Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 19:35:15 Player: DS-RVS Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (3091) 3091 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 7279 Bonus ------- Entered DSFs 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 98/100 System Corruption 7% Temperature Cool (21) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Sensor Array Heavy Plasma Cannon Heavy Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Light Armor Plating Improved System Shield > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Large Storage Unit Improved Terrain Scanner Hardlight Generator Improved EM Shotgun Improved Medium Laser Heavy Laser Gatling Laser Gatling Laser Mini Grenade Launcher Mini Grenade Launcher Heavy Flail [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . . . . . 1 Parts Attached 93 | 8 7 12 18 3 6 39 Power 12 | 2 . 3 2 . 1 4 Engine 11 | 2 . 3 2 . 1 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 28 | 2 4 3 4 1 2 12 Treads 2 | 2 . . . . . . Leg 26 | . 4 3 4 1 2 12 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 3 7 2 1 12 Device 11 | . 1 1 2 1 . 6 Storage 2 | 1 1 . . . . . Processor 3 | . . . 2 1 . . Hackware 3 | . . 1 . . . 2 Protection 9 | . . 1 3 . 1 4 Artifact . | . . . . . . . Weapon 25 | 3 1 3 5 . 2 11 Energy Gun 14 | . . . 4 . 2 8 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 3 1 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 40 | . 1 1 6 . 3 29 Power 6 | . . 1 1 . . 4 Propulsion 12 | . . . 1 . 1 10 Utility 13 | . . . 1 . 2 10 Weapon 9 | . 1 . 3 . . 5 Highest Loss Streak 14 | . 1 1 2 . 1 14 To Critical Strikes . | . . . . . . . Average Backups 13 | 5 11 14 14 13 13 13 Power . | . 1 1 . 1 1 . Propulsion 1 | 3 2 . 1 . . 2 Utility 5 | . 3 6 7 6 5 4 Weapon 5 | . 3 6 4 6 6 6 Tool/Special . | . . . . . . . Unused Backups 21 | . 4 7 3 . 3 4 Power 2 | . . . . . 2 . Propulsion 5 | . 4 . 1 . . . Utility 6 | . . 1 2 . . 3 Weapon 8 | . . 6 . . 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 90 98 99 99 97 94 Engine 10 | . 14 11 8 7 7 8 Leg 27 | . 27 32 26 30 29 24 Device 7 | . 5 6 8 14 8 8 Storage 9 | . 14 11 9 7 7 5 Processor 7 | . . . 9 14 15 12 Hackware 4 | . . 4 9 7 7 2 Protection 6 | . . 10 9 . 3 6 Energy Gun 9 | . . . 12 9 12 17 Ballistic Gun 9 | . 28 21 2 . . . Impact Weapon 1 | . . . 2 4 2 1 Peak Build Rating 58 | 6 11 19 32 38 41 58 Average Rating 30 | 5 9 17 30 36 37 51 On Entrance 20 | . 6 10 19 32 37 41 Avg Prop Armor Cover (%) 10 | . . . . . . 10 Naked Turns 28 | . . . . . . 28 Heaviest Build 75 | 13 29 36 45 38 47 75 Greatest Support 73 | 40 40 39 41 47 55 73 Greatest Overweight (x) 2 | . 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 7 14 15 15 14 15 15 Average Carried 13 | 5 11 14 14 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 7 12 15 15 14 15 5 Class Distribution -------------------- 46% | Mutant 23% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Scavenger-Assassin 7% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2209 | 287 380 570 307 . 95 570 Remotely . | . . . . . . . Salvage Created 3314 | 81 380 419 894 . 152 1388 Parts 174 | 5 37 28 36 . 9 59 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 4 | 1 . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 71 | . 15 10 11 . 3 32 Guns 57 | . 15 8 10 . 3 21 AOE 9 | . . 2 . . . 7 Classes Destroyed 16 | 2 2 3 1 . 1 7 Worker 4 | . . . . . . 4 Builder 2 | . . . . . . 2 Tunneler 1 | 1 . . . . . . Hauler 2 | . . 1 1 . . . Recycler 5 | 1 . 1 3 . . . Mechanic 1 | . . . . . . 1 Operator 5 | . . 2 2 . . 1 Watcher 1 | . . . . . . 1 Swarmer 20 | . 9 7 . . . 4 Saboteur 1 | . . . . . . 1 Grunt 25 | . 6 1 4 . . 14 Duelist 1 | . . . . . . 1 Sentry 7 | . . 2 4 . . 