Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 22:48:26 Player: APerTAS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2773) 2773 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 8867 Bonus ------- Follower Combat Kills 14 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster > --- UTILITY (8) ------ Enhanced Optical Array Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Cryofiber Web Relay Coupler [NC] (27) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Core Analyzer Microactuators Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Chainsword > --- INVENTORY -------- Power Amplifier Cryofiber Web Advanced Heat Sink Advanced Melee Analysis Suite Advanced ECM Suite Improved Reaction Control System Relay Coupler [NC] Relay Coupler [Grunt] Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 . . . Utility 6 | . . . 2 . . . 2 . 1 . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 108 | 6 3 5 11 . . 3 14 17 11 1 13 24 Power 15 | 1 1 . 2 . . . 1 2 2 1 1 4 Engine 11 | 1 1 . 2 . . . 1 1 2 . 1 2 Core 3 | . . . . . . . . 1 . 1 . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 23 | 2 . . 2 . . 1 5 5 2 . 2 4 Treads 14 | 2 . . 2 . . 1 5 2 . . . 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 9 | . . . . . . . . 3 2 . 2 2 Utility 43 | 1 . 2 5 . . 1 7 6 5 . 5 11 Device 18 | . . 1 1 . . . 3 3 3 . 3 4 Storage 3 | 1 . . . . . . 1 . 1 . . . Processor 10 | . . . 1 . . . 2 2 . . 2 3 Hackware 2 | . . . . . . . . . . . . 2 Protection 10 | . . 1 3 . . 1 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 2 3 2 . . 1 1 4 2 . 5 5 Energy Gun 3 | . . 1 . . . . 1 . . . . 1 Energy Cannon 2 | . . . . . . . . 1 1 . . . Ballistic Gun 9 | 2 1 2 . . . . . . . . 3 1 Ballistic Cannon 3 | . 1 . 2 . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 8 | . . . . . . . . 2 1 . 2 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 2 . . 1 1 Parts Lost 37 | . 1 . . . . . 3 8 3 1 5 16 Power 6 | . . . . . . . . 1 1 . 1 3 Propulsion 6 | . . . . . . . 1 1 . . 1 3 Utility 17 | . . . . . . . 2 4 1 1 2 7 Weapon 8 | . 1 . . . . . . 2 1 . 1 3 Highest Loss Streak 9 | . 1 . . . . . 2 4 3 1 2 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 85 100 99 100 100 99 96 96 95 85 93 70 Engine 9 | . 14 14 11 11 11 11 9 8 5 2 . 7 Treads 16 | . 28 28 22 22 22 22 18 16 . . . 7 Flight 3 | . . . . . . . . . 23 23 22 3 Device 8 | . . 3 5 . . . 8 12 19 15 14 10 Storage 9 | . 14 14 11 11 11 11 9 8 6 7 7 4 Processor 16 | . . . 10 11 11 11 22 26 23 23 27 16 Protection 10 | . . 10 16 22 22 21 10 5 2 1 . 7 Energy Gun 1 | . . 1 . . . . 1 8 . . . 3 Ballistic Gun 2 | . 22 26 . . . . . . . . 4 . Ballistic Cannon 8 | . 5 . 21 22 22 12 7 . . . . . Launcher 2 | . . . . . . 9 9 1 . . . . Impact Weapon 1 | . . . . . . . . 7 . . . . Slashing Weapon 1 | . . . . . . . . . 7 7 7 5 Naked Turns 8 | . . . . . . . . . . . . 8 Heaviest Build 67 | 12 14 14 32 32 32 32 67 56 23 21 23 45 Greatest Support 42 | 40 40 40 40 40 40 40 40 40 24 24 25 42 Greatest Overweight (x) 6 | . . . . . . . 1 2 . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 10 10 10 10 Average Capacity 12 | 7 8 8 8 8 8 8 19 19 9 10 10 8 Most Carried 20 | 7 8 8 8 8 8 8 20 20 10 10 10 10 Average Carried 10 | 2 5 7 7 8 8 7 15 19 8 9 8 7 Final Capacity 20 | 8 8 8 8 8 8 8 20 5 10 10 10 5 Final Carried 19 | 4 7 8 8 8 8 8 19 5 9 10 8 4 Class Distribution -------------------- 53% | Mutant 18% | Assassin 9% | Skirmisher 8% | Scout 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Assassin | -8/Storage Scout | -7/Factory Scout | -7/Garrison Sprinter | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Matter Collected 2156 | 212 198 41 472 . . 65 315 300 110 46 152 245 Remotely 254 | . . . . . . . 173 81 . . . . Salvage Created 2418 | . 240 10 383 . . 30 446 534 74 46 225 430 Parts 135 | . 16 2 22 . . 4 36 19 4 2 13 17 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Combat Hostiles Destroyed 61 | . 