Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 22:15:05 Player: Isopropylpod Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2503) 2503 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 5607 Bonus ------- High Alert Combat Kills 212 Friendly Fire -38 Cogmind --------- Core Integrity 251/700 Matter 105/300 Energy 79/100 System Corruption 2% Temperature Cool (12) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Weapon Cycler System Shield Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- EM Pulse Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Targeting Computer System Shield High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 75 | 9 4 6 9 22 25 Power 11 | 2 1 1 1 2 4 Engine 5 | 2 1 1 . . 1 Core 6 | . . . 1 2 3 Reactor . | . . . . . . Propulsion 28 | 2 . 2 4 8 12 Treads . | . . . . . . Leg 26 | 2 . 2 4 8 10 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 2 1 5 1 Device 7 | 1 . 2 . 3 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | 3 2 1 3 7 8 Energy Gun 4 | . . . 1 3 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 16 | 3 2 1 2 4 4 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 32 | . 1 4 1 4 22 Power 3 | . . 1 . . 2 Propulsion 14 | . . 1 . 2 11 Utility 6 | . 1 1 1 1 2 Weapon 9 | . . 1 . 1 7 Highest Loss Streak 15 | . 1 3 1 1 15 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 88 93 93 92 96 Engine 6 | . 14 13 8 . . Core 4 | . . . 2 9 6 Leg 33 | . 28 27 44 35 35 Device 7 | . 3 8 3 2 14 Storage 10 | . 14 14 11 9 7 Processor 4 | . . . 1 9 7 Energy Gun 3 | . . . 9 6 2 Energy Cannon 1 | . . . . . 4 Ballistic Gun 17 | . 28 27 12 19 4 Ballistic Cannon 2 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 67 | 15 49 49 51 57 67 Greatest Support 60 | 20 20 20 40 55 60 Greatest Overweight (x) 5 | . 2 2 1 1 5 Average Overweight (x) . | . . 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 14 20 20 20 20 Most Carried 20 | 2 8 8 18 20 20 Average Carried 11 | 1 5 6 8 18 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 7 8 18 20 13 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Skirmisher 15% | Scavenger-Mutant 9% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2252 | 304 176 250 57 939 526 Remotely 276 | 151 . 125 . . . Salvage Created 2863 | 67 299 389 184 1126 798 Parts 151 | 2 26 17 9 50 47 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 8 | . 2 1 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 59 | . 6 6 3 19 25 Guns 43 | . 6 6 3 19 9 Cannons 13 | . . . . . 13 AOE 3 | . . . . . 3 Classes Destroyed 11 | 1 5 . . 3 2 Worker 7 | . 3 . . 4 . Hauler 1 | . 1 . . . . Recycler 9 | 1 . 3 1 4 . Operator 1 | . . . . 1 . Watcher 5 | . 1 . . 3 1 Swarmer 22 | . 3 3 . 4 12 Grunt 23 | . 3 3 3 10 4 Sentry 3 | . . . . 2 1 Specialist 1 | . . . . . 1 Hunter 6 | . . . . 3 3 Programmer 4 | . . . . . 4 Best Kill Streak 9 | 1 8 3 1 9 7 Combat Bots Only 7 | . 5 3 1 6 7 Max Kills in Single Turn 3 | 1 2 1 1 2 3 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 493 | . 36 58 17 126 256 Missed 131 | . 9 21 4 31 66 Damage Taken 4598 | . 215 391 177 1322 2493 Core 747 | . 13 79 12 194 449 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 63 97 64 . Volleys Fired 217 | 4 25 35 22 77 54 Largest 3 | 2 2 2 2 3 3 Hottest 159 | 40 40 40 85 138 159 Shots Fired 507 | 8 50 68 39 204 138 Gun 410 | 8 50 68 39 204 41 Cannon 97 | . . . . . 97 Launcher . | . . . . . . Special . | . . . . . . Kinetic 421 | 8 50 68 18 175 102 Thermal 32 | . . . 21 11 . Explosive . | . . . . . . Electromagnetic 54 | . . . . 18 36 Robot Hit Streak 10 | 6 6 10 8 10 7 Robot Miss Streak 21 | 1 2 4 2 21 6 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . 1 1 . 5 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 283 | 6 31 42 25 109 70 Core Hits 166 | 2 17 16 8 66 57 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . . . 1 1 2 Burn 1 | . . . 1 . . Destroy 1 | . . . . 1 . Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5500 | 93 418 560 326 1988 2115 Guns 3861 | 77 418 554 313 1949 550 Cannons 1312 | . . . . . 1312 Explosions 275 | . . . . 22 253 Melee . | . . . . . . Ramming 52 | 16 . 6 13 17 . Kinetic 4502 | 77 418 554 90 1680 1683 Thermal 381 | . . . 223 112 46 Explosive . | . . . . . . Electromagnetic 565 | . . . . 179 386 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 3 10 Message Errors 3 | . . . . 1 2 Matter Fused 6 | . . . . 1 5 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 2 11 Projectiles 11 | . . . . . 11 Explosions . | . . . . . . Melee 2 | . . . . 2 . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 13 | . . . . . 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 71 | . . . . 11 60 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed 6 | 2 . 1 1 2 . Kicked 6 | 2 . 