Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 14:50:13 Player: Hinzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (2400) 2400 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 8337 Bonus ------- High Alert Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 100/100 System Corruption 36% Temperature Cool (54) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Machine Analyzer Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Medium Matter Pod (0) Improved Terrain Scan Processor Improved Weapon Shielding Heavy Plasma Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Improved Weapon Shielding > --- WEAPON ----------- Gauss Rifle Long-range Missile Launcher Chainsword > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster ECM Suite Heavy Plasma Cannon Chainsword [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 4 | . . . . . . 2 2 . . . . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 134 | 1 12 19 . . . 10 4 2 4 6 7 66 3 Power 16 | . 1 3 . . . . . . . 1 . 10 1 Engine 12 | . 1 3 . . . . . . . 1 . 6 1 Core 4 | . . . . . . . . . . . . 4 . Reactor . | . . . . . . . . . . . . . . Propulsion 44 | . 4 7 . . . 3 . . 3 4 . 23 . Treads 22 | . 2 7 . . . 3 . . 3 4 . 3 . Leg 3 | . . . . . . . . . . . . 3 . Wheel 9 | . 2 . . . . . . . . . . 7 . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . 10 . Utility 33 | 1 2 1 . . . 4 3 1 1 . 2 18 . Device 13 | 1 . . . . . 1 1 . . . 1 9 . Storage 3 | . 1 . . . . . . . . . . 2 . Processor 10 | . . . . . . 2 2 . . . 1 5 . Hackware . | . . . . . . . . . . . . . . Protection 7 | . 1 1 . . . 1 . 1 1 . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 41 | . 5 8 . . . 3 1 1 . 1 5 15 2 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 . . . . 1 1 1 Ballistic Gun 11 | . 2 5 . . . . . . . . . 4 . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 12 | . 2 2 . . . . . 1 . . 2 4 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . 1 . Slashing Weapon 10 | . . . . . . 2 1 . . 1 2 4 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 3 | . 1 1 . . . . . . . . . 1 . Parts Lost 27 | . . 1 . . . 2 . 1 2 . 3 8 10 Power 3 | . . . . . . . . . . . . 1 2 Propulsion 11 | . . . . . . 1 . . 2 . 1 4 3 Utility 10 | . . 1 . . . 1 . 1 . . 2 3 2 Weapon 3 | . . . . . . . . . . . . . 3 Highest Loss Streak 10 | . . 1 . . . 2 . 1 1 . 1 4 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 100 100 100 99 99 99 100 99 75 84 88 Engine 9 | . 14 11 11 11 11 9 7 7 7 13 6 5 11 Treads 25 | . 27 44 44 44 44 36 30 30 30 25 23 5 12 Wheel 2 | . . . . . . . . . . . . 7 5 Flight 1 | . . . . . . . . . . . . 6 . Device 6 | . 5 . . . . 7 6 7 7 6 6 9 12 Storage 8 | . 14 11 11 11 11 9 7 7 7 6 1 5 6 Processor 11 | . . . . . . 14 22 22 15 13 11 18 20 Protection 6 | . 8 10 11 11 11 4 7 7 15 13 5 2 . Ballistic Gun 9 | . 20 20 22 22 22 6 . . . . . 5 5 Launcher 3 | . 5 . . . . . . 7 7 6 11 1 1 Slashing Weapon 5 | . . . . . . 11 8 7 7 12 4 5 5 Peak Build Rating 56 | 7 13 18 17 19 19 34 43 40 38 44 44 56 55 Average Rating 31 | 6 10 16 17 18 19 25 39 37 37 42 31 47 52 On Entrance 25 | 6 7 13 17 17 19 19 34 38 37 37 44 11 53 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 13 37 37 37 37 37 44 45 37 40 47 53 108 116 Greatest Support 89 | 20 40 83 80 80 80 83 83 83 83 89 89 68 28 Greatest Overweight (x) 32 | . . . . . . . . . . . . 6 32 Average Overweight (x) . | . . . . . . . . . . . . . 