Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.17 @ 21:07:54

Player: John1001

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (252)     1260
Value Destroyed (9304)     9304
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2686)               2686
              TOTAL SCORE: 19150

 Bonus
-------
High Alert Combat Kills    879
Follower Combat Kills      569
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (125)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
      Makeshift Leg
>               --- UTILITY (7) ------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Microactuators
       Improved Hacking Suite
      Makeshift System Shield
>               --- WEAPON (3) -------
          Heavy Laser
          Heavy Laser
                Power Sword
>               --- INVENTORY (12) ---
          Light Nuclear Core
     Reinforced Fission Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Relay Coupler [NC] (35)
                Relay Coupler [Hunter] (19)
                Relay Coupler [Hunter] (22)
          Heavy Laser
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
                Damper Plating
>               --- WEAPON -----------
         Guided EMP Blaster
                Power Sword
>               --- INVENTORY --------
       Improved Deuterium Engine
                Carbon-fiber Leg
                Armor Integrity Analyzer
                Relay Coupler [NC]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
         Guided Plasma Cannon
                Remote Datajack
[Rating: 83]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Pulse Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Slots Evolved              9    | .   1   .   .   .   4   .   2   .   .   .   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             174  | 9   12  5   5   2   10  4   18  .   .   14  39  7   19  9   1   .   20  
  Power                    32   | 2   1   1   2   .   2   1   4   .   .   2   5   2   2   3   .   .   5   
    Engine                 18   | 2   1   .   1   .   2   .   1   .   .   .   5   1   1   .   .   .   4   
    Core                   13   | .   .   1   1   .   .   1   3   .   .   2   .   .   1   3   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               47   | 2   1   .   .   1   4   2   2   .   .   6   14  1   8   .   .   .   6   
    Treads                 12   | .   1   .   .   .   .   .   .   .   .   .   3   1   6   .   .   .   1   
    Leg                    28   | .   .   .   .   .   4   1   2   .   .   3   11  .   2   .   .   .   5   
    Wheel                  4    | 2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Utility                  45   | 2   5   .   2   1   3   1   7   .   .   4   10  1   1   3   1   .   4   
    Device                 20   | 1   .   .   1   1   1   1   6   .   .   1   3   .   .   1   1   .   3   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   .   .   .   1   1   .   .   2   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Protection             16   | 1   3   .   .   .   2   .   1   .   .   2   6   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 3   5   4   1   .   1   .   5   .   .   2   10  3   8   3   .   .   5   
    Energy Gun             11   | 1   2   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   4   
    Energy Cannon          4    | .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Ballistic Gun          14   | 2   1   .   .   .   .   .   .   .   .   2   3   2   1   2   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   2   3   .   .   1   .   .   .   .   .   3   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
    Piercing Weapon        2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 59   | .   1   1   .   1   1   .   4   2   .   4   19  2   .   5   .   .   19  
  Power                    11   | .   .   .   .   .   .   .   1   .   .   1   3   .   .   1   .   .   5   
  Propulsion               17   | .   1   .   .   .   1   .   .   1   .   .   7   1   .   1   .   .   5   
  Utility                  16   | .   .   .   .   1   .   .   2   1   .   1   6   .   .   1   .   .   4   
  Weapon                   15   | .   .   1   .   .   .   .   1   .   .   2   3   1   .   2   .   .   5   
  Highest Loss Streak      9    | .   1   1   .   1   1   .   2   2   .   2   7   1   .   5   .   .   9   
Average Slot Usage (%)     92   | .   97  99  100 100 95  100 93  92  85  90  93  64  81  83  88  93  86  
  Engine                   4    | .   12  2   .   .   7   8   3   .   .   .   9   6   6   2   .   .   3   
  Core                     7    | .   .   9   11  12  8   8   10  14  14  13  1   .   .   9   12  12  7   
  Treads                   6    | .   1   12  12  2   .   .   .   .   .   .   .   12  19  22  18  18  11  
  Leg                      10   | .   .   .   .   .   12  17  19  17  14  10  22  .   3   .   .   .   6   
  Wheel                    4    | .   21  12  12  22  8   6   1   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   12  12  12  12  11  8   14  24  21  21  16  6   6   6   13  18  16  
  Storage                  7    | .   11  12  12  12  8   8   7   7   7   7   6   6   6   6   6   6   6   
  Processor                7    | .   .   .   2   12  8   8   7   7   7   6   6   12  11  7   12  12  9   
  Protection               6    | .   11  12  9   .   4   8   8   .   .   4   10  5   6   4   .   .   .   
  Energy Gun               1    | .   3   2   .   .   .   .   4   7   7   2   .   .   .   .   .   .   5   
  Energy Cannon            2    | .   .   .   2   12  8   8   .   .   .   .   3   .   4   4   .   .   .   
