Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 10:43:23 Player: k1ll3rb0t Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (4028) 4028 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3280) 3280 TOTAL SCORE: 12733 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 126 Entered Garrisons 200 Delivered SUBCON Basin 2000 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 64/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Core Analyzer > --- WEAPON (4) ------- Mini Smartbomb Launcher > --- INVENTORY (5) ---- Advanced Cooling System Large Storage Unit Energy Well (350) Advanced Sensor Array Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Wheel Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Core Analyzer Core Analyzer Quantum Capacitor Tech Extrapolator > --- WEAPON ----------- Heavy Disruptor Cannon Advanced Plasma Cannon Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Advanced Coolant Injector Advanced Sensor Array Quantum Capacitor Mini Drone Bay Mini Drone Bay Mini Smartbomb Launcher Mini Smartbomb Launcher Heavy Mace [Rating: 105] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Tech Extrapolator Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Maul Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Slots Evolved 12 | . . . . . 10 2 . Power . | . . . . . . . . Propulsion 4 | . . . . . 4 . . Utility 6 | . . . . . 5 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 140 | 8 10 29 5 7 51 30 . Power 18 | 1 1 7 1 1 5 2 . Engine 11 | 1 1 7 1 1 . . . Core 5 | . . . . . 5 . . Reactor 2 | . . . . . . 2 . Propulsion 40 | 3 3 7 . 2 16 9 . Treads . | . . . . . . . . Leg 15 | 2 . . . 2 7 4 . Wheel 21 | 1 3 7 . . 6 4 . Hover 3 | . . . . . 2 1 . Flight 1 | . . . . . 1 . . Utility 40 | 2 2 2 2 2 21 9 . Device 17 | 1 . 2 . . 7 7 . Storage 4 | 1 1 . 1 . 1 . . Processor 8 | . . . . 1 5 2 . Hackware 4 | . . . . 1 3 . . Protection 7 | . 1 . 1 . 5 . . Artifact . | . . . . . . . . Weapon 42 | 2 4 13 2 2 9 10 . Energy Gun 5 | 1 . 1 . . . 3 . Energy Cannon 5 | . . 2 . . . 3 . Ballistic Gun 6 | 1 1 2 . . 1 1 . Ballistic Cannon 8 | . 2 2 . . 3 1 . Launcher 5 | . . 3 . . 1 1 . Special Weapon 4 | . 1 1 . . 2 . . Impact Weapon 5 | . . 1 2 . 1 1 . Slashing Weapon 2 | . . . . 1 1 . . Piercing Weapon 2 | . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 2 . Corrupted Parts 4 | . . . . 1 3 . . System Corruption 13 | . . . . 4 9 . . Parts Lost 56 | . . 8 . . 18 27 3 Power 4 | . . . . . 1 2 1 Propulsion 25 | . . 4 . . 8 12 1 Utility 13 | . . 2 . . 5 5 1 Weapon 14 | . . 2 . . 4 8 . Highest Loss Streak 16 | . . 3 . . 6 16 3 To Critical Strikes 2 | . . . . . 1 1 . Average Backups 12 | 5 13 13 2 13 13 11 4 Power . | . 1 1 . . . . . Propulsion 1 | 3 7 2 . . . . . Utility 5 | . 2 2 2 8 7 7 4 Weapon 3 | . 1 6 . 3 4 3 . Tool/Special . | . . . . . . . . Unused Backups 55 | 1 8 8 . 16 12 9 1 Power 5 | . . 2 . 1 1 1 . Propulsion 9 | 1 3 . . 3 2 . . Utility 26 | . 4 3 . 8 3 7 1 Weapon 14 | . 1 3 . 4 5 1 . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 95 | . 100 98 100 99 82 88 31 Engine 10 | . 14 14 14 14 . . . Core 1 | . . . . . 4 4 . Leg 3 | . 7 . . 1 16 . 2 Wheel 22 | . 20 27 28 26 2 23 . Device 8 | . 13 12 11 . 9 11 5 Storage 11 | . 14 14 14 14 5 4 . Processor 8 | . . . . 13 16 21 17 Protection 1 | . . 1 2 . 3 2 . Energy Cannon 1 | . . 5 . . . 3 . Ballistic Gun 3 | . 15 3 6 . 1 1 . Ballistic Cannon 4 | . 3 12 . . 1 7 . Launcher 1 | . . 