Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 08:54:28 Player: Somberlain Result: Destroyed by JL-CRZ(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (238) 238 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 693 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 292/300 Energy 100/100 System Corruption 2% Temperature Cool (7) Movement Flying (40) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (2) ------ Structural Scanner Visual Processing Unit > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Ion Engine Improved Heat Sink Small Storage Unit Makeshift Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Improved Heat Sink Assault Rifle [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 18 | 6 11 1 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 6 . Treads 2 | . 2 . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight 2 | . 2 . Utility 3 | 1 2 . Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 3 | . 3 4 Power . | . . 1 Propulsion . | . 1 . Utility 1 | . . 2 Weapon . | . . . Tool/Special . | . . . Unused Backups 5 | . 2 3 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 2 | . . 2 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 77 | . 88 67 Engine 8 | . 14 3 Leg 9 | . 20 . Flight 10 | . 2 17 Device 8 | . 3 14 Storage 4 | . 10 . Processor 11 | . 8 14 Energy Gun 8 | . 14 3 Ballistic Gun 9 | . 14 5 Slashing Weapon 4 | . . 8 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 6 8 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 13 | 13 13 6 Greatest Support 20 | 20 20 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 6 | 7 7 5 Most Carried 8 | . 8 5 Average Carried 3 | . 3 4 Final Capacity 8 | 8 5 5 Final Carried 5 | . 3 5 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 475 | 237 181 57 Remotely . | . . . Salvage Created 397 | . 330 67 Parts 20 | . 13 7 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 7 | . . 7 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 8 | . 6 2 Melee 2 | . . 2 Guns 6 | . 6 . Classes Destroyed 5 | . 4 1 Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 4 | . 3 1 Grunt 3 | . 3 . Sentry 1 | . . 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 50 | . 32 18 Missed 10 | . 5 5 Hits 40 | . 27 13 Projectile 40 | . 27 13 Damage Taken 658 | . 323 335 Core 258 | . 52 206 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 28 | . 28 . Largest 2 | . 2 . Hottest 60 | . 60 . Shots Fired 56 | . 55 1 Gun 56 | . 55 1 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 29 | . 28 1 Thermal 27 | . 27 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | . 6 . Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 34 | . 32 2 Core Hits 19 | . 17 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 3 | . . 3 Impact . | . . . Slashing 3 | . . 3 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 413 | . 341 72 Guns 339 | . 339 . Cannons . | . . . Explosions . | . . . Melee 72 | . . 72 Ramming 2 | . 2 . Kinetic 153 | . 153 . Thermal 186 | . 186 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing 72 | . . 72 Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 7 | . . 7 Matter Fused 2 | . . 2 Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . . 1 Data Loss (minor) 2 | . . 2 Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 2 | . 2 . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 218 | . 218 114 Average Temperature 83 | . 83 72 Received Heat Transfer 174 | . 156 18 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 425 | . 425 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | . 95 . Initial . | . . . Average 27 | . 29 . Influence Increases 229 | . 189 40 Destroy 0b10 Robot/C 160 | . 120 40 Destroy 0b10 Robot/NC 15 | . 15 . Destroy Leader 24 | . 24 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 229 | . 153 76 Entered New Map 18 | . . 18 Time Decay 211 | . 153 58 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 10 12 Peak Tracking Total 4 | . 4 4 Tactical Retreats 5 | . 1 4 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 888 | . 314 574 Optics 888 | . 314 574 Structural 711 | . 137 574 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1160 | 48 538 574 Spaces Moved 1730 | 35 417 1278 Core 87 | 3 84 . Treads . | . . . Legs 270 | 32 238 . Wheels . | . . . Hover . | . . . Flight 1373 | . 95 1278 Fastest Speed 37 | 50 37 37 Average Speed 54 | 114 97 39 Slowest Speed 120 | 120 120 40 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 2 | . . 2 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 3 48 79 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed 1 | . 1 . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1882 | 40 501 1341 Wait 70 | . 13 57 Move 1724 | 34 416 1274 Hop 2 | . . 2 Pick Up 11 | . 10 1 Fast Attach 11 | 6 4 1 Attach 2 | . 2 . Detach 3 | . 1 2 Swap 11 | . 11 . Drop 16 | . 15 1 Fire 28 | . 28 . Melee 3 | . . 3 Ram 1 | . 1 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: [Mat]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 18) 587 | -10/Materials | Entered Subcaves 598 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 656 | -10/Subcaves | Learned location of Zion (-6) 656 | -10/Subcaves | Met a Zionite searching for "candidates" 831 | -10/Subcaves | Core integrity fell below 50% 963 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 965 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 967 | -10/Subcaves | Discovered new exit (range 14) 1035 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1109 | -10/Subcaves | Core integrity fell below 20% 1146 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1146 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1161 | -10/Subcaves | Destroyed by JL-CRZ(R) with Subdweller Laser Last Messages --------------- 00847_ Hvy. Assault Rifle fries itself beyond repair. 00848_ Heat Sink fries itself beyond repair. 00916_ System corrupted: Heat flow error (+156). 00956_ System corrupted: Component data lost. Sub. Laser falls loose from the Twisted Machinery. Battle Cannon falls loose from the Twisted Machinery. 00967_ EXIT=FOUND 01016_ System corrupted: Component data lost. 01035_ LO-FQK(R) emerges from the Twisted Machinery. 01053_ System corrupted: Matter fused (-8). 01132_ 6D-S78(u) tweaks Twisted Machinery. A swath of the cavern ceiling suddenly collapses. 01146_ 8E-FRQ(R) emerges from the Twisted Machinery. Map ----- +----------------------------------------------------+ | ###### ##???????????????????????????????? | | ###### ##???????????????????????????????? | | ##### ###??????????????????####??######## | | # ## ####???????????????????############## | | # ### ###??????????????######?## ##### ### | | # # # ####???????????????######### ### | | ##???????????????#### ##### | | ###?????????????##### ##### ## | | # # ###?????????????### ##### ### | | ### ##?????????????## ##### ### | | ## ##?????????????## #### ## | | # ### ##?????????????### ### # | | ####### ###????????????#### | | ######### ####??###???? ##### | | ??####### ####### ??? #### | | ??###### ## ## #### | | ??## ## #### | | ??### ### ## " | | ??### ##### ## """ ### | | ???## ####"""##### " ###### # | | ???## ## ""####### ##### " ## | | ???## ## ""####### ### """ ## | | ??### ## ### ## ##### ## | | ??### ### ####### ######### | | ??## ## u ####### ##?###### | | ## R @ ###?### ##??????? | | ## "" ##?## #####??????? | | ## """"###?#### ######??????? | | ###### """" ####?########?????????? | | ######### """" #####????#### ??????????? | | # ####??##### ## ""####????????????????????? | | # ???????##### ####" ??????????????????????? | | # ?????????### ##### ??????????????????????? | | ???????????## ##### ????????????????????? | | # ??????????## ###?## ????????????????????? | | ## ??????????## ###?#### ?????????????????????? | | ###?????????## ##??#####??????????????????????? | | ###?????????## ##?????????????????????????????? | | ????????????## ####?????????????????????????????? | | ????????????########?????????????????????????????? | | ????????????#####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 62 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerSmartbombMinigun Manual? 0 Play Time 00:11:10 Cumulative 82.5 hours Start 2026.09.08 @ 08:45:09 End 2026.09.08 @ 08:54:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 010413c0-428c-4a59-82cb-580ce68bc8eb