Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 18:23:02 Player: The Erv Meister Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (41) 205 Value Destroyed (1342) 1342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-174) -174 TOTAL SCORE: 5673 Bonus ------- Follower Combat Kills 146 Friendly Fire -320 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Flying (35) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Gravmag System Nuclear Pulse Array > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Tactical Coordination Suite Propulsion Shielding Point Defense System Drone Bay > --- WEAPON ----------- Beamcaster Wave Gun Coil Gun Slug Cannon > --- INVENTORY -------- Advanced Cooling System Trap Extractor Improved Field Recycling Unit Heavy Riot Gun [Rating: 69] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Slug Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 2 | . . . 1 . . . 1 . . Propulsion 2 | . . . . . . . 2 . . Utility 4 | . . . 1 . . . 2 1 . Weapon 2 | . . . . . . . 1 1 . Parts Attached 77 | 6 13 2 17 1 7 2 7 14 8 Power 13 | 2 2 . 3 . 1 1 . 2 2 Engine 10 | 2 2 . 3 . 1 . . 1 1 Core 3 | . . . . . . 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 1 5 . 1 1 3 3 2 Treads 4 | . 2 1 1 . . . . . . Leg 7 | 2 . . 3 . 1 1 . . . Wheel 3 | . . . 1 . . . 1 . 1 Hover 3 | . . . . . . . 1 2 . Flight 3 | . . . . . . . 1 1 1 Utility 23 | . 6 . 5 . 2 . 2 5 3 Device 13 | . 2 . 2 . . . 2 4 3 Storage 6 | . 4 . . . 2 . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 21 | 2 3 1 4 1 3 . 2 4 1 Energy Gun 8 | . . . 2 1 . . 2 3 . Energy Cannon 2 | . . . 1 . 1 . . . . Ballistic Gun 5 | 2 1 . . . . . . 1 1 Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 3 | . 2 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 29 | . . 3 4 . . . . 13 9 Power 6 | . . . 1 . . . . 3 2 Propulsion 6 | . . 1 . . . . . 2 3 Utility 10 | . . . 2 . . . . 5 3 Weapon 7 | . . 2 1 . . . . 3 1 Highest Loss Streak 8 | . . 3 2 . . . . 8 5 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 86 | . 94 93 95 88 88 100 87 69 13 Engine 15 | . 14 14 21 22 22 21 6 5 1 Core 1 | . . . . . . . 6 2 . Treads 8 | . 22 26 16 . . . . . . Leg 5 | . 5 . 4 . . 20 13 4 . Wheel 3 | . . . . 11 11 1 4 . 1 Device 13 | . 12 14 10 11 11 11 19 21 5 Storage 7 | . 10 14 8 . 9 11 6 2 . Processor 4 | . . . . 11 11 11 6 2 . Protection 3 | . . . 12 11 1 . . 2 . Energy Gun 6 | . . . 3 22 12 . 12 9 . Energy Cannon 2 | . . . 7 . 8 . . . . Ballistic Gun 4 | . 21 9 . . . . . 4 . Ballistic Cannon 3 | . . . . . . 22 6 2 . Launcher 3 | . 6 14 8 . . . . . . Naked Turns 51 | . . . . . . . . . 51 Heaviest Build 69 | 8 36 37 52 25 51 51 59 69 8 Greatest Support 40 | 20 40 40 40 10 10 30 30 30 11 Greatest Overweight (x) 11 | . . 1 11 2 5 5 1 9 1 Average Overweight (x) 1 | . . . 1 2 3 2 1 1 . Largest Inventory Capacity 15 | 5 15 15 15 5 15 15 15 15 5 Average Capacity 11 | 5 7 15 12 5 13 15 15 9 5 Most Carried 15 | 5 11 13 13 5 15 15 14 15 5 Average Carried 8 | 2 5 11 8 3 9 14 12 6 . Final Capacity 15 | 5 15 15 5 5 15 15 15 5 5 Final Carried 15 | 3 11 11 2 4 14 15 13 2 2 Class Distribution -------------------- 46% | Mutant 32% | Scavenger-Mutant 14% | Derelict-Skirmisher 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 1470 | 272 257 161 250 55 40 88 1 290 56 Remotely 9 | . . . . . . . . . 9 Salvage Created 1529 | 37 144 193 435 43 . 137 . 480 60 Parts 103 | 4 10 7 36 3 . 5 . 32 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 30 | 1 6 5 7 1 . 2 . 7 1 Melee 1 | . . . . . . . . . 1 Guns 11 | 1 2 . . 1 . . . 7 . Cannons 5 | . . . 3 . . 2 . . . AOE 13 | . 4 5 4 . . . . . . Classes Destroyed 10 | 1 1 2 3 . . 1 . 2 . Worker 2 | . . . . . . . . 2 . Builder 3 | . . . 3 . . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 4 | . . . 3 . . . . 1 . Swarmer 7 | . 3 3 . . . . . . 1 Grunt 15 | 1 3 . 