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 13 | 8 11 15 15 15 15 15 15 15 15 15 7 12 25 Most Carried 15 | 6 15 15 15 15 14 15 14 15 15 14 13 8 7 Average Carried 10 | 6 9 14 15 14 14 13 13 14 14 11 7 7 6 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 5 25 25 Final Carried 15 | 6 15 15 15 14 14 15 14 15 15 11 4 7 5 Class Distribution -------------------- 44% | Scavenger-Mutant 26% | Mutant 11% | Scavenger-Gladiator 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gladiator | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gladiator | -6/Factory Mutant | -6/Waste Assassin | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Matter Collected 2895 | 224 284 481 . . 44 142 . 278 51 116 158 997 120 Remotely . | . . . . . . . . . . . . . . Salvage Created 2997 | 55 481 624 . . 109 142 . 53 68 . 188 1157 120 Parts 166 | 5 30 41 . . 3 6 . 3 5 . . 65 8 Haulers Intercepted 8 | . 2 2 . . . 1 . . . . . 3 . Recyclers Shooed 3 | . . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 3 . . . 11 Prevented 1 | . . . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Combat Hostiles Destroyed 62 | . 13 19 . . 2 1 . 1 3 . 1 20 2 Melee 11 | . . . . . . 1 . 1 1 . . 8 . Guns 21 | . 4 10 . . 2 . . . . . . 5 . Cannons 4 | . . . . . . . . . . . . 2 2 AOE 25 | . 9 9 . . . . . . 2 . . 5 . Classes Destroyed 15 | 1 7 3 . . . . . . . . 1 3 . Worker 6 | . 3 . . . . . . . . . . 3 . Builder 4 | . . . . . . . . . . . . 4 . Tunneler 3 | 2 1 . . . . . . . . . . . . Hauler 8 | . 2 2 . . . 1 . . . . . 3 . Recycler 3 | . . 2 . . . . . . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 4 | . 2 . . . . 1 . . . . . 1 . Swarmer 25 | . 3 10 . . . . . . 2 . . 10 . Grunt 26 | . 10 7 . . 2 . . . . . . 5 2 Brawler 1 | . . . . . . . . . . . . 1 . Duelist 2 | . . 1 . . . . . 1 . . . . . Sentry 4 | . . 1 . . . 1 . . 1 . . 1 . Programmer 3 | . . . . . . . . . . . . 3 . Compactor 1 | . . . . . . . . . . . 1 . . Best Kill Streak 9 | 1 8 9 . . 2 1 . 1 3 . 1 7 2 Combat Bots Only 8 | . 5 8 . . 2 1 . 1 3 . 1 5 2 Max Kills in Single Turn 3 | 1 3 2 . . 1 1 . 1 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 2 . . . . . . 1 . . 1 . Melee 1 | . . . . . . 1 . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Hostile Shots Fired 473 | . 37 54 . . 19 4 9 27 101 . 3 160 59 Missed 124 | . 9 16 . . 6 . 4 9 29 . . 41 10 Damage Taken 5728 | . 324 459 . . 212 407 40 194 645 . 183 2310 954 Core 1215 | . 22 38 . . 13 169 12 15 82 . 56 490 318 Absorbed by Shields 21 | . . . . . . . . . . . . 21 . Ignored by Resistances 92 | . . . . . . . . . . . . 92 . Core Remaining (%) 86 | 100 91 . . . 87 69 . . 84 . . . . Volleys Fired 198 | 7 48 32 . . 11 3 . 12 3 . 5 68 9 Largest 2 | 2 2 2 . . 2 1 . 1 1 . 2 2 1 Hottest 120 | 40 46 46 . . 46 120 . 30 30 . 60 90 90 Shots Fired 278 | 14 75 55 . . 22 3 . 12 3 . 9 75 10 Gun 191 | 14 58 46 . . 22 . . . . . . 51 . Cannon 24 | . 2 . . . . 3 . . . . . 9 10 Launcher 63 | . 15 9 . . . . . 12 3 . 9 15 . Special . | . . . . . . . . . . . . . . Kinetic 193 | 14 60 46 . . 22 . . . . . . 51 . Thermal 22 | . . . . . . 3 . . . . . 9 10 Explosive 63 | . 15 9 . . . . . 12 3 . 9 15 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 15 | 8 10 15 . . 8 4 . . 2 . 4 9 3 Robot Miss Streak 3 | 1 1 3 . . 1 . . . 1 . 1 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 205 | 10 44 32 . . 19 10 . 1 11 . 6 67 5 Core Hits 156 | 5 45 29 . . 6 3 . 1 5 . 1 57 4 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 3 . . . . . . 3 . Critical Strikes 10 | . . . . . 3 1 . . 2 . . 4 . Destroy 6 | . . . . . 3 . . . . . . 3 . Sever 4 | . . . . . . 1 . . 2 . . 1 . Melee Attacks 163 | . . 3 . . . 17 10 7 9 . 22 95 . Impact 3 | . . 3 . . . . . . . . . . . Slashing 158 | . . . . . . 17 10 7 9 . 22 93 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 1 . . . . . 