Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.27 @ 06:17:51 Player: Phillammon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (46) 230 Value Destroyed (1723) 1723 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1557) 1557 TOTAL SCORE: 8270 Bonus ------- High Alert Combat Kills 724 Follower Combat Kills 1050 Friendly Fire -217 Cogmind --------- Core Integrity 0/1000 Matter 189/300 Energy 65/100 System Corruption 27% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Phasing Sabre Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Advanced Heavy Siege Treads Field Propulsion Drive > --- UTILITY ---------- Advanced Cryofiber Web Improved Core Shielding Damper Plating Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle KE Penetrator > --- INVENTORY -------- Micro Fission Core Heavy Battle Rifle Heavy Gauss Cannon Improved Remote Datajack [Rating: 105] Favorites ----------- Power Antimatter Reactor Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Damper Plating Device Advanced Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Damper Plating Weapon Heavy Battle Rifle Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Gauss Cannon Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . . 1 2 1 . . . . . . Utility 4 | . . . . . 1 . . 2 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 97 | . 2 3 13 3 12 1 10 2 5 14 32 Power 18 | . . . 4 1 3 1 1 . 1 3 4 Engine 10 | . . . 4 1 3 1 1 . . . . Core 6 | . . . . . . . . . 1 1 4 Reactor 2 | . . . . . . . . . . 2 . Propulsion 23 | . . 1 5 1 2 . 3 1 1 3 6 Treads 4 | . . . . . . . . . . 3 1 Leg 4 | . . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight 14 | . . 1 5 1 2 . 3 1 . . 1 Utility 27 | . . 1 1 1 4 . 4 1 3 3 9 Device 11 | . . 1 . 1 1 . 4 . 2 1 1 Storage 2 | . . . . . . . . . . . 2 Processor 5 | . . . 1 . 3 . . . . . 1 Hackware 3 | . . . . . . . . 1 1 . 1 Protection 6 | . . . . . . . . . . 2 4 Artifact . | . . . . . . . . . . . . Weapon 29 | . 2 1 3 . 3 . 2 . . 5 13 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 20 | . 2 1 3 . . . 1 . . 3 10 Ballistic Cannon 5 | . . . . . 3 . . . . 1 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . . . 1 Parts Lost 50 | . . 1 8 . 6 . 6 1 2 . 26 Power 9 | . . . 2 . 1 . 2 . . . 4 Propulsion 17 | . . 1 3 . 4 . 1 1 1 . 6 Utility 11 | . . . 1 . . . 2 . 1 . 7 Weapon 13 | . . . 2 . 1 . 1 . . . 9 Highest Loss Streak 12 | . . 1 8 . 3 . 3 1 2 . 12 Average Slot Usage (%) 47 | . 85 53 67 72 53 30 34 4 6 44 58 Engine 3 | . 14 14 13 18 12 7 5 . . . . Core 1 | . . . . . . . . . 1 3 2 Reactor 3 | . . . . . . . . . . 5 6 Treads 5 | . . . . . . . . . . 12 10 Flight 5 | . . 11 24 24 14 . 5 2 . . 3 Device 5 | . . 7 7 2 10 15 15 . 1 1 3 Storage 1 | . 14 1 . . . . . . . . 3 Processor 1 | . . . 3 9 11 7 1 . . . . Hackware 1 | . . . . . . . . 2 1 . 2 Protection 2 | . . . . . . . . . . 4 5 Ballistic Gun 9 | . 8 16 19 18 3 . . . . 7 15 Naked Turns 266 | . . . . . . . 5 124 134 . 3 Heaviest Build 127 | 10 10 10 9 10 19 6 12 . 8 127 107 Greatest Support 150 | 20 20 10 12 21 22 12 24 7 12 70 150 Greatest Overweight (x) 28 | . . 1 1 . 1 . . . . 1 28 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 6 4 4 4 4 4 4 4 4 10 Average Capacity 5 | . 6 4 4 4 4 4 4 4 4 4 7 Most Carried 10 | . 5 6 4 4 4 4 4 4 4 4 10 Average Carried 4 | . 2 4 3 3 3 3 3 3 2 2 5 Final Capacity 10 | 6 6 4 4 4 4 4 4 4 4 4 10 Final Carried 6 | 6 5 4 3 3 4 4 3 3 3 4 1 Class Distribution -------------------- 50% | Mutant 24% | Scavenger-Tank 14% | Scavenger-Mutant 6% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Matter Collected 1883 | 200 28 46 134 . 8 . 60 12 . 413 982 Remotely . | . . . . . . . . . . . . Salvage Created 1772 | . 40 89 206 . 32 . 27 . . . 1378 Parts 111 | . 5 7 28 . 4 . 3 . . . 64 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 6 | . . . . . . . 