Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 12:06:25

Player: laeb2

Result: Destroyed by as-87330 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (0)        0
Robots Destroyed (3)       15
Value Destroyed (20)       20
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 35

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -11/Scrapyard

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (2) ------
   Small Storage Unit
>        --- WEAPON (2) -------
  Medium Laser
>        --- INVENTORY (8) ----
         Ion Engine
         Aluminum Leg
         Seismic Detector
   Small Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
           Seismic Detector
     Small Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 
-------                    Run  | Yrd 
Slots Evolved              .    | .   
  Power                    .    | .   
  Propulsion               .    | .   
  Utility                  .    | .   
  Weapon                   .    | .   
Parts Attached             11   | 11  
  Power                    1    | 1   
    Engine                 1    | 1   
    Core                   .    | .   
    Reactor                .    | .   
  Propulsion               5    | 5   
    Treads                 3    | 3   
    Leg                    2    | 2   
    Wheel                  .    | .   
    Hover                  .    | .   
    Flight                 .    | .   
  Utility                  3    | 3   
    Device                 2    | 2   
    Storage                1    | 1   
    Processor              .    | .   
    Hackware               .    | .   
    Protection             .    | .   
    Artifact               .    | .   
  Weapon                   2    | 2   
    Energy Gun             2    | 2   
    Energy Cannon          .    | .   
    Ballistic Gun          .    | .   
    Ballistic Cannon       .    | .   
    Launcher               .    | .   
    Special Weapon         .    | .   
    Impact Weapon          .    | .   
    Slashing Weapon        .    | .   
    Piercing Weapon        .    | .   
    Special Melee Weapon   .    | .   
  Unidentified Prototypes  .    | .   
Parts Lost                 4    | 4   
  Power                    1    | 1   
  Propulsion               1    | 1   
  Utility                  1    | 1   
  Weapon                   1    | 1   
  Highest Loss Streak      4    | 4   
  To Critical Strikes      .    | .   
Average Slot Usage (%)     .    | .   
Peak Build Rating          9    | 9   
  Average Rating           6    | 6   
  On Entrance              .    | .   
Naked Turns                .    | .   
Heaviest Build             15   | 15  
  Greatest Support         40   | 40  
  Greatest Overweight (x)  .    | .   
  Average Overweight (x)   .    | .   
Largest Inventory Capacity 8    | 8   
  Average Capacity         7    | 7   
  Most Carried             6    | 6   
  Average Carried          5    | 5   
  Final Capacity           8    | 8   
  Final Carried            4    | 4   

 Class Distribution 
--------------------
None

 Dominant Class 
----------------
None

 Resources                      | -11 
-----------                Run  | Yrd 
Matter Collected           270  | 270 
  Remotely                 .    | .   
Salvage Created            136  | 136 
  Parts                    9    | 9   
Haulers Intercepted        .    | .   
Recyclers Shooed           .    | .   
Parts Field Recycled       .    | .   
  Retrieved Matter         .    | .   
Parts Self-Destructed      .    | .   
  Prevented                .    | .   

 Kills                          | -11 
-------                    Run  | Yrd 
Combat Hostiles Destroyed  .    | .   
Classes Destroyed          2    | 2   
  Tunneler                 2    | 2   
  Recycler                 1    | 1   
Best Kill Streak           2    | 2   
  Combat Bots Only         .    | .   
Max Kills in Single Turn   1    | 1   
  Gunslinging              .    | .   
  Exploded                 .    | .   
  Melee                    .    | .   
Uniques/NPCs Destroyed     .    | .   

