Cogmind - Beta 12 X6 @@@ ROGUE MODE // 2023.02.12 @ 03:41:56 Player: cptwinky Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (522) 2610 Value Destroyed (26595) 26595 Prototype IDs (295) 5900 Alien Tech Used (16) 3200 Bonus (60048) 60048 TOTAL SCORE: 109653 Bonus ------- Triggered High Security 500 Triggered Max Security 3000 High Alert Combat Kills 3760 Follower Combat Kills 3950 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3862 Cogmind --------- Core Integrity 312/1600 Matter 393/425 Energy 336/340 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Phase Shifter Experimental Force Field > --- WEAPON (2) ------- Modified Sigix Sheargun A3's Sniper Rifle > --- INVENTORY (5) ---- Experimental Cooling System Zionite Biocell Array (750) Experimental Weapon Cycler Sigix Sheargun Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Zionite Biocell Array Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Advanced Phase Shifter Experimental Force Field > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Experimental Cooling System Sigix Sheargun Z-bomb Delivery System [Rating: 258] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit Electron Diverter Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Artifact Phase Armor Weapon Heavy Ion Cannon Energy Gun Heavy Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Precision Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 1 . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 721 | 2 8 5 24 2 46 39 15 15 16 1 10 35 19 46 20 17 29 18 17 12 22 37 9 19 10 26 49 27 65 4 4 4 26 23 Power 34 | . 1 1 . 1 2 2 . 1 . . . 3 1 . 4 1 . . . . . 2 . . 2 . 4 2 4 1 . . 2 . Engine 16 | . 1 1 . 1 2 2 . 1 . . . 3 1 . 3 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 3 2 3 1 . . 2 . Propulsion 102 | 2 4 1 9 1 10 10 7 1 3 . 1 4 1 3 9 2 1 . 1 5 1 8 . 1 1 1 3 9 3 . . . . . Treads 82 | 2 4 1 9 1 10 10 7 1 3 . 1 3 1 3 9 2 1 . 1 2 1 5 . 1 . 1 1 2 . . . . . . Leg 10 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 3 . . . . . Wheel 8 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 . 2 1 . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 339 | . 2 . 5 . 11 8 5 7 10 . 6 18 13 27 1 10 15 14 10 4 9 16 5 12 2 12 31 15 36 3 2 2 19 9 Device 251 | . . . . . 1 3 1 6 10 . 6 11 11 25 . 9 12 12 10 2 9 13 4 10 1 12 24 13 26 2 2 . 10 6 Storage 10 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . 2 . Processor 20 | . 1 . 1 . 3 1 1 . . . . 1 . . . . . . . 2 . . 1 . . . 1 . 2 . . . 5 1 Hackware 12 | . . . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . 1 . 2 1 2 Protection 44 | . . . 3 . 6 3 2 1 . . . 5 2 2 1 1 2 2 . . . 3 . 2 . . 5 1 2 . . . 1 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Weapon 246 | . 1 3 10 . 23 19 3 6 3 1 3 10 4 16 6 4 13 4 6 3 12 11 4 6 5 13 11 1 22 . 2 2 5 14 Energy Gun 45 | . . 1 . . . . . . . . . . . 1 . . . . . . . . 3 3 2 6 5 . 11 . 1 1 2 9 Energy Cannon 93 | . . 1 1 . 11 10 2 3 2 1 2 6 2 11 4 2 9 2 2 2 6 7 . 1 1 . . . 2 . 1 . . 2 Ballistic Gun 17 | . 1 1 6 . 3 . . . . . . . 1 2 . . . . . . . . . . 1 1 . . . . . . . 1 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 4 . . . . . . 1 Launcher 51 | . . . 2 . 6 7 . 3 . . . 3 . . . 1 3 1 2 . 6 4 1 1 . 5 . . 1 . . 1 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 1 1 . . . . 1 . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 17 | . . . 1 . 3 1 . . 1 . 1 . 1 1 2 . 1 . 1 1 . . . . 1 . 2 . . . . . . . Unidentified Prototypes 32 | . . . 1 . . . . . . . . . . . . 1 2 2 . 5 . 1 . 1 2 . . 3 3 . 1 . 3 7 Corrupted Parts 6 | . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . 2 . System Corruption 23 | . . . . . . . . . . . . . . . 13 7 . . . . . . . . . . . . . . . . 3 . Parts Lost 60 | . 1 . 1 . 1 1 2 4 3 . . 10 . . . . 5 . 1 . . 7 . . . 7 5 . 11 . . . 1 . Power 7 | . . . . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . 1 . 2 . . . . . Propulsion 18 | . . . . . . . 1 1 2 . . 4 . . . . . . 1 . . 1 . . . 3 2 . 3 . . . . . Utility 27 | . . . 1 . 1 1 1 1 . . . 2 . . . . 4 . . . . 4 . . . 4 2 . 5 . . . 1 . Weapon 8 | . 1 . . . . . . 1 1 . . 3 . . . . 1 . . . . . . . . . . . 1 . . . . . Highest Loss Streak 9 | . 1 . 1 . 1 1 2 4 2 . . 4 . . . . 4 . 1 . . 3 . . . 3 4 . 9 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 99 100 99 99 97 91 91 92 92 92 98 100 99 99 98 99 100 99 100 88 79 84 83 74 75 79 81 80 81 80 78 83 Engine 7 | . 14 14 11 11 9 9 7 6 7 7 7 12 13 13 12 6 11 11 11 11 11 4 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . 4 5 5 4 5 8 9 8 9 9 7 7 7 Treads 22 | . 27 28 32 33 26 27 30 29 29 30 30 22 25 26 26 26 29 29 29 28 29 14 15 15 15 8 5 3 3 . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 12 9 9 7 7 7 Device 12 | . . . . . 8 8 7 7 7 7 7 5 6 12 13 12 16 17 17 16 17 23 21 20 18 19 17 14 20 26 27 23 22 25 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 9 9 7 7 . Processor 13 | . 9 14 10 11 17 18 19 15 15 15 15 17 20 13 13 13 11 11 11 11 11 10 11 15 15 15 11 12 8 . . . 11 26 Protection 8 | . . . 10 11 8 9 7 7 7 7 7 8 11 13 13 12 10 10 11 11 11 5 5 9 10 6 8 5 3 . . . . . Energy Gun 2 | . 14 11 . . . . . . . . . . . . . . . . . . . . 4 9 7 9 4 . 2 18 17 14 14 10 Energy Cannon 9 | . . 2 11 11 16 17 14 14 14 11 15 12 12 12 12 12 10 10 9 1 10 9 5 . . . . . . . . . . . Ballistic Gun 1 | . 14 14 10 11 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 233 | 14 32 30 94 97 104 110 118 122 120 120 124 139 131 136 138 143 148 157 159 157 157 157 142 145 143 147 209 233 222 54 54 63 58 56 Greatest Support 140 | 40 40 40 60 60 60 63 88 88 104 104 104 104 90 98 109 112 140 140 140 140 140 140 28 28 28 28 44 88 73 70 70 70 70 70 Greatest Overweight (x) 13 | . 1 . 1 1 1 1 1 1 1 1 1 13 13 1 1 1 1 1 1 1 1 8 5 5 5 5 7 8 7 . . . . . Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 6 2 1 1 1 . . 1 . 1 2 4 4 4 4 5 7 4 . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 23 | 8 13 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 5 5 5 5 5 Most Carried 25 | 6 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 Average Carried 22 | 6 11 14 23 24 24 24 24 24 24 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 23 24 24 22 4 4 4 4 4 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 6 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 23 24 24 5 5 5 5 5 4 Class Distribution -------------------- 49% | Scavenger-Mutant 23% | Mutant 6% | Alien-Sigix 4% | Scavenger-Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Skirmisher | -4/Upper Caves Derelict-Skirmisher | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Mutant | -3/Research Gladiator | -3/Quarantine Alien-Gladiator | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 13759 | 210 433 81 477 29 551 830 130 190 170 . 110 432 235 505 200 215 400 306 250 39 582 763 135 225 100 489 1298 488 626 223 158 . 1584 1295 Remotely 1018 | . . . . . . . . . . . . . . . . . . . . . . 475 . . . 75 412 . 56 . . . . . Salvage Created 27704 | . 786 176 1448 69 1724 2055 626 147 507 . 238 917 247 998 . 80 601 318 334 . 475 1479 180 334 224 668 923 1741 3666 278 371 113 1551 4430 Parts 1306 | . 50 10 84 6 110 107 20 9 23 . 9 48 10 34 . 4 25 4 9 . 15 60 7 14 8 26 46 103 125 7 15 9 47 262 Haulers Intercepted 22 | . 2 . 6 . 4 6 1 . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . Recyclers Shooed 7 | . . . 1 . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . . . . 6 14 . 17 . 12 8 4 12 . 13 13 . 11 . 5 6 4 20 . . . . . . . . Prevented 44 | . . . . . . . . . . . 3 . . 26 . 5 . . . . . . . 7 . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 425 | . 15 4 24 2 38 42 6 5 6 . 4 23 2 12 . 3 14 4 7 . 18 26 4 7 . 17 18 22 45 1 . 1 5 50 Melee 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 35 . . . . . Guns 99 | . 15 4 6 1 5 . . . . . . . . . . . . . . . . . 2 3 . 3 6 . 2 1 . 1 5 45 Cannons 136 | . . . 