Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 23:48:00 Player: Beef Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2127) 2127 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 8153 Bonus ------- High Alert Combat Kills 32 Friendly Fire -16 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 180/180 System Corruption 21% Temperature Cool (0) Movement Rolling (130) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (5) --- Centrium Wheel > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array System Shield Advanced Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Machine Analyzer Triangulator Enhanced Optical Array Advanced Signal Interpreter Improved Cloaking Device System Shield System Shield Advanced System Restoration Module > --- WEAPON ----------- Railgun > --- INVENTORY -------- Field Propulsion Drive [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility System Shield Device Triangulator Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Energy Cannon Heavy Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . 1 Utility 8 | . . 2 1 1 2 1 . . 1 . Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 158 | 6 1 14 15 30 36 4 6 5 15 26 Power 26 | 1 . 2 1 5 6 . 1 1 2 7 Engine 7 | 1 . 2 . 1 3 . . . . . Core 8 | . . . 1 4 3 . . . . . Reactor 11 | . . . . . . . 1 1 2 7 Propulsion 47 | 2 . 5 3 9 12 . 1 2 5 8 Treads 7 | . . 3 3 1 . . . . . . Leg 5 | 2 . 2 . 1 . . . . . . Wheel 9 | . . . . 4 4 . . . . 1 Hover 10 | . . . . 3 . . . . 2 5 Flight 16 | . . . . . 8 . 1 2 3 2 Utility 47 | 1 1 5 7 8 11 2 4 . 4 4 Device 21 | . 1 1 1 3 6 1 3 . 4 1 Storage 3 | 1 . . 1 . . . . . . 1 Processor 12 | . . 1 3 2 3 1 1 . . 1 Hackware 3 | . . . 2 . 1 . . . . . Protection 8 | . . 3 . 3 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 38 | 2 . 2 4 8 7 2 . 2 4 7 Energy Gun 7 | . . . 1 3 1 1 . . . 1 Energy Cannon 5 | . . . . . . 1 . . . 4 Ballistic Gun 9 | 2 . . 1 1 2 . . . 1 2 Ballistic Cannon 12 | . . 2 2 3 1 . . 2 2 . Launcher 3 | . . . . . 3 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 4 1 1 . 1 1 Parts Lost 73 | . . 2 5 26 5 . . 4 5 26 Power 14 | . . 2 1 4 1 . . . 1 5 Propulsion 26 | . . . 1 10 2 . . 3 2 8 Utility 18 | . . . 2 6 1 . . 1 . 8 Weapon 15 | . . . 1 6 1 . . . 2 5 Highest Loss Streak 12 | . . 1 3 12 3 . . 4 4 11 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 99 88 83 86 82 88 87 74 41 Engine 2 | . 14 10 2 . 2 . . . . . Core 2 | . . . 2 4 3 5 . . . . Reactor 1 | . . . . . . . 5 5 4 4 Treads 5 | . . 6 23 7 . . . . . . Leg 3 | . 28 15 . 2 . . . . . . Wheel 2 | . . . . 4 7 . . . . . Hover 1 | . . . . 3 . . . . 3 4 Flight 5 | . . . . . 8 23 23 22 10 2 Device 13 | . 11 15 4 4 18 18 22 22 21 6 Storage 5 | . 14 11 9 7 4 . . . . 1 Processor 15 | . . 11 15 19 19 12 17 17 15 7 Hackware 7 | . . . 8 7 6 11 11 11 10 8 Protection 2 | . . 6 2 4 . . . . . . Energy Gun 3 | . . . 1 7 2 3 5 5 1 . Ballistic Gun 3 | . 28 2 3 2 2 . . . 2 . Ballistic Cannon 4 | . . 19 12 1 1 5 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 12 13 30 31 43 39 24 36 30 35 56 Greatest Support 69 | 20 20 46 69 68 50 24 33 34 39 52 Greatest Overweight (x) 11 | . . 1 1 11 3 . 1 . 1 2 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 5 5 5 15 Average Capacity 10 | 6 8 8 9 15 12 5 5 5 5 9 Most Carried 15 | 4 8 8 8 13 15 5 5 5 5 5 Average Carried 7 | 2 6 7 6 9 10 4 4 3 4 2 Final Capacity 15 | 8 8 8 15 15 5 5 5 5 5 15 Final Carried 11 | 4 8 7 8 11 4 5 5 3 3 . Class Distribution -------------------- 41% | Mutant 22% | Hacker-Mutant 11% | Hacker-Scout 10% | Assassin 7% | Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 2400 | 234 80 274 159 823 189 108 251 . 