 Combat                         | -11 
--------                   Run  | Yrd 
Hostile Shots Fired        56   | 56  
  Missed                   19   | 19  
Damage Taken               759  | 759 
  Core                     265  | 265 
  Absorbed by Shields      .    | .   
Core Remaining (%)         .    | .   
Volleys Fired              8    | 8   
  Largest                  2    | 2   
  Hottest                  100  | 100 
Shots Fired                16   | 16  
  Gun                      16   | 16  
  Cannon                   .    | .   
  Launcher                 .    | .   
  Special                  .    | .   
  Kinetic                  .    | .   
  Thermal                  16   | 16  
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Robot Hit Streak         6    | 6   
  Robot Miss Streak        3    | 3   
  Penetration Max          .    | .   
  Secondary Targets        .    | .   
Shots Hit Robots           10   | 10  
  Core Hits                5    | 5   
  Critical Kills           .    | .   
  Critical Parts Destroyed .    | .   
  Critical Strikes         .    | .   
Melee Attacks              .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
  Sneak Attacks            .    | .   
    Combat Hostiles        .    | .   
  Follow-up Attacks        .    | .   
Damage Inflicted           130  | 130 
  Guns                     126  | 126 
  Cannons                  .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
  Ramming                  4    | 4   
  Kinetic                  .    | .   
  Thermal                  126  | 126 
  Explosive                .    | .   
  Electromagnetic          .    | .   
  Impact                   .    | .   
  Slashing                 .    | .   
  Piercing                 .    | .   
Highest Corruption         9    | 9   
  Average Corruption       7    | 7   
  Corruption Purged        .    | .   
  Corruption Blocked       .    | .   
  Effects                  1    | 1   
    Parts Rejected         1    | 1   
Overload Shots             .    | .   
Overflow Damage            .    | .   
  Projectiles              .    | .   
  Explosions               .    | .   
  Melee                    .    | .   
Knockbacks                 .    | .   
  Impact                   .    | .   
  Kinetic                  .    | .   
  Secondary                .    | .   
Self-Inflicted Damage      .    | .   
  Shots                    .    | .   
  Rammed                   1    | 1   
Targets Rammed             1    | 1   
  Kicked                   .    | .   
  Crushed                  .    | .   
Highest Temperature        78   | 78  
  Average Temperature      34   | 34  
  Received Heat Transfer   40   | 40  
Siege Activations          .    | .   
Robots Corrupted           .    | .   
  Combat Hostiles          .    | .   
  Parts Fried              .    | .   
  Impact Corruptions       .    | .   
Robots Melted              .    | .   
  Combat Hostiles          .    | .   
  Parts Melted             .    | .   
  Heat Transferred         370  | 370 
Parts Sabotaged            .    | .   
Parts Stolen               .    | .   
Parts Stripped             .    | .   
Power Chain Reactions      .    | .   

 Alert                          | -11 
-------                    Run  | Yrd 
Peak Influence             10   | 10  
  Initial                  .    | .   
  Average                  3    | 3   
Maximum Alert Level        .    | .   
  Low Security (%)         100  | 100 
  Level 1                  .    | .   
  Level 2                  .    | .   
  Level 3                  .    | .   
  Level 4                  .    | .   
  Level 5                  .    | .   
  High Security            .    | .   
  Max Security             .    | .   
Squads Dispatched          .    | .   
  Investigation            .    | .   
  Extermination            .    | .   
  Reinforcement            .    | .   
  Assault                  .    | .   
  Garrison                 .    | .   
  Intercept                .    | .   
Searches Triggered         .    | .   
Construction Impeded       .    | .   
Haulers Reinforced         .    | .   
Active Scanning Responses  .    | .   
Cargo Convoy Interrupts    .    | .   

 Stealth                        | -11 
---------                  Run  | Yrd 
Distress Signals           .    | .   
Communications Jammed      .    | .   
  Distress Signals         .    | .   
Times Spotted              24   | 24  
  Peak Tracking Total      20   | 20  
  Tactical Retreats        2    | 2   

 Traps                          | -11 
-------                    Run  | Yrd 
Traps Triggered            .    | .   
  Indirectly               .    | .   
Trap Hack Attempts         .    | .   
  Triggered                .    | .   
  Disarmed                 .    | .   
  Reprogrammed             .    | .   
  Reused                   .    | .   
Traps Extracted            .    | .   
  Installed                .    | .   
  Triggered                .    | .   

 Machines                       | -11 
----------                 Run  | Yrd 
Machines Disabled          .    | .   
  Max in Single Turn       .    | .   
Machines Repaired          .    | .   
Machines Dismantled        .    | .   
Machines Sabotaged         .    | .   
Overloaded Fab Kills       .    | .   