14 1 19 21 4 1 5 . 3 14 2 9 . . 5 1 2 . 5 16 . . . 1 10 . . . . . . 3 AOE 109 | . . . 4 . 13 20 . 3 . . . 9 . . . 3 7 3 5 . 12 7 2 3 . 12 . . 4 . . . . 2 Classes Destroyed 25 | . 7 3 . . 6 2 . 1 4 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Worker 21 | . 1 . 2 . 2 3 . . . . . 2 . . . . 3 . . . . 3 . . . . 1 . 1 1 1 . 1 . Builder 7 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 1 . . Tunneler 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Hauler 22 | . 2 . 6 . 4 6 1 . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . Recycler 18 | . . 1 1 . . 2 3 . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 2 . 5 . Minesweeper 5 | . . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . Mechanic 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 10 | . 1 . 1 . . 3 . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 2 . Watcher 17 | . 3 . 3 . 2 2 . . . . . . . . . . 1 . . . . . . . . . . 2 3 . . . 1 . Swarmer 55 | . 3 . . . 10 . . . . . . 7 . . . 3 4 1 . . 7 2 . 4 . 8 . 2 4 . . . . . Grunt 159 | . 12 . 22 2 13 26 . . . . 2 9 1 7 . . 3 3 7 . 3 7 3 1 . 5 4 7 20 . . 1 1 . Brawler 10 | . . . . . 2 . 1 . . . 1 . . 3 . . . . . . 1 1 . . . . . . 1 . . . . . Duelist 10 | . . . . . 2 3 . . . . 1 . . . . . . . . . 1 1 1 . . . . . 1 . . . . . Protector 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Sentry 37 | . . 2 2 . 8 9 . 1 1 . . 1 1 1 . . 1 . . . 1 2 . . . . 1 . 4 1 . . 1 . Specialist 11 | . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . . Hunter 30 | . . . . . . 1 . . 1 . . 3 . . . . 1 . . . 4 8 . 2 . 2 2 2 4 . . . . . Programmer 43 | . . . . . . . . . 2 . . 3 . 1 . . 4 . . . 1 5 . . . 2 9 10 6 . . . . . Heavy 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 4 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thug 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 2 4 2 7 7 4 4 1 . 2 7 1 4 . 3 12 4 5 . 5 11 4 4 . 5 4 3 12 2 2 2 3 7 Combat Bots Only 11 | . 3 2 3 2 6 7 5 4 1 . 2 7 1 4 . 3 10 3 5 . 5 9 4 4 . 5 4 3 11 1 . 1 2 7 Max Kills in Single Turn 5 | . 2 1 2 1 4 5 1 2 1 . 1 4 1 1 . 2 4 1 2 . 3 3 1 3 . 2 1 1 3 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . 2 . 3 4 . 2 . . . 4 . . . 2 2 1 2 . 3 1 1 3 . 2 . . 2 . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 28358 | . 558 50 814 42 1778 1423 814 972 596 . 94 1789 75 535 . 69 1710 165 421 34 803 2352 135 278 . 1118 2260 1100 4856 146 24 430 1153 1764 Core 3332 | . 74 22 92 10 153 114 45 132 46 . . 52 . 29 . . 186 . 12 . 54 166 . . . 132 134 189 629 42 6 122 341 550 Absorbed by Shields 10007 | . . . . . . . . . . . . . . 182 . 29 212 78 126 30 312 360 . . . . 1141 1158 2678 157 27 457 1193 1867 Reduced by Siege Mode 119 | . . . . . . . . . . . . . . . . . . . . . . 108 . . . 11 . . . . . . . . Redirected to Core 306 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 135 . . . . . Redirected to Shielding 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . 74 102 . . . . . . . Regen/Repaired (Parts) 2624 | . 137 . 161 . 178 82 . . . . . . . . . . . 194 174 24 326 . . . . . . 659 689 . . . . . Core Remaining (%) 65 | 100 . 61 . 74 . 51 . . . . 68 . . . . 90 . . . . 74 . . . . 74 . . 14 . 96 . . 19 Volleys Fired 1280 | . 75 10 77 3 101 111 29 16 22 . 12 36 15 46 . 10 55 13 20 7 40 96 5 19 7 28 74 1 36 12 16 18 79 191 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 1 2 2 2 2 1 2 2 2 2 2 2 2 2 2 Hottest 300 | . 70 70 83 83 136 136 136 136 143 . 143 140 130 130 . 130 130 130 130 65 130 130 120 120 35 120 160 160 300 200 200 200 200 300 Shots Fired 2243 | . 148 19 152 6 190 211 58 24 43 . 24 65 20 71 . 15 83 23 26 7 59 169 7 32 7 48 144 2 44 24 21 25 151 325 Gun 986 | . 148 19 75 3 33 . . . . . . . 9 14 . . . . . . . . 4 26 6 26 56 2 39 24 21 22 146 313 Cannon 1124 | . . . 75 3 145 188 58 19 43 . 24 59 11 57 . 12 73 20 23 7 41 157 . 5 1 6 88 . 2 . . . . 7 Launcher 133 | . . . 2 . 12 23 . 5 . . . 6 . . . 3 10 3 3 . 18 12 3 1 . 16 . . 3 . . 3 5 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 423 | . 75 10 75 3 33 . . . . . . . 9 6 . . . . . . . . . . 6 12 88 . . . . . . 106 Thermal 1131 | . 73 9 75 3 145 188 58 19 43 . 24 59 11 19 . 12 73 20 23 7 41 157 . 5 1 . 32 2 25 . . . . 7 Explosive 130 | . . . 2 . 12 23 . 5 . . . 6 . . . 3 10 3 3 . 18 12 3 1 . 16 . . . . . 3 5 5 Electromagnetic 123 | . . . . . . . . . . . . . . 46 . . . . . . . . 4 26 . 20 24 . 3 . . . . . Slashing 436 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 24 21 22 146 207 Robot Hit Streak 35 | . 16 4 16 21 35 29 20 18 15 . 9 8 25 29 . 10 15 9 3 . 9 23 20 7 12 10 14 . 10 11 11 13 14 15 Robot Miss Streak 4 | . 3 4 2 . 3 3 2 1 2 . 2 2 . 3 . 1 2 1 2 . 1 3 1 3 . 3 2 . 1 2 . 2 3 3 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 3 Secondary Targets 10 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 7 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Shots Hit Robots 1683 | . 103 8 100 5 139 147 49 17 32 1 21 44 21 59 1 10 49 18 7 9 34 131 6 22 9 32 106 57 130 5 7 5 95 204 Core Hits 968 | . 42 7 46 2 80 99 15 15 13 . 7 42 7 29 . 4 31 14 13 . 42 60 10 20 3 49 44 24 81 4 5 3 34 123 Critical Kills 15 | . . . 1 . 1 1 . 1 . . 1 . . . . . . . . . . 1 . . . 2 . . . . . . . 7 Critical Parts Destroyed 24 | . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . 17 Critical Strikes 81 | . 4 1 2 . 1 1 . 1 . . 1 . 2 1 . . . . . . . 1 . . . 5 11 5 13 1 . . 1 30 Burn 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . 1 . 1 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Destroy 37 | . 1 . 1 . . . . . . . . . 2 1 . . . . . . . . . . . 5 . . . . . . . 27 Blast 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Sever 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 1 . . 1 3 Melee Attacks 280 | . . . . . . 3 1 . . 1 1 1 1 5 1 1 . . . 15 . . . 1 3 . . 82 164 . . . . . Impact 17 | . . . . . . 3 1 . . . . 1 . 4 . 1 . . . 6 . . . 1 . . . . . . . . . . Slashing 246 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 164 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . . . . . 1 1 . 1 2 1 . . . . 9 . . . . 3 . . 4 5 . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 88431 | . 1362 147 2171 84 4312 6296 1046 831 775 . 498 2247 352 1533 . 484 3088 1132 677 . 3211 6364 594 737 173 2809 3893 4431 10519 553 495 492 7622 19503 Guns 27806 | . 1342 141 691 28 407 . . . . . . . 58 182 . . . . . . . . 72 444 173 388 1180 . 330 368 452 492 7410 13648 Cannons 25291 | . . . 1106 56 2367 3146 1046 269 775 . 498 1192 294 1134 . 244 1352 459 163 . 674 3968 . . . 96 2552 . . . . . . 3900 Explosions 20569 | . . . 249 . 1500 3072 . 562 . . . 1055 . 81 . 240 1667 673 514 . 2537 2396 522 293 . 2325 161 . 853 . . . . 1869 Melee 13880 | . . . . . . . . . . . . . . 136 . . . . . . . . . . . . . 4431 9313 . . . . . Ramming 885 | . 20 6 125 . 38 78 . . . . . . . . . . 69 . . . . . . . . . . . 23 185 43 . 212 86 Kinetic 11232 | . 573 41 691 28 407 . . . . . . . 58 32 . . . . . . . . . . 173 152 2552 . . . . . . 6525 Thermal 24389 | . 769 100 1106 56 2367 3146 1046 269 775 . 498 1192 294 420 . 244 1352 459 163 . 674 3968 . . . 325 893 . 373 . . . . 3900 Explosive 19149 | . . . 249 . 1500 3072 . 562 . . . 1055 . . . 240 1667 673 514 . 2537 2396 522 293 . 2000 . . . . . . . 1869 Electromagnetic 3051 | . . . . . . . . . . . . . . 945 . . . . . . . . 72 444 . 332 448 . 810 . . . . . Impact 136 | . . . . . . . . . . . . . . 136 . . . . . . . . . . . . . . . . . . . . Slashing 29589 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4431 9313 368 452 492 7410 7123 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . 1 . . 7 . . 13 7 6 2 1 1 . . . . . 2 8 8 11 . . 3 10 2 Average Corruption 2 | . . . . . . . . . 1 . . 2 . . 8 7 2 1 1 1 . . . . . 1 5 4 5 . . 3 5 1 Corruption Purged 36 | . . . . . . . . . 1 . . 9 . . . . 6 1 . . . . . . . 1 . 7 . . . . 