Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 01:48:30 Player: Xintrosi Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (138) 690 Value Destroyed (3367) 3367 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 7887 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 111 Entered Garrisons 200 Friendly Fire -39 Cogmind --------- Core Integrity 0/550 Matter 160/300 Energy 73/160 System Corruption 0% Temperature Critical (686) Movement Core (1700) Ox33 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Long-range Tractor Beam > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Assault Rifle Bore Cannon > --- INVENTORY (25) --- Cooled Ion Engine Advanced Visual Processing Unit Advanced Visual Processing Unit Faulty Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Heavy Armor Plating Trap Reconfigurator Improved Medium Laser Precision Beam Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Layered Light Armor Plating Trap Reconfigurator > --- WEAPON ----------- Advanced Beam Cannon Heavy Particle Cannon Bore Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Wheel Wheel Wheel Improved VTOL Module Improved VTOL Module Improved Heat Sink Experimental Sensor Array Heavy Armor Plating Layered Light Armor Plating System Shield Tractor Beam Improved Medium Laser Heavy Particle Gun Advanced Beam Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Rocket Launcher Axe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 168 | 9 21 5 47 1 7 7 52 19 Power 12 | 1 2 1 1 . . . 5 2 Engine 7 | 1 2 . 1 . . . 3 . Core 5 | . . 1 . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 34 | 2 3 1 11 . 1 1 13 2 Treads 14 | 2 1 . 8 . . 1 2 . Leg . | . . . . . . . . . Wheel 19 | . 2 1 3 . 1 . 10 2 Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 49 | 4 7 2 11 1 . 1 17 6 Device 19 | 2 3 . 2 1 . . 9 2 Storage 7 | 2 1 1 2 . . . 1 . Processor 4 | . 1 . 2 . . . . 1 Hackware 2 | . . . 1 . . . 1 . Protection 17 | . 2 1 4 . . 1 6 3 Artifact . | . . . . . . . . . Weapon 73 | 2 9 1 24 . 6 5 17 9 Energy Gun 30 | 2 3 1 11 . 4 3 4 2 Energy Cannon 9 | . 1 . . . . . 6 2 Ballistic Gun 12 | . 3 . 5 . . . 2 2 Ballistic Cannon 4 | . . . 1 . . . 2 1 Launcher 9 | . . . 3 . 1 2 2 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . 2 . . . . . . 1 Slashing Weapon 6 | . . . 4 . 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Parts Lost 32 | . 1 . 6 . . 1 10 14 Power 2 | . . . 1 . . . . 1 Propulsion 13 | . . . 2 . . . 6 5 Utility 7 | . . . 1 . . . 2 4 Weapon 10 | . 1 . 2 . . 1 2 4 Highest Loss Streak 9 | . 1 . 2 . . 1 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 100 89 99 95 85 Engine 7 | . 14 7 4 11 11 11 6 1 Core 3 | . . 7 6 . . . 2 6 Treads 10 | . 23 . 9 22 11 13 5 . Wheel 13 | . 4 28 12 . 11 8 17 16 Device 9 | . 11 . 1 11 11 6 13 17 Storage 10 | . 14 14 10 11 11 11 9 9 Processor 4 | . . . 7 11 11 11 3 . Hackware 1 | . . . 7 . . . . . Protection 6 | . 2 13 5 . . 4 9 7 Energy Gun 15 | . 16 13 20 22 18 31 8 17 Energy Cannon 3 | . . . . . . . 11 2 Ballistic Gun 5 | . 9 14 9 11 . . 1 1 Ballistic Cannon 1 | . . . . . . . 4 2 Naked Turns . | . . . . . . . . . Heaviest Build 114 | 14 21 32 39 39 37 43 114 105 Greatest Support 40 | 40 40 20 40 40 12 40 40 30 Greatest Overweight (x) 34 | . 2 1 3 . 3 3 10 34 Average Overweight (x) . | . . . 2 . 2 2 2 6 Largest Inventory Capacity 25 | 8 10 15 15 15 15 15 25 25 Average Capacity 9 | 5 8 11 14 15 15 15 20 25 Most Carried 25 | 4 10 10 15 15 15 14 25 25 Average Carried 7 | 3 8 9 14 14 14 13 19 21 Final Capacity 25 | 8 10 15 15 15 15 15 25 25 Final Carried 25 | 4 10 10 15 15 14 12 25 16 Class Distribution -------------------- 77% | Mutant 8% | Scavenger-Tank 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 3154 | 278 283 168 749 . 126 73 1177 300 Remotely 470 | . . . . . . . 