Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 14:23:11 Player: Christina Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2076) 2076 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6116 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 270/455 System Corruption 7% Temperature Critical (1630) Movement Treading (163) Location -7/DSF Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (2) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (4) ------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Small Storage Unit Targeting Computer Gatling Laser Light EM Pulse Cannon Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Shield Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Heat Sink Small Storage Unit Targeting Computer Targeting Computer Targeting Computer Light Armor Plating Light Armor Plating Gatling Laser Gatling Laser Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Particle Cannon Particle Cannon Assault Rifle Assault Rifle [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Slots Evolved 6 | . . 2 . . . 4 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 2 . . . . . Utility . | . . . . . . . . Weapon 2 | . . . . . . 2 . Parts Attached 81 | 6 12 16 3 15 6 1 22 Power 14 | 1 4 4 . 2 . . 3 Engine 13 | 1 4 4 . 2 . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 26 | 1 3 4 2 5 3 . 8 Treads 21 | . . 3 2 5 3 . 8 Leg 5 | 1 3 1 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 2 . 1 2 2 . 3 Device 6 | 1 . . . . 2 . 3 Storage 2 | 1 1 . . . . . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 29 | 2 3 8 . 6 1 1 8 Energy Gun 6 | 1 . . . . . . 5 Energy Cannon 10 | . 1 4 . 3 . . 2 Ballistic Gun 11 | 1 2 4 . 1 1 1 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . . 4 . 6 2 . 7 Power 4 | . . 1 . 1 . . 2 Propulsion 6 | . . 1 . 2 1 . 2 Utility 3 | . . . . 2 . . 1 Weapon 6 | . . 2 . 1 1 . 2 Highest Loss Streak 7 | . . 1 . 5 1 . 7 To Critical Strikes . | . . . . . . . . Average Backups 21 | 4 8 21 25 23 24 21 22 Power 4 | 1 2 5 5 4 5 3 2 Propulsion 2 | 2 2 1 2 2 3 1 5 Utility 4 | . 1 3 5 3 5 9 8 Weapon 9 | . 1 11 13 11 10 8 6 Tool/Special . | . . . . . . . . Unused Backups 23 | . 3 3 . . 2 . 15 Power 1 | . . . . . 1 . . Propulsion 7 | . 2 . . . . . 5 Utility 9 | . . . . . 1 . 8 Weapon 6 | . 1 3 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 97 84 93 99 99 98 99 Engine 12 | . 14 11 11 11 11 22 20 Treads 28 | . . 16 37 43 43 30 29 Leg 6 | . 25 12 . . . . . Device 2 | . 2 . . . 7 7 7 Storage 10 | . 14 11 11 11 11 7 6 Processor 5 | . 11 11 11 . . . . Protection 2 | . . . . 10 3 . . Energy Gun 1 | . 5 . . . . . 10 Energy Cannon 7 | . 4 13 11 8 . 13 10 Ballistic Gun 13 | . 18 8 11 13 22 15 8 Peak Build Rating 47 | 8 9 15 17 17 14 20 47 Average Rating 14 | 5 7 13 15 13 13 19 34 On Entrance 11 | . 8 8 15 17 13 14 20 Naked Turns . | . . . . . . . . Heaviest Build 125 | 13 85 92 90 97 94 113 125 Greatest Support 96 | 10 20 66 86 86 80 80 96 Greatest Overweight (x) 9 | 1 4 9 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 25 25 25 25 25 23 Most Carried 25 | 6 13 25 25 25 25 24 25 Average Carried 21 | 4 8 21 25 23 24 21 22 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 6 13 25 25 25 25 21 5 Class Distribution -------------------- 51% | Scavenger-Mutant 40% | Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Matter Collected 2245 | 278 150 410 76 478 432 . 421 Remotely . | . . . . . . . . Salvage Created 3618 | 108 171 1134 272 572 963 . 398 Parts 199 | 9 21 62 15 29 38 . 25 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 4 | . . . . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Combat Hostiles Destroyed 55 | . 8 17 2 15 4 . 9 Guns 31 | . 7 8 1 7 4 . 4 Cannons 18 | . 1 9 1 4 . . 3 AOE 5 | . . . . 4 . . 1 Classes Destroyed 15 | 2 2 5 1 3 1 . 1 Worker 8 | . . 