11 . Corruption Blocked 99 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 10 . . . . 80 . Effects 205 | . . . . . . . . . . . . 8 . . . . 7 15 24 . . . . . . 8 28 43 37 . . 1 14 20 Message Errors 58 | . . . . . . . . . . . . 1 . . . . 5 6 5 . . . . . . 2 6 12 11 . . 1 4 5 Matter Fused 55 | . . . . . . . . . . . . 5 . . . . 1 3 9 . . . . . . 4 8 11 8 . . . 1 5 Heat Flow Errors 30 | . . . . . . . . . . . . . . . . . 1 3 2 . . . . . . . 3 9 6 . . . 2 4 Energy Discharges 17 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 2 7 4 . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 22 | . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . 2 3 4 4 . . . 2 2 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . 3 . . . . 1 Misfires 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . 1 3 Alerts 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Overflow Damage 3157 | . . . 6 . 35 101 1 56 75 . 5 2 . 153 . 35 106 68 . . 38 175 . 32 . 38 117 543 611 97 . . 132 731 Projectiles 1269 | . . . 6 . 15 28 1 12 75 . 5 2 . 22 . 35 16 68 . . . 136 . . . . 117 . . . . . . 731 Explosions 380 | . . . . . 20 73 . 44 . . . . . . . . 90 . . . 38 39 . 32 . 38 . . 6 . . . . . Melee 1508 | . . . . . . . . . . . . . . 131 . . . . . . . . . . . . . 543 605 97 . . 132 . Knockbacks 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . 1 . . 2 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Kinetic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Self-Inflicted Damage 1049 | . . . . . 160 10 . 203 . . . 40 . . . . . . . . 52 . . . . 132 . . 105 . 52 85 105 105 Shots 30 | . . . . . 4 1 . 5 . . . 1 . . . . . . . . 2 . . . . 3 . . 10 . 1 1 1 1 Rammed 37 | . 9 2 13 . 6 5 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 53 | . 9 2 14 . 6 6 . . . . . . . . . . 3 . . . . . . . . . . . 2 3 2 . 3 3 Kicked 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 . 3 3 Crushed 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 412 | . 171 116 222 48 135 225 38 144 78 . 93 412 42 240 . 252 307 166 138 245 177 213 25 . . 22 371 230 134 . . . 140 260 Average Temperature 65 | . 47 43 52 22 41 70 28 40 27 . 42 121 18 52 . 101 114 46 47 78 60 60 14 . . 16 103 94 40 . . . 69 70 Received Heat Transfer 4872 | . 288 100 375 24 594 801 9 351 76 . 45 234 30 149 . 6 105 30 43 . 51 171 18 . . 30 520 26 503 24 . 24 88 157 Effects 4 | . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . Total Turns 172 | . . . . . . . . . . . . . . . . . . . . . . 148 . . . 24 . . . . . . . . Longest Duration 109 | . . . . . . . . . . . . . . . . . . . . . . 109 . . . 24 . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . 1 2 . 3 . . . . . Combat Hostiles 10 | . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . 1 2 . 3 . . . . . Parts Fried 28 | . . . . . . . . . . . 1 . . 6 . . . . . . . . . 4 . . 2 . 12 2 . . 1 . Impact Corruptions 14 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . . 3 . . 5 . Robots Melted 17 | . . . 1 . 2 2 2 1 1 . 1 . . . . . 2 . . . 1 3 . . . . . . 1 . . . . . Combat Hostiles 14 | . . . . . 1 1 2 1 1 . 1 . . . . . 2 . . . 1 3 . . . . . . 1 . . . . . Parts Melted 70 | . 4 1 . . 7 13 7 1 6 . 2 2 2 . . 1 5 . . . 1 9 . . . . 1 . 8 . . . . . Heat Transferred 31471 | . 2405 370 2257 111 4218 5291 1850 481 1184 . 777 1591 407 544 . 333 1628 629 222 . 925 4625 . . . 200 1001 . 422 . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 1 . 1 . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2544 | . 196 122 353 121 743 1138 403 . . . . 332 . . . . 451 . . . . 1002 . . . . 259 618 1746 1802 1480 1798 2544 . Initial 1150 | . . 28 . 121 19 313 349 . . . . . . . . . . . . . . . . . . . . 114 321 1100 1100 768 1150 . Average 386 | . 84 52 137 39 323 723 147 . . . . 168 . . . . 224 . . . . 494 . . . . 81 390 877 1373 1282 1208 1657 . Maximum Alert Level 5 | . . . 1 . 3 4 2 . . . . 1 . . . . 2 . . . . 3 . . . . 1 2 5 5 4 5 5 . Low Security (%) 40 | 100 100 100 70 100 12 . 71 . . . . 80 . . . . 36 . . . . 10 . . . . 85 18 . . . . . . Level 1 22 | . . . 29 . 66 8 12 . . . . 19 . . . . 45 . . . . 26 . . . . 14 30 18 . . . . . Level 2 16 | . . . . . 17 46 15 . . . . . . . . . 17 . . . . 29 . . . . . 51 11 . . . . . Level 3 8 | . . . . . 3 29 . . . . . . . . . . . . . . . 33 . . . . . . 36 . . 48 . . Level 4 6 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . 26 57 100 . 17 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 42 . 51 . . Squads Dispatched 122 | . 6 . 7 1 4 12 6 . . . . 9 . 1 . . 4 . . . . 7 . . . . 5 7 22 9 3 15 4 . Investigation 22 | . 3 . 3 1 . 2 1 . . . . 5 . . . . . . . . . 1 . . . . 1 . 2 . 1 . 2 . Extermination 18 | . . . . . . . 1 . . . . 3 . . . . 2 . . . . 2 . . . . 3 4 2 . 1 . . . Reinforcement 33 | . 3 . 4 . 3 4 4 . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 2 1 1 3 1 . Assault 45 | . . . . . 1 4 . . . . . . . 1 . . . . . . . 1 . . . . . 2 16 7 . 12 1 . Garrison 4 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 3 . . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 50 | . 4 1 2 . 5 . 1 . . . . . . . . . 1 . . . . 2 . . . . 2 3 3 . . 5 21 . Communications Jammed 114 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 13 . 100 . . . . . Distress Signals 114 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 13 . 100 . . . . . Times Spotted 735 | . 32 11 41 2 57 70 17 5 6 . 8 28 2 23 . 13 21 9 8 8 18 33 4 7 . 16 24 50 88 19 1 31 29 54 Peak Tracking Total 28 | . 4 5 4 2 6 10 3 5 1 . 6 8 1 6 . 4 6 4 5 8 5 7 4 4 . 5 5 6 15 25 1 28 9 12 Tactical Retreats 44 | . . . . . 4 4 . . . . . 1 . 5 . . 1 . . . . 1 . . . . . 16 5 2 . 3 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 34 | . 1 . 2 . . 2 1 . . . . 4 . . . . 3 . . 1 . 1 . . . . 1 8 3 1 2 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 209 | . . . 44 . 47 26 . . . . . . . . . . 26 . . . . . . . . . 66 . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 11 | . . . 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 19 | . . . 4 . 2 1 . . . . . . . . . . 5 . . . . . . . . . 7 . . . . . . . Reused 21 | . . . . . 1 1 . . 3 . 1 . 3 5 . . 1 . 3 . . . . . . . 1 . 2 . . . . . Traps Extracted 6 | . . . . . . . . . 2 . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . Installed 30 | . . . . . . . . . 5 . 2 . 5 8 . 4 . . 3 . . . . . . . . . 3 . . . . . Triggered 23 | . . . . . 1 1 1 . 1 . 1 . 3 4 . . 1 . 3 4 . . . . . . 1 . 2 . . . . . Most Traps Carried 11 | . . . . . . . . 6 9 6 6 4 4 11 3 6 6 6 6 3 3 3 3 6 6 6 6 6 6 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 73 | . . . . . 1 7 . . 1 . . 1 . 1 . 1 2 . . . . 8 . . 3 . . 6 9 . 7 5 12 9 Max in Single Turn 3 | . . . . . 1 1 . . 1 . . 1 . 1 . 1 1 . . . . 3 . . 1 . . 1 2 . 2 2 2 2 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 93 | . 7 . 13 1 12 13 9 . . 3 . 6 . 1 . . 2 . . 5 . 2 1 . 4 . 3 1 1 1 2 2 3 1 Terminals 43 | . 5 . 8 1 9 8 5 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 3 . Fabricators 10 | . . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . 2 . . . Repair Stations 10 | . 1 . 2 . 2 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Recycling Units 8 | . 1 . 1 . . 2 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Scanalyzers 4 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Total Hacks 298 | . 22 . 56 2 34 33 21 . . 25 . 16 . 1 . . 7 . . 17 . 4 1 . 17 . 5 6 1 1 4 2 5 18 Successful 175 | . 10 . 29 . 14 14 10 . . 25 . 5 . 1 . . 3 . . 17 . 1 1 . 17 . . 4 1 . 1 1 3 18 Failed 122 | . 11 . 27 2 20 19 11 . . . . 11 . . . . 4 . . . . 3 . . . . 5 2 . 1 3 1 2 . Catastrophic 27 | . 3 . 2 . 3 4 6 . . . . 3 . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 177 | . 16 . 18 3 19 17 8 . . . . 12 . . . . 17 . . 1 . 3 . . . . 1 6 22 . 13 7 14 . Terminals 124 | . 17 . 38 2 22 21 10 . . . . 8 . . . . . . . . . . . . . . . . . . . 1 5 . Fabricators 25 | . . . . . . . 9 . . . . 