Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 13:42:15

Player: AnotherZach

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (211)     1055
Value Destroyed (7445)     7445
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (3141)               3141
              TOTAL SCORE: 17541

 Bonus
-------
High Alert Combat Kills    796
Follower Combat Kills      1378
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -233

 Cogmind 
---------
Core Integrity             0/1150
Matter                     205/300
Energy                     84/100
System Corruption          7%
Temperature                Cool (4)
Movement                   Walking (172)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
                Myomer-Antigrav Exoskeleton
>               --- UTILITY (8) ------
                Huge Storage Unit
       Improved System Guard
>               --- WEAPON (2) -------
          Heavy Plasma Cannon
       Improved Plasma Cutter
>               --- INVENTORY (25) ---
                Biometal Leg
  High-capacity Storage Unit
                Structural Scanner
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Transmission Jammer
       Advanced Reaction Control System
                Graphene Brace
       Improved Remote Shield
       Improved System Guard
   High-powered Tractor Beam
          Heavy Neutron Cannon
          Heavy Neutron Cannon
       Improved Remote Datajack
                Thunder Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Antimatter Reactor
                Multi-Ion Engine
>               --- PROPULSION -------
                Biometal Leg
                Myomer-Antigrav Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Huge Storage Unit
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
                Graphene Brace
                Hacking Suite
       Improved System Guard
>               --- WEAPON -----------
                EM Disruptor Construct/C
                Hpw. Thermic Tesla Construct/G
>               --- INVENTORY --------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
                Structural Scanner
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Transmission Jammer
       Advanced Transmission Jammer
       Advanced Reaction Control System
       Advanced Phase Shifter
       Improved Remote Shield
                Authchip [Armor]
       Improved System Guard
       Advanced System Restoration Module
   High-powered Tractor Beam
          Heavy Plasma Cannon
          Heavy Neutron Cannon
          Heavy Neutron Cannon
                KE Penetrator
                Micro-nuke Launcher
       Improved Remote Datajack
       Improved Plasma Cutter
[Rating: 124]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   4   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   1   .   .   1   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             221  | 10  26  2   36  26  6   23  10  2   5   1   9   23  42  
  Power                    25   | 1   7   1   2   2   .   2   .   .   1   1   .   .   8   
    Engine                 18   | 1   5   1   2   2   .   1   .   .   1   .   .   .   5   
    Core                   6    | .   2   .   .   .   .   1   .   .   .   1   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               41   | 3   10  .   9   8   .   5   .   1   .   .   .   .   5   
    Treads                 16   | .   2   .   6   5   .   2   .   1   .   .   .   .   .   
    Leg                    15   | .   7   .   3   .   .   .   .   .   .   .   .   .   5   
    Wheel                  9    | 3   1   .   .   3   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  89   | 2   2   1   10  7   2   14  9   1   4   .   6   13  18  
    Device                 48   | 1   1   .   2   3   1   7   5   .   2   .   5   8   13  
    Storage                10   | 1   1   .   2   .   .   3   2   .   1   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   .   1   .   .   .   .   .   4   
    Hackware               9    | .   .   .   1   .   .   3   .   1   1   .   .   2   1   
    Protection             16   | .   .   1   4   4   1   1   1   .   .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 4   7   .   15  9   4   2   1   .   .   .   3   10  11  
    Energy Gun             7    | 2   3   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   1   .   .   .   .   .   .   2   2   2   
    Ballistic Gun          19   | 1   2   .   4   4   1   .   .   .   .   .   .   3   4   
    Ballistic Cannon       11   | .   1   .   8   .   1   1   .   .   .   .   .   .   .   
    Launcher               15   | .   1   .   3   2   2   1   1   .   .   .   .   3   2   
    Special Weapon         5    | 1   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   2   1   1   .   .   .   .   1   .   2   
Parts Lost                 52   | .   1   1   7   .   1   1   4   .   1   .   .   7   29  
  Power                    13   | .   1   1   .   .   .   .   1   .   1   .   .   .   9   
  Propulsion               10   | .   .   .   3   .   .   1   1   .   .   .   .   1   4   
  Utility                  18   | .   .   .   2   .   .   .   1   .   .   .   .   4   11  
  Weapon                   11   | .   .   .   2   .   1   .   1   .   .   .   .   2   5   
  Highest Loss Streak      12   | .   1   1   6   .   1   1   2   .   1   .   .   4   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Average Slot Usage (%)     78   | .   99  99  99  99  78  66  51  62  55  48  61  62  58  
  Engine                   7    | .   12  13  10  11  10  2   2   7   1   .   3   4   3   
  Core                     3    | .   1   .   .   .   .   12  7   7   6   8   4   .   1   
  Treads                   12   | .   18  28  26  11  21  3   .   4   5   .   .   .   1   
  Leg                      4    | .   6   .   6   5   3   1   6   3   .   .   3   5   2   
  Wheel                    2    | .   2   .   .   16  .   .   .   .   .   .   .   .   .   
