Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.07 @ 17:44:23 Player: Nagash Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2411) 2411 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 6473 Bonus ------- High Alert Combat Kills 15 Friendly Fire -53 Cogmind --------- Core Integrity 0/1000 Matter 44/300 Energy 562/600 System Corruption 13% Temperature Cool (9) Movement Core (1150) Ox22 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Medium Battery (200) Medium Matter Pod (100) Launcher Guidance Computer Energy Filter Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Greatsword > --- INVENTORY -------- High-capacity Storage Unit Medium Battery Medium Matter Pod Terrain Scan Processor Launcher Guidance Computer Improved ECM Suite Shield Generator Gauss Rifle Rocket Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Heavy Mace Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 1 . . Propulsion 2 | . . . 1 . 1 . Utility 5 | . . 2 . 1 . 2 Weapon 1 | . . . . . 1 . Parts Attached 66 | 6 4 9 27 10 5 5 Power 13 | 1 . 1 6 3 1 1 Engine 7 | 1 . 1 2 2 1 . Core 6 | . . . 4 1 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . 1 9 3 1 . Treads . | . . . . . . . Leg 16 | 2 . 1 9 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 3 1 1 . 4 Device 3 | . 1 . . 1 . 1 Storage 5 | 1 1 1 . . . 2 Processor 4 | . . 2 1 . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 2 2 4 11 3 3 . Energy Gun 5 | 1 2 2 . . . . Energy Cannon 3 | . . 1 2 . . . Ballistic Gun 8 | 1 . 1 5 . 1 . Ballistic Cannon 2 | . . . . 2 . . Launcher 4 | . . . 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 3 10 . 13 5 Power 8 | . . . 3 . 4 1 Propulsion 9 | . . . 5 . 4 . Utility 7 | . . 1 . . 2 4 Weapon 7 | . . 2 2 . 3 . Highest Loss Streak 7 | . . 2 5 . 7 5 Average Slot Usage (%) 87 | . 97 98 91 97 80 31 Engine 9 | . 14 11 6 12 10 . Core 4 | . . . 8 6 5 2 Leg 20 | . 28 22 22 23 17 . Device 3 | . 11 . . 7 5 . Storage 11 | . 14 20 9 7 6 11 Processor 19 | . . 22 26 23 19 15 Energy Gun 3 | . 14 8 . . . . Energy Cannon 2 | . . 4 5 . . . Ballistic Gun 5 | . 14 8 3 4 1 . Ballistic Cannon 1 | . . . . 1 3 . Impact Weapon 2 | . . . 6 7 . . Slashing Weapon 1 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 85 | 9 39 78 81 65 66 85 Greatest Support 69 | 20 20 20 30 51 69 3 Greatest Overweight (x) 28 | . 1 3 4 2 15 28 Average Overweight (x) 1 | . . 2 1 1 1 22 Largest Inventory Capacity 20 | 6 12 20 20 12 12 20 Average Capacity 13 | 5 10 18 12 12 12 20 Most Carried 15 | 4 8 14 15 12 12 8 Average Carried 9 | 1 5 10 10 11 10 6 Final Capacity 20 | 6 12 20 12 12 12 20 Final Carried 14 | 1 8 14 11 12 9 5 Class Distribution -------------------- 27% | Hauler-Mutant 20% | Scavenger-Assassin 19% | Mutant 19% | Assassin 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1327 | 207 59 282 376 168 235 . Remotely . | . . . . . . . Salvage Created 2513 | . 41 650 1165 421 236 . Parts 163 | . 10 47 66 25 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 2 16 24 10 6 . Melee 6 | . . . 3 . 3 . Guns 18 | . 2 9 2 4 1 . Cannons 22 | . . 4 10 6 2 . AOE 12 | . . 3 9 . . . Classes Destroyed 11 | . 2 3 4 2 . . Worker 4 | . . . 4 . . . Builder 3 | . . . 2 1 . . Recycler 2 | . . . 2 . . . Operator 2 | . . 1 1 . . . Watcher 11 | . 1 3 4 1 2 . Swarmer 21 | . 2 7 9 . 3 . Grunt 21 | . . 6 11 4 . . Brawler 1 | . . . 1 . . . Sentry 9 | . . 3 3 1 2 . Hunter 1 | . . . . 1 . . Programmer 5 | . . . . 4 1 . Best Kill Streak 10 | . 2 4 10 2 3 . Combat Bots Only 7 | . 2 4 7 2 3 . Max Kills in Single Turn 4 | . 1 2 4 1 1 . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 1 3 . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5679 | . 104 411 1173 598 1474 1919 Core 1777 | . 7 94 211 97 357 1011 Absorbed by Shields 45 | . . . . . . 45 Core Remaining (%) 79 | 100 97 76 61 86 58 . Volleys Fired 186 | . 8 41 59 51 27 . Largest 2 | . 2 2 2 1 1 . Hottest 93 | . 60 91 93 48 48 . Shots Fired 231 | . 16 70 67 51 27 . Gun 122 | . 16 62 17 18 9 . Cannon 87 | . . 8 40 27 12 . Launcher 22 | . . . 