Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.28 @ 17:21:49

Player: leiavoia

Result: Exoskeleton Destroyed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (166)     830
Value Destroyed (6854)     6854
Prototype IDs (39)         780
Alien Tech Used (8)        1600
Bonus (17236)              17236
              TOTAL SCORE: 35300

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    1694
Follower Combat Kills      1173
Entered DSFs               500
Network Hubs Disabled      200
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Friendly Fire              -231

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     0/650
System Corruption          6%
Temperature                Cool (4)
Movement                   Walking (90) Ox1
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
               Antimatter Reactor
               Antimatter Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
      Advanced Cooling System
         Large Storage Unit
      Advanced Weapon Cycler
      Advanced Force Field
>              --- WEAPON (2) -------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY (15) ---
         Light Particle Reactor
         Light Particle Reactor
               Power Amplifier
  Experimental Matter Compressor
    Long-range Tractor Beam
          Mini Drone Bay (1/3)
               Subatomic Replicator
               Spacefold Activator
               Quantum Rifle
       Compact HERF Cannon
      Advanced KE Penetrator
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Antimatter Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
      Advanced Cooling System
         Large Storage Unit
      Advanced Weapon Cycler
      Advanced Force Field
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
         Light Particle Reactor
         Light Particle Reactor
               Power Amplifier
      Advanced Energy Well
  Experimental Matter Compressor
    Long-range Tractor Beam
          Mini Drone Bay
               Subatomic Replicator
               Spacefold Activator
               Quantum Rifle
       Compact HERF Cannon
      Advanced KE Penetrator
               Sigix Broadsword
[Rating: 224]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Armored Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              Improved VTOL Module
Utility                    Centrium Medium Armor Plating
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Advanced KE Penetrator
  Energy Gun               Sigix Sheargun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Tactical Quantum Warhead
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Slots Evolved              16   | .   .   2   2   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             252  | 1   1   17  19  16  10  39  9   10  2   4   4   3   10  5   .   3   32  13  20  34  
  Power                    26   | .   .   2   .   1   2   4   1   .   .   .   1   .   1   .   .   .   4   2   2   6   
    Engine                 6    | .   .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   4   2   2   6   
  Propulsion               62   | .   .   12  8   5   2   14  2   2   .   .   .   .   .   .   .   3   10  2   2   .   
    Treads                 19   | .   .   6   3   .   .   2   2   2   .   .   .   .   .   .   .   3   1   .   .   .   
    Leg                    13   | .   .   2   5   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   9   2   2   .   
  Utility                  116  | 1   1   1   6   7   3   14  6   7   2   3   2   1   7   1   .   .   12  5   11  26  
    Device                 59   | 1   .   .   2   2   1   5   .   4   .   2   1   1   4   .   .   .   4   2   7   23  
    Storage                13   | .   1   1   .   1   1   1   1   .   .   .   .   .   2   .   .   .   2   .   3   .   
    Processor              5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hackware               9    | .   .   .   .   2   .   .   1   3   .   1   .   .   .   .   .   .   2   .   .   .   
    Protection             29   | .   .   .   4   .   1   8   4   .   2   .   1   .   1   1   .   .   4   2   1   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   48   | .   .   2   5   3   3   7   .   1   .   1   1   2   2   4   .   .   6   4   5   2   
    Energy Gun             12   | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   3   4   1   
    Energy Cannon          9    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   2   .   .   3   .   .   .   
    Ballistic Gun          14   | .   .   2   4   .   .   1   .   1   .   1   .   2   1   2   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   2   1   1   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   3   .   .   1   1   2   2   .   1   .   .   5   .   .   .   1   4   .   3   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   .   .   5   .   .   15  .   .   .   1   .   1   .   2   .   2   1   .   1   .   
  Power                    3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   3   .   .   4   .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   3   .   .   6   .   .   .   1   .   1   .   2   .   2   1   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 99  96  98  99  83  87  81  80  74  79  81  81  81  73  68  82  86  78  73  
  Engine                   2    | .   14  11  9   5   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   4   6   6   5   8   11  11  11  10  10  9   9   9   11  
  Treads                   11   | .   .   21  9   .   .   1   24  21  20  17  17  17  17  17  15  16  15  .   .   .   
  Leg                      5    | .   28  6   12  .   .   13  3   .   .   .   .   .   .   .   .   .   .   .   6   9   
  Wheel                    3    | .   .   15  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   37  40  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   6   33  12  .   
  Device                   14   | .   14  11  8   7   6   12  13  9   6   10  15  16  17  20  15  15  17  14  19  26  
  Storage                  6    | .   14  11  9   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   8   9   
  Processor                1    | .   .   .   .   14  13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 3    | .   .   .   .   6   6   3   1   11  14  7   2   .   .   .   .   .   4   9   2   .   
  Protection               8    | .   .   .   7   .   5   6   18  10  11  13  15  17  16  13  15  11  9   8   3   .   