  Ballistic Gun            3    | .   3   2   .   .   .   .   .   .   .   6   4   3   2   7   12  12  4   
  Launcher                 3    | .   17  9   9   .   8   8   .   .   .   .   2   .   2   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   5   .   4   6   6   6   6   
  Piercing Weapon          4    | .   .   8   12  12  8   8   6   7   7   7   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 11  47  47  50  50  65  65  77  60  59  63  85  113 121 114 56  56  65  
  Greatest Support         130  | 20  20  10  10  20  49  49  42  42  27  47  90  130 112 110 80  80  120 
  Greatest Overweight (x)  5    | .   4   4   4   4   5   3   2   2   2   5   4   1   1   1   .   .   1   
  Average Overweight (x)   1    | .   2   4   4   2   2   2   1   1   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 4   18  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 4   11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 2   9   11  12  12  12  12  12  11  11  12  12  11  12  11  9   12  12  
  Average Carried          10   | .   6   9   11  11  8   11  10  11  11  11  11  9   10  9   8   9   9   
  Final Capacity           12   | 4   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 2   8   10  12  12  12  12  11  11  11  12  8   10  10  8   9   12  9   

 Class Distribution 
--------------------
 54% | Hacker-Mutant
 25% | Scavenger-Mutant
 16% | Bothacker-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -10/Exiles
  Hacker-Assassin | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Data Miner
 Bothacker-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
    Hacker-Mutant | -5/Proximity Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           4444  | 283  302  183  .    70   70   190  350  60   .    215  1352 122  643  255  58   27   264  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10157 | 36   443  176  .    249  362  622  1033 268  .    42   3801 350  1185 487  45   27   1031 
  Parts                    480   | 4    26   18   .    11   13   31   60   10   .    2    171  10   45   33   5    3    38   
Haulers Intercepted        4     | .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    .    .    3    .    .    .    4    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  188  | 1   12  7   .   4   4   18  20  7   .   2   62  1   15  14  1   .   20  
  Melee                    54   | .   .   3   .   .   .   1   12  .   .   2   13  .   5   4   .   .   14  
  Guns                     32   | 1   2   2   .   .   .   .   1   1   .   .   10  1   3   5   1   .   5   
  Cannons                  56   | .   .   .   .   3   3   11  7   6   .   .   16  .   6   4   .   .   .   
  AOE                      44   | .   10  2   .   .   1   6   .   .   .   .   23  .   1   .   .   .   1   
Classes Destroyed          21   | 1   6   1   .   3   1   .   2   .   .   1   4   1   .   .   .   1   .   
  Worker                   16   | .   1   2   .   .   .   .   5   .   .   .   7   .   1   .   .   .   .   
  Builder                  16   | .   2   .   .   .   .   .   1   .   .   .   13  .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 9    | .   1   .   .   .   .   .   1   .   .   .   5   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   3   .   .   .   3   .   2   .   .   .   3   .   .   .   .   .   .   
  Swarmer                  45   | .   2   4   .   .   .   5   7   1   .   1   6   .   3   9   .   .   7   
  Grunt                    90   | 1   10  2   .   1   .   10  7   4   .   .   37  .   6   3   .   .   9   
  Brawler                  7    | .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   .   2   
  Duelist                  5    | .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   2   4   3   3   1   .   .   4   .   .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   2   .   .   .   4   .   2   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
Best Kill Streak           16   | 1   10  2   .   2   5   8   5   5   .   1   16  1   4   4   1   1   8   
  Combat Bots Only         9    | 1   6   2   .   2   3   8   4   5   .   1   9   1   4   4   1   .   8   
Max Kills in Single Turn   5    | 1   4   2   .   1   2   2   1   1   .   1   5   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   1   2   .   .   .   .   2   .   1   .   .   .   1   
  Melee                    1    | .   .   1   .   .   .   1   1   .   .   1   1   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Fac   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   
Damage Taken               9735  | 13    168   299   .     45    60    229   1156  148   .     194   2886  148   562   1338  9     212   2268  
  Core                     1205  | 7     20    42    .     11    22    27    104   38    .     74    254   .     .     83    .     55    468   
  Absorbed by Shields      239   | .     .     .     .     .     .     .     .     .     .     16    223   .     .     .     .     .     .     
Core Remaining (%)         81    | 97    .     .     .     68    .     91    .     .     .     69    .     .     .     .     .     .     .     
Volleys Fired              428   | 3     21    8     .     9     20    44    56    13    .     14    117   31    39    29    1     1     22    
  Largest                  2     | 2     2     2     .     1     1     1     1     2     .     2     2     2     2     2     2     2     2     
  Hottest                  138   | 70    70    70    .     120   120   120   120   111   .     111   133   50    99    99    46    46    138   
Shots Fired                637   | 6     41    13    .     9     20    44    55    24    .     20    209   39    54    54    4     2     43    
  Gun                      283   | 6     12    10    .     .     .     .     13    11    .     10    96    35    14    27    4     2     43    
  Cannon                   249   | .     .     .     .     9     20    31    42    13    .     10    66    .     31    27    .     .     .     
