Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 17:19:00

Player: Shimmyarah

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (62)      310
Value Destroyed (2122)     2122
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (540)                540
              TOTAL SCORE: 6232

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      40
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             0/850
Matter                     22/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (-150)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (6) ------
   Improved Thermal Generator
   Improved Cryofiber Web
            Visual Processing Unit
  Makeshift Hacking Suite
  Makeshift System Shield
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
            Sensor Array
            Seismic Detector
   Improved Particle Charger
            Force Field
      Heavy Plasma Cannon

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
            Fission Core
>           --- PROPULSION -------
     Medium Treads
            Flexi-carbon Leg
>           --- UTILITY ----------
   Improved Thermal Generator
   Improved Cryofiber Web
            Visual Processing Unit
   Improved Signal Interpreter
  Makeshift Hacking Suite
  Makeshift System Shield
>           --- WEAPON -----------
            Force Rifle
            Phase Cannon
      Heavy Plasma Cannon
            Bore Cannon
>           --- INVENTORY --------
            Sensor Array
            Seismic Detector
   Improved Particle Charger
            Force Field
   Improved Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Makeshift System Shield
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  4    | .   .   2   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   2   
Parts Attached             88   | 6   5   18  4   8   22  25  
  Power                    11   | 1   1   6   .   .   1   2   
    Engine                 8    | 1   1   5   .   .   1   .   
    Core                   3    | .   .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   3   1   2   1   1   
    Treads                 7    | 2   .   3   1   .   1   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  2    | .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  23   | 1   1   3   2   2   5   9   
    Device                 16   | .   .   3   2   1   2   8   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               3    | .   .   .   .   1   2   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   3   6   1   4   15  13  
    Energy Gun             11   | 2   2   4   .   .   1   2   
    Energy Cannon          9    | .   .   .   .   .   2   7   
    Ballistic Gun          13   | .   .   1   .   3   7   2   
    Ballistic Cannon       6    | .   .   1   1   .   3   1   
    Launcher               3    | .   1   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   1   .   .   .   .   2   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      2    | .   .   2   .   .   .   .   
Parts Lost                 19   | .   .   5   .   .   5   9   
  Power                    4    | .   .   1   .   .   1   2   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  3    | .   .   1   .   .   1   1   
  Weapon                   8    | .   .   3   .   .   1   4   
  Highest Loss Streak      4    | .   .   2   .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  80  100 99  89  86  
  Engine                   9    | .   14  10  11  11  11  2   
  Core                     1    | .   .   .   .   .   .   8   
  Treads                   9    | .   28  20  22  3   1   5   
  Wheel                    8    | .   .   .   .   18  17  .   
  Device                   11   | .   .   6   22  12  4   13  
  Storage                  8    | .   14  11  11  11  9   .   
  Processor                11   | .   3   11  11  11  11  12  
  Hackware                 7    | .   .   .   .   9   12  13  
  Energy Gun               5    | .   20  15  .   .   7   3   
  Energy Cannon            2    | .   .   .   .   .   .   14  
  Ballistic Gun            9    | .   .   .   11  20  8   2   
  Ballistic Cannon         3    | .   .   3   11  1   1   3   
Peak Build Rating          63   | 6   9   17  21  23  32  63  
  Average Rating           26   | 4   6   13  19  22  25  51  
  On Entrance              15   | .   6   9   17  21  23  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             218  | 12  14  24  29  29  218 58  
  Greatest Support         40   | 40  40  40  40  40  32  28  
  Greatest Overweight (x)  13   | .   .   .   .   .   13  9   
  Average Overweight (x)   .    | .   .   .   .   .   3   1   
Largest Inventory Capacity 35   | 8   8   8   8   8   35  5   
  Average Capacity         9    | 7   8   8   8   8   24  5   
  Most Carried             25   | 5   8   8   8   8   25  5   
  Average Carried          8    | 2   5   6   7   7   15  4   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 3   7   8   8   8   5   5   

