Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 16:29:28 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (268) 1340 Value Destroyed (10220) 10220 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (945) 945 TOTAL SCORE: 20985 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 168 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 1028/1450 Matter 9/300 Energy 494/560 System Corruption 15% Temperature Critical (809) Movement Treading (545) Ox5 Location -2/Research Parts ------- > --- POWER (3) -------- Reinforced Fission Core Quantum Reactor > --- PROPULSION (6) --- Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY (10) ----- Huge Storage Unit Signal Interpreter Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Layered Medium Armor Plating System Shield > --- WEAPON (4) ------- Phase Gun Quantum Rifle Railgun Hardcell Cannon > --- INVENTORY (25) --- Quantum Reactor Wheel Matter Compressor (250) Advanced Terrain Scanner Advanced Target Analyzer Makeshift ECM Suite Heavy Armor Plating Heavy Armor Plating Advanced Trap Extractor (3/8 Tiamat Bomb) Advanced Trap Extractor (2/8 Gamma Bomb) Trap Reconfigurator Compact HERF Cannon Compact HERF Cannon Nova Cannon Enhanced Gauss Cannon Fusion Bomb Launcher Improved Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Signal Interpreter Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer System Shield Advanced Trap Extractor > --- WEAPON ----------- Phase Gun Quantum Rifle Compact HERF Cannon Railgun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Medium Treads Advanced Medium Treads Wheel Advanced Heat Sink Matter Compressor Advanced Terrain Scanner Advanced Target Analyzer Makeshift ECM Suite Heavy Armor Plating Heavy Armor Plating Layered Medium Armor Plating Advanced Trap Extractor Trap Reconfigurator Quantum Rifle Compact HERF Cannon Nova Cannon Enhanced Gauss Cannon Hardcell Cannon Fusion Bomb Launcher Improved Plasma Cutter Powered Hammer [Rating: 158] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Multireflex Exoskeleton Treads Advanced Medium Treads Leg Multireflex Exoskeleton Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . . . 2 1 . . . . . . . . 1 . . Utility 8 | . . . 2 . . . . 1 . . . . . 2 . . 1 1 1 Weapon 2 | . . . . . . . . . . . . . 1 . . . . . 1 Parts Attached 263 | 7 3 2 12 5 . 1 20 29 2 9 8 7 42 6 8 . 46 47 9 Power 35 | 1 . 1 2 . . . 2 2 . 1 . 1 6 1 1 . 7 9 1 Engine 10 | 1 . . 1 . . . 2 . . 1 . 1 4 . . . . . . Core 13 | . . 1 1 . . . . 2 . . . . 2 1 1 . 4 1 . Reactor 12 | . . . . . . . . . . . . . . . . . 3 8 1 Propulsion 90 | 2 1 1 3 1 . . 8 17 . 2 . . 13 1 1 . 23 16 1 Treads 25 | 2 . 1 2 . . . 1 . . . . . 2 . . . . 16 1 Leg 37 | . . . . . . . 6 12 . 1 . . 11 1 1 . 5 . . Wheel 15 | . 1 . 1 1 . . 1 . . 1 . . . . . . 10 . . Hover 8 | . . . . . . . . . . . . . . . . . 8 . . Flight 5 | . . . . . . . . 5 . . . . . . . . . . . Utility 60 | 2 1 . 3 3 . . 5 3 1 4 . 3 8 2 2 . 7 12 4 Device 33 | 1 . . 3 2 . . 4 . . 2 . 2 4 2 1 . 4 6 2 Storage 6 | 1 1 . . . . . 1 . . 1 . . . . . . . 2 . Processor 9 | . . . . . . . . . 1 . . 1 . . 1 . 3 1 2 Hackware 4 | . . . . . . . . 1 . . . . 2 . . . . 1 . Protection 8 | . . . . 1 . . . 2 . 1 . . 2 . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 1 . 4 1 . 1 5 7 1 2 8 3 15 2 4 . 9 10 3 Energy Gun 16 | 2 . . 2 1 . . 1 1 . . . . . . . . 5 2 2 Energy Cannon 8 | . . . . . . . . 2 . 1 . . 1 . . . . 4 . Ballistic Gun 28 | . 1 . 2 . . . 1 . 1 1 . 2 11 2 3 . 3 1 . Ballistic Cannon 5 | . . . . . . . 1 . . . 1 . 1 . . . 1 . 1 Launcher 10 | . . . . . . 1 . 3 . . 2 1 1 . 1 . . 1 . Special Weapon 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . Impact Weapon 2 | . . . . . . . . . . . 1 . . . . . . 1 . Slashing Weapon 5 | . . . . . . . 1 1 . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . . . . . . . 2 . . 2 . 2 1 . . . . 2 Parts Lost 128 | . . . 3 2 . . 10 7 . 8 . 4 17 . 2 . 42 27 6 Power 22 | . . . 1 . . . 2 . . . . 1 5 . . . 4 7 2 Propulsion 47 | . . . . . . . 5 2 . 3 . . 6 . . . 22 7 2 Utility 28 | . . . . 2 . . 2 2 . 4 . 1 4 . . . 7 5 1 Weapon 31 | . . . 2 . . . 1 3 . 1 . 2 2 . 2 . 9 8 1 Highest Loss Streak 9 | . . . 1 1 . . 4 2 . 3 . 4 4 . 2 . 9 7 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 17 | 2 10 15 14 13 15 15 16 16 17 17 19 19 18 19 19 19 18 19 20 Power 1 | . 1 2 1 1 2 3 1 1 3 2 2 1 1 1 2 2 1 . 1 Propulsion 2 | . 1 3 3 2 2 2 5 4 1 1 1 1 2 2 1 2 1 5 2 Utility 5 | . 4 6 4 4 3 3 3 3 3 3 5 5 6 6 6 6 6 7 9 Weapon 6 | . . 2 2 4 6 5 4 4 5 7 9 9 8 9 7 8 8 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . . . . . . 2 4 4 1 1 1 1 9 . 4 . 3 6 5 Power 7 | . . . . . . . 1 3 . . . 1 . . . . . 1 1 Propulsion 5 | . . . . . . . 1 . . . . . 1 . 1 . 1 1 . Utility 13 | . . . . . . . . 1 . . . . 5 . 2 . . 1 4 Weapon 14 | . . . . . . 