  Energy Gun               2    | .   14  3   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   12  18  
  Energy Cannon            3    | .   .   .   .   .   .   4   13  9   6   5   8   9   .   2   5   3   2   .   .   .   
  Ballistic Gun            5    | .   14  18  13  3   .   .   .   3   6   5   1   1   10  8   5   5   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 15  30  36  39  37  47  52  82  82  76  78  97  101 100 102 102 95  104 56  63  84  
  Greatest Support         290  | 20  20  43  36  40  48  64  213 240 240 240 240 240 240 240 240 290 290 57  67  66  
  Greatest Overweight (x)  3    | .   1   2   2   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  15  15  
  Average Capacity         13   | 8   11  15  15  10  14  10  11  15  15  15  15  15  15  15  15  15  14  10  14  15  
  Most Carried             15   | 7   11  15  15  15  15  15  15  15  15  15  15  13  15  15  15  15  15  10  15  15  
  Average Carried          12   | 6   8   14  14  9   12  9   10  14  14  14  13  12  13  14  15  15  14  9   13  13  
  Final Capacity           15   | 8   15  15  15  10  15  10  15  15  15  15  15  15  15  15  15  15  10  10  15  15  
  Final Carried            15   | 7   11  15  15  9   15  10  15  15  15  15  13  12  15  15  15  15  10  10  13  13  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 16% | Mutant
  7% | Alien-Sigix
  6% | Scout
  5% | Commander-Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
             Mutant | -6/Extension
   Scavenger-Mutant | -6/Cetus
   Scavenger-Mutant | -6/Archives
   Scavenger-Mutant | -6/Hub_04(d)
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Upper Caves
   Scavenger-Mutant | -5/Zhirov
   Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/DSF
   Scavenger-Mutant | -3/Research
 Scavenger-Sprinter | -3/Quarantine
        Alien-Sigix | -3/Section 7
        Alien-Sigix | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Sec  Res  
Matter Collected           4598 | 234  58   585  662  155  304  608  100  95   34   45   97   54   80   252  .    35   488  97   275  340  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8198 | 73   49   1422 812  255  259  781  322  291  .    137  241  487  307  475  .    90   187  97   722  1191 
  Parts                    407  | 5    7    84   53   18   6    21   14   17   .    9    10   19   2    14   .    3    10   9    53   53   
Haulers Intercepted        7    | .    .    2    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    .    .    .    2    19   1    14   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Combat Hostiles Destroyed  120  | .   3   22  15  3   .   13  5   .   .   5   1   12  .   7   .   1   4   3   12  14  
  Melee                    8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   
  Guns                     72   | .   3   22  15  .   .   3   .   .   .   .   .   2   .   4   .   .   1   .   8   14  
  Cannons                  35   | .   .   .   .   1   .   8   4   .   .   5   1   10  .   2   .   1   3   .   .   .   
  AOE                      3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 2   2   5   2   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   2   
  Worker                   9    | .   .   .   4   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Builder                  3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   2   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   6   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   .   .   .   1   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  8    | .   1   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Swarmer                  35   | .   3   7   3   .   .   3   .   .   .   5   .   7   .   .   .   .   4   3   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Grunt                    36   | .   .   11  6   2   .   5   .   .   .   .   .   2   .   3   .   .   .   .   .   7   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   3   5   1   .   5   .   .   .   .   .   1   .   1   .   .   .   .   3   3   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   1   
  Cetus Guard              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 2   4   9   4   4   1   3   4   5   .   6   1   5   .   4   .   1   3   2   3   10  
  Combat Bots Only         10   | .   3   4   3   2   .   3   4   .   .   5   1   5   .   4   .   1   3   2   3   10  
Max Kills in Single Turn   3    | 1   2   1   2   3   1   2   1   1   .   2   1   1   .   1   .   1   1   1   2   2   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Sec  Res  
Damage Taken               14557 | .    140  763  1297 72   .    2694 192  177  1291 243  99   691  .    746  .    479  405  228  755  4285 
  Core                     2410  | .    38   126  199  .    .    239  13   21   116  13   .    38   .    40   .    14   23   23   159  1348 
  Absorbed by Shields      3207  | .    .    .    .    .    .    26   58   .    .    92   37   260  .    91   .    .    .    .    72   2571 
  Reduced by Siege Mode    188   | .    .    .    .    .    .    .    8    .    .    .    8    59   .    79   .    34   .    .    .    .    
  Redirected to Shielding  77    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    37   22   .    
  Regen/Repaired (Parts)   257   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  140  .    
Core Remaining (%)         80    | 100  84   68   63   100  .    .    .    .    54   .    .    .    .    90   .    98   .    .    68   .    
