Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 12:53:14 Player: albenzo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1996) 1996 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6881 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 124/300 Energy 95/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Aluminum Leg Aluminum Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Targeting Computer Advanced ECM Suite Hardened Light Armor Plating Hardened Medium Armor Plating Improved Reclamation Unit > --- WEAPON ----------- Gauss Rifle Flak Gun Coil Gun > --- INVENTORY -------- Micro Nuclear Core Fission Core Heat Sink Improved Sensor Array Advanced Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Gauss Rifle Grenade Launcher Rocket Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Reclamation Unit Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . 1 1 Utility 5 | . . . 1 . 1 1 . . 1 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 76 | 6 7 . 10 5 9 7 . 7 12 13 Power 9 | 1 1 . 2 1 . 1 . . 1 2 Engine 6 | 1 1 . 2 1 . . . . 1 . Core 3 | . . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 1 . 5 . 3 2 . 3 5 3 Treads 2 | . . . . . . . . . . 2 Leg 21 | 2 1 . 5 . 3 2 . 3 5 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 15 | 1 2 . 1 . 1 2 . 1 4 3 Device 2 | . . . . . . . . 1 1 . Storage 4 | 1 1 . 1 . . 1 . . . . Processor 3 | . 1 . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . . 1 . . 2 3 Artifact . | . . . . . . . . . . . Weapon 28 | 2 3 . 2 4 5 2 . 3 2 5 Energy Gun 9 | 1 3 . 2 3 . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 14 | 1 . . . . 4 2 . 3 2 2 Ballistic Cannon 2 | . . . . 1 1 . . . . . Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . Parts Lost 31 | . 1 . 4 1 1 2 . 5 2 15 Power 1 | . . . 1 . . . . . . . Propulsion 15 | . . . 1 1 1 2 . 2 1 7 Utility 4 | . . . . . . . . . 1 3 Weapon 11 | . 1 . 2 . . . . 3 . 5 Highest Loss Streak 15 | . 1 . 3 1 1 1 . 4 1 15 Average Slot Usage (%) 93 | . 88 100 96 89 99 98 84 93 98 71 Engine 6 | . 14 14 10 11 9 1 . . 4 3 Core 1 | . . . . . . 5 7 7 1 . Leg 27 | . 28 28 32 23 27 29 23 24 31 16 Device 3 | . . . . . . . . 6 10 9 Storage 12 | . 14 14 21 22 18 14 7 7 6 4 Processor 12 | . 3 14 11 11 18 15 15 15 13 11 Protection 4 | . . . . . . 7 7 7 8 7 Energy Gun 7 | . 21 28 19 21 4 . . . . . Ballistic Gun 12 | . 6 . . . 13 15 23 23 20 10 Ballistic Cannon 2 | . . . . 1 8 6 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 13 19 19 29 30 33 45 34 37 51 62 Greatest Support 70 | 20 20 20 30 30 35 45 35 45 70 70 Greatest Overweight (x) 4 | 1 . . . 1 . . . 3 . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 8 12 12 12 14 10 10 10 10 Average Capacity 10 | 5 6 8 11 12 12 13 10 10 10 8 Most Carried 13 | 6 8 8 12 12 12 13 9 10 10 10 Average Carried 9 | 2 6 8 9 11 11 11 9 9 9 8 Final Capacity 12 | 6 8 8 12 12 12 10 10 10 10 4 Final Carried 12 | 6 8 8 12 12 12 9 9 9 10 1 Class Distribution -------------------- 31% | Scavenger-Gunner 23% | Mutant 19% | Gunner 13% | Scavenger-Mutant 7% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Matter Collected 1531 | 224 158 3 100 65 304 153 . 209 205 110 Remotely . | . . . . . . . . . . . Salvage Created 1921 | . 385 60 310 90 205 125 . 209 342 195 Parts 120 | . 19 8 19 5 21 4 . 9 20 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 58 | . 10 3 6 2 15 4 . 4 7 7 Guns 38 | . 9 3 5 1 11 1 . 4 4 . Cannons 6 | . . . . 1 4 . . . . 1 AOE 14 | . 1 . 1 . . 3 . . 3 6 Classes Destroyed 11 | . 3 . 1 . . 2 . 1 1 3 Worker 3 | . . . . . . . . . 2 1 Builder 1 | . . . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . . . Watcher 2 | . . . . . . . . . . 