2 1 . 1 1 1 . 3 . 1 . 1 3 . Tool/Special 2 | . . . . . . . 1 . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 100 100 94 99 100 100 91 97 78 82 79 83 89 93 93 94 84 90 85 Engine 4 | . 14 1 . 11 11 11 7 . . 4 7 6 9 7 2 . . . . Core 3 | . . 12 9 . . . . 6 7 2 . . 2 3 7 11 6 1 4 Reactor 1 | . . . . . . . . . . . . . . . . . 2 8 7 Treads 5 | . 19 14 14 12 11 11 2 . . . . . 1 . . . . 23 13 Leg 15 | . . . . . . . 25 32 30 19 15 15 22 23 23 23 12 . . Wheel 3 | . 8 14 6 9 11 11 3 . . 4 7 7 . . . . 5 . . Device 12 | . 14 14 31 22 22 22 18 17 7 7 7 10 10 16 11 11 7 7 7 Storage 8 | . 14 14 11 11 11 11 12 7 7 12 15 11 6 5 5 5 5 5 4 Processor 7 | . . . . . . . . . 2 7 7 7 8 5 10 11 15 18 24 Hackware 3 | . . . . . . . . 6 . . . . 2 11 11 11 8 5 4 Protection 3 | . . . . 10 11 11 2 4 7 5 7 6 4 . . . . 2 1 Energy Gun 4 | . 20 14 8 13 22 12 6 3 . . . . . . . . 3 2 4 Energy Cannon 1 | . . . . . . . . . 7 7 . . 1 . . . . 2 3 Ballistic Gun 6 | . 8 14 12 8 . . 4 . 7 5 . 12 10 11 13 11 9 3 4 Ballistic Cannon 1 | . . . . . . . 3 5 . . 3 1 . . . . . 2 . Slashing Weapon 1 | . . . . . . . 1 4 . . 3 . 5 3 1 5 1 . . Peak Build Rating 158 | 7 9 11 18 18 19 19 34 53 53 55 56 55 77 90 89 87 104 144 158 Average Rating 62 | 5 8 10 16 15 17 18 26 43 52 51 50 53 67 85 86 87 81 126 150 On Entrance 46 | . 7 9 11 14 15 19 19 34 47 53 51 55 53 76 89 87 87 72 137 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 15 50 49 54 54 54 55 62 80 77 78 78 78 81 90 92 88 91 152 162 Greatest Support 190 | 40 40 16 43 43 10 10 68 92 87 87 28 28 96 92 92 92 116 190 180 Greatest Overweight (x) 26 | 2 3 3 16 5 5 5 17 1 . 2 2 2 2 . . . 26 7 . Average Overweight (x) . | . 1 3 2 4 5 5 . . . 1 2 2 . . . . 1 . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Average Capacity 20 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 25 Most Carried 25 | 5 15 20 20 18 20 20 20 20 20 20 20 20 20 20 20 19 20 25 25 Average Carried 18 | 2 10 18 18 17 19 19 19 19 18 18 19 19 18 19 19 19 18 21 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 Final Carried 20 | 5 15 20 17 18 20 20 20 17 19 20 19 16 19 20 19 19 14 20 20 Class Distribution -------------------- 22% | Mutant 9% | Derelict-Mutant 8% | Assassin 8% | Skirmisher 7% | Hacker-Gunner 7% | Scavenger-Assassin 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Hacker-Mutant 3% | Hacker-Assassin 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Trapper-Assassin | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Matter Collected 10112 | 260 102 34 238 134 . 64 558 564 202 473 66 449 1816 528 530 . 1893 2201 . Remotely 10 | . . . . . . . . . . 10 . . . . . . . . . Salvage Created 11105 | 123 332 122 424 143 . 161 758 754 25 588 . 330 2005 363 180 . 2323 2309 165 Parts 612 | 13 22 14 27 6 . 17 54 35 1 25 . 20 103 17 13 . 110 121 14 Haulers Intercepted 8 | . . . 3 . . . 3 . . . . . 1 . . . 1 . . Recyclers Shooed 10 | . . . . . . 1 1 1 . . . . . . . . 5 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . 16 . 18 . . 12 . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 198 | . 7 5 8 3 . 9 19 19 . 17 . 10 32 3 2 . 30 32 2 Melee 6 | . . . . . . . . . . . . . 5 . . . 1 . . Guns 101 | . 7 5 8 3 . 3 7 6 . . . 5 20 3 2 . 18 12 2 Cannons 40 | . . . . . . . 5 6 . 6 . 4 5 . . . 1 13 . AOE 44 | . . . . . . 6 7 6 . 10 . 1 2 . . . 10 2 . Classes Destroyed 19 | 1 4 . 3 . . . 2 5 . 2 . 2 . . . . . . . Worker 12 | . 1 . 1 . . . 1 . . . . . 2 2 . . 4 1 . Builder 20 | . . . . . . . 1 2 . . . . 3 . . . 12 . 2 Tunneler 9 | 6 2 . . . . 1 . . . . . . . . . . . . . Hauler 8 | . . . 3 . . . 3 . . . . . 1 . . . 1 . . Recycler 14 | . 1 . . . . 1 2 1 . . . . 3 1 . . 4 1 . Mechanic 3 | . . . . . . . . 1 . 1 . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . . 1 . . . . . 1 . . . 1 . . Swarmer 58 | . 3 3 3 . . 9 10 4 . 8 . . 12 . . . 5 1 . Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . Grunt 46 | . 4 2 4 1 . . 6 4 . 1 . 2 5 . . . 12 5 . Brawler 4 | . . . . . . . . 1 . 2 . 1 . . . . . . . Duelist 7 | . . . . . . . . . . 4 . 2 . . . . 1 . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . Sentry 23 | . . . 1 2 . . 3 3 . 1 . 2 5 1 1 . 1 3 . Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . Hunter 10 | . . . . . . . . 1 . . . . 3 . . . 2 4 . Programmer 42 | . . . . . . . . 3 . . . 1 7 2 . . 8 19 2 Behemoth 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . Best Kill Streak 10 | 2 4 2 3 2 . 6 6 5 . 5 . 3 4 4 1 . 10 5 3 Combat Bots Only 5 | . 3 2 3 2 . 4 4 5 . 5 . 3 4 2 1 . 5 5 2 Max Kills in Single Turn 5 | 1 2 1 1 1 . 3 4 3 . 4 . 1 2 1 1 . 5 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 3 3 . 4 . 1 2 . . . 4 2 . Melee 1 | . . . . . . . . . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Hostile Shots Fired 1832 | . 27 18 40 17 . 23 81 239 . 78 . 