Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 14:50:13

Player: Hinzy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (92)      460
Value Destroyed (2400)     2400
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (357)                357
              TOTAL SCORE: 8337

 Bonus
-------
High Alert Combat Kills    57
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     160/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (54)
Movement                   Core (1350) Ox26
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Machine Analyzer
  Advanced Signal Interpreter
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
    Medium Matter Pod (0)
  Improved Terrain Scan Processor
  Improved Weapon Shielding
     Heavy Plasma Cannon
           Datajack

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
             Fission Core
>            --- PROPULSION -------
     Armored Huge Wheel
             VTOL Module
             VTOL Module
>            --- UTILITY ----------
       Small Storage Unit
             Machine Analyzer
    Advanced Sensor Array
    Advanced Signal Interpreter
             Core Analyzer
    Improved Weapon Shielding
>            --- WEAPON -----------
             Gauss Rifle
  Long-range Missile Launcher
             Chainsword
>            --- INVENTORY --------
       Micro Nuclear Core
       Light Angular Momentum Engine
             VTOL Module
             Xenon Bombardment Thruster
             Xenon Bombardment Thruster
             ECM Suite
       Heavy Plasma Cannon
             Chainsword
[Rating: 56]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             134  | 1   12  19  .   .   .   10  4   2   4   6   7   66  3   
  Power                    16   | .   1   3   .   .   .   .   .   .   .   1   .   10  1   
    Engine                 12   | .   1   3   .   .   .   .   .   .   .   1   .   6   1   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | .   4   7   .   .   .   3   .   .   3   4   .   23  .   
    Treads                 22   | .   2   7   .   .   .   3   .   .   3   4   .   3   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  9    | .   2   .   .   .   .   .   .   .   .   .   .   7   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Utility                  33   | 1   2   1   .   .   .   4   3   1   1   .   2   18  .   
    Device                 13   | 1   .   .   .   .   .   1   1   .   .   .   1   9   .   
    Storage                3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              10   | .   .   .   .   .   .   2   2   .   .   .   1   5   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   1   .   .   .   1   .   1   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | .   5   8   .   .   .   3   1   1   .   1   5   15  2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   
    Ballistic Gun          11   | .   2   5   .   .   .   .   .   .   .   .   .   4   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   2   2   .   .   .   .   .   1   .   .   2   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        10   | .   .   .   .   .   .   2   1   .   .   1   2   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 27   | .   .   1   .   .   .   2   .   1   2   .   3   8   10  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               11   | .   .   .   .   .   .   1   .   .   2   .   1   4   3   
  Utility                  10   | .   .   1   .   .   .   1   .   1   .   .   2   3   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   1   .   .   .   2   .   1   1   .   1   4   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 99  100 100 100 99  99  99  100 99  75  84  88  
  Engine                   9    | .   14  11  11  11  11  9   7   7   7   13  6   5   11  
  Treads                   25   | .   27  44  44  44  44  36  30  30  30  25  23  5   12  
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   7   5   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Device                   6    | .   5   .   .   .   .   7   6   7   7   6   6   9   12  
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   6   1   5   6   
  Processor                11   | .   .   .   .   .   .   14  22  22  15  13  11  18  20  
  Protection               6    | .   8   10  11  11  11  4   7   7   15  13  5   2   .   