1 1 2 . Crushed . | . . . . . . Highest Temperature 366 | . . 3 366 299 173 Average Temperature 89 | . . 2 140 91 30 Received Heat Transfer 1020 | . 18 150 99 576 177 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 914 | . . . 592 272 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 601 | 5 169 80 106 450 601 Initial 136 | . . . 11 . 136 Average 174 | 2 103 28 64 276 396 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 65 | 100 100 100 100 23 18 Level 1 16 | . . . . 59 22 Level 2 18 | . . . . 16 59 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 1 3 4 Investigation 4 | . . . 1 2 1 Extermination 3 | . . . . . 3 Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . 2 . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 12 9 7 28 43 Peak Tracking Total 12 | . 6 4 4 6 12 Tactical Retreats 7 | . . 1 1 2 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . . . . 1 10 Max in Single Turn 3 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 10 | . 3 . 1 2 4 Terminals 7 | . 3 . 1 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 30 | . 9 . 3 7 11 Successful 18 | . 4 . 2 6 6 Failed 12 | . 5 . 1 1 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 9 . 3 3 7 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 . 2 3 4 Record 9 | . 1 . 2 3 3 Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 . 1 2 2 Full Trace Events 5 | . 1 . 1 2 1 Feedback Events 2 | . . . . 1 1 Corruption 2 | . . . . 1 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4504 | 680 450 976 427 838 1133 Spaces Moved 1679 | 150 202 330 178 315 504 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 1678 | 149 202 330 178 315 504 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 190 120 120 Average Speed 189 | 119 179 260 190 176 177 Slowest Speed 470 | 120 260 260 190 190 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 12 40 55 17 23 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . . . . 2 77 Melee . | . . . . . . Projectile 19 | . . . . . 19 AOE 59 | . . . . 2 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2550 | 638 240 378 230 435 629 Wait 505 | 473 . 4 1 . 27 Move 1674 | 149 201 329 177 314 504 Hop . | . . . . . . Pick Up 39 | . 7 3 15 8 6 Fast Attach 32 | 8 . 2 1 8 13 Attach 19 | . 1 3 2 2 11 Detach 2 | 1 . . . . 1 Swap 24 | 1 3 1 6 12 1 Drop 32 | . 3 . 5 12 12 Fire 217 | 4 25 35 22 77 54 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | 2 . 1 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 681 | -11/Scrapyard | Entered Materials 682 | -10/Materials | Build established: Mutant 1030 | -10/Materials | Discovered new exit (range 16) 1131 | -10/Materials | Entered Mines 1183 | -10/Mines | Discovered new exit (range 12) 1840 | -10/Mines | Learned location of Zion (-7) 1858 | -10/Mines | Discovered new exit (range 9) 2045 | -10/Mines | Lost 3 parts (1p1n1w) 2107 | -10/Mines | Entered Materials 2107 | -9/Materials | Evolved 2 slots: Propulsion x2 2316 | -9/Materials | Build established: Scavenger-Mutant 2407 | -9/Materials | Discovered new exit (range 15) 2532 | -9/Materials | Identified exit to Materials 2534 | -9/Materials | Entered another Materials area 2534 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3202 | -8/Materials | Build established: Scavenger-Gunner 3349 | -8/Materials | Discovered new exit (range 3) 3361 | -8/Materials | Identified exit to Factory 3372 | -8/Materials | Entered Factory 3372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3512 | -7/Factory | Build established: Scavenger-Skirmisher 3760 | -7/Factory | Destroyed 7 combat bots 4375 | -7/Factory | Cargo convoy interrupted 4424 | -7/Factory | Lost 4 parts (3n1w) 4502 | -7/Factory | Core integrity fell below 50% 4505 | -7/Factory | Self-destructed Last Messages --------------- Wall collapses. Acquired 43 matter. Aluminum Leg destroyed. Slug penetrates H-55 Commando. Gauss Cannon destroyed. Slug penetrates Construction Platform. System corrupted: Energy discharge (-41). M-28 Smith repairs P-60 Hacker. Lgt. Nuclear Core destroyed. Penetrated by Slug. Hpw. Shotgun destroyed. R-06 Scavenger collects Remote Datajack. Penetrated by Slug. Hpw. Shotgun destroyed. Penetrated by Slug. Hpw. Shotgun destroyed. Chain reaction triggered in Lgt. Deuterium Engine. H-55 Commando destroyed. P-60 Hacker destroyed. 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""" ????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????? ????????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Oops Challenges ------------ None Game ------ Seed CloakHardenedMonowheel Manual? 0 Play Time 00:52:54 Cumulative 2.6 hours Start 2024.03.30 @ 20:53:15 End 2024.03.30 @ 22:15:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70ab2f3e-c01c-42b0-aa9d-5a631280788c