  Device                   9    | .   14  3   1   .   6   14  10  13  14  13  23  25  11  
  Storage                  9    | .   14  14  11  11  11  7   4   7   7   6   6   5   5   
  Processor                4    | .   .   .   9   11  4   .   3   .   .   .   .   .   10  
  Hackware                 1    | .   .   .   3   .   .   .   .   1   .   .   .   4   4   
  Protection               3    | .   .   10  6   10  4   .   .   .   .   .   2   2   .   
  Energy Gun               4    | .   12  14  .   .   .   2   3   15  9   6   9   4   3   
  Energy Cannon            1    | .   .   .   .   1   .   6   .   .   .   .   1   2   1   
  Ballistic Gun            6    | .   5   .   4   19  10  2   3   .   4   6   1   1   3   
  Ballistic Cannon         4    | .   8   14  16  .   3   2   3   .   .   .   .   .   .   
Peak Build Rating          124  | 8   10  10  22  25  44  65  63  60  79  83  96  108 124 
  Average Rating           41   | 7   8   9   19  21  34  55  50  58  61  78  91  99  102 
  On Entrance              44   | .   8   9   10  21  25  44  63  58  60  78  83  94  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 13  89  91  101 99  100 95  65  60  104 101 110 122 131 
  Greatest Support         201  | 26  40  40  60  69  69  98  78  65  109 91  125 125 201 
  Greatest Overweight (x)  9    | .   4   2   3   9   1   4   1   1   2   1   1   1   1   
  Average Overweight (x)   .    | .   1   2   1   1   1   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  20  20  25  25  25  25  25  
  Average Capacity         22   | 7   19  25  24  25  25  20  14  20  22  25  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  25  20  19  25  25  25  25  25  
  Average Carried          20   | 7   16  24  23  24  23  19  8   12  21  25  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  25  20  20  20  25  25  25  25  25  
  Final Carried            25   | 8   25  25  22  25  21  20  11  19  25  25  25  25  16  
Scrap Engine Consumption   310  | .   .   .   .   .   32  69  14  9   61  .   38  5   82  
  Constructs Created       12   | .   .   .   .   .   3   2   2   .   .   .   .   .   5   
  Constructs Modified      114  | .   .   .   .   .   6   23  5   3   28  .   3   5   41  

 Class Distribution 
--------------------
 46% | Mutant
 39% | Construct
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Recycling
        Construct | -7/Factory
        Construct | -7/Waste
        Construct | -7/Factory
        Construct | -7/Garrison
        Construct | -6/Factory
        Construct | -6/DSF
        Construct | -5/Factory
        Construct | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  DSF  Fac  Fac  
Matter Collected           6063 | 303  521  117  1121 1128 365  483  205  114  141  .    112  252  1201 
  Remotely                 272  | .    .    .    .    12   .    .    .    .    .    .    .    .    260  
Salvage Created            9274 | 165  968  157  775  1010 449  1052 790  .    387  .    60   564  2897 
  Parts                    457  | 15   67   14   61   72   21   44   .    .    13   .    4    24   122  
Haulers Intercepted        7    | .    2    .    2    2    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           15   | 1    4    .    2    .    2    .    .    .    .    .    .    1    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Combat Hostiles Destroyed  144  | .   17  2   23  18  6   22  4   .   8   .   1   11  32  
  Guns                     79   | .   10  1   3   18  4   9   .   .   7   .   1   6   20  
  Cannons                  42   | .   4   1   13  .   1   13  4   .   .   .   .   2   4   
  AOE                      17   | .   3   .   7   .   1   .   .   .   .   .   .   3   3   
Classes Destroyed          21   | 3   4   1   4   1   2   4   1   .   .   .   .   .   1   
  Worker                   14   | 1   .   1   4   .   .   .   .   .   .   .   .   3   5   
  Builder                  10   | .   .   1   4   1   .   .   .   .   .   .   .   3   1   
  Tunneler                 5    | 3   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   2   .   .   .   .   .   .   .   .   1   
  Recycler                 17   | 1   4   .   1   2   2   1   .   .   .   .   .   1   5   
  Mechanic                 3    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Watcher                  8    | .   3   .   2   .   .   .   .   .   .   .   .   1   2   
  Swarmer                  24   | .   3   .   9   4   .   6   .   .   .   .   .   .   2   
  Grunt                    57   | .   14  2   10  7   .   5   .   .   3   .   .   5   11  
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Sentry                   25   | .   .   .   3   6   3   4   .   .   5   .   .   2   2   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   .   .   .   1   3   2   
  Programmer               14   | .   .   .   .   .   .   2   .   .   .   .   .   .   12  
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Scientist                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   5   2   6   4   4   4   1   .   2   .   1   7   10  
  Combat Bots Only         5    | .   2   2   4   4   3   4   1   .   2   .   1   5   3   
Max Kills in Single Turn   6    | 1   1   1   4   1   1   1   1   .   2   .   1   6   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   1   .   .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  DSF  Fac  Fac  
Hostile Shots Fired        1725  | .    48   7    112  66   35   326  16   18   232  .    10   226  629  
  Missed                   601   | .    17   1    26   21   10   132  2    10   83   .    3    93   203  
Damage Taken               19591 | .    396  88   1424 577  571  2284 664  68   1358 .    203  2634 9324 
  Core                     1950  | .    44   11   182  52   41   154  52   .    118  .    .    128  1168 
  Absorbed by Shields      14    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Reduced by Siege Mode    67    | .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Redirected to Shielding  101   | .    .    2    17   9    .    .    .    .    .    .    .    73   .    