3 . . . . 3 Impact Weapon 9 | . . 1 21 22 1 3 . Slashing Weapon 1 | . . . . 2 6 . . Piercing Weapon 1 | . . . . 2 2 . . Peak Build Rating 105 | 8 11 31 31 32 75 105 47 Average Rating 31 | 5 10 15 25 24 61 80 34 On Entrance 25 | . 8 11 31 16 32 59 46 Avg Prop Armor Cover (%) 8 | . . . . . 10 5 . Naked Turns . | . . . . . . . . Heaviest Build 92 | 14 32 42 37 36 75 92 17 Greatest Support 86 | 20 24 32 24 38 86 84 25 Greatest Overweight (x) 11 | 4 2 2 1 1 11 4 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 13 5 Most Carried 15 | 8 15 15 15 15 15 15 5 Average Carried 13 | 5 13 14 12 14 13 13 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 8 15 15 9 15 15 4 5 Class Distribution -------------------- 76% | Mutant 11% | Scavenger-Gunner 9% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Derelict-Gladiator | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Matter Collected 3856 | 211 356 999 335 50 1049 836 20 Remotely . | . . . . . . . . Salvage Created 4193 | 18 359 418 428 . 1693 1207 70 Parts 154 | 4 28 33 7 . 52 30 . Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 10 | 1 3 . 3 . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Combat Hostiles Destroyed 77 | . 11 23 . . 23 17 3 Melee 16 | . . . . . 16 . . Guns 16 | . 10 2 . . 4 . . Cannons 17 | . 1 7 . . 3 6 . AOE 24 | . . 11 . . . 10 3 Classes Destroyed 16 | 1 3 2 1 . 5 3 1 Worker 5 | . . . . . 3 2 . Tunneler 1 | 1 . . . . . . . Hauler 2 | . 1 . . . 1 . . Recycler 13 | . . . 6 . 3 4 . Operator 1 | . . . . . . 1 . Turret 1 | . . 1 . . . . . Watcher 1 | . . . . . 1 . . Swarmer 15 | . 6 3 . . 6 . . Grunt 25 | . 5 2 . . 8 10 . Brawler 1 | . . . . . 1 . . Protector 1 | . . . . . . 1 . Sentry 1 | . . . . . . . 1 Specialist 2 | . . . . . . 2 . Hunter 5 | . . . . . 1 2 2 Programmer 9 | . . . . . 7 2 . Subdweller 18 | . . 18 . . . . . Best Kill Streak 6 | 1 3 4 6 . 5 6 3 Combat Bots Only 5 | . 3 4 . . 4 5 3 Max Kills in Single Turn 2 | 1 2 2 1 . 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . 2 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Hostile Shots Fired 801 | . 41 145 . . 260 334 21 Missed 262 | . 11 53 . . 80 113 5 Hits 539 | . 30 92 . . 180 221 16 Projectile 539 | . 30 92 . . 180 221 16 AOE 3 | . . . . . 2 1 . Critical Strikes 33 | . 1 3 . . 17 12 . Actively Blocked 1 | . . . . . 1 . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 9904 | . 320 1517 . . 3456 4290 321 Core 2193 | . 17 231 . . 781 920 244 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 302 | . . . . . 302 . . Core Remaining (%) 40 | 100 . . . . 21 . . Volleys Fired 231 | 4 36 77 4 . 41 63 6 Largest 3 | 2 2 2 1 . 3 2 1 Hottest 208 | 60 100 120 30 . 137 208 80 Shots Fired 350 | 7 67 131 4 . 67 68 6 Gun 120 | 7 63 15 4 . 30 1 . Cannon 161 | . 2 75 . . 34 50 . Launcher 64 | . . 41 . . . 17 6 Special 5 | . 2 . . . 3 . . Kinetic 202 | 3 46 76 4 . 64 9 . Thermal 85 | 4 21 22 . . . 38 . Explosive 56 | . . 33 . . . 17 6 Electromagnetic 4 | . . . . . . 4 . Robot Hit Streak 17 | 5 6 15 12 . 17 7 10 Robot Miss Streak 5 | 2 5 4 . . 4 3 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Capacitor 22 | . . . . . . 22 . Shots Hit Robots 269 | 5 38 81 9 . 98 35 3 Core Hits 172 | 1 18 44 3 . 42 51 13 Critical Kills 12 | . 1 2 1 . 8 . . Critical Parts Destroyed 15 | . . . 1 . 12 2 . Critical Strikes 33 | . 1 4 2 . 24 2 . Meltdown 2 | . . 2 . . . . . Destroy 18 | . 1 . . . 16 1 . Blast 2 | . . 2 . . . . . Smash 7 | . . . 