  Launcher                 104   | .     29    3     .     .     .     13    .     .     .     .     47    3     9     .     .     .     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  275   | 3     6     5     .     .     .     .     30    13    .     18    90    35    14    27    4     2     28    
  Thermal                  193   | 3     6     5     .     9     20    31    25    11    .     2     66    .     .     .     .     .     15    
  Explosive                92    | .     29    3     .     .     .     13    .     .     .     .     47    .     .     .     .     .     .     
  Electromagnetic          76    | .     .     .     .     .     .     .     .     .     .     .     6     3     40    27    .     .     .     
  Robot Hit Streak         44    | 3     11    12    .     2     9     29    44    28    .     4     28    25    23    20    4     6     32    
  Robot Miss Streak        3     | 1     1     1     .     .     .     .     2     3     .     2     3     1     1     1     .     .     1     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     1     1     1     .     .     .     .     
  Secondary Targets        3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
Shots Hit Robots           707   | 5     20    16    .     2     7     24    92    18    .     27    244   36    69    52    3     2     90    
  Core Hits                425   | 2     32    12    .     4     9     27    44    11    .     10    181   5     37    16    2     1     32    
  Critical Hits            46    | .     .     .     .     .     .     1     3     2     .     1     23    8     5     1     .     .     2     
  Critical Kills           17    | .     .     .     .     .     .     .     1     1     .     .     10    1     3     .     .     .     1     
  Critical Parts Destroyed 20    | .     .     .     .     .     .     1     2     1     .     .     12    .     2     1     .     .     1     
Melee Attacks              240   | .     .     6     .     1     .     4     45    .     .     18    73    .     29    10    .     .     54    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 166   | .     .     .     .     .     .     .     .     .     .     .     73    .     29    10    .     .     54    
  Piercing                 73    | .     .     6     .     1     .     4     44    .     .     18    .     .     .     .     .     .     .     
  Sneak Attacks            28    | .     .     3     .     1     .     1     9     .     .     .     8     .     6     .     .     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           28160 | 54    1181  535   .     385   825   1623  3103  436   .     729   12390 365   2598  1294  39    27    2576  
  Guns                     3384  | 54    108   97    .     .     .     .     152   138   .     111   942   359   335   463   39    27    559   
  Cannons                  6616  | .     .     .     .     274   666   877   1202  298   .     220   2063  .     589   427   .     .     .     
  Explosions               8226  | .     1046  102   .     .     159   568   .     .     .     .     6152  6     193   .     .     .     .     
  Melee                    9888  | .     .     336   .     100   .     178   1749  .     .     398   3233  .     1473  404   .     .     2017  
  Ramming                  46    | .     27    .     .     11    .     .     .     .     .     .     .     .     8     .     .     .     .     
  Kinetic                  3968  | 29    32    35    .     .     .     .     802   298   .     314   847   359   335   463   39    27    388   
  Thermal                  5046  | 25    76    62    .     274   666   877   552   138   .     17    2188  .     .     .     .     .     171   
  Explosive                7902  | .     1046  102   .     .     159   568   .     .     .     .     6027  .     .     .     .     .     .     
  Electromagnetic          1310  | .     .     .     .     .     .     .     .     .     .     .     95    6     782   427   .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 7127  | .     .     .     .     .     .     .     .     .     .     .     3233  .     1473  404   .     .     2017  
  Piercing                 2761  | .     .     336   .     100   .     178   1749  .     .     398   .     .     .     .     .     .     .     
Highest Corruption         17    | .     2     2     2     2     .     .     1     1     1     1     11    16    16    16    17    17    .     
  Average Corruption       6     | .     2     2     2     2     .     .     1     1     1     1     2     15    16    16    16    17    .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  224   | .     5     10    8     4     .     .     1     3     3     3     12    17    85    46    19    8     .     
    Message Errors         50    | .     1     1     3     1     .     .     1     1     .     1     4     4     17    13    3     .     .     
    Matter Fused           26    | .     .     .     .     .     .     .     .     .     .     .     .     2     12    6     4     2     .     
    Heat Flow Errors       16    | .     .     3     3     1     .     .     .     .     .     .     .     1     4     1     3     .     .     
    Energy Discharges      27    | .     1     2     2     2     .     .     .     .     1     1     .     1     9     2     2     4     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Data Loss (minor)      24    | .     .     3     .     .     .     .     .     1     2     1     2     2     8     3     2     .     .     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     .     
    Misfires               7     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     .     .     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     1     .     5     1     .     1     .     
