Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.22 @ 00:23:47 Player: ZOT Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2483) 2483 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 6635 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 6% Temperature Warm (107) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Core Analyzer Hacking Suite System Shield System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Angular Momentum Engine Improved Heat Sink Improved Cooling System Precision Matter Filter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cesium-ion Thruster Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Core Analyzer Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Improved Treads Improved Heat Sink Improved Cooling System Precision Matter Filter Precision Matter Filter Variable Charge Gun Plasma Cannon Great Axe [Rating: 59] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Flight Unit Utility System Shield Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . 1 . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 105 | 7 13 10 33 18 9 15 Power 9 | 1 1 . 3 4 . . Engine 7 | 1 1 . 3 2 . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 41 | 2 8 3 13 5 5 5 Treads 9 | 1 2 1 2 1 1 1 Leg 21 | . 4 2 9 4 2 . Wheel 5 | 1 2 . . . 1 1 Hover . | . . . . . . . Flight 6 | . . . 2 . 1 3 Utility 19 | 2 2 1 5 2 2 5 Device 3 | 1 . 1 1 . . . Storage 4 | 1 2 . 1 . . . Processor 4 | . . . 2 1 . 1 Hackware 8 | . . . 1 1 2 4 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 36 | 2 2 6 12 7 2 5 Energy Gun 5 | 2 . 1 1 . . 1 Energy Cannon 4 | . . . 1 3 . . Ballistic Gun 14 | . 1 3 4 3 1 2 Ballistic Cannon 2 | . . . 2 . . . Launcher 5 | . . . 4 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . 1 2 . 1 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 48 | . 4 3 13 4 3 21 Power 7 | . 1 . 2 2 1 1 Propulsion 23 | . 3 1 6 1 2 10 Utility 8 | . . . 2 1 . 5 Weapon 10 | . . 2 3 . . 5 Highest Loss Streak 8 | . 4 3 2 2 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 85 80 92 98 95 73 Engine 5 | . 3 . 8 7 6 1 Core 1 | . . . . 5 4 . Treads 6 | . 9 22 6 1 6 4 Leg 22 | . 9 20 19 36 22 3 Wheel 1 | . 6 . . . . 3 Flight 2 | . . . 5 . . 5 Device 4 | . 14 11 6 . . . Storage 8 | . 14 11 9 7 6 4 Processor 10 | . . . 13 15 13 6 Hackware 9 | . . . 6 6 20 31 Energy Gun 2 | . 14 4 . . . . Energy Cannon 3 | . . . . 7 6 1 Ballistic Gun 7 | . 11 8 12 5 . 3 Launcher 1 | . . . 1 1 . . Slashing Weapon 1 | . 1 3 . . 5 2 Naked Turns . | . . . . . . . Heaviest Build 47 | 11 13 11 35 47 47 43 Greatest Support 74 | 10 26 10 57 74 56 56 Greatest Overweight (x) 8 | 3 3 2 6 . 2 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 8 15 15 15 15 Average Capacity 11 | 7 8 8 9 15 15 14 Most Carried 15 | 8 8 8 15 15 15 15 Average Carried 10 | 6 6 7 8 14 14 11 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 7 7 8 14 15 13 5 Class Distribution -------------------- 51% | Mutant 28% | Scavenger-Mutant 14% | Hacker-Mutant 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 2028 | 209 146 88 938 291 74 282 Remotely . | . . . . . . . Salvage Created 2756 | 23 204 140 1185 435 74 695 Parts 156 | 4 20 10 73 20 1 28 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | 1 . . 1 . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 64 | . 8 5 30 8 1 12 Melee 7 | . 1 . . . 1 5 Guns 41 | . 7 5 20 4 . 5 Cannons 8 | . . . 4 4 . . AOE 8 | . . . 6 . . 2 Classes Destroyed 12 | 1 3 1 5 1 . 1 Worker 2 | . . . 2 . . . Builder 3 | . . . 2 . . 1 Tunneler 2 | 1 . . . . . 1 Recycler 1 | . . . . . . 1 Mechanic 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 22 | . 6 3 11 . . 2 Grunt 30 | . 2 1 15 5 . 7 Duelist 1 | . . 1 . . . . Sentry 7 | . . . 3 2 1 1 Hunter 2 | . . . 1 . . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 7 | 1 3 3 6 2 1 7 Combat Bots Only 6 | . 3 3 5 2 1 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 2 Melee 1 | . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 6656 | . 449 322 2072 715 531 2567 Core 1683 | . 104 40 337 159 39 1004 Absorbed by Shields 63 | . . . . . . 63 Regen/Repaired (Parts) 191 | . . . . 191 . . Core Remaining (%) 76 | 100 58 90 38 77 95 . Volleys Fired 202 | 4 25 18 95 32 . 