Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 16:34:07 Player: Lunace Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (128) 640 Value Destroyed (4198) 4198 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 10565 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 62 Met Data Miner 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Mace > --- INVENTORY (5) ---- Makeshift Power Source Improved Trap Scanner Layered Medium Armor Plating System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Trap Scanner Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Fission Core Improved Heat Sink Large Matter Pod Compact Matter Pod Experimental Sensor Array Advanced Targeting Computer Hardened Light Armor Plating System Restoration Module System Restoration Module High-powered Tractor Beam Gauss Rifle Coil Gun Flak Cannon Heavy Flak Cannon Great Axe [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . Utility 4 | . . . 2 . . . . . . . . . 2 . . Weapon 2 | . . . . . . . . 2 . . . . . . . Parts Attached 128 | 6 9 2 3 9 . 2 28 4 7 3 . 16 25 10 4 Power 11 | 1 . 1 . 1 . . 1 . 1 . . 1 4 . 1 Engine 4 | 1 . . . 1 . . . . 1 . . . 1 . . Core 7 | . . 1 . . . . 1 . . . . 1 3 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 22 | 2 . . 1 1 . . 9 1 . . . 3 2 1 2 Treads 10 | 2 . . . . . . 7 . . . . 1 . . . Leg 4 | . . . . . . . 2 . . . . 1 1 . . Wheel 4 | . . . 1 1 . . . 1 . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . 1 1 2 Utility 46 | 1 2 1 . 4 . 2 13 1 1 1 . 2 12 5 1 Device 21 | . 1 1 . 3 . 2 5 1 . . . 1 5 2 . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 12 | . . . . 1 . . 4 . . . . . 4 2 1 Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . . . . . . . 4 . 1 1 . 1 3 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 49 | 2 7 . 2 3 . . 5 2 5 2 . 10 7 4 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 25 | 2 4 . 1 1 . . 5 2 3 1 . 2 2 2 . Ballistic Cannon 10 | . . . . . . . . . . . . 5 4 1 . Launcher 11 | . 2 . 1 2 . . . . 2 1 . 2 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . . . . Parts Lost 50 | . . . 3 . . . 2 . . 1 . 13 20 4 7 Power 8 | . . . 1 . . . . . . . . 2 4 . 1 Propulsion 12 | . . . 2 . . . . . . 1 . 3 2 2 2 Utility 15 | . . . . . . . 1 . . . . 3 5 2 4 Weapon 15 | . . . . . . . 1 . . . . 5 9 . . Highest Loss Streak 14 | . . . 3 . . . 1 . . 1 . 4 14 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 91 95 61 63 88 92 94 98 92 86 84 62 79 45 60 Engine 3 | . 14 8 . 1 11 11 4 . 3 7 7 . . . . Core 1 | . . 5 10 . . . 2 7 3 . . . 3 . 5 Treads 9 | . 28 28 17 . . . 26 27 15 9 7 1 . . . Leg 1 | . . . . . . . 1 . . . . 1 9 . . Wheel 4 | . . . . 16 22 22 6 1 7 7 7 2 2 . . Device 7 | . 6 9 . 6 11 15 7 5 7 7 7 7 7 4 5 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 5 . . Processor 9 | . . . . 5 11 11 13 7 7 7 7 7 15 21 30 Protection 4 | . . . . . . . 3 8 7 7 7 6 7 1 . Ballistic Gun 14 | . 22 28 20 8 . . 17 30 29 28 30 7 . 9 . Ballistic Cannon 5 | . . . . . . . . . . . . 9 24 4 . Launcher 4 | . 4 . 1 13 22 22 . . . 1 . 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 92 | 10 46 48 47 63 63 63 65 71 72 74 74 74 92 16 8 Greatest Support 82 | 40 40 40 40 20 20 20 82 82 28 28 28 40 30 9 8 Greatest Overweight (x) 20 | 1 1 1 4 4 3 3 6 2 2 2 2 20 13 5 . Average Overweight (x) 2 | . . 1 1 3 3 2 1 . 2 2 2 8 4 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 7 9 20 20 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 4 10 10 10 11 11 16 20 20 20 20 20 20 19 5 5 Average Carried 14 | 2 6 8 9 9 10 13 18 19 19 20 20 15 12 3 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 8 10 8 10 11 14 20 20 20 20 20 20 5 5 5 Class Distribution -------------------- 55% | Gunner 23% | Mutant 13% | Scavenger-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Matter Collected 4152 | 246 180 48 . 