Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.07 @ 16:52:49 Player: Diveyoc Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2067) 2067 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 4529 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -173 Cogmind --------- Core Integrity 0/400 Matter 112/300 Energy 217/265 System Corruption 0% Temperature Warning (315) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Medium Treads > --- UTILITY (3) ------ Large Storage Unit Improved Trap Scanner > --- WEAPON (2) ------- Phase Cannon Improved Light Cannon > --- INVENTORY (15) --- Heavy Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Neutrino Core Machine Analyzer Improved Terrain Scanner Power Shielding Hacking Drone Bay Phasing AFG Rocket Launcher Datajack Heavy Mace Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Kinecellerator > --- WEAPON ----------- Phase Cannon Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Neutrino Core Machine Analyzer Improved Terrain Scanner Power Shielding Hacking Drone Bay Phasing AFG Improved Light Cannon Datajack Heavy Mace Self-destruct Interrupter [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 91 | 6 10 30 7 14 24 Power 15 | 1 3 7 1 . 3 Engine 14 | 1 3 7 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 23 | 2 2 11 2 1 5 Treads 3 | . . . . . 3 Leg 20 | 2 2 11 2 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 4 . 4 4 Device 10 | 1 1 2 . 3 3 Storage 1 | . 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 37 | 2 2 8 4 9 12 Energy Gun 10 | 1 . 5 2 2 . Energy Cannon 3 | . . . . . 3 Ballistic Gun 8 | 1 2 2 1 1 1 Ballistic Cannon 5 | . . . . 2 3 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 8 | . . 1 1 4 2 Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 9 | . . 2 2 . 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . 2 . . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 3 | . . 1 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 98 99 100 99 Engine 11 | . 14 10 11 11 9 Treads 1 | . . . . . 4 Leg 30 | . 28 32 33 33 27 Device 5 | . 10 7 . 9 3 Storage 11 | . 11 11 11 11 11 Processor 10 | . 5 14 11 11 9 Protection 4 | . . . 11 1 8 Energy Gun 7 | . 14 14 10 2 . Energy Cannon 2 | . . . . . 8 Ballistic Gun 8 | . 14 6 10 11 3 Launcher 1 | . . . . . 6 Special Melee Weapon 1 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 52 | 8 30 34 32 52 47 Greatest Support 78 | 20 26 36 30 33 78 Greatest Overweight (x) 2 | . 2 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 14 | 2 12 14 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 15 14 15 15 13 Class Distribution -------------------- 50% | Mutant 46% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1679 | 272 194 399 201 61 552 Remotely . | . . . . . . Salvage Created 2456 | 55 488 763 336 . 814 Parts 123 | 4 26 36 29 . 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 1 18 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 62 | 1 16 16 14 . 15 Guns 55 | 1 16 14 14 . 10 Cannons 1 | . . . . . 1 AOE 4 | . . . . . 4 Classes Destroyed 10 | 2 1 2 1 . 4 Worker 1 | 1 . . . . . Builder 1 | . . . . . 1 Tunneler 3 | . . . 3 . . Watcher 3 | . . 1 . . 2 Swarmer 21 | . 6 . 11 . 4 Grunt 30 | 1 10 11 3 . 5 Brawler 1 | . . . . . 1 Duelist 3 | . . . . . 3 Sentry 8 | . . 5 . . 3 Samaritan 3 | . . . . . 3 Best Kill Streak 5 | 1 5 3 4 . 5 Combat Bots Only 5 | 1 5 3 4 . 5 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2917 | 16 522 662 519 . 1198 Core 549 | 8 134 108 112 . 187 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . . 12 . 17 Regen/Repaired (Parts) 103 | . . 103 . . . Core Remaining (%) 69 | 96 43 . . . . Volleys Fired 204 | 4 42 56 37 . 65 Largest 2 | 2 2 2 2 . 2 Hottest 124 | 70 70 106 79 . 124 Shots Fired 380 | 8 84 112 74 . 102 Gun 323 | 8 84 112 74 . 45 Cannon 40 | . . . . . 40 Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 177 | 4 42 35 37 . 59 Thermal 186 | 4 42 77 37 . 26 Explosive 17 | . . . . . 17 Electromagnetic . | . . . . . . Robot Hit Streak 32 | 5 27 32 25 . 32 Robot Miss Streak 4 | 1 4 1 4 . 1 Penetration Max . | . . . . . . Secondary Targets 11 | . 4 1 5 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 336 | 7 69 100 58 20 82 Core Hits 124 | 3 26 34 21 . 40 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | 1 3 7 2 . . Burn 13 | 1 3 7 2 . . Melee Attacks 28 | . . 1 . 20 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 27 | . . 1 . 19 7 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5537 | 87 880 1316 836 . 