277 5 Remotely . | . . . . . . . . . . . Salvage Created 1943 | . 83 413 159 843 283 108 . . 54 . Parts 94 | . 6 35 7 31 10 2 . . 3 . Haulers Intercepted 2 | . . 1 . . . 1 . . . . Recyclers Shooed 3 | . . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 48 | . 2 16 7 16 5 . . . 2 . Melee 3 | . . . 3 . . . . . . . Guns 17 | . 2 2 1 9 2 . . . 1 . Cannons 23 | . . 14 3 4 1 . . . 1 . AOE 2 | . . . . . 2 . . . . . Classes Destroyed 11 | . 2 5 1 2 1 . . . . . Worker 8 | . . 2 . 4 2 . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 2 | . . 1 . . 1 . . . . . Hauler 2 | . . 1 . . . 1 . . . . Recycler 2 | . . . . 2 . . . . . . Watcher 3 | . 1 1 . 1 . . . . . . Swarmer 11 | . . 8 . 3 . . . . . . Grunt 24 | . 2 6 6 8 2 . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 6 | . . 2 . 3 1 . . . . . Programmer 6 | . . . . 2 2 . . . 2 . Best Kill Streak 10 | . 1 10 2 4 2 1 . . 1 . Combat Bots Only 4 | . 1 4 2 3 2 . . . 1 . Max Kills in Single Turn 2 | . 1 2 1 2 2 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Hostile Shots Fired 993 | . 9 125 54 310 137 2 . 11 67 278 Missed 322 | . 2 39 7 89 57 1 . 6 25 96 Damage Taken 10882 | . 77 892 795 2953 943 52 . 173 779 4218 Core 2767 | . 10 127 173 611 268 33 . 23 212 1310 Absorbed by Shields 63 | . . . . . 42 . . . 21 . Regen/Repaired (Parts) 34 | . . . . . . . . . 34 . Core Remaining (%) 73 | 100 96 68 68 12 68 . . 94 81 . Volleys Fired 187 | . 8 41 12 62 19 8 3 7 10 17 Largest 2 | . 2 2 2 2 2 1 1 2 2 2 Hottest 118 | . 40 88 88 118 66 65 65 105 105 116 Shots Fired 327 | . 16 82 24 114 30 8 3 14 17 19 Gun 177 | . 16 20 7 81 21 8 3 7 7 7 Cannon 147 | . . 62 17 33 6 . . 7 10 12 Launcher 3 | . . . . . 3 . . . . . Special . | . . . . . . . . . . . Kinetic 223 | . 16 82 24 52 25 . . 7 11 6 Thermal 49 | . . . . 49 . . . . . . Explosive 3 | . . . . . 3 . . . . . Electromagnetic 52 | . . . . 13 2 8 3 7 6 13 Robot Hit Streak 13 | . 4 10 8 13 7 11 12 . 6 7 Robot Miss Streak 16 | . 2 16 5 4 2 . 2 . 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 1 . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 234 | . 9 59 21 99 16 8 1 . 10 11 Core Hits 147 | . 4 55 23 46 9 3 . . 4 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 4 . . . . . . Critical Strikes 8 | . . . . 6 . . . . 2 . Burn 1 | . . . . 1 . . . . . . Blast 2 | . . . . . . . . . 2 . Corrupt 1 | . . . . 1 . . . . . . Smash 4 | . . . . 4 . . . . . . Melee Attacks 23 | . . . . 14 9 . . . . . Impact 23 | . . . . 14 9 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . 4 3 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5907 | . 388 921 494 2351 1114 113 13 . 339 174 Guns 2011 | . 119 152 96 1124 275 113 13 . 36 83 Cannons 2218 | . . 759 350 636 86 . . . 303 84 Explosions 784 | . 269 . . . 515 . . . . . Melee 815 | . . . . 577 238 . . . . . Ramming 79 | . . 10 48 14 . . . . . 7 Kinetic 3215 | . 119 911 446 961 361 . . . 334 83 Thermal 1196 | . 269 . . 591 336 . . . . . Explosive 179 | . . . . . 179 . . . . . Electromagnetic 423 | . . . . 208 . 113 13 . 5 84 Impact 815 | . . . . 577 238 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . 18 1 3 . . 1 21 Average Corruption 5 | . . . . 4 1 1 . . 