  Ballistic Gun            9    | .   20  20  22  22  22  6   .   .   .   .   .   5   5   
  Launcher                 3    | .   5   .   .   .   .   .   .   7   7   6   11  1   1   
  Slashing Weapon          5    | .   .   .   .   .   .   11  8   7   7   12  4   5   5   
Peak Build Rating          56   | 7   13  18  17  19  19  34  43  40  38  44  44  56  55  
  Average Rating           31   | 6   10  16  17  18  19  25  39  37  37  42  31  47  52  
  On Entrance              25   | 6   7   13  17  17  19  19  34  38  37  37  44  11  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  37  37  37  37  37  44  45  37  40  47  53  108 116 
  Greatest Support         89   | 20  40  83  80  80  80  83  83  83  83  89  89  68  28  
  Greatest Overweight (x)  32   | .   .   .   .   .   .   .   .   .   .   .   .   6   32  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  25  25  
  Average Capacity         13   | 8   11  15  15  15  15  15  15  15  15  15  7   12  25  
  Most Carried             15   | 6   15  15  15  15  14  15  14  15  15  14  13  8   7   
  Average Carried          10   | 6   9   14  15  14  14  13  13  14  14  11  7   7   6   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  5   25  25  
  Final Carried            15   | 6   15  15  15  14  14  15  14  15  15  11  4   7   5   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 26% | Mutant
 11% | Scavenger-Gladiator
 11% | Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -9/Exiles
    Scavenger-Mutant | -8/Mines
 Scavenger-Gladiator | -8/Materials
    Scavenger-Mutant | -7/Factory
    Scavenger-Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
 Scavenger-Gladiator | -6/Factory
              Mutant | -6/Waste
            Assassin | -6/Factory
              Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Low  
Matter Collected           2895 | 224  284  481  .    .    44   142  .    278  51   116  158  997  120  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2997 | 55   481  624  .    .    109  142  .    53   68   .    188  1157 120  
  Parts                    166  | 5    30   41   .    .    3    6    .    3    5    .    .    65   8    
Haulers Intercepted        8    | .    2    2    .    .    .    1    .    .    .    .    .    3    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    3    .    .    .    11   
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Combat Hostiles Destroyed  62   | .   13  19  .   .   2   1   .   1   3   .   1   20  2   
  Melee                    11   | .   .   .   .   .   .   1   .   1   1   .   .   8   .   
  Guns                     21   | .   4   10  .   .   2   .   .   .   .   .   .   5   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  AOE                      25   | .   9   9   .   .   .   .   .   .   2   .   .   5   .   
Classes Destroyed          15   | 1   7   3   .   .   .   .   .   .   .   .   1   3   .   
  Worker                   6    | .   3   .   .   .   .   .   .   .   .   .   .   3   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   2   .   .   .   1   .   .   .   .   .   3   .   
  Recycler                 3    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   1   .   .   .   .   .   1   .   
  Swarmer                  25   | .   3   10  .   .   .   .   .   .   2   .   .   10  .   
  Grunt                    26   | .   10  7   .   .   2   .   .   .   .   .   .   5   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   1   .   .   .   1   .   .   1   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 1   8   9   .   .   2   1   .   1   3   .   1   7   2   
  Combat Bots Only         8    | .   5   8   .   .   2   1   .   1   3   .   1   5   2   
Max Kills in Single Turn   3    | 1   3   2   .   .   1   1   .   1   1   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   .   .   1   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Low  
Hostile Shots Fired        473  | .    37   54   .    .    19   4    9    27   101  .    3    160  59   
  Missed                   124  | .    9    16   .    .    6    .    4    9    29   .    .    41   10   
Damage Taken               5728 | .    324  459  .    .    212  407  40   194  645  .    183  2310 954  
  Core                     1215 | .    22   38   .    .    13   169  12   15   82   .    56   490  318  
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    .    .    .    21   .    
  Ignored by Resistances   92   | .    .    .    .    .    .    .    .    .    .    .    .    92   .    
Core Remaining (%)         86   | 100  91   .    .    .    87   69   .    .    84   .    .    .    .    
Volleys Fired              198  | 7    48   32   .    .    11   3    .    12   3    .    5    68   9    
  Largest                  2    | 2    2    2    .    .    2    1    .    1    1    .    2    2    1    
  Hottest                  120  | 40   46   46   .    .    46   120  .    30   30   .    60   90   90   
Shots Fired                278  | 14   75   55   .    .    22   3    .    12   3    .    9    75   10   
  Gun                      191  | 14   58   46   .    .    22   .    .    .    .    .    .    51   .    
  Cannon                   24   | .    2    .    .    .    .    3    .    .    .    .    .    9    10   
  Launcher                 63   | .    15   9    .    .    .    .    .    12   3    .    9    15   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  193  | 14   60   46   .    .    22   .    .    .    .    .    .    51   .    