2418 Guns 3904 | 87 880 1316 836 . 785 Cannons 807 | . . . . . 807 Explosions 826 | . . . . . 826 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2290 | 38 452 391 431 . 978 Thermal 2421 | 49 428 925 405 . 614 Explosive 826 | . . . . . 826 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 98 | . . . . . 98 Projectiles 53 | . . . . . 53 Explosions 45 | . . . . . 45 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . . . 31 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 607 | 21 108 243 229 . 607 Average Temperature 92 | 9 40 72 59 . 193 Received Heat Transfer 1233 | 12 228 372 189 . 432 Effects 14 | . . . . . 14 Shutdowns 3 | . . . . . 3 Interference 5 | . . . . . 5 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 22 | . 4 10 4 . 4 Heat Transferred 6734 | 222 1480 3108 1184 . 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 337 | 25 337 271 145 . . Initial 29 | . 13 . 29 . . Average 82 | 4 137 81 41 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 91 | 100 75 96 100 . . Level 1 8 | . 24 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 6 . . . Investigation 6 | . 3 3 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 1 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | 1 27 27 14 . 19 Peak Tracking Total 7 | 1 5 3 4 . 7 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 7 | . 3 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 20 | . 8 11 1 . . Terminals 15 | . 7 7 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 78 | . 21 55 2 . . Successful 58 | . 13 44 1 . . Failed 20 | . 8 11 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 33 | . 13 20 . . . Terminals 53 | . 20 31 2 . . Fabricators . | . . . . . . Repair Stations 12 | . . 12 . . . Recycling Units 5 | . 1 4 . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 11 1 . . Record 1 | . . . 1 . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 5 | . 2 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . 2 . . . Maintenance Status 2 | . 1 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 11 . . . Scan Component 5 | . . 5 . . . Repair 5 | . . 5 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 8 | . . 8 . . . Insert Component 4 | . . 4 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 19 | . 8 11 . . . Terminals 17 | . 7 10 . . . Assimilate 5 | . 2 3 . . . Botnet 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Tunnel 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 6 9 . . . Full Trace Events 4 | . . 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 5 . . . Time 148 | . . 148 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 19 | . . 1 . 17 1 Non-combat 6 | . . 1 . 4 1 Combat 13 | . . . . 13 . Robot Hacks Applied 20 | . . 1 . 18 1 parse_system 20 | . . 1 . 18 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 10 | . . . . 8 2 Largest Group 8 | . . . . 8 2 Highest-Rated Group 244 | . . . . 244 45 Highest-Rated Ally 41 | . . . . 41 31 Total Orders 2 | . . . . . 2 GUARD 2 | . . . . . 2 Ally Attacks 20 | . . . . . 20 Total Damage 274 | . . . . . 274 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 8308 | 116 1295 1486 1509 1608 2294 Spaces Moved 4517 | 83 595 775 724 1163 1177 Core 16 | 16 . . . . . Treads 187 | . . . . . 187 Legs 4314 | 67 595 775 724 1163 990 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 157 | 106 174 131 189 132 173 Slowest Speed 260 | 120 260 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 6 99 68 91 90 74 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 8 | . . . 2 3 3 Spaces Dug . | . . . . . . Terrain Destroyed 47 | . . . . . 47 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 45 | . . . . . 45 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 5329 | 100 775 1130 786 1218 1320 Wait 376 | . 88 234 12 8 34 Move 4512 | 82 594 774 723 1162 1177 Hop . | . . . . . . Pick Up 60 | 7 22 15 4 7 5 Fast Attach 36 | 5 8 17 2 . 4 Attach 17 | 1 . 6 3 2 5 Detach 1 | . . . . . 1 Swap 38 | . 2 7 2 12 15 Drop 57 | 1 19 20 3 7 7 Fire 204 | 4 42 56 37 . 65 Melee 28 | . . 1 . 