107 350 37 57 6 269 415 68 Missed 567 | . 8 6 16 1 . 11 23 85 . 30 . 43 97 12 25 . 83 116 11 Hits 1265 | . 19 12 24 16 . 12 58 154 . 48 . 64 253 25 32 6 186 299 57 Melee 27 | . . . . . . . . 20 . 3 . 3 . . . . 1 . . Projectile 1238 | . 19 12 24 16 . 12 58 134 . 45 . 61 253 25 32 6 185 299 57 AOE 17 | . . . . . . . . 4 . . . 12 . . . . 1 . . Critical Strikes 54 | . . 2 1 . . . 1 10 . 1 . 1 3 . 2 . 6 20 7 Part Disruptions 6 | . . . . . . . . . . . . . . 1 . . . 5 . Damage Taken 23890 | . 187 131 358 218 . 121 894 2297 . 1075 . 1154 3651 535 776 96 4326 6508 1563 Core 2886 | . 41 20 84 11 . 6 110 258 . 126 . 106 631 85 84 23 623 256 422 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 844 | . . . . . . . . . . . 646 . 198 . . . . . . Core Remaining (%) 65 | 100 . 75 . . . 74 80 . . . . 30 25 . . 80 45 80 . Volleys Fired 757 | 21 27 15 34 11 . 14 57 83 5 31 15 33 97 17 17 . 101 158 21 Largest 4 | 2 2 2 2 2 . 2 2 2 1 2 1 2 3 3 3 . 3 3 4 Hottest 311 | 100 100 70 79 112 . 89 112 138 75 141 40 75 120 80 98 . 211 242 311 Shots Fired 1597 | 42 54 30 61 22 . 20 94 139 5 58 15 66 230 45 51 . 281 337 47 Gun 1200 | 42 54 30 61 22 . 14 65 84 . 7 . 48 185 45 51 . 259 193 40 Cannon 326 | . . . . . . . 18 49 5 33 1 15 45 . . . 13 140 7 Launcher 51 | . . . . . . 6 6 6 . 18 . 3 . . . . 9 3 . Special 20 | . . . . . . . 5 . . . 14 . . . . . . 1 . Kinetic 846 | . 22 15 29 10 . . 33 18 . 7 1 57 207 45 51 . 189 146 16 Thermal 647 | 42 32 15 32 12 . 14 55 115 5 28 14 6 23 . . . 83 140 31 Explosive 51 | . . . . . . 6 6 6 . 18 . 3 . . . . 9 3 . Electromagnetic 53 | . . . . . . . . . . 5 . . . . . . . 48 . Robot Hit Streak 21 | 6 9 7 8 11 . 3 11 9 1 17 . 14 9 14 18 . 21 13 4 Robot Miss Streak 7 | 5 2 2 4 2 . 3 7 7 2 2 . 6 6 3 2 . 6 7 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 12 | . 1 1 . . . . . . . . . . 2 1 . . 4 3 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 1 . . 1 1 . Shots Hit Robots 1021 | 24 34 21 41 16 . 9 67 94 1 42 . 50 165 35 44 . 177 178 23 Core Hits 566 | 7 18 10 22 7 . 12 47 53 1 35 . 41 73 13 11 . 127 82 7 Critical Kills 16 | . . . 1 . . . . . . 1 . 1 . . . . 12 1 . Critical Parts Destroyed 30 | . . . . . . . . . . . . . 4 3 5 . 10 8 . Critical Strikes 77 | 1 1 . 4 . . . 2 6 . 1 . 1 6 4 8 . 24 16 3 Burn 15 | 1 1 . 3 . . . 2 5 . . . . . . . . . . 3 Meltdown 2 | . . . . . . . . . . 1 . . . . . . 1 . . Destroy 48 | . . . 1 . . . . . . . . 1 4 4 8 . 22 8 . Blast 2 | . . . . . . . . . . . . . . . . . . 2 . Corrupt 5 | . . . . . . . . . . . . . . . . . . 5 . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . 1 . . . . 2 . . . 1 . . Melee Attacks 138 | . . . . . . . 2 22 . . . . 76 5 5 . 13 11 4 Impact 15 | . . . . . . . . . . . . . . . . . . 11 4 Slashing 122 | . . . . . . . 2 22 . . . . 75 5 5 . 13 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . 1 4 . . . . 10 2 . . 3 2 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31463 | 298 390 201 526 241 . 513 1669 2514 25 2410 . 1158 4460 836 810 . 7724 6625 1063 Guns 17148 | 298 386 201 526 241 . 115 633 821 . 39 . 669 2325 650 810 . 4920 3491 1023 Cannons 5428 | . . . . . . . 254 890 25 826 . 260 395 . . . 197 2541 40 Explosions 5998 | . . . . . . 398 692 482 . 1545 . 229 164 . . . 2127 361 . Melee 2822 | . . . . . . . 60 321 . . . . 1576 186 . . 480 199 . Ramming 29 | . 4 . . . . . 6 . . . . . . . . . . 19 . Kinetic 12141 | . 100 90 271 125 . . 377 328 . 39 . 867 2433 650 810 . 3546 2185 320 Thermal 9656 | 298 286 111 255 116 . 115 825 1383 25 783 . 62 451 . . . 1571 2632 743 Explosive 5494 | . . . . . . 398 401 482 . 1496 . 229 . . . . 2127 361 . Electromagnetic 1304 | . . . . . . . . . . 75 . . . . . . . 1229 . Impact 216 | . . . . . . . . . . 17 . . . . . . . 199 . Slashing 2623 | . . . . . . . 60 321 . . . . 1576 186 . . 480 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 56 | . . . . . . . . 3 3 3 3 1 4 5 5 5 10 56 15 Average Corruption 7 | . . . . . . . . 2 3 3 3 1 1 3 5 5 6 26 8 Corruption Purged 4 | . . . . . . . . . . . . . 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 348 | . . . . . . . . 15 22 20 2 3 38 5 51 2 55 133 2 Message Errors 92 | . . . . . . . . 5 7 8 1 1 6 2 17 . 15 29 1 Matter Fused 60 | . . . . . . . . 3 4 3 . 1 5 . 12 1 9 22 . Heat Flow Errors 41 | . . . . . . . . . 5 2 . . 7 1 4 . 10 12 . Energy Discharges 36 | . . . . . . . . 3 4 1 . . 1 . 6 1 5 15 . Parts Rejected 4 | . . . . . . . . . . . . . 2 . . . . 2 . Parts Fused 6 | . . . . . . . . . 1 . . . 2 . 1 . 1 1 . Data Loss (minor) 40 | . . . . . . . . 3 1 2 1 . 6 2 4 . 7 14 . Data Loss (major) 15 | . . . . . . . . . . 1 . . 1 . 3 . 2 8 . Misfires 14 | . . . . . . . . . . 2 . 1 3 . . . 4 4 . Alerts 10 | . . . . . . . . 1 . . . . 3 . 4 . 1 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . 4 . Weapon Failures 26 | . . . . . . . . . . 