  Thermal                  22   | .    .    .    .    .    .    3    .    .    .    .    .    9    10   
  Explosive                63   | .    15   9    .    .    .    .    .    12   3    .    9    15   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 8    10   15   .    .    8    4    .    .    2    .    4    9    3    
  Robot Miss Streak        3    | 1    1    3    .    .    1    .    .    .    1    .    1    3    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           205  | 10   44   32   .    .    19   10   .    1    11   .    6    67   5    
  Core Hits                156  | 5    45   29   .    .    6    3    .    1    5    .    1    57   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    3    .    .    .    .    .    .    3    .    
  Critical Strikes         10   | .    .    .    .    .    3    1    .    .    2    .    .    4    .    
    Destroy                6    | .    .    .    .    .    3    .    .    .    .    .    .    3    .    
    Sever                  4    | .    .    .    .    .    .    1    .    .    2    .    .    1    .    
Melee Attacks              163  | .    .    3    .    .    .    17   10   7    9    .    22   95   .    
  Impact                   3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 158  | .    .    .    .    .    .    17   10   7    9    .    22   93   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    1    .    .    .    .    .    10   .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           8094 | 82   1383 1090 .    .    286  495  .    40   552  .    630  3318 218  
  Guns                     1975 | 82   371  476  .    .    286  .    .    .    .    .    .    760  .    
  Cannons                  506  | .    17   .    .    .    .    105  .    .    .    .    .    166  218  
  Explosions               3653 | .    995  614  .    .    .    .    .    .    115  .    630  1299 .    
  Melee                    1953 | .    .    .    .    .    .    390  .    40   437  .    .    1086 .    
  Ramming                  7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  1992 | 82   388  476  .    .    286  .    .    .    .    .    .    760  .    
  Thermal                  489  | .    .    .    .    .    .    105  .    .    .    .    .    166  218  
  Explosive                3653 | .    995  614  .    .    .    .    .    .    115  .    630  1299 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1953 | .    .    .    .    .    .    390  .    40   437  .    .    1086 .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36   | .    .    .    .    .    .    6    2    2    2    .    22   36   36   
  Average Corruption       17   | .    .    .    .    .    .    6    1    2    2    .    15   26   36   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  146  | .    .    .    .    .    .    10   2    7    .    .    13   101  13   
    Message Errors         34   | .    .    .    .    .    .    2    .    3    .    .    4    21   4    
    Matter Fused           32   | .    .    .    .    .    .    1    .    2    .    .    3    22   4    
    Heat Flow Errors       19   | .    .    .    .    .    .    4    .    1    .    .    1    13   .    
    Energy Discharges      19   | .    .    .    .    .    .    .    .    1    .    .    2    14   2    
    Parts Rejected         4    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      14   | .    .    .    .    .    .    1    .    .    .    .    .    12   1    
    Data Loss (major)      6    | .    .    .    .    .    .    1    2    .    .    .    .    3    .    
    Misfires               6    | .    .    .    .    .    .    .    .    .    .    .    1    4    1    
    Alerts                 3    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Weapon Failures        4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             12   | .    .    .    .    .    .    .    .    .    .    .    .    5    7    
Overflow Damage            246  | .    19   49   .    .    .    38   .    .    .    .    .    140  .    
  Projectiles              10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Explosions               99   | .    19   49   .    .    .    .    .    .    .    .    .    31   .    
  Melee                    137  | .    .    .    .    .    .    28   .    .    .    .    .    109  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    13   40   .    .    .    .    .    .    .    .    45   32   .    
  Shots                    4    | .    1    1    .    .    .    .    .    .    .    .    1    1    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396  | .    16   16   .    .    19   170  .    127  10   .    162  267  396  
  Average Temperature      83   | .    5    3    .    .    7    79   .    74   4    .    89   106  185  
  Received Heat Transfer   1367 | .    150  78   .    .    117  18   12   24   156  .    .    342  470  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         614  | .    .    .    .    .    .    240  .    .    .    .    .    150  224  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Peak Influence             700  | 10  392 700 231 .   57  54  60  .   .   59  19  378 .   