  Ignored by Resistances   197   | .    .    .    .    .    .    .    .    .    .    .    .    197  .    
  Regen/Repaired (Parts)   6072  | .    91   .    .    11   5    906  569  299  1089 .    88   243  2771 
Core Remaining (%)         74    | 100  .    78   .    .    31   .    .    .    53   .    100  87   .    
Volleys Fired              636   | 13   69   7    85   66   20   77   48   .    47   .    6    47   151  
  Largest                  2     | 2    2    2    2    2    2    2    2    .    2    .    2    2    2    
  Hottest                  219   | 60   75   75   88   91   67   149  149  .    129  .    105  133  219  
Shots Fired                1196  | 26   121  14   169  135  41   124  91   .    94   .    12   77   292  
  Gun                      756   | 26   100  7    27   129  21   43   47   .    94   .    12   38   212  
  Cannon                   377   | .    17   7    131  1    11   78   40   .    .    .    .    21   71   
  Launcher                 54    | .    4    .    11   5    9    3    4    .    .    .    .    9    9    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  760   | 13   68   7    154  129  32   75   44   .    29   .    .    18   191  
  Thermal                  264   | 13   17   .    .    1    .    46   43   .    65   .    12   41   26   
  Explosive                42    | .    4    .    3    5    5    3    4    .    .    .    .    9    9    
  Electromagnetic          121   | .    32   7    12   .    4    .    .    .    .    .    .    .    66   
  Robot Hit Streak         17    | 9    9    7    9    17   7    10   13   .    9    .    6    12   10   
  Robot Miss Streak        13    | 2    4    2    8    3    4    13   9    .    4    .    4    5    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        8     | .    .    .    1    1    .    .    .    .    2    .    .    1    3    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    1    .    .    1    1    
Shots Hit Robots           825   | 18   75   7    94   94   32   105  82   .    61   .    7    59   191  
  Core Hits                520   | 7    42   5    51   39   23   100  56   .    21   .    4    56   116  
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 13    | .    .    .    .    .    1    .    .    .    3    .    .    .    9    
  Critical Strikes         21    | .    1    .    2    .    1    .    .    .    3    .    .    1    13   
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                15    | .    1    .    .    .    1    .    .    .    3    .    .    1    9    
    Blast                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23814 | 176  1094 135  2840 1498 849  2231 2503 .    1269 .    206  3277 7736 
  Guns                     11447 | 176  694  73   335  1437 270  860  1121 .    1269 .    206  855  4151 
  Cannons                  6936  | .    168  51   1727 .    203  1368 1382 .    .    .    .    707  1330 
  Explosions               4701  | .    232  .    778  61   376  .    .    .    .    .    .    1715 1539 
  Melee                    483   | .    .    .    .    .    .    .    .    .    .    .    .    .    483  
  Ramming                  247   | .    .    11   .    .    .    3    .    .    .    .    .    .    233  
  Kinetic                  11931 | 58   399  51   2023 1437 473  1481 1510 .    344  .    .    450  3705 
  Thermal                  5187  | 118  184  .    269  .    .    747  993  .    925  .    206  1112 633  
  Explosive                3985  | .    167  .    245  61   258  .    .    .    .    .    .    1715 1539 
  Electromagnetic          1981  | .    344  73   303  .    118  .    .    .    .    .    .    .    1143 
  Impact                   483   | .    .    .    .    .    .    .    .    .    .    .    .    .    483  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    4    4    4    2    .    .    .    .    .    2    12   
  Average Corruption       3     | .    .    .    2    4    4    1    .    .    .    .    .    2    5    
  Corruption Purged        12    | .    .    .    .    .    .    2    .    .    .    .    .    .    10   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  157   | .    .    .    21   49   56   .    .    .    .    .    .    .    31   
    Message Errors         36    | .    .    .    7    8    14   .    .    .    .    .    .    .    7    
    Matter Fused           37    | .    .    .    5    11   16   .    .    .    .    .    .    .    5    
    Heat Flow Errors       20    | .    .    .    3    5    7    .    .    .    .    .    .    .    5    
    Energy Discharges      19    | .    .    .    3    5    5    .    .    .    .    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    3    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      21    | .    .    .    2    5    10   .    .    .    .    .    .    .    4    
    Data Loss (major)      6     | .    .    .    .    3    2    .    .    .    .    .    .    .    1    
    Misfires               6     | .    .    .    .    5    1    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    1    1    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            570   | .    11   .    242  .    10   .    .    .    .    .    .    91   216  
  Projectiles              82    | .    .    .    6    .    .    .    .    .    .    .    .    8    68   