Volleys Fired              502   | 8    6    72   86   38   .    46   11   34   1    17   11   26   .    35   .    7    22   3    28   51   
  Largest                  2     | 2    2    2    2    2    .    2    2    2    2    2    2    2    .    2    .    2    2    1    2    2    
  Hottest                  200   | 70   70   70   91   73   .    165  165  165  120  120  165  165  .    120  .    120  129  94   200  200  
Shots Fired                908   | 16   12   144  155  41   .    88   22   68   2    31   18   52   .    61   .    14   42   3    46   93   
  Gun                      609   | 16   12   144  155  12   .    28   .    .    1    14   .    6    .    44   .    7    28   3    46   93   
  Cannon                   299   | .    .    .    .    29   .    60   22   68   1    17   18   46   .    17   .    7    14   .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  444   | 8    6    125  122  33   .    59   .    .    1    14   .    6    .    44   .    7    19   .    .    .    
  Thermal                  319   | 8    6    19   33   .    .    29   22   68   1    17   18   46   .    17   .    7    23   3    2    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 137   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   93   
  Robot Hit Streak         20    | 7    8    16   10   4    .    12   18   20   16   3    7    17   .    18   .    7    10   .    4    11   
  Robot Miss Streak        8     | 2    2    4    5    6    .    4    .    8    1    3    1    4    .    2    .    1    4    .    2    2    
  Penetration Max          1     | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    1    1    
  Secondary Targets        6     | .    2    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           588   | 10   7    98   98   13   3    71   18   39   1    13   11   38   9    40   .    12   19   5    28   55   
  Core Hits                277   | 3    4    49   38   14   1    31   8    16   .    7    5    17   2    13   .    2    11   3    14   39   
  Critical Kills           5     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    1    .    .    .    1    .    1    .    2    .    1    .    .    .    .    
  Critical Strikes         24    | .    .    2    1    1    2    5    .    .    .    1    .    2    .    4    .    1    1    1    .    3    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Destroy                11    | .    .    1    1    .    .    1    .    .    .    1    .    2    .    3    .    1    1    .    .    .    
    Blast                  3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Impale                 2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              74    | .    .    .    .    3    7    13   .    .    .    .    .    .    9    .    .    .    2    20   20   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 68    | .    .    .    .    .    4    13   .    .    .    .    .    .    9    .    .    .    2    20   20   .    
  Piercing                 6     | .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    1    3    4    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23086 | 137  85   1427 1869 946  206  2509 625  1381 76   427  366  1198 711  1182 .    393  686  454  2325 6083 
  Guns                     12970 | 137  85   1424 1859 123  .    416  .    .    .    154  .    169  .    910  .    128  408  .    1074 6083 
  Cannons                  5822  | .    .    .    .    208  .    1186 625  1381 32   270  366  1029 .    272  .    265  188  .    .    .    
  Explosions               821   | .    .    .    .    504  .    317  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3258  | .    .    .    .    111  206  590  .    .    .    .    .    .    711  .    .    .    90   454  1096 .    
  Ramming                  215   | .    .    3    10   .    .    .    .    .    44   3    .    .    .    .    .    .    .    .    155  .    
  Kinetic                  5595  | 63   34   1237 1413 241  .    1044 .    .    .    154  .    169  .    910  .    128  202  .    .    .    
  Thermal                  6267  | 74   51   187  446  .    .    875  625  1381 32   270  366  1029 .    272  .    265  394  .    .    .    
  Explosive                504   | .    .    .    .    504  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          90    | .    .    .    .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10098 | .    .    .    .    .    .    590  .    .    .    .    .    .    711  .    .    .    90   454  2170 6083 
  Piercing                 317   | .    .    .    .    111  206  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    1    .    .    .    .    .    2    8    .    .    .    .    6    .    .    6    6    .    6    
  Average Corruption       3     | .    .    1    .    .    .    .    .    1    6    .    .    .    .    3    .    .    4    6    .    3    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Effects                  28    | .    .    4    .    .    .    .    .    5    2    .    .    .    .    6    .    .    9    1    .    1    
    Message Errors         10    | .    .    1    .    .    .    .    .    2    .    .    .    .    .    2    .    .    5    .    .    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    2    1    .    .    
    Heat Flow Errors       5     | .    .    1    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            680   | .    .    .    .    21   84   6    .    103  .    10   23   14   181  5    .    3    .    59   171  .    
  Projectiles              167   | .    .    .    .    9    .    .    .    103  .    10   23   14   .    5    .    3    .    .    .    .    
  Explosions               12    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    501   | .    .    .    .    .    84   6    .    .    .    .    .    .    181  .    .    .    .    59   171  .    
Knockbacks                 11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    1    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    1    2    .    .    .    .    1    4    1    .    .    .    .    .    .    .    .    4    .    
  Kicked                   6     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420   | 63   36   122  339  98   .    156  189  297  217  384  156  342  .    243  .    .    420  .    .    90   
  Average Temperature      79    | 29   16   21   95   20   .    31   75   113  93   115  61   134  .    139  .    .    221  .    .    61   
  Received Heat Transfer   3402  | .    .    279  657  45   .    816  4    36   78   .    .    36   .    128  .    .    88   .    139  1096 
  Effects                  7     | .    .    .    1    .    .    .    .    .    .    1    .    4    .    .    .    .    1    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          11    | .    .    .    .    .    .    .    1    .    .    .    1    4    .    3    .    1    1    .    .    .    