1 . . . 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 36 | . 3 2 8 . 3 . . . . . 20 Melee 1 | . . . . . . . . . . . 1 Guns 30 | . 2 2 8 . . . . . . . 18 Cannons 4 | . . . . . 3 . . . . . 1 AOE 1 | . 1 . . . . . . . . . . Classes Destroyed 14 | . 1 1 3 . . . 1 . . . 8 Worker 2 | . . . . . . . . . . . 2 Builder 2 | . . . 1 . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . . . . . 1 Swarmer 14 | . 3 . 8 . 3 . . . . . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 7 | . . 2 . . . . . . . . 5 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . 2 Programmer 6 | . . . . . . . . . . . 6 Surgeon 1 | . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . 1 Savage 2 | . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 3 5 6 . 3 . 1 . . . 5 Combat Bots Only 5 | . 3 5 4 . 3 . . . . . 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 . 1 . . . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 1 | . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Damage Taken 7236 | . 338 55 542 46 474 . 728 315 150 . 4588 Core 2125 | . 81 13 173 18 220 . 315 286 23 . 996 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 62 56 96 . . 23 66 . . . Volleys Fired 144 | . 6 5 33 . 10 . . . . . 90 Largest 3 | . 2 2 2 . 2 . . . . . 3 Hottest 124 | . 80 40 40 . 68 . . . . . 124 Shots Fired 320 | . 12 10 66 . 20 . . . . . 212 Gun 299 | . 12 10 66 . 10 . . . . . 201 Cannon 21 | . . . . . 10 . . . . . 11 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 312 | . 4 10 66 . 20 . . . . . 212 Thermal 4 | . 4 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . . Robot Hit Streak 14 | . 4 7 11 . 3 . . . . . 14 Robot Miss Streak 5 | . 2 1 4 . 3 . . . . . 5 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 14 | . 2 1 4 . . . . . . . 7 Max Gunslinging Chain 2 | . 1 1 1 . . . . . . . 2 Shots Hit Robots 205 | . 9 7 44 . 9 . 2 . . . 134 Core Hits 82 | . 4 5 16 . 3 . 1 . . . 53 Critical Hits 18 | . . . 1 . . . . . . . 17 Critical Kills 7 | . . . . . . . . . . . 7 Critical Parts Destroyed 11 | . . . 1 . . . . . . . 10 Melee Attacks 16 | . . . . . . . 4 . . . 12 Impact . | . . . . . . . . . . . . Slashing 16 | . . . . . . . 4 . . . 12 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5473 | . 172 78 335 . 200 . 291 . . . 4397 Guns 4252 | . 110 78 335 . 18 . . . . . 3711 Cannons 506 | . . . . . 182 . . . . . 324 Explosions 169 | . 62 . . . . . . . . . 107 Melee 544 | . . . . . . . 289 . . . 255 Ramming 2 | . . . . . . . 2 . . . . Kinetic 4691 | . 43 78 335 . 200 . . . . . 4035 Thermal 202 | . 95 . . . . . . . . . 107 Explosive . | . . . . . . . . . . . . Electromagnetic 34 | . 34 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 544 | . . . . . . . 289 . . . 255 Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 11 11 . . . 27 Average Corruption 12 | . . . . . 1 9 11 . . . 16 Corruption Purged . | . . . . . . . . . . . . Effects 94 | . . . . . . 5 33 . . . 56 Message Errors 9 | . . . . . . 1 3 . . . 5 Matter Fused 14 | . . . . . . 1 6 . . . 7 Heat Flow Errors 6 | . . . . . . 1 3 . . . 2 Energy Discharges 5 | . . . . . . . 3 . . . 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 2 . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Misdirections 17 | . . . . . . 2 15 . . . . Targeting Errors 28 | . . . . . . . . . . . 28 Weapon Failures 8 | . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . Overflow Damage 5 | . 3 . . . . . . . . . 2 Projectiles . | . . . . . . . . . . . . Explosions 5 | . 3 . . . . . . . . . 2 Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 40 | . 39 . . . . . 1 . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 693 | . 108 9 40 . 174 263 237 . . 234 693 Average Temperature 152 | . 45 6 13 . 86 137 107 . . 119 199 Received Heat Transfer 1341 | . 66 33 129 9 129 . 156 . 42 . 777 Effects 20 | . . . . . . . . . . . 