Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 20:15:10 Player: Nihil Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3986) 3986 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 9186 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Angular Momentum Engine Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Core Analyzer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Centrium Wheel Advanced Signal Interpreter Improved Particle Charger Gauss Cannon Rocket Launcher Spear [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 8 | . . 1 2 1 1 1 2 . Weapon 2 | . . . . . 1 1 . . Parts Attached 92 | 6 8 15 11 18 20 6 4 4 Power 12 | 1 . 2 1 2 3 1 1 1 Engine 7 | 1 . 1 . 2 2 1 . . Core 5 | . . 1 1 . 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 2 5 5 4 6 . . 1 Treads 15 | . . . 5 4 6 . . . Leg 9 | 2 2 5 . . . . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 3 3 6 5 1 2 . Device 6 | . 1 1 1 . 2 . 1 . Storage 9 | 1 2 2 1 1 2 . . . Processor 6 | . . . 1 2 1 1 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . 3 . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 3 5 2 6 6 4 1 2 Energy Gun 5 | 1 . 1 . 1 2 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 19 | 1 3 4 . 3 4 2 1 1 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 4 | . . . 1 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 42 | . . 8 3 3 11 3 4 10 Power 5 | . . 2 . 1 . 1 1 . Propulsion 10 | . . 1 1 1 5 . 1 1 Utility 11 | . . 1 1 1 3 . 1 4 Weapon 16 | . . 4 1 . 3 2 1 5 Highest Loss Streak 10 | . . 3 1 1 5 3 4 10 Average Slot Usage (%) 96 | . 98 99 98 99 98 93 84 54 Engine 4 | . 14 8 . 3 4 5 2 . Core 3 | . . 2 9 3 1 . 2 2 Treads 19 | . . . 18 29 25 23 18 7 Leg 7 | . 28 33 8 . . . . . Device 7 | . 12 16 8 3 5 5 6 6 Storage 21 | . 13 16 26 23 22 23 18 9 Processor 10 | . . . 9 15 10 14 15 15 Protection 1 | . . . . 3 4 . . . Energy Gun 2 | . 6 1 4 2 2 1 . . Energy Cannon 1 | . . . 3 3 . . . . Ballistic Gun 12 | . 21 19 5 8 16 13 14 8 Naked Turns 49 | . . . . . . . . 49 Heaviest Build 93 | 10 22 60 67 74 92 91 93 93 Greatest Support 114 | 20 20 36 60 86 114 114 114 92 Greatest Overweight (x) 20 | . 1 1 20 1 3 . 1 9 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 24 | 6 10 18 18 18 24 24 24 24 Average Capacity 18 | 5 6 14 18 18 20 24 24 16 Most Carried 24 | 4 10 15 18 18 24 18 19 17 Average Carried 15 | 2 5 12 16 17 18 15 18 11 Final Capacity 24 | 6 10 18 18 18 24 24 24 4 Final Carried 18 | 4 10 14 18 18 18 18 17 3 Class Distribution -------------------- 43% | Mutant 23% | Scavenger-Mutant 21% | Hauler-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Mutant | -4/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Matter Collected 2824 | 210 115 344 309 640 771 308 127 . Remotely . | . . . . . . . . . Salvage Created 3680 | . 230 519 339 913 1050 477 152 . Parts 193 | . 13 25 25 58 51 20 1 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 85 | . 5 11 13 21 22 10 3 . Guns 63 | . 5 11 3 14 22 6 2 . Cannons 7 | . . . 2 1 . 3 1 . AOE 15 | . . . 8 6 . 1 . . Classes Destroyed 10 | . 3 1 2 4 . . . . Worker 5 | . . . 3 2 . . . . Builder 2 | . . . . 1 1 . . . Recycler 2 | . 1 . . 1 . . . . Watcher 2 | . . . 1 . 1 . . . Swarmer 21 | . 3 . 6 4 8 . . . Grunt 41 | . 2 6 6 8 8 9 2 . Duelist 2 | . . . . 1 . . 1 . Sentry 12 | . . 5 1 3 2 1 . . Hunter 3 | . . . . 1 2 . . . Programmer 6 | . . . . 4 2 . . . Best Kill Streak 6 | . 4 3 6 5 5 4 3 . Combat Bots Only 5 | . 3 3 5 4 5 4 3 . Max Kills in Single Turn 4 | . 1 1 4 3 2 2 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Damage Taken 7293 | . 191 1020 572 1191 1871 583 595 1270 Core 1688 | . 45 118 81 101 130 20 106 1087 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 82 70 85 85 84 98 . . Volleys Fired 222 | . 15 54 29 47 53 14 9 1 Largest 4 | . 2 2 2 2 3 4 4 1 Hottest 169 | . 60 43 96 108 136 169 139 48 Shots Fired 530 | . 30 104 55 94 159 53 34 1 Gun 473 | . 30 104 37 79 159 39 25 . Cannon 34 | . . . 5 8 . 11 9 1 Launcher 23 | . . . 13 7 . 3 . . Special . | . . . . . . . . . Kinetic 432 | . 15 104 24 67 140 47 34 1 Thermal 47 | . . . 13 12 19 3 . . Explosive 23 | . . . 13 7 . 3 . . Electromagnetic 28 | . 15 . 5 8 . . . . Robot Hit Streak 32 | . 4 9 5 11 11 32 19 . Robot Miss Streak 9 | . 2 4 3 9 6 4 4 1 Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 381 | . 16 70 30 77 121 39 28 . Core Hits 292 | . 10 25 26 76 93 42 20 . Critical Hits 3 | . . . . . 