  Total Turns              203   | .    .    .    .    .    .    .    28   .    .    .    12   56   .    86   .    19   2    .    .    .    
  Longest Duration         47    | .    .    .    .    .    .    .    28   .    .    .    12   24   .    47   .    19   2    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             17    | .    .    1    1    .    .    1    2    1    .    .    .    6    .    5    .    .    .    .    .    .    
  Heat Transferred         8902  | 222  148  629  962  .    .    920  846  1903 37   333  559  1368 .    222  .    259  494  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Sec  Res  
Peak Influence             2342 | 10   128  521  322  671  375  395  600  412  241  295  .    .    .    .    .    25   119  299  2342 2333 
  Initial                  1317 | .    6    53   170  91   328  183  158  160  74   98   .    .    .    .    .    .    13   .    168  1317 
  Average                  350  | 6    58   286  147  285  357  200  390  316  160  160  .    .    .    .    .    13   62   126  1081 1778 
Maximum Alert Level        5    | .    .    2    1    2    1    1    2    2    1    1    .    .    .    .    .    .    .    1    5    5    
  Low Security (%)         46   | 100  100  23   67   59   .    40   10   2    63   70   .    .    .    .    100  100  100  75   19   .    
  Level 1                  35   | .    .    53   32   11   100  59   41   64   36   29   .    .    .    .    .    .    .    24   29   .    
  Level 2                  9    | .    .    23   .    28   .    .    48   32   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   82   
Squads Dispatched          63   | .    .    3    1    3    .    1    .    .    4    1    .    .    .    .    .    .    5    2    22   21   
  Investigation            10   | .    .    2    .    2    .    1    .    .    2    .    .    .    .    .    .    .    2    1    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Reinforcement            10   | .    .    1    1    1    .    .    .    .    2    1    .    .    .    .    .    .    3    .    1    .    
  Assault                  41   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   21   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Distress Signals           17   | .   1   3   5   .   .   1   2   .   3   .   .   .   .   .   .   .   2   .   .   .   
Communications Jammed      65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  5   23  .   
  Distress Signals         62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  5   20  .   
Times Spotted              458  | .   5   30  30  9   1   33  11  26  14  12  1   14  .   7   .   3   31  10  95  126 
  Peak Tracking Total      66   | .   3   4   5   2   1   8   5   2   21  5   1   5   .   4   .   1   4   4   26  66  
  Tactical Retreats        24   | .   1   1   1   .   .   2   .   .   .   1   .   2   .   .   .   1   1   1   9   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Traps Triggered            14   | .   2   3   .   .   1   3   .   .   .   1   .   .   .   .   .   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Machines Disabled          32   | .   .   .   .   2   .   2   1   3   .   1   .   .   .   .   .   .   .   4   14  5   
  Max in Single Turn       2    | .   .   .   .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   1   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Machines Accessed          52   | .   1   3   4   6   3   9   1   .   2   2   .   .   4   .   1   .   2   8   6   .   
  Terminals                43   | .   1   3   4   4   2   9   1   .   2   1   .   .   .   .   1   .   1   8   6   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                182  | .   2   8   7   17  11  16  3   .   5   11  .   .   17  .   1   .   4   46  34  .   
  Successful               85   | .   .   .   5   5   3   7   1   .   4   4   .   .   17  .   1   .   1   21  16  .   
  Failed                   96   | .   2   8   2   12  8   9   2   .   1   6   .   .   .   .   .   .   3   25  18  .   
    Catastrophic           15   | .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   4   5   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   1   6   4   4   .   .   1   .   2   10  .   .   .   .   .   .   .   12  11  .   
  Terminals                153  | .   2   8   7   10  9   16  3   .   5   9   .   .   .   .   1   .   3   46  34  .   
  Fabricators              7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             72   | .   .   .   4   2   3   7   1   .   2   2   .   .   17  .   1   .   1   17  15  .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   2   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   2   1   .   
  Open Door                6    | .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          6    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Locate Traps             4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Surveillance Status      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              7    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   .   1   2   .   .   .   .   2   1   .   .   .   .   .   .   .   4   1   .   
  Terminals                11   | .   .   .   1   2   .   .   .   .   2   1   .   .   .   .   .   .   .   4   1   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 6    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Sabotage               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   1   3   3   6   3   6   1   .   .   1   .   .   .   .   .   .   2   8   5   .   
