Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 12:08:26 Player: Shifty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1412) 1412 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4202 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Heavy EM Shotgun Improved Medium Laser Gauss Rifle Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Medium Armor Plating Heavy EM Pulse Gun EM Shotgun Light EM Pulse Cannon [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Flight Unit Improved VTOL Module Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 1 | . . . 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 49 | 5 2 11 12 8 11 Power 11 | 1 1 2 2 2 3 Engine 5 | 1 . 2 . 2 . Core 6 | . 1 . 2 . 3 Reactor . | . . . . . . Propulsion 17 | 2 . 4 5 4 2 Treads 4 | 2 . . 1 . 1 Leg 9 | . . . 4 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 7 | . . 2 2 1 2 Device 2 | . . 1 1 . . Storage 1 | . . . . . 1 Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 14 | 2 1 3 3 1 4 Energy Gun 7 | 1 1 2 2 . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . 1 1 . 1 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Corrupted Parts 5 | . . 1 3 . 1 System Corruption 14 | . . 2 10 . 2 Parts Lost 35 | . 6 . 6 5 18 Power 11 | . 2 . 2 3 4 Propulsion 7 | . 1 . 1 . 5 Utility 3 | . . . . 1 2 Weapon 14 | . 3 . 3 1 7 Highest Loss Streak 11 | . 2 . 4 4 11 To Critical Strikes 1 | . . . 1 . . Average Backups 3 | 1 . 2 4 4 3 Power . | . . . . . 1 Propulsion . | . . . 1 . . Utility . | . . . . 1 . Weapon 1 | . . 1 2 3 . Tool/Special . | . . . . . . Unused Backups 8 | 1 . 1 4 1 1 Power 2 | 1 . . . . 1 Propulsion 2 | . . . 2 . . Utility 1 | . . . 1 . . Weapon 3 | . . 1 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 53 59 81 94 85 Engine 5 | . 5 6 6 4 5 Core 5 | . 5 . 7 6 6 Treads 4 | . 26 3 3 . . Leg 16 | . . . 9 29 24 Flight 3 | . . 19 6 . . Device 6 | . . 5 15 5 . Processor 11 | . . 8 11 15 13 Protection 1 | . . . . 1 6 Energy Gun 11 | . 10 13 14 13 4 Ballistic Gun 5 | . 5 2 7 7 5 Ballistic Cannon 3 | . . . . 7 7 Peak Build Rating 43 | 5 7 28 33 43 42 Average Rating 27 | 3 4 17 24 40 35 On Entrance 17 | . 5 1 28 32 37 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 43 | 7 9 19 23 29 43 Greatest Support 56 | 40 40 20 35 56 56 Greatest Overweight (x) 6 | . . 1 6 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 2 5 5 5 5 Average Carried 3 | 1 . 2 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 . 4 5 4 1 Class Distribution -------------------- 33% | Mutant 19% | Skirmisher 14% | Tank 11% | Scavenger-Skirmisher 7% | Scavenger-Tank 6% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1360 | 227 62 100 222 162 587 Remotely . | . . . . . . Salvage Created 1386 | . 91 160 418 273 444 Parts 71 | . 4 8 25 13 21 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 29 | . 2 3 9 6 9 Guns 20 | . 2 3 8 3 4 Cannons 8 | . . . . 3 5 AOE 1 | . . . 1 . . Classes Destroyed 7 | . 1 2 3 1 . Operator 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 3 | . . . 3 . . Grunt 11 | . 2 2 4 . 3 Sentry 9 | . . 1 1 3 4 Hunter 1 | . . . 1 . . Programmer 5 | . . . . 3 2 Best Kill Streak 3 | . 1 3 3 1 3 Combat Bots Only 3 | . 1 3 3 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 522 | . 87 7 63 123 242 Missed 187 | . 28 3 20 52 84 Hits 335 | . 59 4 43 71 158 Melee 2 | . . . . . 2 Projectile 333 | . 59 4 43 71 156 Critical Strikes 7 | . . . 4 1 2 Damage Taken 4256 | . 704 54 642 861 1995 Core 892 | . 95 . 85 159 553 Absorbed by Shields . | . . . . . . Redirected to Shielding 38 | . . . . . 38 Core Remaining (%) 86 | 100 62 100 84 . . Volleys Fired 94 | . 13 6 24 28 23 Largest 4 | . 2 2 3 4 4 Hottest 177 | . 90 100 134 171 177 Shots Fired 223 | . 25 12 58 61 67 Gun 168 | . 25 12 58 42 31 Cannon 55 | . . . . 19 36 Launcher . | . . . . . . Special . | . . . . . . Kinetic 105 | . 8 . 18 41 38 Thermal 40 | . 9 . 14 11 6 Explosive . | . . . . . . Electromagnetic 78 | . 8 12 26 9 23 Robot Hit Streak 11 | . 7 3 11 8 11 Robot Miss Streak 5 | . 2 3 5 2 2 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 149 | . 17 7 37 43 45 Core Hits 72 | . 10 5 20 14 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 2 1 3 Burn 3 | . . . 2 1 . Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3113 | . 241 104 772 1033 963 Guns 1906 | . 231 104 665 620 286 Cannons 1088 | . . . . 413 675 Explosions 107 | . . . 107 . . Melee . | . . . . . . Ramming 12 | . 10 . . . 2 Kinetic 1726 | . 76 . 172 745 733 Thermal 460 | . 74 . 226 140 20 Explosive . | . . . . . . Electromagnetic 915 | . 81 104 374 148 208 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 2 12 6 9 Average Corruption 5 | . . 2 5 4 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . 2 11 14 12 Message Errors 7 | . . 1 2 4 . Matter Fused 10 | . . . 4 3 3 Heat Flow Errors 4 | . . . 1 . 3 Energy Discharges 6 | . . . . 4 2 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . . . 2 2 . Data Loss (major) 3 | . . 1 . 1 1 Misdirections 1 | . . . 1 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 55 | . . . 