Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 13:43:58 Player: katharsis Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (532) 532 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2317 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Large Storage Unit Medium Battery (150) Small Laser Autogun Improved Datajack Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Hardened Light Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Power Amplifier Large Storage Unit Medium Battery Small Laser Spread Laser Autogun Improved Datajack Self-destruct Interrupter GAL Module [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 25 | 7 7 . 3 . 2 6 Power 2 | 1 . . . . . 1 Engine 1 | 1 . . . . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 4 | 2 1 . 1 . . . Treads . | . . . . . . . Leg 4 | 2 1 . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 3 . 1 . 1 1 Device 2 | . . . 1 . . 1 Storage 4 | 1 3 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 12 | 3 3 . 1 . 1 4 Energy Gun 5 | 3 . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . 1 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 2 . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . . . . 12 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 5 | . . . . . . 5 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 8 10 9 10 10 10 Power 2 | . 1 2 2 2 2 2 Propulsion . | . . 2 1 1 1 . Utility 2 | . 2 2 2 2 2 2 Weapon 3 | . 3 4 4 5 4 3 Tool/Special . | . . . . . . . Unused Backups 7 | . 2 . . . 1 4 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 4 | . 2 . . . . 2 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 85 85 84 88 97 82 Engine 7 | . 14 14 10 11 11 . Core 3 | . . . . . . 10 Leg 26 | . 28 28 31 33 33 17 Device 9 | . . . 9 11 11 11 Storage 11 | . 14 14 11 11 11 11 Protection 7 | . . . . . 8 10 Energy Gun 7 | . 24 14 5 . . 10 Ballistic Gun 1 | . 2 14 5 . . . Launcher 13 | . 1 . 11 22 22 9 Peak Build Rating 20 | 6 7 7 10 9 15 20 Average Rating 12 | 4 6 7 8 9 12 16 On Entrance 7 | . 6 7 7 9 9 14 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 42 | 14 28 18 32 32 40 42 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 8 | 4 1 . 2 1 1 8 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 Average Capacity 14 | 7 9 10 14 15 15 15 Most Carried 15 | 2 10 10 11 10 15 13 Average Carried 11 | 1 8 10 9 10 11 12 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 12 | 2 10 10 10 10 12 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 748 | 201 191 18 22 . 154 162 Remotely . | . . . . . . . Salvage Created 431 | . 242 36 20 . . 133 Parts 30 | . 14 5 1 . . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 3 6 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 8 2 1 . . 6 Guns 8 | . 5 2 . . . 1 AOE 9 | . 3 . 1 . . 5 Classes Destroyed 5 | . 2 . 1 . . 2 Swarmer 9 | . 3 2 . . . 4 Grunt 5 | . 5 . . . . . Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 3 2 1 . . 4 Combat Bots Only 4 | . 3 2 1 . . 4 Max Kills in Single Turn 3 | . 2 1 1 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 137 | . 23 16 14 . . 84 Missed 41 | . 9 8 3 . . 21 Hits 96 | . 14 8 11 . . 63 Projectile 96 | . 14 8 11 . . 63 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 1654 | . 126 66 169 . . 1293 Core 493 | . 30 33 31 . . 399 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 39 | . 14 5 5 . . 15 Largest 2 | . 2 2 2 . . 2 Hottest 140 | . 80 60 60 . . 140 Shots Fired 72 | . 28 10 8 . . 26 Gun 54 | . 26 10 2 . . 16 Cannon . | . . . . . . . Launcher 18 | . 2 . 6 . . 10 Special . | . . . . . . . Kinetic 12 | . 5 5 2 . . . Thermal 32 | . 13 5 . . . 14 Explosive 18 | . 2 . 6 . . 10 Electromagnetic 10 | . 8 . . . . 2 Robot Hit Streak 7 | . 7 3 5 . . 6 Robot Miss Streak 4 | . 2 1 1 . . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 47 | . 17 6 7 . . 17 Core Hits 32 | . 10 2 3 . . 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1040 | . 289 70 122 . . 559 Guns 433 | . 164 70 26 . . 173 Cannons . | . . . . . . . Explosions 607 | . 125 . 96 . . 386 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 122 | . 46 50 26 . . . Thermal 247 | . 65 20 . . . 162 Explosive 586 | . 104 . 96 . . 386 Electromagnetic 85 | . 74 . . . . 11 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . . 11 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . . 5 Projectiles . | . . . . . . . Explosions 5 | . . . . . . 5 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | . 108 . 2 . . 256 Average Temperature 70 | . 39 . 1 . . 82 Received Heat Transfer 252 | . 27 . 81 . . 144 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 580 | . 150 50 . . . 380 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 158 | . 158 86 58 6 . . Initial 61 | . . 61 29 6 . . Average 36 | . 51 51 23 1 . . Influence Increases 567 | . 294 65 58 . . 150 Destroy 0b10 Robot/C 340 | . 160 40 20 . . 120 Destroy Leader 90 | . 40 10 10 . . 30 Successful Hack 2 | . 2 . . . . . Disable Machine 30 | . 30 . . . . . Destroy Structure 45 | . 17 . 28 . . . Lose Combat Pursuer 60 | . 45 15 . . . . Influence Decreases 567 | . 136 147 116 18 . 150 Entered New Map 156 | . . 97 47 12 . . Time Decay 391 | . 136 50 69 6 . 130 Lost Part 20 | . . . . . . 20 Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 13 4 1 . . 7 Peak Tracking Total 4 | . 3 3 1 . . 4 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 7 . 