2 . 4 1 . Sever 3 | . . . . . 3 . . Impale 1 | . . . . . 1 . . Melee Attacks 140 | . . 9 10 . 113 8 . Impact 48 | . . 3 10 . 27 8 . Slashing 62 | . . . . . 62 . . Piercing 30 | . . 6 . . 24 . . Sneak Attacks 13 | . . . 4 . 6 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 16 | . . 1 . . 15 . . Damage Inflicted 11813 | 62 487 3431 424 . 3306 3614 489 Guns 983 | 62 471 208 20 . 222 . . Cannons 2414 | . 16 953 . . 411 1034 . Explosions 5000 | . . 2187 . . . 2324 489 Melee 3416 | . . 83 404 . 2673 256 . Ramming . | . . . . . . . . Kinetic 2626 | 30 366 1462 20 . 633 115 . Thermal 1876 | 32 121 275 . . . 1448 . Explosive 3756 | . . 1611 . . . 1656 489 Electromagnetic 139 | . . . . . . 139 . Impact 1801 | . . 83 404 . 1058 256 . Slashing 1078 | . . . . . 1078 . . Piercing 537 | . . . . . 537 . . Highest Corruption 28 | . 1 1 1 5 28 12 12 Average Corruption 3 | . 1 1 1 5 14 8 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 88 | . 2 17 4 . 35 25 5 Message Errors 21 | . . 6 1 . 10 3 1 Matter Fused 15 | . 1 3 . . 5 5 1 Heat Flow Errors 8 | . 1 1 . . 3 3 . Energy Discharges 11 | . . 3 1 . 2 4 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 8 | . . 2 . . 3 2 1 Data Loss (major) 7 | . . 1 1 . 3 2 . Misfires 1 | . . 1 . . . . . Alerts 5 | . . . 1 . 2 1 1 Misdirections 2 | . . . . . 1 1 . Weapon Failures 9 | . . . . . 6 3 . Overload Shots . | . . . . . . . . Overflow Damage 1029 | . . 31 153 . 625 220 . Projectiles 47 | . . . . . 47 . . Explosions 113 | . . 27 . . . 86 . Melee 869 | . . 4 153 . 578 134 . Knockbacks 22 | . . 8 1 . 8 5 . Impact 7 | . . 1 1 . 3 2 . Kinetic 15 | . . 7 . . 5 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 326 | . . 93 . . . 196 37 Shots 9 | . . 4 . . . 3 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 258 | . 258 117 . . 193 232 24 Average Temperature 71 | . 86 16 . . 95 80 14 Received Heat Transfer 2115 | . 114 486 . . 375 1122 18 Effects 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Robots Corrupted 7 | . . 1 2 . 1 3 . Combat Hostiles 2 | . . 1 . . . 1 . Parts Fried 15 | . . . 5 . 2 8 . Impact Corruptions 24 | . . 1 4 . 15 4 . Robots Melted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1370 | 75 275 370 . . . 650 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Maximum Alert Level 2 | . . . . . . 2 2 Low Security (%) 88 | 100 100 . 100 . 100 62 . Level 1 6 | . . . . . . 21 33 Level 2 5 | . . . . . . 15 66 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 505 | 5 178 . 15 . 167 503 505 Initial 338 | . . . . . . 76 338 Average 79 | . 91 . . . 53 150 452 Influence Increases 2699 | 5 394 220 49 . 805 1029 197 Destroy 0b10 Robot/C 1240 | . 220 120 . . 520 320 60 Destroy 0b10 Robot/NC 120 | 5 5 . 30 . 40 40 . Destroy Leader 226 | . 52 10 . . 104 50 10 Allied During Kill 9 | . . . . . 9 . . Successful Hack 104 | . 70 . 17 . . 17 . Disable Machine 255 | . . . . . 75 180 . Destroy Structure 490 | . 2 . 2 . 42 362 82 Lose Combat Pursuer 255 | . 45 90 . . 15 60 45 Influence Decreases 2194 | 5 262 352 49 . 648 703 175 Entered New Map 290 | . . 64 . . . 81 145 Time Decay 1334 | 5 262 258 49 . 418 342 . Lost Part 500 | . . 30 . . 170 270 30 Lost Ally 70 | . . . . . 60 10 . Squads Dispatched 23 | . 2 . . . 12 9 . Investigation 8 | . 2 . . . 3 3 . Extermination 6 | . . . . . 3 3 . Reinforcement 4 | . . . . . 1 3 . Assault . | . . . . . . . . Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Distress Signals 6 | . 