10 6 6 . Special . | . . . . . . . Kinetic 110 | . 8 19 17 45 21 . Thermal 23 | . . 14 9 . . . Explosive 22 | . . . 10 6 6 . Electromagnetic 76 | . 8 37 31 . . . Robot Hit Streak 27 | . 5 17 27 13 10 . Robot Miss Streak 3 | . 3 2 2 3 1 . Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 211 | . 10 51 74 41 35 . Core Hits 128 | . 5 27 56 26 14 . Critical Hits 2 | . . . 1 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Melee Attacks 35 | . . . 19 4 12 . Impact 23 | . . . 19 4 . . Slashing 12 | . . . . . 12 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6017 | . 100 839 2544 1295 1239 . Guns 1482 | . 100 582 247 341 212 . Cannons 1950 | . . 123 881 651 295 . Explosions 1416 | . . 134 1028 86 168 . Melee 1169 | . . . 388 217 564 . Ramming . | . . . . . . . Kinetic 1953 | . 48 159 247 992 507 . Thermal 684 | . . 322 362 . . . Explosive 1103 | . . . 849 86 168 . Electromagnetic 1108 | . 52 358 698 . . . Impact 605 | . . . 388 217 . . Slashing 564 | . . . . . 564 . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 2 19 13 Average Corruption 5 | . . . . 1 8 5 Corruption Purged . | . . . . . . . Effects 40 | . . . . 10 29 1 Message Errors 13 | . . . . 4 9 . Matter Fused 8 | . . . . . 8 . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 5 | . . . . 2 2 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . 1 4 . Data Loss (major) 2 | . . . . . 2 . Targeting Errors 4 | . . . . 1 3 . Overload Shots . | . . . . . . . Overflow Damage 281 | . . 10 54 78 139 . Projectiles 9 | . . . 6 3 . . Explosions 57 | . . 10 23 . 24 . Melee 215 | . . . 25 75 115 . Knockbacks 11 | . . . 3 5 3 . Impact 3 | . . . 3 . . . Kinetic 7 | . . . . 5 2 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 97 | . . 40 46 11 . . Shots 6 | . . 2 3 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 377 | . 40 168 377 318 56 . Average Temperature 87 | . 24 39 124 103 19 . Received Heat Transfer 1845 | . . 171 711 195 276 492 Effects 2 | . . . . 2 . . Energy Bleed 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . 1 6 2 . . Impact Corruptions 4 | . . . 1 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 2 . . . Heat Transferred 1155 | . . 572 583 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 455 | . 59 328 455 267 156 15 Initial 173 | . . 21 39 173 112 . Average 121 | . 9 135 262 140 70 . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 79 | 100 100 77 31 85 100 100 Level 1 14 | . . 22 39 14 . . Level 2 5 | . . . 29 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 5 3 1 . Investigation 1 | . . 1 . . . . Extermination 3 | . . . . 2 1 . Reinforcement 4 | . . 1 2 1 . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 1 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 4 20 39 15 10 5 Peak Tracking Total 8 | . 3 4 8 3 5 5 Tactical Retreats 8 | . . 1 5 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . 1 . 2 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . 1 2 5 1 . . Max in Single Turn 1 | . 1 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 2 | . . . 1 . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 3 | . . . 2 . 1 . Successful 1 | . . . 1 . . . Failed 2 | . . . 1 . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 2 . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5418 | 63 507 1135 977 1147 1129 460 Spaces Moved 2414 | 57 321 465 430 655 448 38 Core 71 | 24 . . . . 9 38 Treads . | . . . . . . . Legs 2343 | 33 321 465 430 655 439 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 1100 Average Speed 178 | 90 138 201 162 150 163 1196 Slowest Speed 1450 | 120 150 210 240 180 800 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 27 | 4 53 35 46 30 19 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 164 | . . 14 66 39 45 . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 162 | . . 14 66 37 45 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3240 | 67 370 595 609 760 796 43 Wait 446 | . 21 64 33 30 298 . Move 2408 | 56 320 464 429 654 447 38 Hop . | . . . . . . . Pick Up 61 | 5 12 14 22 4 4 . Fast Attach 15 | 2 . . 