28 Largest 2 | 1 2 2 2 2 . 2 Hottest 143 | 50 70 70 104 143 . 111 Shots Fired 373 | 4 50 31 177 61 . 50 Gun 284 | 4 50 31 128 25 . 46 Cannon 71 | . . . 34 36 . 1 Launcher 18 | . . . 15 . . 3 Special . | . . . . . . . Kinetic 248 | . 25 17 141 25 . 40 Thermal 107 | 4 25 14 21 36 . 7 Explosive 7 | . . . 4 . . 3 Electromagnetic 11 | . . . 11 . . . Robot Hit Streak 18 | 2 6 7 18 7 . 5 Robot Miss Streak 4 | 1 4 4 3 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 265 | 3 27 21 125 37 13 39 Core Hits 134 | 1 13 8 59 17 1 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . . 2 1 . 4 1 Burn 2 | . . 2 . . . . Destroy 1 | . . . 1 . . . Sever 5 | . . . . . 4 1 Melee Attacks 47 | . 7 6 3 3 16 12 Impact . | . . . . . . . Slashing 47 | . 7 6 3 3 16 12 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6281 | 37 311 215 2810 790 553 1565 Guns 3250 | 37 244 215 1907 244 . 603 Cannons 966 | . . . 395 546 . 25 Explosions 1054 | . . . 508 . . 546 Melee 1007 | . 67 . . . 553 387 Ramming 4 | . . . . . . 4 Kinetic 2966 | . 95 77 2051 244 . 499 Thermal 1260 | 37 149 138 261 546 . 129 Explosive 658 | . . . 112 . . 546 Electromagnetic 386 | . . . 386 . . . Impact . | . . . . . . . Slashing 1007 | . 67 . . . 553 387 Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 . 6 Average Corruption 1 | . . . . 1 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 1 . 4 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 74 | . 2 . 27 . 40 5 Projectiles 10 | . . . 10 . . . Explosions 17 | . . . 17 . . . Melee 47 | . 2 . . . 40 5 Knockbacks 8 | . . . 8 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 23 | . . . . . . 23 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . 1 . . . . 1 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 538 | 50 163 34 261 538 . 133 Average Temperature 91 | 25 47 14 40 183 . 27 Received Heat Transfer 2127 | . 111 24 963 282 150 597 Effects 16 | . . . . 16 . . Shutdowns 3 | . . . . 3 . . Interference 7 | . . . . 7 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 2679 | 111 444 555 533 851 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 422 | 5 220 191 422 206 66 330 Initial 109 | . 3 92 . 109 51 32 Average 119 | 2 141 149 164 85 56 133 Maximum Alert Level 2 | . 1 . 2 1 . 1 Low Security (%) 83 | 100 59 100 66 94 100 82 Level 1 15 | . 40 . 32 5 . 17 Level 2 . | . . . 1 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 1 6 2 . 5 Investigation 5 | . . 1 2 1 . 1 Extermination 2 | . . . . 1 . 1 Reinforcement 6 | . . . 3 . . 3 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 3 . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 11 5 45 13 2 37 Peak Tracking Total 12 | . 6 3 7 4 2 12 Tactical Retreats 9 | . 2 . 4 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 5 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 25 | . 1 1 8 11 2 2 Terminals 17 | . . 1 6 6 2 2 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . 2 1 . . Garrison Access . | . . . . . . . Total Hacks 76 | . 3 4 31 27 6 5 Successful 43 | . 1 2 13 18 5 4 Failed 33 | . 2 2 18 9 1 1 Catastrophic 5 | . . . 2 3 . . Database Lockouts . | . . . . . . . Manual 37 | . 4 2 19 6 4 2 Terminals 53 | . . 4 27 11 6 5 Fabricators 4 | . . . . 4 . . Repair Stations 6 | . . . . 6 . . Recycling Units 3 | . 3 . . . . . Scanalyzers 10 | . . . 4 6 . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . . 2 9 4 4 4 Record 2 | . . . 1 1 . . Open DSF 2 | . . . . . 1 1 Level Access Points 3 | . . 1 . . 1 1 Emergency Access Points 2 | . . . . 1 . 1 Alert Level 7 | . . 1 3 1 1 1 Unreport Threat 2 | . . . 2 . . . Locate Traps 3 | . . . 2 1 . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 2 | . . . . 2 . . Build 1 | . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 2 6 . . Insert Component 4 | . . . 1 3 . . Analyze 4 | . . . 1 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 1 . 2 1 1 . Terminals 4 | . . . 2 1 1 . Track 1 | . . . 1 . . . Assimilate 1 | . . . . . 1 . Operators 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 1 1 8 11 1 1 Full Trace Events 4 | . . 1 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 73 | . . . . 73 . . Total Part Build Rating 3 | . . . . 3 . . Parts Repaired 2 | . . . . 