  Explosions               368   | .    11   .    236  .    10   .    .    .    .    .    .    83   28   
  Melee                    120   | .    .    .    .    .    .    .    .    .    .    .    .    .    120  
Knockbacks                 46    | .    1    .    10   .    3    23   .    .    .    .    .    .    9    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  41    | .    1    .    10   .    3    22   .    .    .    .    .    .    5    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      688   | .    48   .    278  19   64   32   .    .    .    .    .    100  147  
  Shots                    19    | .    2    .    5    1    5    1    .    .    .    .    .    3    2    
  Rammed                   6     | .    .    1    1    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             13    | .    .    2    1    .    .    1    .    .    .    .    .    .    9    
  Kicked                   5     | .    .    .    .    .    .    1    .    .    .    .    .    .    4    
  Crushed                  2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        348   | 40   111  67   213  272  196  348  204  .    323  .    26   199  342  
  Average Temperature      80    | 18   28   34   38   79   56   135  29   .    105  .    9    122  93   
  Received Heat Transfer   4282  | .    168  51   309  144  271  483  .    18   428  .    48   901  1461 
  Effects                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Longest Duration         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Parts Fried              17    | .    1    .    1    .    1    .    .    .    .    .    .    .    14   
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    3    .    .    3    .    1    .    .    
  Heat Transferred         11830 | 275  375  .    150  .    .    1100 6549 .    1739 .    495  925  222  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    .    2    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  DSF  Fac  Fac  
Peak Influence             1775 | 20   314  69   392  339  163  348  131  318  1775 931  908  953  829  
  Initial                  931  | .    .    19   .    84   78   .    108  .    222  931  655  476  354  
  Average                  249  | 6    91   18   172  156  21   201  25   95   1017 931  834  612  406  
Maximum Alert Level        5    | .    1    .    1    1    .    1    .    1    5    3    3    3    3    
  Low Security (%)         59   | 100  90   100  59   69   100  47   100  71   .    .    .    .    .    
  Level 1                  23   | .    9    .    40   30   .    52   .    28   21   .    .    .    53   
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    14   76   44   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    31   100  85   23   1    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    31   .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    3    .    5    5    .    8    .    4    .    .    2    5    15   
  Investigation            12   | .    3    .    3    1    .    3    .    1    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    2    .    .    .    .    .    .    5    
  Reinforcement            19   | .    .    .    2    2    .    3    .    .    .    .    2    4    6    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Garrison                 6    | .    .    .    .    2    .    .    .    3    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    1    .    .    .    .    .    .    .    .    1    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Distress Signals           14   | .   3   .   2   4   .   1   .   .   .   .   .   2   2   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Times Spotted              286  | .   23  2   40  28  6   43  7   2   23  .   17  27  68  
  Peak Tracking Total      18   | .   3   2   6   4   3   7   4   1   5   .   5   9   18  
  Tactical Retreats        20   | .   3   .   2   1   .   9   .   .   .   .   1   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Traps Triggered            18   | .   6   .   1   .   .   5   .   .   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Reused                   4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Machines Disabled          21   | .   2   .   5   2   2   .   .   3   2   .   1   1   3   
  Max in Single Turn       3    | .   1   .   3   1   2   .   .   .   1   .   .   1   1   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Machines Accessed          76   | .   11  .   12  10  9   18  .   2   3   1   .   2   8   
  Terminals                47   | .   8   .   8   8   5   10  .   1   3   1   .   1   2   
  Fabricators              7    | .   .   .   .   .   .   5   .   .   .   .   .   1   1   
  Repair Stations          3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycling Units          8    | .   2   .   2   .   2   .   .   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   .   2   .   .   2   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   1   .   1   .   .   .   .   1   
Total Hacks                222  | .   37  .   38  31  21  54  .   5   5   2   .   6   23  
  Successful               141  | .   26  .   28  19  13  32  .   2   2   1   .   3   15  
  Failed                   81   | .   11  .   10  12  8   22  .   3   3   1   .   3   8   
    Catastrophic           13   | .   3   .   .   2   1   2   .   2   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   124  | .   26  .   25  13  14  32  .   1   .   .   .   5   8   