10 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 8094 | 82 1383 1090 . . 286 495 . 40 552 . 630 3318 218 Guns 1975 | 82 371 476 . . 286 . . . . . . 760 . Cannons 506 | . 17 . . . . 105 . . . . . 166 218 Explosions 3653 | . 995 614 . . . . . . 115 . 630 1299 . Melee 1953 | . . . . . . 390 . 40 437 . . 1086 . Ramming 7 | . . . . . . . . . . . . 7 . Kinetic 1992 | 82 388 476 . . 286 . . . . . . 760 . Thermal 489 | . . . . . . 105 . . . . . 166 218 Explosive 3653 | . 995 614 . . . . . . 115 . 630 1299 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1953 | . . . . . . 390 . 40 437 . . 1086 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . 6 2 2 2 . 22 36 36 Average Corruption 17 | . . . . . . 6 1 2 2 . 15 26 36 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 146 | . . . . . . 10 2 7 . . 13 101 13 Message Errors 34 | . . . . . . 2 . 3 . . 4 21 4 Matter Fused 32 | . . . . . . 1 . 2 . . 3 22 4 Heat Flow Errors 19 | . . . . . . 4 . 1 . . 1 13 . Energy Discharges 19 | . . . . . . . . 1 . . 2 14 2 Parts Rejected 4 | . . . . . . . . . . . 1 2 1 Parts Fused 2 | . . . . . . . . . . . . 2 . Data Loss (minor) 14 | . . . . . . 1 . . . . . 12 1 Data Loss (major) 6 | . . . . . . 1 2 . . . . 3 . Misfires 6 | . . . . . . . . . . . 1 4 1 Alerts 3 | . . . . . . 1 . . . . . 2 . Misdirections 3 | . . . . . . . . . . . 1 2 . Weapon Failures 4 | . . . . . . . . . . . . 4 . Overload Shots 12 | . . . . . . . . . . . . 5 7 Overflow Damage 246 | . 19 49 . . . 38 . . . . . 140 . Projectiles 10 | . . . . . . 10 . . . . . . . Explosions 99 | . 19 49 . . . . . . . . . 31 . Melee 137 | . . . . . . 28 . . . . . 109 . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 130 | . 13 40 . . . . . . . . 45 32 . Shots 4 | . 1 1 . . . . . . . . 1 1 . Rammed 2 | . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 396 | . 16 16 . . 19 170 . 127 10 . 162 267 396 Average Temperature 83 | . 5 3 . . 7 79 . 74 4 . 89 106 185 Received Heat Transfer 1367 | . 150 78 . . 117 18 12 24 156 . . 342 470 Effects 2 | . . . . . . . . . . . . 1 1 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 614 | . . . . . . 240 . . . . . 150 224 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Peak Influence 700 | 10 392 700 231 . 57 54 60 . . 59 19 378 . Initial 231 | . 6 165 231 . . 22 24 . . 35 . 2 . Average 162 | 5 176 498 231 . 15 13 32 . . 37 7 202 . Maximum Alert Level 3 | . 1 3 1 . . . . . . . . 1 . Low Security (%) 59 | 100 56 11 . . 100 100 100 . . 100 100 37 . Level 1 33 | . 43 8 100 . . . . . . . . 62 . Level 2 7 | . . 77 . . . . . . . . . . . Level 3 . | . . 2 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 3 . . 1 5 2 . . 1 . 11 . Investigation 12 | . 1 1 . . 1 . 2 . . 1 . 6 . Extermination 2 | . . . . . . . . . . . . 2 . Reinforcement 6 | . . 2 . . . 1 . . . . . 3 . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Distress Signals 4 | . 2 1 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . 25 23 . . 2 3 1 5 3 . 9 28 5 Peak Tracking Total 7 | . 7 6 . . 2 1 1 5 2 . 5 5 5 Tactical Retreats 5 | . 1 1 . . . . . . . . 1 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Traps Triggered 5 | . 1 2 . . . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Machines Disabled 11 | . 5 3 . . . . . . . . . 3 . Max in Single Turn 2 | . 1 2 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Machines Accessed 31 | . 3 3 . 4 1 2 2 . . 3 . 13 . Terminals 16 | . 3 2 . . 1 2 1 . . 1 . 6 . Fabricators 4 | . . . . . . . . . . 1 . 3 . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . . . . . . 1 . 