6 1 . 1 . 3 . Sentry 2 | . . . 1 . . 1 . . . Demolisher 2 | . . 2 . . . . . . . Programmer 4 | . . . . . . . . 4 . Decomposer 1 | . . . . . . . . . 1 Samaritan 1 | . . . . . . 1 . . . Thug 1 | . . . . . . . . 1 . Best Kill Streak 3 | 1 3 3 3 1 . 2 . 3 1 Combat Bots Only 3 | 1 3 3 2 1 . 2 . 3 1 Max Kills in Single Turn 3 | 1 3 2 2 1 . 2 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 2 2 . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 309 | 5 18 20 76 . . 29 . 57 104 Missed 93 | 2 4 4 12 . . 14 . 20 37 Damage Taken 3976 | 35 152 383 939 . . 125 . 1178 1164 Core 1342 | 11 . 32 248 . . 41 . 256 754 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . . . 18 . . . . 33 . Core Remaining (%) 76 | 95 . 82 . . . 27 100 . . Volleys Fired 110 | 3 18 6 49 5 . 4 2 23 . Largest 4 | 2 2 2 2 2 . 2 3 4 . Hottest 193 | 40 50 50 133 121 . 96 163 193 . Shots Fired 205 | 6 35 8 69 5 . 8 6 68 . Gun 131 | 6 33 2 18 5 . . 4 63 . Cannon 51 | . . . 36 . . 8 2 5 . Launcher 23 | . 2 6 15 . . . . . . Special . | . . . . . . . . . . Kinetic 77 | 6 33 2 . . . 8 2 26 . Thermal 91 | . . . 54 5 . . . 32 . Explosive 5 | . 2 3 . . . . . . . Electromagnetic 32 | . . 3 15 . . . 4 10 . Robot Hit Streak 12 | 5 5 2 8 5 . 1 3 12 . Robot Miss Streak 10 | . 7 2 10 2 . 2 5 7 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 106 | 5 16 3 31 5 . 3 2 41 . Core Hits 85 | 2 12 7 26 3 . 3 2 20 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . Burn 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3162 | 50 340 252 799 75 . 127 116 1341 62 Guns 1637 | 50 166 . 181 75 . . 95 1070 . Cannons 584 | . . . 327 . . 127 21 109 . Explosions 860 | . 174 252 272 . . . . 162 . Melee . | . . . . . . . . . . Ramming 81 | . . . 19 . . . . . 62 Kinetic 895 | 50 166 . . . . 127 21 531 . Thermal 1293 | . . . 508 75 . . . 710 . Explosive 384 | . 174 210 . . . . . . . Electromagnetic 509 | . . 42 272 . . . 95 100 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 3 3 3 . . 3 4 Average Corruption 2 | . . . 2 3 3 . . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . 7 5 2 . . 4 5 Message Errors 6 | . . . 2 1 1 . . 1 1 Matter Fused 3 | . . . 2 . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 3 | . . . 1 2 . . . . . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . 1 1 1 . . . 1 Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . . 37 31 . . . . . . Projectiles 11 | . . . 11 . . . . . . Explosions 57 | . . 37 20 . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 77 | . . . 50 . . . . . 27 Shots 3 | . . . 3 . . . . . . Rammed 24 | . . . 2 . . . . 1 21 Targets Rammed 27 | . . . 5 . . . . 1 21 Kicked 3 | . . . 3 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 595 | 12 12 12 595 145 . 177 90 563 89 Average Temperature 160 | 8 8 7 174 63 . 78 53 195 54 Received Heat Transfer 969 | 18 72 . 378 . . 45 . 150 306 Effects 45 | . . . 38 . . . . 7 . Shutdowns 15 | . . . 13 . . . . 2 . Energy Bleed 3 | . . . 1 . . . . 2 . Interference 13 | . . . 11 . . . . 2 . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 4 | . . . 3 . . . . 1 . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 7 | . . . 7 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 2007 | . . . 851 168 . . . 988 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 155 | 20 92 116 145 63 . . 41 155 . Initial 41 | . 13 16 . 5 . . 41 . . Average 42 | 7 24 69 46 50 . . 27 59 . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . 1 . . . 1 6 . Investigation 2 | . 1 . . . . . . 1 . Extermination 3 | . . . . . . . 1 2 . Reinforcement 3 | . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals 4 | . 1 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | 1 7 5 26 2 . 3 1 22 13 Peak Tracking Total 7 | 1 3 3 4 2 . 3 1 6 7 Tactical Retreats 9 | . . . 1 . . . . 3 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered 8 | . 