6 . . . . 4 . . . . 1 . . . . 1 . . . 4 . . . Repair Stations 36 | . 3 . 8 . 8 7 . . . . . . . . . . 3 . . . . . . . . . . 6 . 1 . . . . Recycling Units 15 | . 2 . 2 . . 4 2 . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . . Scanalyzers 14 | . . . 8 . 4 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . Terminal Hacks 114 | . 6 . 12 . 4 6 3 . . 25 . . . 1 . . . . . 17 . . 1 . 17 . . . . . . 1 3 18 Record 41 | . . . . . . . . . . 6 . . . . . . . . . 12 . . . . 5 . . . . . . . . 18 Part Schematic 14 | . 1 . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 3 . 3 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 15 | . . . 1 . 2 . 1 . . 3 . . . . . . . . . 4 . . . . 4 . . . . . . . . . Open Door 8 | . . . . . . 3 . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . 1 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 3 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 6 | . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 22 | . 2 . 6 . 6 3 . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . Scan Component 12 | . 1 . 3 . 3 2 . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Repair 10 | . 1 . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 1 . 3 . 2 4 3 . . . . 4 . . . . . . . . . 1 . . . . . . 1 . 1 . . . Terminals 8 | . . . 2 . 2 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . . . 2 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Liberate 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 5 . 13 1 12 10 9 . . . . 6 . . . . 2 . . . . 2 . . . . 3 1 . 1 2 2 . . Full Trace Events 10 | . 3 . . 1 1 . 1 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 3 . 1 . . . Robots Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . . . . . . 116 . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 65 | . 1 . 3 . 1 . . . . 9 . . . . . . 13 . . . . . . . 4 . . . 21 . 13 . . . Parts Built 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 219 | . . . . . . . 219 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . 1 . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 333 | . 26 . 78 . 90 51 . . . . . . . . . . . . . . . . . . . . . 88 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . 1 1 . . . 1 . . . . 3 . . . . 3 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . 1 1 . . . 1 . . . . 3 . . . . 3 . . . . . . . . . Robot Hacks Applied 9 | . . . . . . . . . . 1 1 . . . 1 . . . . 3 . . . . 3 . . . . . . . . . parse_system 9 | . . . . . . . . . . 1 1 . . . 1 . . . . 3 . . . . 3 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 4 . . . 1 3 . . . . . 4 . . . . . . . . . . 1 . . . Allies Hacked 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 195 | . . 4 . . . 12 . . 4 . 1 1 1 3 15 . 5 . . 4 . . . . . . . . . 12 1 37 95 . Largest Group 38 | . . 3 1 . . 10 9 . 4 4 5 1 1 3 18 18 4 4 3 5 1 1 . . . . . . . 6 1 20 38 . Highest-Rated Group 2597 | . . 40 31 . . 173 157 . 124 124 220 10 47 91 536 536 116 116 85 222 23 23 . . . . . . . 84 122 285 2597 . Highest-Rated Ally 269 | . . 31 31 . . 31 29 . 31 31 96 10 47 41 41 41 31 31 31 68 23 23 . . . . . . . 15 122 15 269 . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders 40 | . . . . . . . . . . . . . . 4 . . 2 10 8 . 13 1 . . . . . . . . 1 . 1 . STAY 18 | . . . . . . . . . . . . . . 2 . . 1 3 3 . 6 1 . . . . . . . . 1 . 1 . FOLLOW 13 | . . . . . . . . . . . . . . 2 . . . 4 3 . 4 . . . . . . . . . . . . . AID 8 | . . . . . . . . . . . . . . . . . . 3 2 . 3 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 1031 | . . 45 48 . . 26 80 . . . 30 . 3 . . 105 1 18 21 16 . . . . . . . . . 33 2 105 498 . Total Damage 34196 | . . 428 732 . . 417 952 . . . 626 . 102 . . 2998 20 268 356 822 . . . . . . . . . 536 154 2016 23769 . Kills 173 | . . 9 14 . . 4 9 . . . 5 . 1 . . 19 . 6 5 4 . . . . . . . . . 1 1 8 87 . Allies Corrupted 13 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 2 8 . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 12 | . 3 . 3 . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 22 | . . 2 . 3 . . . 2 1 . 1 . 2 2 1 1 . 1 2 . . . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 6 . 3 1 4 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 64146 | 10 1506 998 3517 1264 3398 3601 1434 2583 2935 216 1638 1571 2979 4338 2236 3700 1344 2592 2745 1583 2924 864 1589 1132 396 1312 1323 2369 2203 197 416 232 1280 1721 Spaces Moved 30101 | 5 741 532 1234 520 1172 1109 519 1039 1140 89 632 494 1159 1655 912 1351 413 1032 1043 595 1110 306 919 635 209 739 514 888 1195 318 673 556 1772 2881 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 18128 | 5 741 532 1234 520 1172 1109 519 1039 1140 89 632 261 1014 1655 912 1351 413 1032 1043 595 1110 9 . . . . . . 1 . . . . . Legs 6634 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 420 318 673 556 1772 2881 Wheels 5274 | . . . . . . . . . . . . 233 145 . . . . . . . . 297 919 635 209 739 514 874 709 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 160 160 160 160 240 240 240 240 240 242 242 242 242 242 240 240 250 160 160 252 160 244 130 160 160 145 160 145 190 30 30 30 30 30 30 Average Speed 181 | 160 160 160 239 240 240 241 240 240 242 242 242 255 246 241 240 250 214 238 252 250 247 146 167 160 165 161 179 207 137 30 30 30 30 30 Slowest Speed 545 | 160 240 160 240 240 246 246 240 242 243 242 242 275 275 242 250 250 252 252 252 252 248 245 175 175 175 175 205 257 545 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 2 Microwarps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Exploration Rate (%) 70 | 2 95 99 96 98 95 95 17 97 98 74 68 17 99 97 89 95 11 98 88 70 93 10 88 81 62 83 20 89 68 14 67 22 66 95 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 16 | . 1 1 1 2 . . . . . 1 . . . . 3 . . . 1 . . . . 1 3 . . . 2 . . . . . Known Exits Taken 23 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 36 | . . 1 . 1 . . . 3 2 . 4 . 3 2 4 1 . 5 4 . 1 . 2 3 . . . . . . . . . . Spaces Dug 503 | . . . . . 10 10 1 1 . . . 2 . 3 . 14 27 19 24 4 104 . 24 11 . 71 3 1 42 24 12 33 28 35 Terrain Destroyed 1914 | . . . 30 . 145 105 1 8 . . 1 66 . 15 . 41 102 52 56 4 204 107 46 12 . 169 37 1 50 39 48 49 163 363 Melee 17 | . . . . . . 1 1 . . . . 1 . 3 . . . . . 2 . . . 1 . . . 1 7 . . . . . Projectile 642 | . . . . . 3 1 . 1 . . 1 5 . 4 . 1 13 2 6 2 10 15 . 2 . 1 30 . 37 39 19 31 85 334 AOE 1254 | . . . 30 . 142 103 . 7 . . . 60 . 8 . 40 89 50 50 . 194 92 46 9 . 167 7 . 6 . 29 18 78 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 37213 | 6 911 663 1634 531 1554 1805 648 1096 1271 90 717 727 1259 1906 949 1653 795 1138 1136 670 1237 598 961 714 253 816 800 1271 1597 399 876 599 2409 3524 Wait 3957 | . 61 97 190 3 134 486 71 22 39 . 49 143 57 111 5 255 257 68 53 28 58 133 26 35 13 20 58 243 110 59 152 17 507 397 Move 30005 | 4 740 531 1233 519 1171 1108 518 1038 1139 88 631 493 1158 1654 911 1350 412 1031 1042 594 1109 305 918 634 208 738 513 887 1133 317 672 555 1771 2880 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 232 | . 13 9 31 2 21 6 6 4 8 . 4 11 1 11 2 6 7 3 . 3 4 11 1 1 4 1 18 10 10 2 13 3 2 4 Fast Attach 183 | . 5 . 2 . 7 6 4 1 2 . 2 6 3 5 4 2 2 2 . 7 . 11 3 5 4 1 11 18 33 2 1 1 19 14 Attach 94 | . 1 . 6 . 1 . 4 4 2 . . 11 1 1 . 1 5 2 1 . . 4 1 . 2 6 6 2 24 1 . 1 1 6 Detach 67 | . 1 . 1 . . . 2 1 . . 1 3 . 1 . 2 . 1 . 1 . 1 . . 2 3 2 2 28 . 1 . 5 9 Swap 460 | 2 2 5 16 2 38 33 7 10 12 1 8 18 15 40 16 15 22 14 16 5 22 22 5 15 5 19 32 8 17 1 3 2 7 5 Drop 304 | . 4 9 20 2 28 20 6 . 9 . 7 5 3 16 10 7 2 4 . 10 4 15 2 4 5 . 20 18 27 2 15 2 13 15 Fire 1280 | . 75 10 77 3 101 111 29 16 22 . 12 36 15 46 . 10 55 13 20 7 40 96 5 19 7 28 74 1 36 12 16 18 79 191 Melee 280 | . . . . . . 3 1 . . 1 1 1 1 5 1 1 . . . 15 . . . 1 3 . . 82 164 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 . 3 3 Crush 40 | . 9 2 14 . 