Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 20:11:35 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (65) 325 Value Destroyed (1810) 1810 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 9443 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 54 Cogmind --------- Core Integrity 1560/1600 Matter 237/300 Energy 300/300 System Corruption 4% Temperature Cool (0) Movement Hovering (48) Location -1/Access Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY (11) ----- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Reaction Control System Experimental Focal Shield Advanced Dynamic Insulation System > --- WEAPON (4) ------- Axe Chainsword Plasma Lance Enhanced Force Lance > --- INVENTORY (15) --- Light Particle Reactor Antigrav System Antigrav System Antigrav System Advanced Coolant Injector Advanced Weight Redist. System System Shield Gamma Rifle Dispersion Rifle Enhanced Quantum Rifle KE Penetrator Micro-nuke Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Reaction Control System Experimental Focal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Micro-nuke Launcher Chainsword Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Antigrav System Antigrav System Antigrav System Antigrav Array Advanced Coolant Injector Advanced Weight Redist. System System Shield Gamma Rifle Dispersion Rifle Enhanced Quantum Rifle KE Penetrator Advanced Datajack Axe [Rating: 176] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Axe Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 5 | . . . 1 1 . . 1 1 . . . 1 Utility 9 | . . 1 1 1 . . . 1 1 2 2 . Weapon 2 | . . 1 . . . . . . 1 . . . Parts Attached 145 | 6 2 10 17 20 4 . 25 3 7 10 27 14 Power 20 | 1 . 1 2 1 . . 7 . . 2 3 3 Engine 5 | 1 . 1 1 . . . 2 . . . . . Core 9 | . . . 1 1 . . 5 . . 1 1 . Reactor 6 | . . . . . . . . . . 1 2 3 Propulsion 39 | 2 . 2 2 5 . . 5 1 3 2 12 5 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 2 . 1 2 . . . . . . . . . Hover 26 | . . . . . . . 3 1 3 2 12 5 Flight 8 | . . 1 . 5 . . 2 . . . . . Utility 41 | 1 2 5 3 3 1 . 7 2 1 5 8 3 Device 24 | . 1 3 2 1 . . 4 1 . 3 7 2 Storage 5 | 1 1 1 . 1 . . . . . 1 . . Processor 6 | . . . . 1 . . 2 . 1 . 1 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . 1 1 . 1 . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 . 2 10 11 3 . 6 . 3 1 4 3 Energy Gun 21 | 2 . 1 8 8 1 . . . 1 . . . Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 3 | . . . 1 . . . 2 . . . . . Ballistic Cannon 4 | . . . . 3 1 . . . . . . . Launcher 5 | . . . 1 . 1 . . . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 4 . . . 1 2 Piercing Weapon 4 | . . . . . . . . . 1 1 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 5 . . . 1 . . 1 1 2 Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 1 | . . . 1 . . . . . . . . . Parts Lost 8 | . . . 1 . . . 5 . . . 1 1 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . 3 . . . 1 1 Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . . Highest Loss Streak 2 | . . . 1 . . . 2 . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 86 98 98 99 97 92 87 87 89 91 94 92 Engine 2 | . 14 11 7 . . . 1 . . . . . Core 5 | . . . 1 7 7 7 6 11 10 8 4 . Reactor 1 | . . . . . . . . . . . 3 11 Wheel 4 | . 28 22 26 . . . . . . . . . Hover 10 | . . . . . . . 1 23 21 20 20 20 Flight 9 | . . . . 30 30 30 25 . . . . . Device 14 | . 3 10 9 15 15 15 12 14 10 14 20 24 Storage 8 | . 11 21 18 14 12 7 6 5 5 4 4 4 Processor 11 | . . . . 7 7 7 12 11 15 14 16 16 Protection 2 | . . . 9 . 1 7 . 1 5 8 3 . Energy Gun 7 | . 28 25 24 21 18 7 . . 1 . . . Ballistic Gun 1 | . . . . . . . 7 . . . . . Slashing Weapon 7 | . . . . . . . 7 17 15 14 11 8 Piercing Weapon 2 | . . . . . . . . . 