8 1 16 . . 3 9 10 1 1 4 8 Melee 17 | . . . . . . . . 5 1 1 3 7 Guns 10 | . 5 1 . . . . . 2 . . 1 1 Cannons 27 | . 3 . 16 . . 3 5 . . . . . AOE 4 | . . . . . . . 4 . . . . . Classes Destroyed 13 | . 2 . 2 . . . 7 1 . 1 . . Worker 2 | . . . 1 . . . 1 . . . . . Builder 5 | . . . . . . . 5 . . . . . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . 1 . . . . . Operator 2 | . . . . . . . 1 1 . . . . Watcher 3 | . . . . . . . 1 2 . . . . Swarmer 14 | . 3 1 5 . . 3 . . . . . 2 Grunt 21 | . 5 . 6 . . . 1 4 . . 2 3 Brawler 2 | . . . . . . . . 1 . . . 1 Sentry 18 | . . . 5 . . . 5 5 1 . 2 . Hunter 5 | . . . . . . . 3 . . . . 2 Programmer 1 | . . . . . . . . . . 1 . . Best Kill Streak 4 | . 3 1 4 . . 3 4 3 1 1 2 2 Combat Bots Only 3 | . 3 1 3 . . 3 2 3 1 1 2 2 Max Kills in Single Turn 3 | . 1 1 1 . . 2 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Hostile Shots Fired 630 | . 58 7 55 . . 4 53 71 49 31 96 206 Missed 216 | . 16 3 15 . . 1 19 21 21 13 39 68 Damage Taken 5938 | . 467 31 454 . . 24 700 804 408 266 513 2271 Core 1561 | . 76 23 78 . . 8 109 82 111 61 148 865 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 43 | . . 2 38 . . 3 . . . . . . Regen/Repaired (Parts) 411 | . . . . . . . 267 144 . . . . Core Remaining (%) 71 | 100 . 60 . . . 78 . 65 . . 54 . Volleys Fired 113 | . 28 1 34 . . 3 25 5 2 . 6 9 Largest 2 | . 2 2 2 . . 2 2 1 1 . 1 1 Hottest 88 | . 55 70 88 . . 88 74 61 68 . 25 80 Shots Fired 196 | . 55 2 68 . . 6 43 5 2 . 6 9 Gun 58 | . 36 2 . . . . . 5 . . 6 9 Cannon 120 | . 19 . 68 . . 6 25 . 2 . . . Launcher 18 | . . . . . . . 18 . . . . . Special . | . . . . . . . . . . . . . Kinetic 163 | . 55 1 68 . . 6 25 . . . 6 2 Thermal 15 | . . 1 . . . . . 5 2 . . 7 Explosive 18 | . . . . . . . 18 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 10 | . 5 6 10 . . 2 8 4 . . 5 7 Robot Miss Streak 10 | . 2 . 10 . . 6 5 6 2 . 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 246 | . 26 2 63 . . 4 36 32 11 12 22 38 Core Hits 171 | . 16 1 56 . . 6 55 7 3 2 8 17 Critical Kills 2 | . . . . . . . . 2 . . . . Critical Parts Destroyed 5 | . . . . . . . . 5 . . . . Critical Strikes 20 | . . . . . . . . 7 2 1 3 7 Smash 7 | . . . . . . . . 7 . . . . Sever 13 | . . . . . . . . . 2 1 3 7 Melee Attacks 179 | . . . . . . . . 33 66 16 21 43 Impact 31 | . . . . . . . . 31 . . . . Slashing 148 | . . . . . . . . 2 66 16 21 43 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6411 | . 319 23 899 . . 81 1205 1156 407 391 660 1270 Guns 536 | . 160 23 . . . . . 80 . . 82 191 Cannons 1597 | . 159 . 899 . . 81 458 . . . . . Explosions 747 | . . . . . . . 747 . . . . . Melee 3531 | . . . . . . . . 1076 407 391 578 1079 Ramming . | . . . . . . . . . . . . . Kinetic 1904 | . 319 10 899 . . 81 458 . . . 82 55 Thermal 229 | . . 13 . . . . . 80 . . . 136 Explosive 747 | . . . . . . . 747 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1076 | . . . . . . . . 1076 . . . . Slashing 2455 | . . . . . . . . . 407 391 578 1079 Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 . 3 4 3 Average Corruption 3 | . . . . . . . . 6 . 2 3 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 25 | . . . . . . . . 6 . 3 6 10 Message Errors 7 | . . . . . . . . 3 . 1 1 2 Matter Fused 11 | . . . . . . . . 1 . 2 1 7 Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 . . . 1 Alerts 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 325 | . . . . . . . . 291 . 10 8 16 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 325 | . . . . . . . . 291 . 10 8 16 Knockbacks 38 | . . . 26 . . 2 9 1 . . . . Impact 1 | . . . . . . . . 1 . . . . Kinetic 36 | . . . 25 . . 2 9 . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . 189 . . . . . Shots 6 | . . . . . . . 6 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | . 123 30 193 . . 90 54 64 36 . 