1 Specialist 5 | . . . . . 2 3 Hunter 6 | . . . 3 . 1 2 Programmer 6 | . . . . . . 6 Best Kill Streak 11 | 1 3 3 4 . 2 11 Combat Bots Only 8 | . 3 3 2 . 2 8 Max Kills in Single Turn 4 | 1 1 2 1 . 1 4 Gunslinging 1 | . . . . . . 1 Exploded 4 | . . 2 . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 674 | . 78 83 101 . 33 379 Missed 170 | . 18 17 21 . 7 107 Hits 504 | . 60 66 80 . 26 272 Melee 1 | . . . . . . 1 Projectile 503 | . 60 66 80 . 26 271 Critical Strikes 16 | . 3 1 5 . 1 6 Part Disruptions 7 | . . . . . . 7 Damage Taken 7575 | . 551 704 1237 . 579 4504 Core 1315 | . 93 139 150 . 69 864 Absorbed by Shields 88 | . . . . . . 88 Ignored by Resistances 66 | . . . . . . 66 Regen/Repaired (Parts) 84 | . . . 84 . . . Core Remaining (%) 77 | 100 62 65 72 . 90 . Volleys Fired 306 | 18 50 70 82 . 9 77 Largest 3 | 2 2 2 2 . 2 3 Hottest 229 | 40 40 50 112 . 136 229 Shots Fired 661 | 36 102 140 163 . 18 202 Gun 651 | 36 102 139 163 . 18 193 Cannon 2 | . . . . . . 2 Launcher 8 | . . 1 . . . 7 Special . | . . . . . . . Kinetic 322 | 36 102 139 45 . . . Thermal 320 | . . . 118 . 18 184 Explosive 8 | . . 1 . . . 7 Electromagnetic 11 | . . . . . . 11 Robot Hit Streak 27 | 5 9 9 27 . 11 18 Robot Miss Streak 7 | 4 5 7 4 . 2 5 Penetration Max . | . . . . . . . Secondary Targets 11 | . 2 2 1 . 1 5 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 431 | 18 61 84 105 . 14 149 Core Hits 206 | 4 24 31 33 . 7 107 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . 1 Critical Strikes 17 | . 2 . 7 . . 8 Burn 14 | . . . 7 . . 7 Destroy 2 | . 2 . . . . . Smash 1 | . . . . . . 1 Melee Attacks 25 | . . . 3 6 . 16 Impact 25 | . . . 3 6 . 16 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8729 | 195 596 810 1521 . 336 5271 Guns 6309 | 195 596 677 1521 . 336 2984 Cannons . | . . . . . . . Explosions 2208 | . . 131 . . . 2077 Melee 205 | . . . . . . 205 Ramming 7 | . . 2 . . . 5 Kinetic 1657 | 195 596 677 189 . . . Thermal 4613 | . . . 1332 . 336 2945 Explosive 2208 | . . 131 . . . 2077 Electromagnetic 39 | . . . . . . 39 Impact 205 | . . . . . . 205 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 5 . . . . 7 Average Corruption 2 | . 3 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . 20 . . . . 17 Message Errors 5 | . 3 . . . . 2 Matter Fused 5 | . 1 . . . . 4 Heat Flow Errors 2 | . 1 . . . . 1 Energy Discharges 9 | . 5 . . . . 4 Data Loss (minor) 6 | . 4 . . . . 2 Data Loss (major) 3 | . 2 . . . . 1 Misfires 5 | . 3 . . . . 2 Weapon Failures 2 | . 1 . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 339 | . . 2 . . . 337 Projectiles . | . . . . . . . Explosions 164 | . . 2 . . . 162 Melee 175 | . . . . . . 175 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 363 | . . 9 . . . 354 Shots 8 | . . 1 . . . 7 Rammed . | . . . . . . . Targets Rammed 2 | . . 1 . . . 1 Kicked 2 | . . 1 . . . 1 Crushed . | . . . . . . . Highest Temperature 374 | . 223 54 327 . . 374 Average Temperature 99 | . 60 12 96 . . 138 Received Heat Transfer 1928 | . 126 165 414 . 90 1133 Effects 8 | . . . . . . 8 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 4 | . . . . . . 4 Robots Melted 5 | . . . 1 . . 4 Combat Hostiles 5 | . . . 1 . . 4 Parts Melted 28 | . . . 10 . 1 17 Heat Transferred 10823 | . . . 3441 . 747 6635 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 100 75 Level 1 7 | . . . . . . 24 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 359 | 5 130 76 86 13 90 359 Initial 46 | . . 6 . 13 . 46 Average 58 | . 58 21 16 1 36 131 Influence Increases 2315 | 10 414 351 398 6 110 1026 Destroy 0b10 Robot/C 1420 | . 300 200 220 . 60 640 Destroy 0b10 Robot/NC 105 | 10 . 20 30 . . 45 Destroy Leader 316 | . 50 52 82 . 20 112 Successful Hack 60 | . 