20 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 6 | . . . . . . . . . . . 6 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 275 | . 175 . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Peak Influence 1283 | . 115 84 221 121 326 101 157 75 41 16 1283 Average Influence 290 | . 46 81 122 97 170 90 95 40 37 9 662 Maximum Alert Level 4 | . . . 1 . 1 . . . . . 4 Low Security (%) 67 | . 100 100 94 100 55 100 100 100 100 100 23 Level 1 8 | . . . 5 . 44 . . . . . 11 Level 2 3 | . . . . . . . . . . . 8 Level 3 13 | . . . . . . . . . . . 36 Level 4 7 | . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . . 1 . 5 . 3 1 2 . 8 Investigation 8 | . . . . . 2 . 2 1 1 . 2 Extermination 3 | . . . . . . . . . . . 3 Reinforcement 7 | . . . 1 . 3 . 1 . 1 . 1 Assault 2 | . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Distress Signals 3 | . 1 . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 6 4 15 3 28 5 28 7 3 2 57 Peak Tracking Total 8 | . 6 2 7 3 8 5 7 5 6 1 8 Tactical Retreats 26 | . . 1 1 . 5 1 8 . 2 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 8 | . . . . . 3 . 1 1 2 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 15 | . 1 . . . 1 . . . . . 13 Max in Single Turn 2 | . 1 . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 11 | . . . . . 2 . 2 1 3 . 3 Terminals 4 | . . . . . 2 . . . 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 1 . . . 1 Recycling Units 3 | . . . . . . . 1 1 1 . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 33 | . . . . . 5 . 5 4 9 . 10 Successful 16 | . . . . . 1 . 1 1 7 . 6 Failed 17 | . . . . . 4 . 4 3 2 . 4 Catastrophic 3 | . . . . . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . . 5 . . . . . 2 Terminals 9 | . . . . . 5 . . . 2 . 2 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 10 | . . . . . . . 3 . . . 7 Recycling Units 12 | . . . . . . . 2 4 6 . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . 1 . . Record 1 | . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . . 1 . . . 4 Scan Component 4 | . . . . . . . 1 . . . 3 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . . . . . . . 1 5 . . Recycle Component 1 | . . . . . . . . . 1 . . Process 1 | . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . 1 . . Retrieve Matter 3 | . . . . . . . . 1 2 . . Scanalyzer 1 | . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . 1 Terminals 2 | . . . . . 1 . . . . . 1 Assimilate 1 | . . . . . 1 . . . . . . Botnet 1 | . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . . 2 . 2 1 2 . 3 Full Trace Events 7 | . . . . . 2 . 2 1 1 . 1 Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . Matter 234 | . . . . . . . . . 234 . . Time 117 | . . . . . . . . . 117 . . Total Part Build Rating 7 | . . . . . . . . . 7 . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 103 | . . . . . . . . . . . 103 Parts Recycled 1 | . . . . . . . . . 1 . . Recycled Matter 44 | . . . . . . . . . 44 . . Retrieved Matter 44 | . . . . . . . . . 44 . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 6 Programmers 6 | . . . . . . . . . . . 6 Robots Rewired . | . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . 4 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Total Allies 26 | . . . . . 3 . . . . 20 3 Largest Group 23 | . . . . . 3 . . . . 20 23 Highest-Rated Group 805 | . . . . . 93 . . . . 712 805 Highest-Rated Ally 50 | . . . . . 31 . . . . 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 207 | . . . . . 11 . . . . 28 168 Total Damage 5286 | . . . . . 210 . . . . 834 4242 Kills 30 | . . . . . . . . . . 3 27 Allies Corrupted 5 | . . . . . . . . . . . 5 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Turns Passed 3903 | . 73 199 213 38 345 106 429 214 235 614 1437 Spaces Moved 3926 | 1 39 256 151 93 721 201 910 457 232 370 495 Core 896 | . . . . . 