 Hacking                        | -11 
---------                  Run  | Yrd 
Machines Accessed          .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Total Hacks                .    | .   
  Successful               .    | .   
  Failed                   .    | .   
    Catastrophic           .    | .   
  Database Lockouts        .    | .   
  Manual                   .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Terminal Hacks             .    | .   
Fabricator Hacks           .    | .   
Repair Station Hacks       .    | .   
Recycling Unit Hacks       .    | .   
Scanalyzer                 .    | .   
Garrison Access Hacks      .    | .   
Unauthorized Hacks         .    | .   
  Terminals                .    | .   
  Fabricators              .    | .   
  Repair Stations          .    | .   
  Recycling Units          .    | .   
  Scanalyzers              .    | .   
  Garrison Access          .    | .   
Data Cores Recovered       .    | .   
  Used                     .    | .   
Hacking Detections         .    | .   
  Full Trace Events        .    | .   
  Feedback Events          .    | .   
  Feedback Blocked         .    | .   
Robot Schematics Acquired  .    | .   
  Robots Built             .    | .   
    Authchips              .    | .   
    Time                   .    | .   
  Total Robot Build Rating .    | .   
Part Schematics Acquired   .    | .   
  Parts Built              .    | .   
    Authchips              .    | .   
    Time                   .    | .   
  Total Part Build Rating  .    | .   
Parts Repaired             .    | .   
  Time                     .    | .   
Parts Recycled             .    | .   
  Recycled Matter          .    | .   
  Retrieved Matter         .    | .   
  Retrieved Components     .    | .   
Parts Scanalyzed           .    | .   
  Part Schematics Acquired .    | .   
  Parts Damaged            .    | .   

 Bothacking                     | -11 
------------               Run  | Yrd 
Used RIF Installer         .    | .   
Robots Hacked              .    | .   
  Non-combat               .    | .   
  Combat                   .    | .   
Robot Hacks Applied        .    | .   
Relay Couplers Released    .    | .   
Fabnet Peak Effective %    .    | .   
Robots Rewired             .    | .   
Allies Hacked              .    | .   
Hacks Repelled             .    | .   

 Allies                         | -11 
--------                   Run  | Yrd 
Total Allies               .    | .   
  Largest Group            .    | .   
  Highest-Rated Group      .    | .   
  Highest-Rated Ally       .    | .   
Total Orders               .    | .   
Ally Attacks               .    | .   
  Total Damage             .    | .   
  Kills                    .    | .   
Allies Corrupted           .    | .   
Allies Melted              .    | .   

 Intel                          | -11 
-------                    Run  | Yrd 
Robot Analysis Total       .    | .   
Derelict Logs Recovered    .    | .   
Drone Launches             .    | .   
  Drone Recoveries         .    | .   

 Exploration                    | -11  
-------------              Run  | Yrd  
Turns Passed               1775 | 1775 
Spaces Moved               589  | 589  
  Core                     9    | 9    
  Treads                   13   | 13   
  Legs                     567  | 567  
  Wheels                   .    | .    
  Hover                    .    | .    
  Flight                   .    | .    
  Fastest Speed            50   | 50   
  Average Speed            119  | 119  
  Slowest Speed            160  | 160  
  Overloaded Moves         .    | .    
  Propulsion Burnouts      .    | .    
  Robots Hopped            .    | .    
  Cave-ins Triggered       .    | .    
Exploration Rate (%)       34   | 34   
  Regions Visited          .
    Branch Regions         .
  Pre-discovered Areas     .    | .    
  Known Exits Taken        .    | .    
  Unknown Exits Taken      .    | .    
Scrap Searched             .    | .    
Spaces Dug                 .    | .    
Terrain Destroyed          .    | .    
  Melee                    .    | .    
  Projectile               .    | .    
  AOE                      .    | .    
Terrain Rammed             .    | .    
  Walls Destroyed          .    | .    
  Machines Disabled        .    | .    

 Actions                        | -11  
---------                  Run  | Yrd  
Total                      1639 | 1639 
  Wait                     1020 | 1020 
  Move                     589  | 589  
  Hop                      .    | .    
  Pick Up                  10   | 10   
  Fast Attach              3    | 3    
  Attach                   6    | 6    
  Detach                   .    | .    
  Swap                     2    | 2    
  Drop                     .    | .    
  Fire                     8    | 8    
  Melee                    .    | .    
  Ram                      .    | .    
  Kick                     .    | .    
  Crush                    1    | 1    
  Escape Stasis            .    | .    
  Rewire                   .    | .    
  Trap                     .    | .    
  Miscellaneous            .    | .    