  Full Trace Events        4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Sec  Res  
Total Allies               52   | .    .    .    1    .    .    23   5    .    .    .    .    .    .    .    .    .    3    1    .    19   
  Largest Group            9    | .    .    .    1    .    .    9    9    5    3    .    .    .    .    .    .    .    3    1    .    3    
  Highest-Rated Group      699  | .    .    .    10   .    .    354  699  321  205  .    .    .    .    .    .    .    138  26   .    42   
  Highest-Rated Ally       159  | .    .    .    10   .    .    159  159  96   96   .    .    .    .    .    .    .    46   26   .    14   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               165  | .    .    .    .    .    .    93   42   16   7    .    .    .    .    .    .    .    .    .    .    7    
  Total Damage             5933 | .    .    .    .    .    .    2011 2939 591  296  .    .    .    .    .    .    .    .    .    .    96   
  Kills                    39   | .    .    .    .    .    .    19   13   4    2    .    .    .    .    .    .    .    .    .    .    1    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Res 
Robot Analysis Total       8    | .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   2   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Sec  Res  
Turns Passed               9963 | 65   257  895  969  381  197  1286 443  597  85   576  388  467  291  841  4    83   871  282  527  458  
Spaces Moved               7198 | 33   157  448  466  537  379  864  200  224  45   320  214  207  155  330  3    32   452  624  832  676  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2323 | .    .    84   50   .    .    12   200  224  45   320  214  207  155  330  3    32   447  .    .    .    
  Legs                     1766 | 33   157  37   93   .    .    339  .    .    .    .    .    .    .    .    .    .    .    .    431  676  
  Wheels                   650  | .    .    327  323  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1025 | .    .    .    .    537  379  109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1434 | .    .    .    .    .    .    404  .    .    .    .    .    .    .    .    .    .    5    624  401  .    
  Fastest Speed            20   | 120  120  90   90   44   40   24   160  160  160  160  160  160  160  160  160  160  20   20   24   30   
  Average Speed            92   | 120  148  131  133  44   40   73   169  160  160  160  160  160  160  160  160  160  160  23   28   32   
  Slowest Speed            260  | 120  190  260  260  44   40   256  240  160  160  160  160  160  160  160  160  160  163  24   30   90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    7    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       41   | 4    41   49   47   18   16   84   70   79   12   11   34   43   60   58   .    42   20   60   56   25   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    .    .    1    1    1    .    1    1    1    1    .    .    .    .    1    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    
Spaces Dug                 56   | .    .    .    .    .    4    .    .    .    .    1    3    .    .    5    .    .    3    9    8    23   
Terrain Destroyed          216  | .    .    .    .    26   4    5    .    16   .    18   4    11   .    32   .    .    5    9    19   67   
  Melee                    18   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    9    4    .    
  Projectile               176  | .    .    .    .    6    .    3    .    16   .    18   4    11   .    32   .    .    4    .    15   67   
  AOE                      22   | .    .    .    .    20   .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  DSF  Res  Qua  Sec  Res  
Total                      9556 | 42   170  623  663  638  412  1401 283  395  54   353  242  290  183  582  2    49   558  710  1044 862  
  Wait                     966  | .    .    40   67   25   .    222  46   115  .    3    11   55   .    211  .    6    14   18   97   36   
  Move                     7155 | 32   156  447  465  536  378  857  199  223  44   319  213  206  154  329  2    31   451  609  828  676  
  Hop                      12   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    7    2    .    
  Pick Up                  108  | 1    5    19   7    7    8    8    7    2    2    3    1    .    3    2    .    .    12   4    15   2    
  Fast Attach              127  | 1    .    7    12   3    7    14   6    6    .    4    .    .    5    .    .    3    8    10   14   27   
  Attach                   64   | .    .    3    2    7    1    15   .    2    1    .    3    1    .    2    .    .    14   3    6    4    
  Detach                   28   | .    .    .    .    .    1    7    .    4    .    1    .    .    1    .    .    .    2    3    3    6    
  Swap                     67   | .    1    7    5    6    2    10   3    2    1    1    1    2    6    3    .    .    10   1    3    3    
  Drop                     184  | .    2    27   17   13   8    10   11   6    1    4    2    .    5    .    .    2    23   14   12   27   
  Fire                     502  | 8    6    72   86   38   .    46   11   34   1    17   11   26   .    35   .    7    22   3    28   51   
  Melee                    74   | .    .    .    .    3    7    13   .    .    .    .    .    .    9    .    .    .    2    20   20   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Crush                    7    | .    .    1    .    .    .    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            115  | .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    .    18   13   30   