    Misdirections          16    | .     .     .     .     .     .     .     .     .     .     .     1     .     8     4     3     .     .     
    Targeting Errors       39    | .     2     1     .     .     .     .     .     1     .     .     4     6     12    13    .     .     .     
    Weapon Failures        5     | .     1     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1571  | .     18    58    .     6     61    20    299   .     .     43    644   .     318   88    .     .     16    
  Projectiles              242   | .     .     .     .     6     61    18    37    .     .     .     97    .     11    12    .     .     .     
  Explosions               324   | .     18    .     .     .     .     .     .     .     .     .     306   .     .     .     .     .     .     
  Melee                    1005  | .     .     58    .     .     .     2     262   .     .     43    241   .     307   76    .     .     16    
Knockbacks                 5     | .     .     .     .     .     .     .     3     1     .     1     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5     | .     .     .     .     .     .     .     3     1     .     1     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      436   | .     56    22    .     5     .     14    .     .     .     .     275   .     64    .     .     .     .     
  Shots                    17    | .     3     2     .     .     .     2     .     .     .     .     9     .     1     .     .     .     .     
  Rammed                   4     | .     2     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
Targets Rammed             4     | .     2     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        546   | 39    213   267   162   426   256   546   359   177   .     24    19    240   202   349   180   .     .     
  Average Temperature      113   | 24    64    96    68    167   105   187   95    82    .     8     4     102   53    139   93    .     .     
  Received Heat Transfer   3767  | 12    102   60    .     18    27    144   531   123   .     46    976   12    135   468   .     .     1113  
  Effects                  15    | .     .     .     .     1     .     12    .     .     .     .     .     .     .     2     .     .     .     
    Shutdowns              6     | .     .     .     .     1     .     4     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     .     
    Short Circuit          4     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             17    | .     1     .     .     4     4     1     1     .     .     .     4     .     1     .     .     .     1     
  Heat Transferred         9410  | 74    222   185   .     640   1520  1815  1213  296   .     37    3075  .     .     .     .     .     333   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Peak Influence             1412 | 20   202  178  .    85   160  859  536  .    .    .    1412 292  278  .    .    .    .    
  Initial                  334  | .    9    53   .    .    .    79   334  .    .    .    9    292  122  .    .    .    .    
  Average                  281  | 4    141  46   .    15   114  566  295  .    .    .    426  245  105  .    .    .    .    
Maximum Alert Level        4    | .    1    .    .    .    .    3    2    .    .    .    4    1    1    .    .    .    .    
  Low Security (%)         57   | 100  94   100  .    100  100  8    23   .    .    .    52   .    86   .    .    .    .    
  Level 1                  15   | .    5    .    .    .    .    18   49   .    .    .    3    100  13   .    .    .    .    
  Level 2                  10   | .    .    .    .    .    .    29   26   .    .    .    10   .    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    43   .    .    .    .    24   .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    1    .    .    .    1    .    7    .    .    .    26   .    6    .    .    .    1    
  Investigation            13   | .    1    .    .    .    .    .    3    .    .    .    8    .    1    .    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    1    .    .    .    4    .    2    .    .    .    .    
  Reinforcement            13   | .    .    .    .    .    .    .    3    .    .    .    7    .    3    .    .    .    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Distress Signals           10   | .   3   .   .   .   .   .   2   .   .   .   3   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              274  | 1   19  10  .   2   4   18  34  11  .   10  87  6   24  16  1   3   28  
  Peak Tracking Total      8    | 1   4   2   .   2   2   4   5   6   .   3   5   3   4   6   1   3   8   
  Tactical Retreats        30   | .   2   1   .   .   .   3   3   4   .   .   10  .   2   1   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Traps Triggered            20   | .   2   .   .   .   .   5   4   .   .   .   4   .   5   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       21   | .   .   .   .   .   .   10  11  .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Disabled          41   | .   6   .   .   .   1   2   .   .   .   .   25  .   5   2   .   .   .   
  Max in Single Turn       5    | .   2   .   .   .   1   1   .   .   .   .   5   .   2   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Accessed          53   | .   9   1   4   .   4   .   7   .   4   .   16  .   8   .   .   .   .   
  Terminals                18   | .   6   1   .   .   2   .   2   .   .   .   5   .   2   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   .   .   .   
Total Hacks                199  | .   35  2   49  .   8   .   26  .   25  .   38  .   16  .   .   .   .   
  Successful               158  | .   25  .   49  .   6   .   15  .   25  .   25  .   13  .   .   .   .   
  Failed                   41   | .   10  2   .   .   2   .   11  .   .   .   13  .   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   7   2   3   .   3   .   3   .   .   .   1   .   .   .   .   .   .   
  Terminals                66   | .   26  2   .   .   4   .   12  .   .   .   17  .   5   .   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   .   7   .   .   .   8   .   3   .   .   .   .   
