Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 14:09:20 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (914) 914 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2199 Bonus ------- None Cogmind --------- Core Integrity 111/400 Matter 298/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- Improved EM Shotgun Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Treads Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Light Assault Rifle Bore Cannon Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Light Assault Rifle Bore Cannon Hammer [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 22 | 3 8 1 10 Power 5 | . 3 . 2 Engine 2 | . 1 . 1 Core 3 | . 2 . 1 Reactor . | . . . . Propulsion 6 | 1 1 . 4 Treads 6 | 1 1 . 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 3 . . Device 1 | . 1 . . Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 1 1 4 Energy Gun 3 | 1 1 . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . 2 2 7 Power 3 | . 2 . 1 Propulsion 3 | . . . 3 Utility 1 | . . 1 . Weapon 4 | . . 1 3 Highest Loss Streak 3 | . 1 2 3 To Critical Strikes 1 | . . . 1 Average Backups 6 | 3 5 7 7 Power 1 | 1 1 2 2 Propulsion . | . . 1 . Utility 1 | . . 1 3 Weapon 2 | . 2 3 2 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 88 | . 96 91 74 Engine 2 | . 8 . 1 Core 9 | . 4 14 9 Treads 28 | . 27 28 31 Device 6 | . 12 5 . Storage 13 | . 13 14 11 Energy Gun 12 | . 14 14 9 Ballistic Gun 9 | . 14 5 10 Launcher 3 | . . 8 1 Peak Build Rating 12 | 3 11 11 12 Average Rating 9 | 1 9 9 10 On Entrance 5 | . 3 11 9 Avg Prop Armor Cover (%) 15 | 18 18 . 9 Naked Turns . | . . . . Heaviest Build 30 | 3 30 30 29 Greatest Support 60 | 3 40 40 60 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 9 15 15 Most Carried 10 | 5 8 10 10 Average Carried 6 | 3 5 7 7 Final Capacity 15 | 5 15 15 15 Final Carried 10 | 5 7 10 9 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 818 | 230 192 178 218 Remotely . | . . . . Salvage Created 1195 | . 528 78 589 Parts 87 | . 37 6 44 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 35 | . 10 13 12 Guns 19 | . 10 1 8 AOE 15 | . . 12 3 Classes Destroyed 9 | . 4 2 3 Worker 2 | . 1 . 1 Builder 2 | . . 1 1 Hauler 2 | . 1 . 1 Operator 1 | . . . 1 Watcher 4 | . 2 . 2 Swarmer 2 | . . . 2 Grunt 17 | . 10 . 7 Sentry 3 | . . . 3 Assembled 13 | . . 13 . Best Kill Streak 7 | . 4 7 6 Combat Bots Only 7 | . 2 7 4 Max Kills in Single Turn 4 | . 1 4 2 Gunslinging . | . . . . Exploded 4 | . . 4 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 166 | . 40 31 95 Missed 39 | . 12 5 22 Hits 127 | . 28 26 73 Melee 2 | . . 2 . Projectile 125 | . 28 24 73 Critical Strikes 3 | . . . 3 Part Disruptions 1 | . . 1 . Damage Taken 1885 | . 375 469 1041 Core 452 | . 70 93 289 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 236 | . 46 . 190 Core Remaining (%) 67 | 100 . 34 . Volleys Fired 111 | . 40 28 43 Largest 2 | . 2 2 2 Hottest 90 | . 70 90 70 Shots Fired 193 | . 80 38 75 Gun 169 | . 80 23 66 Cannon . | . . . . Launcher 24 | . . 15 9 Special . | . . . . Kinetic 79 | . 40 6 33 Thermal 68 | . 40 17 11 Explosive 24 | . . 15 9 Electromagnetic 22 | . . . 22 Robot Hit Streak 20 | . 8 4 20 Robot Miss Streak 5 | . 2 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 140 | . 56 16 68 Core Hits 80 | . 27 22 31 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . 2 . 1 Burn 2 | . 2 . . Smash 1 | . . . 1 Melee Attacks 16 | . . . 16 Impact 16 | . . . 16 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2862 | . 738 742 1382 Guns 1658 | . 738 149 771 Cannons . | . . . . Explosions 924 | . . 593 331 Melee 280 | . . . 280 Ramming . | . . . . Kinetic 595 | . 353 65 177 Thermal 732 | . 385 84 263 Explosive 757 | . . 593 164 Electromagnetic 498 | . . . 498 Impact 280 | . . . 280 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 35 | . . 6 29 Projectiles . | . . . . Explosions 8 | . . 6 2 Melee 27 | . . . 27 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 214 | . . 134 80 Shots 8 | . . 5 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 128 | . 27 128 97 Average Temperature 33 | . 18 56 28 Received Heat Transfer 774 | . 207 180 387 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 2031 | . 1198 235 598 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 151 | . 75 23 151 Initial 6 | . . 6 . Average 18 | . 15 1 54 Influence Increases 884 | . 311 105 468 Destroy 0b10 Robot/C 440 | . 200 . 240 Destroy 0b10 Robot/NC 55 | . 20 5 30 Destroy Leader 142 | . 56 . 86 Successful Hack 43 | . 20 2 21 Disable Machine 30 | . . . 30 Destroy Structure 159 | . . 98 61 Lose Combat Pursuer 15 | . 15 . . Influence Decreases 768 | . 294 122 352 Entered New Map 11 | . . 11 . Time Decay 687 | . 284 111 292 Lost Part 70 | . 10 . 60 Squads Dispatched 5 | . 1 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 14 17 20 Peak Tracking Total 6 | . 2 6 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 8 1 4 Terminals 11 | . 