  Rewire                   142  | .    .    .    .    .    .    142  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory (discovered 2 exits: *Low / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: Fac x4 / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Arm / DSF)
-4/DSF
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 1 exit: [*Acc])

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 2)
   66 | -11/Scrapyard      | Entered Materials
  295 | -10/Materials      | Discovered new exit (range 16)
  314 | -10/Materials      | Build established: Mutant
  323 | -10/Materials      | Entered another Materials area
  323 | -9/Materials       | Evolved 2 slots: Propulsion x2
  781 | -9/Materials       | Discovered new exit (range 5)
 1214 | -9/Materials       | Discovered new exit (range 5)
 1218 | -9/Materials       | Entered another Materials area
 1218 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1626 | -8/Materials       | Build established: Scavenger-Mutant
 2084 | -8/Materials       | Lost 3 parts (1n2u)
 2111 | -8/Materials       | Discovered new exit (range 10)
 2187 | -8/Materials       | Entered Factory
 2187 | -7/Factory         | Evolved 2 slots: Utility x2
 2358 | -7/Factory         | Discovered new exit (range 19)
 2367 | -7/Factory         | Identified exit to Storage
 2491 | -7/Factory         | Discovered new exit (range 19)
 2504 | -7/Factory         | Build established: Scout
 2568 | -7/Factory         | Identified exit to Factory
 2568 | -7/Factory         | Entered another Factory area
 2568 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2590 | -6/Factory         | Discovered new exit (range 12)
 2605 | -6/Factory         | Identified exit to Lower Caves
 2760 | -6/Factory         | Discovered new exit (range 12)
 2764 | -6/Factory         | Identified exit to Extension
 2765 | -6/Factory         | Entered Extension
 2809 | -6/Extension       | Rescued a captive Derelict
 2817 | -6/Extension       | Rescued a captive Derelict
 2895 | -6/Extension       | Lost 3 parts (3n)
 2979 | -6/Extension       | Lost 5 parts (4n1w)
 3012 | -6/Extension       | Rescued a captive Derelict
 3014 | -6/Extension       | Rescued a captive Derelict
 3070 | -6/Extension       | Rescued a captive Derelict
 3072 | -6/Extension       | Rescued a captive Derelict
 3540 | -6/Extension       | Disrupted transfer network
 3545 | -6/Extension       | Spotted B-75 Beast
 3557 | -6/Extension       | Spotted B-75 Beast
 3576 | -6/Extension       | Allies destroyed B-75 Beast
 3609 | -6/Extension       | Lost 6 parts (1p1n4u)
 3667 | -6/Extension       | Energy Cycler disabled
 3668 | -6/Extension       | Rescued a captive Derelict
 3747 | -6/Extension       | Rescued A7
 4006 | -6/Extension       | Discovered new exit (range 10)
 4008 | -6/Extension       | Discovered new exit (range 6)
 4051 | -6/Extension       | Entered Cetus
 4051 | -6/Cetus           | Accompanied by 9 allies (A7)
 4056 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 4082 | -6/Cetus           | Spotted Cetus Guard
 4082 | -6/Cetus           | Spotted Cetus Guard
 4084 | -6/Cetus           | Spotted Cetus Guard
 4085 | -6/Cetus           | Spotted Cetus Guard
 4086 | -6/Cetus           | Allies destroyed Cetus Guard
 4089 | -6/Cetus           | Build established: Commander-Mutant
 4097 | -6/Cetus           | Allies destroyed Cetus Guard
 4100 | -6/Cetus           | Allies destroyed Cetus Guard
 4101 | -6/Cetus           | Destroyed Cetus Guard
 4193 | -6/Cetus           | Started Cetus Manufacturing Module
 4218 | -6/Cetus           | Manufactured an Enhanced Grunt
 4243 | -6/Cetus           | Manufactured an Enhanced Grunt
 4250 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 4268 | -6/Cetus           | Manufactured an Enhanced Grunt
 4293 | -6/Cetus           | Manufactured an Enhanced Grunt
 4300 | -6/Cetus           | Discovered new exit (range 16)
 4318 | -6/Cetus           | Manufactured an Enhanced Grunt
 4329 | -6/Cetus           | Spotted Cetus Guard
 4329 | -6/Cetus           | Spotted Cetus Guard
 4333 | -6/Cetus           | Destroyed Cetus Guard
 4341 | -6/Cetus           | Spotted Cetus Guard
 4341 | -6/Cetus           | Destroyed Cetus Guard
 4344 | -6/Cetus           | Spotted Cetus Guard
 4353 | -6/Cetus           | Destroyed Cetus Guard
 4359 | -6/Cetus           | Destroyed Cetus Guard
 4377 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 4377 | -6/Cetus           | Discovered new exit (range 16)
 4386 | -6/Cetus           | Met Revision 17
 4494 | -6/Cetus           | Entered Archives
 4494 | -6/Archives        | Accompanied by 5 allies
 4647 | -6/Archives        | Build established: Scavenger-Mutant
 4665 | -6/Archives        | Discovered new exit (range 14)
 4686 | -6/Archives        | Discovered new exit (range 15)
 4798 | -6/Archives        | Found Prototype Device
 4798 | -6/Archives        | Identified Exp. Thermal Shield
 4894 | -6/Archives        | Discovered new exit (range 13)
 5091 | -6/Archives        | Entered Hub_04(d)
 5091 | -6/Hub_04(d)       | Accompanied by 3 allies
 5106 | -6/Hub_04(d)       | Identified exit to Factory
 5106 | -6/Hub_04(d)       | Network Hub disabled
 5142 | -6/Hub_04(d)       | Spotted Lightning
 5143 | -6/Hub_04(d)       | Spotted Lightning
 5148 | -6/Hub_04(d)       | Spotted Lightning
 5170 | -6/Hub_04(d)       | Spotted Lightning
 5176 | -6/Hub_04(d)       | Entered Factory
 5176 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5539 | -5/Factory         | Identified exit to Factory
 5539 | -5/Factory         | Central database locked down