230 240 Salvage Created 4480 | 192 459 94 1077 . 79 113 2007 459 Parts 269 | 16 29 11 71 . . 11 111 20 Haulers Intercepted 6 | . . . 2 . . . 4 . Recyclers Shooed 9 | . 3 1 . . . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 90 | . 11 3 23 . . 8 30 15 Melee 1 | . . . 1 . . . . . Guns 44 | . 9 3 12 . . 1 11 8 Cannons 14 | . . . . . . . 13 1 AOE 28 | . . . 10 . . 7 5 6 Classes Destroyed 12 | 3 4 1 2 . . . 2 . Worker 6 | 2 . . 1 . . . 3 . Builder 11 | . . 2 2 . . . 7 . Tunneler 5 | 3 1 . 1 . . . . . Hauler 6 | . . . 2 . . . 4 . Recycler 7 | 1 1 . 2 . . . 3 . Mechanic 1 | . 1 . . . . . . . Watcher 12 | . 3 . 4 . . . 5 . Swarmer 32 | . 6 3 9 . . 3 7 4 Grunt 36 | . 5 . 7 . . 5 11 8 Duelist 1 | . . . . . . . 1 . Sentry 19 | . . . 7 . . . 9 3 Hunter 2 | . . . . . . . 2 . Best Kill Streak 11 | 2 3 4 5 . . 7 5 11 Combat Bots Only 11 | . 2 3 4 . . 7 3 11 Max Kills in Single Turn 3 | 1 1 2 2 . . 2 2 3 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 2 . . 2 2 3 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 545 | . 89 6 105 . . 24 142 179 Missed 150 | . 14 3 29 . . 5 35 64 Damage Taken 5890 | . 762 35 1445 . . 362 1588 1698 Core 1138 | . 165 25 310 . . 56 189 393 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 231 | . . . 220 . . . 11 . Core Remaining (%) 44 | 100 . 24 . . . 8 . . Volleys Fired 330 | 29 57 10 64 . 5 15 113 37 Largest 3 | 2 2 2 3 . 3 3 3 3 Hottest 218 | 90 100 70 177 . 168 168 218 187 Shots Fired 741 | 56 113 20 158 . 14 23 270 87 Gun 540 | 56 112 20 148 . 14 12 126 52 Cannon 166 | . 1 . 3 . . . 135 27 Launcher 35 | . . . 7 . . 11 9 8 Special . | . . . . . . . . . Kinetic 193 | . 26 10 65 . . . 77 15 Thermal 513 | 56 87 10 86 . 14 12 184 64 Explosive 35 | . . . 7 . . 11 9 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 8 9 5 22 . 28 5 11 17 Robot Miss Streak 9 | 5 3 3 4 . 2 5 4 9 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 2 1 . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 492 | 33 75 12 119 . 10 11 172 60 Core Hits 221 | 8 23 7 55 . 6 18 75 29 Critical Kills 5 | . 1 . . . . . 3 1 Critical Parts Destroyed 5 | . . . 1 . . . 4 . Critical Strikes 38 | 3 7 . 8 . 1 1 16 2 Burn 24 | 3 6 . 4 . 1 1 8 1 Meltdown 1 | . . . . . . . 1 . Destroy 9 | . . . 1 . . . 7 1 Smash 1 | . 1 . . . . . . . Sever 3 | . . . 3 . . . . . Melee Attacks 33 | . 11 . 19 . . . 1 2 Impact 13 | . 11 . . . . . . 2 Slashing 20 | . . . 19 . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks 5 | . 3 . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11020 | 398 1276 150 2504 . 170 927 3977 1618 Guns 5306 | 395 904 150 1355 . 170 78 1512 742 Cannons 2064 | . . . . . . . 1856 208 Explosions 2816 | . . . 756 . . 849 543 668 Melee 807 | . 372 . 375 . . . 60 . Ramming 27 | 3 . . 18 . . . 6 . Kinetic 1517 | . 218 87 477 . . . 679 56 Thermal 5853 | 395 686 63 878 . 170 78 2689 894 Explosive 2816 | . . . 756 . . 849 543 668 Electromagnetic . | . . . . . . . . . Impact 372 | . 372 . . . . . . . Slashing 435 | . . . 375 . . . 60 . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 7 7 7 7 . . Average Corruption 7 | . . . 7 7 7 7 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . 6 2 11 7 . . Message Errors 5 | . . . 1 . 4 . . . Matter Fused 7 | . . . 2 . 3 2 . . Heat Flow Errors 5 | . . . 1 . 1 3 . . Energy Discharges 1 | . . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 1 1 . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 231 | . 52 . 145 . . 21 10 3 Projectiles 8 | . . . . . . . 8 . Explosions 112 | . . . 86 . . 21 2 3 Melee 111 | . 52 . 59 . . . . . Knockbacks 6 | . 2 . . . . . 4 . Impact 2 | . 2 . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 101 | . . . 33 . . 37 31 . Shots 5 | . . . 1 . . 1 3 . Rammed 3 | 1 . . 1 . . . 1 . Targets Rammed 3 | 1 . . 1 . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 819 | 104 415 63 447 . 189 506 663 819 Average Temperature 138 | 40 136 19 106 . 100 285 146 271 Received Heat Transfer 1947 | . 270 9 354 . . 162 594 558 Effects 44 | . 3 . 4 . . 10 8 19 Shutdowns 8 | . 1 . . . . 2 2 3 Energy Bleed 6 | . 2 . . . . 2 . 2 Interference 10 | . . . 2 . . 1 3 4 Matter Decay 4 | . . . . . . 1 1 2 Short Circuit 6 | . . . . . . 1 1 4 Damage (minor) 5 | . . . 2 . . 1 1 1 Damage (major) 3 | . . . . . . 2 . 1 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . 2 . . . . . . . Robots Melted 3 | . 1 . . . . . 2 . Combat Hostiles 2 | . 1 . . . . . 1 . Parts Melted 35 | 2 3 . 8 . . . 15 7 Heat Transferred 14392 | 1275 2384 185 2434 . 481 259 5587 1787 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 673 | 15 164 189 566 220 . 213 638 673 Initial 414 | . 9 56 73 220 . . 82 414 Average 98 | 2 76 156 411 220 . 105 349 538 Maximum Alert Level 2 | . . . 2 1 . 1 2 2 Low Security (%) 78 | 100 100 100 5 . . 70 7 . Level 1 10 | . . . 27 100 . 29 61 . Level 2 11 | . . . 66 . . . 31 100 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . 4 . . . 5 . Investigation 7 | . 1 . 3 . . . 3 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 6 | . 1 . 1 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 23 4 32 . . 8 41 16 Peak Tracking Total 9 | . 5 3 5 . . 5 5 9 Tactical Retreats 6 | . 4 . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 8 | . 1 . 2 . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 2 | . . . . . . . 1 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 7 | . . . 5 . . . 2 . Max in Single Turn 2 | . . . 2 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 31 | . 10 . 11 . 1 . 9 . Terminals 21 | . 8 . 7 . . . 6 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 4 | . 2 . 1 . . . 1 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 99 | . 27 . 45 . 1 . 26 . Successful 46 | . 13 . 25 . 1 . 7 . Failed 53 | . 14 . 20 . . . 19 . Catastrophic 8 | . 1 . 3 . . . 4 . Database Lockouts . | . . . . . . . . . Manual 43 | . 15 . 19 . 5 . 4 . Terminals 63 | . 24 . 25 . . . 14 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 4 . . . 4 . Recycling Units 7 | . 3 . 1 . . . 3 . Scanalyzers 15 | . . . 15 . . . . . Garrison Access 5 | . . . . . . . 5 . Terminal Hacks 17 | . 9 . 5 . 1 . 2 . Part Schematic 4 | . 4 . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 2 | . 1 . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . 2 . Scan Component 3 | . . . 2 . . . 1 . Repair 3 | . . . 2 . . . 1 . Recycling Unit Hacks 4 | . 2 . 1 . . . 1 . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 2 | . 1 . . . . . 1 . Scanalyzer 13 | . . . 13 . . . . . Insert Component 6 | . . . 6 . . . . . Analyze 7 | . . . 7 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . 2 . 2 . . . 1 . Terminals 5 | . 2 . 2 . . . 1 . Botnet 5 | . 2 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 8 . 9 . . . 9 . Full Trace Events 10 | . 1 . 6 . . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . 4 . 4 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . . 1 . Time 160 | . . . 52 . . . 108 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 3 . . . . . 2 . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . 1 . . 2 . . . Largest Group 2 | . . 1 1 . 2 2 . . Highest-Rated Group 31 | . . 31 31 . 16 16 . . Highest-Rated Ally 31 | . . 31 31 . 8 8 . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 13 2 . . 6 . . Total Damage 254 | . . 166 42 . . 46 . . Kills 8 | . . 5 2 . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 17264 | 11335 1182 333 1419 133 425 208 1877 352 Spaces Moved 6806 | 3623 649 272 767 81 302 91 909 112 Core 7 | 5 . . . . . . . 2 Treads 4260 | 3618 378 . 25 81 . 20 138 . Legs . | . . . . . . . . . Wheels 2539 | . 271 272 742 . 