7 1 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 19 1 13 Successful 15 | . 7 1 7 Failed 16 | . 11 . 5 Catastrophic 3 | . 1 . 2 Database Lockouts 2 | . 1 . 1 Manual 10 | . 7 . 3 Terminals 26 | . 17 1 8 Fabricators . | . . . . Repair Stations 7 | . 2 . 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 1 3 Record 1 | . . 1 . Robot Analysis 5 | . 3 . 2 Branch Access Points 1 | . . . 1 Locate Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 . 4 Scan Component 3 | . 1 . 2 Repair 3 | . 1 . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 7 1 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . 1 . 2 Time 78 | . 26 . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total 5 | . 3 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3713 | 31 1164 1657 861 Spaces Moved 1738 | 41 658 680 359 Core 108 | 41 67 . . Treads 1630 | . 591 680 359 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 160 160 Average Speed 153 | 50 148 160 162 Slowest Speed 240 | 50 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 3 93 97 41 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 166 | . . 109 57 Melee . | . . . . Projectile . | . . . . AOE 166 | . . 109 57 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2564 | 50 763 1211 540 Wait 645 | . 47 498 100 Move 1735 | 40 657 679 359 Hop . | . . . . Pick Up 30 | 7 10 4 9 Fast Attach 1 | 1 . . . Attach 19 | 2 6 1 10 Detach . | . . . . Swap 6 | . 2 1 3 Drop 1 | . 1 . . Fire 111 | . 40 28 43 Melee 16 | . . . 16 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 16) 540 | -10/Materials | Repaired Lgt. Treads 704 | -10/Materials | Discovered new exit (range 7) 857 | -10/Materials | Discovered new exit (range 11) 1196 | -10/Materials | Entered Mines 1253 | -10/Mines | Assembled infested the area 1258 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1919 | -10/Mines | Destroyed 7 combat bots 2096 | -10/Mines | Core integrity fell below 50% 2124 | -10/Mines | Learned location of 1 exit from Materials 2144 | -10/Mines | Discovered new exit (range 11) 2504 | -10/Mines | Discovered new exit (range 4) 2853 | -10/Mines | Entered Materials 2853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2854 | -9/Materials | Identified exit to Materials 2979 | -9/Materials | Lost 3 parts (1n2w) 3031 | -9/Materials | Repaired Lgt. Treads 3059 | -9/Materials | Repaired Lgt. Treads 3286 | -9/Materials | Central database locked down 3286 | -9/Materials | Identified exit to Mines 3356 | -9/Materials | Build established: Scavenger-Mutant 3484 | -9/Materials | Core integrity fell below 50% 3703 | -9/Materials | Discovered exit to Materials (range 16) 3714 | -9/Materials | Self-destructed Last Messages --------------- 03678_ Acquired Lgt. Treads. 03687_ Connecting with Terminal... >>Analysis(Scrapoid) Downloading analysis... Scrapoid Tiers: 3, 6, 8 Small unintelligent robots of unknown origin that appear together in small groups, creating havoc for the short while they manage to survive. These swarms seem to form suddenly without any clear source, though activity appears more frequent near Recycling Units, and they are noticeably attracted to spare parts. This is not surprising; leave enough of a given resource lying around, even junk, and something will eventually evolve to make use of it. So far in Complex 0b10 I haven't seen much of the same Scrapoid activity that occasionally plagues Complex 0b1. 03703_ EXIT=FOUND: MATERIALS 03708_ Triggered Shock Trap. 03708_ The floor emits a surge of raw power. 03708_ System corrupted (+2). 03714_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????? ????? ????# | | ???????????????? ??? ????# | | ???????????????? ??? #???? | | ???????????????? "???" #???? | | ???????????????# """"" #???? | | ???????????????# """"" #????# | | ???????????????# #????# | | ???????????????# #????# | | ???????????????# """"" #????# | | ##########?????# """"" #????# | | # #?????# """"" #????# | | # "" ####### #????# | | # T" # ###### | | # "" # """"" | | # + """"" | | # """ # """"" | | # """ # % ########## | | # """ ## #??= | | # ## """"" # | | ########### """"" + | | ??????????# """"" # "T" | | ???######## #?######## | | ???? # #?# | | ??? 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"" | | ??????????? #????????????# """ "" | | ???????????####????????????# ^ | | ???????????????????????????# * | | ???????????????????????????# | | ???????????????????????????# ^ | | ???????????????????????????# | | ???????????????????????????######## | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 67% | -10/Materials Lgt. Treads | 9% | -9/Materials Lgt. Treads | 55% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerEmergencyMatter Manual? 0 Play Time 00:19:36 Cumulative 247.6 hours Start 2026.09.28 @ 13:49:16 End 2026.09.28 @ 14:09:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 371 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 59 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba2e1dd9-809e-40cb-affd-d7aee159ad2d