Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 22:09:17 Player: animal_waves Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2874) 2874 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7069 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 202/450 Energy 350/350 System Corruption 0% Temperature Cool (559) Movement Treading (166) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Large Matter Pod Improved Signal Interpreter Tactical Coordination Suite > --- WEAPON (3) ------- Minigun Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Improved Aluminum Leg Advanced Sensor Array Particle Gun Beamcaster Heavy Beamcaster Barrage Gun Assault Cannon Assault Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Kinecellerator Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Large Matter Pod Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Arc Projector Assault Cannon Assault Cannon Assault Cannon Katana [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 100 | 6 7 24 21 19 2 11 4 6 Power 12 | 1 2 2 2 3 . . 1 1 Engine 10 | 1 2 2 2 1 . . 1 1 Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 10 6 7 . 3 1 2 Treads 4 | . . . . 1 . . 1 2 Leg 25 | 2 2 9 6 6 . . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 21 | 1 3 4 2 3 2 3 2 1 Device 8 | . . . 2 2 . 1 2 1 Storage 5 | 1 1 2 . . . 1 . . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 6 | . 2 2 . 1 1 . . . Artifact . | . . . . . . . . . Weapon 34 | 2 . 8 11 6 . 5 . 2 Energy Gun 11 | 1 . 2 6 1 . . . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 15 | 1 . 4 4 4 . 2 . . Ballistic Cannon 5 | . . . . 1 . 3 . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 42 | . 2 13 12 3 4 6 . 2 Power 4 | . . 1 1 . 1 1 . . Propulsion 17 | . . 6 5 2 1 2 . 1 Utility 6 | . 1 1 1 . 2 1 . . Weapon 15 | . 1 5 5 1 . 2 . 1 Highest Loss Streak 9 | . 2 4 9 2 3 6 . 2 Average Slot Usage (%) 85 | . 98 78 90 96 85 69 81 89 Engine 6 | . 14 9 8 6 7 1 2 14 Core 1 | . . . . 7 3 . . . Treads 5 | . . . . 2 7 7 9 21 Leg 14 | . 28 26 32 25 18 3 . . Flight 4 | . . . . . . 6 14 . Device 7 | . . . 5 22 6 4 7 7 Storage 12 | . 14 15 18 7 7 12 15 15 Processor 3 | . . . . . 2 6 7 7 Protection 3 | . 13 5 . . 7 1 . . Energy Gun 3 | . 13 4 10 6 . . . . Ballistic Gun 13 | . 14 10 13 15 15 7 15 14 Ballistic Cannon 5 | . . . . . 7 14 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 9 18 28 35 57 67 55 46 59 Greatest Support 68 | 20 20 43 55 55 55 24 40 68 Greatest Overweight (x) 15 | 1 . 9 1 1 3 10 15 1 Average Overweight (x) . | . . . . . 1 1 1 . Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 10 10 10 10 10 10 Most Carried 10 | 1 8 9 10 10 10 8 10 10 Average Carried 8 | . 6 6 7 8 8 5 9 9 Final Capacity 10 | 6 8 10 10 10 10 10 10 10 Final Carried 10 | 1 8 9 4 10 7 7 10 9 Class Distribution -------------------- 24% | Skirmisher 18% | Scavenger-Gunner 16% | Mutant 13% | Tank 12% | Gunner 8% | Messiah-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2724 | 209 300 501 293 551 464 222 21 163 Remotely 140 | . . . 140 . . . . . Salvage Created 3358 | . 300 932 548 811 385 141 . 241 Parts 179 | . 15 54 32 40 17 7 . 14 Haulers Intercepted 4 | . 2 2 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 41 | . . . . . 17 6 4 14 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 70 | . 4 19 13 16 10 4 . 4 Guns 55 | . 4 14 9 15 9 . . 4 Cannons 11 | . . 5 . 1 1 4 . . AOE 4 | . . . 4 . . . . . Classes Destroyed 14 | . 3 5 2 2 . 1 . 1 Worker 6 | . . 4 . 2 . . . . Builder 2 | . . 1 1 . . . . . Hauler 4 | . 2 2 . . . . . . Recycler 4 | . . 1 1 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 1 . 2 . . . . Swarmer 21 | . . 4 4 8 5 . . . Grunt 35 | . 4 14 5 4 3 3 . 2 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . 1 . 