1 13 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked 5 | . . . . . 1 . . . . 4 Effects 38 | . . . . 22 1 . . . 3 12 Message Errors 6 | . . . . 5 . . . . . 1 Matter Fused 12 | . . . . 7 1 . . . 2 2 Heat Flow Errors 4 | . . . . 3 . . . . . 1 Energy Discharges 3 | . . . . 1 . . . . 1 1 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 3 . . . . . . Data Loss (major) 4 | . . . . 2 . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 597 | . 50 . . 322 204 . . . 21 . Projectiles 74 | . . . . 12 41 . . . 21 . Explosions 50 | . 50 . . . . . . . . . Melee 473 | . . . . 310 163 . . . . . Knockbacks 60 | . . 28 6 20 2 . . . 4 . Impact 3 | . . . . 2 1 . . . . . Kinetic 56 | . . 27 6 18 1 . . . 4 . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 54 | . . 17 . . 34 . . . . 3 Shots 2 | . . 1 . . 1 . . . . . Rammed 23 | . . . 17 5 . . . . . 1 Targets Rammed 27 | . . 1 20 5 . . . . . 1 Kicked 1 | . . 1 . . . . . . . . Crushed 3 | . . . 3 . . . . . . . Highest Temperature 601 | . . 150 60 601 8 52 60 120 75 295 Average Temperature 96 | . . 49 16 157 5 26 31 56 35 144 Received Heat Transfer 1962 | . 42 315 450 927 36 . . 27 72 93 Effects 9 | . . . . 7 . . . . . 2 Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 2 | . . . . 1 . . . . . 1 Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 8 | . . . . 4 3 1 . . . . Impact Corruptions 20 | . . . . 13 7 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 1719 | . 150 . . 1369 200 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 471 | . 105 471 311 170 350 227 79 195 427 158 Initial 161 | . . 44 146 64 . 161 79 55 86 144 Average 139 | . 33 233 204 77 130 217 79 121 202 79 Maximum Alert Level 2 | . . 2 1 . 1 1 . . 2 . Low Security (%) 72 | 100 100 39 52 100 65 8 100 100 54 100 Level 1 26 | . . 49 47 . 34 91 . . 42 . Level 2 1 | . . 10 . . . . . . 2 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 1 3 1 6 4 2 . 2 4 2 Investigation 11 | . 1 1 . 2 1 2 . 2 1 1 Extermination 6 | . . . . 2 3 . . . 1 . Reinforcement 8 | . . 2 1 2 . . . . 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 3 | . . 1 . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 3 29 12 22 25 3 . 11 40 17 Peak Tracking Total 14 | . 1 6 3 5 7 2 . 7 14 11 Tactical Retreats 19 | . . 1 1 2 3 . . 2 6 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 8 | . 1 1 . 2 1 2 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 9 | . 2 2 . . 5 . . . . . Max in Single Turn 5 | . 2 2 . . 5 . . . . . Garrison Access 3 | . . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 53 | . 1 . 4 5 10 6 . 8 17 2 Terminals 32 | . 1 . 2 3 6 2 . 4 13 1 Fabricators 8 | . . . . 2 1 1 . 1 2 1 Repair Stations 3 | . . . . . 1 . . 1 1 . Recycling Units 3 | . . . 1 . . 1 . . 1 . Scanalyzers 2 | . . . . . . 1 . 1 . . Garrison Access 5 | . . . 1 . 2 1 . 1 . . Total Hacks 182 | . 3 . 18 17 23 22 . 31 61 7 Successful 83 | . 1 . 9 6 11 13 . 15 26 2 Failed 99 | . 2 . 9 11 12 9 . 16 35 5 Catastrophic 19 | . . . . 4 2 2 . 2 8 1 Database Lockouts . | . . . . . . . . . . . Manual 75 | . 3 . 6 11 10 6 . 8 30 1 Terminals 112 | . 3 . 11 14 16 6 . 11 50 1 Fabricators 21 | . . . . 3 1 1 . 5 5 6 Repair Stations 11 | . . . . . 3 . . 4 4 . Recycling Units 11 | . . . 4 . . 5 . . 2 . Scanalyzers 16 | . . . . . . 7 . 9 . . Garrison Access 11 | . . . 3 . 3 3 . 2 . . Terminal Hacks 20 | . 1 . 5 2 2 . . . 10 . Record 1 | . . . . . . . . . 1 . Part Schematic 2 | . . . 