Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 16:28:42 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3064) 3064 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 7641 Bonus ------- Follower Combat Kills 177 Registered with UFD 300 Cogmind --------- Core Integrity 484/850 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (147) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (7) ------ High-capacity Storage Unit Signal Interpreter Hacking Suite Hacking Suite Improved System Shield A0-MCA's Component Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Treads Large Storage Unit Melee Analysis Suite Shield Generator System Shield Heavy Plasma Cannon Heavy Hammer Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Hacking Suite Hacking Suite Improved System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Large Storage Unit High-capacity Matter Pod Melee Analysis Suite Shield Generator System Shield Heavy Plasma Cannon Heavy Assault Rifle Flak Gun Flak Gun Grenade Launcher Heavy Hammer Heavy Pick Heavy Pick [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Assault Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 61 | 6 8 5 11 14 . 1 16 Power 7 | 1 1 . 1 3 . . 1 Engine 7 | 1 1 . 1 3 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 2 2 5 7 . 1 5 Treads 22 | 2 2 2 5 7 . 1 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 11 | 1 2 1 1 . . . 6 Device 2 | . . 1 . . . . 1 Storage 3 | 1 1 . . . . . 1 Processor 3 | . 1 . 1 . . . 1 Hackware 3 | . . . . . . . 3 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 3 2 4 4 . . 4 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 2 2 2 4 1 . . 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . 1 . . . Special Weapon 2 | . 1 . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 19 | . 1 4 . . . . 14 Power 2 | . 1 . . . . . 1 Propulsion 7 | . . 2 . . . . 5 Utility 1 | . . . . . . . 1 Weapon 9 | . . 2 . . . . 7 Highest Loss Streak 7 | . 1 4 . . . . 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | 1 8 10 13 14 15 14 14 Power . | . . . . 1 1 1 1 Propulsion 1 | . 1 1 4 2 2 1 . Utility 5 | . 2 3 3 6 7 8 4 Weapon 4 | . 4 5 4 4 4 4 6 Tool/Special . | . . . . . . . . Unused Backups 23 | . 3 . 5 5 . 3 7 Power 2 | . . . . 1 . . 1 Propulsion 5 | . . . 2 3 . . . Utility 7 | . . . . . . 3 4 Weapon 9 | . 3 . 3 1 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 98 97 99 98 100 100 92 Engine 10 | . 13 14 11 10 11 11 5 Treads 30 | . 27 28 32 32 33 33 22 Device 8 | . . 12 11 11 11 11 8 Storage 10 | . 14 14 11 11 11 11 6 Processor 10 | . 13 1 11 11 11 11 10 Hackware 2 | . . . . . . . 19 Ballistic Gun 22 | . 27 24 22 19 22 22 18 Peak Build Rating 50 | 6 12 12 18 18 17 19 50 Average Rating 18 | 4 9 11 16 16 17 17 40 On Entrance 12 | . 6 12 11 17 17 17 19 Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 31 32 34 36 35 35 69 Greatest Support 96 | 40 46 46 66 63 60 60 96 Greatest Overweight (x) 14 | 4 4 1 . 1 . . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 14 | 7 11 15 15 15 15 15 19 Most Carried 17 | 3 13 12 15 15 15 15 17 Average Carried 12 | 1 8 10 13 14 15 14 14 Final Capacity 20 | 8 15 15 15 15 15 15 20 Final Carried 15 | 3 12 7 15 15 15 15 11 Class Distribution -------------------- 77% | Mutant 10% | Hacker-Skirmisher 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 3362 | 310 518 82 1007 578 173 3 691 Remotely . | . . . . . . . . Salvage Created 4225 | 57 559 . 1465 958 49 . 1137 Parts 233 | 4 35 . 84 61 2 . 47 Haulers Intercepted 10 | . 1 . 3 4 . . 2 Recyclers Shooed 6 | 1 1 . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 77 | . 16 . 