3 3 5 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 84 | 14 20 33 39 27 28 28 33 38 46 63 70 84 Greatest Support 90 | 20 20 20 36 29 29 29 49 69 62 64 68 90 Greatest Overweight (x) 1 | 1 . 1 1 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 10 10 10 10 13 15 15 Most Carried 15 | 2 6 10 10 10 10 10 10 10 10 15 15 15 Average Carried 10 | . 5 8 9 9 9 10 9 9 9 12 14 14 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 2 6 10 10 10 10 10 10 10 10 15 15 13 Class Distribution -------------------- 53% | Scout 14% | Sprinter 13% | Scavenger-Scout 7% | Gunner 6% | Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1872 | 184 96 100 180 180 46 50 214 26 41 186 375 194 Remotely . | . . . . . . . . . . . . . Salvage Created 2564 | . 24 446 417 . . . 365 26 216 219 511 340 Parts 132 | . . 29 12 . . . 16 1 10 16 33 15 Haulers Intercepted 7 | . . 2 1 . . . 2 . . . 1 1 Recyclers Shooed 4 | . 1 1 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 30 | . . 9 3 . . . . . 5 . 9 4 Melee 5 | . . . . . . . . . . . 5 . Guns 10 | . . 6 3 . . . . . 1 . . . Cannons 2 | . . 2 . . . . . . . . . . AOE 13 | . . 1 . . . . . . 4 . 4 4 Classes Destroyed 12 | . 1 3 2 . . . 2 . 1 1 2 . Worker 8 | . . . . . . . 4 1 1 1 1 . Builder 4 | . . . . . . . 1 . 1 . 1 1 Tunneler 1 | . . . . . . . . . . 1 . . Hauler 7 | . . 2 1 . . . 2 . . . 1 1 Recycler 5 | . . . 2 . . . . . 1 1 . 1 Operator 1 | . . . . . . . . . 1 . . . Watcher 9 | . 1 2 . . . . 3 . . 1 1 1 Swarmer 17 | . . 4 . . . . . . 5 . 4 4 Cutter 1 | . . . . . . . . . . . 1 . Grunt 7 | . . 5 2 . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Programmer 4 | . . . . . . . . . . . 4 . Best Kill Streak 8 | . 1 6 5 . . . 6 1 8 2 5 5 Combat Bots Only 5 | . . 5 2 . . . . . 5 . 4 4 Max Kills in Single Turn 5 | . 1 1 1 . . . 1 1 3 1 2 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . 2 . 2 4 Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 2188 | . . 199 109 56 70 . 456 . 265 95 763 175 Core 488 | . . 29 17 22 37 . 89 . 36 48 170 40 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 92 96 . . 91 89 100 96 96 88 . Volleys Fired 70 | . 4 23 11 6 3 . 13 . 6 . 3 1 Largest 3 | . 2 3 3 3 3 . 2 . 1 . 1 1 Hottest 170 | . 90 148 165 170 170 . 86 . 60 . 49 49 Shots Fired 166 | . 8 69 32 14 8 . 25 . 6 . 3 1 Gun 137 | . 8 58 32 8 5 . 25 . 1 . . . Cannon 19 | . . 11 . 6 2 . . . . . . . Launcher 10 | . . . . . 1 . . . 5 . 3 1 Special . | . . . . . . . . . . . . . Kinetic 22 | . . . . 6 2 . 14 . . . . . Thermal 74 | . 4 23 23 8 5 . 11 . . . . . Explosive 9 | . . . . . . . . . 5 . 3 1 Electromagnetic 61 | . 4 46 9 . 1 . . . 1 . . . Robot Hit Streak 10 | . 2 10 4 . . . 6 . 3 . 4 . Robot Miss Streak 5 | . 2 5 2 . . . 2 . 1 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 150 | . 5 38 19 . . . 31 2 8 6 33 8 Core Hits 82 | . 2 18 8 . 1 . 11 . 10 4 20 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 19 | . . 2 1 . . . 3 . . 1 8 4 Burn 3 | . . 1 1 . . . 1 . . . . . Destroy 1 | . . . . . . . 1 . . . . . Corrupt 1 | . . 1 . . . . . . . . . . Sever 8 | . . . . . . . 1 . . . 6 1 Impale 6 | . . . . . . . . . . 1 2 3 Melee Attacks 197 | . . . . . . . 40 6 34 25 78 14 Impact . | . . . . . . . . . . . . . Slashing 135 | . . . . . . . 40 6 32 14 40 3 Piercing 62 | . . . . . . . . . 2 11 38 11 Sneak Attacks 17 | . . . . . . . 6 2 1 3 3 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . 1 2 14 1 Damage Inflicted 6836 | . 121 560 377 . 80 . 1151 172 800 443 2073 1059 Guns 1189 | . 81 435 377 . . . 276 . 20 . . . Cannons 62 | . . 62 . . . . . . . . . . Explosions 1831 | . 40 63 . . 80 . . . 557 . 555 536 Melee 3754 | . . . . . . . 875 172 223 443 1518 523 Ramming . | . . . . . . . . . . . . . Kinetic 156 | . . . . . . . 156 . . . . . Thermal 609 | . 66 189 234 . . . 120 . . . . . Explosive 1648 | . . . . . . . . . 557 . 555 536 Electromagnetic 669 | . 55 371 143 . 80 . . . 