Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 20:21:02 Player: Blaf Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1675) 1675 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4250 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Advanced Visual Processing Unit Seismic Detector Targeting Computer Improved Targeting Computer Reaction Control System > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg VSS Leg Reaction Control System Shield Generator Light Assault Rifle Light Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 54 | 7 11 19 8 9 Power 12 | 1 2 7 1 1 Engine 10 | 1 2 7 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 17 | 3 4 6 4 . Treads . | . . . . . Leg 14 | 1 3 6 4 . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 3 3 6 Device 6 | . . . 1 5 Storage 1 | 1 . . . . Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 11 | 2 4 3 . 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 4 3 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 34 | . 2 10 . 22 Power 6 | . . 2 . 4 Propulsion 9 | . 1 4 . 4 Utility 11 | . . 2 . 9 Weapon 8 | . 1 2 . 5 Highest Loss Streak 12 | . 1 3 . 12 To Critical Strikes . | . . . . . Average Backups 6 | 2 6 6 7 3 Power 1 | . 1 . 1 . Propulsion 1 | . 1 1 2 1 Utility 1 | . . 1 1 1 Weapon 1 | . 1 1 2 . Tool/Special . | . . . . . Unused Backups 3 | . 2 1 . . Power . | . . . . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon 2 | . 1 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 92 97 99 78 Engine 15 | . 14 21 10 5 Core 2 | . . . 7 5 Leg 19 | . 21 21 18 12 Wheel 1 | . 6 . . . Device 3 | . . . 8 13 Storage 10 | . 14 11 9 4 Processor 13 | . 7 10 21 24 Protection 5 | . . 9 5 . Ballistic Gun 21 | . 27 21 18 8 Peak Build Rating 29 | 6 7 15 24 29 Average Rating 12 | 4 6 10 20 24 On Entrance 10 | . 6 7 15 24 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 30 | 14 14 28 30 25 Greatest Support 32 | 26 26 20 32 32 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 3 8 8 8 8 Average Carried 6 | 2 6 6 7 3 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 8 8 8 . Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1718 | 246 440 709 158 165 Remotely . | . . . . . Salvage Created 1977 | . 482 922 342 231 Parts 111 | . 32 57 15 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 15 17 7 6 Melee 2 | . . . . 2 Guns 43 | . 15 17 7 4 Classes Destroyed 8 | . 3 4 . 1 Worker 2 | . . 1 1 . Builder 1 | . . 1 . . Recycler 3 | . . 2 1 . Watcher 4 | . 1 2 1 . Swarmer 13 | . 6 3 4 . Grunt 23 | . 9 10 2 2 Sentry 8 | . . 4 1 3 Programmer 1 | . . . . 1 Best Kill Streak 4 | . 4 4 4 2 Combat Bots Only 4 | . 4 4 4 2 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 556 | . 127 109 36 284 Missed 184 | . 48 21 12 103 Hits 372 | . 79 88 24 181 Melee 6 | . . 6 . . Projectile 366 | . 79 82 24 181 Critical Strikes 4 | . . 2 . 2 Actively Blocked 2 | . . 2 . . Damage Taken 4140 | . 795 1232 208 1905 Core 1006 | . 126 145 26 709 Absorbed by Shields 93 | . . . 80 13 Redirected to Shielding 94 | . . 94 . . Regen/Repaired (Parts) 137 | . . 137 . . Core Remaining (%) 76 | 100 49 63 95 . Volleys Fired 231 | . 82 84 34 31 Largest 2 | . 2 2 2 2 Hottest 80 | . 40 46 46 80 Shots Fired 423 | . 156 158 68 41 Gun 423 | . 156 158 68 41 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 411 | . 156 158 68 29 Thermal 12 | . . . . 12 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 10 13 8 14 Robot Miss Streak 6 | . 5 6 3 2 Penetration Max . | . . . . . Secondary Targets 7 | . 4 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 278 | . 95 106 42 35 Core Hits 117 | . 31 38 17 31 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | . 2 1 . . Critical Strikes 4 | . 3 1 . . Destroy 4 | . 3 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4260 | . 1028 1501 660 1071 Guns 3758 | . 1028 1501 660 569 Cannons . | . . . . . Explosions 424 | . . . . 424 Melee . | . . . . . Ramming 78 | . . . . 78 Kinetic 3456 | . 1028 1501 660 267 Thermal 726 | . . . . 726 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 154 | . . . . 154 Projectiles . | . . . . . Explosions 154 | . . . . 154 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 162 | . . . . 162 Shots 2 | . . . . 2 Rammed 16 | . . . . 16 Targets Rammed 28 | . . . . 28 Kicked 12 | . . . . 12 Crushed . | . . . . . Highest Temperature 204 | . 12 30 40 204 Average Temperature 23 | . 5 5 24 54 Received Heat Transfer 1275 | . 318 459 60 438 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 900 | . . . . 900 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 150 | . 150 100 80 147 Initial 40 | . . 40 40 . Average 32 | . 68 21 14 21 Influence Increases 1589 | . 474 491 178 446 Destroy 0b10 Robot/C 900 | . 300 340 140 120 Destroy 0b10 Robot/NC 50 | . 5 30 15 . Destroy Leader 238 | . 62 94 22 60 Successful Hack 25 | . 16 9 . . Disable Machine 60 | . . . . 60 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 61 | . 1 3 1 56 Lose Combat Pursuer 105 | . 90 15 . . Influence Decreases 1452 | . 