6 6 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 10 . . . . . Rewire 45 | . . . . . . . . . 33 . . . . 8 . . . . 1 . . . . . . . . . . . 1 . 2 . Trap 239 | . . . 44 . 47 26 . . 5 . 2 . 5 8 . 4 26 . 3 . . . . . . . 66 . 3 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 3) 11 | -11/Junkyard | Entered Materials 249 | -10/Materials | Repaired Lgt. Treads 303 | -10/Materials | Build established: Mutant 743 | -10/Materials | Discovered new exit (range 19) 743 | -10/Materials | Central database locked down 976 | -10/Materials | Discovered new exit (range 14) 1255 | -10/Materials | Discovered new exit (range 10) 1407 | -10/Materials | Discovered new exit (range 16) 1479 | -10/Materials | Discovered new exit (range 15) 1517 | -10/Materials | Entered Mines 1518 | -10/Mines | Assembled infested the area 1530 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1591 | -10/Mines | Discovered new exit (range 12) 1790 | -10/Mines | Discovered new exit (range 9) 2136 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2259 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2259 | -10/Mines | Discovered new exit (range 5) 2479 | -10/Mines | Escorted by a lone wolf Derelict 2515 | -10/Mines | Entered Materials 2515 | -9/Materials | Accompanied by 1 ally 2515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -9/Materials | Identified exit to Mines 3365 | -9/Materials | Discovered new exit (range 16) 3896 | -9/Materials | Repaired Lgt. Treads 3923 | -9/Materials | Repaired Lgt. Treads 4037 | -9/Materials | Repaired Lgt. Treads 4481 | -9/Materials | Discovered new exit (range 16) 5667 | -9/Materials | Discovered new exit (range 11) 6032 | -9/Materials | Entered Mines 6033 | -9/Mines | Learned location of Storage (-8) 6112 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6119 | -9/Mines | Found Prototype Device 6484 | -9/Mines | Learned Materials trap positions 6535 | -9/Mines | Learned Materials security intel 7044 | -9/Mines | Discovered new exit (range 5) 7154 | -9/Mines | Discovered new exit (range 13) 7296 | -9/Mines | Entered Materials 7296 | -8/Materials | Evolved 2 slots: Utility x2 7297 | -8/Materials | Loaded intel: 19 trap records 8056 | -8/Materials | Discovered new exit (range 15) 8118 | -8/Materials | Repaired Lgt. Treads 8216 | -8/Materials | Repaired Lgt. Treads 8255 | -8/Materials | Repaired Imp. Light Armor Plating 8465 | -8/Materials | Discovered new exit (range 5) 8854 | -8/Materials | Build established: Scavenger-Mutant 9269 | -8/Materials | Identified Exp. Sensor Array 10382 | -8/Materials | Discovered new exit (range 3) 10496 | -8/Materials | First assault squad dispatched 10554 | -8/Materials | Discovered new exit (range 9) 10694 | -8/Materials | Entered Storage 10873 | -8/Storage | Destroyed 7 combat bots 11095 | -8/Storage | Repaired Adv. Beam Cannon 11295 | -8/Storage | Build established: Mutant 11503 | -8/Storage | Met a pair of Derelict thieves 11642 | -8/Storage | Destroyed 7 combat bots 12524 | -8/Storage | Garrison activated, responded to threat 13494 | -8/Storage | First assault squad dispatched 14136 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 14166 | -8/Storage | Discovered new exit (range 16) 14295 | -8/Storage | Entered Factory 14295 | -7/Factory | Accompanied by 9 allies 14295 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14415 | -7/Factory | Identified exit to Lower Caves 14430 | -7/Factory | Build established: Commander-Mutant 14854 | -7/Factory | Fabricated Exp. Sensor Array (x1) 15138 | -7/Factory | Cargo convoy interrupted 15417 | -7/Factory | Build established: Mutant 15468 | -7/Factory | Fabricated Railgun (x2) 15729 | -7/Factory | Entered Lower Caves 15730 | -7/Lower Caves | Encountered a Warlord checkpoint 16018 | -7/Lower Caves | Build established: Scavenger-Mutant 17502 | -7/Lower Caves | Discovered new exit (range 14) 17622 | -7/Lower Caves | Learned Factory interactive machine intel 17721 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17755 | -7/Lower Caves | Ambushed by wild Derelicts 17830 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 18138 | -7/Lower Caves | Learned Factory stockpile data 18309 | -7/Lower Caves | Identified exit to Lower Caves 18312 | -7/Lower Caves | Entered another Lower Caves area 18338 | -7/Lower Caves | Discovered new exit (range 10) 18637 | -7/Lower Caves | P-60 Hacker assimilated allied FU-0BR(S) 18668 | -7/Lower Caves | Build established: Mutant 19010 | -7/Lower Caves | Build established: Scavenger-Mutant 19192 | -7/Lower Caves | Spotted B-75 Beast 20134 | -7/Lower Caves | Discovered new exit (range 2) 20134 | -7/Lower Caves | Identified exit to Data Miner 20586 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20715 | -7/Lower Caves | Destroyed B-75 Beast 21030 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 21247 | -7/Lower Caves | Entered Data Miner 21247 | -7/Data Miner | Accompanied by 4 allies 21247 | -7/Data Miner | Discovered new exit (range 6) 21293 | -7/Data Miner | Met Data Miner 21371 | -7/Data Miner | Learned location of Section 7 (-3) 21371 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 21403 | -7/Data Miner | Received God Mode back door access code from Data Miner 21461 | -7/Data Miner | Identified exit to Proximity Caves 21463 | -7/Data Miner | Entered Proximity Caves 21463 | -6/Proximity Caves | Accompanied by 4 allies 21560 | -6/Proximity Caves | Escorted by Enhanced Grunt 22183 | -6/Proximity Caves | Discovered new exit (range 4) 22190 | -6/Proximity Caves | Identified exit to Factory 22473 | -6/Proximity Caves | Learned Factory emergency access door positions 23101 | -6/Proximity Caves | Entered Factory 23101 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 23104 | -6/Factory | Loaded intel: 54 interactive machine locations 23259 | -6/Factory | Destroyed 7 combat bots 23326 | -6/Factory | Discovered new exit (range 5) 23371 | -6/Factory | Identified exit to Factory 23554 | -6/Factory | Lost 3 parts (1u2w) 23767 | -6/Factory | Found Hvy. Reflective Plating 23848 | -6/Factory | Discovered exit to Factory (range 9) 23916 | -6/Factory | Lost 4 parts (1p2n1w) 23935 | -6/Factory | Incoming investigation squad redirected 24294 | -6/Factory | Discovered new exit (range 3) 24300 | -6/Factory | Identified exit to Lower Caves 24547 | -6/Factory | Discovered exit to Lower Caves (range 15) 24562 | -6/Factory | Incoming investigation squad redirected 24672 | -6/Factory | Entered Lower Caves 24672 | -6/Lower Caves | Accompanied by 1 ally 24673 | -6/Lower Caves | Encountered a Warlord checkpoint 25277 | -6/Lower Caves | Learned Factory emergency access door positions 25524 | -6/Lower Caves | Build established: Scavenger-Skirmisher 25911 | -6/Lower Caves | Discovered new exit (range 9) 26575 | -6/Lower Caves | Learned Factory terminal intel 26686 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27645 | -6/Lower Caves | Identified exit to Lower Caves 27651 | -6/Lower Caves | Entered another Lower Caves area 27803 | -6/Lower Caves | Discovered exit to Factory (range 15) 27988 | -6/Lower Caves | Learned Factory terminal intel 28244 | -6/Lower Caves | Build established: Trapper-Mutant 28775 | -6/Lower Caves | Learned Factory terminal intel 29262 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 29515 | -6/Lower Caves | Build established: Scavenger-Mutant 29685 | -6/Lower Caves | Discovered new exit (range 12) 30827 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 31105 | -6/Lower Caves | Identified exit to Zion 31989 | -6/Lower Caves | Entered Zion 31989 | -6/Zion | Accompanied by 3 allies 32042 | -6/Zion | Gained Derelict followers 32093 | -6/Zion | System corruption reached 10% 32093 | -6/Zion | System corruption cleaned by Quarantine Array 32366 | -6/Zion | Discovered new exit (range 9) 32661 | -6/Zion | Learned location of 1 exit from Factory 32764 | -6/Zion | Gained Derelict followers 32899 | -6/Zion | Learned Factory fabricator intel 32957 | -6/Zion | Received a hallucinogenic algorithm 33204 | -6/Zion | Imprinted 33206 | -6/Zion | Declared Zion's savior 33422 | -6/Zion | Learned location of Quarantine (-3) 33438 | -6/Zion | Given A8's code to call for help 33617 | -6/Zion | Learned location of Armory (-4) 33740 | -6/Zion | Gained Derelict followers 34222 | -6/Zion | Identified exit to Proximity Caves 34225 | -6/Zion | Entered Proximity Caves 34225 | -5/Proximity Caves | Accompanied by 18 allies 34306 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 34588 | -5/Proximity Caves | Found Alien Artifact 35055 | -5/Proximity Caves | Spotted B-75 Beast 35071 | -5/Proximity Caves | Allies destroyed B-75 Beast 35541 | -5/Proximity Caves | Discovered exit to Factory (range 4) 35571 | -5/Proximity Caves | Identified Dimensional Node Initializer 35571 | -5/Proximity Caves | Initialized slip node 35927 | -5/Proximity Caves | Learned location of 1 exit from Factory 37925 | -5/Proximity Caves | Entered Factory 37925 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 37926 | -5/Factory | Identified exit to Upper Caves 37927 | -5/Factory | Identified exit to Factory 37929 | -5/Factory | Loaded intel: 26 terminal locations 37930 | -5/Factory | Loaded intel: 6 fabricator locations 38106 | -5/Factory | Garrison activated, responded to threat 38233 | -5/Factory | Retrieved Zion intel report: Active Garrisons 38234 | -5/Factory | Zion Explosive Resupply teleported in 38477 | -5/Factory | Lost 4 parts (3u1w) 38482 | -5/Factory | Destroyed 10 combat bots 38605 | -5/Factory | Discovered exit to Factory (range 8) 38703 | -5/Factory | Retrieved Zion intel report: Component Schematics 39160 | -5/Factory | Terminal network hard line cut 39225 | -5/Factory | Allied Derelicts emerged from ambush trap array 39228 | -5/Factory | Fabricated M-28 Smith (x1) 39269 | -5/Factory | Entered Upper Caves 39269 | -5/Upper Caves | Accompanied by 4 allies 40094 | -5/Upper Caves | Found Imp. Powered Armor 40783 | -5/Upper Caves | Learned location of 1 exit from Factory 41116 | -5/Upper Caves | Discovered new exit (range 13) 41146 | -5/Upper Caves | Identified exit to Upper Caves 41861 | -5/Upper Caves | Entered another Upper Caves area 41861 | -5/Upper Caves | Accompanied by 3 allies 41949 | -5/Upper Caves | Encountered a Warlord checkpoint 42621 | -5/Upper Caves | Learned location of Warlord (-5) 44219 | -5/Upper Caves | Spotted B-75 Beast 44388 | -5/Upper Caves | Discovered new exit (range 7) 44437 | -5/Upper Caves | Identified exit to Warlord 44606 | -5/Upper Caves | Entered Warlord 44606 | -5/Warlord | Accompanied by 1 ally 44692 | -5/Warlord | System corruption cleaned by Quarantine Array 45433 | -5/Warlord | Learned Research emergency access door positions 45433 | -5/Warlord | Learned Testing stockpile data 45433 | -5/Warlord | Learned 4 Research zone layouts 45433 | -5/Warlord | Learned 4 Testing zone layouts 45433 | -5/Warlord | Learned 4 Quarantine zone layouts 45433 | -5/Warlord | Learned 4 Command zone layouts 45433 | -5/Warlord | Learned 4 Command zone layouts 45433 | -5/Warlord | Learned Research security intel 45433 | -5/Warlord | Learned Factory fabricator intel 45433 | -5/Warlord | Learned Armory scanalyzer intel 45768 | -5/Warlord | Rebuked by Warlord 45780 | -5/Warlord | Warlord's base attacked by MAIN.C 45825 | -5/Warlord | Opened Warlord's prototype stash 45835 | -5/Warlord | Found Prototype Reactor 45866 | -5/Warlord | Found Prototype Processor 45866 | -5/Warlord | Identified Spectral Analyzer 45874 | -5/Warlord | Found System Mapper 45891 | -5/Warlord | Found Exp. Targeting Computer 46120 | -5/Warlord | Opened side exit 46130 | -5/Warlord | Warlord forces counterattacked 46170 | -5/Warlord | Discovered new exit (range 9) 46184 | -5/Warlord | Identified exit to Proximity Caves 46189 | -5/Warlord | Entered Proximity Caves 46189 | -4/Proximity Caves | Accompanied by 1 ally 46582 | -4/Proximity Caves | Ambushed by research squad 47080 | -4/Proximity Caves | Discovered exit to Factory (range 5) 47223 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 49113 | -4/Proximity Caves | Entered Factory 49113 | -4/Factory | Accompanied by 1 ally 49113 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 49114 | -4/Factory | Identified exit to Research 49115 | -4/Factory | Identified exit to Upper Caves 49116 | -4/Factory | Loaded intel: 26 terminal locations 49117 | -4/Factory | Loaded intel: 6 fabricator locations 49526 | -4/Factory | Discovered exit to Upper Caves (range 10) 49613 | -4/Factory | First assault squad dispatched 49858 | -4/Factory | Identified Vortex Chain Reactor 49914 | -4/Factory | Destroyed 9 combat bots 49922 | -4/Factory | Lost 3 parts (3u) 49977 | -4/Factory | Entered Upper Caves 50059 | -4/Upper Caves | Learned Research trap positions 50247 | -4/Upper Caves | Build established: Skirmisher 50941 | -4/Upper Caves | Learned 4 Research zone layouts 51247 | -4/Upper Caves | Build established: Derelict-Skirmisher 51270 | -4/Upper Caves | Discovered new exit (range 13) 51564 | -4/Upper Caves | Identified exit to Upper Caves 51566 | -4/Upper Caves | Entered another Upper Caves area 51581 | -4/Upper Caves | Learned Research stockpile data 51665 | -4/Upper Caves | Found Alien Artifact 51665 | -4/Upper Caves | Identified Core Expander 51665 | -4/Upper Caves | Installed Core Expander, added new Utility slot 51732 | -4/Upper Caves | Discovered exit to Research (range 13) 52592 | -4/Upper Caves | Discovered new exit (range 9) 52607 | -4/Upper Caves | Identified exit to Zhirov 52698 | -4/Upper Caves | Entered Zhirov 52698 | -4/Zhirov | Discovered new exit (range 3) 52727 | -4/Zhirov | Met Zhirov 52762 | -4/Zhirov | Learned location of Testing (-2) 52762 | -4/Zhirov | Learned location of Command (-1) 52772 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 52827 | -4/Zhirov | Found Alien Artifact 52827 | -4/Zhirov | Identified Integrated Dissipator 52827 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 52889 | -4/Zhirov | Found Hvy. Reflective Plating 52954 | -4/Zhirov | Found Alien Artifact 53076 | -4/Zhirov | Identified exit to Proximity Caves 53081 | -4/Zhirov | Cloak Generator disabled 53081 | -4/Zhirov | Attacked by Zhirov 53094 | -4/Zhirov | Entered Proximity Caves 53498 | -3/Proximity Caves | Lost 3 parts (1n2u) 54022 | -3/Proximity Caves | Build established: Derelict-Mutant 54186 | -3/Proximity Caves | Discovered exit to Research (range 11) 54406 | -3/Proximity Caves | Entered Research 54406 | -3/Research | Evolved 2 slots: Power x1, Utility x1 54408 | -3/Research | Loaded intel: 90 trap records 54419 | -3/Research | Found Antimissile System 54951 | -3/Research | Build established: Mutant 55080 | -3/Research | Lost 4 parts (1p2n1u) 55174 | -3/Research | Found Gamma Bomb Array 55377 | -3/Research | Found Prototype Launcher 55391 | -3/Research | Identified Adv. Micro-nuke Launcher 55395 | -3/Research | Found Adv. Micro-nuke Launcher 55596 | -3/Research | Found Adv. Powered Armor 55651 | -3/Research | Terminal network hard line cut 55698 | -3/Research | Discovered new exit (range 12) 55727 | -3/Research | Identified exit to Quarantine 55729 | -3/Research | Entered Quarantine 55764 | -3/Quarantine | Found Alien Slashing Weapon 55764 | -3/Quarantine | Identified Sigix Broadsword 55925 | -3/Quarantine | Cryocooling Duct disabled 55940 | -3/Quarantine | Ambient heat levels rising (+20) 55940 | -3/Quarantine | Non-combat units ordered to evacuate 55992 | -3/Quarantine | Found Quantum Capacitor 56121 | -3/Quarantine | Discovered new exit (range 5) 56232 | -3/Quarantine | Found Alien Artifact 56232 | -3/Quarantine | Identified Phase Armor 