  Repair Stations          13   | .   2   .   .   .   2   .   3   .   .   .   2   .   4   .   .   .   .   
  Recycling Units          14   | .   7   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   1   .   .   .   2   .   2   .   .   .   .   
Terminal Hacks             118  | .   16  .   49  .   3   .   10  .   25  .   11  .   4   .   .   .   .   
  Record                   74   | .   4   .   49  .   .   .   2   .   11  .   6   .   2   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   1   .   4   .   1   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   3   .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   1   .   .   .   7   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   
Repair Station Hacks       11   | .   2   .   .   .   2   .   1   .   .   .   2   .   4   .   .   .   .   
  Scan Component           6    | .   1   .   .   .   1   .   1   .   .   .   1   .   2   .   .   .   .   
  Repair                   5    | .   1   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   
Recycling Unit Hacks       9    | .   7   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   .   .   .   2   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   1   .   .   3   .   4   .   .   .   13  .   4   .   .   .   .   
  Full Trace Events        11   | .   1   .   .   .   .   .   3   .   .   .   6   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   
    Matter                 1053 | .   .   .   .   .   .   .   .   .   .   .   702 .   351 .   .   .   .   
    Time                   467  | .   .   .   .   .   .   .   .   .   .   .   374 .   93  .   .   .   .   
  Total Robot Build Rating 42   | .   .   .   .   .   .   .   .   .   .   .   21  .   21  .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   1   .   4   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Time                     179  | .   26  .   .   .   26  .   .   .   .   .   40  .   87  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          15   | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         15   | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Total Allies               13   | .    .    2    .    .    .    .    3    .    .    1    3    1    3    .    .    .    .    
  Largest Group            3    | .    .    2    2    .    .    .    3    .    .    1    3    3    3    .    .    .    .    
  Highest-Rated Group      141  | .    .    38   38   .    .    .    93   .    .    94   141  120  141  .    .    .    .    
  Highest-Rated Ally       94   | .    .    31   31   .    .    .    31   .    .    94   94   47   47   .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               150  | .    .    .    .    .    .    .    34   .    .    43   5    58   10   .    .    .    .    
  Total Damage             4415 | .    .    .    .    .    .    .    546  .    .    1306 586  1690 287  .    .    .    .    
  Kills                    20   | .    .    .    .    .    .    .    6    .    .    9    3    2    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               14208 | 90   751  943  806  501  361  1426 1375 480  271  864  2523 279  1340 634  469  241  854  
Spaces Moved               7906  | 91   628  712  660  435  178  683  679  262  147  422  1161 113  593  304  285  145  408  
  Core                     31    | 31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1764  | .    .    .    .    .    .    .    .    .    .    .    48   113  593  304  285  145  276  
  Legs                     3464  | .    .    .    .    .    109  683  679  262  147  339  1113 .    .    .    .    .    132  
  Wheels                   2564  | 60   628  712  660  435  69   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   83    | .    .    .    .    .    .    .    .    .    .    83   .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   120  120  100  100  156  153  153  185  150  120  160  162  162  163  163  125  
  Average Speed            146   | 69   101  120  120  104  148  186  160  168  185  180  138  177  175  167  163  163  151  
  Slowest Speed            270   | 80   120  120  120  120  220  220  185  185  185  270  240  180  182  182  163  163  163  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    82   99   93   86   16   58   22   30   74   63   39   85   18   50   47   14   51   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    .    1    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    2    .    .    .    .    .    1    .    .    .    2    1    .    1    
Spaces Dug                 14    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
Terrain Destroyed          674   | .    110  20   .    1    13   27   4    .    .    2    461  .    34   2    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13    | .    .    .    .    1    .    .    4    .    .    2    4    .    .    2    .    .    .    
  AOE                      661   | .    110  20   .    .    13   27   .    .    .    .    457  .    34   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      9580 | 107  701  781  676  472  253  794  869  277  146  486  1756 154  797  357  287  148  519  
  Wait                     646  | 3    25   48   1    23   40   26   35   3    .    8    326  .    101  .    .    .    7    
  Move                     7889 | 90   627  711  659  434  177  681  678  261  146  421  1161 112  592  303  284  144  408  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | .    6    2    6    1    3    5    6    .    .    3    10   .    6    2    1    3    7    
  Fast Attach              102  | 9    7    1    .    1    3    2    7    .    .    10   31   3    10   5    1    .    12   
  Attach                   50   | .    5    1    2    1    4    2    7    .    .    3    6    3    5    3    .    .    8    
  Detach                   38   | 2    7    1    1    .    1    2    8    .    .    3    3    4    3    3    .    .    .    
  Swap                     22   | .    .    3    3    .    3    .    4    .    .    1    2    1    4    1    .    .    .    