2 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8754 | . 163 702 1356 2037 2334 1383 755 24 Guns 5842 | . 163 702 303 1085 2334 745 510 . Cannons 661 | . . . 91 40 . 261 245 24 Explosions 2232 | . . . 962 893 . 377 . . Melee . | . . . . . . . . . Ramming 19 | . . . . 19 . . . . Kinetic 5466 | . 43 702 201 830 1970 941 755 24 Thermal 846 | . . . 162 255 364 65 . . Explosive 2172 | . . . 902 893 . 377 . . Electromagnetic 251 | . 120 . 91 40 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged . | . . . . . . . . . Effects 2 | . . . . 2 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 45 | . . . 34 11 . . . . Projectiles . | . . . . . . . . . Explosions 45 | . . . 34 11 . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . 1 . . 5 . Impact 1 | . . . . 1 . . . . Kinetic 5 | . . . . . . . 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 128 | . . . 96 32 . . . . Shots 4 | . . . 3 1 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 264 | . 40 14 57 165 264 209 82 . Average Temperature 40 | . 15 5 14 37 56 66 45 . Received Heat Transfer 1461 | . 36 432 99 231 339 198 126 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1808 | . . . 309 550 799 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Peak Influence 510 | . 155 222 487 510 486 356 179 62 Average Influence 188 | . 110 88 183 196 289 262 150 32 Maximum Alert Level 2 | . . 1 2 2 2 1 . . Low Security (%) 58 | 100 100 91 50 55 24 30 100 100 Level 1 34 | . . 8 39 35 61 69 . . Level 2 6 | . . . 9 9 14 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 1 2 4 8 12 4 . . Investigation 7 | . . . 2 1 2 2 . . Extermination 5 | . . . . 3 2 . . . Reinforcement 12 | . 1 2 2 1 4 2 . . Assault 1 | . . . . . 1 . . . Garrison 6 | . . . . 3 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Distress Signals 8 | . . 1 3 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 7 19 23 28 32 12 3 4 Peak Tracking Total 5 | . 3 4 5 5 4 5 3 4 Tactical Retreats 10 | . . . 4 1 4 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Traps Triggered 5 | . 1 . 1 . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Machines Disabled 18 | . . . 5 8 2 2 1 . Max in Single Turn 3 | . . . 1 3 2 1 1 . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Machines Accessed 16 | . . 3 4 5 2 2 . . Terminals 14 | . . 3 4 5 . 2 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 43 | . . 11 12 9 5 6 . . Successful 18 | . . 6 4 3 2 3 . . Failed 25 | . . 5 8 6 3 3 . . Catastrophic 10 | . . 1 3 3 1 2 . . Database Lockouts . | . . . . . . . . . Manual 22 | . . 5 8 5 . 4 . . Terminals 38 | . . 11 12 9 . 6 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 16 | . . 6 4 3 . 3 . . Level Access Points 2 | . . 1 . . . 1 . . Alert Level 3 | . . 1 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 2 | . . 1 1 . . . . . Reinforcement Status 2 | . . . 1 1 . . . . Assault Status 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 4 | . . 2 . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 3 3 5 2 2 . . Full Trace Events 9 | . . 3 2 1 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 26 | . . . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Turns Passed 7003 | 78 403 982 941 2165 1350 520 379 185 Spaces Moved 3710 | 64 259 495 461 1176 677 285 190 103 Core 43 | 17 . . 1 . . . . 25 Treads 2637 | . . . 261 1176 677 285 190 48 Legs 1000 | 47 259 495 199 . . . . . Wheels 30 | . . . . . . . . 30 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 160 160 160 160 50 Average Speed 157 | 101 126 149 177 160 160 160 168 133 Slowest Speed 1050 | 120 150 150 1050 180 220 160 180 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 31 39 40 27 18 12 3 48 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 199 | . . . 108 72 12 7 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 198 | . . . 108 72 11 7 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Total 4443 | 75 310 646 535 1367 820 314 228 148 Wait 317 | . 13 69 17 100 51 3 24 40 Move 3703 | 63 258 494 460 1175 676 284 190 103 Hop . | . . . . . . . . . Pick Up 67 | 6 9 11 10 11 15 4 1 . Fast Attach 25 | 4 4 1 4 2 3 3 2 2 Attach 50 | 2 1 9 4 12 15 3 2 2 Detach 7 | . . . . 4 2 1 . . Swap 17 | . 3 5 3 4 2 . . . Drop 34 | . 7 3 8 11 3 2 . . Fire 222 | . 