  Initial                  231  | .   6   165 231 .   .   22  24  .   .   35  .   2   .   
  Average                  162  | 5   176 498 231 .   15  13  32  .   .   37  7   202 .   
Maximum Alert Level        3    | .   1   3   1   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         59   | 100 56  11  .   .   100 100 100 .   .   100 100 37  .   
  Level 1                  33   | .   43  8   100 .   .   .   .   .   .   .   .   62  .   
  Level 2                  7    | .   .   77  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   3   .   .   1   5   2   .   .   1   .   11  .   
  Investigation            12   | .   1   1   .   .   1   .   2   .   .   1   .   6   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   .   2   .   .   .   1   .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Distress Signals           4    | .   2   1   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   25  23  .   .   2   3   1   5   3   .   9   28  5   
  Peak Tracking Total      7    | .   7   6   .   .   2   1   1   5   2   .   5   5   5   
  Tactical Retreats        5    | .   1   1   .   .   .   .   .   .   .   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Traps Triggered            5    | .   1   2   .   .   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Machines Disabled          11   | .   5   3   .   .   .   .   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   1   2   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Machines Accessed          31   | .   3   3   .   4   1   2   2   .   .   3   .   13  .   
  Terminals                16   | .   3   2   .   .   1   2   1   .   .   1   .   6   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Scanalyzers              3    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                89   | .   15  16  .   10  3   3   4   .   .   7   .   31  .   
  Successful               41   | .   7   9   .   10  1   1   1   .   .   3   .   9   .   
  Failed                   47   | .   7   7   .   .   2   2   3   .   .   4   .   22  .   
    Catastrophic           10   | .   .   1   .   .   1   2   2   .   .   1   .   3   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   14  5   .   1   3   3   1   .   .   1   .   11  .   
  Terminals                45   | .   15  7   .   .   3   3   2   .   .   2   .   13  .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   3   .   10  .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Scanalyzers              15   | .   .   9   .   .   .   .   .   .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   5   1   .   10  1   1   .   .   .   .   .   2   .   
  Record                   10   | .   .   .   .   9   .   .   .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   2   .   5   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   .   .   1   .   .   1   .   1   .   
  Terminals                3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   3   .   .   1   2   2   .   .   3   .   11  .   
  Full Trace Events        11   | .   1   2   .   .   1   .   2   .   .   1   .   4   .   
  Feedback Events          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   4   .   .   1   .   .   .   .   .   .   1   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   223  | .   .   .   .   .   .   .   .   .   .   62  .   161 .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   4   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Low  
Turns Passed               7880 | 75   1134 546  196  721  97   663  401  907  88   568  280  1923 281  
Spaces Moved               4036 | 5    521  251  116  417  41   311  179  542  37   128  156  1259 73   
  Core                     83   | .    .    .    .    .    .    .    .    .    .    .    54   28   1    
  Treads                   2668 | .    513  251  116  417  41   311  179  542  37   128  102  30   1    
  Legs                     30   | 5    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Wheels                   860  | .    8    .    .    .    .    .    .    .    .    .    .    781  71   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   395  | .    .    .    .    .    .    .    .    .    .    .    .    395  .    
  Fastest Speed            26   | 120  100  160  160  160  160  160  160  160  160  160  50   26   145  
  Average Speed            137  | 120  159  160  160  160  160  160  160  160  160  160  121  90   180  
  Slowest Speed            1650 | 120  160  160  160  160  160  160  160  160  160  160  160  320  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    
Exploration Rate (%)       31   | 3    71   36   37   79   9    22   7    53   5    4    86   25   8    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    .    .    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 134  | .    .    2    .    .    .    9    9    19   .    .    37   58   .    
Terrain Destroyed          637  | .    104  42   .    .    .    9    9    149  22   .    82   217  3    
  Melee                    102  | .    .    2    .    .    .    9    9    6    .    .    22   54   .    