1 1 2 . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 7 | . 1 . 4 . . . . 2 . Max in Single Turn 1 | . 1 . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 6 | . 1 1 1 . . . 1 2 . Terminals 3 | . 1 . 1 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 10 | . 4 1 1 . . . 2 2 . Successful 2 | . . 1 1 . . . . . . Failed 8 | . 4 . . . . . 2 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 6 | . 4 . 1 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 2 | . . 1 1 . . . . . . Record 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 1 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 6 | . . . . 3 . . . 3 . Largest Group 3 | . . . . 3 3 3 2 3 . Highest-Rated Group 93 | . . . . 40 40 40 24 93 . Highest-Rated Ally 31 | . . . . 16 16 16 16 31 . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . . 7 . 10 1 19 . Total Damage 448 | . . . . 38 . 127 11 272 . Kills 4 | . . . . 1 . 1 . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 7449 | 259 1166 480 1236 271 1360 744 605 1068 260 Spaces Moved 4352 | 216 711 278 436 232 989 324 293 513 360 Core 247 | 38 . . 25 . . . . 70 114 Treads 1177 | . 545 278 354 . . . . . . Legs 1088 | 178 166 . 41 . . 241 293 169 . Wheels 1409 | . . . 16 232 989 83 . . 89 Hover 181 | . . . . . . . . 85 96 Flight 250 | . . . . . . . . 189 61 Fastest Speed 35 | 50 120 160 110 110 110 155 190 40 35 Average Speed 157 | 107 150 166 244 110 134 223 190 179 61 Slowest Speed 600 | 120 160 240 600 110 155 260 190 500 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 7 44 65 26 53 77 47 4 16 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . 1 4 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 41 | . 17 11 6 . . 2 . 5 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 2 . 2 . AOE 37 | . 17 11 6 . . . . 3 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total 4771 | 238 776 287 532 241 1019 337 337 618 386 Wait 69 | . . . 1 . . . 32 36 . Move 4321 | 215 710 277 435 231 988 323 292 512 338 Hop 11 | . . . . . . . . . 11 Pick Up 93 | 11 22 2 11 3 17 4 3 12 8 Fast Attach . | . . . . . . . . . . Attach 48 | 5 3 2 10 . 2 . 6 12 8 Detach 3 | . 1 . . . 1 . 1 . . Swap 29 | 1 10 . 7 1 5 2 1 2 . Drop 60 | 3 12 . 14 1 6 4 . 20 . Fire 110 | 3 18 6 49 5 . 4 2 23 . Melee . | . . . . . . . . . . Ram 24 | . . . 2 . . . . 1 21 Kick 3 | . . . 3 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 144 | -11/Scrapyard | Discovered new exit (range 8) 260 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 949 | -10/Materials | Discovered new exit (range 16) 1263 | -10/Materials | Discovered new exit (range 14) 1426 | -10/Materials | Entered Mines 1479 | -10/Mines | Met a Derelict bent on vengeance 1608 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1696 | -10/Mines | Assembled infested the area 1705 | -10/Mines | Discovered new exit (range 5) 1779 | -10/Mines | Lost 3 parts (1n2w) 1906 | -10/Mines | Entered Materials 1906 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3120 | -9/Materials | Discovered new exit (range 12) 3125 | -9/Materials | Core integrity fell below 50% 3141 | -9/Materials | Identified exit to Mines 3142 | -9/Materials | Entered Mines 3144 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3168 | -9/Mines | Learned 2 Materials zone layouts 3171 | -9/Mines | Discovered new exit (range 12) 3395 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3411 | -9/Mines | Identified exit to Zion 3413 | -9/Mines | Entered Zion 3413 | -7/Zion | Accompanied by 3 allies 3416 | -7/Zion | Build established: Scavenger-Mutant 3486 | -7/Zion | Given the Hacking Drone Bay 3503 | -7/Zion | Found Prototype Device 3530 | -7/Zion | System corruption cleaned by Quarantine Array 3753 | -7/Zion | Found Prototype Device 3880 | -7/Zion | Found Relay Coupler [Programmer] 3882 | -7/Zion | Found Relay