1 . . . Sentry 5 | . . 1 2 1 1 . . . Hunter 1 | . . . 1 . . . . . Programmer 4 | . . . . 3 . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 7 | . 2 6 6 5 7 3 . 2 Combat Bots Only 7 | . 2 5 5 4 7 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 7125 | . 445 1528 1211 1048 821 771 . 1301 Core 1304 | . 112 314 161 116 181 28 . 392 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 61 | 100 55 21 70 . . . . . Volleys Fired 293 | 1 35 114 34 58 21 13 . 17 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 154 | 60 60 123 133 121 104 136 . 154 Shots Fired 648 | 2 69 176 83 170 64 36 2 46 Gun 532 | 2 69 137 80 165 42 4 2 31 Cannon 105 | . . 31 . 5 22 32 . 15 Launcher 3 | . . . 3 . . . . . Special 8 | . . 8 . . . . . . Kinetic 443 | 1 35 102 43 120 64 36 2 40 Thermal 144 | 1 34 43 18 42 . . . 6 Explosive 3 | . . . 3 . . . . . Electromagnetic 58 | . . 31 19 8 . . . . Robot Hit Streak 12 | 1 8 9 12 9 7 4 . 8 Robot Miss Streak 9 | 1 4 5 4 5 9 4 . 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 415 | 1 44 117 55 108 40 18 . 32 Core Hits 187 | . 20 44 30 51 23 9 . 10 Critical Hits 8 | . . 2 . 2 1 1 . 2 Critical Kills 3 | . . 2 . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6764 | 18 410 1872 982 1740 770 354 . 618 Guns 5163 | 18 410 1325 675 1638 635 46 . 416 Cannons 1190 | . . 443 . 102 135 308 . 202 Explosions 337 | . . 30 307 . . . . . Melee . | . . . . . . . . . Ramming 2 | . . 2 . . . . . . Kinetic 4192 | 6 115 919 290 1235 770 354 . 503 Thermal 1595 | 12 295 508 269 396 . . . 115 Explosive 240 | . . . 240 . . . . . Electromagnetic 735 | . . 443 183 109 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 6 6 14 14 . Average Corruption 7 | . . . . 3 6 12 14 . Corruption Purged . | . . . . . . . . . Effects 113 | . . . . 17 42 45 9 . Message Errors 19 | . . . . 2 6 9 2 . Matter Fused 27 | . . . . 2 15 9 1 . Heat Flow Errors 8 | . . . . 2 5 1 . . Energy Discharges 11 | . . . . 2 2 6 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . 2 2 4 . . Data Loss (major) 8 | . . . . . 6 1 1 . Misfires 5 | . . . . . 2 1 2 . Alerts 2 | . . . . . . 2 . . Misdirections 6 | . . . . . . 5 1 . Targeting Errors 14 | . . . . 6 3 4 1 . Weapon Failures 4 | . . . . 1 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . 22 . 14 . . . . Projectiles 36 | . . 22 . 14 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . 1 . 1 . 1 Impact . | . . . . . . . . . Kinetic 3 | . . . . 1 . 1 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 68 | . . . 68 . . . . . Shots 2 | . . . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 595 | 20 278 418 372 330 573 450 . 595 Average Temperature 129 | 15 88 118 115 54 208 201 . 169 Received Heat Transfer 2001 | . 162 693 333 117 72 252 . 372 Effects 38 | . . 4 1 3 17 3 . 10 Shutdowns 9 | . . 1 1 1 4 . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 7 | . . . . 2 2 . . 3 Matter Decay 3 | . . 1 . . . 2 . . Short Circuit 4 | . . 1 . . 3 . . . Damage (minor) 6 | . . 1 . . 3 1 . 1 Damage (major) 4 | . . . . . 4 . . . Damage (core) 4 | . . . . . 1 . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 3 2 1 . . . . Heat Transferred 3528 | 25 675 1187 531 925 . . . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 578 | . 101 220 336 578 . . . . Average Influence 111 | . 45 104 190 119 . . . . Maximum Alert Level 2 | . . 1 1 2 . . . . Low Security (%) 87 | 100 100 95 62 84 . . . . Level 1 12 | . . 4 37 14 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 3 1 8 . . . . Investigation 5 | . . 2 . 3 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 7 | . 3 1 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 15 35 12 26 10 5 . 6 Peak Tracking Total 7 | . 7 7 5 5 7 4 . 4 Tactical Retreats 8 | . 1 4 . 