28 14 . . 19 Guns 68 | . 16 . 28 13 . . 11 AOE 9 | . . . . 1 . . 8 Classes Destroyed 14 | 1 6 . 6 . . . 1 Worker 3 | . . . 2 . . . 1 Builder 4 | . 1 . 1 . . . 2 Tunneler 2 | 2 . . . . . . . Hauler 10 | . 1 . 3 4 . . 2 Recycler 5 | . . . 2 1 . . 2 Mechanic 1 | . . . 1 . . . . Operator 3 | . 1 . 2 . . . . Watcher 5 | . 1 . 2 2 . . . Swarmer 22 | . 6 . 8 2 . . 6 Grunt 37 | . 10 . 11 6 1 . 9 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 16 | . . . 7 7 . . 2 Hunter 2 | . . . . . . . 2 Best Kill Streak 11 | 2 3 . 6 3 . . 11 Combat Bots Only 6 | . 3 . 4 2 . . 6 Max Kills in Single Turn 3 | 1 1 . 2 2 1 . 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . 1 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 428 | . 72 14 79 72 . . 191 Missed 130 | . 18 4 20 24 . . 64 Hits 298 | . 54 10 59 48 . . 127 Melee 1 | . . . 1 . . . . Projectile 297 | . 54 10 58 48 . . 127 AOE 14 | . . 14 . . . . . Critical Strikes 3 | . 1 . 1 1 . . . Damage Taken 4683 | . 568 602 699 667 . . 2147 Core 777 | . 87 95 134 95 . . 366 Absorbed by Shields 41 | . . . . . . . 41 Regen/Repaired (Parts) 233 | . . . . 233 . . . Core Remaining (%) 56 | 100 . 27 . . . 42 . Volleys Fired 298 | 9 73 2 92 60 . . 62 Largest 3 | 2 2 2 2 2 . . 3 Hottest 123 | 40 100 123 46 56 . . 90 Shots Fired 590 | 18 136 4 179 114 2 . 137 Gun 561 | 18 127 2 179 104 2 . 129 Cannon 10 | . . . . 8 . . 2 Launcher 8 | . . . . 2 . . 6 Special 11 | . 9 2 . . . . . Kinetic 569 | 18 127 2 179 112 2 . 129 Thermal 13 | . 9 2 . . . . 2 Explosive 8 | . . . . 2 . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 5 11 . 18 11 1 . 12 Robot Miss Streak 10 | 2 10 . 3 2 . . 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 428 | 12 92 . 134 78 1 . 111 Core Hits 227 | 3 38 . 64 31 1 . 90 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 1 . . 3 . . . Critical Strikes 4 | . 1 . . 3 . . . Destroy 4 | . 1 . . 3 . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7845 | 152 1329 10 2113 1438 44 . 2759 Guns 6591 | 152 1321 . 2097 1225 33 . 1763 Cannons 39 | . . . . 39 . . . Explosions 1100 | . . . . 152 . . 948 Melee . | . . . . . . . . Ramming 115 | . 8 10 16 22 11 . 48 Kinetic 6630 | 152 1321 . 2097 1264 33 . 1763 Thermal 50 | . . . . . . . 50 Explosive 1050 | . . . . 152 . . 898 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 4 4 . . Average Corruption 2 | . . . 2 3 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . 21 33 7 . . Message Errors 18 | . . . 4 12 2 . . Matter Fused 12 | . . . 5 7 . . . Heat Flow Errors 6 | . . . 2 4 . . . Energy Discharges 6 | . . . 2 2 2 . . Parts Rejected 2 | . . . 1 1 . . . Data Loss (minor) 9 | . . . 4 5 . . . Data Loss (major) 4 | . . . 2 1 1 . . Misfires 4 | . . . 1 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . . 23 . . 61 Projectiles . | . . . . . . . . Explosions 84 | . . . . 23 . . 61 Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 182 | . . . . . . . 182 Shots 6 | . . . . . . . 6 Rammed 15 | . 2 1 4 4 1 . 3 Targets Rammed 18 | . 2 1 6 5 1 . 3 Kicked . | . . . . . . . . Crushed 3 | . . . 2 1 . . . Highest Temperature 256 | . 80 40 220 256 . . 60 Average Temperature 58 | . 21 20 120 73 . . 9 Received Heat Transfer 1092 | . 225 . 240 216 . . 411 Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 1 1 . 1 Low Security (%) 88 | 100 100 100 80 92 90 . 71 Level 1 11 | . . . 19 7 9 . 28 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 388 | 10 142 42 371 365 213 . 388 Initial 145 | . . 42 . 145 139 . . Average 105 | . 50 8 140 116 156 . 126 Influence Increases 3213 | 10 476 1 868 894 214 . 750 Destroy 0b10 Robot/C 1720 | . 320 . 560 460 . . 