  Terminals                132  | .   25  .   24  25  13  27  .   3   5   2   .   4   4   
  Fabricators              25   | .   .   .   .   .   .   19  .   .   .   .   .   2   4   
  Repair Stations          14   | .   6   .   .   5   .   .   .   .   .   .   .   .   3   
  Recycling Units          20   | .   6   .   7   .   5   .   .   .   .   .   .   .   2   
  Scanalyzers              19   | .   .   .   7   .   .   6   .   .   .   .   .   .   6   
  Garrison Access          9    | .   .   .   .   1   .   2   .   2   .   .   .   .   4   
Terminal Hacks             30   | .   6   .   6   6   4   4   .   .   2   1   .   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   2   .   .   1   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   2   .   3   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   6   .   .   .   .   .   1   2   
  Network Status           3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   6   .   .   3   .   .   .   .   .   .   .   .   1   
  Scan Component           5    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       5    | .   3   .   .   .   .   .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 17   | .   .   .   6   .   .   5   .   .   .   .   .   .   6   
  Insert Component         7    | .   .   .   3   .   .   2   .   .   .   .   .   .   2   
  Analyze                  10   | .   .   .   3   .   .   3   .   .   .   .   .   .   4   
Garrison Access Hacks      3    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         67   | .   11  .   16  9   9   16  .   1   .   .   .   2   3   
  Terminals                46   | .   9   .   12  9   6   8   .   .   .   .   .   1   1   
    Track                  9    | .   1   .   2   2   .   3   .   .   .   .   .   .   1   
    Botnet                 11   | .   2   .   3   1   1   3   .   .   .   .   .   1   .   
    Operators              4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   
    Skim                   22   | .   5   .   5   5   5   2   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   8   .   .   .   .   .   1   2   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               7    | .   .   .   .   .   .   5   .   .   .   .   .   1   1   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   3   .   3   .   .   .   .   .   .   .   .   
    Reject                 5    | .   1   .   2   .   2   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         65   | .   8   .   12  9   7   15  .   2   2   1   .   2   7   
  Full Trace Events        6    | .   1   .   .   .   .   2   .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   2   .   .   1   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   4   .   1   1   .   .   .   .   .   .   2   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   
    Authchips              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Time                   215  | .   .   .   .   .   .   179 .   .   .   .   .   .   36  
  Total Part Build Rating  18   | .   .   .   .   .   .   12  .   .   .   .   .   .   6   
Parts Repaired             4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     186  | .   78  .   .   108 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         129  | .   129 .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   10  .   .   .   .   .   .   .   .   .   .   .   4   
Parts Scanalyzed           7    | .   .   .   3   .   .   2   .   .   .   .   .   .   2   
  Part Schematics Acquired 6    | .   .   .   3   .   .   1   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  DSF  Fac  Fac  
Total Allies               41   | .    .    2    .    10   .    2    22   .    2    .    .    3    .    
  Largest Group            19   | .    .    2    2    10   .    2    19   19   10   5    5    6    .    
  Highest-Rated Group      475  | .    .    39   39   88   .    74   475  473  302  140  140  133  .    
  Highest-Rated Ally       141  | .    .    31   31   16   .    37   141  35   39   39   39   31   .    
Total Orders               6    | .    .    .    .    4    .    .    .    .    .    .    1    1    .    
  STAY                     2    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  FOLLOW                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Ally Attacks               285  | .    .    .    49   55   .    2    25   47   60   .    38   9    .    
  Total Damage             6705 | .    .    .    647  432  .    62   1172 1636 2025 .    583  148  .    
  Kills                    63   | .    .    .    13   7    .    1    2    13   20   .    6    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Fac 
Robot Analysis Total       3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  DSF  Fac  Fac  
Turns Passed               21656 | 1047 2737 983  2721 2342 2667 2271 1179 335  1868 59   637  406  2404 
Spaces Moved               8811  | 390  1083 291  930  668  1055 1339 562  129  723  29   418  270  924  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3620  | .    542  291  778  291  681  196  10   61   540  .    .    .    230  
  Legs                     2685  | .    372  .    152  68   374  59   552  68   84   .    307  270  379  
  Wheels                   1011  | 388  169  .    .    309  .    145  .    .    .    .    .    .    .    