1 . . . Successful 6 | . 5 . 1 . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Record 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3059 | . . . 151 105 1527 1276 Structural 3059 | . . . 151 105 1527 1276 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3711 | 76 457 103 167 105 1527 1276 Spaces Moved 1889 | 44 306 74 81 56 799 529 Core 19 | 14 . . . . . 5 Treads . | . . . . . . . Legs 1870 | 30 306 74 81 56 799 524 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 Average Speed 185 | 145 121 120 174 190 190 230 Slowest Speed 450 | 250 190 120 260 190 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 46 19 12 17 76 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . 15 . 34 . . 45 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 94 | . 15 . 34 . . 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2015 | 52 364 78 97 55 809 560 Wait 23 | . 20 . . . 2 1 Move 1883 | 43 305 73 80 55 798 529 Hop . | . . . . . . . Pick Up 17 | 2 9 . 1 . 4 1 Fast Attach 14 | 6 3 . 4 . 1 . Attach 7 | . . . 2 . . 5 Detach 4 | . 3 . 1 . . . Swap 17 | 1 6 . 3 . 1 6 Drop 8 | . 4 . 1 . 3 . Fire 39 | . 14 5 5 . . 15 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Entered Mines 605 | -10/Mines | Discovered new exit (range 3) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 707 | -9/Materials | Discovered new exit (range 16) 804 | -9/Materials | Entered Mines 805 | -9/Mines | Learned location of Storage (-9) 869 | -9/Mines | Learned 8 Materials zone layouts 889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 896 | -9/Mines | Discovered new exit (range 7) 909 | -9/Mines | Entered Zion 1008 | -7/Zion | Learned Factory terminal intel 1101 | -7/Zion | Learned location of Quarantine (-3) 1153 | -7/Zion | Found GAL Module 1393 | -7/Zion | Learned location of Armory (-4) 1893 | -7/Zion | Learned location of Extension (-4) 2411 | -7/Zion | Discovered new exit (range 11) 2436 | -7/Zion | Entered Proximity Caves 3659 | -6/Proximity Caves | Spotted B-75 Beast 3696 | -6/Proximity Caves | Core integrity fell below 50% 3702 | -6/Proximity Caves | Core integrity fell below 20% 3712 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 03254_ Destroyed Phase Shifter. 03254_ H-66 Slayer destroyed. 03258_ Gauss Rifle fries itself beyond repair. 03276_ Acquired 42 matter. 03337_ DXVIJKIKZONYYCFYTO7:VXJ 03422_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 03471_ System corrupted: Heat flow error (+161). 03504_ System corrupted: Heat flow error (+248). 03571_ System corrupted: Heat flow error (+272). 03660_ Grenade Launcher destroyed. 03668_ Hrd. Light Armor Plating destroyed. 03671_ Hvy. Rocket Launcher destroyed. 03684_ B-75 Beast suffers critical hit (Burn). 03684_ Plasma Rifle destroyed. 03692_ Aluminum Leg destroyed. 03692_ Lgt. Nuclear Core destroyed. 03706_ Spread Laser destroyed. 03706_ Power Amplifier destroyed. 03709_ Knocked back. Map ----- +----------------------------------------------------+ | ##?### ######### #######???????????????????? | | ## #################????????????????????? | | # ??## ######################???????????????? | | # #?### ######################???????????????? | | ## ##?###! #### ##???????????????? | | ## ##??## ##???????????????? | | ### ##?### ############ ##???????????????? | | ######?### ## ########### ##???????????????? | | ######### #### ##???????## ##???????????????? | | ######### ##### ##???????## ###??????????????? | | #### ########### ####?????????????? | | !% ########### ###?????????????? | | ######## ##?????????????? | | ######## ##?????????????? | | #?### ######## ###?????????????? | | ??## #####;;## ###?????????????? | | ??## ## %;# ###?????????????? | | ???? #### % #" ##?????????????? | | ???# ##### ;## ##?????????????? | | ???## ####### ## ###% ### ##?????????????? | | ???## ##??###########;; "# ##?????????????? | | ??? ?????######### ## ###?????????????? | | ??# ???????????## #######?????????????? | | ??## ??????????### ;;########??????????????? | | ??### ??????????### BB ;#####??????????????????? | | ????? ???????????## BB @###????????????????????? | | ?????????????????## % ##?????????????????????? | | ?????????????????### % #?????????????????????? | | ?????????????????### ?????????????????????? | | ??????????????????## ????????????????????? | | ?????????????????### ????????????????????? | | ?????????????????## #?????????????????? | | ????????????????? ### $ # ##?????????????????? | | ????????????????? ###### ## ##?????????????????? | | ???????????????????##### ## ##?????????????????? | | ??????????????????????## ##? ##?????????????????? | | ?????????????????????? ##? ##?????????????????? | | ??????????????????????######? ##?????????????????? | | ??????????????????????#####?? ##?????????????????? | | ????????????????????????????? ##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Armor Integrity Analyzer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Energy Well | -7/Zion | Archive System Restoration Module | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Robot Respite Challenges ------------ None Game ------ Seed ColdExoskeletonDrive Manual? 0 Play Time 00:50:15 Cumulative 6.1 hours Start 2026.01.26 @ 19:11:30 End 2026.01.27 @ 13:43:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 246a853f-438a-49fb-be0d-4c281ca3da07