261 140 Average Temperature 48 | . 42 18 54 . . 45 15 25 20 . 120 63 Received Heat Transfer 1533 | . 198 . 165 . . . 117 387 111 9 198 348 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 6 . . . . Impact Corruptions 13 | . . . . . . . . 13 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 485 | . . 37 . . . . . 148 . . . 300 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Peak Influence 317 | . 220 42 224 43 . 70 317 198 179 125 275 209 Initial 134 | . . 7 16 43 . . . 92 44 11 65 134 Average 116 | . 56 41 129 43 . 64 161 99 111 74 151 134 Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . 1 1 Low Security (%) 77 | 100 90 100 75 100 . 100 46 100 100 100 72 67 Level 1 22 | . 9 . 24 . . . 53 . . . 27 32 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . . . 2 . 2 . 3 3 Investigation 6 | . 1 . . . . . . . . . 2 3 Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . . . 1 . . . 2 . 2 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Distress Signals 7 | . . . 1 . . . 2 2 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 9 3 26 . . 1 13 15 8 10 8 30 Peak Tracking Total 9 | . 3 3 4 . . 1 3 4 3 9 3 6 Tactical Retreats 9 | . . . . . . . . . 1 . 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Traps Triggered 7 | . . . . . . . . . 1 3 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Machines Disabled 7 | . 1 . 1 . . . 3 1 . 1 . . Max in Single Turn 1 | . 1 . . . . . 1 1 . 1 . . Garrison Relay 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Machines Accessed 39 | . 2 . 5 1 5 . 7 7 6 1 2 3 Terminals 22 | . 2 . 3 . . . 5 4 4 1 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . 2 2 . . . . Recycling Units 2 | . . . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 2 . 1 . Total Hacks 137 | . 5 . 12 1 50 . 20 25 13 1 5 5 Successful 92 | . . . 4 1 50 . 13 15 5 1 . 3 Failed 44 | . 5 . 8 . . . 7 9 8 . 5 2 Catastrophic 8 | . 1 . 1 . . . 3 1 1 . . 1 Database Lockouts 1 | . . . . . . . . 1 . . . . Manual 34 | . 2 . 7 . 1 . 8 6 5 . 2 3 Terminals 60 | . 5 . 8 . . . 16 15 9 1 2 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 13 | . . . 1 . . . 4 8 . . . . Recycling Units 4 | . . . 3 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 2 4 . 3 . Terminal Hacks 77 | . . . 2 1 50 . 8 9 3 1 . 3 Record 54 | . . . . . 49 . . 2 . . . 3 Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 6 | . . . . . . . 4 1 1 . . . Open Door 2 | . . . . 1 . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . 1 1 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . Zone Layout 4 | . . . . . . . 3 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . 4 6 . . . . Scan Component 5 | . . . . . . . 2 3 . . . . Repair 5 | . . . . . . . 2 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . . . 2 . . . 1 . 1 . . . Terminals 3 | . . . 1 . . . 1 . 1 . . . Assimilate 3 | . . . 1 . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 4 . . . 6 7 3 1 2 3 Full Trace Events 7 | . 1 . 1 . . . 1 1 . . 1 2 Feedback Events 2 | . . . . . . . . . . . 1 1 Corruption 1 | . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 2 3 . . . . Time 160 | . . . . . . . 64 96 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Total Allies 2 | . . 1 . . . . . . 1 . . . Largest Group 1 | . . 1 1 . . . . . 1 . . . Highest-Rated Group 31 | . . 31 31 . . . . . 10 . . . Highest-Rated Ally 31 | . . 31 31 . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 11 | . . . 11 . . . . . . . . . Total Damage 148 | . . . 148 . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Turns Passed 7208 | 97 484 185 1349 55 392 429 1443 1046 442 145 332 809 Spaces Moved 5205 | 58 251 107 743 35 246 256 549 375 750 160 831 844 Core 24 | 11 . . . . . . . . . . . 13 Treads 2829 | 47 251 107 743 35 246 256 549 321 . . . 274 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2352 | . . . . . . . . 