4 54 2 . . . Select Force Hacks 30 | . 30 . . . . . Disable Machine 60 | . . . 30 . . 30 Destroy Structure 99 | . . 10 4 6 . 79 Lose Combat Pursuer 225 | . 30 15 30 . 30 120 Influence Decreases 2094 | 10 398 367 368 36 20 895 Entered New Map 71 | . . 10 . 17 . 44 Time Decay 1677 | 10 388 350 346 19 . 564 Lost Part 336 | . 10 7 22 . 20 277 Lost Ally 10 | . . . . . . 10 Squads Dispatched 17 | . 1 1 2 . 1 12 Investigation 4 | . 1 . . . . 3 Extermination 4 | . . . . . . 4 Reinforcement 9 | . . 1 2 . 1 5 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 6 | . 1 . 1 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 20 16 26 . 3 66 Peak Tracking Total 17 | . 4 4 3 . 2 17 Tactical Retreats 9 | . 1 1 1 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 9 | . 3 . 1 . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 4 | . . . 2 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 20 | . 5 7 4 1 . 3 Terminals 15 | . 4 6 2 1 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 14 20 12 1 . 3 Successful 31 | . 7 15 7 1 . 1 Failed 18 | . 7 4 5 . . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . . 1 . . . . Manual 37 | . 15 15 5 . . 2 Terminals 37 | . 13 16 5 1 . 2 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . 5 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 1 1 . . Open DSF 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 6 11 1 . . . Terminals 16 | . 5 11 . . . . Botnet 5 | . 1 4 . . . . Operators 1 | . . 1 . . . . Skim 10 | . 4 6 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Reject 1 | . . . 1 . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 7 4 1 . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 2 | . . . 2 . . . Time 89 | . . . 89 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1898 | . . . 289 286 46 1277 Sensors 757 | . . . . 286 15 456 Terrain 1830 | . . . 289 284 46 1211 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 7197 | 287 1066 1575 1618 288 156 2207 Spaces Moved 3395 | 140 391 670 656 235 73 1230 Core 60 | 5 . . . . . 55 Treads 141 | 135 6 . . . . . Legs 3194 | . 385 670 656 235 73 1175 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 112 112 50 Average Speed 140 | 156 182 122 176 112 114 124 Slowest Speed 260 | 160 190 190 190 112 186 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 51 52 41 6 67 34 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . 1 6 . 13 Terrain Destroyed 122 | . . 9 1 6 . 106 Melee 18 | . . . 1 6 . 11 Projectile 2 | . . . . . . 2 AOE 102 | . . 9 . . . 93 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 5176 | 172 659 1318 952 248 126 1701 Wait 1163 | 2 192 532 154 . 24 259 Move 3389 | 139 390 669 655 234 72 1230 Hop . | . . . . . . . Pick Up 78 | 5 10 16 18 2 6 21 Fast Attach 18 | 6 2 1 4 . 1 4 Attach 34 | . 1 2 8 2 2 19 Detach 4 | . 1 . . . . 3 Swap 90 | 2 5 11 16 3 6 47 Drop 67 | . 8 16 12 1 6 24 Fire 306 | 18 50 70 82 . 9 77 Melee 25 | . . . 3 6 . 16 Ram . | . . . . . . . Kick 2 | . . 1 . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 288 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 15) 1354 | -10/Materials | Entered another Materials area 1354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -9/Materials | Discovered new exit (range 9) 2235 | -9/Materials | Discovered new exit (range 13) 2275 | -9/Materials | Central database locked down 2462 | -9/Materials | Learned 2 Storage zone layouts 2526 | -9/Materials | Identified exit to Materials 2559 | -9/Materials | Build established: Scavenger-Mutant 2582 | -9/Materials | Learned location of 1 exit from Recycling 2627 | -9/Materials | Identified exit to Mines 2711 | -9/Materials | Loaded intel: 8 trap records 2929 | -9/Materials | Entered another Materials area 