2 Swarmer 29 | . 5 3 . . 14 . . . 3 4 Grunt 14 | . 5 . 4 . . . . 3 . 2 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 . . Sentry 10 | . . . 2 2 1 2 . . 3 . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . 1 . . 1 . Best Kill Streak 8 | . 5 3 2 2 4 2 . 3 5 8 Combat Bots Only 5 | . 4 3 2 2 4 2 . 3 3 5 Max Kills in Single Turn 5 | . 2 1 1 1 1 2 . 1 5 5 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . 1 . 1 . . 2 . . 3 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Damage Taken 6723 | . 351 95 358 112 688 838 . 557 779 2945 Core 1764 | . 125 17 67 15 142 273 . 53 55 1017 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 . 43 . 79 74 . . 53 93 . Volleys Fired 147 | . 24 5 15 5 34 17 . 18 15 14 Largest 3 | . 2 2 2 2 3 3 . 3 3 3 Hottest 118 | . 90 90 101 95 118 87 . 76 79 93 Shots Fired 372 | . 43 10 22 10 102 51 . 53 46 35 Gun 305 | . 43 10 22 5 68 34 . 53 46 24 Cannon 57 | . . . . 5 34 17 . . . 1 Launcher 10 | . . . . . . . . . . 10 Special . | . . . . . . . . . . . Kinetic 296 | . 20 . . 5 97 51 . 53 46 24 Thermal 30 | . 15 . 4 5 5 . . . . 1 Explosive 10 | . . . . . . . . . . 10 Electromagnetic 36 | . 8 10 18 . . . . . . . Robot Hit Streak 25 | . 24 10 9 5 18 11 . 13 25 4 Robot Miss Streak 16 | . 2 1 2 1 3 2 . 4 5 16 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 266 | . 36 10 19 7 63 36 . 42 36 17 Core Hits 150 | . 18 3 15 4 18 9 . 14 37 32 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5519 | . 545 107 332 115 663 959 . 553 1008 1237 Guns 3062 | . 458 107 293 56 428 322 . 553 585 260 Cannons 501 | . . . . 59 235 168 . . . 39 Explosions 1949 | . 87 . 39 . . 469 . . 423 931 Melee . | . . . . . . . . . . . Ramming 7 | . . . . . . . . . . 7 Kinetic 2762 | . 181 . . 59 634 490 . 553 585 260 Thermal 1024 | . 274 . 39 56 29 469 . . 118 39 Explosive 931 | . . . . . . . . . . 931 Electromagnetic 795 | . 90 107 293 . . . . . 305 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 8 8 15 3 Average Corruption 8 | . . . . . . 1 6 8 9 2 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . . . . . 2 3 12 26 . Message Errors 8 | . . . . . . 1 1 2 4 . Matter Fused 7 | . . . . . . . . 1 6 . Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 7 | . . . . . . . 2 1 4 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 1 4 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . . . . . . 1 1 . Targeting Errors 8 | . . . . . . 1 . 5 2 . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . 15 . . . . 36 . . . 93 Projectiles . | . . . . . . . . . . . Explosions 144 | . 15 . . . . 36 . . . 93 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . 3 . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 3 | . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 724 | . 40 . 25 . . 411 . . 193 55 Shots 14 | . 1 . 1 . . 6 . . 4 2 Rammed 7 | . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 219 | . 219 150 150 162 185 149 . 138 180 172 Average Temperature 57 | . 82 75 57 87 36 64 . 58 45 52 Received Heat Transfer 1107 | . 135 . 126 36 63 54 . 189 132 372 Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1252 | . 705 . . 148 74 200 . . 100 25 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Peak Influence 337 | . 284 113 207 125 211 337 85 110 208 223 Initial 95 | . . 38 43 80 . 95 85 45 53 47 Average 105 | . 141 58 129 110 87 147 70 70 95 109 Maximum Alert Level 1 | . 1 . 1 . 1 1 . . 1 1 Low Security (%) 91 | 100 80 100 88 100 89 81 100 100 96 88 Level 1 8 | . 19 . 11 . 10 18 . . 3 11 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 . 1 1 . 1 3 2 Investigation 2 | . 1 . 1 . . . . . . . Extermination 3 | . . . . . . 1 . . 1 1 Reinforcement 5 | . 