 Class Distribution 
--------------------
 53% | Mutant
 16% | Scavenger-Mutant
 11% | Hacker-Skirmisher
  8% | Hauler-Mutant
  7% | Derelict-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
            Mutant | -7/Zion
     Hauler-Mutant | -6/Proximity Caves
 Hacker-Skirmisher | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1598 | 218 29  460 338 104 183 266 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2043 | .   211 975 215 .   173 469 
  Parts                    133  | .   23  69  8   .   9   24  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   2   9   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  49   | .   4   25  5   .   10  5   
  Guns                     22   | .   1   14  2   .   4   1   
  Cannons                  16   | .   .   9   3   .   .   4   
  AOE                      11   | .   3   2   .   .   6   .   
Classes Destroyed          13   | .   4   3   1   .   1   4   
  Worker                   2    | .   1   1   .   .   .   .   
  Builder                  3    | .   2   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   3   2   .   .   .   .   
  Swarmer                  13   | .   .   4   .   .   9   .   
  Grunt                    23   | .   4   14  4   .   .   1   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   6   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   6   4   2   .   4   2   
  Combat Bots Only         4    | .   2   4   2   .   4   2   
Max Kills in Single Turn   3    | .   2   2   1   .   3   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   2   1   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        286  | .    15   108  20   .    81   62   
  Missed                   65   | .    3    30   3    .    19   10   
Damage Taken               3762 | .    197  983  142  .    954  1486 
  Core                     1247 | .    .    181  22   .    177  867  
  Absorbed by Shields      55   | .    .    .    55   .    .    .    
  Regen/Repaired (Parts)   115  | .    .    115  .    .    .    .    
Core Remaining (%)         68   | 100  100  .    .    .    5    .    
Volleys Fired              152  | .    18   75   19   .    16   24   
  Largest                  4    | .    2    2    2    .    2    4    
  Hottest                  317  | .    70   101  80   .    108  317  
Shots Fired                272  | .    25   124  38   .    30   55   
  Gun                      158  | .    18   88   19   .    17   16   
  Cannon                   92   | .    .    32   19   .    2    39   
  Launcher                 22   | .    7    4    .    .    11   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  99   | .    .    36   38   .    8    17   
  Thermal                  75   | .    .    26   .    .    11   38   
  Explosive                22   | .    7    4    .    .    11   .    
  Electromagnetic          76   | .    18   58   .    .    .    .    
  Robot Hit Streak         13   | .    6    13   4    .    7    12   
  Robot Miss Streak        6    | .    2    5    4    .    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           159  | .    14   82   22   .    12   29   
  Core Hits                99   | .    16   45   10   .    19   9    
  Critical Kills           6    | .    .    .    3    .    .    3    
  Critical Parts Destroyed 7    | .    .    .    4    .    .    3    
  Critical Strikes         14   | .    .    .    7    .    1    6    
    Burn                   1    | .    .    .    .    .    1    .    
    Destroy                13   | .    .    .    7    .    .    6    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4059 | .    574  1551 438  .    696  800  
  Guns                     1770 | .    142  935  202  .    175  316  
  Cannons                  1133 | .    .    421  191  .    37   484  
  Explosions               1102 | .    432  186  .    .    484  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  54   | .    .    9    45   .    .    .    
  Kinetic                  1185 | .    .    448  393  .    148  196  
  Thermal                  1184 | .    142  374  .    .    64   604  
  Explosive                845  | .    290  71   .    .    484  .    
  Electromagnetic          791  | .    142  649  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    9    9    9    .    1    
  Average Corruption       5    | .    .    5    9    9    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  77   | .    .    33   33   2    .    9    
    Message Errors         14   | .    .    4    7    .    .    3    
    Matter Fused           21   | .    .    12   8    .    .    1    
    Heat Flow Errors       12   | .    .    5    6    .    .    1    
    Energy Discharges      15   | .    .    4    8    1    .    2    
    Parts Rejected         4    | .    .    4    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    2    1    .    2    
    Data Loss (major)      2    | .    .    1    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
    Alerts                 2    | .    .    1    1    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            42   | .    13   3    .    .    26   .    
  Projectiles              14   | .    .    .    .    .    14   .    
  Explosions               28   | .    13   3    .    .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    4    1    .    1    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  4    | .    .    3    .    .    1    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      107  | .    47   60   .    .    .    .    