1 . . 2 . . . 1 21 1 Overload Shots 2 | . . . . . . . . . . 2 . . . . . . . . . Overflow Damage 956 | . . . . . . 16 209 10 . 53 . . 172 . . . 255 241 . Projectiles 168 | . . . . . . . . 3 . 14 . . 18 . . . 12 121 . Explosions 453 | . . . . . . 16 179 7 . 39 . . . . . . 212 . . Melee 335 | . . . . . . . 30 . . . . . 154 . . . 31 120 . Knockbacks 37 | . . . . . . . 8 6 . . . 2 11 . . . 1 8 1 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . 6 6 . . . 2 10 . . . 1 7 1 Secondary 4 | . . . . . . . 2 . . . . . 1 . . . . 1 . Self-Inflicted Damage 1066 | . 2 . 60 . . 35 258 84 . 121 . 73 . . . . 433 . . Shots 25 | . . . 1 . . 2 5 2 . 4 . 2 . . . . 9 . . Rammed 2 | . 1 . . . . . . . . . . . . . . . . 1 . Targets Rammed 3 | . 1 . . . . . 1 . . . . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 809 | 234 195 185 . 99 . . 99 546 256 171 . 13 304 160 224 . 482 236 809 Average Temperature 111 | 90 57 68 . 48 . . 25 118 78 47 . 7 106 83 100 . 159 93 422 Received Heat Transfer 2443 | . 45 45 108 90 . . 171 270 . 141 . 171 531 54 108 . 468 241 . Effects 53 | . . . . . . . . 6 . . . . 1 . . . 15 . 31 Shutdowns 19 | . . . . . . . . 3 . . . . . . . . 6 . 10 Energy Bleed 6 | . . . . . . . . . . . . . 1 . . . 3 . 2 Interference 8 | . . . . . . . . 2 . . . . . . . . 2 . 4 Matter Decay 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 Short Circuit 8 | . . . . . . . . . . . . . . . . . 2 . 6 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . . . . . . 1 . 4 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . 5 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 5 . Parts Fried 10 | . . . . . . . . . . . . . . . . . . 10 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . 4 . Robots Melted 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . 1 . 1 . . . . . . . . . Parts Melted 19 | 4 1 . 1 . . . 2 4 . 2 . . . . . . 3 2 . Heat Transferred 16420 | 962 925 333 962 296 . 296 1693 3068 37 1119 . 75 600 . . . 2085 2896 1073 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Maximum Alert Level 2 | . . . . . . . 1 2 . . . . 2 1 . . 2 2 1 Low Security (%) 80 | 100 100 100 100 100 . 100 98 85 . . . . 64 91 . . 67 62 93 Level 1 12 | . . . . . . . 1 10 . . . . 20 8 . . 11 30 6 Level 2 6 | . . . . . . . . 3 . . . . 15 . . . 20 7 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 502 | 10 60 95 153 45 . 134 203 502 . . . . 477 230 . . 500 410 226 Initial 252 | . . 6 . 14 . . 22 75 . . . . 16 230 . . . 252 226 Average 104 | 1 10 20 82 4 . 48 69 68 . . . . 163 71 . . 150 184 60 Influence Increases 7037 | 30 211 161 469 101 . 295 682 790 5 405 . 221 1096 115 50 . 1280 1042 84 Destroy 0b10 Robot/C 4060 | . 140 100 280 60 . 180 380 380 . 340 . 180 640 60 40 . 600 640 40 Destroy 0b10 Robot/NC 365 | 30 20 . 25 . . 10 40 20 5 10 . 5 55 15 . . 110 10 10 Destroy Leader 902 | . 30 20 76 10 . 30 88 100 . 40 . 20 194 20 10 . 114 140 10 Allied During Kill 40 | . . 11 28 . . . . . . . . 1 . . . . . . . Trap Triggered on 0b10 60 | . . . . . . . . 20 . . . . 20 . . . 10 10 . Successful Hack 132 | . 21 . 18 . . . 17 24 . . . . 36 10 . . 6 . . Disable Machine 240 | . . . 15 . . . 45 15 . . . . 75 . . . 75 15 . Destroy Structure 788 | . . . 12 1 . 60 67 66 . . . . 76 10 . . 320 152 24 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 15 15 . Lose Combat Pursuer 420 | . . 30 15 30 . 15 45 165 . 15 . 15 . . . . 30 60 . Influence Decreases 7007 | 30 195 177 431 139 . 236 574 466 496 405 . 194 653 585 50 . 798 1121 457 Entered New Map 1004 | . . 10 . 24 . . 37 92 183 . . . 11 240 . . . 230 177 Time Decay 4782 | 30 195 167 341 108 . 236 437 293 313 360 . 174 414 345 50 . 408 661 250 Lost Part 970 | . . . 30 7 . . 100 60 . 45 . . 78 . . . 390 230 30 Lost Ally 80 | . . . 60 . . . . . . . . 20 . . . . . . . Purge Threat 171 | . . . . . . . . 21 . . . . 150 . . . . . . Squads Dispatched 60 | . 1 . 1 . . . 3 15 . 1 . . 15 2 . . 10 10 2 Investigation 5 | . . . . . . . 1 . . . . . 3 . . . 1 . . Extermination 28 | . . . . . . . . 5 . . . . 7 2 . . 5 7 2 Reinforcement 22 | . 1 . 1 . . . 2 8 . . . . 4 . . . 3 3 . Assault 3 | . . . . . . . . 2 . 1 . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . 1 . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . 1 . . . 1 1 . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 1 . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Distress Signals 39 | . . . . . . . 2 3 . . . 24 2 1 . . 1 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 306 | . 15 7 17 7 . 10 31 39 . 20 . 12 41 8 7 2 37 48 5 Peak Tracking Total 13 | . 4 3 3 2 . 4 5 5 . 5 . 3 6 4 13 2 7 6 3 Tactical Retreats 30 | . . 1 1 2 . 1 2 10 . 1 . 2 . 1 4 . 2 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Traps Triggered 11 | . . . 3 . . . 3 1 . . . . 