21 34 . Projectiles 34 | . . . . 34 . Explosions 21 | . . . 21 . . Melee . | . . . . . . Knockbacks 2 | . . . . 1 1 Impact . | . . . . . . Kinetic 2 | . . . . 1 1 Secondary . | . . . . . . Self-Inflicted Damage 94 | . . . 94 . . Shots 2 | . . . 2 . . Rammed 13 | . 11 . . . 2 Targets Rammed 13 | . 11 . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 591 | . 129 466 328 138 591 Average Temperature 116 | . 36 119 115 55 162 Received Heat Transfer 1326 | . 384 12 216 90 624 Effects 18 | . . . 2 . 16 Shutdowns 3 | . . . . . 3 Interference 10 | . . . 2 . 8 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 1 . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1136 | . 222 . 507 370 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 80 | . 30 60 62 52 80 Initial 23 | . . . 16 23 9 Average 18 | . 5 16 21 12 34 Influence Increases 950 | . 65 85 245 204 351 Destroy 0b10 Robot/C 600 | . 40 60 180 120 200 Destroy 0b10 Robot/NC 10 | . . 5 5 . . Destroy Leader 192 | . 10 20 32 60 70 Allied During Kill 4 | . . . . . 4 Successful Hack 24 | . . . . 24 . Disable Machine 60 | . . . 15 . 45 Destroy Structure 15 | . . . 13 . 2 Lose Combat Pursuer 45 | . 15 . . . 30 Influence Decreases 950 | . 65 45 232 237 371 Entered New Map 65 | . . . 24 30 11 Time Decay 627 | . 45 45 168 177 192 Lost Part 218 | . 20 . 40 30 128 Lost Ally 40 | . . . . . 40 Squads Dispatched 6 | . . 1 . 2 3 Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 2 | . . 1 . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 6 4 17 11 26 Peak Tracking Total 7 | . 5 2 3 4 7 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . . 1 . 3 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 8 | . 3 1 1 2 1 Terminals 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 12 | . 5 1 2 3 1 Successful 9 | . 5 . 2 2 . Failed 3 | . . 1 . 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 5 1 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 5 . 2 . . Record 4 | . 4 . . . . Prototype ID Bank 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Retrieve Study 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 254 | . . . . . 254 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 1377 | . . 131 495 451 300 Optics 875 | . . . 124 451 300 Terrain 879 | . . . 484 395 . Seismic 188 | . . 131 57 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 2085 | 59 241 238 495 621 431 Spaces Moved 1379 | 47 114 270 259 461 228 Core 31 | 25 . . 5 . 1 Treads 277 | 22 114 35 80 . 26 Legs 777 | . . . 115 461 201 Wheels . | . . . . . . Hover . | . . . . . . Flight 294 | . . 235 59 . . Fastest Speed 29 | 50 160 29 99 97 100 Average Speed 106 | 101 160 58 132 99 122 Slowest Speed 350 | 160 160 160 350 120 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 22 25 19 17 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 11 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 11 | . . . 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 1798 | 59 141 336 366 568 328 Wait 186 | . . 32 42 60 52 Move 1370 | 46 113 265 258 460 228 Hop 2 | . . 2 . . . Pick Up 58 | 7 1 15 18 8 9 Fast Attach . | . . . . . . Attach 47 | 5 2 11 12 5 12 Detach 3 | . . 1 1 . 1 Swap 8 | . 1 1 2 3 1 Drop 17 | 1 . 3 9 4 . Fire 94 | . 13 6 24 28 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . 11 . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 316 | -9/Materials | Build established: Mutant 479 | -9/Materials | Discovered new exit (range 16) 539 | -9/Materials | Entered another Materials area 539 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 856 | -8/Materials | Lost 4 parts (1p1n2w) 867 | -8/Materials | System corruption reached 10% 941 | -8/Materials | Discovered new exit (range 12) 1034 | -8/Materials | Entered Factory 1034 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1452 | -7/Factory | Build established: Skirmisher 1513 | -7/Factory | Discovered new exit (range 6) 1575 | -7/Factory | Lost 4 parts (2p1u1w) 1655 | -7/Factory | Entered Storage 1935 | -7/Storage | Met a pair of Derelict thieves 1997 | -7/Storage | Core integrity fell below 50% 2020 | -7/Storage | Core integrity fell below 20% 2079 | -7/Storage | Lost 11 parts (2p3n2u4w) 2086 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02056_ K-01 Serf cleans the Component Storage. 02057_ R-06 Scavenger inserts Imp. Light Armor Plating into recycling unit. 02058_ Recycling unit begins recycling process. 02064_ System corrupted: Heat flow error (+126). 02065_ Critical hit (Burn: +37). 02070_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 02073_ R-06 Scavenger inserts Prototype Engine into recycling unit. 02074_ Recycling unit begins recycling process. 02076_ R-06 Scavenger inserts Imp. Deuterium Engine into recycling unit. 02079_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 02080_ Recycling unit begins recycling process. 02082_ K-01 Serf cleans the Component Storage. 02082_ Lgt. Nuclear Core destroyed. 02084_ Lgt. Treads destroyed. 02086_ Lgt. Nuclear Core destroyed. 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