2 . Scanalyzers 3 | . . 1 . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 89 | . 15 16 . 10 3 3 4 . . 7 . 31 . Successful 41 | . 7 9 . 10 1 1 1 . . 3 . 9 . Failed 47 | . 7 7 . . 2 2 3 . . 4 . 22 . Catastrophic 10 | . . 1 . . 1 2 2 . . 1 . 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 39 | . 14 5 . 1 3 3 1 . . 1 . 11 . Terminals 45 | . 15 7 . . 3 3 2 . . 2 . 13 . Fabricators 13 | . . . . . . . . . . 3 . 10 . Repair Stations 2 | . . . . . . . 2 . . . . . . Recycling Units 4 | . . . . . . . . . . 2 . 2 . Scanalyzers 15 | . . 9 . . . . . . . . . 6 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 20 | . 5 1 . 10 1 1 . . . . . 2 . Record 10 | . . . . 9 . . . . . . . 1 . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 2 . 5 . Load Schematic 4 | . . . . . . . . . . 1 . 3 . Build 3 | . . . . . . . . . . 1 . 2 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . 1 . Scanalyzer 8 | . . 8 . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . . . 1 . . 1 . 1 . Terminals 3 | . 2 . . . . . . . . 1 . . . Track 1 | . . . . . . . . . . 1 . . . Botnet 1 | . 1 . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Extract 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 2 3 . . 1 2 2 . . 3 . 11 . Full Trace Events 11 | . 1 2 . . 1 . 2 . . 1 . 4 . Feedback Events 2 | . . . . . . . 2 . . . . . . Corruption 2 | . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 4 . . 1 . . . . . . 1 . Parts Built 5 | . . . . . . . . . . 2 . 3 . Authchips . | . . . . . . . . . . . . . . Time 223 | . . . . . . . . . . 62 . 161 . Total Part Build Rating 10 | . . . . . . . . . . 4 . 6 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 . . . . 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Turns Passed 7880 | 75 1134 546 196 721 97 663 401 907 88 568 280 1923 281 Spaces Moved 4036 | 5 521 251 116 417 41 311 179 542 37 128 156 1259 73 Core 83 | . . . . . . . . . . . 54 28 1 Treads 2668 | . 513 251 116 417 41 311 179 542 37 128 102 30 1 Legs 30 | 5 . . . . . . . . . . . 25 . Wheels 860 | . 8 . . . . . . . . . . 781 71 Hover . | . . . . . . . . . . . . . . Flight 395 | . . . . . . . . . . . . 395 . Fastest Speed 26 | 120 100 160 160 160 160 160 160 160 160 160 50 26 145 Average Speed 137 | 120 159 160 160 160 160 160 160 160 160 160 121 90 180 Slowest Speed 1650 | 120 160 160 160 160 160 160 160 160 160 160 160 320 1650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 1 . . . . . 2 . Exploration Rate (%) 31 | 3 71 36 37 79 9 22 7 53 5 4 86 25 8 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . . 3 . . . . . Spaces Dug 134 | . . 2 . . . 9 9 19 . . 37 58 . Terrain Destroyed 637 | . 104 42 . . . 9 9 149 22 . 82 217 3 Melee 102 | . . 2 . . . 9 9 6 . . 22 54 . Projectile 8 | . . . . . . . . . . . . 5 3 AOE 527 | . 104 40 . . . . . 143 22 . 60 158 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Was Fac Low Total 5907 | 62 764 341 127 473 51 457 284 562 52 492 201 1824 217 Wait 1249 | 50 154 21 12 50 . 108 89 . . 355 10 268 132 Move 4023 | 4 520 250 115 416 40 310 178 541 36 128 155 1257 73 Hop . | . . . . . . . . . . . . . . Pick Up 53 | . 17 6 . 3 . 5 2 . . . 2 18 . Fast Attach 53 | 1 3 3 . . . 1 1 . 1 . 3 40 . Attach 21 | . . 2 . . . 4 2 . 1 3 1 6 2 Detach 9 | . . . . . . 1 . . . . . 8 . Swap 60 | . 9 14 . . . 5 1 2 2 3 3 20 1 Drop 78 | . 13 10 . 4 . 4 2 . . 3 . 42 . Fire 198 | 7 48 32 . . 11 3 . 12 3 . 5 68 9 Melee 160 | . . 3 . . . 16 9 7 9 . 22 94 . Ram 2 | . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 2) 76 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 11) 418 | -10/Materials | Central database locked down 418 | -10/Materials | Identified exit to Mines 953 | -10/Materials | Discovered new exit (range 15) 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Evolved 2 slots: Propulsion x2 1339 | -9/Materials | Destroyed 8 combat bots 1485 | -9/Materials | Identified exit to Mines 1560 | -9/Materials | Build established: Scavenger-Mutant 1756 | -9/Materials | Entered Mines 1779 | -9/Mines | Identified exit to Exiles 1793 | -9/Mines | Discovered new exit (range 6) 1882 | -9/Mines | Found a hidden stash of uninstalled traps 1944 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1952 | -9/Mines | Entered Exiles 1989 | -9/Exiles | Met 8R-AWN 2018 | -9/Exiles | Met EX-HEX 2066 | -9/Exiles | Met EX-BIN 2085 | -9/Exiles | Aligned with FarCom system 2087 | -9/Exiles | Given EX-Vault access code 2124 | -9/Exiles | Opened EX-Vault 2135 | -9/Exiles | Found PSU Rigger 2142 | -9/Exiles | Found Longsword +1 2147 | -9/Exiles | Found Gui. Plasma Cannon 2245 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2290 | -9/Exiles | Met EX-DEC 2344 | -9/Exiles | Visited The Gauntlet 2604 | -9/Exiles | Discovered new exit (range 14) 2673 | -9/Exiles | Stole three prototypes: PSU Rigger, Gui. Plasma Cannon, Longsword +1 2673 | -9/Exiles | Entered Mines 2701 | -8/Mines | Discovered new exit (range 8) 2770 | -8/Mines | Entered Materials 2770 | -8/Materials | Evolved 2 slots: Utility x2 2802 | -8/Materials | Garrison activated, responded to threat 3006 | -8/Materials | Garrison activated, responded to threat 3055 | -8/Materials | Crushed by falling debris 3244 | -8/Materials | Discovered new exit (range 7) 3379 | -8/Materials | Build established: Scavenger-Gladiator 3433 | -8/Materials | Entered Factory 3433 | -7/Factory | Evolved 2 slots: Utility x2 3435 | -7/Factory | FarCom data flow suspended 3684 | -7/Factory | Build established: Scavenger-Mutant 3732 | -7/Factory | Discovered new exit (range 15) 3834 | -7/Factory | Entered Lower Caves 3961 | -7/Lower Caves | Spotted B-75 Beast 4725 | -7/Lower Caves | Discovered new exit (range 10) 4734 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4741 | -7/Lower Caves | Entered another Lower Caves area 4743 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4819 | -7/Lower Caves | Discovered new exit (range 7) 4819 | -7/Lower Caves | Spotted B-75 Beast 4829 | -7/Lower Caves | Entered Factory 4829 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4957 | -6/Factory | Fabricated Imp. Treads? 5137 | -6/Factory | Build established: Scavenger-Gladiator 5397 | -6/Factory | Sucked down chute 5397 | -6/Factory | Entered Waste 5412 | -6/Waste | EMP discharged 5454 | -6/Waste | Spotted C-40 Crusher 5454 | -6/Waste | Found Corrupted Prototype Hackware 5460 | -6/Waste | Spotted C-40 Crusher 5474 | -6/Waste | Spotted C-40 Crusher 5478 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5512 | -6/Waste | EMP discharged 5512 | -6/Waste | System corruption reached 10% 5527 | -6/Waste | Spotted C-40 Crusher 5547 | -6/Waste | Spotted C-40 Crusher 5575 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5580 | -6/Waste | Destroyed C-40 Crusher 5612 | -6/Waste | EMP discharged 5645 | -6/Waste | Spotted C-40 Crusher 5646 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5647 | -6/Waste | Released all parts (7) 5668 | -6/Waste | Discovered new exit (range 12) 5677 | -6/Waste | Entered Factory 6070 | -6/Factory | Fabricated Cld. Ion Engine? 