20 . . . Impact . | . . . . . . . . . . . . . Slashing 2455 | . . . . . . . 875 172 223 169 929 87 Piercing 1299 | . . . . . . . . . . 274 589 436 Highest Corruption 4 | . . 1 1 . . . 1 . . . 3 4 Average Corruption 2 | . . 1 1 . . . 1 . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 13 | . . . 3 . . . 1 . . . 4 5 Message Errors 2 | . . . 1 . . . . . . . . 1 Matter Fused 4 | . . . 1 . . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 659 | . 10 . . . . . 178 92 39 110 142 88 Projectiles . | . . . . . . . . . . . . . Explosions 167 | . 10 . . . . . . . 39 . 44 74 Melee 492 | . . . . . . . 178 92 . 110 98 14 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . 37 . . . . . . 78 . 83 . Shots 4 | . . 1 . . . . . . 2 . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 367 | . 30 367 351 198 198 . 106 . 45 319 246 178 Average Temperature 61 | . 17 91 144 89 88 . 11 . 12 119 81 59 Received Heat Transfer 339 | . . 69 54 18 54 . 69 . 30 . 45 . Effects 7 | . . 1 3 . . . . . . 3 . . Energy Bleed 2 | . . . 1 . . . . . . 1 . . Interference 4 | . . . 2 . . . . . . 2 . . Short Circuit 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 1408 | . 124 470 518 . . . 296 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 609 | . 75 362 180 147 . . 296 142 609 403 476 554 Initial 319 | . . 31 72 81 . . 68 11 69 319 226 285 Average 196 | . 39 209 102 95 . . 153 37 203 354 254 378 Maximum Alert Level 2 | . . 1 . . . . 1 . 2 2 2 2 Low Security (%) 57 | 100 100 51 100 100 . . 80 100 72 . 21 . Level 1 37 | . . 48 . . . . 19 . 7 95 72 73 Level 2 5 | . . . . . . . . . 19 4 5 26 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . 2 . 1 . . 9 . 3 1 5 1 Investigation 6 | . . 2 . . . . 3 . 1 . . . Extermination 6 | . . . . . . . 3 . . 1 2 . Reinforcement 7 | . . . . 1 . . . . 2 . 3 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 7 | . . 1 . 1 . . 1 3 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 3 14 4 6 6 . 17 9 14 6 30 13 Peak Tracking Total 9 | . 2 7 2 6 3 . 6 5 5 5 9 7 Tactical Retreats 22 | . . 3 . . 1 . 7 2 2 . 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 12 | . . 2 . 1 . . 4 . 3 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 17 | . . 1 . . . . . . 16 . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 24 | . 1 2 1 2 1 . 11 1 2 2 . 1 Terminals 16 | . 1 1 1 2 1 . 7 . 2 1 . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . 1 . 1 Total Hacks 48 | . 2 5 2 6 1 . 22 1 5 3 . 1 Successful 16 | . 1 3 . . 1 . 7 1 2 1 . . Failed 32 | . 1 2 2 6 . . 15 . 3 2 . 1 Catastrophic 7 | . . . 1 . . . 4 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 20 | . . 3 2 2 . . 11 . 2 . . . Terminals 36 | . 2 3 2 6 1 . 15 . 5 2 . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . 1 . 1 Terminal Hacks 6 | . 1 . . . 1 . 2 . 1 1 . . Record 3 | . . . . . 1 . 1 . . 1 . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . . Report Inventory 2 | . . . . . . . 1 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 1 . . . . 2 . 1 . . . Terminals 4 | . . 1 . . . . 2 . 1 . . . Botnet 4 | . . 1 . . . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 1 1 2 . . 10 . 2 2 . 1 Full Trace Events 4 | . . 1 . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 99 | . . . . . . . 99 . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . . . . . 3 . 3 . Largest Group 3 | . . . . . . . . . 3 . 3 . Highest-Rated Group 138 | . . . . . . . . . 138 . 138 . Highest-Rated Ally 46 | . . . . . . . . . 46 . 46 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . 3 . 20 . Total Damage 1905 | . . . . . . . . . 1286 . 619 . Kills 12 | . . . . . . . . . 9 . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 5235 | 44 156 457 303 258 304 10 1255 209 536 356 1105 242 Spaces Moved 8243 | 42 170 340 228 496 861 33 2390 377 797 632 1474 403 Core 5 | 5 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 775 | 37 170 340 228 . . . . . . . . . Hover 3834 | . . . . . . . 