1 . . . 1 . . 1 1 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Distress Signals 3 | . 1 . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 107 | . 15 3 6 2 23 5 4 9 16 24 Peak Tracking Total 14 | . 4 2 2 2 6 2 4 5 4 14 Tactical Retreats 9 | . 1 . . . 5 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 8 | . 1 . 1 . . 1 . . 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 18 | . 1 . 1 1 . 9 . . 6 . Max in Single Turn 6 | . 1 . 1 1 . 6 . . 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 22 | . 3 1 3 . 3 4 . 1 6 1 Terminals 19 | . 3 1 3 . 3 4 . . 4 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 10 3 8 . 12 9 . 4 13 1 Successful 29 | . 6 1 5 . 5 2 . 3 7 . Failed 31 | . 4 2 3 . 7 7 . 1 6 1 Catastrophic 7 | . . . . . 2 1 . . 3 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . 2 2 . . 3 5 . . 3 . Terminals 51 | . 10 3 8 . 12 9 . . 8 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 7 | . . . . . . . . 4 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 6 1 5 . 5 2 . . 3 . Record 10 | . 3 . . . 3 2 . . 2 . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks 6 | . . . . . . . . 3 3 . Process 2 | . . . . . . . . 1 1 . Report Inventory 2 | . . . . . . . . 1 1 . Retrieve Matter 2 | . . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 1 3 . 3 4 . 1 5 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 48 | . . . . . . . . 39 9 . Retrieved Matter 48 | . . . . . . . . 39 9 . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . . Total Damage 83 | . . . . . . . 83 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Turns Passed 3977 | 113 456 89 245 438 575 471 95 175 967 353 Spaces Moved 2516 | 84 296 48 142 248 340 281 80 78 680 239 Core 65 | 8 . . . . . . . . . 57 Treads 6 | . . . . . . . . . . 6 Legs 2445 | 76 296 48 142 248 340 281 80 78 680 176 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 122 | 115 120 120 120 147 120 120 120 121 121 110 Slowest Speed 250 | 120 120 120 120 150 120 120 120 210 122 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 5 44 14 13 56 28 7 67 2 21 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 190 | . 3 . 5 1 4 117 . 2 27 31 Melee . | . . . . . . . . . . . Projectile 12 | . . . . 1 4 . . 2 . 5 AOE 178 | . 3 . 5 . . 117 . . 27 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Fac Total 3135 | 97 356 69 193 311 438 384 79 122 789 297 Wait 314 | 2 16 17 20 47 43 69 . 17 73 10 Move 2507 | 83 295 47 141 247 339 281 79 77 679 239 Hop . | . . . . . . . . . . . Pick Up 37 | 6 5 . 6 2 7 2 . 3 3 3 Fast Attach 25 | 6 5 . 1 . . 2 . 4 2 5 Attach 23 | . . . 5 . 4 4 . 3 3 4 Detach 5 | . 1 . . . . 2 . . 1 1 Swap 28 | . 2 . 4 5 5 1 . . 7 4 Drop 42 | . 8 . 1 5 6 6 . . 6 10 Fire 147 | . 24 5 15 5 34 17 . 18 15 14 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 6 | . . . . . . . . . . 6 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 13) 570 | -10/Materials | Entered Mines 600 | -10/Mines | Discovered new exit (range 10) 639 | -10/Mines | Core integrity fell below 50% 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Discovered new exit (range 16) 826 | -9/Materials | Lost 3 parts (1p2w) 904 | -9/Materials | Entered Mines 905 | -9/Mines | Learned location of Storage (-8) 1077 | -9/Mines | Learned Materials terminal intel 1102 | -9/Mines | Build established: Scavenger-Mutant 1322 | -9/Mines | Discovered new exit (range 6) 1342 | -9/Mines | Entered Materials 1342 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1343 | -8/Materials | Loaded intel: 12 terminal locations 1540 | -8/Materials | Discovered new exit (range 15) 1639 | -8/Materials | Build established: Scavenger-Gunner 