56600 | -3/Quarantine | Repaired Arm. Huge Wheel 56661 | -3/Quarantine | Repaired Hrd. Heavy Armor Plating 56720 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 56746 | -3/Quarantine | Found Alien Reactor 56795 | -3/Quarantine | Found Alien Energy Cannon 56996 | -3/Quarantine | Terminal network hard line cut 57146 | -3/Quarantine | Build established: Gladiator 57272 | -3/Quarantine | First assault squad dispatched 57291 | -3/Quarantine | Incoming assault squad redirected 57453 | -3/Quarantine | Found Alien Artifact 57798 | -3/Quarantine | Found Alien Artifact 57805 | -3/Quarantine | Found Dimensional Node Initializer 57815 | -3/Quarantine | Found Alien Artifact 57899 | -3/Quarantine | Spotted Fortress 57901 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 57901 | -3/Quarantine | Warped through subspace 57974 | -3/Quarantine | Discovered new exit (range 5) 57980 | -3/Quarantine | Identified exit to Section 7 58098 | -3/Quarantine | Entered Section 7 58145 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 58186 | -3/Section 7 | Found Alien Artifact 58186 | -3/Section 7 | Identified Core Reset Matrix (x2) 58186 | -3/Section 7 | Identified Matter Drive 58186 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 58186 | -3/Section 7 | Identified Core Cannon 58186 | -3/Section 7 | Used Core Reset Matrix 58190 | -3/Section 7 | Sensed 20 artifacts in vicinity 58418 | -3/Section 7 | Spotted B-86 Titan 58497 | -3/Section 7 | Build established: Alien-Gladiator 58518 | -3/Section 7 | Destroyed B-86 Titan 58615 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 58685 | -3/Section 7 | Found Integrated Reactor 58685 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 58758 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 58770 | -3/Section 7 | Incoming investigation squad redirected 58917 | -3/Section 7 | Spotted S7 Guard 58934 | -3/Section 7 | Destroyed S7 Guard 59021 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 59028 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 59319 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 59336 | -3/Section 7 | Found Microwarp Drive 59348 | -3/Section 7 | First assault squad dispatched 59353 | -3/Section 7 | Terminal network hard line cut 59494 | -3/Section 7 | Found Integrated Reactor 59494 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 59510 | -3/Section 7 | Destroyed 11 combat bots 59618 | -3/Section 7 | Found Prototype Device 59618 | -3/Section 7 | Identified Exp. Thermal Shield 59754 | -3/Section 7 | Discovered new exit (range 15) 59784 | -3/Section 7 | Core integrity fell below 50% 59838 | -3/Section 7 | Initialized slip node 59884 | -3/Section 7 | Incoming assault squad redirected 59903 | -3/Section 7 | Destroyed 7 combat bots 59978 | -3/Section 7 | Lost 9 parts (2p2n5u) 59989 | -3/Section 7 | System corruption reached 10% 60088 | -3/Section 7 | Integrated with Sigix Exoskeleton 60127 | -3/Section 7 | Incoming assault squad redirected 60141 | -3/Section 7 | Spotted B-99 Colossus 60153 | -3/Section 7 | Found Integrated Reactor 60153 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 60155 | -3/Section 7 | Found Integrated Reactor 60155 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 60193 | -3/Section 7 | Core integrity fell below 20% 60197 | -3/Section 7 | Found LRC Boosters 60197 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 60200 | -3/Section 7 | Found LRC Matter Compressor 60200 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 60231 | -3/Section 7 | Warped through subspace 60301 | -3/Section 7 | Entered Research 60301 | -2/Research | Evolved 2 slots: Utility x2 60306 | -2/Research | Emitted hypermatrix ping 60311 | -2/Research | Assembled emerged from beneath the floor 60400 | -2/Research | Build established: Alien-Sigix 60444 | -2/Research | Garrison activated, responded to threat 60470 | -2/Research | Assembled emerged from beneath the floor 60476 | -2/Research | Spotted B-90 Cyclops 60478 | -2/Research | Discovered new exit (range 17) 60498 | -2/Research | Entered Testing 60528 | -2/Testing | Found Unknown Device 60537 | -2/Testing | Identified Adv. Force Booster 60538 | -2/Testing | Found Prototype Energy Cannon 60538 | -2/Testing | Identified Null Cannon 60551 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 60568 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 60609 | -2/Testing | Spotted Striker 60610 | -2/Testing | Spotted Striker 60670 | -2/Testing | Discovered new exit (range 18) 60710 | -2/Testing | Found Prototype Device 60738 | -2/Testing | Identified Beam Splitter 60754 | -2/Testing | Spotted PD-VJNGIY35XL 60756 | -2/Testing | Rewired PD-VJNGIY35XL 60773 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 60779 | -2/Testing | Found Prototype Launcher 60795 | -2/Testing | Identified Z-bomb Delivery System 60914 | -2/Testing | Entered Access 60914 | -1/Access | Evolved 2 slots: Utility x2 60919 | -1/Access | Emitted hypermatrix ping 60924 | -1/Access | Assembled emerged from beneath the floor 60965 | -1/Access | Found Unknown Device 60975 | -1/Access | Retrieved Zion intel report: Active Garrisons 60976 | -1/Access | Identified Antimissile System 60983 | -1/Access | Assembled emerged from beneath the floor 60996 | -1/Access | Discovered new exit (range 18) 61045 | -1/Access | Assembled emerged from beneath the floor 61055 | -1/Access | Assembled emerged from beneath the floor 61065 | -1/Access | Assembled emerged from beneath the floor 61100 | -1/Access | Discovered new exit (range 18) 61146 | -1/Access | Entered Command 61151 | -1/Command | Emitted hypermatrix ping 61156 | -1/Command | Assembled emerged from beneath the floor 61183 | -1/Command | Assembled emerged from beneath the floor 61222 | -1/Command | Incoming investigation squad redirected 61265 | -1/Command | Disengaged cave seal 61278 | -1/Command | Retrieved Zion intel report: Active Terminals 61285 | -1/Command | Retrieved Zion intel report: Unaware Analyses 61306 | -1/Command | Assembled emerged from beneath the floor 61349 | -1/Command | Retrieved Zion intel report: Main Access 61349 | -1/Command | Identified exit to Surface 61392 | -1/Command | Disengaged cave seal 61392 | -1/Command | Assembled emerged from beneath the floor 61396 | -1/Command | First assault squad dispatched 61399 | -1/Command | Retrieved Zion intel report: Trap Installations 61406 | -1/Command | Assembled emerged from beneath the floor 61416 | -1/Command | Spotted M Guard 61416 | -1/Command | Spotted M Guard 61416 | -1/Command | Spotted Combat Programmer 61416 | -1/Command | Spotted Combat Programmer 61438 | -1/Command | Allies destroyed Combat Programmer 61444 | -1/Command | Destroyed Combat Programmer 61451 | -1/Command | Allies destroyed M Guard 61462 | -1/Command | High security lockdown imminent 61462 | -1/Command | Allies destroyed M Guard 61462 | -1/Command | All MAIN.C guards destroyed 61465 | -1/Command | Found Prototype Reactor 61465 | -1/Command | Identified Zero-point Reactor 61486 | -1/Command | Met MAIN.C 61497 | -1/Command | 0b10 Conduit disabled 61522 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 61522 | -1/Command | Allies destroyed MAIN.C Shell 61522 | -1/Command | Spotted M Shell/Def 61522 | -1/Command | Spotted M Shell/Atk 61522 | -1/Command | Spotted M Shell/Def 61522 | -1/Command | Spotted M Shell/Atk 61522 | -1/Command | Spotted M Shell/Atk 61522 | -1/Command | Spotted M Shell/Def 61522 | -1/Command | Spotted M Shell/Atk 61522 | -1/Command | Spotted M Shell/Def 61523 | -1/Command | MAIN.C activated Command garrisons 61537 | -1/Command | Allies destroyed M Shell/Atk 61541 | -1/Command | Destroyed M Shell/Def 61543 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 61545 | -1/Command | Destroyed M Shell/Def 61547 | -1/Command | Allies destroyed