  Projectile               8    | .    .    .    .    .    .    .    .    .    .    .    .    5    3    
  AOE                      527  | .    104  40   .    .    .    .    .    143  22   .    60   158  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Low  
Total                      5907 | 62   764  341  127  473  51   457  284  562  52   492  201  1824 217  
  Wait                     1249 | 50   154  21   12   50   .    108  89   .    .    355  10   268  132  
  Move                     4023 | 4    520  250  115  416  40   310  178  541  36   128  155  1257 73   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | .    17   6    .    3    .    5    2    .    .    .    2    18   .    
  Fast Attach              53   | 1    3    3    .    .    .    1    1    .    1    .    3    40   .    
  Attach                   21   | .    .    2    .    .    .    4    2    .    1    3    1    6    2    
  Detach                   9    | .    .    .    .    .    .    1    .    .    .    .    .    8    .    
  Swap                     60   | .    9    14   .    .    .    5    1    2    2    3    3    20   1    
  Drop                     78   | .    13   10   .    4    .    4    2    .    .    3    .    42   .    
  Fire                     198  | 7    48   32   .    .    11   3    .    12   3    .    5    68   9    
  Melee                    160  | .    .    3    .    .    .    16   9    7    9    .    22   94   .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   52 | -11/Scrapyard  | Discovered new exit (range 2)
   76 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  340 | -10/Materials  | Discovered new exit (range 11)
  418 | -10/Materials  | Central database locked down
  418 | -10/Materials  | Identified exit to Mines
  953 | -10/Materials  | Discovered new exit (range 15)
 1210 | -10/Materials  | Entered another Materials area
 1210 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1339 | -9/Materials   | Destroyed 8 combat bots
 1485 | -9/Materials   | Identified exit to Mines
 1560 | -9/Materials   | Build established: Scavenger-Mutant
 1756 | -9/Materials   | Entered Mines
 1779 | -9/Mines       | Identified exit to Exiles
 1793 | -9/Mines       | Discovered new exit (range 6)
 1882 | -9/Mines       | Found a hidden stash of uninstalled traps
 1944 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1952 | -9/Mines       | Entered Exiles
 1989 | -9/Exiles      | Met 8R-AWN
 2018 | -9/Exiles      | Met EX-HEX
 2066 | -9/Exiles      | Met EX-BIN
 2085 | -9/Exiles      | Aligned with FarCom system
 2087 | -9/Exiles      | Given EX-Vault access code
 2124 | -9/Exiles      | Opened EX-Vault
 2135 | -9/Exiles      | Found PSU Rigger
 2142 | -9/Exiles      | Found Longsword +1
 2147 | -9/Exiles      | Found Gui. Plasma Cannon
 2245 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2290 | -9/Exiles      | Met EX-DEC
 2344 | -9/Exiles      | Visited The Gauntlet
 2604 | -9/Exiles      | Discovered new exit (range 14)
 2673 | -9/Exiles      | Stole three prototypes: PSU Rigger, Gui. Plasma Cannon, Longsword +1
 2673 | -9/Exiles      | Entered Mines
 2701 | -8/Mines       | Discovered new exit (range 8)
 2770 | -8/Mines       | Entered Materials
 2770 | -8/Materials   | Evolved 2 slots: Utility x2
 2802 | -8/Materials   | Garrison activated, responded to threat
 3006 | -8/Materials   | Garrison activated, responded to threat
 3055 | -8/Materials   | Crushed by falling debris
 3244 | -8/Materials   | Discovered new exit (range 7)
 3379 | -8/Materials   | Build established: Scavenger-Gladiator
 3433 | -8/Materials   | Entered Factory
 3433 | -7/Factory     | Evolved 2 slots: Utility x2
 3435 | -7/Factory     | FarCom data flow suspended
 3684 | -7/Factory     | Build established: Scavenger-Mutant
 3732 | -7/Factory     | Discovered new exit (range 15)
 3834 | -7/Factory     | Entered Lower Caves
 3961 | -7/Lower Caves | Spotted B-75 Beast
 4725 | -7/Lower Caves | Discovered new exit (range 10)
 4734 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4741 | -7/Lower Caves | Entered another Lower Caves area
 4743 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4819 | -7/Lower Caves | Discovered new exit (range 7)
 4819 | -7/Lower Caves | Spotted B-75 Beast
 4829 | -7/Lower Caves | Entered Factory
 4829 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4957 | -6/Factory     | Fabricated Imp. Treads?