54 750 160 831 557 Fastest Speed 29 | 50 160 160 160 160 160 160 160 32 29 29 29 30 Average Speed 113 | 139 160 160 160 160 160 160 233 212 29 29 29 73 Slowest Speed 350 | 160 160 160 160 160 160 160 240 320 29 29 32 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . 1 11 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 34 31 45 12 60 47 34 51 19 37 13 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . . Spaces Dug 6 | . . . . . . . . . 6 . . . Terrain Destroyed 144 | . . . . . . . 138 . 6 . . . Melee 6 | . . . . . . . . . 6 . . . Projectile . | . . . . . . . . . . . . . AOE 138 | . . . . . . . 138 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac Total 6049 | 75 285 118 843 34 245 271 665 566 875 233 884 955 Wait 214 | . . . 24 . . . 46 107 27 . . 10 Move 5171 | 57 250 106 742 34 245 255 548 374 750 159 828 823 Hop 11 | . . . . . . . . . . . 1 10 Pick Up 130 | 11 4 4 17 . . 5 25 13 14 2 11 24 Fast Attach . | . . . . . . . . . . . . . Attach 73 | 6 1 1 3 . . 1 6 12 9 . 12 22 Detach 5 | . . . . . . . . . 2 . . 3 Swap 36 | . 2 4 8 . . 2 8 6 2 1 1 2 Drop 63 | 1 . 2 15 . . 5 7 16 3 1 4 9 Fire 113 | . 28 1 34 . . 3 25 5 2 . 6 9 Melee 179 | . . . . . . . . 33 66 16 21 43 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . 54 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 13) 582 | -10/Materials | Entered Mines 583 | -10/Mines | Assembled infested the area 588 | -10/Mines | Assisted by a Guerilla fighting off Assembled 732 | -10/Mines | Discovered new exit (range 9) 733 | -10/Mines | Learned Materials stockpile data 735 | -10/Mines | Received a Mining Laser from a helpful Derelict 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 1 ally 767 | -9/Materials | Evolved 2 slots: Utility x2 1104 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Discovered new exit (range 4) 2116 | -9/Materials | Entered Mines 2119 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2163 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2164 | -9/Mines | Discovered new exit (range 5) 2171 | -9/Mines | Entered Exiles 2210 | -9/Exiles | Met 8R-AWN 2239 | -9/Exiles | Met EX-HEX 2309 | -9/Exiles | Met EX-BIN 2327 | -9/Exiles | Aligned with FarCom system 2328 | -9/Exiles | Given EX-Vault access code 2395 | -9/Exiles | Opened EX-Vault 2437 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2460 | -9/Exiles | Exiles lab attacked by MAIN.C 2498 | -9/Exiles | Learned location of Zion (-7) 2551 | -9/Exiles | Discovered new exit (range 10) 2563 | -9/Exiles | Entered Mines 2874 | -8/Mines | Discovered new exit (range 6) 2992 | -8/Mines | Entered Materials 2992 | -8/Materials | Evolved 2 slots: Utility x2 3388 | -8/Materials | Repaired Imp. Light Armor Plating 3450 | -8/Materials | Discovered new exit (range 13) 3962 | -8/Materials | Repaired Lgt. Treads 4152 | -8/Materials | Discovered new exit (range 12) 4171 | -8/Materials | Discovered new exit (range 15) 4174 | -8/Materials | Build established: Skirmisher 4192 | -8/Materials | Identified exit to Storage 4296 | -8/Materials | Identified exit to Factory 4435 | -8/Materials | Entered Storage 4438 | -8/Storage | Identified exit to Recycling 4483 | -8/Storage | Repaired Lgt. Treads 4523 | -8/Storage | Repaired Adv. Weight Redist. System 4595 | -8/Storage | Repaired Mni. Grenade Launcher 4898 | -8/Storage | Build established: Assassin 5339 | -8/Storage | Lost 4 parts (1p3u) 5439 | -8/Storage | Lost 3 parts (1n1u1w) 5475 | -8/Storage | Discovered exit to Factory (range 16) 5478 | -8/Storage | Central database locked down 5481 | -8/Storage | Entered Factory 5481 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5483 | -7/Factory | Identified exit to DSF 5763 | -7/Factory | Build established: Scout 5772 | -7/Factory | Lost 3 parts (1p1u1w) 5923 | -7/Factory | Identified exit to Garrison 5923 | -7/Factory | Entered Garrison 5932 | -7/Garrison | Garrison Relay disabled 6053 | -7/Garrison | Triggered checkpoint 6053 | -7/Garrison | Triggered checkpoint 6064 | -7/Garrison | Discovered new exit (range 8) 6068 | -7/Garrison | Entered Factory 6093 | -7/Factory | Discovered new exit (range 15) 6392 | -7/Factory | Discovered new exit (range 16) 6400 | -7/Factory | Entered another Factory area 6400 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6447 | -6/Factory | Build established: Sprinter 6773 | -6/Factory | Build established: Assassin 6963 | -6/Factory | Released all parts (7) 6987 | -6/Factory | Lost 9 parts (3p2n3u1w) 7085 | -6/Factory | Core integrity fell below 50% 7142 | -6/Factory | Core integrity fell below 20% 7154 | -6/Factory | Lost 4 parts (1n2u1w) 7166 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 7209 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07106_ G-50 Soldier Lgt. Angular Momentum Engine severed. 07109_ Nuclear Pulse Thruster destroyed. 07121_ Critical hit (Burn: +37). 07121_ Katana destroyed. 07123_ Adv. Melee Analysis Suite destroyed. 07125_ Acquired Lgt. Angular Momentum Engine. 07130_ Acquired Lgt. Antimatter Reactor. 07130_ R-10 Processor collects Adv. Heat Sink. 07131_ Acquired 58 matter. 07135_ R-10 Processor collects Plasma Rifle. 07150_ K-01 Serf cleans the Construction Platform. 07159_ Acquired Imp. Hacking Suite. 07166_ Connecting with Recycling Unit... Feedback: Imp. Hacking Suite fried. 07166_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 07172_ K-01 Serf collects debris. 07208_ Chainsword destroyed. Map ----- +----------------------------------------------------+ | ### # """ # """"??### """" | | ??????# # """ # "?"" #### "F " % | | ??????### ### """ # + ! | | ????????#+############+### | | ????????# + | | ????????/ # ] ######### | | ????????# """"""" # """ """ """ ####### | | ????????# """"""" # """ """ """ ##?#### | | ????????# """"""" # """ """ """ ####### " | | ????????# """"""" + """ ####### " | | ????????# # ##?#### " | | ????????# """"""" # ###?#?# " | | ????????# """"""" #^ ##########?##?#?? | | ????????# """"""" # !! ########?##?### | | ????????# """"""" # !! ####??###?#?###? | | ????????# # ##??######?#####? | | ????????############## ##?#######?#### # | | ?????????????????????#Y ####+#########??#?### # | | ?????????????????????# # ############# | | ?????????????????????# # ## !! | | ?????????????????????# g g# """"" ## ] "" | | ?????????????????????# + """"" ## "" | | ?????????????????????# # """ ## "" | | ?????????????????????# # ## "" | | ?????????????????????# # """Y""" ## | | ?????????????????????# g@ # """"""" ## | | ???????????????#########g######################### | | ???????????????# #?????????##?#?#?# | | ???????????????# g #?#?????#??###?##? | | ???????????????# #??#?##??##??#??## | | ???????????????# #?????????#?#??### | | ???????????????# ##????#????#???##? | | ???????????????# #?#??##????####### | | ???????????????# #????????????###?? | | ???????????????# #??#???????###??#? | | ???????????????# #?#????##??######? | | ???????????????##################????#??#??#??##?# | | ????????????????????????????????????#??????#??#?#? | | ?????????????????????????????????????????##??##??# | | ????????????????????????????????????????#???#????? | | ??????????????????????????????????????????#?#???#? | | ????????????????????????????????????????#??? ????? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 Armor Coverage 525 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 10 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- Arm. Treads | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Omniscient Cartographer Please Form A Line Challenges ------------ None Game ------ Seed TiamatSuspensionBeam Manual? 0 Play Time 01:38:43 Cumulative 17.7 hours Start 2024.07.15 @ 21:10:01 End 2024.07.15 @ 22:48:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4d8f292d-1470-4565-b8a9-d307821d3f3c