  Hover                    395   | .    .    .    .    .    .    .    .    .    96   29   111  .    159  
  Flight                   1098  | .    .    .    .    .    .    939  .    .    3    .    .    .    156  
  Fastest Speed            49    | 50   80   320  160  116  186  49   86   173  80   205  80   80   87   
  Average Speed            180   | 84   217  320  251  204  220  78   173  249  222  205  113  88   163  
  Slowest Speed            473   | 100  400  320  330  330  240  473  253  312  459  205  205  205  308  
  Overloaded Moves         142   | .    .    .    .    .    .    .    .    .    .    .    .    .    142  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 41   97   51   68   96   90   38   94   3    69   1    95   9    22   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     9     | .    2    1    5    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    1    .    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 135   | .    .    .    .    11   .    18   106  .    .    .    .    .    .    
Terrain Destroyed          494   | .    16   .    63   38   13   18   106  .    1    .    .    72   167  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               105   | .    .    .    8    .    .    .    .    .    1    .    .    5    91   
  AOE                      389   | .    16   .    55   38   13   18   106  .    .    .    .    67   76   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Gar  Fac  DSF  Fac  Fac  
Total                      13424 | 1082 1359 326  1148 1516 1359 2439 677  141  898  29   584  358  1508 
  Wait                     3274  | 656  134  22   24   711  256  934  41   3    66   .    86   8    333  
  Move                     8787  | 389  1082 290  929  667  1054 1327 561  128  722  28   417  269  924  
  Hop                      6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Pick Up                  203   | 10   30   2    36   17   5    31   6    8    12   .    25   5    16   
  Fast Attach              80    | 9    16   .    5    13   1    6    6    1    .    1    6    2    14   
  Attach                   51    | .    4    1    9    1    1    4    1    .    2    .    2    6    20   
  Detach                   13    | .    .    .    .    .    3    .    1    .    1    .    1    1    6    
  Swap                     90    | 1    6    1    22   12   4    13   3    1    3    .    1    15   8    
  Drop                     206   | 4    18   1    37   27   15   31   10   .    9    .    30   5    19   
  Fire                     636   | 13   69   7    85   66   20   77   48   .    47   .    6    47   151  
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     5     | .    .    .    .    .    .    1    .    .    .    .    .    .    4    
  Crush                    6     | .    .    2    1    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            16    | .    .    .    .    .    .    9    .    .    7    .    .    .    .    
  Rewire                   29    | .    .    .    .    .    .    .    .    .    29   .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Miscellaneous            2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Waste
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 15)
  1048 | -11/Scrapyard | Entered Materials
  1056 | -10/Materials | Build established: Mutant
  1168 | -10/Materials | Discovered new exit (range 13)
  1398 | -10/Materials | Discovered new exit (range 16)
  1708 | -10/Materials | Discovered new exit (range 9)
  1831 | -10/Materials | Repaired Aluminum Leg
  1858 | -10/Materials | Repaired Grenade Launcher
  1885 | -10/Materials | Repaired EM Pulse Gun
  2258 | -10/Materials | Discovered new exit (range 3)
  3478 | -10/Materials | Learned Materials stockpile data
  3547 | -10/Materials | Learned Materials stockpile data
  3565 | -10/Materials | Loaded intel: 8 terminal locations
  3571 | -10/Materials | Learned 2 Storage zone layouts
  3618 | -10/Materials | Learned location of 2 exits from Mines
  3659 | -10/Materials | Identified exit to Subcaves
  3785 | -10/Materials | Entered Mines
  3786 | -10/Mines     | Identified exit to Materials
  3798 | -10/Mines     | Learned location of Storage (-9)
  4668 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  4675 | -10/Mines     | Found Prototype Device
  4768 | -10/Mines     | Entered Materials
  4768 | -9/Materials  | Accompanied by 2 allies
  4768 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4769 | -9/Materials  | Identified exit to Materials
  4773 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  5841 | -9/Materials  | Identified Exp. Sensor Array
  5848 | -9/Materials  | Identified exit to Mines
  5848 | -9/Materials  | Identified exit to Storage
  6726 | -9/Materials  | Loaded intel: 2 repair station locations
  6782 | -9/Materials  | Learned location of 1 exit from Recycling
  6828 | -9/Materials  | Learned location of 1 exit from Storage
  6896 | -9/Materials  | Learned location of 2 exits from Materials
  6897 | -9/Materials  | Learned location of Zion (-7)
  6909 | -9/Materials  | Learned Storage emergency access door positions
  6966 | -9/Materials  | Learned location of 1 exit from Recycling
  6991 | -9/Materials  | Lost 6 parts (3n1u2w)
  7489 | -9/Materials  | Entered Storage
  7657 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  7750 | -9/Storage    | Lost 3 allies
  7958 | -9/Storage    | Learned location of 3 exits from Materials