2 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 1 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 10 | . . . . . 10 10 Highest-Rated Ally 10 | . . . . . 10 10 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 3838 | 93 372 446 968 1177 325 457 Spaces Moved 2208 | 69 189 168 451 772 169 390 Core 141 | 28 5 37 5 . . 66 Treads 112 | . . . 26 . 8 78 Legs 1620 | . 137 131 419 772 161 . Wheels 142 | 41 47 . . . . 54 Hover . | . . . . . . . Flight 193 | . . . 1 . . 192 Fastest Speed 32 | 50 80 120 110 114 123 32 Average Speed 114 | 92 112 132 131 116 139 76 Slowest Speed 450 | 200 200 190 350 123 260 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 47 16 50 23 5 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . 2 1 3 . . Terrain Destroyed 68 | . . 2 39 3 . 24 Melee 6 | . . 2 1 3 . . Projectile 2 | . . . 2 . . . AOE 60 | . . . 36 . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3087 | 93 286 350 648 990 229 491 Wait 414 | . 46 141 31 138 32 26 Move 2202 | 68 188 167 450 771 168 390 Hop . | . . . . . . . Pick Up 75 | 11 4 7 25 15 3 10 Fast Attach 17 | 4 . . 8 5 . . Attach 50 | 3 6 5 16 3 4 13 Detach 4 | 1 2 . 1 . . . Swap 38 | . 7 5 9 10 5 2 Drop 29 | 2 . 1 10 13 1 2 Fire 202 | 4 25 18 95 32 . 28 Melee 47 | . 7 6 3 3 16 12 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 1 | . . . . . . 1 Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 237 | -10/Materials | Lost 4 parts (1p3n) 284 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 14) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x2 594 | -9/Materials | Identified exit to Materials 609 | -9/Materials | Lost 3 parts (1n2w) 912 | -9/Materials | Entered another Materials area 912 | -8/Materials | Evolved 2 slots: Utility x2 1111 | -8/Materials | Garrison activated, responded to threat 1393 | -8/Materials | Build established: Scavenger-Mutant 1669 | -8/Materials | Core integrity fell below 50% 1853 | -8/Materials | Discovered new exit (range 13) 1880 | -8/Materials | Entered Factory 1880 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2131 | -7/Factory | Repaired Carbon-fiber Leg 2444 | -7/Factory | Fabricated Hacking Suite (x1) 2466 | -7/Factory | Build established: Mutant 2716 | -7/Factory | Repaired Carbon-fiber Leg 3053 | -7/Factory | Discovered new exit (range 4) 3057 | -7/Factory | Entered another Factory area 3057 | -6/Factory | Evolved 2 slots: Utility x2 3062 | -6/Factory | Identified exit to DSF 3075 | -6/Factory | Identified exit to Factory 3333 | -6/Factory | Lost 3 parts (1p2n) 3347 | -6/Factory | Build established: Hacker-Mutant 3382 | -6/Factory | Entered another Factory area 3382 | -5/Factory | Accompanied by 1 ally 3382 | -5/Factory | Evolved 2 slots: Utility x2 3567 | -5/Factory | Lost 8 parts (1p3n2u2w) 3691 | -5/Factory | Lost 4 parts (3n1u) 3736 | -5/Factory | Identified exit to Factory 3797 | -5/Factory | Core integrity fell below 50% 3830 | -5/Factory | Core integrity fell below 20% 3837 | -5/Factory | Lost 7 parts (3n2u2w) 3839 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 03781_ Terminal disabled. 03781_ Field strength at 46. 03782_ Field strength at 33. 03783_ Cesium-ion Thruster destroyed. 03784_ S-27 Virus destroyed. 03788_ Stasis field depleted. 03789_ Enh. Autogun destroyed. 03789_ S-27 Virus destroyed. 03791_ System corrupted: Matter fused (-5). 03795_ Nuclear Pulse Array destroyed. 03796_ Hacking Suite destroyed. 03797_ Imp. Hacking Suite destroyed. 03804_ M-28 Smith repairs P-70 Sage. 03805_ Imp. Treads destroyed. 03806_ Variable Charge Gun destroyed. 03806_ Dropped Lrg. Storage Unit. 03836_ System corrupted: Heat flow error (+164). 03837_ Acquired 70 matter. 03839_ Biomechanical Wings destroyed. 03839_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# """ ""# | | ???????????????????????????????????????# T"# | | ???????????????????????????????????????# ! 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"??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 30 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysSurgeThrower Manual? 0 Play Time 01:15:55 Cumulative 90.4 hours Start 2023.08.21 @ 23:10:00 End 2023.08.22 @ 00:23:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d350de1-fb83-41c8-ad60-6c7b13c01076