1 . . . 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 19 31 . . 39 36 6 Peak Tracking Total 10 | . 4 6 . . 5 10 6 Tactical Retreats 10 | . 1 5 . . 1 2 1 Traps | -11 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Traps Triggered 8 | . 2 2 . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Machines Disabled 21 | . . 4 . . 5 12 . Max in Single Turn 3 | . . 2 . . 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Machines Accessed 27 | . 8 4 3 4 5 3 . Terminals 14 | . 8 . 3 . 2 1 . Fabricators 2 | . . . . . 1 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 87 | . 20 16 8 23 13 7 . Successful 63 | . 9 16 4 23 7 4 . Failed 24 | . 11 . 4 . 6 3 . Catastrophic 8 | . 4 . 1 . . 3 . Database Lockouts . | . . . . . . . . Manual 11 | . 7 . . . 4 . . Terminals 36 | . 20 . 8 . 5 3 . Fabricators 9 | . . . . . 6 3 . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 52 | . 8 16 4 23 1 . . Record 29 | . . 13 . 15 1 . . Part Schematic 1 | . 1 . . . . . . Robot Schematic 1 | . . . 1 . . . . Robot Analysis 7 | . . . . 7 . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 3 | . 3 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Proto ID Catalog 2 | . . 1 . 1 . . . Release Object 1 | . . 1 . . . . . Fabricator Hacks 7 | . . . . . 4 3 . Network Status 1 | . . . . . . 1 . Load Schematic 3 | . . . . . 2 1 . Build 3 | . . . . . 2 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . 2 . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Fedlink 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 8 . 3 . 3 3 . Full Trace Events 5 | . 1 . 1 . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . Robots Built 4 | . . . . . 4 . . Authchips 2 | . . . . . 2 . . Time 134 | . . . . . 134 . . Total Robot Build Rating 16 | . . . . . 16 . . Part Schematics Acquired 31 | . 1 . . 16 4 10 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 51 | . . . . . . 51 . Total Part Build Rating 1 | . . . . . . 1 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . find_recycling 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Total Allies 5 | . . . . 1 4 . . Largest Group 3 | . . . . 1 3 . . Highest-Rated Group 120 | . . . . 66 120 . . Highest-Rated Ally 66 | . . . . 66 66 . . Total Orders 4 | . . . . . 2 2 . GUARD 1 | . . . . . 1 . . EXPLORE 3 | . . . . . 1 2 . Ally Attacks 25 | . . . . . 25 . . Total Damage 773 | . . . . . 773 . . Kills 3 | . . . . . 3 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Active Infowar (turns) 3153 | 30 903 350 . . 804 958 108 Optics 438 | . . . . . 260 70 108 Sensors 1670 | . . . . . 763 905 2 Seismic 1283 | 30 903 350 . . . . . Robot Analysis Total 7 | . . . . 7 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 3 | . . . . . 1 2 . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -10 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Turns Passed 10693 | 153 923 2899 1074 2888 1437 1211 108 Spaces Moved 8247 | 95 618 2386 920 2645 704 799 80 Core 99 | 27 . . . . 4 6 62 Treads . | . . . . . . . . Legs 884 | 63 128 . . 118 529 28 18 Wheels 7105 | 5 490 2386 920 2527 169 608 . Hover 159 | . . . . . 2 157 . Flight . | . . . . . . . . Fastest Speed 50 | 50 105 100 105 105 93 50 100 Average Speed 109 | 125 120 105 105 106 134 105 104 Slowest Speed 600 | 250 190 120 105 130 600 270 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 91 90 84 89 17 18 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 3 | . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 16 | . . 9 . 7 . . . Spaces Dug 49 | . 2 . 2 . 18 27 . Terrain Destroyed 516 | . 2 234 2 . 20 197 61 Melee 21 | . . . 2 . 16 3 . Projectile 22 | . 2 . . . 3 17 . AOE 472 | . . 234 . . . 177 61 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Total 9417 | 120 731 2625 1003 2744 1000 1097 97 Wait 319 | 1 25 49 49 12 63 117 3 Move 8241 | 94 617 2385 919 2644 703 799 80 Hop . | . . . . . . . . Pick Up 146 | 11 21 19 10 43 20 21 1 Fast Attach 57 | 5 4 8 3 . 23 14 . Attach 56 | 3 . 7 . 3 21 21 1 Detach 13 | 1 . . . . 6 5 1 Swap 91 | . 9 36 3 4 23 16 . Drop 141 | 1 19 37 5 38 15 26 . Fire 231 | 4 36 77 4 . 41 63 6 Melee 110 | . . 7 10 . 85 8 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 7 | . . . . . . 7 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Met a group of wandering Federalists 289 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 12) 700 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Discovered new exit (range 16) 1075 | -10/Materials | Discovered new exit (range 3) 1077 | -10/Materials | Entered Subcaves 1078 | -10/Subcaves | Continued accompanying wandering Federalists (4) 1119 | -10/Subcaves | Learned location of Zion (-7) 1130 | -10/Subcaves | Met a Zionite searching for "candidates" 1207 | -10/Subcaves | Discovered new exit (range 9) 1248 | -10/Subcaves | Visited Clippyterm 1251 | -10/Subcaves | Identified exit to Materials 1251 | -10/Subcaves | Identified exit to Recycling 1251 | -10/Subcaves | Learned Factory trap positions 1380 | -10/Subcaves | Ambushed by Subdweller buried in earth 1684 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1684 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1769 | -10/Subcaves | Lost 3 parts (1n1u1w) 2823 | -10/Subcaves | Visited 4L-MR0's lab 2861 | -10/Subcaves | Found Tower Shield 3478 | -10/Subcaves | Core integrity fell below 50% 3510 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3523 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3607 | -10/Subcaves | Ambushed by Subdweller buried in earth 3612 | -10/Subcaves | Core integrity fell below 20% 3882 | -10/Subcaves | Found SUBCON Basin 3976 | -10/Subcaves | Entered Recycling 4503 | -7/Recycling | Discovered new exit (range 14) 4674 | -7/Recycling | Scanned before Scraplab entrance 4690 | -7/Recycling | Entered Scraplab 5048 | -7/Recycling | Discovered new exit (range 2) 5050 | -7/Recycling | Entered Scraptown 5052 | -7/Scraptown | System corruption cleaned by C-Scrubber 5252 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5261 | -7/Scraptown | Discovered new exit (range 3) 5386 | -7/Scraptown | Visited Symbiants 5418 | -7/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 5567 | -7/Scraptown | Visited UFD Registry 5567 | -7/Scraptown | Registered with UFD as "Flexitube" 5581 | -7/Scraptown | Visited Shadow of the Wyrm 5601 | -7/Scraptown | Visited Awakened 5730 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5735 | -7/Scraptown | Found DCF Scrap (32 items) 5776 | -7/Scraptown | Visited Botcube Research 5799 | -7/Scraptown | Visited Science Testing Area 5818 | -7/Scraptown | Visited Science Guys 5959 | -7/Scraptown | Tech Extrapolator generated special schematic: Deep Structural Scanner 6017 | -7/Scraptown | Visited Analyses Database 6051 | -7/Scraptown | Visited Abandonware Association 6062 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 