196 50 94 685 . 528 94 . 427 1411 153 40 Remotely 808 | . . . . 86 . . 267 . . . . . 455 . . Salvage Created 4240 | 27 322 114 80 144 . 92 942 98 548 34 . 632 808 45 354 Parts 206 | 2 20 3 5 13 . 6 56 6 20 4 . 32 28 3 8 Haulers Intercepted 3 | . 1 . . . . . 2 . . . . . . . . Recyclers Shooed 6 | . 3 . . 1 . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . . 21 2 . 29 . 6 3 Prevented 2 | . . . . . . . . . 1 . . . . . 1 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Combat Hostiles Destroyed 100 | . 7 1 2 5 . 6 16 2 11 6 . 21 12 3 8 Melee 7 | . . . . . . . . . . . . 2 . . 5 Guns 40 | . 4 1 2 1 . . 12 2 9 . . 6 1 2 . Cannons 8 | . . . . . . . . . . . . 2 5 1 . AOE 42 | . 3 . . 4 . 6 4 . 2 6 . 11 6 . . Classes Destroyed 17 | 1 5 . 1 . . . 3 . 1 . . 4 2 . . Worker 5 | . 2 . . 1 . . . . . . . . 2 . . Builder 2 | . . . . . . . . . . . . . 2 . . Tunneler 3 | 1 . . . 1 . . . . . . . . 1 . . Hauler 3 | . 1 . . . . . 2 . . . . . . . . Recycler 9 | . 1 1 . 1 . 1 1 . . . . . 4 . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . 1 . . . . . 1 . . Drone 2 | . . . . . . . . . . . . 2 . . . Watcher 3 | . . . . . . . 2 . . . . . 1 . . Swarmer 40 | . 3 . . 4 . 6 . . 1 6 . 10 3 3 4 Grunt 39 | . 4 1 1 1 . . 11 2 4 . . 6 6 . 3 Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 4 | . . . 1 . . . 1 . . . . 1 . . 1 Sentry 7 | . . . . . . . 4 . 1 . . 1 1 . . Hunter 2 | . . . . . . . . . . . . 1 1 . . Programmer 1 | . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . 1 . . . . . . Savage 3 | . . . . . . . . . 3 . . . . . . Best Kill Streak 6 | 1 3 2 2 4 . 4 4 2 4 6 . 5 6 3 5 Combat Bots Only 6 | . 3 1 2 4 . 3 4 2 4 6 . 5 3 3 5 Max Kills in Single Turn 3 | 1 3 1 1 3 . 3 2 2 1 3 . 2 3 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . Exploded 3 | . 3 . . 3 . 3 2 . 1 3 . 2 2 . . Melee 1 | . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Hostile Shots Fired 687 | . 32 2 28 5 . 1 79 12 39 7 . 177 217 54 34 Missed 244 | . 9 . 10 2 . 1 33 4 16 3 . 56 78 25 7 Damage Taken 7403 | . 287 33 306 83 . 9 848 116 416 63 . 1667 2644 367 564 Core 1383 | . 66 17 21 10 . . 147 15 28 . . 224 531 77 247 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . . . . . . . . . . 11 . . Core Remaining (%) 78 | 100 . 66 . . . 92 73 . . . . 61 . . . Volleys Fired 233 | 5 40 4 12 16 . 3 47 3 16 3 . 39 40 5 . Largest 4 | 2 2 2 2 2 . 2 2 4 4 1 . 4 4 3 . Hottest 192 | 40 100 40 50 60 . 60 60 112 122 30 . 128 192 114 . Shots Fired 564 | 10 79 8 23 32 . 6 93 12 60 3 . 97 126 15 . Gun 371 | 10 76 8 21 25 . . 87 12 54 . . 53 15 10 . Cannon 143 | . . . . . . . . . . . . 29 109 5 . Launcher 49 | . 2 . 2 7 . 6 6 . 6 3 . 15 2 . . Special 1 | . 1 . . . . . . . . . . . . . . Kinetic 514 | 10 76 8 21 25 . . 87 12 54 . . 82 124 15 . Thermal 1 | . 1 . . . . . . . . . . . . . . Explosive 49 | . 2 . 2 7 . 6 6 . 6 3 . 15 2 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 3 12 7 10 6 . 2 19 3 11 5 . 15 11 4 . Robot Miss Streak 7 | 2 4 . 1 2 . . 2 1 2 . . 5 7 3 . Penetration Max 1 | . . . . . . . 1 1 1 . . . 1 . . Secondary Targets 6 | . . . . . . . 2 1 2 . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 1 . . 1 . . . Shots Hit Robots 386 | 6 55 7 17 19 . 2 71 7 41 2 . 66 72 8 13 Core Hits 269 | 3 22 4 8 18 . 9 38 4 27 15 . 59 50 7 5 Critical Kills 1 | . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 8 | 1 . . 1 . . . 2 . 1 . . . . . 3 Critical Strikes 16 | 1 . . 1 . . . 3 . 1 . . 2 5 . 3 Destroy 6 | 1 . . 1 . . . 3 . 1 . . . . . . Blast 5 | . . . . . . . . . . . . . 5 . . Smash 3 | . . . . . . . . . . . . . . . 3 Sever 2 | . . . . . . . . . . . . 