15 54 29 47 53 14 9 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 4) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 711 | -9/Materials | Lost 3 parts (1p2w) 934 | -9/Materials | Build established: Scavenger-Mutant 1311 | -9/Materials | Lost 3 parts (1p1n1w) 1401 | -9/Materials | Identified exit to Materials 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Utility x2 2001 | -8/Materials | Discovered new exit (range 16) 2358 | -8/Materials | Discovered new exit (range 12) 2405 | -8/Materials | Entered Factory 2405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2558 | -7/Factory | Build established: Mutant 3996 | -7/Factory | Garrison activated, responded to threat 4356 | -7/Factory | Discovered new exit (range 7) 4364 | -7/Factory | Identified exit to Storage 4552 | -7/Factory | Discovered new exit (range 12) 4568 | -7/Factory | Identified exit to Factory 4570 | -7/Factory | Entered another Factory area 4570 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4881 | -6/Factory | Build established: Skirmisher 5356 | -6/Factory | Repaired Lrg. Storage Unit 5479 | -6/Factory | Garrison activated, responded to threat 5587 | -6/Factory | Lost 5 parts (3n2u) 5627 | -6/Factory | Discovered new exit (range 15) 5658 | -6/Factory | Identified exit to Lower Caves 5668 | -6/Factory | Build established: Hauler-Skirmisher 5902 | -6/Factory | Discovered new exit (range 10) 5917 | -6/Factory | Identified exit to Factory 5920 | -6/Factory | Entered another Factory area 5920 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6092 | -5/Factory | Lost 3 parts (1p2w) 6339 | -5/Factory | Identified exit to Factory 6440 | -5/Factory | Entered another Factory area 6440 | -4/Factory | Evolved 2 slots: Utility x2 6687 | -4/Factory | Lost 4 parts (1p1n1u1w) 6819 | -4/Factory | Sucked down chute 6819 | -4/Factory | Entered Waste 6832 | -4/Waste | Spotted C-40 Crusher 6836 | -4/Waste | Spotted C-40 Crusher 6837 | -4/Waste | Spotted C-40 Crusher 6846 | -4/Waste | Spotted C-40 Crusher 6897 | -4/Waste | Spotted C-40 Crusher 6902 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6905 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6910 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6918 | -4/Waste | Spotted C-40 Crusher 6922 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6949 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6953 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6962 | -4/Waste | Crushed by Compactor (1 part destroyed) 6972 | -4/Waste | Core integrity fell below 50% 6987 | -4/Waste | Core integrity fell below 20% 6993 | -4/Waste | Lost 10 parts (1n4u5w) 7004 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06929_ Lgt. Nuclear Core crushed. 06929_ Lgt. Ion Engine crushed. 06931_ Imp. Ion Engine crushed. 06947_ Phase Gun crushed. 06949_ Gauss Rifle crushed. 06949_ Lrg. Storage Unit crushed. 06949_ Centrium Wheel crushed. 06952_ Imp. Deuterium Engine crushed. 06953_ Carbon-fiber Leg crushed. 06953_ Adv. Signal Interpreter crushed. 06953_ Weight Redist. System crushed. 06953_ Imp. Core Analyzer crushed. 06953_ Adv. Signal Interpreter destroyed. 06953_ Adv. Targeting Computer destroyed. 06954_ Centrium Wheel crushed. 06954_ Adv. Signal Interpreter crushed. 06956_ Weight Redist. System crushed. 06956_ Lrg. Storage Unit crushed. 06956_ Imp. Particle Charger crushed. 06962_ Gauss Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# #???????????????? | | ?????????????? ????# #???????????????? | | ????????????? ???# #???????????????? | | ????????????# #??#CCCC #???????????????? | | ????????????# #??#CCCC #???????????????? | | ????????????# #??#/CC #???????????????? | | ????????????? ???# CC #???????????????? | | ??######?????? ????#@ CC #???????????????? | | ??# #??????# #????###CC ###???????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ### ######## ######## #?????????????????? | | # #?????????????????? | | # #?????????????????? | | # #?????????????????? | | # "#?????????????????? | | ### ######## ######## #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ### ! ######## #??????# #?????????????????? | | ? ??????????????? | | | ??????????? | | ??????? | | ?????? | | ### ######## ######## ######## ??????? | | ??# #??????# #??????# #????????? ??????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ??# #??????# #??????# #?????????????????? | | ?? ??????? ??????? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicBeamDoublenader Manual? 0 Play Time 01:06:24 Cumulative 28.9 hours Start 2020.07.14 @ 17:59:40 End 2020.07.14 @ 20:15:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac928957-8e71-4d1f-8e44-11ce799550ab