 Route 
-------
-11/Scrapyard (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 15)
 1694 | -11/Scrapyard | Assembled infested the area
 1737 | -11/Scrapyard | Core integrity fell below 50%
 1772 | -11/Scrapyard | Core integrity fell below 20%
 1776 | -11/Scrapyard | Destroyed by as-87330 with Assembled Heavy Rifle

 Last Messages 
---------------
01563_ T-07 Excavator is excavating. <x*>
01694_ ALERT: Infestation in the scrapyard,
  dispatching Demolisher response squad.
01694_ T-07 Excavator destroyed.
01728_ Knocked back.
01744_ as-92844 destroyed.
01747_ Imp. Terrain Scanner destroyed.
01747_ System corrupted by crushing effect (+4).
01748_ K-01 Serf collects debris.
01749_ Aluminum Leg destroyed.
01756_ Med. Laser destroyed.
01756_ Ion Engine destroyed.
01756_ System corrupted by crushing effect (+5).
01757_ Slammed into T-07 Excavator.
01761_ System corrupted: Lgt. Treads rejected.
01761_ Acquired Lgt. Treads.
01771_ T-07 Excavator system corrupted by
  crushing effect.
01772_ T-07 Excavator system terminally
  corrupted.

 Map 
-----
+----------------------------------------------------+
| ?????????#??????###???##??#####??# #????????## #?? |
| ??????#??######?#  ########     ?# #?#???#???# #?# |
| ???????#?#      #  #      #      # #??######## ### |
| ?????????#      #  #      #      # ##??#           |
| ???#?##??#                #         ####           |
| ????#????#      #  #      #      #                 |
| ?????????#      #  #      #      #  ####           |
| ?????##??#     ?#  #?    ##     ?#  #??#           |
| ???############?#  #??#####    ??#  #??#           |
| ???#            #  #???#??#   ???#  #??#      #### |
| ???#            #  ##?????##  ???#  ###########??? |
| ???#               #???#???##?#??#  ##   #?????#?? |
| ???#            #  ############??# %#    #??????   |
| ???#            #  #         #???#  #    #?  ????? |
| ???############?#  #         #???#  #    # ???? ?? |
| ???????????????##  #         #???#  #    #???????? |
| ????????????? ??#  #         ##??#  #    #####     |
| ????????????????#  #         #???#  ### ###        |
| ????????????????#=%*         #???#                 |
| ???????#  ??????#  #         #??##                 |
| ????#??#     ???#  #         #???#         %       |
| ???????#        #  ###############  ########       |
| ???????#                  #      #  ##   ??#       |
| ???#???#        #         #      #  #      #       |
| ???????#        ########% # a    #  #              |
| ???????########????????# @aa   a %  #      #       |
| ???????????????#???????#  #  aa  #  #              |
| ???????????????#???????#  #      #  ##     #     # |
| ????????????????????####  ########  ############## |
| ???????##########???#        #???#  #???#????????? |
| ???????#        #???#        #???#  #????????????? |
| ???????#        #???#        #####  #????????????? |
| ########    =   #####  *%|          #????????????? |
|                         =           #????????????? |
|                        !     #####  #????????????? |
| ?????###        #####   *  < #???#  #????????????? |
| ???????#        #???#      % #???#  #????????????? |
| ???????#   =    #???##########???#  #########????? |
| ???????####  ####????????????????#  ##      #????? |
| ??????????#  #???????????????????#  ##      ####?? |
| ??????????#  #??????????????????##  ##      ## ### |
| ??????????#  #??????????????????#    #             |
| ??????????#  #??????????????????#    #      #      |
| ??????????    ??????????????????#           #### # |
| ??????????#   ??????????????????#    #      #      |
| ??????????####??????????????????######      #      |
| ?????????????????????????????????????#      #      |
| ?????????????????????????????????????#      #      |
| ?????????????????????????????????????#      #    # |
| ?????????????????????????????????????#      ###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveElectronSource
  Manual?         0
Play Time         00:11:56
  Cumulative      83.6 hours
  Start           2025.04.16 @ 12:00:03
  End             2025.04.16 @ 12:06:25
Sessions          0
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           105
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          56
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edfd189a-60cc-47ae-a4c5-aea31534bfc2