1 . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 4 | . . . 1 . 1 . . . 2 . Unreport Threat 1 | . . . . . . . . . 1 . Patrol Status 1 | . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Recall Investigation 2 | . 1 . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Zone Layout 3 | . . . . 1 . . . . 2 . Fabricator Hacks 11 | . . . . 2 1 1 . 3 2 2 Network Status 6 | . . . . 2 1 1 . 1 1 . Load Schematic 2 | . . . . . . . . 1 . 1 Build 3 | . . . . . . . . 1 1 1 Repair Station Hacks 5 | . . . . . 2 . . 1 2 . Scan Component 3 | . . . . . 1 . . 1 1 . Repair 1 | . . . . . . . . . 1 . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 8 | . . . 3 . . 3 . . 2 . Process 2 | . . . 1 . . 1 . . . . Report Inventory 3 | . . . 1 . . 1 . . 1 . Retrieve Matter 2 | . . . 1 . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 13 | . . . . . . 6 . 7 . . Insert Component 6 | . . . . . . 3 . 3 . . Analyze 7 | . . . . . . 3 . 4 . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . Seal Access 3 | . . . . . 1 1 . 1 . . Unauthorized Hacks 23 | . . . 1 2 5 2 . 3 10 . Terminals 22 | . . . . 2 5 2 . 3 10 . Assimilate 2 | . . . . . 2 . . . . . Botnet 20 | . . . . 2 3 2 . 3 10 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Broadcast 1 | . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 46 | . 1 . 3 5 8 6 . 7 14 2 Full Trace Events 10 | . 1 . . 2 1 2 . 2 1 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked 1 | . . . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . Time 169 | . . . . . . . . . 169 . Total Robot Build Rating 18 | . . . . . . . . . 18 . Part Schematics Acquired 8 | . . . 1 . . 3 . 3 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 131 | . . . . . . . . 95 . 36 Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 25 | . . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 60 | . . . 31 . . 29 . . . . Retrieved Matter 60 | . . . 31 . . 29 . . . . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed 6 | . . . . . . 3 . 3 . . Part Schematics Acquired 6 | . . . . . . 3 . 3 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 4 | . . . . . 1 . . . 3 . Largest Group 3 | . . . . . 1 . . . 3 . Highest-Rated Group 126 | . . . . . 26 . . . 126 . Highest-Rated Ally 42 | . . . . . 26 . . . 42 . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 . Total Damage 530 | . . . . . . . . . 530 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 5501 | 81 196 630 524 1377 1045 232 70 367 694 285 Spaces Moved 5671 | 59 138 272 267 640 1116 566 166 632 1459 356 Core 145 | 3 . . . 14 . . . . . 128 Treads 635 | . . 87 267 281 . . . . . . Legs 379 | 56 138 185 . . . . . . . . Wheels 720 | . . . . 176 537 . . . . 7 Hover 511 | . . . . 169 2 . . . 177 163 Flight 3281 | . . . . . 577 566 166 632 1282 58 Fastest Speed 31 | 50 120 120 155 95 31 31 31 31 35 34 Average Speed 73 | 116 120 171 159 169 68 31 31 31 39 55 Slowest Speed 600 | 120 120 240 240 600 325 31 111 35 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . . . . 4 2 . 1 10 . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 27 | 4 29 29 25 16 30 12 84 18 40 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 18 | . . . . 2 8 . . 7 1 . Terrain Destroyed 78 | . 10 . . 3 55 . . 7 3 . Melee 6 | . . . . 2 4 . . . . . Projectile 15 | . . . . 1 4 . . 7 3 . AOE 57 | . 10 . . . 47 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 6604 | 68 152 357 329 788 1353 614 182 787 1552 422 Wait 340 | . . 