  Shots                    5    | .    1    4    .    .    .    .    
  Rammed                   12   | .    .    5    7    .    .    .    
Targets Rammed             12   | .    .    5    7    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        956  | .    84   288  242  .    210  956  
  Average Temperature      137  | .    39   71   104  .    86   291  
  Received Heat Transfer   805  | .    84   381  76   .    12   252  
  Effects                  25   | .    .    .    1    .    .    24   
    Shutdowns              4    | .    .    .    .    .    .    4    
    Energy Bleed           5    | .    .    .    1    .    .    4    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    .    .    4    
    Damage (major)         6    | .    .    .    .    .    .    6    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    1    
  Heat Transferred         1967 | .    150  766  .    .    185  866  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             490  | .   199 490 205 .   .   289 
  Initial                  190  | .   .   83  190 .   .   .   
  Average                  139  | .   82  172 140 .   .   124 
Maximum Alert Level        2    | .   .   2   1   .   .   1   
  Low Security (%)         72   | 100 100 64  88  .   .   66  
  Level 1                  25   | .   .   31  11  .   .   33  
  Level 2                  1    | .   .   4   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   3   .   .   .   6   
  Investigation            2    | .   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           2    | .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   8   32  8   .   12  14  
  Peak Tracking Total      6    | .   4   5   3   .   4   6   
  Tactical Retreats        3    | .   .   .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          21   | .   1   3   2   .   .   15  
  Max in Single Turn       14   | .   1   1   2   .   .   14  
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          4    | .   1   2   1   .   .   .   
  Terminals                3    | .   1   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                7    | .   2   4   1   .   .   .   
  Successful               3    | .   .   3   .   .   .   .   
  Failed                   4    | .   2   1   1   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   1   .   2   
  Terminals                4    | .   2   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   1   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   4   1   .   
  Highest-Rated Group      156  | .   .   .   .   156 41  .   
  Highest-Rated Ally       41   | .   .   .   .   41  41  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   5   .   
  Total Damage             212  | .   .   .   .   .   212 .   
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               8765 | 73   276  1589 937  2950 1200 1740 
Spaces Moved               5663 | 44   137  838  538  2777 688  641  
  Core                     32   | 10   .    .    .    .    .    22   
  Treads                   2061 | 34   137  838  538  253  72   189  
  Legs                     430  | .    .    .    .    .    .    430  
  Wheels                   3140 | .    .    .    .    2524 616  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  100  100  160  
  Average Speed            143  | 135  160  160  160  105  157  253  
  Slowest Speed            720  | 160  160  160  160  160  720  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    5    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    30   42   70   93   58   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             7    | .    .    .    1    2    4    .    
Spaces Dug                 8    | .    .    .    .    .    8    .    
Terrain Destroyed          257  | .    53   31   27   .    91   55   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    16   .    2    14   
  AOE                      225  | .    53   31   11   .    89   41   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      6042 | 58   167  960  575  2793 778  711  
  Wait                     .    | .    .    .    .    .    .    .    
  Move                     5647 | 43   136  837  537  2766 687  641  
  Hop                      5    | .    .    .    .    5    .    .    
  Pick Up                  80   | 9    6    17   2    4    32   10   
  Fast Attach              15   | .    1    3    1    3    4    3    
  Attach                   31   | 6    .    10   .    1    9    5    
  Detach                   3    | .    .    .    .    1    1    1    
  Swap                     42   | .    4    5    3    4    9    17   
  Drop                     49   | .    2    8    6    7    18   8    
  Fire                     152  | .    18   75   19   .    16   24   
  Melee                    2    | .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    12   | .    .    5    7    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    2    2    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   41 | -11/Scrapyard      | Discovered new exit (range 16)
   74 | -11/Scrapyard      | Entered Materials
  299 | -10/Materials      | Discovered new exit (range 15)
  313 | -10/Materials      | Build established: Mutant
  350 | -10/Materials      | Entered another Materials area
  350 | -9/Materials       | Evolved 2 slots: Utility x2
 1255 | -9/Materials       | Repaired Lgt. Treads?
 1789 | -9/Materials       | Discovered new exit (range 9)
 1939 | -9/Materials       | Entered Mines
 2159 | -9/Mines           | Build established: Scavenger-Mutant