302 71 771 110 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 80 95 160 120 135 95 125 Average Speed 147 | 159 136 94 124 160 128 158 144 154 Slowest Speed 1750 | 160 160 95 240 160 135 240 320 1750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 66 | 126 95 69 79 28 70 31 75 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 54 | . 5 . 47 . . . 2 . Terrain Destroyed 284 | . 5 . 89 . . 83 88 19 Melee 13 | . 5 . 8 . . . . . Projectile 43 | . . . 3 . . . 37 3 AOE 228 | . . . 78 . . 83 51 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 13344 | 9106 811 328 1080 85 329 135 1254 216 Wait 5766 | 5441 47 33 122 2 . 20 96 5 Move 6798 | 3622 648 271 765 80 301 90 909 112 Hop . | . . . . . . . . . Pick Up 98 | 4 13 3 32 1 1 1 42 1 Fast Attach 35 | 7 4 1 9 . 1 . 12 1 Attach 27 | . 1 . 5 . 2 2 7 10 Detach 7 | . . . 1 . 2 1 2 1 Swap 106 | 2 16 4 33 1 4 5 33 8 Drop 91 | . 14 6 28 1 3 1 38 . Fire 330 | 29 57 10 64 . 5 15 113 37 Melee 33 | . 11 . 19 . . . 1 2 Ram 2 | . . . 1 . . . 1 . Kick . | . . . . . . . . . Crush 1 | 1 . . . . . . . . Escape Stasis 40 | . . . 1 . . . . 39 Rewire 10 | . . . . . 10 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 11336 | -11/Scrapyard | Entered Materials 11337 | -10/Materials | Build established: Mutant 11617 | -10/Materials | Discovered new exit (range 13) 11772 | -10/Materials | Discovered new exit (range 13) 12130 | -10/Materials | Discovered new exit (range 10) 12149 | -10/Materials | Identified exit to Materials 12285 | -10/Materials | Core integrity fell below 50% 12334 | -10/Materials | Discovered exit to Materials (range 3) 12518 | -10/Materials | Entered Mines 12522 | -10/Mines | Discovered exit to Materials (range 7) 12560 | -10/Mines | Received a Mining Laser from a helpful Derelict 12650 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 12652 | -10/Mines | Found Prototype Device 12694 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 12738 | -10/Mines | Assembled infested the area 12743 | -10/Mines | Assisted by a Guerilla fighting off Assembled 12752 | -10/Mines | Learned Materials interactive machine intel 12785 | -10/Mines | Learned 2 Materials zone layouts 12851 | -10/Mines | Entered Materials 12851 | -9/Materials | Accompanied by 1 ally 12851 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 12853 | -9/Materials | Loaded intel: 18 interactive machine locations 13195 | -9/Materials | Build established: Gunner 13247 | -9/Materials | Discovered new exit (range 8) 13463 | -9/Materials | Repaired Lgt. Armor Plating 13490 | -9/Materials | Repaired Lrg. Storage Unit 13546 | -9/Materials | Discovered new exit (range 16) 13630 | -9/Materials | Identified Exp. Sensor Array 13658 | -9/Materials | Discovered new exit (range 8) 13728 | -9/Materials | Core integrity fell below 50% 14011 | -9/Materials | Discovered new exit (range 16) 14023 | -9/Materials | Identified exit to Mines 14078 | -9/Materials | Crushed by falling debris 14270 | -9/Materials | Entered Mines 14370 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 14395 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 14395 | -9/Mines | Discovered new exit (range 6) 14403 | -9/Mines | Entered Exiles 14403 | -9/Exiles | Found Exiles lab destroyed 14429 | -9/Exiles | Discovered new exit (range 15) 14661 | -9/Exiles | Opened EX-Vault 14668 | -9/Exiles | Found Prototype Device 14674 | -9/Exiles | Identified Trap Reconfigurator 14812 | -9/Exiles | Discovered new exit (range 14) 14828 | -9/Exiles | Entered Mines 14828 | -8/Mines | Accompanied by 2 allies 14893 | -8/Mines | Build established: Scavenger-Gunner 14943 | -8/Mines | Core integrity fell below 20% 14964 | -8/Mines | Destroyed 7 combat bots 15009 | -8/Mines | Discovered new exit (range 10) 15036 | -8/Mines | Entered Materials 15036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 