1 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 6 | . 2 1 . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . 1 . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 4 | . . 2 1 1 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 16 | . 3 5 2 5 . 1 . . Terminals 9 | . 1 4 1 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 4 | . 2 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 9 18 4 16 . 1 . . Successful 23 | . 4 7 2 9 . 1 . . Failed 25 | . 5 11 2 7 . . . . Catastrophic 4 | . 1 1 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 1 2 . 3 . . 1 . Terminals 31 | . 3 16 1 11 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 11 | . 6 2 3 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 5 1 4 . 1 . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 6 | . 3 2 1 . . . . . Report Inventory 4 | . 2 1 1 . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 5 2 3 . . . . Full Trace Events 7 | . 1 4 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . 2 . . . . Matter 168 | . . . . 168 . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired . | . . . . . . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . 1 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 3 Highest-Rated Group 156 | . . . . . . . 156 117 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . . . . . 26 Total Damage 566 | . . . . . . . . 566 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 5 | . . . . . 2 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7965 | 54 470 993 407 1420 1358 836 2097 330 Spaces Moved 4162 | 39 278 411 213 820 727 397 1115 162 Core 48 | 11 . 29 . . . 6 2 . Treads 1450 | . . . . . . 235 1053 162 Legs 2519 | 28 278 356 213 820 727 97 . . Wheels 26 | . . 26 . . . . . . Hover . | . . . . . . . . . Flight 119 | . . . . . . 59 60 . Fastest Speed 50 | 50 120 100 120 120 126 144 144 166 Average Speed 160 | 107 120 147 122 129 176 189 187 168 Slowest Speed 800 | 120 120 500 150 156 220 550 800 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 41 | 3 42 30 17 20 87 58 88 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 6 | . . . . . 3 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . . 5 23 2 5 4 . 4 Melee . | . . . . . . . . . Projectile 17 | . . 2 . 2 5 4 . 4 AOE 26 | . . 3 23 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4910 | 46 352 606 294 1085 763 451 1126 187 Wait 254 | . 22 35 10 153 13 21 . . Move 4154 | 38 277 410 212 819 726 396 1114 162 Hop . | . . . . . . . . . Pick Up 63 | 1 8 14 9 17 . 9 4 1 Fast Attach 32 | 6 2 7 7 5 . . 2 3 Attach 36 | . 1 11 9 4 2 8 . 1 Detach . | . . . . . . . . . Swap 32 | . 4 6 5 10 . 3 2 2 Drop 45 | . 3 8 8 19 1 1 4 1 Fire 293 | 1 35 114 34 58 21 13 . 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x2 1103 | -9/Materials | Discovered new exit (range 10) 1163 | -9/Materials | Core integrity fell below 50% 1192 | -9/Materials | Lost 4 parts (1p2n1w) 1518 | -9/Materials | Entered another Materials area 1518 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1864 | -8/Materials | Lost 9 parts (1p3n5w) 1909 | -8/Materials | Discovered new exit (range 10) 1925 | -8/Materials | Entered Factory 1925 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2170 | -7/Factory | Build established: Scavenger-Gunner 2548 | -7/Factory | Identified exit to Lower Caves 3206 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 3332 | -7/Factory | Local fabrication network quarantined 3345 | -7/Factory | Entered Lower Caves 3367 | -7/Lower Caves | Learned Factory stockpile data 3642 | -7/Lower Caves | Build established: Gunner 3673 | -7/Lower Caves | Learned location of 2 exits from Factory 3993 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4057 | -7/Lower Caves | Destroyed 7 combat bots 4065 