 2171 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2229 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 2776 | -9/Mines           | Core integrity fell below 50%
 2865 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2876 | -9/Mines           | Entered Zion
 2952 | -7/Zion            | System corruption cleaned by Quarantine Array
 3269 | -7/Zion            | Learned Factory security intel
 3575 | -7/Zion            | Build established: Mutant
 3609 | -7/Zion            | Met Imprinter
 3674 | -7/Zion            | Imprinted
 3676 | -7/Zion            | Declared Zion's savior
 4021 | -7/Zion            | Learned Factory emergency access door positions
 4024 | -7/Zion            | Learned Factory emergency access door positions
 4381 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4533 | -7/Zion            | Learned location of Recycling (-7)
 4697 | -7/Zion            | Discovered new exit (range 13)
 5826 | -7/Zion            | Entered Proximity Caves
 5826 | -6/Proximity Caves | Accompanied by 1 ally
 6084 | -6/Proximity Caves | Identified exit to Factory
 6129 | -6/Proximity Caves | Learned location of 1 exit from Factory
 6431 | -6/Proximity Caves | Build established: Hauler-Mutant
 6837 | -6/Proximity Caves | Core integrity fell below 20%
 7026 | -6/Proximity Caves | Entered Factory
 7026 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 7027 | -6/Factory         | Identified exit to Factory
 7588 | -6/Factory         | Build established: Hacker-Skirmisher
 8152 | -6/Factory         | Build established: Derelict-Skirmisher
 8243 | -6/Factory         | Terminal network hard line cut
 8511 | -6/Factory         | Build established: Hacker-Skirmisher
 8673 | -6/Factory         | Core integrity fell below 50%
 8703 | -6/Factory         | Lost 4 parts (1p1n2w)
 8761 | -6/Factory         | Core integrity fell below 20%
 8766 | -6/Factory         | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
New IDs:
  Armor Integrity Analyzer
08750_ W-25 Informer sends out distress signal.
08750_ Jacked X-62 Marksman...
08750_ Command string: trojan(operator)
08750_ No effect.
08751_ Penetrated by Slug.
08753_ K-01 Serf collects debris.
08754_ Penetrated by Slug. <x2>
08754_ Imp. Datajack destroyed.
08755_ U-05 Engineer builds a Wall.
08757_ Penetrated by Slug.
08757_ Imp. Signal Interpreter destroyed.
08757_ K-01 Serf collects debris.
08760_ Penetrated by Slug. <x2>
08762_ CR3U7CK>B&USEPK2UW4LHI>VK7HL#MRSX3DF
08762_ K-01 Serf collects debris.
08762_ U-05 Engineer builds a Wall.
08763_ Penetrated by Slug. <x3>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????+?????????????????????########## |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ????????????????????????????????????????#          |
| ???????????????????????????##+###??######       *  |
| ???????????????????????????     #??     #          |
| ???????????????????????????     #??     #          |
| ???????????????????????????    [????    #        ! |
| ???????????????????????????     ????%   #        [ |
| ???????????????????????????     ????    #          |
| ???????????????????????????#   #?#### #?#          |
| ???????????????????????????#   #    # #?#          |
| ???????????????????????????#   #    # ########+### |
| ???????????????????????????#   #    + %            |
| ???????????????????????????#   #    # ###########  |
| ???????????????????????????#  %#    # #########"#  |
| ???????????????????????????#  k# H  + #         #  |
| ?????????????????????##+#??#  %u    # #         #! |
| ?????????????????????#   ###  x# =??# #!       *#! |
| ?????????????????????#  *   w x#????# #       = +[ |
| ?????????????????????#   @     #????# #        [#% |
| ?????????????????########      ######%#         #% |
| ????????????+            %            #  !     !+! |
| ???????????????##########;########+##+#        !## |
| ????????????????????????###?#         ######"##### |
| ????????????????????????????#         #????###???? |
| ????????????????????????????#         #??????????? |
| ????????????????????????????#         #??????????? |
| ????????????????????????????###########??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          11
Defensive Hacking          11

 Item Schematics 
-----------------
       Med. Insulated Plating | -7/Zion | Archive
                 Plasma Rifle | -7/Zion | Archive
         Point Defense System | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
    Lyr. Medium Armor Plating | -7/Zion | Archive
   Xenon Bombardment Thruster | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
                Gatling Laser | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
                Neutrino Core | -7/Zion | Archive
         Imp. EM Pulse Cannon | -7/Zion | Archive
                  Energy Well | -7/Zion | Archive
    System Restoration Module | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
     B-36 Bruiser | -7/Zion | Archive
       L-31 Rogue | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
I'm Back, Baby!
It Was An Accident, I Swear
Robot Respite
Serviceable Loadout
Tank
The One

 Challenges 
------------
None

 Game 
------
Seed              DispersionInsulationReactor
  Manual?         0
Play Time         01:38:24
  Cumulative      12.4 hours
  Start           2024.11.06 @ 13:26:07
  End             2024.11.06 @ 17:19:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          9%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa7a7d15-7adb-4452-96e8-39bb577a7a57