3 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . 2 . . . . 2 . . . 1 1 . Traps Reconfigurated 19 | . . . . . . . 1 2 . . . . 4 . . . 5 7 . Traps Extracted 10 | . . . . . . . . . . . . . . . . . 4 6 . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 2 . . . . 2 . . . 1 1 . Most Traps Carried 10 | . . 4 4 4 4 4 4 3 . . . . . . . . 4 10 9 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Machines Disabled 16 | . . . 1 . . . 3 1 . . . . 5 . . . 5 1 . Max in Single Turn 2 | . . . 1 . . . 2 1 . . . . 2 . . . 2 1 . Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Machines Accessed 57 | . 6 1 4 . 1 . 8 8 1 1 . . 15 4 1 . 4 3 . Terminals 39 | . 6 1 4 . . . 7 6 1 . . . 7 1 1 . 4 1 . Fabricators 5 | . . . . . . . . . . . . . 4 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Units 4 | . . . . . . . . 1 . . . . . 2 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . 3 . . . . 1 . Total Hacks 130 | . 18 1 12 . 1 . 22 17 2 1 . . 29 5 4 . 14 4 . Successful 64 | . 8 1 8 . 1 . 7 7 2 1 . . 13 3 4 . 9 . . Failed 66 | . 10 . 4 . . . 15 10 . . . . 16 2 . . 5 4 . Catastrophic 11 | . 1 . . . . . 2 3 . . . . 2 . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 63 | . 11 . 4 . 1 . 13 9 . . 1 . 11 2 . . 10 1 . Terminals 106 | . 18 1 12 . . . 20 15 2 . . . 17 2 4 . 14 1 . Fabricators 8 | . . . . . . . . . . . . . 7 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . . . Recycling Units 4 | . . . . . . . . 1 . . . . . 2 . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 1 . . . . 3 . . . . 2 . Terminal Hacks 32 | . 3 1 4 . 1 . 4 3 2 1 . . 3 1 4 . 5 . . Record 6 | . . . . . . . . . 2 . . . . . 4 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 1 . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . 1 . . . . . . Locate Traps 5 | . 1 . . . . . 1 . . . . . . 1 . . 2 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . 1 . . . . . . . . 1 . . Registered Components 2 | . 1 . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . . 1 . . . . . Report Inventory 2 | . . . . . . . . 1 . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . . . . . . . . 2 . . . . . . Unauthorized Hacks 24 | . 5 . 4 . . . 3 3 . . . . 4 1 . . 4 . . Terminals 24 | . 5 . 4 . . . 3 3 . . . . 4 1 . . 4 . . Botnet 15 | . . . . . . . 3 3 . . . . 4 1 . . 4 . . Skim 9 | . 5 . 4 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . 3 . . . 8 6 1 . . . 13 3 1 . 3 3 . Full Trace Events 5 | . . . . . . . 1 . . . . . 3 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 16 . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . Time 40 | . . . . . . . . . . . . . 40 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Total Allies 4 | . . 3 . . . . . . . 1 . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . 1 1 1 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . 16 16 16 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . 16 16 16 . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . 3 . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 42 | . . . 38 . . . . . . . . 4 . . . . . . . Total Damage 438 | . . . 377 . . . . . . . . 61 . . . . . . . Kills 6 | . . . 6 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Active Infowar (turns) 21751 | 10 1184 761 806 831 320 803 703 3053 1050 375 . 361 2581 968 1900 36 1984 3100 925 Terrain 12074 | . . . . 829 320 803 506 2581 1050 371 . . 2557 909 1101 . 595 . 452 Structural 693 | . . . 693 . . . . . . . . . . . . . . . . Traps 3223 | . . . . . . . 197 3026 . . . . . . . . . . . Seismic 3721 | 10 1184 761 806 787 173 . . . . . . . . . . . . . . Decoding 5265 | . . . . . . . . . . . . . . . . . 1240 3100 925 ECM 2961 | . . . . . . . . . . 4 . 361 24 967 985 36 584 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 1 1 1 1 . . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 83 | . . . . . . . . . . . . . . . . . 18 46 19 Traps 55 | . . . . . . . . . . . . . . . . . 12 30 13 Emergency Access 24 | . . . . . . . . . . . . . . . . . 5 13 6 Garrisons 3 | . . . . . . . . . . . . . . . . . 1 2 . Exits 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Turns Passed 27200 | 229 1184 761 806 831 320 803 1288 3188 1050 1312 1419 874 4004 968 2018 36 2084 3100 925 Spaces Moved 16829 | 96 681 488 368 470 204 481 690 2015 860 917 1047 564 2591 692 1566 31 1234 1381 453 Core 18 | 7 . . 5 . . . 2 . . . . . . . . . 4 . . Treads 2266 | 89 241 . 85 37 . . 4 . . . . . . . . . . 1357 453 Legs 8412 | . . . . . . . 530 1647 860 291 . . 2284 692 1566 31 511 . . Wheels 5661 | . 440 488 278 433 204 481 154 . . 626 1047 564 307 . . . 615 24 . Hover 104 | . . . . . . . . . . . . . . . . . 104 . . Flight 368 | . . . . . . . . 