Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.08 @ 12:04:55

Player: Vectis

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (258)      258
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 498

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     73/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
    Small Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (8) ----
          Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
  Compact Wheel
    Light Assault Rifle

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
>         --- WEAPON -----------
   Medium Laser
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
  Compact Wheel
  Compact Wheel
    Light Assault Rifle
[Rating: 6]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             .    | .   .   
  Power                    .    | .   .   
    Engine                 .    | .   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  .    | .   .   
    Device                 .    | .   .   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   .    | .   .   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      5    | .   5   
Average Slot Usage (%)     73   | .   73  
  Engine                   11   | .   11  
  Leg                      21   | .   21  
  Storage                  14   | .   14  
  Energy Gun               14   | .   14  
  Ballistic Gun            12   | .   12  
Naked Turns                .    | .   .   
Heaviest Build             12   | 12  12  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  3    | .   3   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 8   8   
  Average Capacity         8    | 8   8   
  Most Carried             6    | 6   6   
  Average Carried          6    | 6   6   
  Final Capacity           8    | 8   8   
  Final Carried            6    | 6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           248  | 203 45  
  Remotely                 .    | .   .   
Salvage Created            231  | 13  218 
  Parts                    14   | 3   11  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Guns                     4    | .   4   
  AOE                      2    | .   2   
Classes Destroyed          3    | 1   2   
  Worker                   1    | .   1   
  Tunneler                 1    | 1   .   
  Grunt                    6    | .   6   
Best Kill Streak           3    | 1   3   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   3    | 1   3   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               738  | .   738 
  Core                     254  | .   254 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              16   | 1   15  
  Largest                  2    | 2   2   
  Hottest                  70   | 70  70  
Shots Fired                32   | 2   30  
  Gun                      32   | 2   30  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  16   | 1   15  
  Thermal                  16   | 1   15  
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         9    | 1   9   
  Robot Miss Streak        2    | .   2   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           24   | 1   23  
  Core Hits                13   | 1   12  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         1    | .   1   
    Burn                   1    | .   1   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           595  | 21  574 
  Guns                     303  | 12  291 
  Cannons                  .    | .   .   
  Explosions               190  | .   190 
  Melee                    .    | .   .   
  Ramming                  102  | 9   93  
  Kinetic                  153  | .   153 
  Thermal                  150  | 12  138 
  Explosive                190  | .   190 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         29   | .   29  
  Average Corruption       14   | .   14  
  Corruption Purged        .    | .   .   
  Effects                  2    | .   2   
    Energy Discharges      2    | .   2   
Overload Shots             .    | .   .   
Overflow Damage            51   | .   51  
  Projectiles              .    | .   .   
  Explosions               51   | .   51  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      203  | .   203 
  Shots                    1    | .   1   
  Rammed                   .    | .   .   
Targets Rammed             2    | 2   .   
  Kicked                   2    | 2   .   
  Crushed                  .    | .   .   
Highest Temperature        162  | 11  162 
  Average Temperature      58   | 6   61  
  Received Heat Transfer   258  | .   258 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         518  | 37  481 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             228  | 5   228 
  Initial                  3    | .   3   
  Average                  64   | 1   89  
Maximum Alert Level        1    | .   1   
  Low Security (%)         93   | 100 90  
  Level 1                  6    | .   9   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              6    | .   6   
  Peak Tracking Total      2    | .   2   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       2    | .   2   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                2    | .   2   
  Successful               .    | .   .   
  Failed                   2    | .   2   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               295  | 84  211 
Spaces Moved               120  | 35  85  
  Core                     6    | .   6   
  Treads                   .    | .   .   
  Legs                     114  | 35  79  
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            120  | 120 120 
  Average Speed            125  | 120 127 
  Slowest Speed            200  | 120 200 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       13   | 4   23  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          19   | .   19  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      19   | .   19  
Terrain Rammed             32   | .   32  
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      218  | 74  144 
  Wait                     50   | 37  13  
  Move                     119  | 34  85  
  Hop                      .    | .   .   
  Pick Up                  .    | .   .   
  Fast Attach              .    | .   .   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     .    | .   .   
  Fire                     16   | 1   15  
  Melee                    .    | .   .   
  Ram                      31   | .   31  
  Kick                     2    | 2   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   85 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 15)
  265 | -10/Materials | System corruption reached 10%
  283 | -10/Materials | Core integrity fell below 50%
  294 | -10/Materials | Core integrity fell below 20%
  296 | -10/Materials | Core destroyed

 Last Messages 
---------------
00289_ Destabilizing: Core damaged (-5).
00290_ K-01 Serf collects debris.
00291_ U-05 Engineer builds a Wall.
00291_ Slammed into Wall.
00291_ Destabilizing: Core damaged (-2).
00291_ Destabilizing: System corrupted (+1).
00291_ Broken Med. Laser destroyed.
00292_ Slammed into Wall.
00292_ Destabilizing: Core damaged (-7).
00293_ Slammed into Wall.
00294_ System corrupted: Energy discharge (-37).
00294_ Slammed into Wall.
00294_ Destabilizing: Core damaged (-12).
00294_ Destabilizing: Core damaged (-7).
00295_ U-05 Engineer lays Concrete.
00295_ Slammed into Wall.
00295_ Destabilizing: Core damaged (-12).
00296_ U-05 Engineer lays Concrete.
00296_ Slammed into Wall.
00296_ Destabilizing: Core damaged (-7).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#            #?????   |
| ?????????????????????????????#     ###+####?????   |
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| ????????????#   ??????????????#   "?##+##???????   |
| ????????????+   ????###########   "??# #????" ??   |
| ????????????#   #??##         #   #??# #???"""??   |
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| ??????#######   #?#      %    #         #  ?????   |
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| ???????????#"   %=     u %%!            #???  ??   |
| ???????????#T             =             #????  ?   |
| ???????????#"          g                #?????##   |
| ???????????##                           #???????   |
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| ????????????#            @              #???????   |
| ????????????# < #################+####   !!#????   |
| ????????????#   ???????????????     ??     !#???   |
| ????????????####?????????????!   """ #     !#???   |
| ??????????????????????????? !    """ ####  !#???   |
| ?????????????????????????        """ #???  !#???   |
| ???????????????????????# [           #???!!##???   |
| ???????????????????????#             #????##????   |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorReflectiveNanosword
  Manual?         0
Play Time         00:02:36
  Cumulative      296.0 hours
  Start           2021.09.08 @ 12:03:19
  End             2021.09.08 @ 12:04:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          130
  Rogue           130
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           10/0/0/1/0/1/0/0/0
Lore%             84
Gallery%          86
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7a0522d-2696-4c1b-8cf0-f530437a78ad