 5137 | -6/Factory     | Build established: Scavenger-Gladiator
 5397 | -6/Factory     | Sucked down chute
 5397 | -6/Factory     | Entered Waste
 5412 | -6/Waste       | EMP discharged
 5454 | -6/Waste       | Spotted C-40 Crusher
 5454 | -6/Waste       | Found Corrupted Prototype Hackware
 5460 | -6/Waste       | Spotted C-40 Crusher
 5474 | -6/Waste       | Spotted C-40 Crusher
 5478 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5512 | -6/Waste       | EMP discharged
 5512 | -6/Waste       | System corruption reached 10%
 5527 | -6/Waste       | Spotted C-40 Crusher
 5547 | -6/Waste       | Spotted C-40 Crusher
 5575 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5580 | -6/Waste       | Destroyed C-40 Crusher
 5612 | -6/Waste       | EMP discharged
 5645 | -6/Waste       | Spotted C-40 Crusher
 5646 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5647 | -6/Waste       | Released all parts (7)
 5668 | -6/Waste       | Discovered new exit (range 12)
 5677 | -6/Waste       | Entered Factory
 6070 | -6/Factory     | Fabricated Cld. Ion Engine?
 6364 | -6/Factory     | Build established: Assassin
 6783 | -6/Factory     | Crushed by falling debris
 6930 | -6/Factory     | Crushed by falling debris
 6931 | -6/Factory     | System corruption reached 30%
 6995 | -6/Factory     | Core integrity fell below 50%
 7228 | -6/Factory     | Fabricated Imp. Treads?
 7246 | -6/Factory     | Build established: Scavenger-Mutant
 7396 | -6/Factory     | Lost 4 parts (1p2n1u)
 7558 | -6/Factory     | Discovered new exit (range 12)
 7600 | -6/Factory     | Entered Lower Caves
 7602 | -6/Lower Caves | Learned Factory trap positions
 7629 | -6/Lower Caves | Learned 8 Factory zone layouts
 7645 | -6/Lower Caves | Build established: Mutant
 7873 | -6/Lower Caves | Core integrity fell below 20%
 7881 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07862_ Carbon-fiber Leg fries itself beyond
  repair.
07864_ Lgt. Angular Momentum Engine destroyed.
07864_ Lgt. Treads destroyed.
07865_ Power failure, Cld. Ion Engine shutdown.
07865_ Acquired 52 matter.
07866_ Med. Treads destroyed.
07869_ System corrupted: Lrn. Missile Launcher
  rejected.
07869_ Adv. Heat Sink fries itself beyond
  repair.
07869_ Acquired 68 matter.
07870_ Terrain Scanner destroyed.
07870_ Critical hit (Burn: +37).
07872_ Carbon-fiber Leg fries itself beyond
  repair.
07873_ Cld. Particle Cannon destroyed.
07873_ Cld. Ion Engine destroyed.
07876_ Critical hit (Burn: +50).
07876_ Microactuators destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             250
Resistance: KI             20
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             11
Target Analysis            6
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
           Imp. Treads | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
               Autogun | -9/Materials | Scanalyzed
       Cld. Ion Engine | -9/Materials | Scanalyzed
    Lgt. Armor Plating | -8/Mines     | Hacked
           Mining Claw | -6/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
     Imp. Treads | x2 | -6/Factory 
 Cld. Ion Engine | x1 | -6/Factory 
     Imp. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Overkill

 Challenges 
------------
None

 Game 
------
Seed              ArmoredMakeshiftMagmablaster
  Manual?         0
Play Time         01:38:25
  Cumulative      75.4 hours
  Start           2024.11.18 @ 12:23:06
  End             2024.11.18 @ 14:50:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          45
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 78a5f79e-f089-4b83-a32d-e46170e53c12