  7968 | -9/Storage    | Garrison activated, responded to threat
  7969 | -9/Storage    | Build established: Commander-Mutant
  8012 | -9/Storage    | Learned Materials trap positions
  8053 | -9/Storage    | Lost 7 allies
  8100 | -9/Storage    | Core integrity fell below 50%
  8119 | -9/Storage    | Garrison activated, responded to threat
  8322 | -9/Storage    | Used back door to open Recycling access
  8322 | -9/Storage    | Discovered new exit (range 5)
  8419 | -9/Storage    | Build established: Scavenger-Mutant
  8450 | -9/Storage    | Repaired Exp. Sensor Array
  9606 | -9/Storage    | Build established: Mutant
  9831 | -9/Storage    | Entered Recycling
  9832 | -9/Recycling  | Identified exit to Factory
  9832 | -9/Recycling  | Identified exit to Scraptown
 10615 | -9/Recycling  | Learned 4 Materials zone layouts
 10646 | -9/Recycling  | Learned Storage emergency access door positions
 10667 | -9/Recycling  | Learned location of 2 exits from Materials
 10679 | -9/Recycling  | Learned Storage stockpile data
 10692 | -9/Recycling  | Learned Storage emergency access door positions
 10711 | -9/Recycling  | Learned 2 Materials zone layouts
 10759 | -9/Recycling  | Scanned before Scraplab entrance
 10793 | -9/Recycling  | Entered Scraplab
 10803 | -9/Recycling  | Angered Scraplab inhabitants
 10805 | -9/Recycling  | Found Prototype Device
 10805 | -9/Recycling  | Identified Scrap Engine
 11940 | -9/Recycling  | Build established: Construct
 12498 | -9/Recycling  | Entered Factory
 12498 | -7/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 13023 | -7/Factory    | Identified exit to Lower Caves
 14546 | -7/Factory    | Fabricated Adv. System Restoration Module (x2)
 14603 | -7/Factory    | Discovered new exit (range 12)
 14769 | -7/Factory    | Sucked down chute
 14769 | -7/Factory    | Entered Waste
 14770 | -7/Waste      | Met a frightened Derelict
 14795 | -7/Waste      | Spotted C-40 Crusher
 14809 | -7/Waste      | P-60 Hacker assimilated hostile C-40 Crusher
 14817 | -7/Waste      | Spotted C-40 Crusher
 14826 | -7/Waste      | Spotted C-40 Crusher
 14829 | -7/Waste      | 2 allies followed down the chute
 14832 | -7/Waste      | Spotted C-40 Crusher
 14837 | -7/Waste      | Spotted C-40 Crusher
 14856 | -7/Waste      | P-60 Hacker assimilated hostile C-40 Crusher
 14870 | -7/Waste      | Spotted C-40 Crusher
 14873 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 14876 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 14887 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 14900 | -7/Waste      | Lost 5 allies
 14984 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 14998 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 15002 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 15039 | -7/Waste      | Destroyed C-40 Crusher
 15142 | -7/Waste      | Discovered new exit (range 12)
 15158 | -7/Waste      | Destroyed C-40 Crusher
 15265 | -7/Waste      | Destroyed C-40 Crusher
 15321 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 15336 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 15342 | -7/Waste      | Destroyed C-40 Crusher
 15583 | -7/Waste      | Warlord forces began an assault
 15948 | -7/Waste      | Entered Factory
 15948 | -7/Factory    | Accompanied by 19 allies
 16194 | -7/Factory    | Lost 9 allies
 16224 | -7/Factory    | Identified exit to Garrison
 16283 | -7/Factory    | Entered Garrison
 16283 | -7/Garrison   | Accompanied by 10 allies
 16327 | -7/Garrison   | Triggered checkpoint
 16624 | -7/Garrison   | Warlord forces raided the area
 16667 | -7/Garrison   | Triggered checkpoint
 16671 | -7/Garrison   | Triggered checkpoint
 16672 | -7/Garrison   | Triggered checkpoint
 16725 | -7/Garrison   | Lost 11 allies
 16981 | -7/Garrison   | Triggered checkpoint
 17335 | -7/Garrison   | Installed Relay Interface Framework
 17551 | -7/Garrison   | Triggered checkpoint
 17623 | -7/Garrison   | Garrison Relay disabled
 17694 | -7/Garrison   | Discovered new exit (range 9)
 17917 | -7/Garrison   | Discovered new exit (range 13)
 18031 | -7/Garrison   | Lost 3 allies
 18151 | -7/Garrison   | Entered Factory
 18151 | -6/Factory    | Accompanied by 5 allies
 18151 | -6/Factory    | Evolved 2 slots: Utility x2
 18210 | -6/Factory    | Identified exit to DSF
 18210 | -6/Factory    | Entered DSF
 18210 | -6/DSF        | Accompanied by 5 allies
 18211 | -6/DSF        | Joined Warlord attack on 0b10 via DSF
 18235 | -6/DSF        | Additional patrols routed to DSF
 18247 | -6/DSF        | Discovered new exit (range 16)
 18301 | -6/DSF        | Lost 8 allies
 18847 | -6/DSF        | Entered Factory
 18847 | -5/Factory    | Accompanied by 3 allies
 18847 | -5/Factory    | Evolved 2 slots: Utility x2
 19130 | -5/Factory    | Discovered new exit (range 7)
 19147 | -5/Factory    | First assault squad dispatched
 19186 | -5/Factory    | Lost 6 allies
 19208 | -5/Factory    | Lost 4 parts (1n2u1w)
 19253 | -5/Factory    | Entered another Factory area
 19253 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 19277 | -4/Factory    | Lost 3 parts (2u1w)
 19503 | -4/Factory    | First assault squad dispatched
 19604 | -4/Factory    | Lost 8 parts (2p2n2u2w)
 19935 | -4/Factory    | Build established: Scavenger-Mutant
 20363 | -4/Factory    | Build established: Mutant
 20682 | -4/Factory    | Core integrity fell below 50%
 20841 | -4/Factory    | Build established: Scavenger-Construct
 20941 | -4/Factory    | Fabricated Imp. Weapon Shielding?