7 1 . . . . Builder 3 | . . 1 . . 2 . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 14 | 1 . 3 1 . 9 . . Operator 1 | . . 1 . . . . . Watcher 3 | . . 3 . . . . . Swarmer 17 | . 6 5 . 3 . . 3 Grunt 17 | . 2 8 1 3 . . 3 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 14 | . . 4 1 5 3 . 1 Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . . 1 . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | 2 3 6 3 6 8 . 4 Combat Bots Only 6 | . 3 3 1 6 1 . 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Hostile Shots Fired 457 | . 58 115 3 132 20 . 129 Missed 132 | . 21 43 1 29 7 . 31 Hits 325 | . 37 72 2 103 13 . 98 Melee 1 | . . . . 1 . . . Projectile 324 | . 37 72 2 102 13 . 98 Critical Strikes 9 | . . 3 . 3 2 . 1 Damage Taken 5322 | . 327 997 45 1481 165 . 2307 Core 1242 | . 63 154 . 170 29 . 826 Absorbed by Shields 379 | . . . . . 33 . 346 Regen/Repaired (Parts) 36 | . . 36 . . . . . Core Remaining (%) 61 | 100 74 . . . 11 . . Volleys Fired 224 | 6 25 77 8 49 41 . 18 Largest 4 | 2 2 2 2 2 2 . 4 Hottest 320 | 70 110 112 79 79 40 . 320 Shots Fired 487 | 12 50 154 16 97 85 . 73 Gun 322 | 12 37 86 8 57 85 . 37 Cannon 155 | . 13 68 8 30 . . 36 Launcher 10 | . . . . 10 . . . Special . | . . . . . . . . Kinetic 287 | 6 24 86 8 57 85 . 21 Thermal 76 | 6 26 . . . . . 44 Explosive 10 | . . . . 10 . . . Electromagnetic 114 | . . 68 8 30 . . 8 Robot Hit Streak 15 | 3 5 7 11 14 8 . 15 Robot Miss Streak 7 | 2 3 5 1 4 2 . 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 308 | 6 28 90 12 69 59 . 44 Core Hits 140 | 4 11 42 6 29 27 . 21 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 . . 1 . . 1 Burn 2 | . 2 . . . . . . Meltdown 1 | . . . . . . . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5208 | 74 330 1609 305 1335 724 . 831 Guns 2544 | 74 226 598 77 496 724 . 349 Cannons 1959 | . 104 946 149 361 . . 399 Explosions 705 | . . 65 79 478 . . 83 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2180 | 49 114 598 77 496 724 . 122 Thermal 1234 | 25 216 65 79 199 . . 650 Explosive 279 | . . . . 279 . . . Electromagnetic 1515 | . . 946 149 361 . . 59 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 4 4 4 4 . 7 Average Corruption 4 | . . 3 4 4 4 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . 13 5 23 43 . 10 Message Errors 22 | . . 3 3 5 8 . 3 Matter Fused 24 | . . 2 1 7 13 . 1 Heat Flow Errors 12 | . . 2 . 6 3 . 1 Energy Discharges 15 | . . 3 . 4 7 . 1 Parts Fused 2 | . . . . 1 1 . . Data Loss (minor) 11 | . . 1 1 . 6 . 3 Data Loss (major) 2 | . . 2 . . . . . Misfires 5 | . . . . . 4 . 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 68 | . . 40 28 . . . . Projectiles 16 | . . 16 . . . . . Explosions 52 | . . 24 28 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . . 44 18 106 . . . Shots 8 | . . 1 1 6 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1630 | 27 288 238 64 276 154 . 1630 Average Temperature 156 | 11 106 40 28 88 54 . 422 Received Heat Transfer 964 | . 48 294 6 333 73 . 210 Effects 78 | . . . . . . . 78 Shutdowns 23 | . . . . . . . 23 Energy Bleed 6 | . . . . . . . 6 Interference 5 | . . . . . . . 5 Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 6 | . . . . . . . 6 Damage (major) 25 | . . . . . . . 25 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 5 . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . 2 . . . . . 2 Heat Transferred 2318 | 74 703 100 100 174 . . 1167 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 1 2 . . 1 Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Maximum Alert Level 1 | . . 1 . 1 . . 1 Low Security (%) 93 | 100 100 99 100 67 100 100 70 Level 1 6 | . . . . 32 . . 29 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 361 | 5 121 201 88 361 162 50 205 Initial 162 | . . 