M Shell/Atk 61549 | -1/Command | Allies destroyed M Shell/Def 61550 | -1/Command | Allies destroyed MAIN.C 61553 | -1/Command | Allies destroyed M Shell/Atk 61556 | -1/Command | Discovered exit to Surface (range 33) 61556 | -1/Command | Discovered exit to Surface (range 91) 61556 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 61556 | -1/Command | Allies destroyed M Shell/Atk 61560 | -1/Command | Found Exp. Targeting Computer 61568 | -1/Command | Found Corrupted Exp. Weapon Cycler 61569 | -1/Command | System corruption reached 10% 61610 | -1/Command | Found Exp. System Purifier 61612 | -1/Command | Found Exp. Force Field 61614 | -1/Command | Found Exp. Core Analyzer 62226 | -1/Command | Found Exp. Target Analyzer 62230 | -1/Command | Found Exp. Core Analyzer 62286 | -1/Command | Phase Generator disabled 62304 | -1/Command | Assembled emerged from beneath the floor 62320 | -1/Command | Assembled emerged from beneath the floor 62420 | -1/Command | Warped through subspace to slip node 62420 | -1/Command | Discovered new exit (range 4) 62426 | -1/Command | Entered Access_0 62427 | -1/Access_0 | Sensed 1 artifact in vicinity 62428 | -1/Access_0 | Met Architect 62428 | -1/Access_0 | Destroyed A8 62438 | -1/Access_0 | Architect warped through subspace 62489 | -1/Access_0 | A6 warped into view 62545 | -1/Access_0 | A5 warped into view 62547 | -1/Access_0 | Singularity Gate disabled 62560 | -1/Access_0 | Architect warped through subspace 62597 | -1/Access_0 | Core integrity fell below 50% 62601 | -1/Access_0 | Destroyed A2 62630 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 62637 | -1/Access_0 | Destroyed Architect 62647 | -1/Access_0 | Destroyed A6 62650 | -1/Access_0 | Destroyed A5 62661 | -1/Access_0 | Found Modified Sigix Sheargun 62663 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 62664 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 62667 | -1/Access_0 | Found Prototype Hackware 62667 | -1/Access_0 | Identified Architect God Chip D 62669 | -1/Access_0 | Found Prototype Hackware 62669 | -1/Access_0 | Identified Architect God Chip A 62766 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 62836 | -1/Access_0 | A4 warped into view 62845 | -1/Access_0 | Subspace Access Node disabled 62860 | -1/Access_0 | Destroyed A4 63135 | -1/Access_0 | Subspace Access Node disabled 63147 | -1/Access_0 | Subspace Access Node disabled 63199 | -1/Access_0 | A3 warped into view 63220 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 63227 | -1/Access_0 | Destroyed A3 63230 | -1/Access_0 | Found Prototype Device 63230 | -1/Access_0 | Identified ST Field Compressor 63233 | -1/Access_0 | Found Prototype Ballistic Gun 63233 | -1/Access_0 | Identified A3's Sniper Rifle 63245 | -1/Access_0 | Found Spectral Analyzer 63349 | -1/Access_0 | Subspace Access Node disabled 63795 | -1/Access_0 | Destroyed 7 combat bots 63894 | -1/Access_0 | Found Prototype Device 63894 | -1/Access_0 | Identified Desublimator 64138 | -1/Access_0 | Warped through subspace to slip node 64138 | -1/Access_0 | Discovered exit to Surface (range 8) 64140 | -1/Access_0 | Warped through subspace to slip node 64141 | -1/Access_0 | Core integrity fell below 20% 64147 | *** | Heading to fleet! Last Messages --------------- 64027_ Penetrated by HV Slug. 64029_ HV Slug penetrates Wall. 64039_ HV Slug penetrates Enhanced Hunter. 64039_ HV Slug penetrates Wall. 64041_ HV Slug penetrates Enhanced Hunter. 64041_ Enhanced Hunter destroyed. 64042_ Penetrated by HV Slug. 64043_ HV Slug penetrates Enhanced Hunter. 64045_ Enhanced Hunter suffers critical hit (Destroy). 64045_ Enhanced Hunter destroyed. 64050_ Acquired 35 matter. 64078_ W>/3 #6N%XIRVHT ,F#KL 64138_ System corrupted: Matter fused (-7). 64138_ Warped through subspace, drawn to slip node. 64138_ EXIT=FOUND: SURFACE 64140_ Warped through subspace, drawn to slip node. 64144_ HV Slug penetrates Dimensional Slip Node. 64144_ Dimensional Slip Node implodes. 64144_ HV Slug penetrates Wall. 64145_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????###################################??????? | | ????????###################################??????? | | ???????####################################??????? | | ???????################## ##################?????? | | ???????################# ################??????? | | ???????################# X ################??????? | | ???????################# ################??????? | | ??????################ ################??????? | | ???????############# ##############??????? | | ???????############# ##############??????? | | ???????############ ##############?????? | | ???????############ ##############?????? | | ??????############# #############??????? | | ???????############ #############??????? | | ???????############ #############??????? | | ???????############# ###############??????? | | ???????############# # ##############??????? | | ???????############### ###############???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Coolant Potential 50 Energy Generation 112 Energy Capacity 1305 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Corruption Block 19 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 20 Core Analysis 12 Recoil Reduction 5 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 100 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Myomer Leg | -3/Section 7 | Archive Adv. Energy Well | -3/Section 7 | Archive Linear Accelerator | -3/Section 7 | Z-intel Nova Cannon | -3/Section 7 | Z-intel Adv. Weapon Cycler | -3/Section 7 | Z-intel Adv. Heavy Treads | -3/Section 7 | Z-intel Adv. Weight Redist. System | -3/Section 7 | Z-intel Hvy. Siege Treads | -3/Section 7 | Z-intel Dispersion Rifle | -3/Section 7 | Z-intel Point Defense System | -3/Section 7 | Z-intel Falx | -3/Section 7 | Z-intel Microactuators | -3/Section 7 | Z-intel Field Propulsion Array | -3/Section 7 | Z-intel Adv. Component Analysis Suite | -3/Section 7 | Z-intel Imp. Heavy Armor Plating | -3/Section 7 | Z-intel Field Propulsion Drive | -3/Section 7 | Z-intel Hyp. Railgun | -3/Section 7 | Z-intel Imp. Medium Armor Plating | -3/Section 7 | Z-intel Stealth Drone Bay | -3/Section 7 | Archive Imp. Matter Neutralizer | -3/Section 7 | Archive Exp. Power Shielding | -3/Section 7 | Archive Centrium Heavy Treads | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Hellfire Missile Launcher | -2/Testing | Z-intel Exp. Flexi-carbon Leg | -2/Testing | Z-intel Electron Diverter | -2/Testing | Z-intel Shock Maul | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Exp. Myomer Leg | -2/Testing | Z-intel Prc. Energy Filter | -2/Testing | Z-intel Exp. Thermal Generator | -2/Testing | Z-intel Molecular Scythe | -2/Testing | Z-intel Exp. Reaction Control System | -2/Testing | Z-intel Coolant Network | -2/Testing | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Section 7 | Archive G-67 Veteran | -3/Section 7 | Archive A-02 Transporter | -3/Section 7 | Archive E-15 Imp | -2/Testing | Archive Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory | Authchip Railgun | x2 | -7/Factory | Preloaded M-28 Smith | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Dissipator Sigix Broadsword Phase Armor Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Microwarp Drive Sigix Exoskeleton Sigix Sheargun Core Cannon LRC Boosters LRC Matter Compressor High-powered Transdimensional Reconstructor Modified Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveAnalysisBlade Manual? 0 Play Time 04:54:55 Cumulative 1283.9 hours Start 2023.02.10 @ 13:52:59 End 2023.02.12 @ 03:41:56 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 903 Rogue 899 Adventurer 4 Explorer 0 Win Type 2 Total 143 Types 106/10/10/6/2/1/1/4/3 Lore% 97 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8277b3ce-413f-4ad9-bda7-581510d498f2