378 489 276 309 Entered New Map 114 | . . 56 58 . Time Decay 1051 | . 358 376 218 99 Lost Part 287 | . 20 57 . 210 Squads Dispatched 15 | . 4 3 1 7 Investigation 5 | . 3 1 1 . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 2 . 1 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 4 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 28 31 17 7 Peak Tracking Total 6 | . 6 6 4 3 Tactical Retreats 6 | . 5 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . . 5 Max in Single Turn 3 | . . . . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 6 4 1 1 Terminals 5 | . 3 1 1 . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 25 | . 9 14 1 1 Successful 16 | . 5 10 . 1 Failed 9 | . 4 4 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 4 3 1 . Fabricators . | . . . . . Repair Stations 13 | . 3 10 . . Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 4 | . 1 3 . . Record 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 6 . . Scan Component 6 | . 2 4 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . 2 1 . . Report Inventory 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 2 . 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2558 | . . 1065 1019 474 Optics 2558 | . . 1065 1019 474 Seismic 269 | . . . . 269 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4980 | 94 1369 2019 1019 479 Spaces Moved 2604 | 91 861 809 543 300 Core 17 | 6 . . . 11 Treads . | . . . . . Legs 2347 | 3 703 809 543 289 Wheels 240 | 82 158 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 105 50 Average Speed 132 | 88 112 142 165 114 Slowest Speed 260 | 120 190 260 190 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 62 63 34 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 61 | . . . . 61 Melee . | . . . . . Projectile . | . . . . . AOE 61 | . . . . 61 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3720 | 100 1114 1515 598 393 Wait 746 | . 141 583 4 18 Move 2600 | 90 860 808 542 300 Hop . | . . . . . Pick Up 23 | 2 10 7 3 1 Fast Attach 17 | 6 2 4 1 4 Attach 22 | . 1 10 2 9 Detach . | . . . . . Swap 31 | 2 8 14 5 2 Drop 22 | . 10 5 7 . Fire 231 | . 82 84 34 31 Melee . | . . . . . Ram 16 | . . . . 16 Kick 12 | . . . . 12 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 973 | -10/Materials | Build established: Scavenger-Mutant 1050 | -10/Materials | Discovered new exit (range 4) 1171 | -10/Materials | Core integrity fell below 50% 1223 | -10/Materials | Identified exit to Mines 1275 | -10/Materials | Build established: Mutant 1464 | -10/Materials | Entered another Materials area 1464 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1805 | -9/Materials | Lost 3 parts (1p1n1w) 1906 | -9/Materials | Repaired Weapon Shielding 2060 | -9/Materials | Build established: Scavenger-Mutant 2969 | -9/Materials | Repaired Hvy. Assault Rifle 3017 | -9/Materials | Discovered new exit (range 7) 3266 | -9/Materials | Discovered new exit (range 12) 3447 | -9/Materials | Discovered new exit (range 11) 3483 | -9/Materials | Entered another Materials area 3483 | -8/Materials | Evolved 2 slots: Utility x2 4123 | -8/Materials | Discovered new exit (range 14) 4502 | -8/Materials | Entered Factory 4502 | -7/Factory | Evolved 2 slots: Utility x2 4538 | -7/Factory | Identified exit to Garrison 4659 | -7/Factory | Discovered new exit (range 20) 4732 | -7/Factory | Garrison activated, responded to threat 4788 | -7/Factory | Core integrity fell below 50% 4818 | -7/Factory | Lost 12 parts (2p2n5u3w) 4961 | -7/Factory | Core integrity fell below 20% 4981 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04971_ Slammed into H-55 Commando. 04971_ Destabilizing: Core damaged (-7). 04971_ U-05 Engineer lays Concrete. 04972_ Slammed into H-55 Commando. 04972_ H-55 Commando knocked back. 04973_ Slammed into H-55 Commando. 04975_ Penetrated by Slug. 04975_ Slammed into H-55 Commando. 04976_ Destabilizing: System interference. 04976_ Imp. Targeting Computer temporarily disabled. 04976_ Adv. Visual Processing Unit temporarily disabled. 04977_ Slammed into H-55 Commando. 04977_ Imp. Targeting Computer broken. 04977_ Destabilizing: Short circuit. 04977_ U-05 Engineer lays Concrete. 04978_ Penetrated by Slug. 04978_ Slammed into H-55 Commando. 04981_ Penetrated by Slug. 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""" + ""#! "# | | ???????????????????? # #""######### | | ??????????????????? """ ######### # ?? | | ?????????????????? """ ???????### ? | | ?????????????????? """ ?????????# | | ????????????????? ?????????# | | ?????????????????"" """ ?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Weapon Shielding | 14% | -9/Materials Hvy. Assault Rifle | 18% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Made in Tau Ceti IV Novice Programmer Sprinter That Tickles Challenges ------------ None Game ------ Seed MassBattleChronowheel Manual? 0 Play Time 00:59:27 Cumulative 3.4 hours Start 2026.01.07 @ 19:21:26 End 2026.01.07 @ 20:21:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4106346-88bd-4386-a980-7d39269f657e