 21188 | -4/Factory    | Build established: Construct
 21203 | -4/Factory    | System corruption reached 10%
 21217 | -4/Factory    | Garrison activated, responded to threat
 21417 | -4/Factory    | Core integrity fell below 20%
 21574 | -4/Factory    | Lost 3 parts (2p1u)
 21589 | -4/Factory    | Spotted B-86 Titan
 21629 | -4/Factory    | Destroyed B-86 Titan
 21657 | -4/Factory    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
21651_ U-05 Engineer lays Concrete.
21651_ K-01 Serf collects debris.
21651_ U-05 Engineer lays Concrete.
21652_ Slug penetrates Wall.
21652_ Penetrated by Slug.
21652_ Slug penetrates Wall.
21652_ K-01 Serf collects debris.
21652_ U-05 Engineer lays Concrete.
21653_ U-05 Engineer builds a Wall.
21654_ U-05 Engineer lays Concrete. <x2>
21654_ K-01 Serf collects debris.
21655_ The unstable cave ceiling collapses.
21655_ U-05 Engineer builds a Wall.
21655_ U-05 Engineer lays Concrete. <x3>
21656_ Slug penetrates Earth.
21656_ U-05 Engineer lays Concrete.
21657_ The unstable cave ceiling collapses.
21657_ U-05 Engineer lays Concrete.
21657_ Knocked back.
21657_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
|       !!==%*![!! %%!* %        !%/         +   ??? |
|    ###########%########       !%=#         #?????? |
|    #??########/########       %* #         #?????? |
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|     #    #    """""   #          #""########?????? |
|  %  +^  *#    """""   #       %/             ????? |
|     #    #    """     #                      ????? |
|     #  / #            +                      ????? |
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| ??????########u=%g            ####???????????????? |
| ??              kg       @k     p        ????????? |
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| ??  #########  =%       ##   ##??????????????????? |
| ???????????#   %       =#?   #???????????????????? |
| ???????????####    ## ###?   +???????????????????? |
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| ???????????   #   ##??????   # "?????????????????? |
| ??????????    #   #???????   #?"?????????????????? |
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|  ????????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          100
Energy Generation          50
Energy Capacity            614
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Corruption Containment     12
Armor Coverage             450
Resistance: TH             20
Core Shielding             20
Utility Shielding          66
Weapon Shielding           33
Phase Shifting             15
Evasion (%)                84
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           5
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        11
Authchip Count             3

 Item Schematics 
-----------------
                Hacking Suite | -9/Materials | Scanalyzed
            Exp. Sensor Array | -9/Materials | Scanalyzed
              Sml. Matter Pod | -9/Materials | Extracted
            Hcp. Storage Unit | -9/Materials | Scanalyzed
        Imp. Carbon-fiber Leg | -9/Recycling | Hacked
        Imp. Weapon Shielding | -7/Factory   | Scanalyzed
 Adv. Reaction Control System | -4/Factory   | Scanalyzed
                 Biometal Leg | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
  M-13 Machinist | -10/Materials | Hacked
 O-16 Technician | -10/Materials | Hacked
     I-25 Savior | -9/Storage    | Hacked
   H-55 Commando | -7/Factory    | Hacked

 Fabricated
------------
 Adv. System Restoration Module | x2 | -7/Factory | Preloaded
          Imp. Weapon Shielding | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostMobileFlakker
  Manual?         0
Play Time         02:45:57
  Cumulative      702.5 hours
  Start           2024.09.09 @ 10:54:07
  End             2024.09.09 @ 13:42:15
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           10
  Adventurer      138
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/1/2/0/0/0/0/1
Lore%             78
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6563c694-8623-459d-ac26-88e39e35bffb