380 Destroy 0b10 Robot/NC 160 | 10 20 . 60 35 . . 35 Destroy Leader 430 | . 74 . 140 152 . . 64 Allied During Kill 77 | . . . . 77 . . . Successful Hack 98 | . 25 . 29 19 4 . 21 Select Force Hacks 210 | . . . . . 210 . . Disable Machine 255 | . 30 . . 75 . . 150 Destroy Structure 98 | . 7 1 4 16 . . 70 Lose Combat Pursuer 165 | . . . 75 60 . . 30 Influence Decreases 2859 | 10 367 110 523 882 424 147 396 Entered New Map 632 | . . 67 . 200 218 147 . Time Decay 1937 | 10 357 43 523 542 206 . 256 Lost Part 150 | . 10 . . . . . 140 Lost Ally 140 | . . . . 140 . . . Squads Dispatched 11 | . 3 . 1 2 . . 5 Investigation 4 | . 2 . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 . 1 1 . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 10 | . 1 1 4 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 28 14 50 27 . . 27 Peak Tracking Total 10 | . 4 10 6 3 . . 5 Tactical Retreats 6 | . . . 3 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 11 | . 5 . 1 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 17 | . 2 . . 5 . . 10 Max in Single Turn 5 | . 1 . . 1 . . 5 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 36 | . 6 . 6 9 9 2 4 Terminals 22 | . 5 . 5 7 2 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 8 | . 1 . . . 7 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 101 | . 20 . 18 25 13 5 20 Successful 61 | . 12 . 12 9 11 5 12 Failed 40 | . 8 . 6 16 2 . 8 Catastrophic 5 | . 1 . . 2 1 . 1 Database Lockouts . | . . . . . . . . Manual 73 | . 16 . 14 14 12 . 17 Terminals 72 | . 17 . 15 20 6 . 14 Fabricators 6 | . . . . . . . 6 Repair Stations 4 | . . . . 4 . . . Recycling Units 10 | . 3 . . . 7 . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 24 | . 4 . 5 2 2 5 6 Record 5 | . . . . . . 5 . Part Schematic 1 | . . . . . . . 1 Robot Analysis 3 | . 1 . 1 . . . 1 Open Door 1 | . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . Terminal Index 2 | . . . . 1 . . 1 Fabricator Index 1 | . . . . . . . 1 Recycling Unit Index 1 | . . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . Security Status 1 | . . . . . . . 1 Zone Layout 6 | . 1 . 3 . 1 . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 24 | . 5 . 4 2 9 . 4 Terminals 16 | . 5 . 4 2 2 . 3 Track 2 | . 1 . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 9 | . 3 . 1 1 2 . 2 Operators 4 | . 1 . 1 1 . . 1 Fabricators 1 | . . . . . . . 1 Prioritize 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . 7 . . Tunnel 7 | . . . . . 7 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . 4 7 1 . 4 Full Trace Events 4 | . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 47 | . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 2 | . . . . 2 . . . Time 102 | . . . . 102 . . . Parts Recycled . | . . . . . . . . Recycled Matter 79 | . 79 . . . . . . Retrieved Matter 79 | . 79 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 11 | . . . 1 10 . . . Largest Group 10 | . . . 1 10 1 . . Highest-Rated Group 88 | . . . 10 88 15 . . Highest-Rated Ally 16 | . . . 10 16 15 . . Total Orders . | . . . . . . . . Ally Attacks 63 | . . . . 63 . . . Total Damage 560 | . . . . 560 . . . Kills 9 | . . . . 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 6475 | . . 246 1605 1545 438 1742 899 Sensors 6475 | . . 246 1605 1545 438 1742 899 Robot Analysis Total 3 | . 1 . 1 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8224 | 122 1453 264 1617 1545 438 1742 1043 Spaces Moved 3977 | 59 682 133 671 616 272 1081 463 Core 32 | 24 3 . . . . . 5 Treads 3930 | 35 679 133 671 616 272 1081 443 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 15 | . . . . . . . 