  Drop                     61   | .    1    .    4    1    2    7    7    .    .    5    27   .    5    1    .    .    1    
  Fire                     428  | 3    21   8    .    9    20   44   56   13   .    14   117  31   39   29   1    1    22   
  Melee                    240  | .    .    6    .    1    .    4    45   .    .    18   73   .    29   10   .    .    54   
  Ram                      3    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            33   | .    .    .    .    .    .    15   16   .    .    .    .    .    2    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    61 | -11/Scrapyard      | Identified exit to Materials
    61 | -11/Scrapyard      | Discovered exit to Materials (range 8)
    91 | -11/Scrapyard      | Entered Materials
    91 | -10/Materials      | Evolved 1 slot: Utility x1
   183 | -10/Materials      | Identified exit to Mines
   183 | -10/Materials      | Discovered exit to Mines (range 15)
   305 | -10/Materials      | Identified exit to Materials
   305 | -10/Materials      | Discovered exit to Materials (range 15)
   311 | -10/Materials      | Build established: Hacker-Mutant
   600 | -10/Materials      | Discovered exit to Materials (range 15)
   694 | -10/Materials      | Repaired Grenade Launcher?
   842 | -10/Materials      | Entered Mines
   862 | -10/Mines          | Met a Derelict bent on vengeance
  1097 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1147 | -10/Mines          | Assembled infested the area
  1223 | -10/Mines          | Discovered exit to Materials (range 7)
  1293 | -10/Mines          | Discovered exit to Materials (range 7)
  1767 | -10/Mines          | Identified exit to Exiles
  1767 | -10/Mines          | Discovered exit to Exiles (range 5)
  1785 | -10/Mines          | Entered Exiles
  1785 | -10/Exiles         | Accompanied by 2 allies
  1805 | -10/Exiles         | Identified exit to Mines
  1805 | -10/Exiles         | Discovered exit to Mines (range 15)
  1815 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1866 | -10/Exiles         | Met 8R-AWN
  1889 | -10/Exiles         | Met EX-HEX
  1944 | -10/Exiles         | Met EX-DEC
  2009 | -10/Exiles         | Visited The Gauntlet
  2207 | -10/Exiles         | Discovered exit to Mines (range 14)
  2288 | -10/Exiles         | Learned location of Zion (-6)
  2319 | -10/Exiles         | Met EX-BIN
  2339 | -10/Exiles         | Aligned with FarCom system
  2340 | -10/Exiles         | Given EX-Vault access code
  2408 | -10/Exiles         | Opened EX-Vault
  2414 | -10/Exiles         | Found Prototype Device
  2424 | -10/Exiles         | Identified Trap Reconfigurator
  2429 | -10/Exiles         | Found Prototype Processor
  2430 | -10/Exiles         | Identified Modified TNC
  2439 | -10/Exiles         | Found Prototype Energy Cannon
  2440 | -10/Exiles         | Identified Gui. Plasma Cannon
  2466 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2591 | -10/Exiles         | Stole three prototypes: Modified TNC, Trap Reconfigurator, Gui. Plasma Cannon
  2591 | -10/Exiles         | Entered Mines
  2877 | -9/Mines           | Build established: Hacker-Assassin
  2964 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3071 | -9/Mines           | Learned 2 Materials zone layouts
  3071 | -9/Mines           | Identified exit to Materials
  3071 | -9/Mines           | Discovered exit to Materials (range 10)
  3072 | -9/Mines           | Learned location of Storage (-7)
  3092 | -9/Mines           | Entered Materials
  3092 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  3150 | -8/Materials       | Garrison activated, responded to threat
  3279 | -8/Materials       | Repaired Ion Engine
  3451 | -8/Materials       | Identified exit to Garrison
  3453 | -8/Materials       | Entered Garrison
  3539 | -8/Garrison        | Build established: Hacker-Mutant
  3624 | -8/Garrison        | Triggered checkpoint
  3810 | -8/Garrison        | Triggered checkpoint
  3826 | -8/Garrison        | Triggered checkpoint
  3861 | -8/Garrison        | Destroyed 8 combat bots
  3945 | -8/Garrison        | Identified exit to Factory
  3945 | -8/Garrison        | Discovered exit to Factory (range 14)
  3978 | -8/Garrison        | Triggered checkpoint
  4239 | -8/Garrison        | Triggered checkpoint
  4530 | -8/Garrison        | Discovered exit to Factory (range 15)
  4567 | -8/Garrison        | Installed Relay Interface Framework
  4743 | -8/Garrison        | Garrison Relay disabled
  4879 | -8/Garrison        | Entered Factory
  4879 | -7/Factory         | Evolved 2 slots: Utility x2
  4881 | -7/Factory         | FarCom data flow suspended