15712 | -8/Materials | Discovered new exit (range 16) 15813 | -8/Materials | Lost 4 parts (3n1u) 15847 | -8/Materials | Repaired Faulty Exp. Sensor Array 16039 | -8/Materials | Discovered new exit (range 15) 16063 | -8/Materials | Build established: Scavenger-Tank 16762 | -8/Materials | Discovered new exit (range 4) 16825 | -8/Materials | Garrison activated, responded to threat 16913 | -8/Materials | Identified exit to Garrison 16913 | -8/Materials | Entered Garrison 16955 | -8/Garrison | Triggered checkpoint 17113 | -8/Garrison | Triggered checkpoint 17122 | -8/Garrison | Triggered checkpoint 17140 | -8/Garrison | Core integrity fell below 50% 17190 | -8/Garrison | Lost 9 parts (1p3n2u3w) 17199 | -8/Garrison | Destroyed 11 combat bots 17263 | -8/Garrison | Core integrity fell below 20% 17266 | -8/Garrison | Core destroyed Last Messages --------------- 17250_ Power failure, Lgt. Nuclear Core shutdown. 17250_ H-55 Commando heat short circuits Lgt. Nuclear Core. 17252_ Overheating: Energy bleed (-33). 17252_ HV Slug penetrates Wall. 17253_ Overheating: Huge Storage Unit damaged (-330). 17255_ Targeting Computer broken. 17255_ Overheating: Short circuit. 17256_ Overheating: System interference. 17256_ Bore Cannon temporarily disabled. 17256_ Lrn. Tractor Beam temporarily disabled. 17256_ Prc. Beam Rifle destroyed. 17258_ Power failure, Lgt. Nuclear Core shutdown. 17259_ Overheating: Energy bleed (-15). 17260_ Overheating: Broken Targeting Computer damaged (-5). 17261_ Adv. Beam Cannon broken. 17261_ Overheating: Short circuit. 17263_ Overheating: Core damaged (-77). 17264_ Overheating: Matter decay (-43). 17265_ Power failure, Lgt. Nuclear Core shutdown. 17266_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????# ??????????????????????? | | ?????????????????????????# ??????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# "?????????????????????? | | ?????????????????????????#"%?????????????????????? | | ?????????????????????????# "?????????????????????? | | ???????????????????####??# ?????????????????????? | | ???????????????????# ?# ?????????????????????? | | ????????????????#### ## ##???????????????????? | | ??????????????? #???????????????????? | | ???????????????? #???????????????????? | | ?????????????? ? h ! #???????????????????? | | ??????????????# ?; # #???????????????????? | | ?????????????## ## # ###?????????????????? | | ????????????? =#?????????????????? | | ????????????# [*= #?????????????????? | | ????????????# = #?????????????????? | | ????????????? #??????????????#### | | ??????????????# = ###??????????????#"# | | ???????????#### = #??????????????#" | | ?????????? #####???????????#" | | ?????????? #???????????#" | | ??????????????# @ #????????????????#"# | | ??????????????## ## # ##????????????????### | | ???????????????????# ##^ #???????????????????# | | ???????????????????####??# #???????????????????# | | ?????????????????????????# #???????????????????#[ | | ?????????????????????????# #??????????##########= | | ?????????????????????????# #??????????# "% | | ?????????????????????????# #??????????# ##### ##= | | ?????????????????????????# ########???# #???# ## | | ?????????????????????????# #???# #???# # | | ?????????????????????????# #####"########% | | ?????????????????????????######## * | | ????????????????????????????????# ############### | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ###???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Scythe | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Bore Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonBombFalx Manual? 0 Play Time 02:25:35 Cumulative 44.2 hours Start 2024.06.27 @ 01:30:20 End 2024.06.28 @ 01:48:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef9fcc82-c090-481c-8898-dba8cde19272