38 201 209 241 112 69 26 Treads 715 | . . . . . . . . . . 301 414 Legs 101 | 1 39 6 . . . . . . . . 55 Wheels . | . . . . . . . . . . . . Hover 120 | . . . . . . . . . 120 . . Flight 2094 | . . 250 151 93 683 . 701 216 . . . Fastest Speed 34 | 120 120 40 34 34 34 50 34 40 40 50 50 Average Speed 73 | 120 120 66 55 34 38 50 39 45 44 155 187 Slowest Speed 1450 | 120 120 120 120 37 120 50 50 50 50 180 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . . . 4 1 2 . 5 4 . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 35 | 2 12 66 27 13 33 98 29 19 12 95 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 155 | . 3 . . . 1 . . . . . 151 Melee . | . . . . . . . . . . . . Projectile 87 | . . . . . 1 . . . . . 86 AOE 68 | . 3 . . . . . . . . . 65 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Total 4644 | . 54 278 222 96 774 205 970 460 364 410 811 Wait 355 | . 1 5 20 . 11 3 35 . 117 11 152 Move 3886 | . 38 255 142 90 717 200 900 448 232 369 495 Hop 15 | . . . 4 1 2 . 4 4 . . . Pick Up 72 | . 3 3 7 2 10 1 7 4 7 10 18 Fast Attach 24 | . . 1 4 . 4 . 5 . . 3 7 Attach 62 | . . 2 7 2 6 1 4 2 5 11 22 Detach 12 | . . 1 . . 2 . 1 . 1 3 4 Swap 11 | . 2 . 2 1 2 . 1 . . . 3 Drop 45 | . 4 6 3 . 10 . 7 2 2 3 8 Fire 144 | . 6 5 33 . 10 . . . . . 90 Melee 16 | . . . . . . . 4 . . . 12 Ram 2 | . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Discovered new exit (range 15) 74 | -10/Materials | Entered Mines 116 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 262 | -10/Mines | Discovered new exit (range 10) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 313 | -9/Materials | Build established: Mutant 483 | -9/Materials | Discovered new exit (range 10) 486 | -9/Materials | Identified exit to Materials 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Propulsion x2 512 | -8/Materials | Lost 8 parts (2p3n1u2w) 520 | -8/Materials | Discovered new exit (range 10) 523 | -8/Materials | Identified exit to Factory 524 | -8/Materials | Entered Factory 524 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 660 | -7/Factory | Lost 3 parts (2n1w) 844 | -7/Factory | Allied Derelicts emerged from ambush trap array 869 | -7/Factory | Sucked down chute 869 | -7/Factory | Entered Waste 883 | -7/Waste | Spotted C-40 Crusher 884 | -7/Waste | EMP discharged 884 | -7/Waste | System corruption reached 10% 892 | -7/Waste | Spotted C-40 Crusher 892 | -7/Waste | Spotted C-40 Crusher 938 | -7/Waste | Spotted C-40 Crusher 947 | -7/Waste | Discovered new exit (range 16) 969 | -7/Waste | Spotted C-40 Crusher 969 | -7/Waste | Spotted C-40 Crusher 975 | -7/Waste | Entered Factory 1349 | -7/Factory | Core integrity fell below 50% 1373 | -7/Factory | Lost 3 parts (1p1n1u) 1396 | -7/Factory | Discovered new exit (range 16) 1404 | -7/Factory | Entered another Factory area 1404 | -6/Factory | Evolved 2 slots: Utility x2 1611 | -6/Factory | Discovered new exit (range 12) 1618 | -6/Factory | Entered another Factory area 1618 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1669 | -5/Factory | Spotted B-75 Beast 1836 | -5/Factory | Fabricated Adv. Cryofiber Web (x1) 1853 | -5/Factory | Sucked down chute 1853 | -5/Factory | Entered Waste 1854 | -5/Waste | Joined by Warlord forces that had cleared the area 1897 | -5/Waste | Found Damper Plating 1931 | -5/Waste | Found Damper Plating 1976 | -5/Waste | Discovered new exit (range 16) 2310 | -5/Waste | A Compactor rumbled back to life 2311 | -5/Waste | Spotted C-40 Crusher 2311 | -5/Waste | Allies destroyed C-40 Crusher 2420 | -5/Waste | A Compactor rumbled back to life 2420 | -5/Waste | Spotted C-40 Crusher 2420 | -5/Waste | Allies destroyed C-40 Crusher 2450 | -5/Waste | A Compactor rumbled back to life 2450 | -5/Waste | Spotted C-40 Crusher 2452 | -5/Waste | Allies destroyed C-40 Crusher 2467 | -5/Waste | Entered Factory 2467 | -5/Factory | Accompanied by 20 allies 2630 | -5/Factory | Repaired Broken Adv. Heavy Siege Treads 2651 | -5/Factory | Build established: Scavenger-Tank 3367 | -5/Factory | First assault squad dispatched 3470 | -5/Factory | System corruption reached 10% 3500 | -5/Factory | Lost 7 parts (1p3n3u) 3604 | -5/Factory | Core integrity fell below 50% 3655 | -5/Factory | Lost 3 parts (1p2w) 3874 | -5/Factory | Core integrity fell below 20% 3886 | -5/Factory | Crushed by falling debris 3904 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03886_ Imp. Signal Interpreter destroyed. 03886_ System corrupted by crushing effect (+2). 03886_ Adv. Heat Sink crushed. 03886_ K-01 Serf collects debris. 03887_ Slug penetrates R-10 Processor. 03889_ KE Penetrator destroyed. 03889_ K-01 Serf collects debris. 03890_ System corrupted: Phasing Sabre targeting data glitched. 03892_ System corrupted: Component data lost. 03893_ K-01 Serf collects debris. 03894_ Acquired 62 matter. 03895_ Acquired Flexi-carbon Leg. 03896_ R-10 Processor collects Adv. Heat Sink. 03897_ K-01 Serf collects debris. 03897_ Acquired 60 matter. 03898_ U-05 Engineer lays Concrete. 03899_ U-05 Engineer builds a Wall. 03900_ U-05 Engineer lays Concrete. 03902_ U-05 Engineer builds a Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????# ??????????????????????????????????????? | | ???????# "??????????????????????????????????????? | | ???????# "??????????????????????????????????????? | | ???????# ""?????? ?????????????????????????????? | | ??????? ""????? ?????? ??????????????????????? | | ???? ? ?? #????? #?????????????????????? | | ?? ## """""" #????? #?????????????????????? | | # """""" #????# #?????????????????????? | | # """""" #????# #?????????????????????? | | # """"" #????# #?????????????????????? | | # ###### #?????????????????????? | | # # # " ##????????????????????? | | # # # ####+#"";##""""####?????????????????? | | # # #?????????????????? | | " # " ! ! #?????????????????? | | "" + "% " #?????????????????? | | # %% # !" #?????????????????? | | " " # % " #?????????????????? | | " [ # = = " #?????????????????? | | ######## #!%!!! u #?????????????????? | | ########% ###+#;# ##u#######???????????? ????? | | !%%%%%%% %[! [!= ##############??? ????? | | % % = % # #??? ????? | | [ %! # #??? #???? | | %[ %% % % % # #### ####? | | %! = % % @ # + | | [#""#####""#"""####### ! !# #?# | | ###????# # #! #?# | | ????????" # kRg# #?# ^ | | ???????## """""" + ; #?# " " | | ??????? + """""" # g; #?# " " | | ??????### """""" # ; #?# " " | | ????????# """""" # # #?# " " | | ????????# ?# # #?# " " | | ????????# """"""??# %##;"""###""##### " " | | ????????# """""???# " " | | ????????# ??""????# % " " | | ????????# ????????# " " | | ????????? ????????# | | ??????????###????????# % | | ?????????????????????######;"#+##"###""#### ## | | ??????????????????????????? ???#???# #? | | ??????????????????????????" "" """" ??????# #? | | ????????????????????????# " "" """" ?????# #? | | ????????????????????????# " "" """" #????# #? | | ????????????????????????# """" """" #????# #? | | ??????????????????????????? ????????# #? | | ????????????????????????????"" ""?????????# #? | | ?????????????????????????????" "??????????# #? | | ?????????????????????????????" "??????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 2400 Resistance: EM 90 Core Shielding 30 Power Shielding 66 Evasion (%) 69 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Below Oh No You Don't! Respectable Loadout Significant Disruption Streaker We Are Legion Challenges ------------ None Game ------ Seed WeldingShockThrower Manual? 0 Play Time 01:08:35 Cumulative 19.7 hours Start 2020.07.27 @ 05:08:40 End 2020.07.27 @ 06:17:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2165ed30-60f2-40b2-ba84-c04b43e26264