5 6 1 1 Attach 35 | 4 2 6 14 1 4 4 Detach 2 | . 1 . 1 . . . Swap 16 | . 2 3 8 3 . . Drop 36 | . 4 3 19 7 3 . Fire 186 | . 8 41 59 51 27 . Melee 35 | . . . 19 4 12 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 7) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x2 1043 | -9/Materials | Build established: Hauler-Mutant 1314 | -9/Materials | Discovered new exit (range 15) 1704 | -9/Materials | Identified exit to Materials 1706 | -9/Materials | Entered another Materials area 1706 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1882 | -8/Materials | Garrison activated, responded to threat 1964 | -8/Materials | Lost 5 parts (2p2n1w) 2046 | -8/Materials | Destroyed 7 combat bots 2089 | -8/Materials | Lost 3 parts (1p2n) 2425 | -8/Materials | Build established: Scavenger-Mutant 2571 | -8/Materials | Destroyed 7 combat bots 2674 | -8/Materials | Discovered new exit (range 4) 2680 | -8/Materials | Identified exit to Factory 2683 | -8/Materials | Entered Factory 2683 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3008 | -7/Factory | Build established: Scavenger-Assassin 3767 | -7/Factory | Discovered new exit (range 6) 3812 | -7/Factory | Identified exit to Factory 3830 | -7/Factory | Entered another Factory area 3830 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4119 | -6/Factory | Build established: Assassin 4900 | -6/Factory | Crushed by falling debris 4900 | -6/Factory | System corruption reached 10% 4911 | -6/Factory | Discovered new exit (range 9) 4953 | -6/Factory | Identified exit to Factory 4959 | -6/Factory | Entered another Factory area 4959 | -5/Factory | Evolved 2 slots: Utility x2 4978 | -5/Factory | Lost 7 parts (2p1n2u2w) 5256 | -5/Factory | Build established: Hauler-Mutant 5390 | -5/Factory | Core integrity fell below 50% 5400 | -5/Factory | System corruption reached 10% 5407 | -5/Factory | Core integrity fell below 20% 5419 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05372_ Slug penetrates G-50 Soldier. 05372_ Neutrino Core destroyed. 05375_ Penetrated by Slug. 05377_ Slug penetrates Wall. 05379_ Imp. Signal Interpreter destroyed. 05379_ System corrupted by crushing effect (+2). 05379_ Knocked back. 05384_ Terrain Scan Processor destroyed. 05384_ System corrupted by crushing effect (+1). 05386_ Penetrated by Slug. 05389_ System corrupted: Energy discharge (-186). 05391_ Penetrated by Slug. 05398_ B-60 Warrior heat damages Imp. Treads. 05399_ Adv. Targeting Computer destroyed. 05399_ System corrupted by crushing effect (+4). 05400_ Slug penetrates Wall. 05400_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05405_ B-60 Warrior heat short circuits Imp. Treads. 05405_ Slug penetrates Wall. 05408_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# ####+#####?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# + [ #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # #?????? | | ????????????????? ??????????# # #?????? | | ????????????????? ?????????# # #?????? | | ????????????????? ######### # #?????? | | ???????????????? + #?????? | | ???????????????? ##########?????? | | ???????????????? #??????????????? | | ???????????????? #??????????????? | | ???????????????? #??????????????? | | ?????????????????########;#####+###??????????????? | | ???????????????????# #????????????????? | | ???????????????????# p #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# g #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# g #????????????????? | | ???????????????????# Y #????????????????? | | ???????????????????# ##???????????????? | | ???????????????????# ]]@ #???????????????? | | ???????????????????# ]]] ##???????????????? | | ???????????????????# ]] #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredNovaBiocell Manual? 0 Play Time 01:04:55 Cumulative 64.5 hours Start 2021.03.06 @ 21:36:11 End 2021.03.07 @ 17:44:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 32 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 849e0535-4da8-4112-9bcf-412d2911f6af