151 377 797 632 1474 403 Flight 3629 | . . . . 496 861 33 2239 . . . . . Fastest Speed 26 | 50 80 80 86 29 29 29 26 48 45 42 42 40 Average Speed 42 | 78 80 93 87 29 29 29 29 48 46 43 45 41 Slowest Speed 104 | 100 80 95 101 104 29 29 56 48 50 45 98 48 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 16 | . . . . 4 2 . 10 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 27 26 25 12 77 6 48 12 24 14 29 8 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . . . 2 2 . . . . . . Spaces Dug 91 | . . . . 8 1 . 20 3 19 10 25 5 Terrain Destroyed 237 | . 5 5 . 8 1 . 20 3 96 10 71 18 Melee 82 | . . . . . . . 20 3 19 10 25 5 Projectile 9 | . . . . 8 1 . . . . . . . AOE 146 | . 5 5 . . . . . . 77 . 46 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 9663 | 49 182 426 308 589 907 32 2840 396 919 694 1855 466 Wait 858 | . . 43 27 63 35 . 328 4 66 24 249 19 Move 8199 | 41 169 339 227 487 856 32 2369 376 796 631 1473 403 Hop 16 | . . . . 4 2 . 10 . . . . . Pick Up 93 | 2 5 6 9 3 3 . 25 4 8 8 14 6 Fast Attach 39 | 6 1 3 9 4 . . 7 . . 1 6 2 Attach 40 | . 1 1 4 5 . . 7 2 2 3 7 8 Detach 8 | . 1 . . 3 . . 1 . . . 2 1 Swap 68 | . . 6 5 11 4 . 12 1 5 6 14 4 Drop 105 | . 1 5 16 3 4 . 28 3 8 5 22 10 Fire 70 | . 4 23 11 6 3 . 13 . 6 . 3 1 Melee 148 | . . . . . . . 40 6 22 16 52 12 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 6 . 13 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 45 | -11/Junkyard | Entered Materials 61 | -10/Materials | Identified exit to Mines 94 | -10/Materials | Discovered new exit (range 16) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 474 | -9/Materials | Discovered new exit (range 8) 546 | -9/Materials | Build established: Gunner 658 | -9/Materials | Entered another Materials area 658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -8/Materials | Build established: Tank 947 | -8/Materials | Discovered new exit (range 13) 961 | -8/Materials | Entered Factory 961 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 993 | -7/Factory | Discovered new exit (range 5) 1182 | -7/Factory | Discovered new exit (range 8) 1219 | -7/Factory | Entered Lower Caves 1269 | -7/Lower Caves | Build established: Sprinter 1449 | -7/Lower Caves | Encountered a Warlord checkpoint 1520 | -7/Lower Caves | Discovered new exit (range 13) 1523 | -7/Lower Caves | Entered another Lower Caves area 1528 | -7/Lower Caves | Learned Factory security intel 1528 | -7/Lower Caves | Discovered new exit (range 16) 1533 | -7/Lower Caves | Entered Factory 1533 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2111 | -6/Factory | Spotted B-75 Beast 2251 | -6/Factory | Build established: Scout 2535 | -6/Factory | Fabricated Imp. Flight Unit? 2606 | -6/Factory | Found Prototype Launcher 2606 | -6/Factory | Identified Rocket Array 2620 | -6/Factory | Discovered new exit (range 20) 2770 | -6/Factory | Discovered new exit (range 19) 2785 | -6/Factory | Identified exit to Factory 2788 | -6/Factory | Entered another Factory area 2788 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2920 | -5/Factory | Discovered new exit (range 22) 2952 | -5/Factory | Identified exit to Factory 2997 | -5/Factory | Entered another Factory area 2997 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3380 | -4/Factory | Allied Derelicts emerged from ambush trap array 3517 | -4/Factory | Discovered new exit (range 13) 3533 | -4/Factory | Identified exit to Research 3533 | -4/Factory | Entered Research 3533 | -3/Research | Evolved 2 slots: Utility x2 3800 | -3/Research | Discovered new exit (range 10) 3845 | -3/Research | Identified exit to Research 3889 | -3/Research | Entered