2 . . . Melee Attacks 20 | . . . . . . . . . . . . 6 . . 14 Impact 14 | . . . . . . . . . . . . . . . 14 Slashing 6 | . . . . . . . . . . . . 6 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11142 | 57 550 62 206 484 . 329 1971 196 1078 428 . 2023 3139 200 419 Guns 4166 | 57 449 62 136 146 . . 1387 196 864 . . 610 162 97 . Cannons 2218 | . . . . . . . . . . . . 388 1727 103 . Explosions 4147 | . 101 . 62 338 . 329 584 . 214 428 . 850 1241 . . Melee 594 | . . . . . . . . . . . . 175 . . 419 Ramming 17 | . . . 8 . . . . . . . . . 9 . . Kinetic 6384 | 57 449 62 136 146 . . 1387 196 864 . . 998 1889 200 . Thermal 508 | . . . . 95 . . . . . . . . 413 . . Explosive 3630 | . 101 . 62 243 . 329 584 . 214 428 . 850 819 . . Electromagnetic 9 | . . . . . . . . . . . . . 9 . . Impact 419 | . . . . . . . . . . . . . . . 419 Slashing 175 | . . . . . . . . . . . . 175 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . 1 . 6 Average Corruption 1 | . . . . . . . . . . . . . 1 . 6 Corruption Purged 1 | . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . 2 . . Message Errors 2 | . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 253 | . . . . 20 . . 7 . . . . 43 64 . 119 Projectiles 43 | . . . . . . . . . . . . 6 37 . . Explosions 91 | . . . . 20 . . 7 . . . . 37 27 . . Melee 119 | . . . . . . . . . . . . . . . 119 Knockbacks 27 | . . . . . . . . . . . . 5 18 3 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 26 | . . . . . . . . . . . . 5 18 3 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 273 | . . . 4 39 . 10 3 . . 9 . 100 108 . . Shots 11 | . . . . 1 . 2 1 . . 1 . 3 3 . . Rammed 4 | . . . 2 . . . 1 . . . . . 1 . . Targets Rammed 4 | . . . 2 . . . 1 . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 687 | . 43 . 9 . . . 30 86 235 . . 325 687 . . Average Temperature 108 | . 12 . 5 . . . 9 36 95 . . 155 150 . . Received Heat Transfer 2140 | . 198 18 78 18 . . 324 72 81 . . 546 583 60 162 Effects 5 | . . . . . . . . . . . . 2 3 . . Interference 3 | . . . . . . . . . . . . 2 1 . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . 3 Impact Corruptions 4 | . . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . Heat Transferred 400 | . . . . 100 . . . . . . . . 300 . . Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Peak Influence 635 | 5 202 35 49 156 . 183 451 224 . . . . 635 . . Initial 184 | . 3 7 . 15 . . 70 154 . . . . 184 . . Average 226 | . 77 12 6 49 . 152 278 161 . . . . 481 . . Maximum Alert Level 2 | . 1 . . . . . 2 1 . . . . 2 . . Low Security (%) 59 | 100 86 100 100 100 . 100 39 94 . . . . 8 . . Level 1 13 | . 13 . . . . . 34 5 . . . . 8 . . Level 2 27 | . . . . . . . 26 . . . . . 82 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . . 4 4 . . . . 4 . 1 Investigation 1 | . . . . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . 1 . . . . 1 . . Reinforcement 9 | . 1 . 1 . . . 4 1 . . . . 2 . . Assault 2 | . . . . . . . . . . . . . 1 . 1 Garrison 1 | . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Distress Signals 4 | . . . 2 . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 138 | . 5 1 9 10 . 1 26 5 12 5 . 21 21 10 12 Peak Tracking Total 10 | . 2 1 6 4 . . 5 3 5 3 . 4 7 7 10 Tactical Retreats 11 | . . . . 2 . . 2 1 . . . . 2 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Traps Triggered . | . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 5 | . . . . 3 . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 9 | . . . . 3 . . . . . . . . 6 . . Triggered 7 | . . . . 3 . . . . 2 . . . 2 . . Most Traps Carried 6 | . . . . 3 . . . . . . . 6 6 . . Objects Rigged 15 | . . . . . . . 5 . . . . . 10 . . Exploded 5 | . . . . . . . 2 . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Machines Disabled 28 | . 1 . . 2 . . 10 . . . . . 15 . . Max in Single Turn 6 | . 1 . . 1 . . 3 . . . . . 6 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Machines Accessed 22 | . 3 . 1 . . . 8 2 . . 4 . 4 . . Terminals 11 | . 2 . 1 . . . 5 1 . . . . 2 . . Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 76 | . 7 . 3 . . . 19 5 . . 30 . 12 . . Successful 46 | . 2 . 1 . . . 7 1 . . 30 . 5 . . Failed 30 | . 5 . 2 . . . 12 4 . . . . 7 . . Catastrophic 6 | . . . . . . . 4 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . 4 . 3 . . . 16 3 . . . . 2 . . Terminals 26 | . 4 . 3 . . . 12 3 . . . . 4 . . Fabricators 3 | . . . . . . . . . . . . . 3 . . Repair Stations 7 | . . . . . . . . 2 . . . . 5 . . Recycling Units 6 | . 3 . . . . . 3 . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 33 | . 1 . 1 . . . 1 . . . 30 . . . . Record 11 | . . . . . . . . . . . 11 . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 3 1 . . . . 1 . . Terminals 4 | . . . . . . . 2 1 . . . . 1 . . Track 1 | . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . Detonate 2 | . . . . . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . 1 . . . 7 2 . . . . 2 . . Full Trace Events 1 | . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 136 | . . . . . . . . . . . . . 136 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Total Allies 7 | . . 3 . 2 . . . 1 . . . 1 . . . Largest Group 3 | . . 3 . 2 . . . 1 1 . . 1 . . . Highest-Rated Group 96 | . . 40 . 49 . . . 10 10 . . 96 . . . Highest-Rated Ally 96 | . . 16 . 31 . . . 10 10 . . 96 . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . ROAM 2 | . . . . . . . 2 . . . . . . . . Ally Attacks 36 | . . 8 . 5 . . 13 . . . . 10 . . . Total Damage 326 | . . 75 . 64 . . . . . . . 187 . . . Kills 2 | . . 1 . . . . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . 2 2 . 2 . 3 1 Drone Launches 20 | . . . . . . . 20 . . . . . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Turns Passed 10708 | 89 570 472 139 564 194 345 1301 254 1238 605 117 2907 1219 569 125 Spaces Moved 5569 | 43 253 187 40 375 155 280 683 152 889 456 91 715 448 557 245 Core 304 | 5 . . . . . . . . . . . 162 1 133 3 Treads 1076 | 38 253 187 35 . . . 359 128 . . . 76 . . . Legs 235 | . . . . . . . . . . . . 6 229 . . Wheels 3235 | . . . 5 375 155 280 324 24 889 456 91 471 165 . . Hover . | . . . . . . . . . . . . . . . . Flight 719 | . . . . . . . . . . . . . 53 424 242 Fastest Speed 32 | 50 160 240 140 110 125 110 110 130 130 130 130 130 35 32 32 Average Speed 169 | 149 166 240 227 126 125 118 145 151 130 130 130 382 221 91 32 Slowest Speed 1050 | 160 240 240 240 140 125 125 240 156 130 130 130 1050 700 300 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 37 41 8 89 49 71 64 4 90 60 75 85 16 78 35 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 5 | . . . . 1 . . . . 1 1 1 . . 1 . Known Exits Taken 2 | . . 1 . . . . . . . . . . . 1 . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 18 | . . 1 . 1 . 3 . . 4 4 . . . 5 . Spaces Dug 17 | . . . . . . . . . . . . 15 2 . . Terrain Destroyed 420 | . 9 . 8 54 . 49 61 . 39 7 . 95 98 . . Melee . | . . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . 1 . 2 . . 3 18 . . AOE 395 | . 9 . 8 54 . 49 60 . 36 7 . 92 80 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Total 6357 | 57 334 205 68 436 155 288 901 168 933 465 90 804 589 600 264 Wait 272 | . 25 10 12 26 . . 89 6 12 1 . 18 48 23 2 Move 5548 | 42 252 186 39 374 154 279 683 151 888 455 90 714 448 550 243 Hop 4 | . . . . . . . . . . . . . . 3 1 Pick Up 67 | 4 4 1 . 3 1 3 23 1 2 1 . 9 10 5 . Fast Attach 47 | 6 1 1 . 6 . . 12 2 . . . 4 7 4 4 Attach 39 | . 1 . 2 . . 