368 . . . . . . . . . . . Fastest Speed 50 | 50 145 145 140 155 155 155 101 107 117 117 130 130 96 117 117 117 95 110 170 Average Speed 131 | 154 150 145 175 161 155 155 136 120 117 125 130 130 117 117 117 117 120 155 170 Slowest Speed 1350 | 160 160 145 850 240 155 155 900 130 117 130 130 130 270 117 117 117 1350 305 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . 6 . 1 . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 95 100 39 98 59 96 60 52 96 81 85 63 41 12 98 5 23 30 12 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . . . Known Exits Taken 13 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . 2 . 1 . . 3 4 5 2 . . 4 . . . . Spaces Dug 175 | . . . . . . . 5 23 . . . . 49 3 5 . 50 36 4 Terrain Destroyed 769 | . . . 12 . . 72 68 84 . 81 . 32 84 6 7 . 212 98 13 Melee 79 | . . . . . . . 1 14 . . . . 39 3 5 . 4 9 4 Projectile 145 | . . . . . . . 4 10 . 1 . . 24 2 2 . 33 60 9 AOE 544 | . . . 12 . . 72 63 60 . 80 . 32 21 . . . 175 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Fac Res Res Total 20231 | 131 789 514 467 518 208 519 925 2605 899 1010 1090 639 3242 806 1707 30 1573 1996 563 Wait 1622 | 3 61 5 33 27 . 17 110 373 26 22 . 25 327 61 82 . 103 288 59 Move 16810 | 95 680 487 367 469 203 480 689 2014 859 916 1046 563 2590 691 1565 30 1233 1380 453 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 200 | 5 11 4 8 3 3 3 17 22 4 12 5 3 29 4 10 . 20 31 6 Fast Attach 125 | 7 . 1 3 1 . . 14 7 . 2 5 2 21 3 . . 29 26 4 Attach 136 | . . . 9 3 1 . 6 16 2 8 4 5 17 2 4 . 26 26 7 Detach 34 | . . . 1 1 . . . 5 . 1 3 1 6 . . . 7 8 1 Swap 221 | . 7 1 6 3 . 2 14 32 . 12 2 4 44 16 15 . 26 32 5 Drop 162 | . 2 1 6 . 1 3 15 31 1 2 10 3 30 7 9 . 15 23 3 Fire 757 | 21 27 15 34 11 . 14 57 83 5 31 15 33 97 17 17 . 101 158 21 Melee 138 | . . . . . . . 2 22 . . . . 76 5 5 . 13 11 4 Ram 1 | . 1 . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 5 | . . . . . . . . . . . . . 5 . . . . . . Rewire 6 | . . . . . . . . . 2 4 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . . . . . . . . . . . . . . . . . 12 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 1 exit: *Qua) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 230 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 16) 1167 | -10/Materials | Discovered new exit (range 15) 1414 | -10/Materials | Entered Mines 1415 | -10/Mines | Learned location of Storage (-9) 1509 | -10/Mines | Found a hidden stash of uninstalled traps 1529 | -10/Mines | Identified exit to Materials 1530 | -10/Mines | Discovered exit to Materials (range 8) 1552 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1696 | -10/Mines | Discovered new exit (range 6) 2175 | -10/Mines | Entered Materials 2175 | -9/Materials | Accompanied by 3 allies 2175 | -9/Materials | Evolved 2 slots: Utility x2 2611 | -9/Materials | Discovered new exit (range 15) 2893 | -9/Materials | Discovered new exit (range 10) 2981 | -9/Materials | Entered Mines 3061 | -9/Mines | Met a Derelict bent on vengeance 3122 | -9/Mines | Found DCF Scrap (15 items) 3369 | -9/Mines | Discovered new exit (range 5) 3734 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3734 | -9/Mines | Discovered new exit (range 5) 3812 | -9/Mines | Entered Exiles 3856 | -9/Exiles | Met 8R-AWN 3880 | -9/Exiles | Met EX-HEX 3921 | -9/Exiles | Met EX-BIN 3938 | -9/Exiles | Aligned with FarCom system 3940 | -9/Exiles | Given EX-Vault access code 3977 | -9/Exiles | Opened EX-Vault 3987 | -9/Exiles | Found Trap Reconfigurator 4017 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4062 | -9/Exiles | Met EX-DEC 4113 | -9/Exiles | Discovered new exit (range 14) 4132 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4132 | -9/Exiles | Entered Mines 4360 | -8/Mines | Discovered new exit (range 6) 4494 | -8/Mines | Discovered new exit (range 13) 4548 | -8/Mines | Build established: Skirmisher 4935 | -8/Mines | Entered Materials 4935 | -8/Materials | Evolved 2 slots: Propulsion x2 4936 | -8/Materials | Identified exit to Factory 5217 | -8/Materials | Lost 4 parts (1p3n) 5320 | -8/Materials | Lost 3 parts (2u1w) 5926 | -8/Materials | Build established: Scavenger-Skirmisher 6223 | -8/Materials | Entered Factory 6223 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6512 | -7/Factory | Build established: Scavenger-Assassin 7104 | -7/Factory | Build established: Assassin 7455 | -7/Factory | Cargo convoy interrupted 8466 | -7/Factory | Discovered new exit (range 13) 8832 | -7/Factory | Build established: Skirmisher 8871 | -7/Factory | Identified exit to Lower Caves 9411 | -7/Factory | Entered Lower Caves 9664 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9698 | -7/Lower Caves | Build established: Mutant 10087 | -7/Lower Caves | Discovered new exit (range 16) 10118 | -7/Lower Caves | Identified exit to Lower Caves 10461 | -7/Lower Caves | Entered another Lower Caves area 10740 | -7/Lower Caves | Spotted B-75 Beast 10863 | -7/Lower Caves | Lost 3 parts (1n2u) 10863 | -7/Lower Caves | Destroyed B-75 Beast 10932 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10935 | -7/Lower Caves | Core integrity fell below 50% 11158 | -7/Lower Caves | Discovered new exit (range 2) 11159 | -7/Lower Caves | Identified exit to Zion 11265 | -7/Lower Caves | Learned 4 Factory zone layouts 11450 | -7/Lower Caves | Build established: Derelict-Mutant 11773 | -7/Lower Caves | Entered Zion 11773 | -7/Zion | Accompanied by 1 ally 11852 | -7/Zion | Discovered new exit (range 13) 11961 | -7/Zion | System corruption cleaned by Quarantine Array 12149 | -7/Zion | Visited the Megawrench Repair Shop 12149 | -7/Zion | Megawrench repaired 8 parts 12771 | -7/Zion | Found Prototype Launcher 12771 | -7/Zion | Identified Rocket Array 12990 | -7/Zion | Rebuked by Imprinter 13108 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13190 | -7/Zion | Identified exit to Proximity Caves 13192 | -7/Zion | Entered Proximity Caves 13192 | -6/Proximity Caves | Accompanied by 1 ally 13193 | -6/Proximity Caves | Identified exit to Factory 13237 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13613 | -6/Proximity Caves | Learned 8 Factory zone layouts 13699 | -6/Proximity Caves | Spotted B-75 Beast 14018 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 14066 | -6/Proximity Caves | Entered Factory 14066 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 14578 | -6/Factory | Lost 3 parts (2n1u) 14744 | -6/Factory | Lost 3 parts (1p2w) 15027 | -6/Factory | Build established: Scavenger-Assassin 15288 | -6/Factory | Lost 4 parts (1p2n1u) 15333 | -6/Factory | Repaired Multireflex Exoskeleton 15622 | -6/Factory | Garrison activated, responded to threat 15953 | -6/Factory | Build established: Scavenger-Mutant 16216 | -6/Factory | Discovered new exit (range 7) 16223 | -6/Factory | Identified exit to Factory 16442 | -6/Factory | Discovered exit to Factory (range 7) 17002 | -6/Factory | Build established: Scavenger-Assassin 17230 | -6/Factory | Core integrity fell below 50% 17556 | -6/Factory | Build established: Assassin 17761 | -6/Factory | Fabricated Adv. Trap Extractor? 18070 | -6/Factory | Entered another Factory area 18070 | -5/Factory | Evolved 2 slots: Utility x2 18305 | -5/Factory | Discovered new exit (range 10) 18460 | -5/Factory | Discovered new exit (range 14) 18477 | -5/Factory | Identified exit to Factory 18796 | -5/Factory | Identified exit to Upper Caves 19038 | -5/Factory | Entered Upper Caves 19082 | -5/Upper Caves | Spotted B-75 Beast 19131 | -5/Upper Caves | Learned 4 Factory zone layouts 19297 | -5/Upper Caves | Destroyed B-75 Beast 19394 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19531 | -5/Upper Caves | Build established: Hacker-Gunner 19862 | -5/Upper Caves | Discovered new exit (range 7) 19868 | -5/Upper Caves | Identified exit to Upper Caves 20053 | -5/Upper Caves | Found DCF Scrap (13 items) 20137 | -5/Upper Caves | Learned Factory terminal intel 20717 | -5/Upper Caves | Learned Armory garrison access intel 20717 | -5/Upper Caves | Learned Research stockpile data 20717 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 20718 | -5/Upper Caves | Attracted the attention of an 0b10 base 21018 | -5/Upper Caves | Build established: Hacker-Mutant 21056 | -5/Upper Caves | Entered another Upper Caves area 21060 | -5/Upper Caves | Discovered exit to Factory (range 12) 21092 | -5/Upper Caves | Entered Factory 21092 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21094 | -4/Factory | Loaded intel: 25 terminal locations 21298 | -4/Factory | Discovered new exit (range 5) 21302 | -4/Factory | Identified exit to Research 21326 | -4/Factory | Discovered exit to Research (range 5) 21482 | -4/Factory | Build established: Hacker-Skirmisher 21664 | -4/Factory | Lost 5 parts (2n2u1w) 21817 | -4/Factory | Spotted B-86 Titan 21851 | -4/Factory | Destroyed B-86 Titan 21875 | -4/Factory | Lost 4 parts (2n1u1w) 22011 | -4/Factory | Lost 3 parts (1p2n) 22484 | -4/Factory | Lost 9 parts (5n4w) 22616 | -4/Factory | Lost 4 parts (4n) 22641 | -4/Factory | Garrison activated, responded to threat 22774 | -4/Factory | Lost 4 parts (1p2u1w) 23062 | -4/Factory | System corruption reached 10% 23068 | -4/Factory | Core integrity fell below 50% 23104 | -4/Factory | Lost 3 parts (1n2w) 23159 | -4/Factory | Lost 4 parts (4n) 23165 | -4/Factory | Build established: Scavenger-Skirmisher 23176 | -4/Factory | Entered Research 23176 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23633 | -3/Research | Build established: Hacker-Gunner 23983 | -3/Research | System corruption reached 10% 24016 | -3/Research | Lost 3 parts (2p1u) 24084 | -3/Research | Identified exit to Testing 24164 | -3/Research | Build established: Trapper-Gunner 24413 | -3/Research | Lost 4 parts (1p2u1w) 24556 | -3/Research | Lost 7 parts (1p4n1u1w) 24664 | -3/Research | Build established: Scavenger-Gunner 24772 | -3/Research | Discovered new exit (range 13) 24939 | -3/Research | Identified exit to Research 25424 | -3/Research | Found Unknown Launcher 25424 | -3/Research | Identified Fusion Bomb Launcher 25526 | -3/Research | System corruption reached 30% 25581 | -3/Research | Lost 5 parts (1p1n1u2w) 26064 | -3/Research | Lost 3 parts (1n2w) 26275 | -3/Research | Found Prototype Processor 26276 | -3/Research | Entered another Research area 26276 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 26340 | -2/Research | Identified Exp. Signal Interpreter 26577 | -2/Research | Discovered new exit (range 15) 26601 | -2/Research | Identified exit to Quarantine 26815 | -2/Research | Build established: Trapper-Assassin 27180 | -2/Research | System corruption reached 10% 27201 | -2/Research | Self-destructed Last Messages --------------- 27191_ Overheating: Short circuit. 27192_ Overheating: System interference. 27192_ Adv. Targeting Computer temporarily disabled. 27193_ Overheating: Core damaged (-232). 27194_ Adv. Medium Treads broken. 27194_ Overheating: Short circuit. 27195_ Imp. Target Analyzer broken. 27195_ Overheating: Short circuit. 27195_ C4HHWQCOAYZGHRR/5 0LBCE7 27195_ U-05 Engineer builds a Wall. 27195_ U-05 Engineer destroyed. 27196_ Overheating: Energy bleed (-61). 27197_ Overheating: Broken Exp. Signal Interpreter damaged (-8). 27198_ Power failure, Rnf. Fission Core shutdown. 27199_ Power failure, Quantum Reactor shutdown. 27200_ Phase Gun broken. 27200_ Overheating: Short circuit. 27201_ Signal Interpreter broken. 27201_ Overheating: Short circuit. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????? ?? +???????????? | | ??????????????????????????? ?? #???????????? | | ??????????????????????????##+##? #???????????? | | ??????????????????????????# #?# #???????????? | | ??????????????????????????# #?# #???????????? | | ??????????????????????????# #?# #???????????? | | ??????????????????????????# #?# #???????????? | | ????????????????????#?????# ### ###### #????? | | ??????????????????????????# + #????? | | ????????????????#?????????# ### ^ #????? | | ??????????????????????????#####?# ^^ #????? | | ?? ????????????#??????#######???# +????? | | ??????????????????????# = ???# ######## #????? | | ??????????????????????# #### #?????????????? | | ???????????????????#??# + #?????????????? | | ??????#???????????????# # #?????????????? | | ?????#???????#????????# = # #?????????????? | | ???????????#??????????# p ?# #?????????????? | | ?????#??#?????????????####/#?# #?????????????? | | ?????#?????#????????#?????p#?#R #?????????????? | | ?#????????#???#????#######/###/## #??????????? | | ???????????????????# # #??????????? | | ?#???????????#?????# # +??????????? | | ??##########??????## # #??????????? | | ??# #########! % # #??????????? | | ??# + &&&&;%%|[ @ # #??????????? | | ??# """#########|%p # #??????????? | | ??# """#???????# ! # #??????????? | | ?# R"#???????# + #??????????? | | ??# """#?????? #! # #??????????? | | ??# "" #?????# #%= + ? #??????????? | | ?# #?????###! # ?#??????????? | | # ##????# # #? ???????????? | | ###+###########################?? #??????????? | | ?????????????#??????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ##########+##?#??o? ??????^????????????? | | """""" # #??????????? ???????????????????? | | """""" # #???????????????????????????????? | | """""" # #??? ???????????????????????????? | | # #? ?????????????????????????????? | | + #?????? ????????????????????????? | | # #???????????????????????????????? | | ######+### #?????? ????????????????????????? | | # #? ?????????????????????????????? | | # +???????????????????????????????? | | # #???????????????????????????????? | | !! # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 100 Energy Generation 57 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 9 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 22 Defensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Arc Projector | -7/Zion | Archive IFF Parser | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Fission Core | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Adv. Trap Extractor | x2 | -6/Factory Repaired ---------- Multireflex Exoskeleton | 34% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Decoder Ring Explorer Knowing Is Half The Battle Rockin' Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GlidesysHypercooledLink Manual? 0 Play Time 06:27:57 Cumulative 74.8 hours Start 2025.06.04 @ 09:20:08 End 2025.06.06 @ 16:29:28 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 74 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 660c2482-65de-472d-9725-b0ebd06dd212