1 76 40 162 50 . Average 76 | 1 51 65 67 228 19 27 97 Influence Increases 1733 | 15 191 574 107 381 135 55 275 Destroy 0b10 Robot/C 1100 | . 160 340 40 300 80 . 180 Destroy 0b10 Robot/NC 165 | 15 . 75 20 . 55 . . Destroy Leader 200 | . 30 106 24 10 . . 30 Successful Hack 11 | . . 2 4 . . 5 . Disable Machine 15 | . . 15 . . . . . Destroy Structure 72 | . 1 6 4 56 . . 5 Advance Influence 50 | . . . . . . 50 . Lose Combat Pursuer 120 | . . 30 15 15 . . 60 Influence Decreases 1528 | 15 186 396 227 83 496 55 70 Entered New Map 333 | . . 4 107 23 199 . . Time Decay 1025 | 15 186 362 120 . 287 55 . Lost Part 170 | . . 30 . 60 10 . 70 Squads Dispatched 8 | . 1 4 1 . . . 2 Investigation 3 | . 1 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 3 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Distress Signals 3 | . 1 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 12 25 2 16 4 . 12 Peak Tracking Total 6 | . 4 4 2 6 1 . 4 Tactical Retreats 7 | . . 2 1 1 . . 3 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Traps Triggered 5 | . . 3 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Machines Accessed 9 | . 3 2 1 . 2 1 . Terminals 7 | . 3 1 . . 2 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 15 | . 5 4 1 . 4 1 . Successful 8 | . 1 4 1 . 1 1 . Failed 7 | . 4 . . . 3 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 5 1 . . 4 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 4 | . 1 1 . . 1 1 . Robot Analysis 2 | . . 1 . . 1 . . Open DSF 1 | . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 1 . . 1 . . Full Trace Events 3 | . 1 1 . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Active Infowar (turns) 156 | 60 96 . . . . . . Terrain 156 | 60 96 . . . . . . Robot Analysis Total 2 | . . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Turns Passed 6793 | 149 520 2460 241 1032 1813 121 457 Spaces Moved 2393 | 73 226 820 90 321 693 49 121 Core 11 | 11 . . . . . . . Treads 1851 | . . 577 90 321 693 49 121 Legs 531 | 62 226 243 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 240 240 240 240 240 163 Average Speed 237 | 161 185 254 240 240 240 240 241 Slowest Speed 750 | 190 400 750 240 240 240 240 247 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 31 | 5 25 51 11 31 85 2 38 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . . 7 3 84 . . 7 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 99 | . . 7 3 84 . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Total 3072 | 90 289 1049 101 483 765 53 242 Wait 249 | . 1 94 . 94 12 . 48 Move 2386 | 72 225 819 89 320 692 48 121 Hop . | . . . . . . . . Pick Up 66 | 6 12 25 . 2 6 . 15 Fast Attach 12 | 6 . 2 1 2 1 . . Attach 23 | . 1 6 . 4 1 4 7 Detach 2 | . . 2 . . . . . Swap 64 | . 13 11 2 12 4 1 21 Drop 46 | . 12 13 1 . 8 . 12 Fire 224 | 6 25 77 8 49 41 . 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory -7/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 9) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Propulsion x2 730 | -9/Materials | Build established: Scavenger-Mutant 1420 | -9/Materials | Build established: Mutant 1625 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2253 | -9/Materials | Discovered new exit (range 12) 2599 | -9/Materials | Discovered new exit (range 16) 3106 | -9/Materials | Discovered new exit (range 4) 3130 | -9/Materials | Entered Storage 3284 | -9/Storage | Identified exit to Garrison 3371 | -9/Storage | Entered Garrison 3443 | -9/Garrison | Triggered checkpoint 3444 | -9/Garrison | Core integrity fell below 50% 3482 | -9/Garrison | Lost 5 parts (1p1n2u1w) 3734 | -9/Garrison | Build established: Scavenger-Mutant 3909 | -9/Garrison | Triggered checkpoint 4161 | -9/Garrison | Triggered checkpoint 4281 | -9/Garrison | Discovered new exit (range 13) 4290 | -9/Garrison | Core integrity fell below 20% 4403 | -9/Garrison | Entered Recycling 4404 | -9/Recycling | Met a Zionite searching for Scraptown 5934 | -9/Recycling | Discovered new exit (range 15) 6216 | -9/Recycling | Entered Factory 6216 | -7/Factory | Evolved 4 slots: Power x2, Weapon x2 6248 | -7/Factory | Identified exit to DSF 6337 | -7/Factory | Entered DSF 6379 | -7/DSF | Additional patrols routed to DSF 6537 | -7/DSF | Crushed by falling debris 6568 | -7/DSF | Crushed by falling debris 6620 | -7/DSF | Lost 7 parts (2p2n1u2w) 6655 | -7/DSF | Build established: Tank 6660 | -7/DSF | Sterilization system engaged 6680 | -7/DSF | Ambient heat levels rising (+10) 6695 | -7/DSF | Ambient heat levels rising (+10) 6710 | -7/DSF | Ambient heat levels rising (+10) 6725 | -7/DSF | Ambient heat levels rising (+10) 6740 | -7/DSF | Ambient heat levels rising (+10) 6746 | -7/DSF | Core integrity fell below 50% 6755 | -7/DSF | Ambient heat levels rising (+10) 6758 | -7/DSF | Core integrity fell below 20% 6770 | -7/DSF | Ambient heat levels rising (+10) 6785 | -7/DSF | Ambient heat levels rising (+10) 6795 | -7/DSF | Core destroyed Last Messages --------------- Redist. System, Lgt. Treads, Med. Storage Unit. 06785_ Overheating: Energy bleed (-68). 06785_ A-02 Transporter heat spikes uncontrollably. 06785_ ALERT: Ambient heat levels +10. 06786_ Overheating: System interference. 06786_ Imp. Heat Sink temporarily disabled. 06787_ Overheating: Broken Arm. Treads damaged (-11). 06787_ A-02 Transporter heat damages core (-4). 06788_ Power failure, Imp. Ion Engine shutdown. 06788_ Overheating: Matter decay (-41). 06788_ A-02 Transporter heat damages core (-4). 06791_ Overheating: Med. Treads damaged (-19). 06792_ Power failure, Rnf. Deuterium Engine shutdown. 06794_ Overheating: System interference. 06794_ Gatling Laser temporarily disabled. 06795_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????##?????????????????????????????????????? | | ?????????""#???????????????###??????????????????? | | ?????????#"#????????????#### #??????????????????? | | ??????####"##???????#####!#;####????????????????? | | ??????#"""""#########% ^^^][## #????????????????? | | ??????#"""""## # # !!]!][!##?????????????????? | | ???#"##"" ==**[=###?????????????????? | | ???#""""" ]=]= =*=!!]=# #?????????????????? | | ????###"" ##==# ###!!!![###?????????????????? | | ??????### ###==#== ###]=%*!#???????????????????? | | ???????## ########## ![![*!#???????????????????? | | ???????# #??##### =!]![=#???????????????????? | | ???????# #??# ; !!= #???????????????????? | | ???????## ###?#]]##### @ ###???????????????????? | | ???????# #?#????#!! !!#???????????????????? | | ???????# #??????#!! !!#???????????????????? | | ???????# #??????#!! !!#???????????????????? | | ???????## ###??????### ###???????????????????? | | ???????? #??????????# #?????????????????????? | | ???????? #??????????%= ?????????????????????? | | ???????? ????????? ?????????????????????? | | ???????? ???????? = = ?????????????????????? | | ??????? ?????? a=%% ????????????????????? | | ??????? ##//????[##% * %#????????????????????? | | ??????? #?///???[?## ^##????????????????????? | | ???????## #??##??#???# ^^#?????????????????????? | | ????????? =??????????! ??????????????????????? | | ????????? =??????????! ??????????????????????? | | ????????? =??????????! ??????????????????????? | | ????????? #??????????? ??????????????????????? | | ????????? ?????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 48% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- It's Just You Unlikely Earthworm Challenges ------------ None Game ------ Seed SlugNuclearAutopenetrator Manual? 0 Play Time 01:00:52 Cumulative 10.9 hours Start 2025.05.08 @ 13:23:11 End 2025.05.08 @ 14:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fdcce50-ac48-4569-bdd0-6abe8ddeee7a