2 6 2 . . . 7 15 4 . Detach 9 | . 1 . . 2 . 1 3 1 . . . . 1 . . Swap 42 | . 7 1 1 3 . . 10 . 7 3 . 5 3 2 . Drop 62 | . 3 2 . 3 . . 28 2 5 2 . 2 11 4 . Fire 233 | 5 40 4 12 16 . 3 47 3 16 3 . 39 40 5 . Melee 20 | . . . . . . . . . . . . 6 . . 14 Ram 2 | . . . 2 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . . . . . . Trap 9 | . . . . 3 . . . . . . . . 6 . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 9) 660 | -10/Materials | Entered Mines 742 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 802 | -10/Mines | Identified exit to Materials 901 | -10/Mines | Lost 3 allies 982 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 988 | -10/Mines | Found Prototype Device 988 | -10/Mines | Identified Exp. Sensor Array 1053 | -10/Mines | Discovered exit to Materials (range 15) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Utility x2 1197 | -9/Materials | Discovered new exit (range 12) 1271 | -9/Materials | Entered Mines 1291 | -9/Mines | Lost 3 parts (1p2n) 1318 | -9/Mines | Learned Materials trap positions 1333 | -9/Mines | Found a hidden stash of uninstalled traps 1364 | -9/Mines | Discovered new exit (range 10) 1629 | -9/Mines | Found the Drone Emporium 1644 | -9/Mines | Found Prototype Device 1644 | -9/Mines | Identified Bomb Drone Bay 1828 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1830 | -9/Mines | Discovered new exit (range 5) 1835 | -9/Mines | Entered Exiles 1835 | -9/Exiles | Found Exiles lab abandoned 2014 | -9/Exiles | Discovered new exit (range 11) 2029 | -9/Exiles | Entered Mines 2342 | -8/Mines | Discovered new exit (range 15) 2369 | -8/Mines | Discovered new exit (range 12) 2374 | -8/Mines | Entered Materials 2374 | -8/Materials | Evolved 2 slots: Propulsion x2 2375 | -8/Materials | Loaded intel: 17 trap records 2518 | -8/Materials | Lost 10 allies 2558 | -8/Materials | Lost 3 allies 2774 | -8/Materials | Build established: Scavenger-Mutant 3670 | -8/Materials | Discovered new exit (range 4) 3675 | -8/Materials | Entered Factory 3675 | -7/Factory | Evolved 2 slots: Weapon x2 3788 | -7/Factory | Discovered new exit (range 12) 3894 | -7/Factory | Garrison activated, responded to threat 3929 | -7/Factory | Entered Lower Caves 3929 | -7/Lower Caves | Accompanied by 1 ally 4176 | -7/Lower Caves | Build established: Gunner 4287 | -7/Lower Caves | Encountered a Warlord checkpoint 4354 | -7/Lower Caves | Learned Factory trap positions 4565 | -7/Lower Caves | Ambushed by wild Derelicts 4708 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4755 | -7/Lower Caves | Discovered new exit (range 10) 5167 | -7/Lower Caves | Entered another Lower Caves area 5168 | -7/Lower Caves | Encountered a Warlord checkpoint 5196 | -7/Lower Caves | Discovered new exit (range 12) 5307 | -7/Lower Caves | Learned Factory emergency access door positions 5596 | -7/Lower Caves | Learned location of Zion (-6) 5612 | -7/Lower Caves | Discovered new exit (range 14) 5772 | -7/Lower Caves | Entered Data Miner 5772 | -7/Data Miner | Discovered new exit (range 6) 5797 | -7/Data Miner | Met Data Miner 5835 | -7/Data Miner | Learned location of Section 7 (-3) 5835 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5862 | -7/Data Miner | Received God Mode back door access code from Data Miner 5889 | -7/Data Miner | Entered Proximity Caves 5892 | -6/Proximity Caves | Spotter reported a threat 5960 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6018 | -6/Proximity Caves | Escorted by Enhanced Grunt 6047 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 6047 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6178 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6288 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8371 | -6/Proximity Caves | Learned location of 1 exit from Factory 8704 | -6/Proximity Caves | Spotted B-75 Beast 8719 | -6/Proximity Caves | Discovered new exit (range 6) 8796 | -6/Proximity Caves | Entered Factory 8796 | -6/Factory | Evolved 2 slots: Utility x2 8797 | -6/Factory | Identified exit to Factory 8798 | -6/Factory | Loaded intel: 99 trap records 8800 | -6/Factory | Loaded intel: 268 non-interactive machine locations 9095 | -6/Factory | Repaired Faulty Exp. Sensor Array 9259 | -6/Factory | Lost 4 parts (1p1n1u1w) 9846 | -6/Factory | First assault squad dispatched 9943 | -6/Factory | Incoming assault squad redirected 9992 | -6/Factory | Core integrity fell below 50% 10008 | -6/Factory | Discovered new exit (range 14) 10015 | -6/Factory | Entered Lower Caves 10019 | -6/Lower Caves | Lost 14 parts (2p1n4u7w) 10081 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10108 | -6/Lower Caves | Encountered a Warlord checkpoint 10171 | -6/Lower Caves | Learned Factory garrison access intel 10234 | -6/Lower Caves | Lost 3 parts (2n1u) 10263 | -6/Lower Caves | Identified exit to Lower Caves 10479 | -6/Lower Caves | Build established: Derelict-Gunner 10584 | -6/Lower Caves | Entered another Lower Caves area 10603 | -6/Lower Caves | Discovered exit to Factory (range 9) 10659 | -6/Lower Caves | Learned Factory terminal intel 10673 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10676 | -6/Lower Caves | Core integrity fell below 20% 10709 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10699_ G-50 Soldier destroyed. 10702_ Microactuators fries itself beyond repair. 10703_ VTOL Module destroyed. 10703_ Penetrated by Slug. 10704_ G-50 Soldier suffers critical hit (Smash). 10704_ Destroyed Adv. Heat Sink. 10704_ G-50 Soldier system corrupted by crushing effect. 10705_ G-50 Soldier system terminally corrupted. 10705_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 10706_ Penetrated by Slug. 10708_ Adv. Terrain Scan Processor destroyed. 10708_ Adv. Targeting Computer destroyed. 10708_ System corrupted by crushing effect (+2). 10708_ System corrupted by crushing effect (+4). 10709_ Core Shielding fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????###### #########????? | | ?????????????????????????????# ## #????? | | ???????????????????????????### ######## #????? | | ???????????????????????##### #?????"# #????? | | ??????????????????????## #???? "# ##????? | | ??????????????????????# #??? "# #?????? | | ??????????????????????# #?? "# ######? | | ??????????????????????# ### ### ## | | ??????????????????????# # # ## | | ??????????????????????# ### | | ??????????????????????# ### | | ??????????????????????# # ### # | | ??????????????????????## ## ##?# ## | | ???????????????????????#### #####??## ## | | ??????????????????????????# #####??????# ## | | ??????????????????????????# #??????????# ## | | ??????????????????????????# ##?????????## ###### | | ??????????????????????????# #??????????####????# | | ??????????????????????????# #??????????????????? | | ???????????????????????####b ##??????????????????? | | ??????????????????????## @Y%##???????????????????? | | ??????????????????????# b##????????????????????? | | ??????????????????????## [##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 8 Recoil Reduction 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Weapon Mount | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteStorageShredder Manual? 0 Play Time 01:09:36 Cumulative 61.7 hours Start 2024.04.12 @ 15:24:19 End 2024.04.12 @ 16:34:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 65 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a0b08d8-deda-4d06-a426-d7faebffc472