 5744 | -5/Factory         | Discovered new exit (range 7)
 5752 | -5/Factory         | Entered Upper Caves
 6133 | -5/Upper Caves     | Discovered new exit (range 5)
 6140 | -5/Upper Caves     | Entered another Upper Caves area
 6227 | -5/Upper Caves     | Learned Factory emergency access door positions
 6547 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6601 | -5/Upper Caves     | Discovered new exit (range 5)
 6607 | -5/Upper Caves     | Entered Zhirov
 6607 | -5/Zhirov          | Discovered new exit (range 3)
 6636 | -5/Zhirov          | Met Zhirov
 6673 | -5/Zhirov          | Learned location of Quarantine (-3)
 6673 | -5/Zhirov          | Learned location of Testing (-2)
 6673 | -5/Zhirov          | Learned location of Command (-1)
 6683 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6709 | -5/Zhirov          | Found Alien Artifact
 6709 | -5/Zhirov          | Identified Integrated Dissipator
 6709 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6731 | -5/Zhirov          | Found Alien Artifact
 6898 | -5/Zhirov          | Entered Proximity Caves
 6935 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7130 | -4/Proximity Caves | Spotted B-86 Titan
 7182 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7719 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 7739 | -4/Proximity Caves | Entered Factory
 7739 | -4/Factory         | Evolved 2 slots: Propulsion x2
 7740 | -4/Factory         | Identified exit to Armory
 7743 | -4/Factory         | Identified exit to DSF
 7743 | -4/Factory         | Entered DSF
 7793 | -4/DSF             | Discovered new exit (range 15)
 7804 | -4/DSF             | Additional patrols routed to DSF
 7826 | -4/DSF             | Entered Research
 7826 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 8026 | -3/Research        | Revision forces began assault on 0b10
 8085 | -3/Research        | Met up with Revision 17++
 8304 | -3/Research        | Identified exit to Quarantine
 8384 | -3/Research        | Found Gamma Bomb Array
 8526 | -3/Research        | Research terminal network offline
 8697 | -3/Research        | Entered Quarantine
 8712 | -3/Quarantine      | Found Alien Artifact
 8712 | -3/Quarantine      | Identified Phase Redirector
 8774 | -3/Quarantine      | Found Alien Slashing Weapon
 8774 | -3/Quarantine      | Identified Sigix Broadsword
 8823 | -3/Quarantine      | Found Alien Artifact
 8823 | -3/Quarantine      | Identified Core Reset Matrix
 8823 | -3/Quarantine      | Identified Transdimensional Reconstructor
 8823 | -3/Quarantine      | Used Core Reset Matrix
 8827 | -3/Quarantine      | Detected hypermatrix surge
 8827 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 8854 | -3/Quarantine      | Discovered new exit (range 12)
 8949 | -3/Quarantine      | Found Subatomic Replicator
 8961 | -3/Quarantine      | Spotted Fortress
 8978 | -3/Quarantine      | Discovered new exit (range 5)
 8979 | -3/Quarantine      | Entered Section 7
 8980 | -3/Section 7       | Sensed 18 artifacts in vicinity
 8983 | -3/Section 7       | Found Unknown Device
 8983 | -3/Section 7       | Identified Antimissile System
 8991 | -3/Section 7       | Spotted S7 Guard
 8999 | -3/Section 7       | Spotted B-86 Titan
 9023 | -3/Section 7       | Identified exit to Research
 9148 | -3/Section 7       | Spotted S7 Guard
 9192 | -3/Section 7       | Integrated with Sigix Exoskeleton
 9220 | -3/Section 7       | Spotted Executioner
 9279 | -3/Section 7       | Found Transdimensional Reconstructor
 9375 | -3/Section 7       | Found Integrated Thermoelectric Network
 9375 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 9390 | -3/Section 7       | Found Spacefold Activator
 9468 | -3/Section 7       | Spotted Investigator
 9468 | -3/Section 7       | Warped through subspace
 9470 | -3/Section 7       | Warped through subspace
 9503 | -3/Section 7       | Spotted Executioner
 9506 | -3/Section 7       | Build established: Alien-Sigix
 9506 | -3/Section 7       | Entered Research
 9506 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 9511 | -2/Research        | Emitted hypermatrix ping
 9516 | -2/Research        | Assembled emerged from beneath the floor
 9652 | -2/Research        | Found Prototype Launcher
 9652 | -2/Research        | Identified Tactical Quantum Warhead
 9713 | -2/Research        | Found Prototype Device
 9713 | -2/Research        | Identified Exp. Shock Absorption System
 9734 | -2/Research        | Assembled emerged from beneath the floor
 9812 | -2/Research        | Assembled emerged from beneath the floor
 9813 | -2/Research        | Discovered new exit (range 18)
 9877 | -2/Research        | Spotted Executioner
 9877 | -2/Research        | Spotted Executioner
 9879 | -2/Research        | Spotted Investigator
 9882 | -2/Research        | Scanned by Researcher
 9893 | -2/Research        | Spotted Striker
 9894 | -2/Research        | Destroyed Executioner
 9904 | -2/Research        | Sigix Exoskeleton integrity reduced to 80%
 9909 | -2/Research        | Spotted B-90 Cyclops
 9922 | -2/Research        | Sigix Exoskeleton integrity reduced to 60%
 9927 | -2/Research        | Destroyed 10 combat bots
 9929 | -2/Research        | Core integrity fell below 50%
 9930 | -2/Research        | Sigix Exoskeleton integrity reduced to 40%
 9937 | -2/Research        | Spotted Investigator
 9939 | -2/Research        | Spotted Executioner
 9940 | -2/Research        | Sigix Exoskeleton integrity reduced to 20%
 9947 | -2/Research        | Core integrity fell below 20%
 9964 | -2/Research        | Exoskeleton Destroyed

 Last Messages 
---------------
09960_ Investigator stasis bubble strength at 173.