15 Flight . | . . . . . . . . Fastest Speed 50 | 50 150 160 160 160 160 160 147 Average Speed 160 | 143 160 160 160 160 160 160 167 Slowest Speed 750 | 250 250 240 160 240 160 160 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Potential Cave-ins 4 | . . 4 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 87 37 54 78 52 84 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 8 | . . . . 1 7 . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug 8 | . 5 1 . . . . 2 Terrain Destroyed 86 | . 5 2 . 14 . . 65 Melee 1 | . . . . . . . 1 Projectile 9 | . 5 2 . . . . 2 AOE 76 | . . . . 14 . . 62 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5160 | 76 883 173 1036 1011 274 1097 610 Wait 628 | . 86 31 215 245 2 4 45 Move 3968 | 58 681 132 670 613 271 1080 463 Hop 1 | . . . . 1 . . . Pick Up 55 | 3 13 . 19 9 . 6 5 Fast Attach 32 | 6 8 . 3 12 . . 3 Attach 18 | . 1 4 1 . . . 12 Detach 2 | . . . . . . . 2 Swap 64 | . 13 3 13 22 . 1 12 Drop 51 | . 6 . 17 20 . 6 2 Fire 298 | 9 73 2 92 60 . . 62 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 18 | . 2 1 6 5 1 . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 24 | . . . . 24 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 123 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 961 | -10/Materials | Identified exit to Materials 1576 | -10/Materials | Entered Mines 1613 | -10/Mines | Discovered exit to Materials (range 10) 1737 | -10/Mines | Learned Materials emergency access door positions 1747 | -10/Mines | Discovered exit to Materials (range 5) 1773 | -10/Mines | Assembled infested the area 1778 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1786 | -10/Mines | Core integrity fell below 50% 1818 | -10/Mines | Lost 4 parts (2n2w) 1840 | -10/Mines | Entered Materials 1840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2362 | -9/Materials | Discovered new exit (range 16) 2399 | -9/Materials | Identified exit to Mines 2584 | -9/Materials | Discovered new exit (range 9) 2928 | -9/Materials | Identified exit to Storage 2947 | -9/Materials | Discovered new exit (range 13) 3457 | -9/Materials | Entered Storage 3747 | -9/Storage | Core integrity fell below 50% 4067 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4185 | -9/Storage | Lost 3 allies 4219 | -9/Storage | Repaired Imp. Assault Rifle 4271 | -9/Storage | Repaired Imp. Assault Rifle 4368 | -9/Storage | Build established: Commander-Mutant 4509 | -9/Storage | Learned location of Armory (-3) 4842 | -9/Storage | Used back door to open Recycling access 4842 | -9/Storage | Discovered new exit (range 4) 4845 | -9/Storage | Identified exit to Recycling 5002 | -9/Storage | Entered Recycling 5002 | -9/Recycling | Accompanied by 1 ally 5032 | -9/Recycling | Build established: Mutant 5305 | -9/Recycling | Scanned before Scraplab entrance 5424 | -9/Recycling | Entered Scraplab 5436 | -9/Recycling | Discovered new exit (range 3) 5438 | -9/Recycling | Identified exit to Scraptown 5440 | -9/Recycling | Entered Scraptown 5440 | -9/Scraptown | System corruption cleaned by C-Scrubber 5621 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5734 | -9/Scraptown | Discovered new exit (range 5) 5849 | -9/Scraptown | Visited Symbiants 5894 | -9/Scraptown | Visited Cyclists 5920 | -9/Scraptown | Visited Comm Corps 5942 | -9/Scraptown | Visited Shadow of the Wyrm 6201 | -9/Scraptown | Visited Junk Repository 6296 | -9/Scraptown | Visited Artisan Demo Area 6339 | -9/Scraptown | Visited The Evicted 6363 | -9/Scraptown | Visited UFD Registry 6363 | -9/Scraptown | Registered with UFD as "Fluxshell" 6423 | -9/Scraptown | Visited Science Guys 6455 | -9/Scraptown | Visited A0-MCA Data Center 6465 | -9/Scraptown | Given an A- rating by A0-MCA 6467 | -9/Scraptown | Found A0-MCA's Component Scanner 6528 | -9/Scraptown | Visited Scrapoid Research Area 6649 | -9/Scraptown | Discovered new exit (range 5) 6692 | -9/Scraptown | Visited Modified Component R&D 6737 | -9/Scraptown | Visited Abandonware Association 6764 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 6803 | -9/Scraptown | Visited Scrap Suit Storage 6849 | -9/Scraptown | Visited LU-1G1's Boring Crew 6944 | -9/Scraptown | Visited Science Testing Area 6993 | -9/Scraptown | Visited Botcube Research 7180 | -9/Scraptown | Identified exit to Factory 7182 | -9/Scraptown | Entered Factory 7182 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 7487 | -6/Factory | Build established: Hacker-Skirmisher 8055 | -6/Factory | Fabricated Cmb. Airjet? 8117 | -6/Factory | Lost 7 parts (1p3n1u2w) 8172 | -6/Factory | Lost 5 parts (1n4w) 8225 | -6/Factory | Self-destructed Last Messages --------------- 08180_ K-01 Serf collects debris. 08183_ U-05 Engineer lays Concrete. 08183_ Extracted 135 matter. 08184_ U-05 Engineer lays Concrete. 08185_ K-01 Serf collects debris. 08185_ K-01 Serf cleans the Fabricator. 08186_ R-10 Processor collects Hcp. Matter Pod. 08189_ K-01 Serf collects debris. 08191_ R-10 Processor collects Wheel. 08193_ K-01 Serf collects debris. 08196_ R-10 Processor collects Lgt. Ion Engine. 08198_ K-01 Serf collects debris. 08198_ Acquired Cmb. Airjet. 08199_ K-01 Serf collects debris. 08202_ K-01 Serf cleans the Fabricator. 08202_ R-10 Processor collects Com. Wheel. 08202_ K-01 Serf collects debris. 08203_ Acquired Cmb. Airjet. 08205_ K-01 Serf collects debris. 08224_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????? ???????????????? | | ???????????????? ??????????????? | | ???????????????# % t ""?????????????? | | ???????????????# !u t ????????????? | | ???????????? ??# u! A """????????????? | | ?????????? ??# * ???? ?????? | | ?????????? ? # """"""??"??????? | | ?????????? + k ? ??????? | | ??????????? ?# k * ??? ???????? | | ??????????? ?# ???? ????????? | | ???????????? # ######+#######??? | | ????????????? # g ??# #??? | | ????????????? # ???/ = ???? | | ?????????????? # #?????# !!""" """ ????? | | ?????????????### #?????#== """ """ ???? | | ??????# ######## @ #?????#= """ """ #??? | | R # T## #?????# #??? | | ??????#+##+#######+#######g####### """ """ #??? | | ????????????# """" / k + """ """ #??? | | ????????????# "F " #### #### """ """ #??? | | ????????????# "" " #??# #??# #??? | | ????????????# """" #??# #### #??? | | ????????????# """" #### # # #??? | | ????????????# """" # #+# ######/#######??? | | ????????????# """" # ?# #????????? | | ????????????# """" # ## ########## | | ????????????# """" # | | ????????????# ? # | | ????????????#??? # ! | | ??????????????? ! # [ ! | | ???????????????########### | | ????????????????????????# ### | | ????????????????????????# # # | | ????????????????????????# = + | | ???????????##########???## ###### | | #####??????# #???# #????# | | ######## "" o [##### #?###### | | + "T / #?# | | ######## "" # # # ###?# "" | | ## #??????# [[# # # # #???# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Repaired ---------- Imp. Assault Rifle | 10% | -9/Storage Imp. Assault Rifle | 23% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravWarlordGun Manual? 0 Play Time 01:08:40 Cumulative 87.2 hours Start 2025.07.07 @ 15:12:23 End 2025.07.07 @ 16:28:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 41 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26fdb807-019f-4e1a-a6f6-cd9734b235dd