  5170 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  5184 | -7/Factory         | Build established: Scavenger-Mutant
  5339 | -7/Factory         | Identified exit to Lower Caves
  5339 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  5572 | -7/Factory         | Build established: Bothacker-Mutant
  5977 | -7/Factory         | Identified exit to Storage
  6254 | -7/Factory         | Entered Lower Caves
  6255 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  6464 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6734 | -7/Lower Caves     | Entered Data Miner
  6734 | -7/Data Miner      | Identified exit to Proximity Caves
  6734 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  6770 | -7/Data Miner      | Met Data Miner
  6834 | -7/Data Miner      | Learned location of Section 7 (-2)
  6834 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6870 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7005 | -7/Data Miner      | Entered Proximity Caves
  7144 | -6/Proximity Caves | Spotted 1W-UZF(f)
  7145 | -6/Proximity Caves | Encountered a Master Thief
  7146 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7153 | -6/Proximity Caves | Allies destroyed 1W-UZF(f)
  7359 | -6/Proximity Caves | Spotted B-75 Beast
  7590 | -6/Proximity Caves | Encountered a Master Thief
  7592 | -6/Proximity Caves | Spotted ZN-QMJ(f)
  7592 | -6/Proximity Caves | Spotted YB-TNP(f)
  7593 | -6/Proximity Caves | Encountered a Master Thief
  7595 | -6/Proximity Caves | Destroyed YB-TNP(f)
  7599 | -6/Proximity Caves | Allies destroyed ZN-QMJ(f)
  7601 | -6/Proximity Caves | Spotted TA-8QK(f)
  7603 | -6/Proximity Caves | Encountered a Master Thief
  7603 | -6/Proximity Caves | Trap Reconfigurator stolen by Master Thief
  7603 | -6/Proximity Caves | Spotted KB-DFW(f)
  7604 | -6/Proximity Caves | Encountered a Master Thief
  7620 | -6/Proximity Caves | Allies destroyed KB-DFW(f)
  7641 | -6/Proximity Caves | Identified exit to Factory
  7641 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  7758 | -6/Proximity Caves | Build established: Scavenger-Mutant
  7869 | -6/Proximity Caves | Entered Factory
  7869 | -6/Factory         | Accompanied by 1 ally
  7869 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8078 | -6/Factory         | Incoming investigation squad redirected
  8278 | -6/Factory         | Lost 3 parts (2u1w)
  8660 | -6/Factory         | Identified exit to Factory
  8660 | -6/Factory         | Discovered exit to Factory (range 5)
  8856 | -6/Factory         | Incoming investigation squad redirected
  9182 | -6/Factory         | Fabricated Prc. Rocket Launcher (x1)
  9358 | -6/Factory         | Incoming investigation squad redirected
  9441 | -6/Factory         | Destroyed 9 combat bots
  9499 | -6/Factory         | Garrison activated, responded to threat
  9619 | -6/Factory         | First assault squad dispatched
  9640 | -6/Factory         | Incoming assault squad redirected
  9692 | -6/Factory         | Repaired Prc. Rocket Launcher
  9823 | -6/Factory         | Destroyed 7 combat bots
  9936 | -6/Factory         | Spotted B-75 Beast
  9962 | -6/Factory         | Destroyed B-75 Beast
 10063 | -6/Factory         | Incoming investigation squad redirected
 10159 | -6/Factory         | Local fabrication network quarantined
 10174 | -6/Factory         | System corruption reached 10%
 10228 | -6/Factory         | Lost 7 parts (1p3n2u1w)
 10238 | -6/Factory         | Fabricated G-67 Veteran (x3)
 10334 | -6/Factory         | Incoming assault squad redirected
 10392 | -6/Factory         | Sucked down chute
 10392 | -6/Factory         | Entered Waste
 10393 | -6/Waste           | Met a frightened Derelict
 10394 | -6/Waste           | Spotted C-40 Crusher
 10407 | -6/Waste           | EMP discharged
 10425 | -6/Waste           | 2 allies followed down the chute
 10427 | -6/Waste           | Allies destroyed C-40 Crusher
 10429 | -6/Waste           | Spotted C-40 Crusher
 10431 | -6/Waste           | Spotted C-40 Crusher
 10432 | -6/Waste           | Found Damper Plating
 10442 | -6/Waste           | Allies destroyed C-40 Crusher
 10459 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10467 | -6/Waste           | Build established: Hacker-Mutant
 10499 | -6/Waste           | Destroyed C-40 Crusher
 10501 | -6/Waste           | Spotted C-40 Crusher
 10507 | -6/Waste           | EMP discharged
 10510 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 10512 | -6/Waste           | Spotted C-40 Crusher
 10513 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10545 | -6/Waste           | Spotted C-40 Crusher
 10597 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10607 | -6/Waste           | EMP discharged