6082 | -7/Scraptown | Visited Derelict Rescue Squad 6108 | -7/Scraptown | Visited Junk Repository 6140 | -7/Scraptown | Visited Scrap Suit Storage 6175 | -7/Scraptown | Visited Modified Component R&D 6249 | -7/Scraptown | Found Botcube 6313 | -7/Scraptown | Found Scrap Suit 6878 | -7/Scraptown | Visited Assassins FH 7455 | -7/Scraptown | Visited Comm Corps 7540 | -7/Scraptown | Botcube activated 7562 | -7/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons. 7834 | -7/Scraptown | Met Optimus 7834 | -7/Scraptown | Accepted into 0bPrime 7910 | -7/Scraptown | Discovered new exit (range 5) 7938 | -7/Scraptown | Entered Factory 7938 | -5/Factory | Accompanied by 1 ally 7938 | -5/Factory | Evolved 10 slots: Propulsion x4, Utility x5, Weapon x1 7939 | -5/Factory | Loaded intel: 132 trap records 8046 | -5/Factory | Garrison activated, responded to threat 8125 | -5/Factory | Lost 4 parts (1p1n2u) 8256 | -5/Factory | Build established: Derelict-Gladiator 8295 | -5/Factory | Loaded intel: 8 recycling unit locations 8827 | -5/Factory | Found Prototype Launcher 8827 | -5/Factory | Identified Mni. Smartbomb Launcher 8866 | -5/Factory | Found Mni. Smartbomb Launcher 8915 | -5/Factory | System corruption reached 10% 8924 | -5/Factory | Core integrity fell below 50% 8991 | -5/Factory | Lost 6 parts (1n3u2w) 9204 | -5/Factory | Fabricated X-62 Marksman (x2) 9249 | -5/Factory | Garrison activated, responded to threat 9259 | -5/Factory | Attached CPS modules to Marksman 6a. 9277 | -5/Factory | Fabricated X-62 Marksman (x2) 9315 | -5/Factory | Lost 3 allies 9355 | -5/Factory | Build established: Scavenger-Gunner 9364 | -5/Factory | Learned location of Protoforge (-2) 9368 | -5/Factory | Discovered new exit (range 7) 9374 | -5/Factory | Identified exit to Factory 9375 | -5/Factory | Entered another Factory area 9375 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9409 | -4/Factory | Found Quantum Capacitor 9497 | -4/Factory | Tech Extrapolator generated special schematic: Energy Deflector 9526 | -4/Factory | Found Quantum Capacitor 10145 | -4/Factory | System corruption reached 10% 10195 | -4/Factory | Lost 5 parts (4n1u) 10322 | -4/Factory | Fabricated Huge Storage Unit (x1) 10373 | -4/Factory | Spotted Executioner 10374 | -4/Factory | Cargo convoy interrupted 10464 | -4/Factory | Core integrity fell below 50% 10507 | -4/Factory | Lost 16 parts (2p7n2u5w) 10586 | -4/Factory | Identified exit to Garrison 10586 | -4/Factory | Entered Garrison 10606 | -4/Garrison | Lost 3 parts (1n1u1w) 10608 | -4/Garrison | Heavy support dispatched to Factory 10620 | -4/Garrison | Core integrity fell below 20% 10652 | -4/Garrison | Triggered checkpoint 10657 | -4/Garrison | Lost 3 parts (1p1n1u) 10694 | -4/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10620_ Penetrated by Slug. 10621_ Lgt. Antimatter Reactor destroyed. 10621_ Penetrated by Slug. 10621_ Slug penetrates Wall. 10621_ Myomer Leg destroyed. 10622_ TTVIKDZ/KM 10624_ H-77 Assassin destroyed. 10626_ Penetrated by Slug. 10626_ Core Analyzer destroyed. 10626_ Y-64 Sentinel destroyed. 10631_ Acquired 13 matter. 10634_ Acquired 7 matter. 10636_ The unstable cave ceiling collapses. 10641_ System corrupted: Component data lost. 10664_ System corrupted: Matter fused (-9). 10665_ The unstable cave ceiling collapses. 10675_ Extracted 1 energy. 10677_ Acquired Energy Well. 10679_ System corrupted: Energy discharge (-22). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????######?????????? | | ??????????????????#####???????????# #?????????? | | ??????????????????#!!!#####???????# #?????????? | | ??????????????????# #???????# #?????????? | | ??????????????????#! !### #????###### #?????????? | | ??????????????????#####?# #??### # #?????????? | | ????????????????????????#@#### #?????????? | | ???????????????????????## # # #?????????? | | ?????????????????????### # ## ##????????? | | ?????????????????????# #######??? | | ?????????????????????# # # ## #??? | | ?????????????????????# # # # #??? | | ?????????????????????# ## #### ## # ##### #??? | | ?????????????????????# ##g##### # ## #????? #??? | | ?????????????????????# # ###### #?????????? | | ????????????????????? ##########????# #?????????? | | ????????????????????? #?????????????# #?????????? | | ????????????????????? #?????????????# #?????????? | | ?????????????????????# #?????????????? #?????????? | | ?????????????????????# #?????????????? #?????????? | | ?????????????????????# #?????????????? #?????????? | | ?????????????????????# ?????????????? ?????????? | | ?????????????????????? ??????????????##?????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 90 Melee Speed Boost 20 Evasion (%) 55 Core Analysis 9 Offensive Hacking 12 Authchip Count 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Mak. Coolant Network | -7/Scraptown | Extrapolated Ripper | -7/Scraptown | Extrapolated Machine Rigger | -7/Scraptown | Extrapolated Spk. Treads | -7/Scraptown | Extrapolated Mak. Leg | -7/Scraptown | Extrapolated Spk. Medium Treads | -7/Scraptown | Extrapolated Lgt. Humpback | -7/Scraptown | Extrapolated Deep Structural Scanner | -7/Scraptown | Extrapolated 0b10 Decoder Chip [Skirmisher] | -7/Scraptown | Extrapolated Mak. Light Armor Plating | -7/Scraptown | Extrapolated Mak. Sensor Array | -7/Scraptown | Extrapolated Mak. Targeting Computer | -7/Scraptown | Extrapolated Battle Cannon | -7/Scraptown | Extrapolated Beamcaster | -7/Scraptown | Extrapolated Mak. Spear | -7/Scraptown | Extrapolated Mak. Hacking Suite | -7/Scraptown | Extrapolated Hvy. Beamcaster | -5/Factory | Extrapolated Plasma Flamer | -5/Factory | Extrapolated Multitool | -5/Factory | Extrapolated Mak. Medium Armor Plating | -5/Factory | Extrapolated Mak. Ablative Armor | -4/Factory | Extrapolated Energy Deflector | -4/Factory | Extrapolated Tactical Coordination Suite | -4/Factory | Extrapolated Mak. System Restoration Module | -4/Factory | Extrapolated Mak. Transmission Jammer | -4/Factory | Extrapolated Mak. Thermal Plating | -4/Factory | Extrapolated Mapping Drone Bay | -4/Factory | Extrapolated Humpback | -4/Factory | Extrapolated Mak. Core Shielding | -4/Factory | Extrapolated Mak. Shrapnel Gun | -4/Factory | Extrapolated Robot Schematics ------------------ X-62 Marksman | -7/Recycling | Hacked Fabricated ------------ X-62 Marksman | x2 | -5/Factory | Authchip X-62 Marksman | x2 | -5/Factory | Authchip Huge Storage Unit | x1 | -4/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Frankenstein Inventory Pressure Link The Feds Mistaken Identity Scientist At Large Strength In Numbers Challenges ------------ None Game ------ Seed GunInertialMachine Manual? 0 Play Time 02:47:53 Cumulative 189.1 hours Start 2025.11.06 @ 12:29:00 End 2025.11.11 @ 10:43:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a031071f-162c-42b1-aea9-e2b8f135170c