Mechanic Prolific Hacker Remodeling Resistances Are Futile Respectable Loadout Risk Taker Serviceable Loadout Shopping List Sixth Sense Speed Demon Spot Them First Storm Trooper Supersonic There's More Where That Came From Throw Away The Key Tourist Treasure Hunter Uninvited Guest Universal Adapter We Love MA Whoosh! Window Shopping Challenges ------------ None Game ------ Seed PiercingAbsorptionSystem Manual? 0 Play Time 04:42:27 Cumulative 4.7 hours Start 2026.07.30 @ 19:44:05 End 2026.07.31 @ 21:25:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5ecf81d2-5159-4f5a-998a-de45a7593419