another Research area 3889 | -2/Research | Evolved 2 slots: Utility x2 4194 | -2/Research | Discovered new exit (range 16) 4238 | -2/Research | Identified exit to Quarantine 4240 | -2/Research | Found Enh. Force Lance 4283 | -2/Research | Discovered new exit (range 22) 4709 | -2/Research | Found Prototype Device 4844 | -2/Research | Build established: Scavenger-Scout 4943 | -2/Research | Allied Derelicts emerged from ambush trap array 4993 | -2/Research | Identified exit to Access 4994 | -2/Research | Entered Access 4994 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4996 | -1/Access | Identified Exp. Focal Shield 5005 | -1/Access | Found Prototype Processor 5006 | -1/Access | Identified Exp. Core Analyzer 5236 | -1/Access | Self-destructed Last Messages --------------- 05169_ ALERT: Security rotation in progress. 05171_ Imp. Antigrav System destroyed. 05172_ S-43 Plague destroyed. 05172_ Destroyed Welding Torch. 05172_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05172_ U-05 Engineer builds a Wall. 05173_ K-01 Serf collects debris. 05175_ Dropped Imp. Linear Gravjet. 05182_ Destroyed Xenon Bombardment Thruster. 05184_ S-43 Plague Hvy. Machine Gun severed. 05190_ K-01 Serf cleans the Garrison Access. 05205_ :HCRPS7IXRZLOUGRT=KFYNKID6 ,L1 05219_ R-10 Processor collects Hvy. Machine Gun. 05221_ Connecting with Garrison Access... 05232_ Penetrated by Slug. 05233_ K-01 Serf cleans the Wave Collapse Detector. 05233_ Slug penetrates Wall. 05235_ K-01 Serf cleans the Wave Collapse Detector. 05236_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# #?? | | ?????# ###########?? | | ?????# #???????????? | | ?????# #### #???????????? | | ??????????# #### #???????????? | | ??????????# #??# #???????????? | | ??????????# #??# #???????????? | | ??????????#+######## #??# #???????????? | | ????????? ????????# #??# #???????????? | | ??????? ?????????# #??# #???????????? | | ??????"" ??????????####### #??# #???????????? | | ??????""?????????????????# #??# #???????????? | | ??????"??????????????????#p#??# #???????????? | | ????????????????????######/#### #???????????? | | ????????????????????#!!! # #???????????? | | ????????????????????#!!! # #???????????? | | ????????????????????#!! # A #???????????? | | ########????????????# ! # #???????????? | | #??????############;#### g #???????????? | | #??????# #??# #???????#???? | | #??????# #?## g ####### #???? | | #??????# h #?# #???? | | #??????# h #?# #???? | | #??????# ### #???? | | ######## u + ### | | # @ ### | | # #?# | | # k" #?# | | # k""" #?### ###### ##### | | # k""" #???# #?????+#????? | | # " #???# #???????? #???? | | ###+##########???# #?????? |#???? | | ####### ########### #???? #???? | | ??????# # # #?? #???? | | ??????# # != # # *#???? | | ??????# # != + + #???? | | ??????# # = # ############### | | ??????# " # ####### | | ??????# # # | | ??????###########+############## = | | ???????????# #??????# ! ! | | ???????????# #??############+## | | ???????????# #??# # ### | | ???????????# #??# # #?? | | ???????????# #??# * # #?? | | ???????????# #??# ! = # #?? | | ???????????# " #??# !*= # #?? | | ???????????# """" #??# *== # #?? | | ???????????# """"" #??############### #? | | ???????????# """"" #??????# # !!#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 53 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 4 Armor Coverage 375 Resistance: KI 30 Melee Speed Boost 30 Evasion (%) 69 Melee Accuracy 6 Target Analysis 8 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberBombardmentBeam Manual? 0 Play Time 01:54:58 Cumulative 273.5 hours Start 2023.07.31 @ 04:04:23 End 2023.09.24 @ 20:11:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 618 Rogue 618 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8b6d365-32bc-4eab-aea4-3e25c00d022f