6364 | -6/Factory | Build established: Assassin 6783 | -6/Factory | Crushed by falling debris 6930 | -6/Factory | Crushed by falling debris 6931 | -6/Factory | System corruption reached 30% 6995 | -6/Factory | Core integrity fell below 50% 7228 | -6/Factory | Fabricated Imp. Treads? 7246 | -6/Factory | Build established: Scavenger-Mutant 7396 | -6/Factory | Lost 4 parts (1p2n1u) 7558 | -6/Factory | Discovered new exit (range 12) 7600 | -6/Factory | Entered Lower Caves 7602 | -6/Lower Caves | Learned Factory trap positions 7629 | -6/Lower Caves | Learned 8 Factory zone layouts 7645 | -6/Lower Caves | Build established: Mutant 7873 | -6/Lower Caves | Core integrity fell below 20% 7881 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07862_ Carbon-fiber Leg fries itself beyond repair. 07864_ Lgt. Angular Momentum Engine destroyed. 07864_ Lgt. Treads destroyed. 07865_ Power failure, Cld. Ion Engine shutdown. 07865_ Acquired 52 matter. 07866_ Med. Treads destroyed. 07869_ System corrupted: Lrn. Missile Launcher rejected. 07869_ Adv. Heat Sink fries itself beyond repair. 07869_ Acquired 68 matter. 07870_ Terrain Scanner destroyed. 07870_ Critical hit (Burn: +37). 07872_ Carbon-fiber Leg fries itself beyond repair. 07873_ Cld. Particle Cannon destroyed. 07873_ Cld. Ion Engine destroyed. 07876_ Critical hit (Burn: +50). 07876_ Microactuators destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???#???????????????????? | | ??????????????????????????#?????#????????????????? | | ????????????????????#???#??#???????????????????#?? | | ?????????????????????????????????????????????????? | | ??????????????????#??#????#??##??????????#???????? | | ???????????????????#??#??#???##????#????#????????? | | ????????????????#??#???#?#???#???#??????#????????? | | ????????????????????##?##????#????????#?#????????? | | ??????????????????#???##???????#???##????????????? | | ???????????????????#????????###?#?#??????#???????? | | ?????????????????#?#???????????????#?????????????# | | ??????????????????#??????#???####??????#?#???????? | | ???????????????????????????## ################?? | | ???????????????##???####???# # #?? | | ????????????????????#A ??# # ## ##? | | ????????????????#???# ?## ## ## " #?? | | ?????????????#???????# ### ##### ## "" #?? | | ????????????????#???#?# ## ##???# """ #?# | | ????????????????#????## ] #?#?## "" #?? | | ?????????????? ??#??## @ ##????# " """ #?? | | ??????????????????#?# g gg ####### "" "" #?? | | ???????????????????# ## """ """ #?? | | ?????????????? # "" #?? | | ?????????????? ;##### """ #?? | | ??????????????# ####???## "" #?? | | ??????????????# #??#?????## """ #?? | | ??????????????# #???##????## #?? | | ??????????????# ???????????## #?? | | ????????????? #??????????#??# ########?? | | ?????????????? ??????????????## #????????? | | ??????????????; ????????????????### #????????? | | ???????????????? ????????#?????????###????????? | | ?????????????????? ??????????????????????????????# | | ?????????????????????????????????????????????????? | | ????????????????????????????????#?????????????#??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 250 Resistance: KI 20 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 11 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Mines | Hacked Mining Claw | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -6/Factory Cld. Ion Engine | x1 | -6/Factory Imp. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Overkill Challenges ------------ None Game ------ Seed ArmoredMakeshiftMagmablaster Manual? 0 Play Time 01:38:25 Cumulative 75.4 hours Start 2024.11.18 @ 12:23:06 End 2024.11.18 @ 14:50:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78a5f79e-f089-4b83-a32d-e46170e53c12