Coupler [Programmer] 3889 | -7/Zion | Found Relay Coupler [Programmer] 4756 | -7/Zion | Discovered new exit (range 11) 4771 | -7/Zion | Identified exit to Proximity Caves 4773 | -7/Zion | Entered Proximity Caves 4773 | -6/Proximity Caves | Accompanied by 3 allies 5247 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5496 | -6/Proximity Caves | Discovered new exit (range 4) 5500 | -6/Proximity Caves | Identified exit to Factory 5517 | -6/Proximity Caves | Entered Factory 5517 | -6/Factory | Accompanied by 2 allies 5517 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5518 | -6/Factory | Identified exit to Lower Caves 5809 | -6/Factory | Build established: Derelict-Skirmisher 6061 | -6/Factory | Discovered new exit (range 8) 6073 | -6/Factory | Identified exit to Factory 6122 | -6/Factory | Entered another Factory area 6122 | -5/Factory | Accompanied by 4 allies 6122 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6123 | -5/Factory | Identified exit to Upper Caves 6878 | -5/Factory | Allied Derelicts emerged from ambush trap array 6885 | -5/Factory | Build established: Derelict-Tank 6985 | -5/Factory | P-70 Sage assimilated allied 9H-KB5(g) 7081 | -5/Factory | Garrison activated, responded to threat 7144 | -5/Factory | Lost 8 parts (1p1n3u3w) 7182 | -5/Factory | Discovered exit to Upper Caves (range 10) 7190 | -5/Factory | Entered Upper Caves 7221 | -5/Upper Caves | Attracted the attention of an 0b10 base 7366 | -5/Upper Caves | Core integrity fell below 50% 7383 | -5/Upper Caves | Build established: Mutant 7404 | -5/Upper Caves | Core integrity fell below 20% 7423 | -5/Upper Caves | Lost 5 parts (1p1n3u) 7450 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired VTOL Module. Acquired Autogun. Acquired Lgt. Nuclear Core. System corrupted: Matter fused (-5). Slammed into 0I-MHJ(S). Destabilizing: System corrupted (+1). Lgt. Nuclear Core destroyed. S-27 Virus destroyed. Autogun destroyed. Acquired VTOL Module. Acquired 17 matter. Acquired VTOL Module. G-50 Soldier suffers critical hit (Burn). [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ## #??????????????? | | ## #####??????????????? | | #### ##??????????????????? | | ##/###/#### #### #???????????????????? | | #" "??# ## #???????????????????? | | #" "??# #???????????????????? | | #" """# ### #???????????????????? | | # # #?## #???????????????????? | | # # #### ## ##???????????????????? | | #"" + #########????????????????? | | #" # ##### ##???????????????? | | #"" # ## %%% #???????????????? | | #"" """""# ## %%%%%% #???????????????? | | ####+###### ## ####% ###??????????????? | | ###?## # #??????????????? | | ##??## #??????????????? | | ### #### #??## # ##??????????????? | | ??# ### ##??# # ##???????????????? | | ??# #???# # ##????????????????? | | ??# ##### ##?????????????????? | | ??## ### # ##??????????????????? | | #??# ##?## #???????????????????? | | #?## #???# ## ##g #???????????????????? | | #?# ##?## ## ### ##g[##??????????????????? | | ### ### ####?# ## %*#####??????????????? | | ## #???# g @ #??????????????? | | ### ### #?#### != #??????????????? | | #### ##?## #???##*%* ##??????????????? | | ##??#####???## ###????### ##???????????????? | | ##?????????????###????????####????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 440 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 33 Point Defense Rating 80 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Fist Fight I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout Storm Trooper Tourist Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ThunderIntegrityMediator Manual? 0 Play Time 01:40:19 Cumulative 1.6 hours Start 2024.03.30 @ 16:29:40 End 2024.03.30 @ 18:23:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 23% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e87b01bc-145e-4878-ab3b-ea18d36e6d78