09960_ E-15 Imp destroyed.
09961_ M-36 Artificer stasis bubble strength at 70.
09961_ Stasis bubble strength at 5.
09961_ Investigator stasis bubble strength at 164.
09961_ P-80 Master resets B-74 Champion, system corruption
  cleaned.
09962_ M-36 Artificer stasis bubble strength at 60.
09962_ P-80 Master destroyed.
09962_ G-73 Enforcer suffers critical hit (Burn).
09962_ Slug penetrates G-73 Enforcer.
09962_ G-73 Enforcer suffers critical hit (Destroy).
09962_ G-73 Enforcer destroyed.
09962_ Stasis bubble bursts.
09962_ Investigator stasis bubble strength at 155.
09963_ M-36 Artificer stasis bubble strength at 50.
09963_ B-90 Cyclops stasis bubble strength at 130.
09963_ Held in stasis.
09964_ M-36 Artificer stasis bubble strength at 40.
09964_ Sigix Exoskeleton destroyed.

 Map 
-----
+----------------------------------------------------+
|      ########????????????????????????????????????? |
|  =   #      ?????????????????????????????????????? |
|      #       ????????????????????????????????????? |
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|      #       ! +   #?????????????????????????????? |
|      #         #####!???? ???????????????????????? |
|      #         #####!!      #  ??????????????????? |
| #    ########################    #???????????????? |
| #    #######                     ##??????????????? |
| #    #######                     ####????????????? |
| #    #######  <                  #####???????????? |
| #    ###                         ######??????????? |
| #    ###              g   ############# ?????????? |
| #    ###                  #############  ????????? |
| #    ###   ""             #############   ???????? |
| #    ###   "F             #############    ??????? |
| #    ###   """            #############     ?????? |
| #          """                   ##########+#????? |
| #                                            ????? |
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| "   %                                          ??? |
| ###""###+#########;##;    """                  ##  |
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| ##### *    "%#       #g mX"""         !!!      ##  |
| #####   ""  %+  ""  gbg    ""  l      !!       ##  |
| #####  """   #  """![cg    b bpm               ##  |
| #####  "R    #  """=l#    /glg=Egg             ##  |
| #####  """   #% %  =[# g   g=g=h               ##  |
| #####  """  "+%%     #;###BBgpgg        #########  |
| #####        #%% "  "#!##"BBch%gmb      #######    |
| #####        #"""%"%%#!##=;g=gggm   "   #######    |
| ######### ####"  "%![%%##[! *YgYYb %%"             |
| ##############" *%!i*#!##%[ ;    b                 |
| ##############"= ==/%[*!"!!g#gg=g  b    #######    |
| ##############"  =*%[=[==/=ig=!         #######    |
| ##############""[ !!=!!%="#=g#b######+###########+ |
| ###########  "   **[*%*m!![%lg%     i   #####      |
| ##############    =%!#!=%mg=%mE         #""##      |
| ?#############    ![!#%/![!=[iK         +   "      |
| ??###################%!=!==*            #####      |
| ???################# #*!%%! b           #####      |
| ????################ # ! =              #####      |
| ?????#################                  #####  ""T |
| ??????################                  #####  """ |
| ??????############################################ |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           160
Energy Generation          84
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              16
Power Amplification        20
Additional Mass Support    6
Armor Coverage             1350
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Utility Shielding          90
Weapon Shielding           66
Weapon Cycling             25
Evasion (%)                73
Recoil Reduction           8
Particle Charging          25
Offensive Hacking          12
Defensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Redirector
Sigix Broadsword
Core Reset Matrix
Sigix Exoskeleton
Sigix Sheargun
Integrated Thermoelectric Network
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricUtilityRedirector
  Manual?         0
Play Time         02:39:49
  Cumulative      862.5 hours
  Start           2022.09.28 @ 14:26:42
  End             2022.09.28 @ 17:21:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          197
  Rogue           165
  Adventurer      31
  Explorer        1
Win Type          -
  Total           40
  Types           28/0/6/5/0/0/1/0/0
Lore%             86
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6db64345-4f7b-4d2f-8b74-b53bd827cc4f