20 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 6) 552 | -10/Materials | Discovered new exit (range 12) 768 | -10/Materials | Discovered new exit (range 16) 900 | -10/Materials | Core integrity fell below 50% 1112 | -10/Materials | Discovered new exit (range 3) 1332 | -10/Materials | Discovered new exit (range 16) 1412 | -10/Materials | Entered another Materials area 1412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1589 | -9/Materials | Repaired Imp. Ion Engine 1589 | -9/Materials | Repaired Med. Laser 1621 | -9/Materials | Repaired Imp. Aluminum Leg 1656 | -9/Materials | Repaired Imp. Ion Engine 1687 | -9/Materials | Repaired Structural Scanner 1823 | -9/Materials | Discovered new exit (range 11) 2076 | -9/Materials | Discovered new exit (range 19) 2349 | -9/Materials | Build established: Scavenger-Mutant 2372 | -9/Materials | Discovered new exit (range 17) 2577 | -9/Materials | Discovered new exit (range 5) 2755 | -9/Materials | Identified exit to Mines 2898 | -9/Materials | Entered Mines 2983 | -9/Mines | Discovered new exit (range 9) 3332 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3334 | -9/Mines | Discovered new exit (range 5) 3533 | -9/Mines | Core integrity fell below 50% 3688 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3772 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3801 | -9/Mines | Discovered new exit (range 8) 3815 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4183 | -9/Mines | Learned location of 1 exit from Materials 4407 | -9/Mines | Entered Zion 4787 | -7/Zion | Found Prototype Device 4788 | -7/Zion | Identified Phasing AFG 4981 | -7/Zion | Given A8's code to call for help 5036 | -7/Zion | Learned Factory terminal intel 5042 | -7/Zion | Gained Derelict followers 5432 | -7/Zion | Learned location of Recycling (-7) 5536 | -7/Zion | Learned location of Warlord (-5) 5668 | -7/Zion | Imprinted 5670 | -7/Zion | Declared Zion's savior 5853 | -7/Zion | Given the Hacking Drone Bay 5856 | -7/Zion | Found Prototype Device 5996 | -7/Zion | Discovered new exit (range 13) 6015 | -7/Zion | Entered Proximity Caves 6015 | -6/Proximity Caves | Accompanied by 2 allies 6064 | -6/Proximity Caves | Learned Factory trap positions 6191 | -6/Proximity Caves | Build established: Mutant 6311 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6341 | -6/Proximity Caves | Core integrity fell below 20% 6397 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7431 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7758 | -6/Proximity Caves | Learned Factory emergency access door positions 8217 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 8309 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Med. Treads destroyed. Overheating: Matter decay (-22). Y-54 Guardian destroyed. Overheating: Imp. Trap Scanner damaged (-2). Overheating: Kinecellerator damaged (-9). Overheating: System interference. Rocket Launcher temporarily disabled. Power failure, Imp. Ion Engine shutdown. Overheating: System interference. Phase Cannon temporarily disabled. Kinecellerator destroyed. Overheating: System interference. Imp. Trap Scanner temporarily disabled. Acquired 16 matter. Overheating: Matter decay (-46). Acquired 4 matter. U-05 Engineer lays Concrete. Overheating: System interference. Imp. Light Cannon temporarily disabled. W-25 Informer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? %#???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# %#???????????????????? | | ??????????????????????????#% #???????????????????? | | ??????????????????????????# #???????????????????? | | ????????????????????????###% ###?????????????????? | | ????????????????????????#@%Y #?????????????????? | | ????????????????????????###! ###?????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# %#???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????#% #???????????????????? | | ??????????????????????????#++#???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????#????????????????# ##??????????????????? | | ??????????????????????????# ##?????????????????? | | ??????#######????????????##% % ##????????????????? | | ????#?# ###?????###??# %#????????????????? | | ???????# ##????# ##?### ##???????????????? | | ???##### ###### ##### #???????????????? | | ??## ## #???????????????? | | ?## ## ##???????????????? | | ## ## ####### #### ##????????????????? | | # ###????## ### #??###????????????? | | ###?????# ## #?## ##???????????? | | #??????## # ### #???????????? | | ####??## #???????????? | | ## #??# ## #???????????? | | ## #??# #### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Brute Force Risk Taker Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed IntegrityAnalysisMegatreads Manual? 0 Play Time 04:19:13 Cumulative 27.5 hours Start 2022.12.06 @ 23:28:01 End 2022.12.07 @ 16:52:49 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dbf37fc9-f703-44ea-b046-19432a1b9a42