6 2 10 113 30 . 137 33 9 Move 5628 | 58 137 271 266 639 1107 562 165 629 1438 356 Hop 17 | . . . . . 4 2 . 1 10 . Pick Up 98 | 4 5 9 8 19 22 4 1 2 16 8 Fast Attach 61 | 6 1 6 3 12 12 1 4 1 5 10 Attach 69 | . . 3 7 15 12 3 1 4 8 16 Detach 27 | . . . 2 5 5 2 3 3 2 5 Swap 28 | . . 5 5 3 12 . 1 . 2 . Drop 76 | . 1 15 4 4 27 2 4 3 16 . Fire 187 | . 8 41 12 62 19 8 3 7 10 17 Melee 23 | . . . . 14 9 . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . . 1 . . . . . . . . Crush 25 | . . . 20 5 . . . . . . Escape Stasis 23 | . . . . . 11 . . . 12 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 881 | -9/Materials | Discovered new exit (range 10) 908 | -9/Materials | Entered another Materials area 908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1097 | -8/Materials | Lost 3 parts (1p2u) 1364 | -8/Materials | Discovered new exit (range 3) 1365 | -8/Materials | Identified exit to Factory 1432 | -8/Materials | Entered Factory 1432 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -7/Factory | Build established: Hacker-Mutant 1700 | -7/Factory | Lost 4 parts (1p2n1w) 1821 | -7/Factory | Build established: Mutant 2225 | -7/Factory | Core integrity fell below 50% 2259 | -7/Factory | Lost 12 parts (2p5n2u3w) 2534 | -7/Factory | Core integrity fell below 20% 2548 | -7/Factory | Lost 5 parts (1p1n1u2w) 2555 | -7/Factory | Discovered new exit (range 18) 2555 | -7/Factory | Identified exit to Factory 2802 | -7/Factory | Crushed by falling debris 2802 | -7/Factory | System corruption reached 10% 2809 | -7/Factory | Entered another Factory area 2809 | -6/Factory | Evolved 2 slots: Utility x2 2833 | -6/Factory | Lost 3 parts (1n2u) 3185 | -6/Factory | Build established: Assassin 3561 | -6/Factory | Build established: Skirmisher 3710 | -6/Factory | Spotted B-75 Beast 3741 | -6/Factory | Lost 3 parts (1p1u1w) 3849 | -6/Factory | Discovered new exit (range 3) 3850 | -6/Factory | Identified exit to Factory 3854 | -6/Factory | Entered another Factory area 3854 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4086 | -5/Factory | Sucked down chute 4086 | -5/Factory | Entered Waste 4086 | -5/Waste | The area was eerily silent 4096 | -5/Waste | A Compactor rumbled back to life 4096 | -5/Waste | Spotted C-40 Crusher 4126 | -5/Waste | A Compactor rumbled back to life 4126 | -5/Waste | Spotted C-40 Crusher 4130 | -5/Waste | Discovered new exit (range 21) 4136 | -5/Waste | Found Prototype Processor 4136 | -5/Waste | Identified Exp. Core Analyzer 4155 | -5/Waste | Identified exit to Factory 4156 | -5/Waste | Entered Factory 4191 | -5/Factory | Build established: Hacker-Scout 4491 | -5/Factory | Discovered new exit (range 19) 4522 | -5/Factory | Lost 4 parts (3n1u) 4523 | -5/Factory | Identified exit to Factory 4523 | -5/Factory | Entered another Factory area 4523 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4559 | -4/Factory | Discovered new exit (range 12) 4591 | -4/Factory | Repaired Triangulator? 4759 | -4/Factory | Build established: Hacker-Mutant 4802 | -4/Factory | Lost 4 parts (1p2n1w) 4843 | -4/Factory | Fabricated C-35 Carver? 4927 | -4/Factory | Identified exit to Upper Caves 5217 | -4/Factory | Identified exit to Research 5217 | -4/Factory | Entered Research 5217 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5249 | -3/Research | Spotted B-86 Titan 5258 | -3/Research | Fabricated Hacking Suite? 