2929 | -8/Materials | Evolved 2 slots: Utility x2 3345 | -8/Materials | Build established: Mutant 4019 | -8/Materials | Repaired Carbon-fiber Leg 4072 | -8/Materials | Repaired Imp. Medium Laser 4343 | -8/Materials | Build established: Scavenger-Mutant 4444 | -8/Materials | Discovered new exit (range 10) 4547 | -8/Materials | Entered Factory 4547 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -7/Factory | Identified exit to DSF 4835 | -7/Factory | Entered DSF 4864 | -7/DSF | Additional patrols routed to DSF 4963 | -7/DSF | Discovered new exit (range 12) 4990 | -7/DSF | Identified exit to Factory 4991 | -7/DSF | Entered Factory 4991 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5607 | -6/Factory | Spotted B-75 Beast 6381 | -6/Factory | Lost 3 parts (1n2u) 6602 | -6/Factory | Allied Derelicts emerged from ambush trap array 6626 | -6/Factory | Cargo convoy interrupted 6667 | -6/Factory | Lost 3 allies 6675 | -6/Factory | Lost 5 parts (2p2u1w) 6682 | -6/Factory | Destroyed 8 combat bots 7024 | -6/Factory | Build established: Scavenger-Assassin 7160 | -6/Factory | Core integrity fell below 50% 7170 | -6/Factory | Released all parts (4) 7189 | -6/Factory | Discovered new exit (range 12) 7190 | -6/Factory | Core integrity fell below 20% 7198 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07158_ U-05 Engineer lays Concrete. 07161_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07161_ Critical hit (Burn: +37). 07162_ Carbon-fiber Leg destroyed. 07164_ Critical hit (Burn: +37). 07166_ Hvy. Laser destroyed. 07167_ Imp. Sensor Array destroyed. 07168_ Carbon-fiber Leg destroyed. 07168_ Critical hit (Burn: +37). 07168_ Imp. Carbon-fiber Leg destroyed. 07169_ Dropped Imp. Sensor Array. 07169_ Dropped Drone Bay. 07170_ Dropped Mni. Grenade Launcher. 07170_ Released Imp. Terrain Scan Processor. 07170_ Released Lrg. Storage Unit. 07170_ Released Imp. Signal Interpreter. 07170_ Released Carbon-fiber Leg. 07178_ System corrupted: Component data lost. 07189_ EXIT=FOUND 07189_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ????????????????????# [ #???????????????? | | ????????????????????# #???????????????? | | ????????????######### % #???????????????? | | ??????# < H + #???????????????? | | ????????????######### #???????????????? | | ????????????????????# k @ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# u #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# g #???????????????? | | ????????????????????# g #???????????????? | | ????????????????????#######g#################????? | | ????????????????????????# + ]] ! #????? | | ????????????????????????# p # ]] #????? | | ????????????????????????# # ] """"""" ?????? | | ????????????????????????# + """"?????????? | | ????????????????????????# # """"?????????? | | ????????????????????????# # """"?????????? | | ????????????????????????# ##########?????????? | | ????????????????????????# ###????????????????? | | ????????????????????????# # ????????????????? | | ????????????????????????# # ""???????????????? | | ????????????????????????+ # """ "????????????? | | ????????????????????????# # """ ""???????????? | | ????????????????????????# # ???????????? | | ????????????????????????# # """ """??????????? | | ????????????????????#???# # """ """ ?????????? | | ????????????????????#?#?# # """ """ #?????? | | ??????????????????????#?# # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 50% | -8/Materials Imp. Medium Laser | 66% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalZeronetCape Manual? 0 Play Time 01:25:52 Cumulative 31.9 hours Start 2026.02.21 @ 11:16:00 End 2026.02.21 @ 19:35:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 673f9f04-104e-4c53-a045-77bebc22d0ca