1899 | -8/Materials | Discovered new exit (range 16) 1916 | -8/Materials | Identified exit to Factory 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -7/Factory | Build established: Gunner 2388 | -7/Factory | Sucked down chute 2388 | -7/Factory | Entered Waste 2389 | -7/Waste | Met a frightened Derelict 2403 | -7/Waste | EMP discharged 2406 | -7/Waste | Spotted C-40 Crusher 2420 | -7/Waste | Spotted C-40 Crusher 2451 | -7/Waste | Spotted C-40 Crusher 2452 | -7/Waste | Spotted C-40 Crusher 2456 | -7/Waste | Spotted C-40 Crusher 2472 | -7/Waste | Discovered new exit (range 10) 2482 | -7/Waste | Identified exit to Factory 2483 | -7/Waste | Entered Factory 2596 | -7/Factory | Lost 4 parts (2n2w) 2597 | -7/Factory | Discovered new exit (range 15) 2656 | -7/Factory | Identified exit to Factory 2658 | -7/Factory | Entered another Factory area 2658 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2961 | -6/Factory | Build established: Scavenger-Tank 3261 | -6/Factory | System corruption reached 10% 3265 | -6/Factory | Build established: Scavenger-Gunner 3353 | -6/Factory | Garrison activated, responded to threat 3619 | -6/Factory | Discovered new exit (range 5) 3624 | -6/Factory | Identified exit to Factory 3625 | -6/Factory | Entered another Factory area 3625 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3918 | -5/Factory | Core integrity fell below 50% 3959 | -5/Factory | Core integrity fell below 20% 3978 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03948_ Penetrated by Slug. 03949_ Slammed into P-70 Sage. 03953_ R-10 Processor collects VTOL Module. 03954_ Slammed into R-10 Processor. 03954_ R-10 Processor knocked back. 03954_ Adv. Signal Interpreter permanently disabled. 03954_ Destabilizing: Short circuit. 03957_ Acquired Neutron Cannon. 03958_ S-27 Virus destroyed. 03961_ K-01 Serf collects debris. 03961_ Hvy. Treads destroyed. 03962_ Acquired Lgt. Nuclear Core. 03965_ K-01 Serf collects debris. 03970_ S-27 Virus destroyed. 03972_ Targeting Computer destroyed. 03974_ Neutron Cannon destroyed. 03974_ Acquired VTOL Module. 03974_ VTOL Module destroyed. 03975_ G-50 Soldier destroyed. 03975_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | # ###??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | "##??????????????????????????????????????????? | | "#???????????????????????????????????????????? | | "#???????????????????????????????????????????? | | ##?###+###???????????????????????????????????? | | ######## #??????##########???????????????????? | | ######## !#???????????????????? | | g/ #???????????????????? | | """"" #??????#p #???????????????????? | | """ ""T"" #??????# #??? ""?????????????? | | """ #??????# @ # ????????????? | | """ = #??????# + ""?????????????? | | ########gspw # ????????????? | | """ """% %gg% k #???????????????????? | | """ """ ####### [ #???????????????????? | | """ """ #/################???????????????????? | | # #?????????????????????????????? | | ! + """ #?????????????????????????????? | | !!!! # =""" #?????????????????????????????? | | ####"F!""####[ """ #?????????????????????????????? | | ???#"""""#??# #?????????????????????????????? | | ???#"""""#??# #?????????????????????????????? | | ???#######??########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Reclamation Efficiency 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line System Compromised Challenges ------------ None Game ------ Seed MachineNeutrinoRefractor Manual? 0 Play Time 01:03:31 Cumulative 10.8 hours Start 2020.10.04 @ 10:26:18 End 2020.10.04 @ 12:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb73a81c-ccf5-466c-8048-fcfa7e2b051e