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4339 | -7/Lower Caves | Encountered a Warlord checkpoint 4359 | -7/Lower Caves | Build established: Tank 4664 | -7/Lower Caves | Discovered new exit (range 14) 4703 | -7/Lower Caves | Entered another Lower Caves area 4898 | -7/Lower Caves | System corruption reached 10% 4926 | -7/Lower Caves | Crushed by falling debris 4957 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 5273 | -7/Lower Caves | Build established: Skirmisher 5342 | -7/Lower Caves | Encountered a Warlord checkpoint 5495 | -7/Lower Caves | Learned 12 Factory zone layouts 5518 | -7/Lower Caves | Discovered new exit (range 10) 5539 | -7/Lower Caves | Entered Zion 5685 | -7/Zion | Discovered new exit (range 15) 5690 | -7/Zion | Learned location of 1 exit from Factory 5734 | -7/Zion | System corruption cleaned by Quarantine Array 6357 | -7/Zion | Learned location of Warlord (-4) 6655 | -7/Zion | Received a hallucinogenic algorithm 6800 | -7/Zion | Visited the Megawrench Repair Shop 6800 | -7/Zion | Megawrench repaired 5 parts 7268 | -7/Zion | Imprinted 7270 | -7/Zion | Declared Zion's savior 7568 | -7/Zion | Build established: Messiah-Skirmisher 7634 | -7/Zion | Identified exit to Proximity Caves 7636 | -7/Zion | Entered Proximity Caves 7636 | -6/Proximity Caves | Accompanied by 3 allies 7636 | -6/Proximity Caves | Spotted B-75 Beast 7661 | -6/Proximity Caves | Destroyed B-75 Beast 7962 | -6/Proximity Caves | Core integrity fell below 50% 7964 | -6/Proximity Caves | Core integrity fell below 20% 7967 | -6/Proximity Caves | Core destroyed Last Messages --------------- G-50 Soldier knocked back. G-50 Soldier destroyed. Hvy. Laser fries itself beyond repair. Power failure, Angular Momentum Engine shutdown. Power failure, Lgt. Angular Momentum Engine shutdown. G-67 Veteran destroyed. Overheating: System interference. Tactical Coordination Suite temporarily disabled. Adv. Assault Cannon temporarily disabled. Imp. Signal Interpreter temporarily disabled. Overheating: Energy bleed (-67). Adv. Heat Sink self-destruct mechanism malfunctions. Destroyed Adv. Heat Sink. Lgt. Angular Momentum Engine fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Overheating: Hvy. Beamcaster damaged (-18). Overheating: Core damaged (-112). Overheating: Core damaged (-133). Carbon-fiber Leg fries itself beyond repair. Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ???????????? "??? ??????????????????????????? | | ????????? "??? ??????????????????????????? | | ??????? ??? ?????????????????????????? | | ####?? "?"" "?????????????????????????? | | #??? ?"" "" ?????????????????????? | | #??? " """"???? ?????????????????? | | # #????# "" " " ?????????????????? | | # #????# """ " "" ?????????????????? | | # #????? """" " "" ??????????????????? | | # #?????? ???????????????????? | | # #????????# ????????????????????? | | # ###?????## ???????????????????????? | | # ##????# ####??????????????????????? | | #??### ##?????????????????????? | | #?## #?????????????????????? | | ### !@##?????????????????????? | | ## ## %%######?????????????????? | | ## ## * %! ## #???????????? | | ### ##### %!g !% #???????????? | | ##?####### ##???## ###; #???????????? | | #????????####?????# #??# #???????????? | | ##????????????????#; ##??? ?????????? | | #?????????????????## #;#????? ????????? | | ???????????????????####??????? ## ?????????? | | ??????????????????????????????? ##??? ?????????? | | ???????????????????????????????# ##??????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed BiocellSlugDoomcannon Manual? 0 Play Time 00:57:37 Cumulative 10.2 hours Start 2020.05.24 @ 21:13:49 End 2020.05.24 @ 22:09:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3e2a85b-2720-4e37-b66d-c6b44c5325fd