 10654 | -6/Waste           | Identified exit to Factory
 10654 | -6/Waste           | Discovered exit to Factory (range 10)
 10671 | -6/Waste           | Entered Factory
 10817 | -6/Factory         | Repaired Power Sword
 11350 | -6/Factory         | Fabricated G-67 Veteran (x3)
 11951 | -6/Factory         | Identified exit to Lower Caves
 11951 | -6/Factory         | Discovered exit to Lower Caves (range 18)
 12011 | -6/Factory         | Entered Lower Caves
 12188 | -6/Lower Caves     | Learned Factory security intel
 12288 | -6/Lower Caves     | Spotted Q0-CMT(f)
 12290 | -6/Lower Caves     | Encountered a Master Thief
 12290 | -6/Lower Caves     | Broken Gui. Plasma Cannon stolen by Master Thief
 12294 | -6/Lower Caves     | Spotted BK-U51(f)
 12295 | -6/Lower Caves     | Encountered a Master Thief
 12306 | -6/Lower Caves     | Destroyed BK-U51(f)
 12419 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 12505 | -6/Lower Caves     | Lost 5 parts (1p1n1u2w)
 12520 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12615 | -6/Lower Caves     | Spotted 4X-EKZ(f)
 12616 | -6/Lower Caves     | Encountered a Master Thief
 12616 | -6/Lower Caves     | Hvy. Treads stolen by Master Thief
 12618 | -6/Lower Caves     | Destroyed 4X-EKZ(f)
 12642 | -6/Lower Caves     | Identified exit to Lower Caves
 12642 | -6/Lower Caves     | Discovered exit to Lower Caves (range 2)
 12645 | -6/Lower Caves     | Entered another Lower Caves area
 12645 | -6/Lower Caves     | Discovered exit to Factory (range 5)
 13092 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13097 | -6/Lower Caves     | Identified exit to Zion
 13097 | -6/Lower Caves     | Discovered exit to Zion (range 13)
 13114 | -6/Lower Caves     | Entered Zion
 13199 | -6/Zion            | Given A8's code to call for help
 13220 | -6/Zion            | Identified exit to Proximity Caves
 13220 | -6/Zion            | Discovered exit to Proximity Caves (range 18)
 13268 | -6/Zion            | System corruption cleaned by Quarantine Array
 13274 | -6/Zion            | RIF detected upon attempting to enter Zion
 13274 | -6/Zion            | Attacked by Zionites
 13274 | -6/Zion            | Spotted QA-1ED(B)
 13274 | -6/Zion            | Spotted 4I-FN3(B)
 13355 | -6/Zion            | Entered Proximity Caves
 13648 | -5/Proximity Caves | Core integrity fell below 50%
 13685 | -5/Proximity Caves | Lost 3 parts (1n2w)
 13839 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 13932 | -5/Proximity Caves | Lost 9 parts (4p2n1u2w)
 13950 | -5/Proximity Caves | Core integrity fell below 20%
 14035 | -5/Proximity Caves | Destroyed 8 combat bots
 14043 | -5/Proximity Caves | Lost 4 parts (2n1u1w)
 14209 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
S-27 Virus destroyed.
Acquired Lgt. Angular Momentum Engine. <x2>
Acquired 20 matter.
Acquired Adv. Heat Sink.
Acquired Hvy. Laser.
Acquired Microactuators.
Acquired 19 matter.
Acquired Rnf. Fission Core.
Acquired Lgt. Nuclear Core.
Acquired 1 matter.
Searching scrap...
Found Mak. System Shield.
Found Point Defense System.
Found Hpw. Tractor Beam.
Found Imp. Weapon Cycler.
Found 33 Matter.
Acquired Mak. System Shield.
Acquired 10 matter.
S-27 Virus destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????##           ######%!%    ##????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       66
Thermal Conversion         30
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         6
Armor Integrity Analysis   33
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          11

 Item Schematics 
-----------------
           Arm. Huge Wheel | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
      Prc. Rocket Launcher | -6/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Prc. Rocket Launcher | x1 | -6/Factory 
         G-67 Veteran | x3 | -6/Factory 
         G-67 Veteran | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Dynamic Key
Explorer
Hey, That's Mine!
I Survived The Infestation
I'm Back, Baby!
It's Just You
Just What I Needed
Knowing Is Half The Battle
Let's See Who's Tougher
My Command Is Your Wish
Oops
Party Time
Please Form A Line
Prolific Hacker
Remodeling
Shopping List
Significant Disruption
Superinsulated
System Compromised
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              BoreMetafiberArmor
  Manual?         0
Play Time         04:38:44
  Cumulative      12.7 hours
  Start           2020.09.15 @ 17:28:38
  End             2020.09.17 @ 21:07:54
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          11
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14930599-1ef7-4f01-94db-6ec236e2d98f