5325 | -3/Research | System corruption reached 10% 5327 | -3/Research | Lost 11 parts (1p4n5u1w) 5334 | -3/Research | Core integrity fell below 50% 5478 | -3/Research | Lost 9 parts (3p2n1u3w) 5491 | -3/Research | Core integrity fell below 20% 5502 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05456_ System corrupted: Matter fused (-6). 05462_ Acquired Adv. Corruption Screen. 05475_ Acquired Imp. Arc Projector. 05477_ Adv. Corruption Screen intercepted 1% system corruption. 05480_ System corrupted: Lgt. Particle Reactor fused. 05480_ P-80 Master resets S-43 Plague, system corruption cleaned. 05481_ Imp. Arc Projector destroyed. 05482_ M-28 Smith repairs Imp. Antigrav System. 05482_ Imp. Medium Armor Plating destroyed. 05482_ Adv. Corruption Screen intercepted 1% system corruption. 05482_ Acquired Centrium Wheel. 05483_ Lgt. Particle Reactor destroyed. 05484_ M-28 Smith repairs Mic. Antimatter Reactor. 05485_ ALERT: Security rotation in progress. 05485_ Adv. Corruption Screen intercepted 1% system corruption. 05485_ P-80 Master resets S-43 Plague, system corruption cleaned. 05487_ C-30 ARC bursts open, deploying its payload. 05487_ S-43 Plague unfolds itself. 05490_ Antigrav Array destroyed. 05497_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? ????????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#" #???????????????????? | | ????????????????????????#%" #???????????????????? | | ????????????????????????#" #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????/ +???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# s #???????????????????? | | ????????????????????????# ##############??????? | | ???????????????########## # #??????? | | ???????????????# # # ######## | | ???????????????# " # / | | ???????????????# # # #### | | ???????????????# = # k/ #??# | | ???????????????# ?# s # #??# | | ???????????????# ?# s # ####+### | | ???????????????# ??# # # #?? | | ???????????????# ??# # ! # #?? | | ???????????????# ???# # # #?? | | ???????????????######???# # # #?? | | ????????????????????????# # # ### | | ????????????????????????# ############## + | | ????????????????????????#@ #????????????# = ### | | ????????????????????????# #????????????#= ### | | ????????????????????????# #????????????# # | | ????????????????????????+ #????????????###### | | ????????????????????????# #?????????????????# | | ????????????????????????# #?????????????????# | | ????????????????????????# #?????????????????# | | ????????????????????????# #?????????????????### | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? +???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 46 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 100 Corruption Block 20 Armor Coverage 300 Evasion (%) 63 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 20 Item Schematics ----------------- Sensor Array | -8/Materials | Hacked Imp. System Restoration Module | -5/Factory | Scanalyzed Imp. Arc Projector | -5/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Antimatter Cannon | -5/Factory | Scanalyzed Antimatter Reactor | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ C-35 Carver | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorSeismicMantle Manual? 0 Play Time 01:07:05 Cumulative 52.0 hours Start 2024.07.14 @ 16:50:33 End 2024.07.14 @ 23:48:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60287beb-5436-4165-a72c-cf9892e2721c